Kinematics in Two Dimensions: Projectile Motion
Kinematics in Two Dimensions: Projectile Motion
Projectile motion
Displacement, Velocity, and Acceleration
ro = initial position
r = final position
Δr = r − ro = displacement
!
In 2D, Δr is,!in general,
! not
aligned with r and r0 , and not
in the direction of the path of
the motion of the body (e.g. the car).
Displacement, Velocity, and Acceleration
r − ro Δr
v= =
t − to Δt
Displacement, Velocity, and Acceleration
The instantaneous velocity indicates how fast
the car moves and the direction of motion at each
instant of time. !
! Δr
v = lim
Δt→0 Δt
!
v is in the direction
of the path of the car
Displacement, Velocity, and Acceleration
DEFINITIONS OF
AVERAGE and INSTANTANEOUS
ACCELERATION ACCELERATION
!
v − v o Δv ! Δv
a= = a = lim
t − to Δt Δt→0 Δt
Δv
v
! !
Δv and a can point in very
different directions from
vo ! !
v 0 and v
Deriving the constant acceleration equations for 2-dimensions
r − ro v − vo
v= a=
t − to t − to
Assume t0 = 0 and r0 = 0
r v − v0
∴ v = ⇒ r = vt and a = ⇒ v = v 0 + at
t t
Assume constant acceleration: a = a and v = 12 ( v 0 + v )
∴ r = 12 ( v 0 + v ) t and v = v 0 + at
Writing the vectors in component notation and substituting in the above:
r = xx̂ + yŷ v 0 = v0 x x̂ + v0 y ŷ v = vx x̂ + vy ŷ a = ax x̂ + ay ŷ
∴ xx̂ + yŷ = 12 ( v0 x x̂ + v0 y ŷ + vx x̂ + vy ŷ ) t and vx x̂ + vy ŷ = v0 x x̂ + v0 y ŷ + ( ax x̂ + ay ŷ ) t
Rearranging in terms of common factors in x̂ and ŷ:
$% x − 12 ( v0 x + vx ) t &' x̂ + $% y − 12 ( v0 y + vy ) t &' ŷ = 0 and [ vx − v0 x − ax t ] x̂ + $%vy − v0 y − ay t &' ŷ = 0
Since x̂ is perpendicular to ŷ, the equations can only be satisfied if each [] = 0
∴ x = 12 ( v0 x + vx ) t y = 12 ( v0 y + vy ) t vx = v0 x + ax t vy = v0 y + ay t
and the other constant acceleration equations can be derived from these as done before
Equations of Kinematics in Two Dimensions
v x = vox + a x t x= 1
2
(vox + vx )t
2 2
x = vox t + a x t
1 2 v = v + 2a x x
x ox
2
Equations of Kinematics in Two Dimensions
v y = voy + a y t
2
y = voy t + a y t
1
2
y = 12 ( voy + vy ) t
2 2
v = v + 2a y y
y oy
Equations of Kinematics in Two Dimensions
Reasoning Strategy
1. Make a drawing.
3. Write down the values that are given for any of the five
kinematic variables associated with each direction.
x ax vx vox t
? +24 m/s2 ? +22 m/s 7.0 s
y ay vy voy t
? +12 m/s2 ? +14 m/s 7.0 s
Equations of Kinematics in Two Dimensions
x ax vx vox t
? +24 m/s2 ? +22 m/s 7.0 s
2
x = vox t + ax t
1
2
2
= ( 22 m s) ( 7.0 s) + 1
2 (24 m s ) ( 7.0 s)
2
= +740 m
vx = vox + ax t
= ( 22 m s) + ( 24 m s 2
) ( 7.0 s) = +190 m s
Equations of Kinematics in Two Dimensions
y ay vy voy t
? +12 m/s2 ? +14 m/s 7.0 s
2
y = voy t + ay t
1
2
2
= (14 m s) ( 7.0 s) + (12 m s
1
2
2
) ( 7.0 s) = +390 m
vy = voy + ay t
= (14 m s) + (12 m s 2
) ( 7.0 s) = +98m s
Final position and velocity vectors in component form:
!
r = (740 m)x̂ + (390 m)ŷ
!
v = (190 m s)x̂ + (98m s)ŷ
Equations of Kinematics in Two Dimensions
Equations of Kinematics in Two Dimensions
v
v y = 98 m s
θ
v x = 190 m s
2 2
v= (190 m s) + ( 98m s) = 210 m s
−1
θ = tan (98 190) = 27
Projectile Motion
a y = −9.80 m s 2
ax = 0
v x = vox = constant
Projectile Motion
y ay vy voy t
-1050 m -9.80 m/s2 0 m/s ?
Projectile Motion
y ay vy voy t
-1050 m -9.80 m/s2 0 m/s ?
2 2
y = voy t + a y t1
2 y = a yt
1
2
2y 2(− 1050 m )
t= = 2
= 14 . 6 s
ay − 9.80 m s
Projectile Motion
y ay vy voy t
-1050 m -9.80 m/s2 ? 0 m/s 14.6 s
Projectile Motion
y ay vy voy t
-1050 m -9.80 m/s2 ? 0 m/s 14.6 s
vy = voy + ay t = 0 + (−9.80 m s 2
) (14.6 s)
= −143m s
Find the final velocity of the package.
v = vx x̂ + vy ŷ
= (115 m/s)x̂ + (−143 m/s)ŷ