Chronos: User's Guide
Chronos: User's Guide
CHRONOS
Digital Game Clock
User’s Guide
Introduction To The PDF by ChronosDealer.com
This is a PDF version of the manual for the Chronos Digital
Game Clock. The information in this manual is accurate for both
the traditional Key Switch (black button) model of the Chronos,
as well as the newer Touch Switch model.
At the end of the manual you will find the extra inserts:
Introduction to the Chronos Digital Game Clock, and Chronos
Digital Game Clock Tutorial, as well as an insert on new features
as of 7/10/03. Updates to this PDF are not expected and should
not be necessary for practical purposes.
Sincerely,
Sam Kantimathi
ChronosDealer.com
[email protected]
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Table of Contents
Quick Start for Five-Minute Chess Players ........................................................4
Quick Start for Go Players .................................................................................4
How to Turn the Clock On and Off .....................................................................4
Introduction........................................................................................................4
A Few CHRONOS Clock Features.....................................................................4
Getting Started - How to Select a Mode.............................................................5
How to Start, Stop, Set, and Reset the Clock ....................................................6
Short Operating Summary .................................................................................7
Set New Starting Times - Illustration ..................................................................7
Summary of Programmable Options ................................................................10
How to Program the User Modes .....................................................................11
How to Program the Beeper Pitch....................................................................12
How to Display the Serial Number ...................................................................12
Mode Descriptions and Identifiers ....................................................................12
Starting Times (All modes - all time-controls)...................................................14
Features Summary...........................................................................................16
Go and Shogi Timing Explained.......................................................................18
Discussion of the Modes - General ..................................................................20
Discussion of the Modes ..................................................................................21
Introduction
The CHRONOS Digital Game Clock may be used for timing chess, go, or shogi games.
This manual shows how to access the different modes, how to change the initial
starting times, how to start, stop, or reset the clock, how to program the user modes,
and more. No sequence or combination of button presses can damage the clock, so
you may freely experiment as you study the features of the clock. If you enter an
incorrect sequence, or get confusing information on the displays, just turn the clock off
using the procedure above, reread this manual, and try again.
TO SELECT A MODE:
1. Hold down the black play switches listed in column one of the table below,
then press the center red button to turn the clock on. This will select a group of
modes as shown in column two. The initial display is in column three.
2. If you selected user modes 1 to 4, you will see 5:00 on the displays. This is five
-minute chess, the factory programmed mode for user mode 1. Press the red
button repeatedly to see the starting times for user modes 2, 3, and 4.
These pre-programmed modes are listed below, and a description of
them is in the section Discussion of the Modes. It is assumed the user will
modify these modes and times, and these factory settings are suggestions only.
If you press the red button four times, you return to user mode 1.
User mode 1 2 3 4
Time 5:00 40 - 6:00 2:00 4:30
Identifier CH - F1 CH - P3
3. If you selected user modes 5 to 8 or 9 to 12, you will see two mode identifiers,
one on the left display and one on the right display of the clock. Press the
center red button to see two more mode identifiers. Press the red button
again to return to the first two modes.
With the mode identifiers on the display you may press either play switch to
select a mode. The starting times for the mode will appear, and you are
ready to play. If later you want another mode, short press the center button
6 three times after resetting the mode to return to the mode identifier display.
All modes and mode identifiers are listed on page 12. The modes are described
in the section Discussion of the Modes.
To summarize: if you selected user modes 5 to 8 or 9 to 12, just short press the
center red button, if necessary, to get the mode identifier for the mode you
want on the display, then press either the right or left play switch to start the
mode. Thus, after turning on the clock, you only need to press a play switch,
or the center button and a play switch, to select any user mode 5 to 12.
4. If you selected All modes, you may short press the center red button repeatedly
to cycle through all the modes and mode identifiers of the clock. You may long
press the red button to go backwards if you went past the mode you want.
Press the left or right play switch to select a mode. The factory programmed
starting time for that mode will appear. You may change this time and copy it to a
user mode - see Set New Starting Times - Illustration on p 7 and How to
Program the User Modes on p 11. Short press the center button three times to
get back to the display of mode identifiers.
Set new In all modes: Put the mode in the starting position or in the
starting time reset position. Long press the center button to enter set
mode. Short press the center button until the digit you want to
change is flashing. Press the play switch on either side until
the number you want for that digit appears on the display.
Short press the center button to change to the next digit. If
you short press the center button enough times you will come
back to the first digit.
Long press the center button at any time to exit set mode.
You are now ready to start the clock.
The next section illustrates this procedure.
1. Turn the clock on with both play switches pressed. This will select all modes
of the clock. The display will show CH - F1 and CH - F2, mode identifiers for
two chess modes. Short press the center button fourteen times until the
display shows GO - J1, GO - J2. These are mode identifiers for two go
modes. Press the right play switch. 1:30:00 will appear on the display. This
is the initial starting time for the GO - J2 mode.
2. Long press the center button. The first digit will begin to flash. The
clock is now in set mode. Press each play switch once. The 1s will change
to 2s.
3. Short press the center button to change to the next digit. The 3s will begin
to flash. Press each play switch three times to change the 3s to 0s. 2:00:00
is now the new main time.
4. Short press the center button four more times. The byo-yomi time, 05 -
0:30, will appear on the display with the first digit flashing.
5. Short press the center button again and then press each play switch eight
times. The flashing 5s will change to 3s.
