Visual 2012 Help - Chapter08
Visual 2012 Help - Chapter08
Basic knowledge of lighting equipment and metrics is necessary prior to using Visual to be able to understand the ramifications of choices made in the program and the resultant numbers. Most
local sections of the Illuminating Engineering Society provide Fundamentals of Lighting classes to suit this purpose.
An advanced discussion of the Visual Calculation Engine is provided in the Appendices of this manual.
8.1 Calcula on Zones
Calculation Zones are an integral part of any lighting model. Statistical information related to Calculation Zones is displayed in the Sidebar. See Statistics and The Sidebar for more
information.
When changes have been made to the lighting model that require a re-
calculation, Visual will indicate that Calculation Zone values may no
longer be valid by bracketing point values.
The following section describes the process of entering Calculation Zones along with the information required to produce appropriate results.
8.1.1 Rectangular and Polygonal Calcula on Zones
Calculation Zones may exist along a linear path or within planar regions bounded by a rectangle or polygon.
The buttons for the various types of Calculation Zones can be found in the
Calculations panel on the Home tab or the Calculation Zone panel on the
Calculations tab of the Ribbonbar.
The Home tab buttons are dual function; the upper portion executes the command,
the lower portion initiates a drop-down menu.
Once a selection has been made other than the default, the upper button portion will
change to execute that command with the next press and the graphic is changed
accordingly. Selecting one of the other commands from the drop-down menu will
revert the button to that mode.
Note that the basic process of creating Calculation Zones is identical to that of creating Background or Solid Rectangles and Polygons except that additional information must be
entered on the Properties tab to space and format the points.
In all cases, the default point normal (virtual light meter) orientation is Directional (Perpendicular) that corresponds to a direction perpendicular to the plane of the Calculation Zone bounding
rectangle, polygon, or line. Several other options can be chosen to change how Visual orients the virtual light meter. See Calculation Types for other meter orientation options.
Statistical information related to Calculation Zones is displayed in the Sidebar. See Statistics and The Sidebar for more information.
8.1.2 Placing Calcula on Zones on Exis ng Solid Objects
The lighting levels on surfaces are frequently of interest because the illumination of a surface is often the primary objective (wall-washing, facade lighting, etc.) of a project and a lighting model.
The buttons for the various types of Calculation Zones can be found in the
Calculations panel on the Home tab or the Calculation Zone panel on the
Calculations tab of the Ribbonbar.
The Home tab buttons are dual function; the upper portion executes the command,
the lower portion initiates a drop-down menu.
Once a selection has been made other than the default, the upper button portion will
change to execute that command with the next press and the graphic is changed
accordingly. Selecting one of the other commands from the drop-down menu will
revert the button to that mode.
Surface Calculation Zones have the identical interface in the Properties tab of
the Ribbonbar that is found when placing Rectangle and Polygon Calculation
Zones.
See Calculation Zone Parameters for information on specific parameters.
The normal of the Calculation Zone (and therefore the virtual light meter) will be
pointed to the interior when placed on Room Surfaces and pointed to the exterior
when placed on Structure Surfaces.
For the same reasons, Calculation Zones placed on Room Surfaces will be
offset to the interior of the Room. Calculation Zones placed on Structure
Surfaces will be offset to the exterior of the Structure. This of course assumes a
non-zero Height is specified.
The default point normal (virtual light meter) orientation is Directional (Perpendicular) that corresponds to a direction perpendicular to the plane of the Calculation Zone bounding rectangle,
polygon, or line. Several other options can be chosen to change how Visual orients the virtual light meter. See Calculation Types for other meter orientation options.
Statistical information related to Calculation Zones is displayed in the Sidebar. See Statistics and The Sidebar for more information.
8.1.3 Line Calcula on Zones
A Calculation Zone based on a linear path can be placed in a similar fashion to other Calculation Zones. This is most commonly used for the analysis of spill light and light trespass.
The button for the Line Calculation Zone command can be found in the
Calculations panel on the Home tab or the Calculation Zone panel on the
Calculations tab of the Ribbonbar.
Accessing the Line command from the Home tab requires the use of the dual-
function button; the upper portion executes the command, the lower portion initiates a
drop-down menu.
On first use, the button will show the default Rectangular mode. To select the Line
option for the button, click the lower portion with the arrow, select Line from the
drop-down menu, and the command will be initiated. The button will remain in Line
mode until another choice is made from the drop-down menu.
