Labview Core 2 Course Manual: Instruments Not For Distribution
Labview Core 2 Course Manual: Instruments Not For Distribution
LabVIEW Core 2 ™
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Course Manual
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Course Software Version 2009
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October 2009 Edition
Part Number 325292A-01
LabVIEW Core 2 Course Manual
Copyright
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ICU. Copyright 1995–2009 International Business Machines Corporation and others. All rights reserved.
HDF5. NCSA HDF5 (Hierarchical Data Format 5) Software Library and Utilities
Copyright 1998, 1999, 2000, 2001, 2003 by the Board of Trustees of the University of Illinois. All rights reserved.
b64. Copyright © 2004–2006, Matthew Wilson and Synesis Software. All Rights Reserved.
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Stingray. This software includes Stingray software developed by the Rogue Wave Software division of Quovadx, Inc.
Copyright 1995–2006, Quovadx, Inc. All Rights Reserved.
STLport. Copyright 1999–2003 Boris Fomitchev
Trademarks
National Instruments, NI, ni.com, and LabVIEW are trademarks of National Instruments Corporation. Refer to the Terms of Use section
on ni.com/legal for more information about National Instruments trademarks.
Other product and company names mentioned herein are trademarks or trade names of their respective companies.
Members of the National Instruments Alliance Partner Program are business entities independent from National Instruments and have
no agency, partnership, or joint-venture relationship with National Instruments.
Patents
For patents covering National Instruments products/technology, refer to the appropriate location: Help»Patents in your software,
the patents.txt file on your media, or the National Instruments Patent Notice at ni.com/legal/patents.
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Contents
Student Guide
A. Course Description ...............................................................................................vi
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B. What You Need to Get Started .............................................................................vii
C. Installing the Course Software..............................................................................vii
D. Course Goals.........................................................................................................vii
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E. Course Conventions ..............................................................................................viii
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Lesson 1
Common Design Techniques
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A. Design Patterns .....................................................................................................1-2
B. Single Loop Design Patterns.................................................................................1-3
C. Multiple Loop Design Patterns .............................................................................1-7
D. Timing a Design Pattern .......................................................................................1-11
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Lesson 2
Synchronization Techniques
A. Variables ...............................................................................................................2-2
B. Notifiers ................................................................................................................2-2
C. Queues ..................................................................................................................2-4
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Lesson 3
Event Programming
A. Events....................................................................................................................3-2
B. Event-Driven Programming..................................................................................3-3
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Lesson 4
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Error Handling
A. Importance of Error Handling...............................................................................4-2
B. Detect and Report Errors ......................................................................................4-2
C. Errors and Warnings .............................................................................................4-3
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Lesson 5
Controlling the User Interface
A. Property Nodes .....................................................................................................5-2
B. Invoke Nodes ........................................................................................................5-4
C. VI Server Architecture..........................................................................................5-5
D. Control References ...............................................................................................5-6
Lesson 6
File I/O Techniques
A. File Formats ..........................................................................................................6-2
B. Binary Files...........................................................................................................6-4
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C. TDMS Files...........................................................................................................6-12
Lesson 7
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Improving an Existing VI
A. Refactoring Inherited Code...................................................................................7-2
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B. Typical Refactoring Issues....................................................................................7-4
C. Comparing VIs......................................................................................................7-7
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Lesson 8
Creating and Distributing Applications
A. Preparing the Files ................................................................................................8-2
B. Build Specifications ..............................................................................................8-3
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C. Building the Application and Installer..................................................................8-5
Appendix A
Using Variables
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A. Parallelism ............................................................................................................A-2
B. Variables ...............................................................................................................A-4
C. Functional Global Variables .................................................................................A-14
D. Race Conditions ....................................................................................................A-17
Appendix B
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Glossary
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Course Evaluation
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Thank you for purchasing the LabVIEW Core 2 course kit. You can begin
developing an application soon after you complete the exercises in this
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manual. This course manual and the accompanying software are used in
the two-day, hands-on LabVIEW Core 2 course.
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You can apply the full purchase of this course kit toward the corresponding
course registration fee if you register within 90 days of purchasing the kit.
Visit ni.com/training for online course schedules, syllabi, training
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centers, and class registration.
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Note For course manual updates and corrections, refer to ni.com/info and enter the
info code core2.