6. Short press the center button again and press each play switch once. The
0s will change to 1s. 03 - 1:30 is now the new byo-yomi time.
7. Short press the center button three more times. The display will show 0 -
BEEP 1 - LED with the digits flash-ing. Press the left play switch to
change the 0 to a 1. This means the “beep-on-move” and the “player-to-
move light” features are on.
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8. Short press the center button again. The display will show 0 - BEEP AT
END with the 0 flashing. Press the left play switch to change the 0 to a 1.
This means the clock will beep if a player’s time runs out.
9. Short press the center button again. The display will show 1 - BEEP AT TC
with the 1 flashing. Press the left play switch to change the 1 to a 0. This
means the clock will not beep at the end of a time control.
10. Short press the center button again. The display will show 0 - HALT AT
END with the 0 flashing. Press the left play switch to change the 0 to a 1.
This means both clocks will stop if either side runs out of time. Then,
since neither side can change, it will be clear which side ran out first and lost
on time.
11. Short press the center button again. The display will show 3 - BYO BEEPS
with the 3 flashing. Press the left play switch twice and change the 3 to a 5.
This means that the clock will beep at each of the last five seconds of a byo-
yomi period.
12. Short press the center button again. The display will show 1 - DBL BEEPS
with the 1 flashing. You may set the byo-yomi beeps for single or double
beeps. Choose 0 for single beep and 1 for double beeps. Single beeps
would be suitable in a quiet tournament hall while double beeps are louder.
13. Short press the center button again. The display will show COPY to 0 with
the 0 flashing. You could now save your new settings to one of the twelve
user modes by changing the 0 to a number from 1 to 12. See the next two
sections for more information about the user modes.
14. Long press the center button to stop setting the clock. 2:00:00 will appear
on the display. You may now start the clock. The time you have just set will
remain the new starting time for this mode until you alter it using the
procedure above, change modes, or turn the clock off.
SECOND EXAMPLE:
1. Turn the clock on with both play switches pressed. This will select all
modes of the clock. The display will show CH - F1 and CH - F2, mode
identifiers for two chess modes. Short press the center button nine times
until the display shows CH - P1, CH - P1A. These are mode identifiers for
chess tournament modes with move counters. Press the left play switch. 40
- 2:00 will appear on the display. This is the initial starting time for the CH -
P1 mode.
2. Long press the center button. The first digit will start to flash. The clock is
now in set mode. Press each play switch once. The 4s will change to 5s.
3. Short press the center button to change to the next digit. The 0s will start to
flash. Press the center button again. The 2s will begin to flash. Press each
play switch nine times until the display shows flashing 1s.
4. Short press the center button again and the play switches three times. The
0s will change to 3s. You have set the first time-control for 50 moves in 1 1/2
hours.
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5. Short press the center button two more times. The display will show 1:30:00
with the 0s for the tens digit flashing. You can now set the seconds for the
starting time. (You might do this if you were setting the clock for the
continuation of an adjourned game.)
6. Short press the center button two more times. 20 _ 1:00 will appear on the
display. This is the second time control for this mode. Press each play switch
once. The 2s will change to 3s. The second time-control is now set for 30
moves in 1 hour.
7. Short press the center button five more times. You can now set the seconds
for the second time-control. You would do this, for example, if you were setting
the second time-control for something like 01 - 0:01:30.
8. Short press the center button two more times. The display will show 0 - BEEP
1 - LED with the digits flashing. Press the left play switch to change the 0 to a
1. This means the “player-to-move lights” and the “beep-on-move” features
are on.
9. Short press the center button again. The display will show 0 - BEEP AT END
with the 0 flashing. Press the left play switch to change the 0 to a 1. This
means the clock will beep if the time runs down to 0:00:00.
10. Short press the center button again. The display will show 0 - BEEP AT TC
with the 0 flashing. Press the left play switch to change the 0 to a 1. This
means the clock will beep at the end of each time control.
11. Short press the center button again. The display will show 0 - HALT AT END
with the 0 flashing. Press the left play switch to change the 0 to a 1. This
means both clocks will stop if either side runs out of time. Then, since
neither side can change, it will be clear which side ran out first and lost on time.
12. Short press the center button again. The display will show COPY to 0 with
the 0 flashing. You could now save your new settings to one of the twelve user
modes by changing the 0 to a number from 1 to 12. See the next two sections
for more information about the user modes.
13. Long press the center button to stop setting the clock. 50 - 1:30 will appear on
the display. You may now start the clock. The time you have set will remain
the starting time for this mode until you alter it using the procedure above,
change modes, or turn the clock off.
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Summary of Programmable Options
One or more of the following options may be selected when the user sets new starting
times.
CLOCK DISPLAY EXPLANATION OF OPTION
Left Right
1 BEEP 1 LED If BEEP is on the clock will beep each time a black play switch
is pressed. This option should be turned off when playing in
small tournament rooms, since other players might find the
beeps distracting. During informal blitz play, however, this
option should be on so a player does not have to look at his
clock to be sure he has pressed it.
If LED is on the LEDs will show who is on move when the
clock is running. Turning this option off increases battery life
by 50%.
0 BEEP AT END The clock will make four long beeps when the time is out if
this option is on.
0 BEEP AT TC The clock will make two long beeps at the end of a time-
control if this option is on.
