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MODULE 2: Input / Output Organization: Courtesy: Text Book: Carl Hamacher 5 Edition

I/O devices connect to the processor and memory via a shared bus. Each device has a unique address and communicates using address, data, and control lines. Interrupts allow asynchronous communication where an I/O device sends a signal when ready for a transfer. The processor stores state and branches to an interrupt service routine, then acknowledges the interrupt and may disable further interrupts during processing. Multiple devices can generate interrupts by encoding their identity to direct the processor to the proper interrupt service routine.

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0% found this document useful (0 votes)
341 views

MODULE 2: Input / Output Organization: Courtesy: Text Book: Carl Hamacher 5 Edition

I/O devices connect to the processor and memory via a shared bus. Each device has a unique address and communicates using address, data, and control lines. Interrupts allow asynchronous communication where an I/O device sends a signal when ready for a transfer. The processor stores state and branches to an interrupt service routine, then acknowledges the interrupt and may disable further interrupts during processing. Multiple devices can generate interrupts by encoding their identity to direct the processor to the proper interrupt service routine.

Uploaded by

ayush mittal
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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MODULE 2 : Input / Output organization

Courtesy: Text book: Carl Hamacher 5th Edition

Subject
Accessing I/O devices
•Multiple I/O devices may be connected to the processor and
the memory via a bus.
•Bus consists of three sets of lines to carry address, data and
control signals.
•Each I/O device is assigned an unique address.
•To access an I/O device, the processor places the address on
the address lines.
•The device recognizes the address, and responds to the control
signals.
The processor requests either a read or a write operation, and
the requested data are transferred over the data lines, when I/O
devices and the memory share the same address space, the
arrangement is called memory-mapped I/O.
Accessing I/O devices

Processor Memory

Bus

I/O device 1 I/O device n


Accessing I/O devices (contd..)
Address lines

Bus Data lines

Control lines

Address Control Data and I/O


decoder circuits status registers interface

Input device
Accessing I/O devices (contd..)
•I/O device is connected to the bus using an I/O interface
circuit which has:
- Address decoder, control circuit, and data and
status registers.
•Address decoder decodes the address placed on the address
lines thus enabling the device to recognize its address.
•Data register holds the data being transferred to or from the
processor.
•Status register holds information necessary for the operation
of the I/O device.
-Data and status registers are connected to the data lines, and
have unique addresses.
•I/O interface circuit coordinates I/O transfers.
Interrupts
• In Program-controlled I/O, where the processor repeatedly
checks a status flag to achieve the required synchronization
between the
• processor and an input or output device. We say that the
processor polls the device. There are two other commonly
used mechanisms for implementing I/O operations: Interrupts
and Direct Memory Access(DMA).
• In the case of interrupts, synchronization is achieved by
having the I/O device send a special signal over the bus
whenever it is ready for a data transfer operation. Direct
memory access is a technique used for high-speed I/O
devices.
• It involves having the device interface transfer data directly to
or from the memory, without continuous involvement by the
processor.
Interrupts
• The routine executed in response to an interrupt
request is called the interrupt- service routine, which
is the PRINT routine in our example. Interrupts bear
considerable resemblance to subroutine calls. Assume
that an interrupt request arrives during execution of
instruction i in figure

• In Interrupt :- approach would be for the I/O device to


alert the processor when it becomes ready.
– Do so by sending a hardware signal called an interrupt to the
processor.
– At least one of the bus control lines, called an interrupt-request
line is dedicated for this purpose.

Interrupts (contd..)
Program 1 Interrupt Service routine

Interrupt
occurs i
here
i+1

M
Interrupts (contd..)
•Processor is executing the instruction located at address i when
an interrupt occurs. Routine executed in response to an interrupt
request is called the interrupt-service routine.

•When an interrupt occurs, control must be transferred to the


interrupt service routine. But before transferring control, the
current contents of the PC (i+1), must be saved in a known
location.

•This will enable the return-from-interrupt instruction to resume


execution at i+1. Return address, or the contents of the PC are
usually stored on the processor stack.
Interrupts (contd..)
 Treatment of an interrupt-service routine is very
similar to that of a subroutine.
 However there are significant differences:
 Interrupt-service routine may not have anything in common
with the program it interrupts.
 Interrupt-service routine and the program that it interrupts
may belong to different users.
 As a result, before branching to the interrupt-service routine,
not only the PC, but other information such as condition code
flags, and processor registers used by both the interrupted
program and the interrupt service routine must be stored.
 This will enable the interrupted program to resume execution
upon return from interrupt service routine.
Interrupts (contd..)
 Saving and restoring information can be done
automatically by the processor or explicitly by program
instructions.
 Saving and restoring registers involves memory transfers:
 Increases the total execution time.
 Increases the delay between the time an interrupt request is received, and the
start of execution of the interrupt-service routine. This delay is called interrupt
latency.
 In order to reduce the interrupt latency, most processors
save only the minimal amount of information:
 This minimal amount of information includes Program Counter and processor
status registers.
 Any additional information that must be saved, must be
saved explicitly by the program instructions at the
beginning of the interrupt service routine.
Interrupts Hardware
• We pointed out that an I/O device requests an interrupt by
activating a bus line called interrupt-request.
• Most computers are likely to have several I/O devices that
can request an interrupt. A single interrupt-request line
may be used to serve n devices as depicted. All devices are
connected to the line via switches to ground. To request
an interrupt, a device closes its associated switch.
• Thus, if all interrupt-request signals INTR1 to INTRn are
inactive, that is, if all switches are open, the voltage on the
interrupt- request line will be equal to Vdd
• This is the inactive state of the line
Interrupts Hardware
Interrupts Hardware
• Since the closing of one or more switches will
cause the line voltage to drop to 0, the value of
INTR is the logical OR of the requests from
individual devices, that is,
INTR = INTR1 + ………+INTRn
• It is customary to use the complemented form to
name the interrupt-request signal on the
common line, because this signal is active when
in the low-voltage state
Interrupts (contd..)
Sometime , the processor may not want to be interrupted by the same
device while executing its interrupt-service routine.
Processors generally provide the ability to enable and
disable such interruptions as desired.
One simple way is to provide machine instructions
such as Interrupt-enable and Interrupt-
disable for this purpose.
 To avoid interruption by the same device during the
execution of an interrupt service routine:
 First instruction of an interrupt service routine can be Interrupt-
disable.
 Last instruction of an interrupt service routine can be Interrupt-
enable.
Interrupts (contd..)
• When a processor receives an interrupt-request, it
must branch to the interrupt service routine.
• It must also inform the device that it has
recognized the interrupt request.

