History: Mathematical Game Equation Numbers Digits Letters
History: Mathematical Game Equation Numbers Digits Letters
History[edit]
Cryptarithmic puzzles are quite old and their inventor is not known. An
1864 example in The American Agriculturist[2]disproves the popular notion
that it was invented by Sam Loyd. The name "cryptarithm" was coined by
puzzlist Minos (pseudonym of Simon Vatriquant) in the May 1931 issue of
Sphinx, a Belgian magazine of recreational mathematics, and was
translated as "cryptarithmetic" by Maurice Kraitchik in 1942.[3] In 1955, J. A.
H. Hunter introduced the word "alphametic" to designate cryptarithms, such
as Dudeney's, whose letters form meaningful words or phrases.[4]
Types of cryptarithms[edit]
Types of cryptarithm include the alphametic, the digimetic, and the skeletal
division.
Alphametic
A type of cryptarithm in which a set of words is written down in the
form of a long addition sum or some other mathematical problem.The
object is to replace the letters of the alphabet with decimal digits to
make a valid arithmetic sum.
Digimetic
A cryptarithm in which digits are used to represent other digits.
Skeletal division
A long division in which most or all of the digits are replaced by
symbols (usually asterisks) to form a cryptarithm.
Reverse cryptarithm
A rare variation where a formula is written, and the solution is the
corresponding cryptarithm whose solution is the formula given.
………….
Solving cryptarithms[edit]
Solving a cryptarithm by hand usually involves a mix of
deductions and exhaustive tests of possibilities. For instance
the following sequence of deductions solves Dudeney's
SEND+MORE = MONEY puzzle above (columns are
numbered from right to left):
Other information[edit]
When generalized to arbitrary bases, the problem of determining if a
cryptarithm has a solution is NP-complete.[5] (The generalization is
necessary for the hardness result because in base 10, there are only 10!
possible assignments of digits to letters, and these can be checked against
the puzzle in linear time.)
Alphametics can be combined with other number puzzles such as Sudoku
and Kakuro to create cryptic Sudoku and Kakuro.
Longest alphametics[edit]
Anton Pavlis constructed an alphametic in 1983 with 41 addends:
SO+MANY+MORE+MEN+SEEM+TO+SAY+THAT+
THEY+MAY+SOON+TRY+TO+STAY+AT+HOME+
SO+AS+TO+SEE+OR+HEAR+THE+SAME+ONE+
MAN+TRY+TO+MEET+THE+TEAM+ON+THE+
MOON+AS+HE+HAS+AT+THE+OTHER+TEN
=TESTS
(The answer is that TRANHYSMOE=9876543210.)[6]