Level 1 - Grass Hoper Will Learn
Level 1 - Grass Hoper Will Learn
What is a Computer?
Identify devices and describe computer use in daily life.
About Parts of the Computer Distinguish computer parts.
Solve computer riddles.
Practice Using the Mouse or Touch Actions
Play the role of a detective. Find computer parts.
Be a fast Typist in the Draw a text box and type letters. Format the font, font size, font style, and font
color
Learn to Left and Right Click Label left click and right click actions with a mouse or touch device.
Left and Right Click to Make a Design (or Edit a Picture) Create artwork using left click and right
click actions.
Follow Rules for Saving Manipulate digital art tools to produce a picture. Save the file.
Open a Saved File and Make Changes Edit an existing picture to include additional details.
Pick the Computer to Do the Job, Play Computer Spy Game, Label It Input or Output, Turn the
Computer On and Sign In, Sign Out or Shut Down the Computer, Keep Your Files Safe, Make a
Copy to Save Time, Pick Print Settings, Zoom In and Zoom Out, Use Save As to Save Time, Clean
Up Your
Plan your Story Organize ideas for an original story using a planning sheet. Use book titles as a
source of inspiration.
Share your Book at Story Time Publish the storybook and share it with a teacher, friend, or parent.
Express Yourself as a Cartoon Face Create an original character that reveals emotion using lines.
Coding part
Session 1 Become a Whiz Kid In session 1, students become programming whiz kids. Their first
assignment is to sequence a series of tasks to learn about the job of a programmer. Next, they open
Scratch to investigate the function of many of the tools. By adding Motion blocks to the
programming area, they learn how to code a character's movement. Next, they connect blocks
together to form a script that sequences actions. Finally, students cause the script to loop. At the end
of the session, they combine their coding skills to create a silly scene. It comes to life by combining
a colorful background with moving characters.
Count and Code In session 2, the programming whiz kids take the Counting Challenge. They learn to
direct how many steps a character moves to reach a goal. To start, they solve puzzles to help the cat
eat the cake, the dog catch the ball, and the horse reach the barn. Next, they explore how to edit the
Motion coding blocks to set the number of steps. Once they have mastered this skill, students build
scripts to help characters get home. Can they do it?
Level 3
Beginners
Technology Skill: Blogging, Desktop Publishing, Digital Citizenship, Graphics, Presentation,
Programming, Spreadsheet, Word Processing
Program: Excel, Paint, PowerPoint, Word, Docs, Drawings, Forms, Sheets, Slides, Blog Service,
Text Editor, Scratch
Blogging
o Learn about blogs and terminology.
o Explore the Kid blog service.
o Choose display name and avatar.
o Learn about guidelines to blog responsibly. Sign the Blogger's Pledge.
o Form a plan for a blog. Pick a topic and outline writing ideas.
o Illustrate blog topic using words.
o Write a post that introduces the blog to readers. Include word cloud.
o Learn commenting etiquette to express ideas politely. Sign Commenting Agreement.
o Read sample blog posts. Rewrite and compose effective blog comments.
o Read sample blog posts. Rephrase text to maintain privacy.
o Compare posts to criticize formatting techniques.
o Learn about writing an opinion post
o Publish a blog post
Excel
o Work with columns, rows, and cells to arrange data in a worksheet
o Make a Budget for home
o Analyze the budget using a chart. Allocate funds to meet criteria set for each
category.
o Build a table that calculates taxes, track totals, and uses conditional formatting.
o Create a graph. Modify the labels, layout, style, and legend. Scrutinize the
distribution of funds.
o Verify the content of the budget, spending plan, and chart sheets. Print the
workbook.
o Prepare a report that explains the budget and spending plan. Support reasoning
with graphs.
Coding
o Introduction to programming
o Students are introduced to programming. They design animated scenes using Scratch.
o learn about the importance of computer programs and technology in daily life
o study the Scratch interface to label the parts
o discover how to stack blocks of code together to form a script that makes a character
talk.
o explore the Scratch libraries to make a scene of two friends having fun.
Project 1 Building fish aquarium
o ask students to makea animiated aquarium
o explore Scratch Motion blocks to discover how they can be used to make sprites move
across the stage
o learn how to use the Paint Editor to design a fish tank that has a custom backdrop.
o students use forever and if then blocks to control the fish swimming
o practice coding skills, a list of challenges provides a creative spark.
Project 2
Make a story
o explore the Looks blocks to discover how they can be used to change the appearance of
the main character and setting
o enhance storytelling by triggering actions to occur when there is a switch in the backdrop
o direct the timing of events by sending messages to sprites using the Broadcast blocks
Html Coding
Investigate parts of a web browser. Learn why the World Wide Web was invented.
What is HTML?
Gain a basic understanding of HTML and its importance in the world today.
Inspect the source code of a web page. Decode the meaning of tags.
Analyze a sample web page using an HTML Text Editor. Modify the tags.
Complete an organizer to plan a web page. Gather information, pictures, and websites.
Code using HTML tags to add a title, heading, body, and horizontal rule.
Assign attributes to each element of the web page to set the style.
Adjust the file name, file type, and size of images. (Optional)
Add images to the web page. Format picture style, float, and margins using CSS.
Create Hyperlinks
Scan search engine results using keywords. View meta tags in source code.
Word
Make a new letter , brain storm among students
Propose ideas for kids coding club newletter ,
Create a front cover , Format the title and arrange article names in a bulleted list.
Enhance the cover by inserting a picture and hyperlink. Lay out the content to fit on one
page.
Construct a word search of topic-related terminology using a table to position content.
Reconstruct content by copying a table and filling cells to form a word search answer
key.
Express a point of view using supporting quotes. Reference quotes using footnotes.
Prepare the newsletter for publication by inserting page numbers, headers, and footers.
Publish the newsletter in print or digital form