Engineering in LabVIEW
LabVIEW Core 2
LabVIEW OOP System Design
Advanced Architectures
in LabVIEW
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Certifications
Other Courses
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LabVIEW Real-Time
*Core courses are strongly recommended to realize maximum productivity gains when using LabVIEW.
A. Course Description
Use this manual to learn about LabVIEW programming concepts,
techniques, features, VIs, and functions you can use to create test
and measurement, data acquisition, instrument control, datalogging,
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measurement analysis, and report generation applications. This course
manual assumes that you are familiar with Windows; that you have
experience writing algorithms in the form of flowcharts or block diagrams;
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and that you have taken the LabVIEW Core 1 course or have equivalent
experience. The course and exercise manuals are divided into lessons,
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described as follows.
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In the course manual, each lesson consists of the following:
• An introduction that describes the purpose of the lesson and what
you will learn
• A description of the topics in the lesson
• A summary quiz that tests and reinforces important concepts and
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skills taught in the lesson
If you do not have this hardware, you still can complete the exercises.
Alternate instructions are provided for completing the exercises without
hardware. Exercises that explicitly require hardware are indicated with
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an icon, shown at left. You also can substitute other hardware for those
previously mentioned. For example, you can use another National
Instruments DAQ device connected to a signal source, such as a function
generator.
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❑ Windows 2000 or later installed on your computer; this course is
optimized for Windows XP
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❑ Multifunction DAQ device configured as device 1 using Measurement
& Automation Explorer (MAX)
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❑ DAQ Signal Accessory, wires, and cable
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❑ LabVIEW Professional Development System 2009 or later
❑ LabVIEW Core 2 course CD, from which you install the following files:
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Folder Name Description
Exercises Folder containing VIs used in the course
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D. Course Goals
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You will apply these concepts as you build a project that uses VIs you create
throughout the course. While these VIs individually illustrate specific
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course
• Every built-in VI, function, or object; refer to the LabVIEW Help for
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more information about LabVIEW features not described in this course
• Developing a complete application for any student in the class; refer to
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the NI Example Finder, available by selecting Help»Find Examples,
for example VIs you can use and incorporate into VIs you create
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E. Course Conventions
The following conventions appear in this course manual:
» The » symbol leads you through nested menu items and dialog box options
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to a final action. The sequence File»Page Setup»Options directs you to pull
down the File menu, select the Page Setup item, and select Options from
the last dialog box.
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bold Bold text denotes items that you must select or click in the software, such as
menu items and dialog box options. Bold text also denotes parameter names,
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controls and buttons on the front panel, dialog boxes, sections of dialog
boxes, menu names, and palette names.
monospace Text in this font denotes text or characters that you should enter from the
keyboard, sections of code, programming examples, and syntax examples.
This font is also used for the proper names of disk drives, paths, directories,
programs, subprograms, subroutines, device names, functions, operations,
variables, filenames, and extensions.
monospace bold Bold text in this font denotes the messages and responses that the computer
automatically prints to the screen. This font also emphasizes lines of code
that are different from the other examples.
Platform Text in this font denotes a specific platform and indicates that the text
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following it applies only to that platform.
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You can develop better programs in LabVIEW and in other programming
languages if you follow consistent programming techniques. Design
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patterns represent techniques that have proved themselves useful time and
time again. To facilitate development, LabVIEW provides templates for
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several common design patterns. This lesson discusses two different
categories of programming design patterns—single loop and multiple loops.
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Single loop design patterns include the simple VI, the general VI, and the
state machine.
Multiple loop design patterns include the parallel loop VI, the master/slave,
and the producer/consumer.
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Understanding the appropriate use of each design pattern helps you create
more efficient LabVIEW VIs.
Topics
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A. Design Patterns
B. Single Loop Design Patterns
C. Multiple Loop Design Patterns
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A. Design Patterns
Application design patterns represent LabVIEW code implementations and
techniques that are solutions to specific problems in software design. Design
patterns typically evolve through the efforts of many developers and are
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fine-tuned for simplicity, maintainability, and readability. Design patterns
represent the techniques that have proved themselves useful over time.
Furthermore, as a pattern gains acceptance, it becomes easier to
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recognize—this recognition alone helps you to read and make changes
to your code.
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LabVIEW includes several built-in VI templates for several standard design
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patterns that you will learn about in later lessons. To access the design
patterns, select File»New to display the New dialog box. The design
patterns are available in the VI»From Template»Frameworks»Design
Patterns folder. Listed below are the different kinds of design patterns.
