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Academic studies naturally coincide with rote teaching styles and textbook work. However, it is
important to make learning exciting for students with interactive activities. Incorporating fun classroom
games into your lesson plan offers a simple way to motivate your students, and encourage them to draw
on their creativity and imagination.
These top 10 classroom games provide fun ways to engage your students in academic learning, without
them even realising!
1. Charades
This simple but classic game is a great way to encourage your student to get out of their seats and
participate in the lesson.
Resources: a list of people, actions or concepts related to the subject you are teaching.
Game: Select a student to stand at the front of the room and act out a word from your list (no speaking
allowed). The rest of the class must then guess what the student is attempting to portray. Other students
can shout out their guesses or put their hands up – depending on your teaching preference! Whoever
guesses correctly can act out the next word.
Alternative: A more challenging version involves the student describing a subject-specific word but
restricted by a list of forbidden words, e.g. describing ‘habitat’ without using the words ‘home’ or
‘animals’.
2. Hangman
A traditional but interactive game which improves students’ spelling and subject knowledge, but is also
enjoyable.
Resources: whiteboard and pen or interactive whiteboard, plus a list of subject-specific words to inspire
your students.
Game: Divide your class into two teams then select a student to stand at the front of the class and think
of a word related to the lesson (or you could give them a suitable word). The student must then draw
spaces on the whiteboard to represent each letter in their word. The rest of the class then guesses the
word, one letter at a time (allow one student from each team to guess alternately). Incorrect guesses
result in a hangman being drawn (one line at a time). The first team to guess the word wins, unless the
hangman is completed. The game then repeats with another student thinking of a relevant word.
Alternative: If you feel a hangman would not be appropriate then use a different image – either subject-
specific or think creatively e.g. a spaceman or snowman.
3. Scatter-gories
This fun game will encourage your students to think ‘outside-the-box’ and draw on a range of subject
knowledge.
Resources: pieces of paper, pens/pencils and a list of subject-specific categories e.g. Earth and Space
(topic): rocks, landforms, weather, and solar system (categories).
Game: Split students into small groups and ask them to note down the categories on their pieces of
paper. Choose a letter (A-Z) at random and give students 1-2 minutes (depending on how many
categories) to think of a word for each category, beginning with that letter. Once the time is up, allocate
points for unique answers, i.e. if two teams write down the same word for a category then neither get
any points. Repeat the game with different letters.
Rocks: Metamorphic
Landforms: Mountain
Weather: Mist
Alternative: If you class only has a small number of students then they could fill in the categories
individually, rather than working in teams.
4. Bingo
A quick and simple game which never fails to motivate students in their learning.
Resources: whiteboards and pen or paper and pen/pencils, plus a list of subject-specific terms or
concepts e.g. numbers, phonics, key vocabulary, scientific formulae or historical figures.
Game:Ask students to draw a 6 x 6 grid on their whiteboards or pieces of paper then select 6 words or
images from the given list to draw/write in their grid. You must then randomly select a word from the list
to describe, and students must guess the word in order to cross it off on their grid (if present). Continue
describing different words until one student successfully completes their grid and shouts ‘bingo!’ (you
can also award a prize to the first student who gets 3 in a row).
Alternative: Students can insert their own subject-related answers into the bingo grid, but this makes it
more challenging for you due to extensive word choice and ambiguity. Also, if you have more time, then
you could create your own bingo boards with specific vocabulary or concepts you are covering in that
lesson (reusable).
5. Puzzles
This creative group game encourages students to work together and visualize academic concepts in an
abstract way.
Resources: images, words, calculations or concepts printed or stuck on card/paper and cut into random
shapes (puzzle pieces) e.g. maths calculations, chemical equations, subject vocabulary, historical figures
etc.
Game: Separate your class into groups (or simply use table groupings) then hand out a puzzle for each
group to piece together.
Alternative: Students can create their own puzzles on the computer or drawn onto card/paper for their
peers to complete.
