0% found this document useful (0 votes)
596 views

Research Methods in Human-Computer Interaction Second Edition Lazar, Feng, and Hochheiser Chapter 1: Introduction To HCI Research

Research Methods in Human-Computer Interaction Second Edition Lazar, Feng, and Hochheiser Chapter 1: Introduction to HCI research

Uploaded by

Lucas Guarabyra
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
596 views

Research Methods in Human-Computer Interaction Second Edition Lazar, Feng, and Hochheiser Chapter 1: Introduction To HCI Research

Research Methods in Human-Computer Interaction Second Edition Lazar, Feng, and Hochheiser Chapter 1: Introduction to HCI research

Uploaded by

Lucas Guarabyra
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 20

Research Methods in

Human-Computer Interaction
Second Edition

Chapter 1:
Introduction to HCI
research

Lazar, Feng, and Hochheiser

Slides ©2017 Lazar, Feng, and Hochheiser, Creative Commons, Attribution-NonCommercial-ShareAlike 4.0 License
A Brief History of HCI
• 1980-The first book on HCI (Software Psychology)
• 1982-The first conference on HCI (which later became the
CHI conference
• Other similar work was going on in the late 1970s, often
under “office automation” or “human factors”
• The first computer mouse was publicly demoed in 1968
• Computers were becoming smaller and being used in
homes, schools, workplaces, and by non-technical people
Slides ©2017 Lazar, Feng, and Hochheiser, Creative Commons, Attribution-NonCommercial-ShareAlike 4.0 License
Types of HCI Research Contributions
• Empirical contributions
• Artifact contributions
• Methodological contributions
• Theoretical contributions
• Dataset contributions
• Survey contributions
• Opinion contributions
• Most published research is empirical and/or artifact (Wobbrock
and Kientz, 2016)

Slides ©2017 Lazar, Feng, and Hochheiser, Creative Commons, Attribution-NonCommercial-ShareAlike 4.0 License
Changes in topics of HCI research over time
• 1980s-office automation software, basic interaction
research, basic GUIs
• 1990s-advanced GUIs, UCD methods, Internet/Web,
computer-mediated communication
• 2000s- user-generated content, user diversity, mobile
computing, multimedia
• 2010s-collaboration, mobile/embedded computing,
crowdsourcing, emotional and persuasive computing,
natural user interfaces, sustainability, big data, accessibility

Slides ©2017 Lazar, Feng, and Hochheiser, Creative Commons, Attribution-NonCommercial-ShareAlike 4.0 License
Changes in HCI research methods over time

• New tools or tools where the costs have dropped


dramatically
• Eye-tracking, sensors, drones, facial EMG, EEG,
Mechanical Turk
• New approaches
• Social networking, big data, crowdsourcing, personal
health tracking, citation analysis, text parsing

Slides ©2017 Lazar, Feng, and Hochheiser, Creative Commons, Attribution-NonCommercial-ShareAlike 4.0 License
How HCI research differs from other fields
• Many disciplines collect national data sets using
established methodological controls
• National data on income, employment, family
• Statistics Canada, U.S. Census Bureau, EuroStat
• Large sets are publicly available which researchers can analyze
• Typically, HCI researchers must collect their own data
• Leads to smaller size data sets
• Or a combination of automated data collection (e.g. big data
and/or text parsing) and smaller, more in-depth studies
Slides ©2017 Lazar, Feng, and Hochheiser, Creative Commons, Attribution-NonCommercial-ShareAlike 4.0 License
How HCI research differs from other fields
• Other disciplines such as sociology and medicine often
track longitudinal data, over decades
• HCI researchers rarely collect longitudinal data
• Technological change may make it hard to compare devices
over time
• But other data points, such as time usage, communication
patterns, or psychological well-being, are appropriate for
longitudinal study
• The lack of longitudinal data limits the impact of HCI
research on other fields and populations
Slides ©2017 Lazar, Feng, and Hochheiser, Creative Commons, Attribution-NonCommercial-ShareAlike 4.0 License
How HCI research differs from other fields
• For a majority of HCI research, you must have
representative participants, not college students. ☺
• Representative in terms of:
• Age
• Educational experience
• Technical experience
• Domain knowledge/job experience
• If you are evaluating something simple like motor
performance, not usage patterns, then college
students may be appropriate
Slides ©2017 Lazar, Feng, and Hochheiser, Creative Commons, Attribution-NonCommercial-ShareAlike 4.0 License
Understanding differences in methods
and measurement
• HCI research requires both rigorous methods and
relevance
• There has been a historic focus on improving the
quality of life
• Depending on the disciplinary roots of your
collaborators, they may have different expectations for
which methods and metrics are most appropriate
• The earliest metrics were based on human factors and
psychology research (e.g. task and time performance)
Slides ©2017 Lazar, Feng, and Hochheiser, Creative Commons, Attribution-NonCommercial-ShareAlike 4.0 License
Understanding differences in methods
and measurement
• Difference between micro-HCI and macro-HCI
research (Shneiderman, 2011)
• Micro-HCI research
• Task performance, time performance, error rate, time to
learn, retention over time, user satisfaction
• Frequently can be studied in a lab setting
• Macro-HCI research
• Motivation, collaboration, social participation, trust,
empathy, and other societal-level impacts
• Often cannot be studied in a lab setting
Slides ©2017 Lazar, Feng, and Hochheiser, Creative Commons, Attribution-NonCommercial-ShareAlike 4.0 License
The nature of interdisciplinary research in
HCI
• Is HCI interdisciplinary? Multidisciplinary? It’s own
discipline?
• There are often challenges when HCI research gets
evaluated through a single-discipline lens
• Journals vs. conference proceedings
• Single-author publications vs. multi-author publications
• Openness and transparency of research vs. secrecy
• Does reflective research about a field count as research?
• Is grant money considered good or bad?
• Which stage of the research process must be perfect?
Slides ©2017 Lazar, Feng, and Hochheiser, Creative Commons, Attribution-NonCommercial-ShareAlike 4.0 License
Who is the audience for your research?
• Most HCI researchers, without realizing it, target their
research to other researchers
• Publish their research in outlets primarily read by other
researchers, not practitioners
• Do not take steps to inform other target audiences, or
other disciplines, about their research
• Citation analysis, and metrics such as h-index, measure
the impact on other researchers

