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Computer Graphics PDF

This document outlines a course on computer graphics. The course code is ME512OE and it is worth 3 credits. The objectives are to teach fundamentals of graphics and enable students to design animated scenes. The outcomes are that students will be able to animate scenes for entertainment, work in computer aided design, and better represent data with pictures. The course contains 5 units that cover topics like 2D and 3D graphics, transformations, viewing, illumination models, surface rendering, and computer animation. It lists two textbooks and 10 reference books on computer graphics.

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Srujan SAI
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0% found this document useful (0 votes)
606 views

Computer Graphics PDF

This document outlines a course on computer graphics. The course code is ME512OE and it is worth 3 credits. The objectives are to teach fundamentals of graphics and enable students to design animated scenes. The outcomes are that students will be able to animate scenes for entertainment, work in computer aided design, and better represent data with pictures. The course contains 5 units that cover topics like 2D and 3D graphics, transformations, viewing, illumination models, surface rendering, and computer animation. It lists two textbooks and 10 reference books on computer graphics.

Uploaded by

Srujan SAI
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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B.Tech. III Year I Sem.

L/T/P/C
Course Code: ME512OE 3/0/0/3
Course Objectives:
● To make students understand about fundamentals of Graphics to enable
them to design animated scenes for virtual object creations.
● To make the student present the content graphically.

Course Outcomes:
● Students can animate scenes entertainment.
● Will be able work in computer aided design for content presentation..
● Better analogy data with pictorial representation.

UNIT – I
Introduction: Application areas of Computer Graphics, overview of graphics
systems, video-display devices, raster-scan systems, random scan systems,
graphics monitors and work stations and input devices Output primitives: Points
and lines, line drawing algorithms, mid-point circle and ellipse algorithms. Filled
area primitives: Scan line polygon fill algorithm, boundary-fill and flood fill
algorithms.
UNIT – II
2-D Geometrical transforms: Translation, scaling, rotation, reflection and shear
transformations, matrix representations and homogeneous coordinates,
composite transforms, transformations between coordinate systems. 2-D
Viewing: The viewing pipeline, viewing coordinate reference frame, window to
viewport coordinate transformation, viewing functions, Cohen-Sutherland and
Cyrus beck line clipping algorithms, Sutherland –Hodgeman polygon clipping
algorithm.
UNIT – III
3-D Object representation: Polygon surfaces, quadric surfaces, spline
representation, Hermite curve, Bezier curve and B-spline curves, Bezier and
B-spline surfaces, sweep representations, octrees BSP Trees, 3-D Geometric
transformations: Translation, rotation, scaling, reflection and shear
transformations, composite transformations, 3-D viewing: Viewing pipeline,
viewing coordinates, view volume and general projection transforms and clipping.
UNIT – IV
Visible surface detection methods: Classification, back-face detection,
depth-buffer, scanline, depth sorting, BSP-tree methods, area sub-division and
octree methods Illumination Models and Surface rendering Methods: Basic
illumination models, polygon rendering methods
UNIT- V
Computer animation: Design of animation sequence, general computer animation
functions, raster animation, computer animation languages, key frame systems,
motion specifications
TEXT BOOKS:
● “Computer Graphics C version”, Donald Hearn and M. Pauline Baker,
Pearson education.
● “Computer Graphics Second edition”, Zhigand xiang, Roy Plastock,
Schaum’s outlines, Tata Mc Graw hill edition.

REFERENCE BOOKS:
1. “Computer Graphics Principles & practice”, second edition in C, Foley, Van
Dam, Feiner and Hughes, Pearson Education.
2. “Procedural elements for Computer Graphics”, David F Rogers, Tata Mc
Graw hill, 2nd edition.
3. “Principles of Interactive Computer Graphics”, Neuman and Sproul, TMH.
4. “Principles of Computer Graphics”, Shalini, Govil-Pai, Springer.
5. “Computer Graphics”, Steven Harrington, TMH
6. Computer Graphics, F. S. Hill, S. M. Kelley, PHI.
7. Computer Graphics, P. Shirley, Steve Marschner & Others, Cengage
Learning.
8. Computer Graphics & Animation, M. C. Trivedi, Jaico Publishing House.
9. An Integrated Introduction to Computer Graphics and Geometric Modelling,
R. Goldman, CRC Press, Taylor&Francis Group.
10. Computer Graphics, Rajesh K.Maurya, Wiley India.

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