0 HALT AT END If this option is on, both clocks will stop if one clock goes over
the time limit. Therefore it is not possible for both sides to
overstep the time limit, and it will be clear which side ran out
first and lost on time.
3 BYO BEEPS The mode has byo-yomi with the option of byo-yomi beeps. If
this option is selected, the clock will beep at each second,
from one to nine seconds, just before the end of a byo-yomi
period. The initial setting is three byo-yomi beeps. That is,
the clock will beep at three, two, and one seconds before the
end of a byo-yomi period.
0 DBL BEEPS The byo-yomi beeps above may be double or single
depending on this option. Since double beeps usually seem
louder than single beeps, select this option for a louder
sound.
Cons: None.
Description: This is like GO - A1 above except that the range for the byo
-yomi and delay times are increased. The maximum delay time is 99
seconds, and the maximum byo-yomi time is 9:59:59.
Assume the byo-yomi delay time for this mode and the byo-yomi time for
GO - J2 mode above is set for thirty seconds, and assume a player
takes thirty-one seconds to move. In this mode he loses just one
second from his base byo-yomi time - in the GO - J2 mode he loses the
whole byo-yomi time of thirty seconds. This byo-yomi timing method
seems simpler and more reasonable than the standard Japanese style
byo-yomi.
Description: When your main time runs out the byo-yomi timing
method switches to the progressive mode (CH - P1) described above.
That is, you must make twenty-five moves in fifteen minutes, and if you
do five minutes are added to your remaining time for the next ten
Cons: None.
Description: When your main time runs out in this mode you are
required to make a specific number of moves within the secondary time
limit. If you do, your clock is reset with the secondary time and again
you must make the specific number of moves within the secondary time
limit. This continues until the game is over. The secondary time
remaining and the number of moves made are always displayed. This
mode simulates what is called Canadian byo-yomi. When your primary
time runs out in this byo-yomi method you are given a number of
stones, say twenty, and required to play them within a specific time, say
five minutes. If you do, your clock is reset to five minutes and you are
given another twenty stones to play etc. This method is often used with
mechanical clocks.
Description: These are the same as CH - P1, P1A above but with the move
counter for the second time-control set for 01. These modes are compatible
with the FIDE rapids mode. Note: the clock will not display move numbers if
the number of moves in the second time-control of CH - P1, P1A is 01 since,
unless your time runs out, you make the time-control with every move.
Pros: Easier to use than CH - P1,1A with move counter set for
01.
Cons: None.
Description: These are the same as CH - P2, P2A above but with the
move counter for the second and third time-controls set for 01. These
modes are compatible with the FIDE tournament mode. Note: the
clock will not display move numbers if the number of moves in the
second or third time-control of CH - P2, P2A is 01 since, unless your
time runs out, you make the time-control with every move.
Pros: Easier to use than CH - P2, P2A with move counters set
for 01.
Cons: None.
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Description: The second time-control starts when the main time runs
out. Special symbols in front of the time show when the second, third,
and fourth time-controls have started.
Use this mode for standard timing such as forty-five moves in two hours
with twenty-five moves per hour thereafter. Set the main time for 2:00:00
and the second time-control for 1:00:00.
Use this mode also for the “sudden-death overtime” timing method. (A
typical example is forty moves in two hours and one hour for the rest of
the game. Set the primary time for 2:00:00 and the secondary time for
1:00:00.)
V COUNT UP I (UP - 1)
Description: The clock counts up. You can use this mode for standard
timing such as forty-five moves in two hours with twenty-five per hour
thereafter. A player must make forty-five moves before his clock shows
2:00:00 and another twenty-five before it shows 3:00:00. You could
also set the clock for starting times such as 4:00:00 or 4:30:00, to agree
with the standard starting time of mechanical clocks. The clock can be
set to beep on the hour - a useful feature if the time-controls end on the
hour, which is usually the case when mechanical clocks are used.
Cons: None.
RESTRICTED SHUFFLE:
If the shuffle is restricted to the left and right sides of the standard starting position
(that is, the four pieces on the left must remain there and the same for the four on the
right), then the number of total number of positions is (4x3x2x4x3x2) = 576 and the
number of positions with bishops on different colors is (4x3x2x2x3x2) = 288.
The purpose of the restricted shuffle is to reach positions in which the left and right
sides always have one rook, knight, and bishop.
Limited Warranty
Q. OK so, how do I turn the clock on - I don’t see any on/off switch?
A. Press the center red button to turn the clock on (try it).
Q. What are the “user modes” and why should I care about them?
A. You can set up any of the 70+ modes, according to your preferences, save the
settings, and retrieve them quickly. Because these settings are chosen by you,
the user, they are called user modes. The user modes remain saved even if
you turn the clock off. You can quickly start any user mode with at most
one or two button presses after you turn the clock on. You may have up to
12 user modes - more than enough for most people.
Q. Can I set up several user modes with one basic mode but with different times?
That is, can I have user mode 1 be five-minute with a 5:00, 5:00 time setting,
user mode 2 be five-minute with a 6:00, 4:00 time setting etc.?
A. Yes.
NOTE FOR THE FOLLOWING: There are two ways to press the center red switch,
long and short. Long press means to press the red switch for more than one
second before releasing it (you will hear a double beep when you have pressed
it long enough). Short press means to press and release the switch within one
second (if you hear a double beep, you have pressed it too long).