Slides ©2017 Lazar, Feng, and Hochheiser, Creative Commons, Attribution-NonCommercial-ShareAlike 4.0 License
Targeting your research to developers
• The goal is to influence actual system and interface
design
• Working in corporate/industrial research labs
• Or a university partnering with a company and working on
tech transfer
• There may be issues about secrecy, disclosure, and
intellectual property ownership
• Types of controls may differ, so that research is focused on
the specific configurations that a company is interested in
• Must publish/present in practitioner-friendly venues
Slides ©2017 Lazar, Feng, and Hochheiser, Creative Commons, Attribution-NonCommercial-ShareAlike 4.0 License
Targeting your research to policymakers
• Policymakers need to have data from the HCI community to
inform their decisions related to laws, regulations, legal
cases, and treaties
• The HCI community does not yet have an established
outreach to public policy communities
• Individual HCI researchers are encouraged to establish long-
term relationships with policymakers
• Meet with policymakers face-to-face
• Be specific about relevant laws and number of people impacted
• Understand the relevant policy timelines and deadlines
• Provide appropriate summaries of research, don’t just send an
academic paper
Slides ©2017 Lazar, Feng, and Hochheiser, Creative Commons, Attribution-NonCommercial-ShareAlike 4.0 License
Understanding one research project in the
context of related research
• There is no perfection data collection method or
effort, all have flaws
• One data collection effort does not lead to a
definitive answer
• Multiple teams should examine the same research
questions over time, using different methods
• Replication is an important part of validating
research, although it is rare in HCI
Slides ©2017 Lazar, Feng, and Hochheiser, Creative Commons, Attribution-NonCommercial-ShareAlike 4.0 License
The “research lifecycle” for one project

• 1. Designing research
• 2. Running data collection
• 3. Reporting research (Hornbaek, 2011)
• This approach focuses on one specific research
project, with the assumption that there is a base of
existing research literature on the topic, with an
understanding of challenges and biases present

Slides ©2017 Lazar, Feng, and Hochheiser, Creative Commons, Attribution-NonCommercial-ShareAlike 4.0 License
The “research lifecycle” for a new area of
research
• If no previous research exists on a topic area, you should start
with an exploratory research approach
• Surveys, interviews, focus groups, and ethnography are
appropriate for exploratory research
• It’s hard to start structured research in a new research area,
because:
• You often don’t know what data needs to be collected
• You don’t know what structure to put in place, what controls you
need
• You often don’t know what biases might be present
• Start with observation, before doing intervention or
experimentation (Shneiderman, 2016)
Slides ©2017 Lazar, Feng, and Hochheiser, Creative Commons, Attribution-NonCommercial-ShareAlike 4.0 License
Controlled laboratory studies vs. “in
the wild” field studies
• Either type of research can come first, but both types of
research should be done if possible
• Findings may differ inside the lab and outside
• Field studies may be better for mobile device research
• Field studies help understand the context of users and their
environments, e.g. outside noise and distractions, as well as
network latencies
• Field studies may allow for more diverse users to participate
• Informed consent may also be harder in field settings
Slides ©2017 Lazar, Feng, and Hochheiser, Creative Commons, Attribution-NonCommercial-ShareAlike 4.0 License
Is there a clear consensus over time?
• Over a 35-year period of research, there is a
consensus that broad, shallow tree structures in
menu design are superior to narrow, deep structures
• Many other questions are still hotly debated, e.g.,
what is the optimal number of participants required
for usability testing?
• Note that user habits and preferences are fluid and
change over time, and technological change (and
change in technology infrastructure) may also have
an impact
Slides ©2017 Lazar, Feng, and Hochheiser, Creative Commons, Attribution-NonCommercial-ShareAlike 4.0 License
Inherent Trade-Offs in HCI
• HCI is not about optimization
• Socio-technical systems rarely can be reduced to two or
three measurements
• Great HCI research helps us better understand all of the
factors present in socio-technical systems
• We seek “better” solutions rather than “optimal” ones
• There are usually multiple stakeholders with different goals
• Example: the trade-off between greatly improved interfaces
and consistent interfaces (e.g. why we still use QWERTY
keyboard layouts)
• Example: the environmental impacts of continuous
upgrades in hardware
Slides ©2017 Lazar, Feng, and Hochheiser, Creative Commons, Attribution-NonCommercial-ShareAlike 4.0 License

You might also like