Note that the basic process of entering Calculation Zones is identical to that of entering Background or Solid Rectangles and Polygons except that additional information must be
entered on the Properties tab to space and format the points.
To construct a Line Calculation Zone, specify the coordinates of the first vertex
using the mouse, keyboard, or Object Snap. Specify additional vertices as
necessary. Right-click the mouse or press Enter to end the command. Various
parameters can be specified in the Properties tab as discussed below.
Calculation Zone points are spaced starting at the first coordinate entered and the
user-specified spacing is continued around corners. At right, a spacing of 2 units is
applied to a triangular path. Note how the calculation points turn the corner at point 3.
The gray lines are for illustration and are not drawn normally.
The default point normal (virtual light meter) orientation is Directional (Perpendicular) that corresponds to a direction perpendicular to the plane of the Calculation Zone bounding rectangle,
polygon, or line. Several other options can be chosen to change how Visual orients the virtual light meter. See Calculation Types for other meter orientation options.
Statistical information related to Calculation Zones is displayed in the Sidebar. See Statistics and The Sidebar for more information.
8.1.4 Calcula on Zone Parameters
All Calculation Zone types share the same parameters to control position, spacing, and format of calculation points.
Calculation Zones are often placed at some level above grade (workplane height).
While this can certainly be accomplished by choosing the correct coordinates when
entering the Calculation Zone parameters, the Height field provides an alternative
method. When a Height value is entered, the points in a Calculation Zone will be
displaced perpendicularly from the working plane (plane of the crosshairs) in the
direction nearest the point of view. For horizontal Calculation Zones this will typically
be in the direction of the positive Z-axis as would be commonly desired.
Color can be selected from the Properties tab in the Ribbonbar that will
automatically be shown. This selection modifies the points and the associated
numerical text. See Using the Color Dialog for information on selecting Color.
The Point Style for a Calculation Zone can be chosen at creation. Clicking the
button initiates the drop-down graphical menu that illustrates the available Point
Styles at right.
Precision specifies how many decimal places should be shown for the Calculation
Zone. Clicking the button initiates the drop-down menu to allow for the selection of 0 to
3 digits. It is not possible to display more than 3 digits because it is beyond the
accuracy of photometric testing in most cases.
The Offset Points checkbox tells Visual to either center the grid of calculation points
(checked) or to start spacing in the lower left corner (the corner with the smallest x, y,
and/or z coordinates if creation occurs outside the x-y plane), which is likely to leave
space between the last points and the edges of the boundary.
In this section, reference is made to parameter specification on the Properties tab of the Ribbonbar while one of the Calculation Zone commands is being executed. See Calculation Zone
Properties for more information on modification of parameters after creation.
8.1.5 Calcula on Types
All Calculation Zone types share the same options to control virtual light meter ("meter") orientation. Each of the options found in the Properties tab when creating a Calculation Zone
provides descriptive text as a reminder of the meter orientation.
The default for all Calculation Zone types is Directional (Perpendicular). This
option positions the meter perpendicular to the plane that defines the Calculation
Zone. This is the most common use be it for horizontal or vertical surfaces.
For Directional Calculation Zones, Visual draws a unit vector showing the
orientation of the meter. Because Calculation Zones are often large, it may be
necessary to Zoom to see the vector. The tail of the vector lies in the plane defining
the Calculation Zone, while the head points in the direction the meter faces. This
normal vector will not be shown for other Calculation Zone types.
The Max Spill option calculates the maximum possible illuminance value from all the
luminaires in the model regardless of orientation. This option is typically applied when
light trespass is of concern and the "worst case" values on adjacent property are
desired. The Max Spill option requires no point normal specification.
The TV option establishes point values based on a single viewing position for sporting
events and other applications where special lighting consideration must be given to the
operation of television cameras. Each calculation point normal in the Calculation
Zone is oriented toward the single camera location. When the TV option is selected,
the Command Line will prompt for the coordinates of the TV camera and a line is
drawn from the center of the zone to the camera for reference.
Moving the Calculation Zone does not move the camera location.
Spherical orientation of the meter can be assigned for use with UVGI calculations.
See UVGI Calculations for more information.
Meter Tilt and Orientation as well as TV camera location can be modified after creation by editing Calculation Zone Properties.
8.2 Power Zones
Power Zones are used to analyze and illustrate performance of lighting systems related to lighting power density (LPD). LPD quantifies the amount of power required to provide lighting to a
space. LPD is often limited by building codes and is an integral part of sustainability programs such as LEED.
