Design Thinking Handbook
Design Thinking Handbook
Handbook
By Eli Woolery
Discover. Learn. Elevate.
Introducing the best practices, stories, and insights from
DesignOps Handbook
Empathize
The heart of design
Define
Reframe the problem
Ideate
Beyond basic brainstorms
Prototype
Get smarter, faster
Test
Early and often
Chapter—01
Why we need
design thinking
Tackle complex challenges
In 1958, 4 months after Sputnik launched and President
be human-centered.
War driven goals: the space race and the optimization of the
hydrogen bomb.
like IDEO.
IBM? For one, it brings everyone into the process, not just
disruptive products.
framework that can help jump-start the process for almost any
problem:
Stanford d.school’s design thinking framework.
insights.
Defining the problem with a point of view (POV) is a key part of
possible.
we can refine our POV, learn more about our users, and make
the next iteration of the product that much better. As they say
design thinking. Over time, you will adapt them to your working
style and make them your own. With this flexible toolkit,
introduction.
Chapter—02
Empathize
The heart of design
Imagine that you live in a remote village in Nepal. It’s winter
nearly impassable. You’ve just had your first baby, a little girl,
that you’re in, while warm to you, feels like an ice-bath to the
baby. Without help soon, she will almost certainly die from
and that the parents faced the fight for their babies’ lives at
With these insights, the team was able to create a product that
Practicing empathy
Empathy is the foundation of the whole design thinking
to imagine.
heat shut off because you can’t pay bills on time? Maybe things
are bad enough that you worry you won’t make rent and could
get evicted.
You probably don’t have time (or the means) to worry about
interesting patterns.
buffer in spending.
Armed with this insight and the knowledge that many of these
not only with people who had trouble saving money. Ever since
customers gained.
DESIGN DISTRUPTORS
your user.
Establishing empathy
remotely: the camera study
Product teams need to move fast, and they’re often working
If you have a little more time, try a user camera study. The
interview.
it’s a physical journey, like the one the Embrace team took to
Having this empathy can give you the insights you need to
human needs.
Further reading
Interviews aren’t the only way to gain empathy
Creative Confidence
Wired to Care
Chapter—03
Define
Reframe the problem
In 1968, when Apollo 8 became the first spacecraft to
brilliant blue and white marble. Earth was remarkable not only
for its serene beauty from this perspective but also for its
(POV), that can help you reframe the problem and open new
possible.)
AwesomeBox.
In the early days, Netflix might have framed their POV like this:
She needs a way to rent DVDs that doesn’t clutter her already-
busy schedule, while making her feel relaxed after a long day of
social impact.)
…”
Clearly, there would have been a lot of value left on the table
had Netflix used the first POV to guide their designs. In addition
great checklist of all the things that a good POV should help
you accomplish:
statements
by doing
one of his new MRI machines had recently been installed. The
distressed. As the family got closer, Doug could see that she
Doug peered into the room where the young girl was about to
and black tape marked the floor like a crash-test scene. The
following way:
“We met … ”
Using this framework, Doug and his team were able to iterate
“We met scared families trying not to fall apart during the
hospital visit.
scanned.
By reframing the problem using this POV, Doug and his team
home, when the parents were trying to figure out what the
were able to outline the whole user journey for the family and
or redesign.
of the “ship” (this feature had the added benefit of making the
created a script for the operator, who led the children through
experience for children facing stressful MRI and CAT scans. Photo
aroma, something they were getting a kick out of. The little girl
For at least one family, Doug and his team had transformed
relative scale of objects. For example, the film zooms out from
them.
A film dealing with the relative size of things in the universe and the
our users. And if we’re lucky, we might just see the world in a
new light along the way.
Further reading
How Reframing A Problem Unlocks Innovation
Solution
Ideate
Beyond basic brainstorms
The Apollo 13 Mission Control team faced a huge number of
to find a new route that would get the astronauts back to Earth
session. He tells the group to forget the flight plan, and that
that would use the moon’s gravity to whip the astronauts back
toward Earth.
onto a table. They proceed to prototype a fix that the crew can
tape solution.”
with ideas until the best solution was found. We can assume
that the film was faithful to what happened in the real life
be doubled.
innovative solutions.
to:
ideas (or good ideas). They may have been brewing for a
one).
• Get clients or stakeholders to buy into the design
makers.
sections, we’ll cover how to properly set the stage for success.
[The] goal is to give you a mass quantity of
ideas quickly … not solutions, but the seeds
to possible solutions. Solutions take real hard
work. Brainstorming gets you the lay of the
land quickly for possible solution areas to
investigate. But good solutions are like body
building, there’s no way to cheat the hours of
the gym you got to put in.
successful.
someone who will lead the session, keep track of time, and
set up the space for the group. This facilitator can also make
problem statements.
Irene Au, KHOSLA VENTURES
Set a mission
resource guide.