• This can be accomplished in two ways:


– Some processors have an explicit interrupt-acknowledge
control signal for this purpose.
– In other cases, the data transfer that takes place between the
device and the processor can be used to inform the device.
Handling Multiple Devices
 Multiple I/O devices may be connected to the processor and the memory via a bus.
Some or all of these devices may be capable of generating interrupt requests.
 Each device operates independently, and hence no definite
order can be imposed on how the devices generate interrupt
requests?
 How does the processor know which device has generated
an interrupt?
 How does the processor know which interrupt service
routine needs to be executed?
 When the processor is executing an interrupt service
routine for one device, can other device interrupt the
processor?
 If two interrupt-requests are received simultaneously,
then how to break the tie?
Interrupts (contd..)
 Consider a simple arrangement where all devices send their
interrupt-requests over a single control line in the bus.
 When the processor receives an interrupt request over this
control line, how does it know which device is requesting an
interrupt?
 This information is available in the status register of the device
requesting an interrupt:
 The status register of each device has an IRQ bit which it sets to 1 when it requests an
interrupt.
 Interrupt service routine can poll the I/O devices connected to
the bus. The first device with IRQ equal to 1 is the one that is
serviced.
 Polling mechanism is easy, but time consuming to query the
status bits of all the I/O devices connected to the bus.
• For example, bits KIRQ and DIRQ are the interrupt request bits
for the keyboard and the display, respectively
Interrupts (contd..)
Vectored Interrupts :- The device requesting an
interrupt may identify itself directly to the
processor.
– Device can do so by sending a special code (4 to 8 bits) the
processor over the bus.
– Code supplied by the device may represent a part of the starting
address of the interrupt-service routine.
– The remainder of the starting address is obtained by the
processor based on other information such as the range of
memory addresses where interrupt service routines are located.
• Usually the location pointed to by the interrupting
device is used to store the starting address of the
interrupt-service routine.
Interrupts (contd..)
• I/O devices are organized in a priority structure:
– An interrupt request from a high-priority device is accepted
while the processor is executing the interrupt service routine of
a low priority device.
• A priority level is assigned to a processor that can
be changed under program control.
– Priority level of a processor is the priority of the program that is
currently being executed.
– When the processor starts executing the interrupt service
routine of a device, its priority is raised to that of the device.
– If the device sending an interrupt request has a higher priority
than the processor, the processor accepts the interrupt request.
Controlling Multiple Devices:- Priority method

IN T R 1 INTR p

Device 1 Device 2 Device p


Processor

INTA1 INTA p

Priority arbitration
Controlling Multiple Devices:- Priority method
•Each device has a separate interrupt-request and
interrupt-acknowledge line.

•Each interrupt-request line is assigned a different


priority level.

•Interrupt requests received over these lines are sent to a


priority arbitration circuit in the processor.

•If the interrupt request has a higher priority level than


the priority of the processor, then the request is
accepted.
Interrupts (contd..)
Polling scheme:
•If the processor uses a polling mechanism to poll the
status registers of I/O devices to determine which
device is requesting an interrupt.

•In this case the priority is determined by the order in


which the devices are polled.

•The first device with status bit set to 1 is the device


whose interrupt request is accepted.
: : Daisy chain scheme
Controlling Multiple Devices:-
INTR

Processor

Device 1 Device 2 Device n


INTA

•Devices are connected to form a daisy chain.


•Devices share the interrupt-request line, and interrupt
acknowledge line is connected to form a daisy chain.
•When devices raise an interrupt request, the interrupt-request
line is activated.
•The processor in response activates interrupt-acknowledge.
•Received by device 1, if device 1 does not need service, it passes the
signal to device 2.
•Device that is electrically closest to the processor has the highest
priority.
Interrupts (contd..)
•When I/O devices were organized into a priority
structure, each device had its own interrupt-request
and interrupt-acknowledge line.

•When I/O devices were organized in a daisy chain


fashion, the devices shared an interrupt-request
line, and the interrupt-acknowledge propagated
through the devices.

•A combination of priority structure and daisy


chain scheme can also used.
Interrupts (contd..)
INTR 1

Device Device
INTA1
Processor

IN T R p

Device Device
INTA p

Priority arbitration
circuit

•Devices are organized into groups.


•Each group is assigned a different priority level.
•All the devices within a single group share an interrupt-
request line, and are connected to form a daisy chain.
Controlling Multiple Devices
 To control which devices are allowed to generate
interrupt requests, the interface circuit of each I/O
device has an interrupt-enable bit.

 If the interrupt-enable bit in the device interface is set to 1, then the


device is allowed to generate an interrupt-request.

