Basketball Glossary PDF
Basketball Glossary PDF
Assist:
The assist can be described as a pass that is made to another player that leads to the
scoring of a basket (player must score a basket off the assist). All players are credited
with assists, but it is normally important to a “point guards” game performance. Point
guards are usually the players that are “judged” by how many assists they have per
game (since they are the playmakers).
Backboard:
Backboard
The board that the basket is attached to, and
usually made out of fiberglass. All backboards
The
have a “square” marked on them (directly behind “Square”
the base of the rim).
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Backcourt (Guards):
A reference given to positions on the court. Ex: The Backcourt has not scored many
points (meaning the “guards” have not scored many points. See Appendix.
Ball Handler:
In a game situation the “ball handler” is usually the player (Or
players) that can dribble the ball extremely well. The Point guard is
Player is
usually the best “ball handler” on the team. Good ball handlers “looking
up” while
can dribble the basketball without having to look at the ball, they dribbling!
can see what’s happening on the court (they can see the floor).
Baseline:
The baseline is basically the end lines of the
Baseline
basketball court. The area where the ball is
in-bounded (passed in) the majority of the
time. The baseline areas can be referenced
Baseline Areas
as inbounds or out of bounds.
Basketball:
Basketballs come in different sizes, styles, and
textures. Youth size basketballs are usually labeled
“junior.” The size of a Women’s basketball is 28.5”
Youth Women’s Men’s
and Men’s Basketballs are 29.5” in diameter. Size - Jr Size 28.5 Size 29.5
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Block Area:
The area that is marked by the large rectangular Block on
the outside of the “paint” area. Used as a reference point
for plays and post players to position themselves on
offense (or defense). You will hear the phrase: Post the
defender up on the block, etc.
Block Areas
Blocking a Shot:
A “Blocked Shot” occurs when a defensive player touches the ball (or partially deflects
the ball) when the offensive player is shooting the ball. The ball must be blocked as it is
going in an upward angle, if the ball is blocked as the ball is going in a downward angle,
this is a violation called “goal tending.” The basket will be counted whenever “goal
tending” is called by the referee.
Blocking Foul:
A “Blocking Foul” occurs when a defender uses their body and makes contact with an
offensive player with the ball.
Boxing Out:
Boxing out is when a player (offensive or Turn and
“Seal” off the
defensive) gets position and prevents their player you are Find your
guarding! player, Box
out, hold for
opponent from getting a rebound. Boxing out
X4 X5
1 second,
then go for
is very simple to learn, but one of the hardest the rebound
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Center Court Circle (half court circle):
The “circle” located at the middle of center court. This
is the area where the “jump ball” takes place at the
beginning of a game. Center Court Circle
X X a) 2 3
X X
2
X
1 X X
5 4 5
X 4 X
X
b) c)
3 1
Corners:
The areas where the baseline and sideline meet and
also where the half court lines meet the side lines.
The corners are the “best” places for a pressing
Corners Corners
defense to trap. But, the corners are the worse
place for ball handlers to dribble into.
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Court: (court size)
A typical high school size court can be as large as 84 x 50 feet, but many high school and
middle school courts are much smaller. The courts usually have “hard wood” floors, but
a newer “hardened rubber” floor is also common (a cheaper solution for some).
84 feet
Crossover Dribble:
A ball handling move that occurs when the ball handler switches their dribble from one
hand to the other. The crossover should occur low and quick (some crossovers are wide
and deceptive). The ball handler basically dribbles under the defenders hand (if the
defender is close) and / or dribbles to change direction.
Cutter:
An offensive move where a player “cuts” to the basket, to the 4 5
Dead Ball:
A dead ball occurs when there is a stoppage in the game and can be any of the following:
Referee blows the whistle (play is stopped, ball is dead), the ball has gone “out of
bounds,” a jump ball (tie up call), etc. The game clock stops on all dead balls.
Defense:
Defense is basically the team without possession of the ball that is trying to keep the
other team from scoring a basket. All players should be able to play defense! When
players are intense and aggressive on defense it creates problems for an offense.