The buttons for the various types of Calculation Zones can be found in the
Calculations panel on the Home tab or the Power Density panel on the
Calculations tab of the Ribbonbar.
The Home tab buttons are dual function; the upper portion executes the command,
the lower portion initiates a drop-down menu.
Once a selection has been made other than the default, the upper button portion will
change to execute that command with the next press and the graphic is changed
accordingly. Selecting one of the other commands from the drop-down menu will revert
the button to that mode.
To create a Rectangular Power Zone, select the two necessary corners that define
the rectangle with the mouse, keyboard entry, or Object Snap. Right-click the mouse
or press Enter to advance the command to the next step. Select the luminaires to be
associated to the Power Zone, see Selecting Objects. Right-click the mouse or
press Enter to end the command.
To create a Rectangular Power Zone, select the vertices necessary to define the
polygon with the mouse, keyboard entry, or Object Snap. Right-click the mouse or
press Enter to advance the command to the next step. Select the luminaires to be
associated to the Power Zone. Right-click the mouse or press Enter to end the
command.
While drawing the bounding polygon, moving the mouse causes Visual to draw two
types of implied lines: the small-dash line connects the first vertex and the last vertex
specified and the large-dash line connects the cursor to the last vertex specified.
Creating a Power Zone based on a Surface is perhaps the most useful of the
options available since the Solid Objects defining the physical space are likely to
overlay the boundary related to LPD. To create a Power Zone based on a Surface,
select the Surface. Right-click the mouse or press Enter to advance the command to
the next step. Select the desired luminaires to be associated to the Power Zone.
Right-click the mouse or press Enter to end the command.
To Update a Power Zone, select the desired Power Zone, right-click the mouse to
advance the command, and then add or remove luminaires as necessary. See
Selecting Objects for information on adding and removing objects from the selection
set.
Lighting power density is calculated in terms of Watts per unit area; W/ft² or W/m²
depending on system settings. See Settings Luminaires for information on changing
the units used in Visual.
Calculations are based on the values in the Luminaire Schedule. Values input to the
Luminaire Schedule should be ballast Watts based on the most common usage of
LPD. The value imported to the Luminaire Schedule from the IES file may be the
value measured during testing, lamp Watts, or ballast Watts. Care should be taken to
include the correct value based on published manufacturer data for the specific lamp
and ballast components used.
Statistical information related to Calculation Zones is displayed in the Sidebar. See Statistics and The Sidebar for more information.
8.3.1 Masking Calcula on Zones
Certain scenarios require the removal of calculation points from perimeter and internal sections of Calculation Zones. In Visual, the removal of calculation points is called Masking.
The buttons for the various types of Masking can be found in the Calculations
panel on the Home tab or the Masking panel on the Calculations tab of the
Ribbonbar.
The Home tab button is dual function; the upper portion executes the command, the
lower portion initiates a drop-down menu.
Once a selection has been made other than the default, the upper button portion will
change to execute that command with the next press and the graphic is changed
accordingly. Selecting one of the other commands from the drop-down menu will revert
the button to that mode.
Remember that Masking calculation points should be done to produce the most accurate model. Removing points should only be done if those points are not truly valid.
8.3.2 Unmasking Calcula on Zones
It may be necessary to remove a Mask applied to a Calculation Zone.
To remove a Mask, the Settings must be set to show the Mask Zone Outline. See
Calculation Zones Settings.
With the Mask Zone Outline visible, use the Erase command to remove the dashed
outline as shown at right. The calculation points will be restored.
Calculation Zones masked with the Mask Point method, don't have Mask Zone
Outlines to erase. It is necessary to draw a new Mask Zone that includes the points
to be unmasked. The location of points can usually be assumed from adjacent points.
This process effectively says "Put the points back no matter how they were removed."
8.4 Sta s cal Zones
The Statistics tab of the Sidebar provides feedback related to created Calculation Zones, Power Zones, and Combined Zones.
Statistics are shown by default in the Statistics tab of the Sidebar. If closed, the
Statistics tab can be shown by clicking Statistics in the Windows menu on the
Ribbonbar.
The Statistics that will be displayed in the Statistics panel for each Calculation
Zone can be modified in the Settings Dialog. The defaults are shown at right.
To expand or collapse the Statistics for each Calculation Zone, double-click on the
bold title of the Calculation Zone in the Statistics panel.
See Statistics for more information about the tab, use of the tab, and modification of items in the tab.
