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Level 1 - Grass Hoper Will Learn

This document outlines several levels of courses for a Grasshopper learning program. Level 1 focuses on basic computer skills like using a keyboard, mouse, and paint programs. It also includes making faces and stories. Level 2 builds on these skills and adds computer parts identification. Level 3 includes more advanced topics like blogging, spreadsheets, coding, HTML, and using Word. Coding lessons in Level 3 guide students to design animated scenes in Scratch and create stories and interactive projects. Optional Scratch lessons provide additional coding challenges.

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Ahmed Haneef
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0% found this document useful (0 votes)
72 views

Level 1 - Grass Hoper Will Learn

This document outlines several levels of courses for a Grasshopper learning program. Level 1 focuses on basic computer skills like using a keyboard, mouse, and paint programs. It also includes making faces and stories. Level 2 builds on these skills and adds computer parts identification. Level 3 includes more advanced topics like blogging, spreadsheets, coding, HTML, and using Word. Coding lessons in Level 3 guide students to design animated scenes in Scratch and create stories and interactive projects. Optional Scratch lessons provide additional coding challenges.

Uploaded by

Ahmed Haneef
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Level 1 – Grass Hoper will learn

This level contains the following


 Become a Painter Explore the program window using windows paint
o Form a connection between traditional and digital art tools.
 Pencil It Develop fine motor skills.
o Learn how to draw freehand image given by lecture
 Fill It Color objects with the paint bucket.
o Learn how to fill colors with objects inside
 Make a coloring page
o Insert pictures with a friend to color the picture.
 Keyboard It Identify common keys on the keyboard
o Learn with a game such as typing club though online
 Try It Discover the function and location of keys on the keyboard.
o Format font, font size, and font style
 Brush It Experiment with different types of brushes to understand the effect of each style.
o Use brush with touch pad or mouse for an image
 Make different type of faces such as happy face, sad and name them and color
 Explore It Outline and fill colorful shapes.
o Adjust the size and position of objects.
 Decorate and Save It Apply artistic talents to paint a frame with an attractive pattern.
o Save the file and ask the student to give their name
 Create a Title Slide Produce a slideshow using a template.
o Format font, size, style, and color of text
 What is a Computer? Identify devices and describe computer use in daily life.
 Using word write a Story a story about my family
 Use Lego bricks and build shapes and let them identify how small shapes build big structure
Level 2 – cubs will learn
This level contains the following

What is a Computer?
Identify devices and describe computer use in daily life.
About Parts of the Computer Distinguish computer parts.
Solve computer riddles.
Practice Using the Mouse or Touch Actions
Play the role of a detective. Find computer parts.
Be a fast Typist in the Draw a text box and type letters. Format the font, font size, font style, and font
color
Learn to Left and Right Click Label left click and right click actions with a mouse or touch device.
Left and Right Click to Make a Design (or Edit a Picture) Create artwork using left click and right
click actions.
Follow Rules for Saving Manipulate digital art tools to produce a picture. Save the file.
Open a Saved File and Make Changes Edit an existing picture to include additional details.
Pick the Computer to Do the Job, Play Computer Spy Game, Label It Input or Output, Turn the
Computer On and Sign In, Sign Out or Shut Down the Computer, Keep Your Files Safe, Make a
Copy to Save Time, Pick Print Settings, Zoom In and Zoom Out, Use Save As to Save Time, Clean
Up Your
Plan your Story Organize ideas for an original story using a planning sheet. Use book titles as a
source of inspiration.
Share your Book at Story Time Publish the storybook and share it with a teacher, friend, or parent.
Express Yourself as a Cartoon Face Create an original character that reveals emotion using lines.

Coding part
Session 1 Become a Whiz Kid In session 1, students become programming whiz kids. Their first
assignment is to sequence a series of tasks to learn about the job of a programmer. Next, they open
Scratch to investigate the function of many of the tools. By adding Motion blocks to the
programming area, they learn how to code a character's movement. Next, they connect blocks
together to form a script that sequences actions. Finally, students cause the script to loop. At the end
of the session, they combine their coding skills to create a silly scene. It comes to life by combining
a colorful background with moving characters.

Count and Code In session 2, the programming whiz kids take the Counting Challenge. They learn to
direct how many steps a character moves to reach a goal. To start, they solve puzzles to help the cat
eat the cake, the dog catch the ball, and the horse reach the barn. Next, they explore how to edit the
Motion coding blocks to set the number of steps. Once they have mastered this skill, students build
scripts to help characters get home. Can they do it?

