Salamander — When you need to
Sensor Head—______/100 Salamand
Arms(2)—L _____/135 R_____/135 Forearm
Shields(2)—L _____/250 R _____/250
Hands(2)— L______/60 R ______/60
Legs (2)— L ______/170 R ______/170 Rear
Thruster— ______/100 EU-10 Gun Pod—
_______/100 Head Mounted Cannons(2)—
____/45 ___/45 Back Mounted Rocket
Launchers(2)—____/65 ____/65
Reinforced Pilots Compartment ____/100
Main Body ______/325
LIW-77 Ion Cannons(2) (on Head)
2d6 per shot 750 ft 60 single shots, 30 dual, recharges 6 shots/minute
4d6 per dual
MDS-18 Rocket Launchers (2) - Unguided volleys of 2, 4, 6. 12 total
Frag –5d6 HEAP 1d4x10 Plasma 1d6x10 does 1d6 more for 1d6 rounds
EU-10 Gun Pod
1d6 per shot, 6d6 per burst 4,000 ft
Equipment of Note:
Command and Control system +1 Init +2 Strike, +1 Parry/Dodge for all
friendlies.
Must roll Read Sensory Eq at –10%
Run Speed—45MPH Leap 20 ft up 40 ft forward
In Space—fly up to 300 mph using thruster pack, or 60 mph using ion thrusters
PS 40— 2d6+25 punch damage ram 2d8 per 20 mph, uses 2 attacks, 60% knockdown chance against targets near same size.