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Delaying the Game:
A scheme used by a team that is winning a game that helps them keep possession of the
ball, while eluding their opponent. Delaying the Game is usually used towards the end of
a game when a team try’s to take as much time off the clock as possible. The only way a
defense can get the ball back is: a) Play tight man to man defense to try to cause a 5-
second call and / or a turn-over or b) Foul the player with the ball.
Double Dribble:
A dribbling violation occurs when a player stops dribbling and then attempts to dribble
again and if a player attempts to dribble with 2 hands.
Double Teaming:
X1
Double teaming is a defensive tactic that consists of two X2
Dribbling:
The act of intentionally “striking or pushing” the basketball with the hand. Dribbling is a
skill that players use in a basketball game to get around a defender, drive to the basket,
get the ball up the court, get control of the ball, etc… Dribbling is a very important skill
for players to learn, and one of the most difficult skills to master using either hand.
Dribbling Aids:
Any form of equipment that assists players with increasing
their skill level while dribbling a basketball. A common type
of dribbling aid are “dribbling glasses” (Also called “Blinders”).
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Dunking:
A shot used mainly at the High School, College, and NBA levels. Dunking occurs when a
player “slams” the ball in the basket with one or two hands.
Fake:
A “deceptive” move to “trick” a defender. There are different types of “fakes.” The
“pass fake” is very effective and can throw off many defenders if executed correctly.
The “shot fake” is a “one on one” move that is just as effective if done correctly. There
are also “ball handling” fakes (cross-overs, behind the back dribbling, etc) but these are
not usually referred to as “ball handling fakes” just “good moves”.
X X
1
4
5 X
X 2
3
X
Field Goal:
Field Goal is the same as “shot, or basket,” (the proper basketball lingo for taking a shot,
making a shot, etc.) Ex: The player took 3 shots / the player took 3 field goals.
Flagrant Foul:
A foul that is made with “extreme” contact (violent in nature), and appears to be in an
“intentional” manner to hurt or injure a player (bumping, elbowing, kicking, etc). Ex: An
offensive player is in the air (attempting a lay-up) and a defender pulls the players’ shirt
(putting the offensive player in harms way).
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Forward: (Post Players)
Usually the player or players on a team that play under the basket (post players) and
usually the taller/larger players on the court. Usually called “Forwards” and/or numbered
the “3” or “4.”
Fouls:
The act of making “illegal” physical contact with a player while the ball is in play. Fouls
can occur from a defender bumping into a player dribbling the ball, reaching in and/or
slapping the offensive player dribbling the ball, moving their body (bumping) into an
offensive player, bumping or hitting a player taking a shot, elbowing a player. A player
cannot elbow, grab / hold, punch, push, scratch at, or trip a player on the other team.
Offensive fouls can occur when the player dribbling the ball runs into a defender who has
established position. Technical fouls can be called on players or coaches who are using
unsportsmanlike conduct, too many players on the court, etc.
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Freezing the Defense:
The act of a player dribbling straight at a defender, forcing the defender to a) remain in
their spot (instead of cheating out to where they think the offense is going to pass the
ball). b) If this defender moves out of position in anticipation of a pass (and does not
guard their area), they usually leave the middle wide open, hence, the offensive player
can now drive into the lane (paint).
X X X X X X
X
X X X
a b
Fronting:
A defensive position that keeps an offensive player from
a)
receiving a pass into the post areas. Fronting is used to b) X1
keep the ball from a post player that has very good low post X2
moves (a), and also up high to keep the ball from a very good
high post shooter (b). The Defender is “in front of” the
offensive player as opposed to between man and basket.
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Guards:
The players on each team that are usually the outside shooters, the best ball handlers,
the fastest (and usually the smallest) players on the court. There are guards, shooting
guards, and point guards (the player that runs the offense, usually the team leader).
Usually numbered the “2” or “3, or “1” (Point Guard).