8.4.1 Crea ng a Sta s cal Zone
It is often useful to view statistics that are compiled from only a portion of a Calculation Zone. In Visual, this is called a Statistical Zone.
The Statistical Zone button can be found on the Calculations tab and the Home
tab of the Ribbonbar.
The Statistical Zone button is dual function; the upper portion executes the
command, the lower portion initiates a drop-down menu.
Once a selection has been made other than the default, the upper button portion will
change to execute that command with the next press and the graphic is changed
accordingly. Selecting one of the other commands from the drop-down menu will revert
the button to that mode.
In the command , the Properties tab allows for naming, and control of the symbols
used for the Statistical Zone much like that during creation of the base Calculation
Zone.
The statistics for the zone are displayed alphabetically in the Statistics tab.
The Name, Color, Decimal precision, and Point Style of the zone can be edited
as necessary by left-clicking the zone name. The lower panel will be populated with
zone parameters. See Calculation Zone Parameters for a description of parameters
and modification.
Note that Statistical Zones have a slightly different symbol in the Sidebar.
Statistical Zones can be Erased, and more importantly they can be Stretched to then change which points are included in the zone.
8.4.2 Combining Zones
It can be useful to view statistics that are compiled as a combination of two or more Power Zones or Calculation Zones.
When designing lighting for a building, it is useful to report Lighting Power Density
for each space type, as well as for the entire building; allowing for illustration of
compliance via one or both methods depending on the specification.
To create a Combined Power Zone, first select all the zones to be included in the
combined zone within the Statistics tab; hold down the Ctrl key while left-clicking on
the desired items.
When all of the desired zones are highlighted, click the Combine button at the top of
the Statistics tab. Visual will create the Combined Power Zone and display it in
the Statistics tab. The name can be modified as necessary.
If it is not visible, the Statistics (Sidebar with Statistics tab focus) can be
shown by clicking the command on the Windows sub-menu in the Options
panel of the Tools tab. Shift+S next to the command indicates that this is the
hotkey to initiate the command.
The Statistics tab displays both Calculation Zones and Power Density
Zones sorted in alphabetical order by name.
Statistics are displayed for each zone as set in the Settings dialog. See Settings
Dialog for more information.
Calculation Zone and Power Density Zone Properties can be modified
while the Statistics tab is active in lieu of specifically executing the Properties
command. To modify Properties, click the name of a zone. Visual will populate
the Properties panel at the bottom of the tab with the parameters for that zone.
Selected zone names are highlighted in yellow in the Statistics tab and
additionally the associated zone in the Design Environment is highlighted in red.
Statistics for multiple Calculation Zones and Power Density Zones can be
selected and Combined to provide an overall summary. For instance, multiple
Power Density Zones could be Combined to provide the Lighting Power
Density for an entire building.
Select the desired zones by left-clicking the names in the Sidebar. Select multiple
names by holding the Ctrl key or Shift key. Click the Combine button at the top of
the Statistics tab. Visual will make a Combined set of Statistics and give it a
generic name. Properties for the combined zone can be manipulated like any
other zone; i.e. Combined zones can be renamed.
To Filter Calculation Zones and Power Density Zones, click the Filter
button to show the Filter panel in the Statistics tab. The small down arrow
indicates a menu is available, select from the Criterion Menu, from the
Operator Menu, and then enter a value into the Filter Textbox. Visual will show
only zones meeting that collective criteria.
Note that selecting a criterion applicable to Calculation Zones (e.g.
"Minimum")automatically means Power Density Zones will not be shown and
vice versa.
Criteria shown in gray are those not displayed based on system settings in the
Settings dialog. See Settings Dialog for more information.
To reset the filter to show all zones, select No Filter from the drop down.
Calculation Zones and Power Density Zones can be Deleted from the
Statistics tab by selecting the zones to be Deleted and clicking the Delete
button on the tab.
Display of zones can be compacted by pressing the Collapse button in the upper
right corner of the Statistics tab. Visual will show only zone names. After the
button is pressed it changes to the Expand button and will be highlighted in yellow.
Pressing the Expand button reverts to the original state where summary data is
shown below the name.
If the Calculation status needs to be updated, Visual displays greyed text and
blank numerical entries for the sub entries of Calculation Zones.
Modifications to luminaires (changing to a different type, erasing, changing
Wattage in the Luminaire Schedule, etc) will cause Visual to automatically
update Power Density Zone Statistics.
Which statistical values are shown is controlled in the Settings dialog. See Calculations Settings for more information.
