Pefal Children'S Programme Development
Pefal Children'S Programme Development
Session: Module 3 Week 5 Focus: Fun with Words Parents / Children: Joint
1
Focus on energiser.
initial chaos, you may find a growing co- Motor:
ordination about the sound. • Physical movement
• Next the tutor asks everybody to slap their • Body awareness
thighs twice and then click their fingers • Development of rhythm
twice. • Co-ordination
• The tutor and children continue doing this
for a moment to establish a constant PSD / Social:
rhythm. • Predicting sequence of
• Then, going around the circle, players take events
it in turn to play “rhyme chain”. • Turn taking
• The first player slaps his / her thighs twice, • Leadership and group skills
says a word and then clicks his / her fingers • Having fun
twice.
• The person sitting next to this child has to
do the same but instead of repeating the
word, he / she has to think of a rhyming
word.
• The third child does the same, while
choosing to say another rhyming word.
• When the rhyme chain runs out and the
children cannot think of any other rhyming
words, the child whose turn it is starts a
new “rhyme chain” by choosing a new
word.
• The game continues until time runs out.
2
Step-by-step development
Game Reading:
• Use words from previously
• The tutor explains that during this session, known vocabulary
the children will be singing rhymes. • Spell and attempt to read
• The tutor sees if the children already know new vocabulary
some rhymes of their own and gives chance • Recognise rhyming endings
to the children to share any rhymes they and read rhyming word pairs
know. • Distinguish between rhyming
• The tutor then explains that he /she would words and non-rhyming
like to share a rhyme with the children. words
• The tutor gives out handouts with the rhyme • Understand story and context
to the children and the children read it described in the rhyme
together. • Fill in and complete rhyme
• The tutor explains what the rhyme is about with appropriate words
(for instance, about a fisherman who went • Reading completed rhyme
fishing one day).
• The tutor tells the children that some fish (or Writing:
other animals / objects according to the • None associated with this
rhyme chosen) got away. activity
• The ones that escaped took some words of
the rhyme away with them. PSD / Developmental:
• The tutor explains that during this session, • Listening and sharing
the children have to fish for missing words. • Co-ordination and co-
• The tutor places a bucket (or other operation
container) in the middle of the room. • Developing discussion skills
• Inside the bucket the tutor puts around 10 to • Developing communication
16 flashcards (in the form of fish or and turn taking skills
otherwise). • Developing awareness of
• Each fish-flashcard has a paperclip where rhythm and patterns
the mouth should be. • Predicting sequence of
• On one side, each flashcard has a word events
written on it as well as a number of points • Developing group skills
(according to the difficulty of the word). • Associating learning with fun
• The words on the flashcards are all taken
from the rhyme.
• Some words are rhyming words but others
are not so that children learn to distinguish
the difference.
• The tutor divides the children into two
groups.
• To each group the tutor gives a fishing rod –
a stick with rounded edges with a piece of
string tied to one end of the stick and a
small magnet tied to the other end of the
string.
• Then the tutor explains the rule of the game.
• Each group has a fishing rod and in each
group every child takes a turn to fish a
flashcard.
• If the child manages to read the flashcard
without any help the group is awarded all
the points that are stuck on the fish.
• If the child needs help, the group gets half
the points.
• If the rules of the game are broken no points
are awarded.
• The flashcards are stuck to the board until
the game finishes and the group with most
points wins.
• At the end of the fame, the tutor takes out a
chart visual aid which is stuck on the board
so that all children can see.
• On this chart there is the rhyme written out,
however some words are missing.
• The missing words are the rhyming words.
• The rhyme is read out and where there is a
blank, the tutor asks the children in turn for
the correct answer.
• The child who gives the correct answer can
take the flashcard from off the board and
stick it onto the chart.
• To make the game more fun and interesting,
children who manage to choose the correct
word can have some design drawn on their
face with face paints(e.g. if the rhyme is
about fishing, they can have cats’ whiskers
painted on their face since they have
managed to ‘catch the fish’).
• Once the activity is complete, all the
children perform the rhyme – they can sing
it or rap it (or meow it) – in any way they
would like.
• It is suggested that children also clap while
they sing the rhyme so they can actually feel
the word patterns as they sing along to the
words.
3.40 p.m. Small Group Activity:
Rhyme Snap
• On this handout there are 24 squares which
the children must colour and cut out.
• 12 squares have words written on them and
the other 12 have words written on them.
• The children take the cut squares which are
like cards and shuffle them.
• Then they spread them out face down in the
center.
• The parent and the child take turns to
uncover the cards and try to find matching
words and pictures.
• When the child knows how to read the
words well, the pictures can be left out and
the game is repeated with just the words.
• The child competes with the parent to find
the most rhyming pairs of words.
In Portfolio:
The rhyme sung during the fishing game, the rhymes sung with the parents together with one snap game and one domino game
(one created during the session and the other created at home.