The 1-3-1 X4 X4
Basic Half
Court Set is
shown here. X2 X5 X3 X2 X5 X3
X1
X1
In-bounding:
The act of bringing the ball into play. Ex: The ball is “dead” when it goes out of bounds
anywhere on the court. The team that has possession must pass the ball to a teammate,
who is on the court (in-play); to get the ball back into play (called in-bounding the ball).
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In-bounds Play:
An “out of bounds” play that is set up to put the 4
offense in a good position for a quick score or to get 2
the ball in safely (without the defense stealing the ball, 5
1
etc).
Incidental Contact:
Occurs when a defender makes contact with an offensive player and the contact is
deemed insignificant (the referees do not call a foul). This type of contact is appropriate
at times, but when allowed to continue for longer than it should, can cause problems in
the game (if left unchecked for too long).
Intentional Foul:
A type of foul that is designed to “stop the clock.” Used mainly at the end of the game
with the coach telling the players to “foul” in order to stop the clock, and get a chance to
gain possession of the ball. Intentional fouls can also be called if there is “Excessive”
contact during a foul.
Jump Ball:
The “jump ball” occurs at the start of each game (also called the “tip-off”) and at the
center circle. A player from each team lines up inside the circle and also on the outside
of the circle. The referee stands between the two players inside the circle and tosses the
ball straight up. The two players attempt to tip the ball to a player on their team. Jump
balls can also occur after two players “tie-up” the ball and the referee blows the whistle.
Jump Stop:
A move that players use to properly “stop” suddenly from a jumping motion. The Jump
Stop is used at the start of a “screen” (jump stop and screen), used to jump stop and
pivot, and also jump stop to shoot the ball. The jump stop is a necessary skill for players
to develop to coordinate a proper stopping position (taking two steps and then stopping
can be considered a traveling violation).
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Junk Defenses (Box and 1, Triangle and 2):
Types of defenses designed to take away an opponent’s strengths / stronger players
(best outside shooters, best ball handler, etc) in order to take away their opponents
advantage or momentum. These types of defenses can give an offense a tough time!
Lead Pass:
Occurs when a player passes the basketball in front of another
player making it easier for the player to receive the pass while
2 X2
staying “balanced” and keeping their “momentum”. The Lead pass X4
4
Loose Ball:
A “Loose” ball occurs when neither team has possession, and the ball is “Live.”
Possession goes to the team that picks up the ball first.
basket (Ex: A 3-point shot is a low percentage shot, the Lay-up a high percentage shot).
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Man-to-Man Defense:
A type of defense where each defender X4 is
“Fronting”
guards an offensive player. Man-to-Man
X5
defense is also referred to as “Team (UP the Line)
X4
Defense” because each player must “help”
other players when needed ( such as X3
X2
“switching” defenders if a player gets
X1
screened, etc). Man-to-Man Defense is hard
(ON the Line)
for the younger players to comprehend at
first so give them time to get comfortable Imaginary Passing Lines
Motion Offense:
The offense that is used vs. an opponent who is playing Man-to-Man Defense. A motion
offense utilizes screens, cutting, and lots of motion.
Offense:
The team that has possession of the basketball and is attempting to score points. Types
of offenses include: Zone Offenses, Motion Offenses, and Inbounds plays. An Offense
is set up as a “planned” pattern that is taught to the players (to keep the players
organized on the court).
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On the line / Up the Line:
A basic building block of teaching Man to Man defense. On the line / Up the line refers to
the position of the defender on an imaginary passing line.
Out of Bounds:
When the ball travels out of the court area (the sidelines and baselines) the ball is out of
bounds. When a ball goes out of bounds, the referees determine the spot where the ball
went out (this is the spot where the team will in-bound the ball back into play).
Overtime (OT):
If a game is tied after the regulation time has expired, the game is extended. There
are no “tie” games in basketball. Overtime periods are repeated until the tie is
broken.
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Paint (Lane):
The rectangular area from the free throw line to the baseline
The
(painted area under the basket that extends up to the free throw Paint
line). Area
Pass:
A pass is made when an offensive player that has possession of the ball “throws” it to
another player on the same team. There are several types of passes:
X X 3
4
5 X
2
X 4
X 1 X
5
X 3 X
1
1 2
X
3
Period:
Refers to the length of time used to represent quarters, halves, or overtimes in a
basketball game as shown on the official scoreboard / score clock.