• Master/Slave Design Pattern—Use this template to build a master/slave
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design pattern. The master loop always executes. It notifies one or more
slave loops to execute their code. The slave loop or loops continue
executing until they complete, then wait for another notification.
Contrast this with the producer/consumer pattern in which the consumer
loops execute only when they have data in their queue.
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B. Single Loop Design Patterns
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You learned to design three different types of design patterns in the
LabVIEW Core 1 course—the simple architecture, the general architecture,
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and the state machine.
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Simple VI Design Patterns
When performing calculations or making quick lab measurements, you do
not need a complicated architecture. Your program might consist of a single
VI that takes a measurement, performs calculations, and either displays the
results or records them to disk. The simple VI design pattern usually does
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not require a specific start or stop action from the user. The user just clicks
the Run button. Use this architecture for simple applications or for
functional components within larger applications. You can convert these
simple VIs into subVIs that you use as building blocks for larger
applications.
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Figure 1-1 displays the block diagram of the Determine Warnings VI that
was the course project in the LabVIEW Core 1 course. This VI performs a
single task—it determines what warning to output dependent on a set of
inputs. You can use this VI as a subVI whenever you must determine the
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warning level.
Notice that the VI in Figure 1-1 contains no start or stop actions from the
user. In this VI all block diagram objects are connected through data flow.
You can determine the overall order of operations by following the flow of
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data. For example, the Not Equal function cannot execute until the Greater
Than or Equal function, the Less Than or Equal function, and both Select
functions have executed.
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Figure 1-1. Simple VI Architecture
user decides to exit the program or the program terminates for other
reasons such as I/O completion.
• Shutdown—Closes files, writes configuration information to disk, or
resets I/O to the default state.
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In Figure 1-2, the error cluster wires control the execution order of the three
sections. The While Loop does not execute until the Start Up VI finishes
running and returns the error cluster data. Consequently, the Shut Down VI
cannot run until the main application in the While Loop finishes and the
error cluster data leaves the loop.
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Tip Most loops require a Wait function, especially if that loop monitors user input on
the front panel. Without the Wait function, the loop might run continuously and use all of
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the computer system resources. The Wait function forces the loop to run asynchronously
even if you specify 0 milliseconds as the wait period. If the operations inside the main
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loop react to user inputs, you can increase the wait period to a level acceptable for
reaction times. A wait of 100 to 200 ms is usually good because most users cannot detect
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that amount of delay between clicking a button on the front panel and the subsequent
event execution.
For simple applications, the main application loop is obvious and contains
code that uses the simple VI design pattern. When the application incudes
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complicated user interfaces or multiple tasks such as user actions, I/O
triggers, and so on, the main application phase gets more complicated.
pattern. It usually has a start up and shut down phase. However, the main
application phase consists of a Case structure embedded in the loop. This
architecture allows you to run different code each time the loop executes,
depending upon some condition. Each case defines a state of the machine,
hence the name, state machine. Use this design pattern for VIs that are easily
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divided into several simpler tasks, such as VIs that act as a user interface.
execute within the appropriate case. A shift register stores the state that
should execute upon the next iteration of the loop. The block diagram of a
state machine VI with five states appears in Figure 1-3. Figure 1-4 shows the
other cases, or states, of the state machine.
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In the state machine design pattern, you design the list of possible tasks, or
states, and then map them to each case. For the VI in the previous example,
the possible states are Startup, Idle, Event 1, Event 2, and Shutdown. An
enumerated constant stores the states. Each state has its own case in the Case
structure. The outcome of one case determines which case to execute next.
The shift register stores the value that determines which case to execute next.
The state machine design pattern can make the block diagram much smaller,
and therefore, easier to read and debug. Another advantage of the state
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machine architecture is that each case determines the next state, unlike
Sequence structures that must execute every frame in sequence.
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A disadvantage of the state machine design pattern is that with the approach
in the previous example, it is possible to skip states. If two states in the
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structure are called at the same time, this model handles only one state, and
the other state does not execute. Skipping states can lead to errors that are
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difficult to debug because they are difficult to reproduce. More complex
versions of the state machine design pattern contain extra code that creates
a queue of events, or states, so that you do not miss a state. Refer to
Lesson 2, Synchronization Techniques, for more information about
queue-based state machines.
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C. Multiple Loop Design Patterns
This section describes the following multiple loop design patterns—parallel
loop, master/slave, and producer/consumer data.