 Interrupt-enable bit in the device’s interface circuit


determines whether the device is allowed to
generate an interrupt request.
 Interrupt-enable bit in the processor status register
or the priority structure of the interrupts determines
whether a given interrupt will be accepted.
Controlling Multiple Devices
• The control needed is usually provided in the form of an
interrupt-enable bit in the device’s interface circuit.
• The Keyboard interrupt-enable, KEN, and Display interrupt-
enable, DEN, flags in register CONTROL perform this
function.
• If either of these flags is set, the interface circuit generates
an interrupt request whenever the corresponding status flag
in register STATUS is set.
• At the same time, the interface circuit sets bit KIRQ or DIRQ
to indicate that the keyboard or display unit, respectively, is
requesting an interrupt. If an interrupt-enable bit is equal to
0, the interface circuit will not generate an interrupt request,
regardless of the state of the status flag .
Exceptions
 Interrupts caused by interrupt-requests sent by I/O
devices.
 Interrupts could be used in many other situations
where the execution of one program needs to be
suspended and execution of another program needs to
be started.
 In general, the term Exception is used to refer to any
event that causes an interruption.
 Interrupt-requests from I/O devices is one type of an exception.
 Other types of exceptions are:
 Recovery from errors
 Debugging
 Privilege exception
Exceptions (contd..)
 Many sources of errors in a processor. For example:
 Error in the data stored.
 Error during the execution of an instruction.
 When such errors are detected, exception
processing is initiated.
 Processor takes the same steps as in the case of I/O interrupt-
request.
 It suspends the execution of the current program, and starts
executing an exception-service routine.
 Difference between handling I/O interrupt-request
and handling exceptions due to errors:
 In case of I/O interrupt-request, the processor usually completes the
execution of an instruction in progress before branching to the
interrupt-service routine.
 In case of exception processing however, the execution of an
instruction in progress usually cannot be completed.
Exceptions (contd..)
• Debugger uses exceptions to provide
important features:
– Trace,
– Breakpoints.

• Trace mode:
– Exception occurs after the execution of every instruction.
– Debugging program is used as the exception-service routine.

• Breakpoints:
– Exception occurs only at specific points selected by the user.
– Debugging program is used as the exception-service routine.
Exceptions (contd..)
• Certain instructions can be executed only when the processor is in the
supervisor mode. These are called privileged instructions.

• If an attempt is made to execute a privileged


instruction in the user mode, a privilege
exception occurs.
• Privilege exception causes:
– Processor to switch to the supervisor mode,
– Execution of an appropriate exception-servicing
routine.
Direct Memory Access
 Direct Memory Access (DMA):
 A special control unit may be provided to transfer a block of data
directly between an I/O device and the main memory, without
continuous intervention by the processor.
 Control unit which performs these transfers is a
part of the I/O device’s interface circuit. This
control unit is called as a DMA controller.
 DMA controller performs functions that would be
normally carried out by the processor:
 For each word, it provides the memory address and all the control
signals.
 To transfer a block of data, it increments the memory addresses and
keeps track of the number of transfers.
Registers of DMA controller
Registers of DMA controller
DMA controller registers that are accessed by the processor to initiate transfer
operations.

Two registers are used for storing the Starting address and the word count. The
third register contains status and control flags.

The R/W bit determines the direction of the transfer. When this bit is set to 1 by
a program instruction, the controller performs a read operation, that is, it
transfers data from the memory to the I/O device. Otherwise, it performs a write
operation.

When the controller has completed transferring a block of data and is ready to
receive another command, it sets the Done flag to 1. Bit 30 is the Interrupt-
enable flag, IE.

When this flag is set to 1, it causes the controller to raise an interrupt after it has
completed transferring a block of data. Finally, the controller sets the IRQ bit to 1
when it has requested an interrupt.
Direct Memory Access (contd..)
 DMA controller can transfer a block of data from an external device to the
processor, without any intervention from the processor.
 However, the operation of the DMA controller
must be under the control of a program executed
by the processor. That is, the processor must
initiate the DMA transfer.
 To initiate the DMA transfer, the processor informs the DMA controller of:
 Starting address,
 Number of words in the block.
 Direction of transfer (I/O device to the memory,
or memory to the I/O device).
 Once the DMA controller completes the DMA transfer, it informs the
processor by raising an interrupt signal.
Direct Memory Access
Main
Processor
memory

System bus

Disk/DMA DMA Keyboard


controller controller Printer

Disk Disk Network


Interface

•DMA controller connects a high-speed network to the computer bus.


•Disk controller, which controls two disks also has DMA capability. It provides two
DMA channels.
•It can perform two independent DMA operations, as if each disk has its own DMA
controller. The registers to store the memory address, word count and status and
control information are duplicated.
Direct Memory Access (contd..)
 Memory accesses by the processor and the DMA controller
are interwoven. Requests by DMA devices for using the bus
are always given higher priority than processor requests.
 Among different DMA devices, top priority is given to high-
speed peripherals such as a disk, a high-speed network
interface, or a graphics display device.
 Since the processor originates most memory access cycles,
the DMA controller can be said to “steal” memory cycles
from the processor. Hence, the interweaving technique is
usually called cycle stealing.
 Alternatively, the DMA controller may be given exclusive
access to the main memory to transfer a block of data
without interruption. This is known as block or burst mode.
Bus arbitration
 Processor and DMA controllers both need to initiate data
transfers on the bus and access main memory.
 The device that is allowed to initiate transfers on the bus at
any given time is called the bus master.
 When the current bus master relinquishes its status as the
bus master, another device can acquire this status.
 The process by which the next device to become the bus
master is selected and bus mastership is transferred to it is
called bus arbitration.
 Centralized arbitration:
 A single bus arbiter performs the arbitration.
 Distributed arbitration:
 All devices participate in the selection of the next bus master.
Centralized Bus Arbitration