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Pivot:
Pivoting is a skill that allows a player to use their “footwork” to Right foot is
the “Pivot” foot!
their advantage. A pivot is executed by first establishing a
X
“pivot foot” (once established, a player cannot pick up and / or
4
slide this foot). Once the pivot foot is established the player can
pivot (spin around) around in a 360 degree circle if they want. Left foot
“swings” around! C
Point guard:
The point guard is usually the best ball handler on the team. Point guards must be able
to dribble and “see” what’s happening on the court. Also referred to as the “playmaker,”
“floor general,” and sometimes as the “quarterback.” Usually numbered as the “1.”
Possession:
Basically the team that has control of the ball. The team with control of the ball would be
considered to be on “offense.”
Possession arrow:
Usually a plastic sign with an arrow on each side of it used to keep track of
possessions during the game. The sign sits at the scorers table and is “switched”
after “jump balls” and / or at the end of each period of the
game. Referees use the possession arrow as a guide to let
them know which team has possession, and which team
will be awarded possession next (during jump balls, or at
the end of periods). The official scorer is in charge of
keeping track of alternating possessions.
Post:
Refers to the areas of the court near the paint / lane areas that
the forwards and centers usually are positioned on offense.
Low
There are two areas that refer to the “post” area. They are the Post
areas
“Low Post” and the “High Post” areas.
High Post areas
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Post Players:
Usually the tallest and / or largest players on the court. Post players are usually referred
to as Forwards and Centers. Usually numbered as the “3” or “4” (forwards), and “5”
(center).
Press Breaking: 5
Quick Hitters:
Refers to plays that are designed and set up to give a team the opportunity for a quick
score (basket). Quick Hitters can be designed out of inbounds plays, zone offense
plays, motion offense plays, and even press breaker plays.
Buzzer Beater! Inbounds Play! Sideline Play!
3 3
X
5X X 4 X
X X
1 2
X
5
X 4 X
1
2
X
5X X2
(Double Screen) 3 X
X
X 1
4
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Rebound:
There are “offensive” and “defensive” rebounds. A rebound occurs after a missed shot
attempt. Usually the missed shot bounces off the backboard or rim. Players that “box
out” usually get more rebounds. Offensive players that rebound a missed shot usually
get an easy basket (put-back) after the rebound. Any shots taken far from the basket ( 3-
point shot, etc.) usually bounce further from the basket (long shot, long rebound).
Receiver:
The offensive player that catches a pass from Receiver
another offensive player. A player that is
getting ready to “receive” a pass should:
a) have their hands out (away from their body),
Passer
b) step to the pass, c) “look” the ball into their
hands, and d) firmly catch the ball.
Referees make good calls and some not so good calls, but it is
important to remember that being a referee is very difficult (they only
have a “split second” to make the call). Referees are attempting to
look at 10 players on the floor while having to listen to irate coaches
and parents. Coaches must not allow the players to lose focus
because they are mad at the referees (this can take a player out of
the game). Allow the Referees to do their job, and focus on your job
as a coach. You will never see a Referee walk up to a coach and say
“I made a bad call” and then stop the game to change the call!
When a call is made, it is usually final (good or bad).
X1
Used in a Zone Offense to get the ball around the X2
defense quickly. Reversing the ball places the
defense in a position where they have to recover
Ball quickly reverses around the
and react. perimeter to an open player!
Safety Defender:
Refers to the player that gets back on defense first to ensure that the opponent does not
execute easy “fast breaks” and / or a player that stays back so that there is always a
defender in a position to defend their basket. In a) the defense is running a full court
press without a “safety defender” leaving the long pass open, in b) the defense has a
“safety defender” and X1 is in a good position to take away the long pass and get back to
defend the basket easily.