8.5.1 Ligh ng Metrics
A basic knowledge of lighting metrics is necessary to fully integrate Visual into the design process.
8.5.1.1 Illuminance
Illuminance is the most common metric used by the lighting industry for system performance verification.
Loosely defined, illuminance (E) is the amount of light falling onto an area. Thus,
illuminance is a density. The footcandle is the English unit for illuminance and
represents the number of lumens (light) incident on an area per square foot of that
area. Lux is the metric equivalent of the footcandle and represents the number of
lumens incident on an area per square meter of that area. The units used to display
illuminance values in Visual may be changed in the Settings Dialog.
Illuminance is a directional quantity, meaning that one must speak not only of the
illuminance at a location in the model, but of the illuminance in a particular direction at
a location in the model.
One can think of each calculation point as a miniature illuminance meter. The value
that each illuminance meter reports depends on the orientation of the meter. For
example, a meter at a particular location will have a greater illuminance reading when
facing a source than if it faces away from the source.
The first component is called the direct component and consists of illuminance
produced at the calculation point by light that reaches the point directly from a
Luminaire without being reflected off any of the Solid Objects in the model. The
direct component of illuminance is a relatively straightforward and rapid calculation.
By default, Visual does not calculate the inter-reflected component of illuminance for
exterior models. In exterior lighting models the interreflected component of illuminance
is most often considered insignificant and therefore the additional calculation time that
would be necessary to calculate this component is unjustified. By default, both
components are calculated for interior lighting models.
However, the user may calculate this component by changing the Calculation Mode
as discussed in Initiating a Calculation.
Visual can report exitance by using Properties to change the Measurement Type
and assign a Reflectance to a Calculation Zone after it is created. Select the
Calculation Zone, click the Measurement list in the Calculation panel in the
Properties tab and select "Exitance", then specify a Reflectance. Right-click or
press Enter to apply the changes. Visual will immediately apply the Reflectance
without recalculation.
Exitance can be displayed in the Rendered Display Mode By selecting from the
Display Menu on the Calculations tab. (This is not the same as the Display
button on the Home tab.)
8.5.1.4 Luminance
Luminance is another metric of light leaving a surface. Unlike exitance, luminance is a directional quantity. That is, the luminance of a surface is dependant upon the angle at which the surface is
viewed.
A perfectly diffuse surface is special in that it exhibits constant luminance over all
angles. All surfaces in Visual are modeled as perfectly diffuse, so this in practice
results in the luminance of a surface being directly proportional to the exitance of the
surface and the illuminance on the surface. The units of luminance are lumens/square
foot/steradian or lumens/square meter/steradian.
Visual can report luminance by using Properties to change the Measurement Type
and assign a Reflectance to a Calculation Zone after it is created. Select the
Calculation Zone, click the Measurement list in the Calculation panel in the
Properties tab and select "Luminance", then specify a Reflectance. Right-click or
press Enter to apply the changes. Visual will immediately apply the Reflectance
without recalculation.
Luminance can be displayed in the Rendered Display Mode By selecting from the
Display Menu on the Calculations tab. (This is not the same as the Display
button on the Home tab.)
Brightness can similarly be displayed by making that choice form the sub-menu.
8.5.2.1 Ini a ng a Calcula on
Once the necessary components of a lighting model have been created, Calculating only requires pressing a single button.
The Calculate button can be found on the Home tab and the Calculations tab of
the Ribbonbar. The Calculate button becomes active after at least one Luminaire
and Calculation Zone are placed. See Placing and Orienting Luminaires and
Placing Calculation Zones.
The Calculate button is dual function; the upper portion executes the command, the
lower portion initiates a drop-down menu. Once a selection has been made, that
choice will remain until Visual is closed, or a new choice is made.
Choose the most appropriate Calculation Type from the upper 3 choices by left-
clicking. Interior Lighting and Exterior Lighting set a large number of parameters
used in surface analysis, initial flux evaluation, radiative transfer analysis, and
processing renderings specific to either case. Under normal circumstances, no
difference in calculations will be seen. Sign Lighting expands analysis to provide
proper modeling of shadows caused by sign lettering. This mode is much slower than
the others and should be chosen judiciously.
Choose Direct and Interreflected or Direct Only as desired. The choices are
obvious. Direct Only still considers Solid Objects as light blockers.
Left-clicking the Status Bar section initiates a dialog providing details about the last
calculation.
Visual has an Automatic Calculate feature that, when on, recalculates the model
after any change that could effect the illuminance (or other metric) values.