6. Draw swords
This quick fire game tests students’ fine motor skills and promotes quick thinking, as well as generating
some healthy competition.
Game: Split your class into small groups and choose a student from each group to start. The nominated
student then places the dictionary or textbook under their arm. You then say a word or image which the
students must then race to find in their book (like drawing a sword from under their arm!). The first
student to find the word/image is the winner. The game continues with different words/images until
every student has had a turn.
Alternative: If you have enough textbooks or dictionaries for every student then the whole class can
compete against each other.
7. Hot potato
This fun classroom game encourages students to think on their feet and draw on a range of subject
knowledge.
Resources: a soft toy, object or item for each group to pass round e.g. bear or ball, plus a list of subject-
specific themes e.g. numbers – prime, composite, rational, fractions, decimals etc.
Game: Divide your class into small groups and hand out an object/soft toy to each group. The person
with the object in each group will start. You name a title or theme, e.g. prime numbers, and it is then a
race against time for the student to give 5 correct responses, e.g. 2, 3, 5, 7, 11, before the item/soft toy
has been passed round everyone in their small group and returned to them.
Alternative: With small classes you could play in one large group, however shy students may find this
intimidating because of the the pressure to give correct answers.
8. Pictionary
An old classic but also a great way for students to visualize their understanding in a fun team game.
Resources: whiteboards and pens or pieces of paper and pencils/pens, plus a list of subject-specific
concepts.
Game: Students work in small groups. One student from each group is chosen to start and they must
draw the subject-related concept you state, within a given time (30 seconds – 2 minutes). The rest of the
group must then guess what he/she is drawing. The first group to correctly guess the word wins. The
game repeats until every student has had a turn/there are no more words on your list.
Alternative: Students could model concepts using playdough for their peers to guess.
9. Quizalize
This fun and engaging quiz game allows you to test your students’ knowledge, in any subject, using a
motivating classroom team activity.
Resources: interactive whiteboard, devices for your students or an IT suite and a Quizalize quiz (create
your own or choose from thousands of quizzes created by teachers from around the world).
Game: Once you’ve created or found a quiz on Quizalize, simply assign it to your students and they can
access it from any device – no apps to install! Students visit zzi.sh, enter their class code (shown on the
‘Launch Game View’ screen) followed by their name and then they can play the quiz. Students’ results
appear in real-time, so they can track their score while they play (Click here to sign up and find out
more).
Although this game isn’t academic, it is an excellent behaviour management tool which endorses hard
work amongst students.
Resources: n/a
Game: 3 – 4 students are chosen to stand at the front of the room. The rest of the class then put their
heads on the table and hold their thumbs in the air. The 3 – 4 students at the front then carefully tip-toe
around the classroom and gently pinch one thumb each, from the students with their heads down. The
3-4 students return to the front of the room, once they have pinched a thumb, and the class raise their
heads. The students whose thumbs were pinched then stand and have to guess who pinched them. If
they guess correctly then they swap with the student at the front, and the game continues.
Alternative: To make this academic you could ask subject-related questions to select the students for
each round.
Try out these exciting classroom games with your students and encourage them to apply their
knowledge in new ways. These simple but effective group games are a great addition to any lesson plan.
What classroom games do you like to play? What do you and your students enjoy most about playing
classroom games? Comment below – we’d love to hear from you.
#CLASSROOMACTIVITIES#CLASSROOMGAMES#FUNGAME#GROUPGAME#INDOORGAMES#LESSONPLAN
#SMALLGROUPS
35
sarah
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9 Comments
Thank you!
Pingback: What Are The Best Classroom Management Strategies? - Quizalize Blog
preeti
these are good examples of game but i think u can explain more by adding examples on academic topic
Quizalize Team
Thank you for your suggestion Preeti, we will try to explain in a more specific way on our future articles.
Valentina
Thank you very much! Games are so interesting! I try to use them at my lessons.
hannah
i love this soo many ideas now I don’t know wick one to choose �
Pingback: How to keep children engaged in schools towards the end of autumn term - Learn ICT
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