Nintendo Swot Analysis
Nintendo Swot Analysis
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Nintendo was founded by Fusajoro Yamauchi on September 23, 1889 in Kyoto, Japan. It
originally started as a playing card company, but Yamauchi quickly realized the limitations of
the card business. In 1963, they shifted from selling playing cards to selling toys such as the
Nintendo Beam Gun. Realizing the potential of video games, Nintendo began to experiment with
them. In 1977, they started producing their own hardware such as the Color TV Game home
video consoles. Over 5 million units of various models were sold, earning the Color TV Game
systems the highest sales figures of the first generation of consoles. Nintendo then hired Shigeru
Miyamoto and Genyo Takeda, who assisted in developing handheld video game consoles like
Game & Watch and Gameboy. Nintendo’s popularity increased dramatically with the popular
arcade game Donkey Kong and other games like Tetris and Mario. Mario and Donkey Kong
In 1996, they released the Nintendo 64 in both Japan and North America, which focused
more on design innovation and less on high performance specifications. Their fourth major
handheld system, the Nintendo DS, was released in 2004 and included a touchscreen and stylus.
Games like Nintendogs and Mario Kart DS increased its popularity and became extremely
successful, with well over three million pre orders in North America and Japan alone. Hoping to
target the new market segments of casual and fitness gaming, Nintendo came out with the
extremely successful Wii console in August of 2006. Their next console, the Wii U, sold slower
than expected but was boosted by the 3DS. They released the Nintendo Switch on March 3, 2017
and it is now the top ranked video console system for mobility. Nintendo now has a museum in
New York where they display all consoles and games from the many years they have been out.
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Strengths:
7. Partnered with Disney for some games, own popular characters like Donkey Kong and
Mario
Weaknesses:
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10. Very hierarchical structure of the company may cause slow response to threats
Opportunities:
8. Target growing countries that are just getting access to broadband Internet
Threats:
2. The growing trend of online and mobile gaming vs. console and handheld gaming
3. Overseas sales expose the company to risks like fluctuating exchange rates
6. Possible challenges from India and China as their economies shift to entrepreneurial
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Based on the SWOT analysis and our research, here are our recommendations for
Nintendo. 1) To cater to older and more serious gamers, Nintendo can focus on developing the
online gaming segment. They can also find ways such as partnering and including third party
software with more sophisticated graphics due to their relatively simple technology. 2) Nintendo
can market to a wider demographic by increasing their presence with mobile and social
networking games. 3) Nintendo can also focus on new market segments that have not been
targeted in the past by the gaming industry. Because of Nintendo’s power to innovate, they can
create new products that will interest new market segments and increase company success.