Q. How do I select a mode and get its starting time on the display?
A. For user modes 1 to 4: Just turn the clock on selecting user modes 1 to 4, and
then short press the red switch until the starting time for the mode you want
appears on the display. You are now ready to play. It is difficult to remember
more than a few modes by their starting times, so the other modes are selected
using their mode abbreviations. When you turn the clock on in one of the other
three ways you will see two mode abbreviations on the display (CH - F1, CH - F2
for example). Whenever mode abbreviations are on the display you have the
following choices:
1) Press either the left or right play switch to bring up the starting time for the
mode on that side of the display. You are now ready to play.
2) Short press the red switch to move to the next pair of mode abbreviations.
3) Long press the red switch to move to the previous pair (in case you went
too far).
For example: Turn the clock on with both play switches pressed. You will see
CH - F1, CH - F2 on the display, mode abbreviations for two five-minute chess
modes. Short press the red switch repeatedly to cycle through all mode
abbreviations (takes about 35+ presses - try it.) Long press the red switch to
back up. (Try it.) Press a black play switch to bring up the starting time for a
mode. (Try it.)
Q. I’ve got the starting time for a mode on the display. How do I start the clock?
A. Once the starting time is on the display, just press either black play switch.
Q. I’ve reset the clock. What happens if I keep short pressing the red switch?
A. After three presses, you will go back to displaying mode abbreviations.
Q. Some common questions about the modes: Are there any sudden-death
modes? Are there any time-delay modes? Are there any sudden-death
modes with time-delay? Can you have a time-delay in one time-control, but
not in the next? Does the clock have modes compatible with the two FIDE
modes, rapids and tournament? Are there modes with a move counter?
A. Yes to all the above questions. The delay modes are called andante, adagio,
or delay. See the User’s Guide for details. Also look at the section Starting
times: All modes - all time-controls in the User’s Guide. It gives a bird’s
eye view of all the modes. From it you can probably guess which of the
modes has a move counter, time-delay, how many time-controls, etc.
Q. Can I make the clock beep at the end of a game or time control?
A. These options are available for most modes, but may not be legal in some
tournaments.
What you will not learn: detailed features of the 70+ modes. Look in the
User’s Guide Discussion of the Modes for that information.
⇒Statements in bold like this are action items for you to do.
Statements in bold and underlined like this describe your progress.
How do I turn the clock on? The clock is turned on by pressing the center red
switch. One of four different groups of modes is selected according to the
following table.
How do I turn the clock off? Press and hold the red switch while pressing either play
switch five times.
⇒Press the red switch with neither play switch pressed. 5:00 appears on the
displays, the starting time for user mode 1. Now press and hold the red
switch while pressing either play switch five times to turn the clock off.
You now know how to turn the clock on and off.
NOTE FOR THE FOLLOWING: There are two ways to press the center red switch,
long and short. Long press means to press the red switch for more than one
second before releasing it (you will hear a double beep when you have pressed
it long enough). Short press means to press and release the switch within one
second (if you hear a double beep, you have pressed it too long).
Short press the red switch to cycle through the starting times for user modes 1 to 4.
⇒Turn the clock on with neither play switch pressed. 5:00 appears on the
display. Short press the red switch repeatedly to cycle through the
starting times for user modes 1 to 4. Do this a few times and turn the
clock off.
You now know how to get the starting times for user modes 1 to 4 on the
display.
How do I start the clock? When the starting time for a mode is on the display you
are ready to play. Just press either play switch to start.
How do I stop the clock? Pressing the red switch immediately stops the clock.
How do I reset the clock? Short press the red switch. Some modes reset on one
press, others require five presses (to avoid accidentally resetting the clock).
⇒Turn the clock on with neither play switch pressed. 5:00 appears on the
displays. Press either play switch to start the clock. Press the other play
switch to start the other side. Press the red switch to stop the clock.
Short press the red switch to reset the clock. Turn the clock off.
You now know how to start, stop, and reset the clock when you have the
starting time for a mode on the display.
I now know how to get the starting times for user modes 1 to 4 on the display. How
do I bring up the starting times for the other modes?
User modes 1 to 4 are selected and remembered by their starting times, but it is
difficult to do this with all 70+ modes, so a system of mode abbreviations - a
short sequence of letters and numbers - is used to remember and select the
other modes. Mode abbreviations are shown in pairs, one on each display.
Whenever mode abbreviations are on the displays you have the following
choices:
1) Press either the left or right play switch to bring up the starting time for the
mode on that side of the display. You are now ready to play.
2) Short press the red switch to move to the next pair of mode abbreviations.
3) Long press the red switch to move to the previous pair (in case you went
too far).
⇒Turn the clock on with the left play switch pressed. You will see GO - J1, GO
- C1 on the display. These are the mode abbreviations for user modes 5
and 6. Short press the red switch. AD - 1, GO - A1 appears on the display.
These are the mode abbreviations for user modes 7 and 8. Press the left
play switch. 2:00:00 appears, the starting time for user mode 7. Short
press the red switch until the mode abbreviations reappear. Turn the
clock off.
You now know how to get the starting times for user modes 5 to 8 on the
display.
User modes 9 to 12 are accessed in the same way except you turn the clock on with
the right play switch pressed.
You now know how to access any user mode.
The user modes can be quickly accessed with just one or two button presses after
you turn the clock on. The pre-programmed factory selections for the user
modes are suggestions only, and it is assumed you will set up these modes (as
described below) according to your preferences.
