Design and Manufacturing Notes
Design and Manufacturing Notes
Chapter 1
1.1 Introduction:
The economic future of India depends on our ability to design, make and sell competitive
products. Excellent design and effective manufacture are the pre-requisites of a successive
industry.
There is a general impression that the quality of Indian products can still be improved. The
fact that consumers have lost their confidence on Indian-made products cannot be denied.
This problem can be solved only by designing and manufacturing better products through
improved methodology. Keeping this in view, the subject “Design and manufacturing”
purpose to present the methods and procedures of design and manufacture.
Although engineers are not the only people who design things, the professional practice of
engineering is largely concerned with design. It is usually said that design is the essence of
engineering.
The ability to design is both a science and an art. The science can be learned through
procedures developed by eminent scholars. But the art can be learned only by doing
design.
1.2 Types of Products A product is the tangible end result of a manufacturing process and
is meant for satisfying human needs.
1. Convenience goods
These are less expensive and are clustered around shops and restaurants. These can be
purchased at consumer’s convenience. E.g. Cigarette, Candy, Magazines etc.
2. Shopping goods
These are expensive and people buy it less frequently. E.g. Jewellary garments etc.
3. Specialty goods
These are purchased, taking extra pain. E.g. Rare objects like stamps.
4. Industrial goods.
These are items used in the production of other items. Eg. Raw materials.
Another way of classifying products is into, (a) Continuous Products, and (b) Discrete
products
The continuous products are those which are produced in a continuous fashion. For
example, plates, sheets, tubes and bars etc are produced in very long lengths, and then
these are cut into desired lengths.
On the other hand, discrete products are produced one after another, each in separate
units. On the basis of the output product, the Industry is usually named as continuous
industry and discrete industry.
“Design is that which defines solutions to problem which have previously been
solved in a different way”
“Design is the conscious human process of planning physical things that display a
new form in response to some pre-determined need”.
“Design is an act of collecting all pertinent information for the production of goods
and services to meet some human need”.
The design of any component includes two things, (i) Product design (ii) Process design
The product design involves the development of specification for a product that will be
functionally sound, good in appearance, and will give satisfactory performance for an
adequate life. The process design involves developing methods of manufacture of the
products so that the component can be produced at a reasonably low cost.
Even for a large project such as the design of a ship or a bridge, one person had sufficient
knowledge of the Physics, Materials and manufacturing processes to manage all aspects of
the design and construction of the project. This period is referred to as the period of design
by single person in the history of design.
Customers.
Marketing
Engg.
Design
Production
By the middle of the 20th century products and manufacturing processes became so
complex that, one person could not handle all aspects of design and manufacturing. This
situation led to over-the-wall design process. In this method each functional departments
were separated from others, as shown by wall. There was only one-way communications
between Customer, Marketing, Engg. Design and production department.
The customers ‘throw’ their needs to marketing department. The marketing department may
throw the customer needs to the design department, in many instances, orally. The Engg.
Design department may conceive a design and hands it over to the manufacturing sections.
The manufacturing department interprets that design and makes the product according to
what they think suitable. Unfortunately, often what is manufactured by a company using
over-the-wall process is not what the customers had in mind.
his is due to lack of interaction between the different departments. Thus, this single direction
over-the-wall approach is inefficient and costly and may result in poor quality products. By
the early 1980’s the concept of simultaneous engineering emerged. This philosophy
emphasized simultaneous development of the manufacturing process- the goal was the
simultaneous development of the product and the manufacturing process. This was
accomplished by assigning manufacturing representatives to be members of design team,
so that they could interact with the design engineers throughout the designs process. In the
1980’s the simultaneous design philosophy was broadened and called concurrent
engineering.
The result was a completely integrated design and manufacturing system. This system
makes a good use of technologies such as CAD/CAM, FMS etc. The computer integrated
manufacturing systems (CIMS) moves towards the ‘Factory of the future’. CIMS is
necessary for better quality, efficiency and productivity.
QUESTIONS
1. How can you explain the term design? Explain the process of mechanical design.
Discuss the role of creativity in the design process (S’94, 8M) 2. The design of product is
…..........customer expectations. (S’99, S’94)
3. .…………get first preference in design
Answer---. Functional requirements (S’93)
4. Explain the meaning of (i) Conceptual design (ii) Functional design (iii) Production design.
Give suitable examples for each. (S’03)
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CHAPTER 2
TYPES OF DESIGNS
2.1 The design can be classified in many ways. On the basis of knowledge, skill and
creativity required in the designing process.