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and so on. Figure 1-5 shows this parallel loop design pattern.
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This structure is straightforward and appropriate for some simple menu VIs,
where you expect a user to select from one of several buttons that perform
different actions. The parallel loop design pattern lets you handle multiple,
simultaneous, independent tasks. In this design pattern, responding to
one action does not prevent the VI from responding to another action. For
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example, if a user clicks a button that displays a dialog box, parallel loops
can continue to respond to I/O tasks.
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However, the parallel loop design pattern requires you to coordinate and
communicate between different loops. You cannot use wires to pass data
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between loops because doing so prevents the loops from running in parallel.
Instead, you must use a messaging technique for passing information among
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processes. Refer to Appendix A, Using Variables, for more information
about using local variables to message among parallel loops. Refer to
Lesson 2, Synchronization Techniques, for messaging techniques using
notifiers and queues.
Figure 1-6.
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Use the master/slave design pattern when you need a VI to respond to user
interface controls while simultaneously collecting data. For example, you
want to create a VI that measures and logs a slowly changing voltage once
every five seconds. The VI acquires a waveform from a transmission line
and displays it on a graph every 100 ms. The VI also provides a user
interface that allows the user to change parameters for each acquisition. The
master/slave design pattern is well suited for this acquisition application.
For this application, the master loop contains the user interface. The voltage
acquisition occurs in one slave loop, while the graphing occurs in another
slave loop.
Using the standard master/slave design pattern approach to this VI, you
would put the acquisition processes in two separate While Loops, both of
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them driven by a master loop that receives inputs from the user interface
controls. This ensures that the separate acquisition processes do not affect
each other, and that any delays caused by the user interface, such as
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displaying a dialog box, do not delay any iterations of the acquisition
processes.
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VIs that involve control also benefit from the use of master/slave design
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patterns. Consider a VI where a user controls a free-motion robotic arm
using buttons on a front panel. This type of VI requires efficient, accurate,
and responsive control because of the physical damage to the arm or
surroundings that might occur if control is mishandled. For example, if the
user instructs the arm to stop its downward motion, but the program is
occupied with the arm swivel control, the robotic arm might collide with the
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support platform. Apply the master/slave design pattern to the application to
avoid these problems. In this case, the master loop handles the user
interface, and each controllable section of the robotic arm has its own slave
loop. Because each controllable section of the arm has its own loop and its
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own piece of processing time, the user interface has more responsive control
of the robotic arm.
The slave must not take too long to respond to the master. If the slave is
processing a signal from the master and the master sends more than
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one message to the slave, the slave receives only the latest message. This
use of the master/slave architecture could cause a loss of data. Use a
master/slave architecture only if you are certain that each slave task takes
less time to execute than the master loop.
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loops. The data queues also buffer data among the producer and consumer
loops.
Tip A buffer is a memory device that stores temporary data among two devices, or in
this case, multiple loops.
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Use the producer/consumer design pattern when you must acquire multiple
sets of data that must be processed in order. Suppose you want to create a VI
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that accepts data while processing the data sets in the order they were
received. The producer/consumer pattern is ideal for this type of VI because
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queuing (producing) the data occurs much faster than the data can be
processed (consumed). You could put the producer and consumer in the
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same loop for this application, but the processing queue could not receive
additional data until the first piece of data was completely processed. The
producer/consumer approach to this VI queues the data in the producer loop
and processes the data in the consumer loop, as shown in Figure 1-7.
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Tip Queue functions allow you to store a set of data that can be passed among multiple
loops running simultaneously or among VIs. Refer to Lesson 2, Synchronization
Techniques, for more information about queues and implementing applications using the
producer/consumer design pattern.
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This design pattern allows the consumer loop to process the data at its own
pace, while the producer loop continues to queue additional data.
You also can use the producer/consumer design pattern to create a VI that
analyzes network communication. This type of VI requires two processes to
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operate at the same time and at different speeds. The first process constantly
polls the network line and retrieves packets. The second process analyzes
the packets retrieved by the first process.
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In this example, the first process acts as the producer because it supplies data
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to the second process, which acts as the consumer. The producer/consumer
design pattern is an effective architecture for this VI. The parallel producer
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and consumer loops handle the retrieval and analysis of data off the network,
and the queued communication between the two loops allows buffering of
the network packets retrieved. Buffering can become important when
network communication is busy. With buffering, packets can be retrieved
and communicated faster than they can be analyzed.
