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Engineering Mechanics Formulas

1. A body is in equilibrium if the resultant force and couple acting on it are both zero. This means the sum of all horizontal forces equals zero, the sum of all vertical forces equals zero, and the sum of all moments equals zero. 2. To solve for equilibrium of a system of forces in two dimensions, one sets the sum of the horizontal forces equal to zero, the sum of the vertical forces equal to zero, and the sum of all moments equal to zero. 3. Friction opposes impending motion or sliding between two surfaces. Static friction acts when surfaces are not sliding, while kinetic friction acts when surfaces slide against one another.

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Melvin Sante
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0% found this document useful (0 votes)
4K views

Engineering Mechanics Formulas

1. A body is in equilibrium if the resultant force and couple acting on it are both zero. This means the sum of all horizontal forces equals zero, the sum of all vertical forces equals zero, and the sum of all moments equals zero. 2. To solve for equilibrium of a system of forces in two dimensions, one sets the sum of the horizontal forces equal to zero, the sum of the vertical forces equal to zero, and the sum of all moments equal to zero. 3. Friction opposes impending motion or sliding between two surfaces. Static friction acts when surfaces are not sliding, while kinetic friction acts when surfaces slide against one another.

Uploaded by

Melvin Sante
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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ENGINEERING MECHANICS 1

If the resultant is a force, R:


Rectangular Components of Force Rx = ΣFx
Ry = ΣFy
ΣMo = 0
Q P If the resultant is a couple, CR:
 ΣFx = 0
 ΣFy = 0
T ΣMo = CR

Equilibrium of Rigid Bodies

S A body is in equilibrium if the resultant of


the force system that acts on the body
Force x – component y– vanishes. Equilibrium means that both the
component resultant force and the resultant couple
P Px = P cos  Py = P are zero.
sin 
Q Qx = -Q sin  Qy = Q
cos  O
T Tx = -T Ty = 0
S Sx = 0 Sy = -S
Equation of Equilibrium in Two-Dimension:
Resultant of a Force System
ΣFx = 0

Q P ENGINEERING
R y
R MECHANICS
ΣFy = 0
ΣMo = 0
2
 
= y
 Rx
T

Resultant:
S= b
R (R x )2  (R y )2 y
Horizontal component of resultant: F
Rx = ΣFx
Vertical component of resultant: a
Ry = ΣFy x
Angle that the resultant makes with z
Equation of Equilibrium in Three-
horizontal: Dimension:
Ry = R sin β ΣFx = x0 ΣMx = 0
Rx = R cos β ΣFy = 0 ΣMy = 0
z ΣFz = 0 ΣMz = 0

To get components of force in three


dimension:
F F Fy F
= x = = z
d x y z
d = distance from a to b
ENGINEERING MECHANICS 3
= (xb -x a )2  (y b -y a )2  (z b -z a ) 2
Reversed Effective Force
x = xb – xa
y = yb – ya W
z = z b – za P
Friction REF
F
Friction – is the contact resistance exerted
by one body upon a second body when
the second body moves or tends to move Forces acting on Na body in motion:
past the first body. 1. Applied Inforce
Motion:P
2. Weight( to: the
W= mg)
right
Static Friction – the two contact surfaces has no 3. Normal force : N
relative motion between each other.
Kinetic Friction – the two contact surfaces are 4. Friction : F =  N
sliding relative to each other. 5. Reversed Effective Force: REF = ma
m = mass of body
a = acceleration of the body

Rectilinear Translation
F Rectilinear Motion with Constant
Acceleration

Impending motion
N MotionR
( to the right )
V1 V2
R = resultant of friction and normal forces
= F2 + N2
tan  =  Equation of motion: x
 = angle of internal friction V2  V1   at
V22  V12   2ax
W x  V1t  1
2 at2
P V2 = final velocity
V1 = initial velocity
a = constant acceleration
F x = linear distance traveled