The designs are broadly classified into three types
2.2 On the basis of the nature of design problem, design may be classified as:
(a) Selection design
(b) Configuration design
(c) Parametric design
(d) Original design
(e) Re-design
(a) Selection Design. It involves choosing one or more items from a list of similar items.
We do this by using catalogues. Eg. -Selection of a bearing from a bearing catalogue
-Selection of a fan for cooling equipment -Selecting a shaft.
In this type of problem, all the components have been designed and the problem is how to
assemble them into the completed product. This type of design is similar to arranging
furniture in a living room. Consider the packing of electronic components in a laptop
computer. A laptop computer has a keyboard, power supply, a main circuit board, a hard
disk drive, a floppy disk drive and room for two extension boards. Each component is of
known design and has certain constraints on its position. For example, the extension slots
must be adjacent to the main circuit board and the keyboard must be in front of the
machine.
Keyboard
Extension slots
Floppy drive
Power supply
The different components are shown above. The designer’s aim is to find, how to fit all the
components in a case? Where do we put what? One method for solving such problems is to
– select a component randomly from the list and position it in the case so that all the
constraints on that component are met.
Let's take keyboard first. It is placed in the front. Then we select and place a second
component. This procedure is continued until we reach a conflict, or all the components are
in the case. If a conflict arises, we back up and try again. Two potential configurations are
shown above.
(c) Parametric Design Parametric design involves finding values for the features that
characterize the object being studied. Consider a simple example – We want to design a
cylindrical storage tank that must hold 4 m3 of liquid. The volume is given by V = r2 l The
tank is described by the parameters, radius 'r', and length l. Given V = 4 m3 = r2 l r2 l=
1.273 We can see a number of values for the radius and length, that will satisfy this
equation. Each combination-values of r and l gives a possible solution for the design
problem.
2.3. On the basis of the objective or strategy the designs are of following main types.
A. Production Design
B. Functional Design
C. Optimum Design
A. Production Design In production design, the designer designs something in such a way
that the cost of producing the product is minimum. That is, the first responsibility of the
designer is reduction of production cost. Hence, a production designer is concerned with the
ease with which something can be produced, and that at a minimum cost.
B. Functional Design W93 In functional design, the aim is at designing a part or member
so as to meet the expected performance level. Functional design is a way of achieving
given requirements.- but the same may the unproducible or costly to produce. A good
designer, then, has to consider the production aspects also. A product designed without
keeping all these aspects into account, wastes time, money and efforts.
C. Optimum Design [W 95] It is the best design for given objective function, under the
specified constraints.
2.4 On the basis of the field/ area or the domain of design, the following types are
important.
1. Mechanical Design
2. Machine Design
3. System Design
4. Assembly/sub-assembly design
5. Computer aided design
2. Machine Design It is the process of achieving a plan for the construction of a machine.
3. System Design System Design is an iterative decision making process to conceive and
implement optimum systems, to solve problems and needs of society.
The characteristic features are: ¬ The total number of parts used in the design must be
minimum. ¬ Sub-assemblies should be capable of being built separately in order to give
maximum manufacturing flexibility. ¬ Standard parts may be used. ¬ Flexible parts should
be avoided, as they are easily damaged during handling and assembly.
5. Computer aided design [CAD] It is a design methodology in which the designs take the
advantages of digital computer to draw concepts, analyze and evaluate data etc.
Computers are largely used in a design office for simulation and prototype study. In modern
design, computers have become an indispensable tool.
Industrial Design [W 93] It is the design made by considering aesthetes, ergonomics and
production aspects.
Questions
1. What are the characteristics features of system design, assembly/sub-assembly design
and component design? Explain briefly with the help of examples. [S'93, 5M] 2. Distinguish
between functional design and industrial design. [W'93]
3. Discuss the meanings of conceptual design, creative design, adoptive design and variant
design. [S'97]
4. What are the three main types of design? Give a comparative analysis. [W'00, W '97]
5. Explain the difference between creative design, adoptive design and variant design. [S'02
W'98]
6. Designing for function involves the use and knowledge of …………….. Ans. Eng.
Sciences [W '94]
7. Explain the meaning of (i) Conceptual design, (ii) Functional design and (iii) production
design. Give suitable example of each. [S0'3]
8. Explain layout design. [S0'2]
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Chapter 3
3.1. Introduction
Developing a manufacturable product is not an easy job. This chapter presents some
methods that help achieve quality products. Rather than making a detailed study, only an
overview of designing process is attempted here.