Level 3
Beginners
Technology Skill: Blogging, Desktop Publishing, Digital Citizenship, Graphics, Presentation,
Programming, Spreadsheet, Word Processing
Program: Excel, Paint, PowerPoint, Word, Docs, Drawings, Forms, Sheets, Slides, Blog Service,
Text Editor, Scratch
Blogging
o Learn about blogs and terminology.
o Explore the Kid blog service.
o Choose display name and avatar.
o Learn about guidelines to blog responsibly. Sign the Blogger's Pledge.
o Form a plan for a blog. Pick a topic and outline writing ideas.
o Illustrate blog topic using words.
o Write a post that introduces the blog to readers. Include word cloud.
o Learn commenting etiquette to express ideas politely. Sign Commenting Agreement.
o Read sample blog posts. Rewrite and compose effective blog comments.
o Read sample blog posts. Rephrase text to maintain privacy.
o Compare posts to criticize formatting techniques.
o Learn about writing an opinion post
o Publish a blog post
Excel
o Work with columns, rows, and cells to arrange data in a worksheet
o Make a Budget for home
o Analyze the budget using a chart. Allocate funds to meet criteria set for each
category.
o Build a table that calculates taxes, track totals, and uses conditional formatting.
o Create a graph. Modify the labels, layout, style, and legend. Scrutinize the
distribution of funds.
o Verify the content of the budget, spending plan, and chart sheets. Print the
workbook.
o Prepare a report that explains the budget and spending plan. Support reasoning
with graphs.
Coding
o Introduction to programming
o Students are introduced to programming. They design animated scenes using Scratch.
o learn about the importance of computer programs and technology in daily life
o study the Scratch interface to label the parts
o discover how to stack blocks of code together to form a script that makes a character
talk.
o explore the Scratch libraries to make a scene of two friends having fun.
Project 1 Building fish aquarium
o ask students to makea animiated aquarium
o explore Scratch Motion blocks to discover how they can be used to make sprites move
across the stage
o learn how to use the Paint Editor to design a fish tank that has a custom backdrop.
o students use forever and if then blocks to control the fish swimming
o practice coding skills, a list of challenges provides a creative spark.
Project 2
Make a story
o explore the Looks blocks to discover how they can be used to change the appearance of
the main character and setting
o enhance storytelling by triggering actions to occur when there is a switch in the backdrop
o direct the timing of events by sending messages to sprites using the Broadcast blocks

Optional Scratch Lessons with Coding Challenges

 Dance to the Beat: Sequence motion with sound.

 Draw Artwork: Understand coordinates by drawing with the pen.

 Invent an Instrument: Edit sound clips to compose music.

 Build an Interactive Diorama: Share facts about nature or an historical event.

 Develop a Treasure Hunt: Find the hidden items in a scene.

 Chat with a Sprite: Use variables to talk with the computer.

 Remix a Scratch Project: Create something new from an existing project.

Html Coding

 History of the Internet

 Raise awareness of inventions that shaped the Internet.

 About the World Wide Web

 Investigate parts of a web browser. Learn why the World Wide Web was invented.

 What is HTML?

 Gain a basic understanding of HTML and its importance in the world today.

 Seeking the Source

 Inspect the source code of a web page. Decode the meaning of tags.

 Edit an HTML Document

 Analyze a sample web page using an HTML Text Editor. Modify the tags.

 Edit the Style of an HTML Document


 Modify the attributes of a web page to discover how CSS creates a consistent design.

 Plan a Web Page

 Complete an organizer to plan a web page. Gather information, pictures, and websites.

 Start Building a Web Page

 Code using HTML tags to add a title, heading, body, and horizontal rule.

 Format the Web Page Using CSS

 Assign attributes to each element of the web page to set the style.

 Prepare Your Images

 Adjust the file name, file type, and size of images. (Optional)

 Add Images and Format the Style

 Add images to the web page. Format picture style, float, and margins using CSS.

 Create Hyperlinks

 Link to additional information using text and image hyperlinks.

 Explore Meta Tags

 Scan search engine results using keywords. View meta tags in source code.

 Add Meta Tags to a Web Page

 Code meta tags to describe the web page.

 View the web page and run on local server

Word
 Make a new letter , brain storm among students
 Propose ideas for kids coding club newletter ,
 Create a front cover , Format the title and arrange article names in a bulleted list.
 Enhance the cover by inserting a picture and hyperlink. Lay out the content to fit on one
page.
 Construct a word search of topic-related terminology using a table to position content.
 Reconstruct content by copying a table and filling cells to form a word search answer
key.
 Express a point of view using supporting quotes. Reference quotes using footnotes.
 Prepare the newsletter for publication by inserting page numbers, headers, and footers.
 Publish the newsletter in print or digital form

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