To toggle the Automatic Calculate feature on or off select Auto Calculate from the
Calculations tab of the Ribbonbar.
It is recommended that this feature be used at the end of model creation when fine-tuning is being done, not at the start of the project. There is no detriment to using the feature early-on, but it is
very much inefficient since a majority of actions would require a recalculation.
8.5.2.3 Se ng and Displaying Contours
Contours are contour lines that are drawn on top of Calculation Zones showing constant values. These are most often associated to illuminance, but are based on the metric used to define
the Calculation Zone. See Lighting Metrics for discussion of different metrics.
To show Contours, click the Contours button on the Calculations tab of the
Ribbonbar to initiate the sub-menu.
On the sub-menu, place a check in the desired number of contour line checkboxes to
activate them.
The Color for each Contour Line can be specified by clicking the Color button.
Once activated, specify the iso-illuminance value in each textbox.
Select Show All Contours to turn the feature on.
Conversely, select Hide All Contours to turn the feature off.
Note that the display of Calculation Points can be toggled in Properties as well.
This is likely useful when displaying a Calculation Zone with Shading as
discussed above but depends on user preference.
Contours are displayed to the boundary points not the bounding edge of a Calculation Zone. This is due to the fact that construction of the contour lines requires values for interpolation; values
are not known past the last points on the edges, regardless of the bounding polygon.
8.5.2.4 Color-Coding Illuminance Values
Visual provides several options for color-coding illuminance values.
Point values can be highlighted based on an Upper Limit and/or a Lower Limit. To
modify highlights, edit the Calculation Zone Properties, and make Color and/or
Value selections as desired.
The default is to highlight the Maximum and Minimum values. New defaults can be
set in the Calculation Zones Settings
Using the Lower Limit to highlight all points below a Minimum value required in a
specification provides quick feedback, particularly in site lighting projects.
Values can be set by editing Properties and selecting a common value from the list or
typing a custom value. At right, the specification calls for 0.5fc minimum at any point,
and values below that are shown in red.
The same process could be used to find Upper Limit values above a criteria or
related to unacceptable max/min ratios.
The Lower Limit and Upper Limit can be set to not highlight at all. Edit the
Calculation Zone Properties, and select "None" in both the Lower Limit and
Upper Limit listboxes.
See Setting and Displaying Contours for information about Contours and color coding with shading methods.
8.6 Rendering
Rendering in Visual is a single-click task that is in most cases a quick task. The view can be manipulated without need for a new Rendering due to the fact that all surfaces are perfectly diffuse.
Renderings can be equally generated for interior and exterior projects. Note that exterior Renderings require a Solid Object to be placed to mimic the ground, and it may be advantageous to
change the background color of the Design Environment in the Environment Settings.
The Rendering button can be found on the Calculations tab and the Home
tab of the Ribbonbar. To execute the command, left-click the top portion of the
button.
After the first pass, the Rendering Status Bar is displayed at the top of the
Design Window. If the results are immediately unacceptable, the process can
be cancelled by clicking the Stop button.
Visual will proceed through up to four passes to analyze the surfaces. In this
process, Visual determines where high gradients exist and where more analysis
is needed. After each pass is completed, Visual displays the newly refined
Rendering.
When the process is complete, Visual will close the Rendering Status Bar.
The Gray Scale mode converts all Colors to the gray equivalent.
The Brightness mode displays the pseudocolor from 0.0 to 1.0.
A colored scale is provided in the lower left corner of the Design
Window. Since brightness is a concept based on human perception, no units
are involved.
The Illuminance mode shows the Rendering with pseudocolor shading that
maps illuminance onto all surfaces with actual calculated illuminance used for
scaling.
A colored scale is provided in the lower left corner of the Design Window.
Illuminance is shown with units of footcandles (fc)
The Exitance mode shows the Rendering with pseudocolor shading that
maps the exitance off all surfaces. Note that Exitance factors illuminance by the
Reflectance of the base Solid Object.
A colored scale is provided in the lower left corner of the Design Window.
Exitance is shown with units of lumens per square foot or lumens per square
meter based on system unit settings.
The Luminance mode shows the Rendering with pseudocolor shading that
maps the luminance of all surfaces. See Luminance for discussion of how that
varies from brightness and exitance.
A colored scale is provided in the lower left corner of the Design Window.
Luminance is shown with units of candela per square meter regardless of
system units.
See Rendering in the appendices for advanced information on the Rendering process.