How do I change the starting time for a mode? In this case an illustration is the best
explanation. ⇒Turn the clock on with neither play switch pressed. 5:00
appears on the display. Long press the red switch. The 5s will start to
blink. Press the play switches until one side says 4, and the other side
says 6. Short press the red switch to move to the digit. The 0s will blink.
Press the play switches until the digits become 3s. Now short press the
red switch two more times. The displays will show 1 - BEEP, 1 - LED with
the 1s blinking. Press the left and right play switches to deselect these
options. (BEEP is the beep-on-move option and LED is the light-shows
-player-on-move option.) Short press the red switch. 0 - BEEP AT END
appears. This is the beep-at-end option. Change the 0 to 1 to select
this option. Short press the red switch. 0 - HALT AT END appears. This
option stops both clocks if one side oversteps (so it is not possible for
both sides to overstep). Leave the option unselected. Short press the
red switch. COPY TO 1 appears. The “1” means user mode 1. You can
change this to any number form 0 to 12. If 0 is selected, the changes
are not saved. Change the number to 0 by repeatedly pressing the right
play switch. Long press the red switch. The new starting times will
appear on the display. Press either play switch. The LEDs will not light
up and no beep will sound since these options were deselected. Beeps
will sound if one side oversteps since the beep-at-end option was
selected.
If you have the starting time for any mode on the display, you now know
how to change the times and options of that mode and save them as
any user mode. To summarize: Once the starting time of a mode is on the
display, long press the red switch to start the “set clock function”. Digits will
start to flash and you can change them with the left or right play switches.
Short press the red switch to change to the next digit. After you have gone
through all the digits, you will cycle through a set of options available for that
mode. Press either the left or right switch to select, or deselect, an option.
The last option you will come to will say COPY TO 0 with the 0 (or a number
from 1 to 12) blinking. Change the 0 to a number from 1 to 12 to select the
user mode for the new settings. Long press the red switch to stop the “set
clock function” and you are done. The next time you turn the clock on and
select the new user mode, your saved mode and settings will appear,
replacing the previous settings for that user mode.
I’ve read the Discussion of the Modes section in the User’s Guide and I want to set
up user mode 2 with the CH - A1 mode, which has one time control and a time
delay feature. I want a starting time of 60:00 and a 3 second time delay. The
beep-on-move feature should be off, but the LEDs and the beep-at-end
feature should be on. How do I do this?
⇒Turn the clock on with both play switches pressed. This will access all
70+ modes of the clock. CH - F1, CH - F2 appears on the display first.
Short press the red switch twice and you will see CH - A1, CH - A2 on
the displays. Press the left play switch to get the starting times for the
mode CH - A1 on the display. The displays will show 5 - 90:00. Long
press the red switch to start the “set clock function”. Change the 5s to
3s and the 9s to 6s. Continue to short press the red switch to cycle
through the options for this mode and change them so the beep-on-
move feature is off, the LEDs are on, and the beep-at-end feature is on.
The last option will say COPY to 0. Change the 0 to 2. If you now long
press the red switch, the new mode and starting times with the options
you’ve selected will be saved as user mode 2. If you don’t want to save
these settings, don’t change the 0 to 2, and turn the clock off.
In general, do the following to set up a user mode with one of the 70+ available
modes: Turn the clock on with both play switches pressed. Short press the
red switch until the mode abbreviation for the mode you want is on the display. If
you accidentally go past the mode you want to select, you can long press the red
switch to back up. When the mode abbrevaition for the mode you want is on the
display, press the appropiate play switch to get the starting times for that mode
on the clock. You can now set new times and options for that mode as described
above. Select a user mode from 1 to 12, for the last step, long press the red
switch, and you are done.
You now know how to select and set up any of the 70+ modes of the clock as
any user mode with your choice of starting times and options.
Now read the section Discussion of the Modes in the User’s Guide for information on
the modes available, set up the user modes according to your preferences, and you
are ready to play.
Description:
These are progressive modes similar to CH - P6 and CH - P7, but with the addition of
move counters.
PR - C1 has two time-controls. The move number is omitted in the second time-
control since you must play all of the rest of your moves before your time runs out.
PR - C1A is similar, except for this feature: the display of a running clock will always
show the time in hours, minutes, and seconds (instead of showing only hours and
minutes when the time is greater than ten minutes). To make room for the full time,
the move number is not shown on the running clock, although the move number on
the opponent’s clock, of course, is still shown. PR - C1B shows the move counter at
all times, that is, in both time-controls. This could be used in tournaments with a rule
such as “all games over 150 moves are a draw”.
The PR - C2, PR - C2A, and PR - C2B modes are similar to the above but with three
time-controls.
Two triangles (which disappear when the clock starts) appear at the left of the displays when the clock is
in the reset position and the option is selected. Then the time for each move of a game will be saved
until the clock is turned off or reset. The clock will keep the moves of one game only; if you begin a
second game with this option, the first game’s move-times are lost. Resetting the clock automatically
turns the option off to make it less likely that you will accidentally overwrite the saved times.
To see the saved move-times, turn the clock off, then turn it on with the following procedure:
1) Press down on the red switch
2) simultaneously press, then release, the two black play switches
3) release the red switch
(The easiest way to do this is to place the index finger of your right hand over the red switch and the ring
finger over the right play switch. Place your left index finger over the left play switch. Now press the red
switch, press and release the play switches, then release the red switch.)