In a broad sense there are two methods by which a design comes into existence.
a. Design by evolution (Traditional Design)
b. Design by innovation (Modern Design)
a. Design by evolution
This implies the traditional method of design in which the objects and articles that we see
around has taken its present form by gradual change of time. If one looks at history it can
be seen that most of the tools, equipments, implements, took a long time to acquire their
present form. Things changed gradually with the passage of time. Each change was made
to rectify some defects or difficulties faced by the users. Bicycles, calculators, computers,
steam locomotives etc. all went through a process of evolution in which designers tried one
concept after another. Even today this process is being used to some extent. However, this
evolutionary process is very slow. i.e., it took a very long period of time to occur even a
slight modification.
he main reason for this slow evolutionary process of design was the absence of proper
information and design data records.
In modern design situations the evolutionary methods are not adequate because of the
following reasons.
1. The traditional designing did not consider the interdependence of products. They were
concerned about only one component /product. But in the modern world, the existence of
one product is dependent on another in some way or other.
2. In the past, production was on small scale. Thus the penalty of a wrong design was
tolerable. But, in the present time, production is on large-scale basis. As a result, any
penalty of a wrong design will cost great loss.
4. Traditional design methods cannot cope with competitive requirements of the modern
world. Due to the above reasons modern design problem cannot be handled by traditional
methods.
b. Design by Innovation
Since the traditional design method failed to cope with modern design requirements,
nowadays almost all designs are made by innovation. i.e., developments of a product by
following scientific and purposeful effort. The innovative design is entirely different from the
past practice of evolutionary design. Here the designer’s task is greatly magnified. He has
to design and create something, which did not exist yet. Here he tries to solve the design
problem in a systematic and orderly manner.
4. He has to ensure the technical and economical feasibility of the product. Notwithstanding
the above difficulties, there are eminent experts like Morris Asimow, J.E. Shigly, Dieter etc
have attempted to systematize the design process.
This systematized steps in design process is called Morphology of Design. The best way in
which any problem can be solved is to break up the problem and to try for a solution in an
analytical method. This approach of problem solving is also adopted in the Morphology of
design.
Knowingly or unknowingly we follow six basic actions when we try to find solution of any
problem.
General Information
Specific Information
Design Operations
Outcome
Evaluation
No
Yes
GO TO NEXT STEP
Design operations imply the various processes done during designing. These include ¬
Searching for possible alternatives systems to satisfy a need. ¬ Formulating a model for
analysis purpose. ¬ Materials selection, etc. But in order to carryout the above processes
(i.e., design operations) a lot of information is required.
The required informations may be broadly classified into two.
1. General Information E.g. Scientific Laws Information on market trends etc.
2. Specific information. E.g. Information on manufacturer’s catalogue Materials science
handbook etc. Once the designer has obtained the necessary information he can start
design operations.
The design operations give outcomes. The outcome may be in the form of Computer print
outs, or drawings. Next stage is the evaluation of this outcome. The purpose of evaluation is
to decide whether this outcome is able to meet the need. Here a comparison between the
capabilities of the outcome and the need is carried out. If the outcome is sufficient to meet
the need, the designer goes on to next step, otherwise the design operation is repeated.
I. Feasibility study
Majority of designs belong to variant design, where the designer simply modifies an existing
system. But the success of engineering design depends on the modes of thinking and
acting distinctively different from others. A creative designer is distinguished by his ability to
synthesize new combinations of ideas and concepts into meaningful and useful forms.
Design is commonly thought of as a creative process involving the use of imagination and
lateral thinking to create new and different products.
* Knowledge All designers start their job with what they know. During designing, they make
minor modifications of what they already know –or, creative designers create new ideas out
of bits of old designs they had seen in the past. Hence, they must have knowledge of past
designs.
* Ability to manipulate knowledge The ability to use the same knowledge in a different way
is also an important quality of a designer.