B BS Y

BR

Processor

DMA DMA
controller controller
BG1 1 BG2 2
Centralized Bus Arbitration(cont.,)
• Bus arbiter may be the processor or a separate unit
connected to the bus.
• Normally, the processor is the bus master, unless it grants
bus membership to one of the DMA controllers.
• DMA controller requests the control of the bus by asserting
the Bus Request (BR) line.
• In response, the processor activates the Bus-Grant1 (BG1)
line, indicating that the controller may use the bus when it
is free.
• BG1 signal is connected to all DMA controllers in a daisy
chain fashion.
• BBSY signal is 0, it indicates that the bus is busy. When
BBSY becomes 1, the DMA controller which asserted BR
can acquire control of the bus.
Distributed arbitration
 All devices waiting to use the bus share the responsibility of carrying
out the arbitration process.
 Arbitration process does not depend on a central arbiter and hence
distributed arbitration has higher reliability.
 Each device is assigned a 4-bit ID number.
 All the devices are connected using 5 lines, 4 arbitration lines to
transmit the ID, and one line for the Start-Arbitration signal.
 To request the bus a device:
 Asserts the Start-Arbitration signal.
 Places its 4-bit ID number on the arbitration lines.
 The pattern that appears on the arbitration lines is the logical-OR of
all the 4-bit device IDs placed on the arbitration lines.
Distributed arbitration
Distributed arbitration(Contd.,)
• Arbitration process:
– Each device compares the pattern that appears on the
arbitration lines to its own ID, starting with MSB.
– If it detects a difference, it transmits 0s on the arbitration
lines for that and all lower bit positions.
– The pattern that appears on the arbitration lines is the
logical-OR of all the 4-bit device IDs placed on the
arbitration lines.
Distributed arbitration (contd..)
•Device A has the ID 5 and wants to request the bus:
- Transmits the pattern 0101 on the arbitration lines.
•Device B has the ID 6 and wants to request the bus:
- Transmits the pattern 0110 on the arbitration lines.
•Pattern that appears on the arbitration lines is the logical OR of the patterns:
- Pattern 0111 appears on the arbitration lines.
Arbitration process:
•Each device compares the pattern that appears on the arbitration lines to its own
ID, starting with MSB.
•If it detects a difference, it transmits 0s on the arbitration lines for that and all lower
bit positions.
•Device A compares its ID 5 with a pattern 0101 to pattern 0111.
•It detects a difference at bit position 0, as a result, it transmits a pattern 0100 on the
arbitration lines.
•The pattern that appears on the arbitration lines is the logical-OR of 0100 and 0110,
which is 0110.
•This pattern is the same as the device ID of B, and hence B has won the arbitration.
Buses
• Processor, main memory, and I/O devices are
interconnected by means of a bus.

• Bus provides a communication path for the transfer of


data.
– Bus also includes lines to support interrupts and
arbitration.

• A bus protocol is the set of rules that govern the


behavior of various devices connected to the bus, as to
when to place information on the bus, when to assert
control signals, etc.
Buses (contd..)
 Bus lines may be grouped into three types:
 Data
 Address
 Control
 Control signals specify:
 Whether it is a read or a write operation.
 Required size of the data, when several operand sizes (byte,
word, long word) are possible.
 Timing information to indicate when the processor and I/O
devices may place data or receive data from the bus.
 Schemes for timing of data transfers over a bus can be
classified into:
 Synchronous,
 Asynchronous.
Bus master and slaves
Active devices attached to the bus that can initiate bus
transfers are called masters

Passive devices that wait for requests are called slaves

Some devices may act as slaves at some times and


masters at others

Memory can never be a master device.


Examples of Bus master and slaves
Synchronous bus (contd..)
• In a synchronous bus, all devices derive timing information
from a common clock line.
• Equally spaced pulses on this line define equal time
intervals.
• In the simplest form of a synchronous bus, each of these
intervals constitutes a bus cycle during which one data
transfer can take place
• The address and data lines in this and subsequent figures
are shown as high and low at the same time. This is a
common convention indicating that some lines are high
and some low, depending on the particular address or data
pattern being transmitted.
• The crossing points indicate the times at which these
patterns change.
Synchronous bus (contd..)
T ime
Bus clock

Address and
command

Data

t0 t1 t2

Bus cycle
Master places the
device address and Addressed slave places
command on the bus, data on the data lines Master “strobes” the data
and indicates that on the data lines into its
it is a Read operation. input buffer, for a Read
operation.
•In case of a Write operation, the master places the data on the bus along with the
address and commands at time t0.
•The slave strobes the data into its input buffer at time t2.
Synchronous bus (contd..)
• Once the master places the device address and
command on the bus, it takes time for this
information to propagate to the devices:
– This time depends on the physical and electric characteristics of
the bus.
• Also, all the devices have to be given enough time
to decode the address and control signals, so that
the addressed slave can place data on the bus.
• Width of the pulse t1 - t0 depends on:
– Maximum propagation delay between two devices
connected to the bus.
– Time taken by all the devices to decode the address
and control signals, so that the addressed slave can
respond at time t1.
Synchronous bus (contd..)
T ime
Address & Bus clock
command Data reaches
Seen by
appear on the master tAM the master.
bus. Address and
command

Data
Address & tDM
command reach
Seen by slave
the slave. tAS
Address and Data appears
command on the bus.