The first display will say TOTAL , xxx, where xxx is the total number of move-times saved. For
example, a 20 move chess game would have 40 move-times saved. Now press either black play switch
repeatedly to see the time for each move. The move-time is on the right and the move number on the
left .
Chess and go players number the moves of a game differently. Chess players number each side
separately, so each side has moves numbered 1, 2, 3, etc. If this style is selected the display shows the
move number preceded with an upper circle (for the first player), or a lower circle (for the second player).
o
For example, the display might show: 1 (or o 1), 1:03_7. This means the first player (or second
player) used 1:03_7 for his first move.
Go players number both sides together, so the first player’s move numbers are all odd (1, 3, 5,...) and
the second player’s even (2, 4, 6,...).
Long press the red switch to alternate between chess and go style move numbering.
The maximum time-per-move saved is 99:59_9 and includes all time spent on the move, including any
delay time. The time is, of course, rounded off, so a time of 1:03_7 means between 1:03_7 and 1:03_8
were used for the move.
This option is easy to use, just copy the modes you use in tournaments to user modes 9 to 12; when you
start one of them the option is automatically selected and you are ready to play.
(Note: Although you would normally use modes 9 - 12 for this option, it can also be turned on from the
reset position of any mode with the following procedure: Press the red switch, then simultaneously
press and release the two black play switches, then release the red switch.)
Additions to the User’s Guide
Two ten-second modes have been added: CH-TN1, CH-TN2.
Description:
You must move before ten seconds (or other preset time) has run out. In CH-TN1, you must press your clock before
your time is out or the clock will beep and stop. In CH-TN2 you should move before your time is out, but you do not
need to press your clock because your opponent’s clock will automatically reset and start when your time has run out
to zero. By “gentlemen’s agreement”, a player loses if he doesn’t start his move at the point when his time runs out
and the clock beeps.
The clock can be set to make a warning beep at each second, starting at any preset time and continuing until the time
goes to zero. The initial setting for this feature is 0:02 (i.e. warning beeps start at two seconds before the end).
The initial times may be set with different values as a way of giving odds.
Cons: The optional warning beeps at each move may be too noisy for some quiet chess clubs.
The beep_at_end feature now has three options. X has the following meanings when you are in set mode and
X - BEEP AT END is on the display.
A “visual beep” option for the LEDs is now available which keeps the battery power consumption down to essentially
the same as LEDs always off. The option is most useful for blitz chess. X has the following meanings when you are
in set mode and X - SHORT LED is on the display.
StartingTimes
(All modes - all time-controls)
CH - F1 5-10:00 CH - P1,1A 0:06
5:00 CH - A7 40-2:00:00 0:15:00
CH - F2 5 - 1:00:00 20-1:00:00 0:06
5:00 5 - 0:30:00 CH - P2,2A GO - J1
CH - F3 CH - A8 40-1:30:00 03:00:00
5:00_0 5 - 1:30:00 20-0:30:00 5:00
CH - F4 5 - 1:00:00 10-0:10:00 GO - J2
15:00 5 - 0:30:00 CH - P3 1:30:00
CH - A1 CH - BY1 40-6:00 05-0:30
5-90:00 4:30 10-1:00 GO - A1
CH - A2 0:05 CH - P4 0:45:00
5-90:00 CH - BY2 2:00 5-15:00
5-60:00 2:00:00 0:12 GO - A2
CH - A3 0:05 CH - P5 1:00:00
5-90:00 CH - BY3 0:20:00 15-0:30:00
5-60:00 1:30:00 0:06 GO - P1
5-30:00 0:10 CH - P6 2:00:00
CH - A4 1:00:00 0:15:00 25-0:15:00
5-90:00 0:05 0:06 10-0:05:00
5-60:00 CH - BY4 0:10:00 GO - P2
5-30:00 1:00:00 0:06 1:00:00
5-15:00 0:15 CH - P7 0:20:00
CH - A5 0:45:00 2:00:00 0:06
5-90:00 0:10 0:06 GO - C1
5-60:00 0:30:00 1:30:00 0:20:00
5-45:00 0:05 0:06 25-0:15:00
5-30:00 0:15:00 1:00:00 GO - C2
5-15:00 0:05 0:06 25-0:15:00
CH - A6 CH - H1 CH - P8 GO - C3
5-90:00 02:00 1:30:00 0:30:00
5-60:00 CH - H2 0:06 0:05
5-45:00 01:30 1:00:00 25-0:10:00
5-30:00 0:06 0:05
5-15:00 0:30:00
15
GO - C4 1:00:00 AN - 2 DL - DN2
