Scalars and Vectors
Scalars and Vectors
q
TYPES OF VECTORS
Physical quantities that are vectors fall into one of the three classifications as
free, sliding or fixed.
q
Principle of Transmissibility (Taşınabilirlik İlkesi)
Two vectors are equal if they have the same dimensions, magnitudes and directions.
Two vectors are equivalent in a certain capacity if each produces the very same effect
in this capacity.
Addition of Vectors is done according to the parallelogram principle of
vector addition. To illustrate, the two “component” vectors 𝐴 and 𝐵 are
added to form a “resultant” vector 𝑅.
A B R
A B R
B R R
B
A A
Subtraction of Vectors is done according to the parallelogram law.
R A B A B
B
A
R B
Note that
q
R Cosine theorem
B
q R A B 2 AB cos q
2 2 2
A
The relationship between a force and its vector components must
not be confused with the relationship between a force and its
perpendicular (orthogonal) projections onto the same axes.
For example, the perpendicular projections of force F onto axes a
and b are Fa and Fb , which are parallel to the vector components of
F1 and F2 . a b
a //a
//b
Fa a
F1 F F
F2 b Fb b
Components: F1 and F2 Projections: Fa and Fb
It is seen that the components of a vector are not necessarily equal to
the projections of the vector onto the same axes. The components and
projections of F are equal only when the axes a and b are
perpendicular.
a b
a //a
//b
Fa a
F1 F F
F2 b Fb b
Components: F1 and F2 Projections: Fa and Fb
Unit Vector
A unit vector is a free vector having a magnitude of 1 (one) as
U U
n n or e
U U
It describes direction. The most convenient way to describe a vector in
a certain direction is to multiply its magnitude with its unit vector.
U U
n U Un
1
U and U have the same unit, hence the unit vector is dimensionless.
CARTESIAN COORDINATES Cartesian Coordinate System is composed
of 90° (orthogonal) axes. It consists of x and y axes in two dimensional
(planar) case, x, y and z axes in three dimensional (spatial) case. x-y axes are
generally taken within the plane of the paper, their positive directions can be
selected arbitrarily; the positive direction of the z axes must be determined in
accordance with the right hand rule.
y z
z
y
x
x
x y
z
Cartesian Unit Vectors In three dimensions, the set of
Cartesian unit vectors, 𝑖 , 𝑗, 𝑘, is used to designate the
directions of the x, y, z axes, respectively.
q i x Uy
tanq
Ux Ux
Vector Components in Three Dimensional (Spatial) Cartesian Coordinates
z unit vector along the x axis, i ,
U unit vector along the y axis, j ,
k unit vector along the y axis, k ,
y
U U xi U y j U z k
Uz j
Uy U U x
2
U y Uz
2 2
Ux i
x
Position Vector: It is the vector that describes the location of one point with respect
to another point. In three dimensional case
B (xB, yB, zB)
In two dimensional case z
B (xB, yB)
y
rB/A
y
rB/A
k
j
j A (xA, yA, zA)
A (xA, yA)
i
i x
x
rB/A xB x A i y B y A j
rB/A xB x A i yB y A j z B z A k
* When the direction angles of a force vector are given;
The angles, the line of action of a force makes with the x, y and z axes are named
as direction angles. (In this case, direction angles are qx, qy and qz)
The cosines of these angles are called direction cosines. (Direction cosines are
cos qx, cos qy and cos qz)
Fx F cos q x
Fy F cos q y
Fz F cos q z
F F cos q x i cos q y j cos q z k
nF cos q x i cos q y j cos q z k
nF li mj nk
F 2
F F F
2 2 2
F F F F 1
2 2 2 2 x y z
x y z 2 2
F F
F FnF
FF
AB
F
x2 x1 i y2 y1 j z2 z1 k
AB x2 x1 y2 y1 z2 z1
2 2 2
* When two angles describing the line of action of a
force are given;
Fxy F cos
Fz F sin
Then resolve the horizontal component
Fxy into x- and y-components.
U // U cos q
n U
U //
𝑫𝒐𝒕 𝒑𝒓𝒐𝒅𝒖𝒄𝒕 𝒐𝒇 𝒗𝒆𝒄𝒕𝒐𝒓 𝑼 𝒂𝒏𝒅 𝒖𝒏𝒊𝒕 𝒗𝒆𝒄𝒕𝒐𝒓 𝒏 is
q
U U n U n cos q U cos q
1
U // U n
Parallel component of vector 𝑼 to a line may be determined using dot product:
U // U n n
Normal (Orthogonal) component: U U U //
Cross (Vector) Product: The multiplication of two vectors in cross product results
in a vector. This multiplication vector is normal to the plane containing the other two
vectors. Its direction is determined by the right hand rule. Its magnitude equals the
area of the parallelogram that the vectors span. The order of multiplication is
important.
U V W , V U W
V U V U V sin q
q U
U V
sin q
W UV
V
q
W
U
In terms of unit vectors in Cartesian Coordinates;
i i i i sin 0 0 , j j 0, k k 0
i j i j sin 90 1
i j k , j k i , k i j
j i k , k j i , i k j
z i i
+ +
y
k j
k j j k
x
i