Data
tDS

t0 t1 t
2
•Signals do not appear on the bus as soon as they are placed on the bus, due to the
propagation delay in the interface circuits.
•Signals reach the devices after a propagation delay which depends on the
characteristics of the bus.
•Data must remain on the bus for some time after t2 equal to the hold time of the buffer.
Asynchronous bus
 Data transfers on the bus is controlled by a handshake
protocol between the master and the slave.
 Common clock in the synchronous bus case is replaced by
two timing control lines:
 Master-ready,
 Slave-ready.
 Master-ready signal is asserted by the master to indicate to
the slave that it is ready to participate in a data transfer.
 Slave-ready signal is asserted by the slave in response to the
master-ready from the master, and it indicates to the
master that the slave is ready to participate in a data
transfer.
Asynchronous bus (contd..)
• Data transfer using the handshake protocol:
– Master places the address and command information on the bus.
– Asserts the Master-ready signal to indicate to the slaves that the
address and command information has been placed on the bus.
– All devices on the bus decode the address.
– Address slave performs the required operation, and informs the
processor it has done so by asserting the Slave-ready signal.
– Master removes all the signals from the bus, once Slave-ready is
asserted.
– If the operation is a Read operation, Master also strobes the data
into its input buffer.
Asynchronous bus (contd..)
T ime
Address
and command

Master-ready

Slave-ready

Data

t0 t1 t2 t3 t4 t5

Bus cycle
t0 - Master places the address and command information on the bus.
t1 - Master asserts the Master-ready signal. Master-ready signal is asserted at t1 instead of t0
t2 - Addressed slave places the data on the bus and asserts the Slave-ready signal.
t3 - Slave-ready signal arrives at the master.
t4 - Master removes the address and command information.
t5 - Slave receives the transition of the Master-ready signal from 1 to 0. It removes the data
and the Slave-ready signal from the bus.
Interface circuits
 I/O interface consists of the circuitry required to
connect an I/O device to a computer bus.
 Side of the interface which connects to the
computer has bus signals for:
 Address,
 Data
 Control
 Side of the interface which connects to the I/O
device has:
 Datapath and associated controls to transfer data between the interface and the I/O
device.
 This side is called as a “port”.
 Ports can be classified into two:
 Parallel port,
 Serial port.
Interface circuits (contd..)
• Parallel port transfers data in the form of a
number of bits, normally 8 or 16 to or from
the device.
• Serial port transfers and receives data one bit
at a time.
• Processor communicates with the bus in the
same way, whether it is a parallel port or a
serial port.
– Conversion from the parallel to serial and vice versa takes place inside the
interface circuit.
Parallel port
Data

Address
DATAIN Data
Encoder
R /W and K eyboard
Processor SIN
debouncing switches
Master-ready circuit
Valid
Input
Slav e-ready
interface

•Keyboard is connected to a processor using a parallel port.


•Processor is 32-bits and uses memory-mapped I/O and the asynchronous bus
protocol.
•On the processor side of the interface we have:
- Data lines.
- Address lines
- Control or R/W line.
- Master-ready signal and
- Slave-ready signal.
Parallel port (contd..)
Data

Address
DATAIN Data
Encoder
R /W and K eyboard
Processor SIN
debouncing switches
Master-ready circuit
Valid
Input
Slav e-ready
interface

•On the keyboard side of the interface:


- Encoder circuit which generates a code for the key pressed.
- Debouncing circuit which eliminates the effect of a key bounce (a single key
stroke may appear as multiple events to a processor).
- Data lines contain the code for the key.
- Valid line changes from 0 to 1 when the key is pressed. This causes the code to
be loaded into DATAIN and SIN to be set to 1.
Input Interface Circuit
•Output lines of DATAIN are
are connected to the data lines of
the bus by means of 3 state drivers
•Drivers are turned on when the
processor issues a read signal and
the address selects this register.

•SIN signal is generated using a status flag circuit.


•It is connected to line D0 of the processor bus
using a three-state driver.
•Address decoder selects the input interface based
on bits A1 through A31.
•Bit A0 determines whether the status or data
register is to be read, when Master-ready is
active.
•In response, the processor activates the Slave-ready
signal, when either the Read-status or Read-data
is equal to 1, which depends on line A0.
Parallel port (contd..)
Data

Address DATA OUT Data

Processor
CPU R /W SOUT Printer
Valid
Master-ready
Output Idle
Sla ve-ready interface

•Printer is connected to a processor using a parallel port.


•Processor is 32 bits, uses memory-mapped I/O and asynchronous bus protocol.
•On the processor side:
- Data lines.
- Address lines
- Control or R/W line.
- Master-ready signal and
- Slave-ready signal.
Parallel port (contd..)
Data

Address DATA OUT Data

Processor
CPU R /W SOUT Printer
Valid
Master-ready
Output Idle
Sla ve-ready interface

•On the printer side:


- Idle signal line which the printer asserts when it is ready to accept a character.
This causes the SOUT flag to be set to 1.
- Processor places a new character into a DATAOUT register.
- Valid signal, asserted by the interface circuit when it places a new character
on the data lines.
Output Interface Circuit

•Data lines of the processor bus


are connected to the DATAOUT
register of the interface.
•The status flag SOUT is connected
to the data line D1 using a three-state
driver.
•The three-state driver is turned on,
when the control Read-status line is
1.
•Address decoder selects the output
interface using address lines A1
through A31.
•Address line A0 determines whether
the data is to be loaded into the
DATAOUT register or status flag is
to be read.
•If the Load-data line is 1, then the
Valid line is set to 1.
•If the Idle line is 1, then the status
flag SOUT is set to 1.
Bus
D7 PA7