* Risk taking A person who does not take the risk of making mistakes cannot become a
good designer. For example, Edison tried hundreds of different light bulb designs before he
found the carbon filament.
* Technique Creative designers have more than one approach to problem solving. They are
prepared to try alternative techniques, till they reach a satisfactory solution.
* Motivation They always motivate others in the design team. In such a favourable
environment creativity is further enhanced.
* Willingness to practice Creativity comes with practice. Creative designers are ready to
practice for a long enough period.
Roadblocks to Creativity
* Fear of making a mistake
* Unwillingness to think and act in a way other than the accepted norm.
* Fear of criticism
* Lack of knowledge
* Fear of authority
* Difficulty in visualization
* Unwillingness to be different
* Use of analogy
* Competitive products
* Deliberate day-dreaming
Intuition [S’01]
Intuition means sudden ideas or flashes of inspiration and involves complex associations of
ideas, elaborated in subconscious mind. Intuitive ideas lead to a large number of good and
even excellent solutions.
During preparation period, the designer analyses the need and collect all the necessary
information required at various stages.
Preparation
Concentration
Incubation
Illumination
Verification
Concentration is the period when the designer digests all the aspects of the problem
situation and tries various possible combinations. The next step is the incubation period.
The designer relaxes away from the problem for some time. Illumination is the sudden
insight and throwing up with a solution. The final step is the verification. Now, testing and
inspection of the design is done and the details are completed. For a designer using
creative methods for design, habitual or familiar methods must be avoided.
Apart from creativity-approach, this is a logical and intellectual attempt to solve design
problems. It largely depends on discoveries and laws of science.
- Recognition of need
-Definition of the problem
-Gathering of Information
-Conceptualization
Evaluation of concepts
Since all design projects are meant for satisfying some need, any design work starts
with Recognition of the need.
The need for a design is initiated by either a market requirement, the development of a new
technology or the desire to improve an existing product.
Once the need has identified, the next step is to define the design problem. This is the most
critical step in the design process.
The definition of the problem expresses as specifically as possible, what the design is
intended to accomplish. It should include objectives and goals, definitions of any special
technical terms, the constraints on the design and the criteria that will be used to evaluate
the designs.
The success of a design project depends on the clarity in the definition of the problem.
Need Analysis is the technique used to define the problem(Chapter 6). The next step
is collecting information. In many phases of deign process a large quantity of information
may be required. The required information can be obtained from textbooks, journals, or
other agencies (See Art. 6.4) The conceptualization step involves, finding several design
ideas to meet the given need. Inventiveness and creating is very important in this step. The
different ideas conceived are weighted and judged in theevaluation step. The advantages
and disadvantages of each idea against its performance, cost aesthetics etc is valued. After
evaluation, the best design is emerged. This final design with every detail is furnished in last
step-ie communicating the design.
(1) The preparation phase in creative design and need analysis in Engg. Design is more or
less common. Both steps deal with analyzing the need.
(4) For both deigns, the success depends on the clarity with which the need statement is
prepared.
1. Intelligence is not a must for creative design-but the same is desirable in Engg. Design.
2. Creative design is based on use of analogy and synthesis of alternatives – but
engineering design is based on proven laws and past experience.
3. Creative design involves phases like incubation, illumination – but no such philosophy is
followed in engineering designs.
4. Creative person is highly intuitive and independent in thinking and usually resists working
in group – but engineering designers like teamwork.
5. Customs, habits and traditions are enemies of creativity – but the same are required in
engineering design.
Although Engineering is a major sector of the economy in a developing country. It has not
been benefited greatly from advances in computer technology. Engineers still use
computers only in peripheral tasks, such as drafting and analyzing, but not in making
fundamental design decisions.
Current computer tools such as ‘computer-aided drafting’ are restricted to the end of the
design process and play no fundamental role in aiding design. It aids only in the final
drafting of the specifications. Computer-aided Design, (CAD) means a class of tools for
crating drawing, or the physical description of the object. CAD systems have been
sophisticated and 2D and 3D models are available. The CAD allows the designer to
conceptualize objects more easily.