In the current Ideate phase, you flare out again as you generate
“We met scared families trying not to fall apart during the
With that POV, you can pretty easily come up with problem
a lot of ideas.
like Sound Ball or Knife, Baby, and Angry Cat. You can also use
moving. Setting a time limit for each topic is a good idea (15–20
to cover). You can also set a goal for the number of ideas
the momentum going, stay on topic, and make sure all ideas
are captured.
ideation in this way. For example, “Yes, I like that idea, and we
Stay on topic
the group with sticky notes and sharpies, so that they can walk
participant can say, “We could create a way for the user to
on the board, it’s easy enough to give high fives all around and
little time after the brainstorm to review and capture the ideas
into prototyping, ensuring that you don’t walk away from the
the whole board, and then extract the top ideas in a document
test, figure out what’s attractive in that solution, and use that
the design process. All of these things will help seed the minds
of your team.
PRO TIP — Brainstorming at IDEO
key question. Then we have people share those ideas with the
problems.
“Our industrial designers often hold “design-storms” where
its, they use 8.5” x 11” sheets or half sheets (8.5″ x 5.5″) and
details.
Alternatives to brainstorming
You may have noticed that the “classic” brainstorming
But what if you don’t have the resources to pull this off, or are
working with a new team or client and don’t have the time to
Sketching
established.
Daniel Burka, Google Ventures
sprints
Mindmapping
David and Tom Kelley’s Creative Confidence. You can start with
old.”
node, and write them down. In this example, you might write
down “cupcakes to devour” and “make it for the adults” as 2
directions to investigate.
the page is full, but you can always continue the mindmap by
Mindmapping will help you get the early, obvious ideas out
of your head. It can help you look for patterns, reveal the
process to others.
day. Much like taking a shower or a long walk, it’s a time during
you and your team seed this field of ideas—which you can
Further reading
When brainstorming fails, throw an imaginary cat
Talking
Chapter—05
Prototype
Get smarter, faster
"You must not fool yourself, and you are the
easiest person to fool."
Richard Feynman
operate efficiently.
The team had initially assumed that their machine would not be
they didn’t know what they were doing—but these things were
possible.
had failed at this point, it only would have cost days or weeks
instead of months.
some techniques that can help you and your team instill a bias
process.
cities in 70 countries.
these flows, the team had to also take into account their global
With prototypes in hand, the team could test with users in each
and how should they organize the content of the app? In the
languages.
example, one of the icons for Earnings was a bar chart, which
represented what the Earnings screen looked like when you
of a smartphone.
Figure 2: The original Earnings icon for the Uber driver app was
was the scenario in which a driver was starting their shift and
called to the server to verify that the driver could accept trips
app wasn’t frozen when going online. Via Molly Nix on Medium.
One important thing the Uber team did throughout the design
Prototyping earlier
As a designer, you’ve almost certainly built prototypes of a
product before releasing it, but you may be looking for ways to
insert prototyping earlier in your process. When considering
prototype fidelity).
That said, if you are working out the flow of a new feature or
test with your team, before investing the time to build a higher-
Prototype to decide
Just like Richard Feynman and Danny Hillis, your team might
competing solutions.
don’t spend any more time than necessary. Distill the problem
testing.
“algorithm.”
say Uber for dog walkers), you and your team walk the dogs
actual dog walkers on demand. Tools like IFTTT and Zapier can
connect the services needed to build prototypes like this—
team.
back-end code.
Prototype to teach
In 1986, 7 astronauts lost their lives when the space shuttle
disaster.
begins. And even though it’s the 4th phase of this Design
Further reading
Prototyping Lessons from a BMX backflip
Test
Early and often
If you’ve ever been to a spin class, you may think there isn’t
your saddle.
the keys right then like an eBay addict on the hunt for porcelain
the app, went through the entire design thinking process, from
stakeholders.
Beginner’s mind
Figure 1: Zen Mind, Beginner’s Mind by Shunryu Suzuki (image via
with fresh eyes. The Zen teacher Shunryu Suzuki writes that,
approaches to a problem.
the ways it might address real human needs. Each step along
not be worthwhile.
By testing our prototypes with real users in context, observing
learn more about our users, and make the next iteration of the
you’re wrong.”
them on site. The great thing about this situation was they
a class.
reading.”
The app is a huge hit with riders, and it’s largely thanks to the
They could have tried to test this hypothesis in the lab, but
preschoolers.
The results were fantastic. Team member Goren Gordon
noises.
With these tests, the MIT team was able to determine that
prototype out into the real world, embracing the fact that they
the design process will help you design better products faster.
Set objectives
you ask, the people you recruit, and how you determine
success.
Recruiting users
your office (or better yet, to visit in-situ where they will be using
the product) isn’t always feasible. In the Fast feedback section
and the fatally inarticulate.” And she gives some great tips on
demographics.
them that puts the prototype into a context as close to real life
use as possible, whether it’s before a workout like SoulCycle
more real-life it feels, the more natural these reactions will be.
It’s also important to show, not tell. Once your user is set
do they have? Look for smiles or frowns as they work with the
prototype.
mobile prototypes.
analyzing the data from user research, Erika Hall outlines how
and sharpies!), and the types of data to look for (user goals and
priorities).
patterns as a group.
hypotheses and make the product that much better in the next
round.
the way. We can remain open to the possibility that our first
Further reading
Just Enough Research
findings