0:45:00 00:10 15 - 1:00:00 2:00:00
0:05 AD - 3 10 - 0:30:00 0:05
25-0:10:00 2:00:00 AN - 3 1:30:00
0:05 00:15 15 - 1:30:00 0:05
ING - 1 1:30:00 10 - 1:00:00 1:00:00
1:00:00 00:10 05 - 0:30:00 0:05
0:10:00 1:00:00 DL - SD1 0:30:00
ING - 2 00:05 0:30:00 0:05
1:00:00 AD - 4 0:05 DL - C1,A,B
3-10:00 2:00:00 DL - SD2 40 - 2:00:00
FD - 1,1A 00:15 1:30:00 0:05
40-1:30:00 1:30:00 0:05 1:00:00
0:10 00:10 0:30:00 0:05
FD - 2,2A 1:00:00 0:05 DL - C2,A,B
40-1:00:00 00:05 DL - SD3 40 - 2:00:00
0:15:00 0:30:00 1:00:00 0:05
0:30 00:05 0:05 20 - 1:00:00
DN - 1 SD - 1 0:30:00 0:05
2:00:00 0:30:00 0:05 1:00:00
1:00:00 SD - 2 0:15:00 0:05
DN - 2 1:00:00 0:05 SHO - 1
1:30:00 0:30:00 DL - SD4 01:00:00
0:30:00 SD - 3 2:00:00 SHO - 2
0:15:00 1:30:00 0:05 60-0:30
0:10:00 0:45:00 1:30:00 SHO - 3
UP - 1 0:30:00 0:05 120-30
0:00:00 SD - 4 1:00:00 SHO - 4
UP - 2 2:00:00 0:05 60-1:00:00
0:00:00 1:00:00 0:30:00 30-0:30:00
0:05 0:30:00 0:05 15-0:10:00
AD - 1 0:15:00 DL - DN1
2:00:00 AN - 1 1:30:00
00:15 15-1:00:00 0:05
AD - 2 AN - 1A 0:30:00
2:00:00 15-5:00 0:05
00:15
16 Features Summary
(Legend for A, B, C, D, E, F on page 18)
MODE A B C D E F
CH - F1 Off NA On No Yes No
CH - F2 Off NA On No No Yes
CH - F3 On NA On No Yes No
CH - F4 Off NA On No Yes No
CH - A1 Off NA On No No Yes
CH - A2 Off Off On No No Yes
CH - A3 Off Off On No No Yes
CH - A4 Off Off On No No Yes
CH - A5 Off Off On No No Yes
CH - A6 Off Off On No No Yes
CH - A7 Off Off On No No Yes
CH - A8 Off Off On No No Yes
CH - BY1 Off Off On No Yes No
CH - BY2 Off Off On No No Yes
CH - BY3 Off Off On No No Yes
CH - BY4 Off Off On No No Yes
CH - H1 Off NA On No No Yes
CH - H2 Off NA On No No Yes
CH - P1,1A Off Off Off No No Yes
CH - P2,2A Off Off Off No No Yes
CH - P3 On On On No Yes No
CH - P4 On NA On No Yes No
CH - P5 Off NA Off No No Yes
CH - P6 Off Off Off No No Yes
CH - P7 Off Off Off No No Yes
CH - P8 NA Off Off No No Yes
GO - J1 Off On Off Yes No Yes
GO - J2 Off On Off Yes No Yes
GO - A1 Off Off Off No No Yes
GO - A2 Off Off Off No No Yes
GO - P1 Off Off Off No No Yes
GO - P2 Off Off Off No No Yes
GO - C1 Off On Off No No Yes
17
MODE A B C D E F
GO - C2 Off Off Off No No Yes
GO - C3 Off Off Off No No Yes
GO - C4 Off Off Off No No Yes
ING - 1 Off Off Off No No Yes
ING - 2 Off Off Off No No Yes
FD - 1,1A Off Off Off No No Yes
FD - 2,2A Off Off Off No No Yes
DN - 1 NA Off Off No No Yes
DN - 2 NA Off Off No No Yes
UP - 1 NA Off Off No No Yes
UP - 2 NA Off Off No No Yes
AD - 1 Off Off Off Yes No Yes
AD - 2 Off Off Off No No Yes
AD - 3 Off Off Off No No Yes
AD - 4 Off Off Off No No Yes
SD - 1 Off NA On No No Yes
SD - 2 Off Off On No No Yes
SD - 3 Off Off On No No Yes
SD - 4 Off Off On No No Yes
AN - 1 On NA Off No No Yes
AN - 1A Off NA Off No No Yes
AN - 2 Off Off Off No No Yes
AN - 3 Off Off Off No No Yes
DL - SD1 Off NA Off No No Yes
DL - SD2 Off Off Off No No Yes
DL - SD3 Off Off Off No No Yes
DL - SD4 Off Off Off No No Yes
DL - DN1 NA Off Off No No Yes
DL - DN2 NA Off Off No No Yes
DL - C1, A, B Off Off Off No No Yes
DL - C2, A, B Off Off Off No No Yes
SHO - 1 Off Off Off Yes No Yes
SHO - 2 Off Off Off Yes No Yes
SHO - 3 On On Off Yes No Yes
SHO - 4 Off Off Off No No Yes
18
A. BEEP-AT-END Initial setting for the “beep-at-end” feature. If this option is
selected, the clock will make four long beeps when the time on the clock runs out.
E. QUICK-RESET The mode will reset after just one press of the center button if
the clock is stopped. This is the best arrangement for informal blitz games when
the clock will be reset many times. Just press the center button once to stop the
clock and again to reset it. Four presses are required to reset the clock for modes
that are used in tournaments. This makes it difficult to accidentally reset the
clock, even if, for some reason, you must stop the clock before the game is over.
• There are three kinds of delay modes - andante, adagio, and delay.They all
feature a time delay or grace period at each move before the main time starts
to run.
The andante modes show the delay time counting down on the display.
The adagio modes add the delay time to the current time when a player
moves.
The delay modes show the delay time counting down with alternating or
flashing dashes.