1) Geometric modeling
3) Evaluation
2. The mechanical design process normally has six stages and amongst them the three
stage are ----- ------ ------- (S99, S94, 1 M)
3. What is morphology of design? Explain the various steps with the help of block diagram
(W.95)
5. State the different phases that are involved in morphology of design (S.96)
6. Briefly discuss the concept of creativity as applicable for solving design problems (W 98.
6M)
11. Draw a flow-chart showing different stages of engineering design. Explain why some
stages are repeated several times. (S.93.5M)
12. What feedback loops provide information for the redesign of products and the
productive systems. (W’93)
13. The process of design by evolution adopted by craftsman is a ………….. Ans. Slow
process of design development (W’94)
14. With suitable examples, compare ‘Design by evolution’ and ‘Design by innovation’. (S
96)
16. Justify the statement with reasons ‘Modern design problems cannot be handled by
traditional methods’. (S’97, W’98)
17. Good design requires both------ --------. Ans. Analysis and Synthesis. (S’93)
18. Define creative design routes. What are the stages of these routes, Explain these in
brief. (S’00)
19. Explain the process involved in creativity. What are the various qualities of creative
designer? Give the brief description of these. (S’00).
20. What do you mean by creative design routes. Write down the different statements about
creativity and creative designers. (S’01)
21. Compare the design synthesis and design analysis. Explain the basics procedure of
design synthesis giving suitable examples. (S ’02).
22. What are the common features and differences between creative design activities and
Engg? Design activities. Explain briefly with the help of examples. (W’94)
23. Discuss the divergence, transformation, and convergence phases in the design of a new
product. (S’97)
24. What are the three different stages in the design process? Explain with example.
(W’99)
25. What are the most important steps involved in the design process? Explain? (W’00)
26. What are the methods currently being adopted for design process using advanced
technology? (W’00)
27. Name various phases in design morphology. Explain these in brief. (S’01)
29. What major steps are involved in design process? Briefly explain each one (W’01).
30. What do you understand by the design process? List out the various phases involved
and explain them briefly. (S’02)
33. What do you understand by the term “creativity”? What are its requirements? (’03).
34. Discuss the stages in engineering design process with the help of example. (S 05)
35. Explain ‘Design processes. Illustrate the steps followed with the help of a figure.
Also explain the flow of work during the design process. (W 05, 8M) 36. What do
you
understand by ‘morphology of design’? Discuss the phases of feasibility study,
preliminary design and detailed design. (W ’05. 8M)
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CHAPTER 4
IDENTIFICATION OF NEED
4.1. What is a need?
A need can be defined as a personnel unfulfilled vacancy which determines and organizes
all psychological and behavioral activities in the direction of fulfilling the vacancy A product
can be product and marketed only if it is ‘needed’ by the customer. A person buys a pen
because he ‘needs’ to write. A patient ‘needs’ something that can cure his illness.
These examples show that needs are nothing but a scarcity or problem or wants felt by a
person, device or a system. In fact a designer’s goal is to find solutions to such problems
1. Physiological needs - These are the basic needs of the body- For example, thirst, hunger,
sex, sleep etc.
2. Safety and security needs For a person whose physiological needs are met, the new
emerging needs are safety needs. These include, protection against danger, threat etc.
3. Social needs Once the physiological and safety needs are met, the next dominant need
is social need. For example he/she want to love and be loved, he want to be “in group”, etc.
4. Psychological needs These are the needs for self-respect and self- esteem, and for
recognition.
5. Self-fulfillment needs These are the needs for the realisation of one’s full potential
through self-development, creativity, and self-expression.
Similarly, when the customers are unsatisfied with the present ‘model’, a new need is
recognised.
(ii) Improvements in the existing product. This implies the need to redesign some of the
features of an existing product. Such needs can arise, when -Customers want a new feature
or better performance than existing features -A vendor can no longer supply components or
materials that had been used so far -Manufacturing or assembly departments identifies a
quality improvement -Invention of a new technology that can be incorporated in the existing
design.
(iii) A change in production model Whenever the production model changes from job-shop
to mass, a corresponding change in product design may be demanded. For example, there
is more tendency to buy off-the shelf components for short-run products. Whatever may be
the situation, a company has to identify or locate a need before the production of any
device.
Examples:
1. With the free-entry of Chinese products to Indian market, manufacturers in India
recognize a need to sell their products at a lower price.