5 5
X X X X X X
X 1 3 X X 3
2 1
4 4 2
X1
a) b)
Screen (Screener):
An offensive player that intentionally gets in a position to “block” a defender from
guarding another offensive player to put the player in a position to be “open.” Screening
is very important when running a motion offense. Screens are also used in zone
offenses and many other circumstances (inbounds plays, press breakers, etc).
4 is setting a “DOWN 2 is setting an “UP 2 is setting a “BASELINE
SCREEN” for the 2. SCREEN” for the 4. SCREEN” for the 4.
4
2 X2 2 X2 2 X4
X2
X4 X4
4 4
Right foot
is the X X Defender is sealed off, 4
“Pivot” foot! is facing the ball, and in
4 4
a good position to
Left foot score!
“swings”
around!
=Left Foot = Right Foot
Shot Clock:
This is a separate clock usually located on top of the backboard (so the players can
always see it), that specifies the amount of time the team on offense has to attempt a
shot. Teams that do not attempt a shot in the specified time, will be charged with a
“shot clock” violation. Ex: NBA shot clock is 24 seconds.
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Shooter (shooting the ball):
The player that shoots the ball. Shooting the ball is a basic
“art form” that takes a great amount of practice to perfect.
The main parts of shooting the basketball include: a) hold
the ball with fingertips (not with the palm), b) elbow in,
c) opposite hand is only used to help balance the ball and
Use “BEEF” = Balance (bend your knees
never to assist with the shot, d) eyes on the target (front or slightly), Elbow in, Eyes on target (front or
back of rim, stay consistent), and Follow
through!
back of the rim, just use the same target each time),
e) follow through (shot hand stays up until the ball goes in the hoop or misses).
Shooters Range:
Basically the distance from the basket where players can make a high percentage
of their shots. Players must understand their shooting range and try not to
attempt shots from beyond their range. A good rule to use for players shooting
range: If a player can make at least 6 out of 10 shots from a spot on the court in
practice, then they are allowed to take that shot in a game.
Sidelines:
The two outside lines that run the length of the court (opposite the baselines).
When inbounding the ball along the sideline, a player is not allowed to move until
the ball is passed in.
Sidelines
Sixth Man:
This references the player that usually comes off the bench first (the first substitute).
Besides the starting players, this is often a team’s best player. The player that would
most likely replace a starter if they got hurt or fouled out, etc. The sixth man position is a
very important one, if fact, at most high schools / colleges / and the NBA, there are
special awards for the “sixth man” position.
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Squaring Up:
A player is “squared up” when they are facing the
basket, shoulders parallel to the basket. Players
shooting off balance or standing sideways are not
“squared up” to the basket. Proper shooting form
includes “squaring up” to the basket. Not Squared Up! Squared Up!
Step-Slide:
A very important component of playing defense. The basic step-slide: Players are low
and with hands out / palms up, players step outward in a side to side motion, then pull
the opposite foot in (slide). Players that have trouble with the step-slide usually commit
more fouls and get beat more often than the players who can do the step-slide properly.
Players start in a good Players “Step” then Slide the opposite And so on….
“defensive” stance. outward…. foot inward….
Steering: Examples:
“Steering” the
ball handler:
The act of a defender to force a ball handler in a direction X
other than where the ball handler would like to go. Steering X
a) b)
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Substitute (Subs):
Players who do not “start” the beginning of the game and “go in for” a player that is
already in the game. The players on the bench ready to play in the game.
Switching (helping):
Occurs during the time when a player is getting X5 O5
X4 O4
X4 is helping
screened and can no longer guard the player they
X5 by
were guarding. This player should shout out switching to
X2
O2 X1 guard O5, X5
“switch” to alert a teammate that they need some O1 should now
guard O4
help defense. Some coaches teach players to “fight” X1 is helping X2 by
switching to guard O2, X2
through screens set up high (not switch), and only
should now guard O1
switch under the basket near the baseline.
“Switching” is usually the preference of the coach, and not a “standard.”