DATAIN
D1
D0 PA0

SIN
•Combined I/O interface circuit.
Input
status CA •Address bits A2 through A31, that is
30 bits are used to select the overall
PB7
interface.
DATAOUT •Address bits A1 through A0, that is, 2
PB0 bits select one of the three registers,
SOUT
CB1
namely, DATAIN, DATAOUT, and
Handshake
control CB2 the status register.
Sla ve-
Ready 1
•Status register contains the flags SIN and
SOUT in bits 0 and 1.
•Data lines PA0 through PA7 connect the
Master- input device to the DATAIN register.
Ready
R /W
•DATAOUT register connects the data
A31 lines on the processor bus to lines PB0
Address
decoder
My-address
through PB7 which connect to the output
A2 device.
A1
RS1 •Separate input and output data lines for
connection to an I/O device.
RS0
A0
D7 P7
•Data lines to I/O device are bidirectional.
DATAIN •Data lines P7 through P0 can be used for
D0 P0
both input, and output.
•In fact, some lines can be used for input &
some for output depending on the pattern
in the Data Direction Register (DDR).
D ATAOUT •Processor places an 8-bit pattern into a DDR
•If a given bit position in the DDR is 1, the
corresponding data line acts as an output
line, otherwise it acts as an input line.
Data
•C1 and C2 control the interaction between
Direction the interface circuit and the I/O devices.
Register
•Ready and Accept lines are the handshake
control lines on the processor bus side, and
My-address
are connected to Master-ready & Slave-ready
RS2 •Input signal My-address is connected to the
C1
RS1
Register Status output of an address decoder.
RS0 and
R /W
select control •Three register select lines that allow up to 8
Ready C2 registers to be selected.
Accept

INTR
Serial port
• Serial port is used to connect the processor to
I/O devices that require transmission of data
one bit at a time.
• Serial port communicates in a bit-serial
fashion on the device side and bit parallel
fashion on the bus side.
– Transformation between the parallel and serial formats is achieved with shift
registers that have parallel access capability.
Input shift register Serial
input
•Input shift register accepts input one bit
at a time from the I/O device.
DATAIN •Once all the 8 bits are received, the
contents of the input shift register are
loaded in parallel into DATAIN register.
•Output data in the DATAOUT register
are loaded into the output shift register.
D7 •Bits are shifted out of the output shift
register and sent out to the I/O device on
D0 bit at a time.
•As soon as data from the input shift reg.
My-address DA TA OUT are loaded into DATAIN, it can start
RS1 accepting another 8 bits of data.
RS0 •Input shift register and DATAIN register
Chip and Serial are both used at input so that the input
R /W register Output shift register
Ready select shift register can start receiving another
Accept set of 8 bits from the input device after
loading the contents to DATAIN, before
Recei ving clock
Status
the processor reads the contents of
INTR
and
control ransmission clock DATAIN. This is called as double-
T
buffering.
Serial port (contd..)
 Serial interfaces require fewer wires, and hence serial
transmission is convenient for connecting devices that
are physically distant from the computer.
 Speed of transmission of the data over a serial interface
is known as the “bit rate”.
 Bit rate depends on the nature of the devices connected.
 In order to accommodate devices with a range of
speeds, a serial interface must be able to use a range of
clock speeds.
 Several standard serial interfaces have been developed:
 Universal Asynchronous Receiver Transmitter (UART) for low-speed
serial devices.
 RS-232-C for connection to communication links.
Standard I/O interfaces
 I/O device is connected to a computer using an
interface circuit.
 Do we have to design a different interface for every
combination of an I/O device and a computer?
 A practical approach is to develop standard interfaces
and protocols.
 A personal computer has:
 A motherboard which houses the processor chip, main memory and
some I/O interfaces.
 A few connectors into which additional interfaces can be plugged.
 Processor bus is defined by the signals on the processor
chip.
 Devices which require high-speed connection to the processor
are connected directly to this bus.
Standard I/O interfaces (contd..)
 Because of electrical reasons only a few devices can be
connected directly to the processor bus.
 Motherboard usually provides another bus that can
support more devices.
 Processor bus and the other bus (called as expansion bus) are
interconnected by a circuit called “bridge”.
 Devices connected to the expansion bus experience a small delay in data
transfers.
 Design of a processor bus is closely tied to the
architecture of the processor.
 No uniform standard can be defined.
 Expansion bus however can have uniform standard
defined.
Standard I/O interfaces (contd..)
• A number of standards have been developed
for the expansion bus.
– Some have evolved by default.
– For example, IBM’s Industry Standard Architecture.

• Three widely used bus standards:


– PCI (Peripheral Component Interconnect)
– SCSI (Small Computer System Interface)
– USB (Universal Serial Bus)
Standard I/O interfaces (contd..)

Processor
Main
memory
Bridge circuit translates
signals and protocols from
processor bus to PCI bus.
Processor bus

Bridge

PCI bus
Expansion bus on
the motherboard
Additional SCSI Ethernet USB ISA
memory controller Interface controller Interface

SCSI b us
IDE
disk
V ideo
Disk CD-R OM
controller controller

CD-
Disk 1 Disk 2 R OM K eyboard Game
PCI Bus
 Peripheral Component Interconnect
 Introduced in 1992
 Low-cost bus
 Processor independent
 Plug-and-play capability
 In today’s computers, most memory transfers involve a burst of data rather
than just one word. The PCI is designed primarily to support this mode of
operation.
 The bus supports three independent address spaces: memory, I/O, and
configuration.
 we assumed that the master maintains the address information on the bus
until data transfer is completed. But, the address is needed only long
enough for the slave to be selected. Thus, the address is needed on the bus
for one clock cycle only, freeing the address lines to be used for sending
data in subsequent clock cycles. The result is a significant cost reduction.
 A master is called an initiator in PCI terminology. The addressed device that
responds to read and write commands is called a target.
Data transfer signals on the PCI bus.

Name F unction

CLK A 33-MHz or 66-MHz clock.

FRAME# Sent by the initiator to indicate the duration of a


transaction.

AD 32 address/data lines, which may be optionally


increased to 64.