2. When a company observes that their products do not perform well, the company
recognizes a need to re-design it.
i). Bicycle: - The need statement for a bicycle could be “A device for a common person to
travel reasonable distance comfortably with least effort” –“The initial cost should be low- and
be as light as possible, have adequate life, be easy to maintain etc “
(ii). Voltage stabilizer “A solid state noiseless electrical device of adequate power rating to
provide continuously an output at constant voltage, accepting the input power at varying
voltage between the limits__and__volts “. The indications for input and output voltage levels
may be provided.
iii). Personnel Computer “A computing device to accept input data, manipulate it according
to a set of instructions and provide the desired output on CRT and printer”
Questions
1. List hierarchy of human needs that motivate individuals. [W’96]
2. Give one need statement for each of the following Bicycle (ii) Voltage stabilizer (iii)
Personnel Computer [S’93]
3. Explain the steps involved in identification of a problem by a designer [S’96]
4. Every product is made in response to……….of individual or society. Ans. needs [S’97]
5. Enumerate and explain variety of needs which can generate ideas for the Development
of new product. [S’00]
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CHAPTER 5
PRODUCT PLANNING
5.1 Introduction
Once the top management of an organisation recognized a need to develop a product, it will
go for product design, only if, - the purposed product will guarantee a handsome profit - the
market conditions are favorable in respect of competition. - the necessary resources are
available - the purposed design is worthwhile.
Planning is the process used to develop a scheme for scheduling and committing the
resources of time, money and people. A plan shows how a project will be initiated,
organized, co-coordinated and monitored.
For example assume that a company already manufacturing 3 products, say P1, P2 and P3
identifies a need to design a new product ‘N’. Owing to the design and manufacture of the
new product, the production volume, and hence revenue from products P1, P2,and P3 may
be affected (due to re-allocation of company resources such as raw materials,
machineries).
In this situation, the company has to decide a time-schedule for the design and manufacture
of the new product. Such plan made by the management is called the product plan. It must
contain the time-as well as resource allocation for each of the products. More over it will
result in optimum and efficient use of resources. After the product plan in made, the
management begins a project for a new product design.
1. Design Engineer. This person is responsible for suggesting ideas for the proposed
product. For that, he must clearly understand needs for the product as well as its
engineering requirements. Hence, he must posses both creative and analytical skills. He
must be an engineering graduate having vast experience in the particular product area.
2. Marketing Manager. He is responsible for success of the product in the market. He is a
link between the product and the customer. He always sees “whether the customer like this
product?
3. Manufacturing Engineer. He knows the best manufacturing process suitable for the
production of the particular product. He can give advice on the various manufacturing
processes available in the industry.
5. Drafter A drafter aids the design engineer and detailer by making drawing of the product.
In many companies the detailer and the drafter are the same individual.
8. Quality Control Specialist. A quality control specialist observes how well the product
meets specifications. This inspection is done on finished products as well as raw materials
purchased from vendors.
9. Industrial Engineer. Industrial designers are responsible for how a product looks and
how well it interacts with customers. They generally have background in fine arts and in
human factor analysis.
10. Assembly Manager. The assembly manager is responsible for putting the product
together. Note that assembly process is an important aspect of product design.
1. Project matrix, (28%) It is an organisation structure having the features of project and
matrix organisations.
2. Functional matrix (26%) It is another organisational structure obtained by combining
functional as well as matrix organisations.
3. Balanced Matrix (16%) Here the project manager and functional manager work together.
A project manager is assigned to oversee the project, and the responsibility and authority
for completing the project rests with functional managers.
4. Project Team (16%) A project manager is put in charge of a project team composed of a
core group of personnels from several functional areas or groups assigned on a full time
basis.
A project plan is a document that defines the tasks necessary to be completed during a
design process. A project plan is used to keep the project under control. It helps the design
team and management to know how the project is actually progressing.
They are,
1. Identify the task
2. State the objective of each task
3. Estimate Personnel’s, time, resources required.
4. Develop a sequence for these tasks.
5. Estimate product development cost.
Given below is a list of tasks drafted by a design team, for the development of a certain
product.
Completion of each of the tasks listed above will consume resources such as personnel,
time etc. An estimate of the requirement of resources may look
like: Task Personnel/time Collecting data Two market surveyors, two months Concept
generation Two designers, two week.
Questions
1. Market research is necessary before starting the production of any product. (True) [S '97]
2. Write a short note on – Product planning and task classification. [S '01]