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Salamander

The document outlines the specifications and capabilities of a combat unit called Salamander, detailing its various components such as sensor head, arms, shields, and weaponry including ion cannons and rocket launchers. It includes performance metrics like run speed, leap distance, and space flight capabilities. Additionally, it mentions a command and control system that enhances the effectiveness of friendly units in combat.

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Jesse Williams
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0% found this document useful (0 votes)
73 views1 page

Salamander

The document outlines the specifications and capabilities of a combat unit called Salamander, detailing its various components such as sensor head, arms, shields, and weaponry including ion cannons and rocket launchers. It includes performance metrics like run speed, leap distance, and space flight capabilities. Additionally, it mentions a command and control system that enhances the effectiveness of friendly units in combat.

Uploaded by

Jesse Williams
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Salamander — When you need to

Sensor Head—______/100 Salamand


Arms(2)—L _____/135 R_____/135 Forearm
Shields(2)—L _____/250 R _____/250
Hands(2)— L______/60 R ______/60
Legs (2)— L ______/170 R ______/170 Rear
Thruster— ______/100 EU-10 Gun Pod—
_______/100 Head Mounted Cannons(2)—
____/45 ___/45 Back Mounted Rocket
Launchers(2)—____/65 ____/65
Reinforced Pilots Compartment ____/100

Main Body ______/325

LIW-77 Ion Cannons(2) (on Head)


2d6 per shot 750 ft 60 single shots, 30 dual, recharges 6 shots/minute
4d6 per dual
MDS-18 Rocket Launchers (2) - Unguided volleys of 2, 4, 6. 12 total
Frag –5d6 HEAP 1d4x10 Plasma 1d6x10 does 1d6 more for 1d6 rounds
EU-10 Gun Pod
1d6 per shot, 6d6 per burst 4,000 ft

Equipment of Note:
Command and Control system +1 Init +2 Strike, +1 Parry/Dodge for all
friendlies.
Must roll Read Sensory Eq at –10%

Run Speed—45MPH Leap 20 ft up 40 ft forward


In Space—fly up to 300 mph using thruster pack, or 60 mph using ion thrusters
PS 40— 2d6+25 punch damage ram 2d8 per 20 mph, uses 2 attacks, 60% knockdown chance against targets near same size.

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