Team Fouls:
The fouls that all the players (and coaches) on a team commit are totaled up and logged
in by the scorekeeper as team fouls. If a team reaches 7 fouls then their opponent will
get to shoot free throws (called one and one). Once the team fouls reach 10, their
opponent will automatically get to shoot 2 free throws. Team fouls are “zeroed” out at the
end of the first half, and the team fouls are again tallied up at the start of the second half.
Technical Foul:
Fouls of unsportsmanlike conduct and / or non-game violations that referees feel are
affecting the game. Misconduct of coaches, players, and spectators can also draw a
technical foul if a referee feels it is necessary to keep the game under control. The
penalty for a technical foul is usually one free throw and possession of the ball after the
free throw is taken (made or missed). If a player or coach receives two technical fouls in
a game it is an automatic disqualification for remainder of the game.
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Three Point Shot (3-Pointer):
A shot that is taken from beyond the half circle line is counted as 3-points (as long
as both feet were behind this line when the ball is
released). Note: If a player attempts a 3-point shot,
3-Point
gets fouled, and the shot goes in the basket, there
LInes
is a “rare” opportunity for a 4-Point play (made 3
pointer + 1 free throw).
Time outs:
A time out is a temporary suspension of a game. Coaches and / or players may call a
time out during a game. The team that has possession of the ball can call a time out and
either team can call a time out during a “dead ball.” There are Full, and 30 second time
outs. Each team usually gets 3- Full, and 2 – 30 second time outs per game, and an
additional time out is usually awarded if a game goes into an overtime period.
Traps / Trapping:
The act of two defenders steering and manipulating the ball handler into an area where
they must stop (usually picking up their dribble). The trap should take place in a corner
area and never attempted in the middle of the court. The trap consists of one defender
steering the ball handler, and the other defender cutting off the sideline to form the
trapping “pocket.” BACKCOURT
The Defenders X 4
X 1
form a
Trapping X X
“Pocket”
X1 is Responsible X
for cutting off and 5
taking away the
sideline, and X2 is
X
responsible for
“Steering” the ball X2
handler into the trap.
X
X1
3 BACKCOURT X 2
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Traveling violation:
If a ball handler takes too many steps while dribbling the referee can call a violation
(considered a turn-over by the player). Also called “walking.”
Turnover:
Turnovers are committed by offensive players who “lose” the ball. There are “Forced”
and “Unforced” Turnovers. Unforced turnovers are errors by offensive players (poor
passes, sloppy dribbling, mis-catching the ball, etc. (without pressure from the defense).
Forced turnovers are caused by the defense (causing ball handlers to pick up their
dribble, forcing the player to pass too high / low / or out of bounds).
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Weak-side: (Zone)
The side of the court with the least
“Weak-Side”
amount of players (away from the side (Help Side)
X4 X5
1
where the ball is). Usually Weak Side is X2
The weak side block area (opposite the side of the ball).
5 4
It is estimated that 70% of all rebounds can come from
the weak side. It is important to ensure that players
drop down to this position when it is their responsibility! 3
2
The weak side rebound can be a very good opportunity
1 3
for a quick basket. Many easy baskets (put-backs) occur 1 passes to 3 Shoots
here!
Wing Area:
The “wing” area can extend from the outside low wing to Low Wing Area
the high wing, but the majority of the time “Wing” refers
to the high outside area! Ex: the 2 and 3 in the diagram
are in the “wing” areas, and 4 is in the “low wing” area.
High Wing Area
Zone Coverage:
The type of defense when players have the responsibility 4
5
of guarding (protecting) an assigned area. The opposite X X
X
of man to man defense. Players are playing an area and 2 3
X X
not guarding specific players until they come into their
assigned area of responsibility. Zone offenses are ran 1
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Zone Defense: (X)
In a zone defense the defenders are responsible for 4
covering areas of the court rather than individual 5
players. The defense is denoted by the X’s in the X X X
diagram to the right. 2 3
X X
Zone Offense: (1, 2, 3, 4, 5)
A type of offense that is run within the half court
area vs. a zone defense. The players running a 1
zone offense in the diagram to the right and are 11 = Player with the Ball!
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