Freely Falling Bodies (air resistance


N neglected)
Forces acting on a body
Impending Motion at rest :
1. Applied (force
to the: right
P )
2. Weight : W = mg
3. Normal force : N Note : At the
4. Friction : F =  N highest point the
velocity is zero.
 = coefficient of friction

Note: The direction of friction always opposes


impending sliding. The surfaces are on the verge of
sliding is a condition known as impending sliding. Equation of motion:
V2  V1   gt
V22  V12   2gy
Equation of motion:
y  V1t  1
gt2
2 2 – 1 =  t
V2 = final velocity
V1 = initial velocity 22 – 12 = 2
g = acceleration due to gravity = 9.81 m/s2 1
y = vertical distance traveled  = 1t  2
t2

Rectilinear Translation using Motion


Diagram 2 = final angular velocity
a 1 = initial angular velocity
 = angular acceleration
 = angular distance

Curvilinear Translation
2 t
0 1 – Time Diag
Acceleration Rectangular Coordinates of Acceleration
and Velocity:
To get the velocity using acceleration – time
diag:
v
 velocity at t = 0 is the initial velocity
 velocity at t = 1 is the initial velocity
ENGINEERING MECHANICS
plus the area of a – t diag from 0 to 1 at
4
v a
V1
V2
V0 an
Velocity – Time Diag t
To 0 1 using velocity2– time diag:
get the distance Tangential acceleration : at = r
 distance at t = 1 is the area of v – t diag Normal acceleration : an = r2
from 0 to 1 v2
=
 distance at t = 2 is the area of v – t diag r
from 0 to 2 Resultant acceleration : a  (at ) 2  (a n ) 2
S2
s
Tangential velocity : v = r
S1 Normal velocity is zero.
r = radius of the curve
 = angular acceleration
ENGINEERING MECHANICS  = angular velocity
5
t
0 Distance1– Time Diag 2 Polar Coordinates of Acceleration
Rotation with Constant Angular and Velocity:
Acceleration
a
ar

 r


g x2
y = x tan  -
2 Vo 2 cos 2 θ
r – component of acceleration: a r  r  r  2
θ – component of acceleration: V02 sin 2 
Max range of projectile, R 
a  r   2 r  g
Resultant acceleration : a  (a ) 2  (a r ) 2 V sin 2 
2

Max height of projectile, h  0


2g
v where :
vr V0 = initial velocity of projectile
θ = the angle that V0 makes with
horizontal

ENGINEERING MECHANICS 6
r – component of velocity: v r  r 
θ – component of velocity: v  r 
Work and Energy
Resultant velocity: v  (v ) 2  (v r ) 2
W = mg
dr
where : r  P
dt
d 2r
r  x V1
dt 2
d 1
 
dt
F
d 2 h
  V2 N
dt 2
Work2– Energy Equation:
Projectile Motion (air resistance neglected)
U1-2 = T + Vg + Ve
U = work done due to external forces
y
= Force x Distance
Vy2 = 0
T = change in kinetic energy
Vx = T2 – T1
= ½m(V22 – V12)
T2 = final kinetic energy = ½mV22
Vo T1 = initial kinetic energy = ½mV12
Vy1 h Vx
Vg = gravitational potential energy
 Vy3
=  mgh (positve if vertically upward)
origin x
Vx
Horizontal distance from origin at any Ve = elastic
y potential energy (due to
time: spring)
x = Vx t x = Vx t = ½k(22 - 12)
= (Vocos ) t k = spring constant
R
2 = final deformation of spring
Vertical distance from origin at any time: 1 = initial deformation of spring
Impulse and Momentum

V1 V2
P
F

x
Impulse –NMomentum Equation:

F (t) = m(V)

ΣF = external forces on the body


t = time interval from V1 to V2
m = mass of the body
W
= g
V = change in velocity
= V2 – V1
Note : External forces on the body are applied
and friction forces.

Prepared by:
Engr. Ric O. Palma
Besavilla Engg Review Center

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