• Modes with a move counter have a dash on the display if the time is given in
hours : minutes, and a double dash if the time is given in minutes : seconds. Of
course the clock will show minutes : seconds only if the time is less than ten
minutes. A flashing dash on the display means the time is given in hours :
minutes and the clock is running.
• Many chess and go modes can be used in either game.
• Shogi-style warning beeps are an option in adagio mode AD - 1.
• It is easier to learn about a new mode if you practice using it with low value settings
first. For example:
1. Set the five-minute mode (CH - F1) to 0:02, then press a play switch. Note
the flashing zeros and dashes when the clock runs down to zero.
2. Set the count-down mode (DN - 1) with main time 0:00:10 and second time-
control 0:00:05. Press a play switch and watch the time-control indicators
appear as each time-control runs down to zero.
3. Set the andante mode (CH - A1) to 5 - 00:10. Press each play switch
several times to see how the delay timer works, then let the clock run down
to zero. You will hear three short beeps at the end if the “beep-at-end”
feature is on.
21
Pros: Easy to reset. Press the red button once to stop the
clock and again to reset it.
Cons: Not appropiate for tournament play since the clock could
be reset by “accidentally” pressing the red button twice if
there was a need to stop it before the end of the game.
Also, the time of the clock cannot be changed once the
clock has been started, so an extra ten seconds or minute
cannot be added to the time if that became necessary.
Description: There is a delay at each move before the main time starts
to run. A player loses no main time if he moves in less than the delay
time. The main time and delay time remaining are always displayed.
The delay time may be from zero to nine seconds. This mode has five
time-controls.
Intended use: Tournament chess with five time-controls and a time
delay at each move.
Pros: The delay time is always displayed. The delay time may
be different for each time-control. You could have a setting of 60
minutes with 0 delay for the first time-control and 5 minutes with a delay
of 5 seconds for the second time-control, etc.
Cons: The maximum delay time is 9 seconds and the maximum
main time is 99:59 for each time-control.
24
V CHESS - ANDANTE MODE VI (CH - A6)
Description: There is a delay at each move before the main time starts
to run. A player loses no main time if he moves in less than the delay
time. The main time and delay time remaining are always displayed.
The delay time may be from zero to nine seconds. This mode has six
time-controls.
Intended use: Tournament chess with six time-controls and a time delay
at each move.
Pros: The delay time is always displayed. The delay time may
be different for each time-control. You could have a setting of 60
minutes with 0 delay for the first time-control and 5 minutes with a delay
of 5 seconds for the second time-control, etc.
Cons: The maximum delay time is 9 seconds and the maximum
main time is 99:59 for each time-control.
Pros: No need to “bang” the clock near the end of the game since you
always have at least the byo-yomi time for your next move.
Cons: Maximum main time is 9:59.
Intended use: Tournament chess with sudden death style timing and
one time-control.
Pros: This timing method may be the best way to avoid the problem of
“clock banging” at the end of a game or time-control. Other methods,
including adding time or having a time delay at each move, lose the
flavor and “psychology” of traditional chess timing. In this method there
is no change whatever in the traditional method until a player’s time
goes below the byo-yomi time, say, for example, 15 seconds. When
that happens the player is guaranteed the byo-yomi time (15 seconds),
for each of his remaining moves in the game or time-control. Because
of its simplicity and similarity to traditional chess timing, this method is
appropiate for sudden death timing.
Cons: None
26
Cons: None.
Description: One side increases as the other side decreases, just like
the two ends of an hourglass or eggtimer. An hourglass was the first
timing device used in chess. A player turned it over when he moved,
and as the total time for one side decreased, the total time for the other
increased, and by the same amount. The CHRONOS simulates this
timing method in the hour-glass mode. That is, when it is your turn to
move, your opponent’s time increases while yours decreases, and by
the same amount.
Intended use: Casual chess.
Pros: Same as CH - P5
Cons: None.
Description: When the main time runs out byo-yomi begins. Dashes will
appear on the display to show that the player is in byo-yomi. After each
move the player’s time will be adjusted up to the nearest minute. He
loses no time if he moves in less than a minute, but he loses a minute if
he takes a minute or more to move. If the “beep-at-time-control” feature
is on, the clock will beep:
1. when the main time ends and byo-yomi starts,
2. at ten seconds before the end of each byo-yomi period, and
3. at the end of each byo-yomi period.
If you select from one to nine byo-yomi beeps for the byo-yomi periods,
the clock will beep at each second, from one to nine seconds, just
before the end of each byo-yomi period. The default setting is three
byo-yomi beeps. That is, the clock will beep at three, two, and one
seconds before the end of the byo-yomi period. This mode simulates
the professional go timing method described above (p. 18).
Intended use: Serious go
Pros: Simulates professional go timing method.
Cons: None.
Cons: None.
Description: This is like GO - A1 above except that the range for the byo
-yomi and delay times are increased. The maximum delay time is 99
seconds, and the maximum byo-yomi time is 9:59:59.
Assume the byo-yomi delay time for this mode and the byo-yomi time for
GO - J2 mode above is set for thirty seconds, and assume a player
takes thirty-one seconds to move. In this mode he loses just one
second from his base byo-yomi time - in the GO - J2 mode he loses the
whole byo-yomi time of thirty seconds. This byo-yomi timing method
seems simpler and more reasonable than the standard Japanese style
byo-yomi.