C/BE# 4 command/byte-enable lines (8 for a 64-bit bus).

IRD Y#, TRD Y# Initiator-ready and Target-ready signals.

DEVSEL# A response from the device indicating that it has


recognized its address and is ready for a data
transfer transaction.

IDSEL# Initialization Device Select.


1 2 3 4 5 6 7

CLK

Frame#

AD Adress #1 #2 #3 #4

C/BE# Cmnd Byte enable

IRD Y#

TRD Y#

DEVSEL#

A read operation on the PCI bus


Device Configuration
 When an I/O device is connected to a computer, several actions are
needed to configure both the device and the software that communicates
with it.
 PCI incorporates in each I/O device interface a small configuration ROM
memory that stores information about that device.
 The configuration ROMs of all devices are accessible in the configuration
address space. The PCI initialization software reads these ROMs and
determines whether the device is a printer, a keyboard, an Ethernet
interface, or a disk controller. It can further learn bout various device
options and characteristics.
 Devices are assigned addresses during the initialization process.
 This means that during the bus configuration operation, devices cannot be
accessed based on their address, as they have not yet been assigned one.
 Hence, the configuration address space uses a different mechanism. Each
device has an input signal called Initialization Device Select, IDSEL#
 Electrical characteristics:
 PCI bus has been defined for operation with either a 5 or 3.3 V power
supply
SCSI Bus
 The acronym SCSI stands for Small Computer System Interface.
 It refers to a standard bus defined by the American National
Standards Institute (ANSI) under the designation X3.131 .
 In the original specifications of the standard, devices such as disks
are connected to a computer via a 50-wire cable, which can be up
to 25 meters in length and can transfer data at rates up to 5
megabytes/s.
 The SCSI bus standard has undergone many revisions, and its data
transfer capability has increased very rapidly, almost doubling every
two years.
 SCSI-2 and SCSI-3 have been defined, and each has several options.
 Because of various options SCSI connector may have 50, 68 or 80
pins.
SCSI Bus (Contd.,)
 Devices connected to the SCSI bus are not part of the address space of the processor
 The SCSI bus is connected to the processor bus through a SCSI controller. This controller
uses DMA to transfer data packets from the main memory to the device, or vice versa.
 A packet may contain a block of data, commands from the processor to the device, or
status information about the device.
 A controller connected to a SCSI bus is one of two types – an initiator or a target.
 An initiator has the ability to select a particular target and to send commands specifying
the operations to be performed. The disk controller operates as a target. It carries out
the commands it receives from the initiator.
 The initiator establishes a logical connection with the intended target.
 Once this connection has been established, it can be suspended and restored as needed
to transfer commands and bursts of data.
 While a particular connection is suspended, other device can use the bus to transfer
information.
 This ability to overlap data transfer requests is one of the key features of the SCSI bus
that leads to its high performance.
SCSI Bus (Contd.,)
• Data transfers on the SCSI bus are always
controlled by the target controller.
• To send a command to a target, an initiator
requests control of the bus and, after winning
arbitration, selects the controller it wants to
communicate with and hands control of the bus
over to it.
• Then the controller starts a data transfer
operation to receive a command from the
initiator.
SCSI Bus (Contd.,)
 Assume that processor needs to read block of data from a disk drive and
that data are stored in disk sectors that are not contiguous.
 The processor sends a command to the SCSI controller, which causes the
following sequence of events to take place:
1. The SCSI controller, acting as an initiator, contends for control of the bus.
2. When the initiator wins the arbitration process, it selects the target
controller and hands over control of the bus to it.
3. The target starts an output operation (from initiator to target); in response
to this, the initiator sends a command specifying the required read
operation.
4. The target, realizing that it first needs to perform a disk seek operation,
sends a message to the initiator indicating that it will temporarily suspend
the connection between them. Then it releases the bus.
5. The target controller sends a command to the disk drive to move the read
head to the first sector involved in the requested read operation. Then, it
reads the data stored in that sector and stores them in a data buffer.
When it is ready to begin transferring data to the initiator, the target
requests control of the bus. After it wins arbitration, it reselects the
initiator controller, thus restoring the suspended connection.
SCSI Bus (Contd.,)
6. The target transfers the contents of the data buffer to the
initiator and then suspends the connection again
7. The target controller sends a command to the disk drive
to perform another seek operation. Then, it transfers the
contents of the second disk sector to the initiator as
before. At the end of this transfers, the logical connection
between the two controllers is terminated.
8. As the initiator controller receives the data, it stores them
into the main memory using the DMA approach.
9. The SCSI controller sends as interrupt to the processor to
inform it that the requested operation has been
completed
Operation of SCSI bus from H/W point of view

Category Name Function

Data – DB(0) to Data lines: Carry one byte of information


– DB(7) during the information transfer phase and
iden tify device during arbitration,selection and
reselection phases
– DB(P) Parit y bit for the data bus
Phase – BSY Busy: Asserted when the bus is notfree

– SEL Selection: Asserted during selection and


reselection

Information – C/D Control/Data: Asserted during transfer of


type con trol information (command, status or
message)

– MSG Message: indicates thatthe information being


transferred is a message

Table 4. The SCSI bus signals.


Table 4. The SCSI bus signals.(cont.)

Category Name Function

Handshake – REQ Request: Asserted by a target to request a data


transfer cycle

– A CK Acknowledge: Asserted by the initiator when it


has completed a data transfer op eration

Direction of – I/O Input/Output: Asserted to indicate an input


transfer operation (relative to the initiator)

Other – ATN A ttention: Asserted by an initiator when it


wishes to send a message to a target

– RST Reset: Causes all device controls to disconnect


from the bus and assume their start-upstate
Main Phases involved
 Arbitration
 A controller requests the bus by asserting BSY and by asserting it’s
associated data line
 When BSY becomes active, all controllers that are requesting bus
examine data lines
 Selection
 Controller that won arbitration selects target by asserting SEL and data
line of target. After that initiator releases BSY line.
 Target responds by asserting BSY line
 Target controller will have control on the bus from then
 Information Transfer
 Handshaking signals are used between initiator and target
 At the end target releases BSY line
 Reselection
Targets examine ID

DB 2

DB 5

DB 6

BS Y

SEL

Free Arbitration Selection

Figure 42. Arbitration and selection on the SCSI bus.


Device 6 wins arbitration and selects device 2.
USB
 Universal Serial Bus (USB) is an industry standard
developed through a collaborative effort of
several computer and communication companies,
including Compaq, Hewlett-Packard, Intel, Lucent,
Microsoft, Nortel Networks, and Philips.
 Speed
 Low-speed(1.5 Mb/s)
 Full-speed(12 Mb/s)
 High-speed(480 Mb/s)
 Port Limitation
 Device Characteristics
 Plug-and-play
Universal Serial Bus tree structure

Host computer

Root
hub

Hub Hub

Hub I/O I/O I/O I/O


device device device device

I/O I/O
device device
Universal Serial Bus tree structure

 To accommodate a large number of devices that can be added or


removed at any time, the USB has the tree structure as shown in the
figure.
 Each node of the tree has a device called a hub, which acts as an
intermediate control point between the host and the I/O devices. At
the root of the tree, a root hub connects the entire tree to the host
computer. The leaves of the tree are the I/O devices being served
(for example, keyboard, Internet connection, speaker, or digital TV)
 In normal operation, a hub copies a message that it receives from its
upstream connection to all its downstream ports. As a result, a
message sent by the host computer is broadcast to all I/O devices,
but only the addressed device will respond to that message.
However, a message from an I/O device is sent only upstream
towards the root of the tree and is not seen by other devices.
Hence, the USB enables the host to communicate with the I/O
devices, but it does not enable these devices to communicate with
each other.
Addressing
 When a USB is connected to a host computer, its root hub is attached to the
processor bus, where it appears as a single device. The host software
communicates with individual devices attached to the USB by sending packets
of information, which the root hub forwards to the appropriate device in the
USB tree.
 Each device on the USB, whether it is a hub or an I/O device, is assigned a 7-bit
address. This address is local to the USB tree and is not related in any way to
the addresses used on the processor bus.
 A hub may have any number of devices or other hubs connected to it, and
addresses are assigned arbitrarily. When a device is first connected to a hub, or
when it is powered on, it has the address 0. The hardware of the hub to which
this device is connected is capable of detecting that the device has been
connected, and it records this fact as part of its own status information.
Periodically, the host polls each hub to collect status information and learn
about new devices that may have been added or disconnected.
 When the host is informed that a new device has been connected, it uses a
sequence of commands to send a reset signal on the corresponding hub port,
read information from the device about its capabilities, send configuration
information to the device, and assign the device a unique USB address. Once
this sequence is completed the device begins normal operation and responds
only to the new address.
USB Protocols
 All information transferred over the USB is organized in packets,
where a packet consists of one or more bytes of information. There
are many types of packets that perform a variety of control
functions.
 The information transferred on the USB can be divided into two
broad categories: control and data.
 Control packets perform such tasks as addressing a device to initiate
data transfer, acknowledging that data have been received correctly, or
indicating an error.
 Data packets carry information that is delivered to a device.
 A packet consists of one or more fields containing different kinds of
information. The first field of any packet is called the packet
identifier, PID, which identifies the type of that packet.
 They are transmitted twice. The first time they are sent with their
true values, and the second time with each bit complemented
 The four PID bits identify one of 16 different packet types. Some
control packets, such as ACK (Acknowledge), consist only of the PID
byte.
PID 0 PID 1 PID 2 PID 3 PID 0 PID 1 PID 2 PID 3

(a) Packet identifier field

Bits 8 7 4 5
Control packets used for
PID ADDR ENDP CRC16 controlling data transfer
operations are called token
packets.
(b) Token packet, IN or OUT

Bits 8 0 to 8192 16

PID DATA CRC16

(c) Data packet

Figure 45. USB packet format.


Host Hub I/O Device

Token
Data0

ACK
Time
Token
Data0

ACK

Token
Data1
Figure: An output
transfer
ACK

Token
Data1

ACK
Isochronous Traffic on USB
 One of the key objectives of the USB is to support the transfer of
isochronous data.
 Devices that generates or receives isochronous data require a time
reference to control the sampling process.
 To provide this reference. Transmission over the USB is divided into
frames of equal length.
 A frame is 1ms long for low-and full-speed data.
 The root hub generates a Start of Frame control packet (SOF) precisely
once every 1 ms to mark the beginning of a new frame.
 The arrival of an SOF packet at any device constitutes a regular clock
signal that the device can use for its own purposes.
 To assist devices that may need longer periods of time, the SOF packet
carries an 11-bit frame number.
 Following each SOF packet, the host carries out input and output
transfers for isochronous devices. This means that each device will have
an opportunity for an input or output transfer once every 1 ms.
Electrical Characteristics
 The cables used for USB connections consist of four
wires.
 Two are used to carry power, +5V and Ground.
 Thus, a hub or an I/O device may be powered directly from
the bus, or it may have its own external power connection.
 The other two wires are used to carry data.
 Different signaling schemes are used for different
speeds of transmission.
 At low speed, 1s and 0s are transmitted by sending a high
voltage state (5V) on one or the other o the two signal
wires. For high-speed links, differential transmission is used.

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