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D. Timing a Design Pattern
This section discusses two forms of timing—execution timing and software
control timing. Execution timing uses timing functions to give the processor
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Execution Timing
Execution timing involves timing a design pattern explicitly or based on
events that occur within the VI. Explicit timing uses a function that
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specifically allows the processor time to complete other tasks, such as the
Wait Until Next ms Multiple function. When timing is based on events, the
design pattern waits for some action to occur before continuing and allows
the processor to complete other tasks while it waits.
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Tip Polling is the process of making continuous requests for data from another device.
In LabVIEW, this generally means that the block diagram continuously asks if there is
data available, usually from the user interface.
For example, the master/slave design pattern shown in Figure 1-8 uses a
While Loop and a Case structure to implement the master loop. The master
executes continuously and polls for an event of some type, such as the user
clicking a button. When the event occurs, the master sends a message to the
slave. You need to time the master so it does not take over the execution of
the processor. In this case, you typically use the Wait (ms) function to
regulate how frequently the master polls.
Tip Always use a timing function such as the Wait (ms) function or the Wait Until Next
ms Multiple function in any design pattern that continually executes and needs to be
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regulated. If you do not use a timing function in a continuously executing structure,
LabVIEW uses all the processor time, and background processes may not run.
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Notice that the slave loop does not contain any form of timing. The use of
Synchronization functions, such as queues and notifiers, to pass messages
provides an inherent form of timing in the slave loop because the slave loop
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waits for the Notifier function to receive a message. After the Notifier
function receives a message, the slave executes on the message. This creates
an efficient block diagram that does not waste processor cycles by polling
for messages. This is an example of execution timing by waiting for an
event.
When you implement design patterns where the timing is based on the
occurrence of events, you do not have to determine the correct timing
frequency because the execution of the design pattern occurs only when an
event occurs. In other words, the design pattern executes only when it
receives an event.
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Many applications that you create must execute an operation for a specified
amount of time. Consider implementing a state machine design pattern for
a temperature data acquisition system. If the specifications require that the
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system acquire temperature data for 5 minutes, you could remain in the
acquisition state for 5 minutes. However, during that time you cannot
process any user interface actions such as stopping the VI. To process user
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interface actions, you must implement timing so that the VI continually
executes for specified time. Implementing this type of timing involves
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keeping the application executing while monitoring a real-time clock.
If you use the Wait (ms) function or the Wait Until Next ms Multiple
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function to perform software timing, the execution of the function you are
timing does not occur until the wait function finishes. These timing
functions are not the preferred method for performing software control
timing, especially for VIs where the system must continually execute. A
better method for software control timing utilizes the Get Date/Time In
Seconds function to get the current time and track it using shift registers.
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The Get Date/Time In Seconds function, connected to the left terminal of the
shift register, initializes the shift register with the current system time. Each
state uses another Get Date/Time In Seconds function and compares the
current time to the start time. If the difference in these two times is greater
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or equal to the wait time, the state finishes executing and the rest of the
application executes.
Tip Always use the Get Date/Time In Seconds function instead of the Tick Count
function for this type of comparison because the value of the Tick Count function can
rollover to 0 during execution.
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Self-Review: Quiz
1. The state machine is an example of a design pattern.
a. True
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b. False
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2. Which of the following are reasons for using a multiple loop design
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pattern?
a. Execute multiple tasks concurrently
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b. Execute different states in a state machine
c. Execute tasks at different rates
d. Execute start up code, main loop, and shutdown code
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3. Software control timing allows the processor time to complete other
tasks.
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a. True
b. False
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b. False
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2. Which of the following are reasons for using a multiple loop design
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pattern?
a. Execute multiple tasks concurrently
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b. Execute different states in a state machine
c. Execute tasks at different rates
d. Execute start up code, main loop, and shutdown code
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3. Software control timing allows the processor time to complete other
tasks.
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a. True
b. False
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Notes
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Variables are useful in LabVIEW for passing data between parallel
processes. However, when using variables it is often difficult to synchronize
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data transfers and you must take care to avoid race conditions. This lesson
introduces notifiers and queues as alternative methods for passing data
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between parallel processes. Notifiers and queues have advantages over
using variables because of the ability to synchronize the transfer of data.
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Topics
A. Variables
B. Notifiers
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C. Queues
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A. Variables
For parallel loops to communicate, you must use some form of globally
available shared data. Using a variable breaks the LabVIEW dataflow
paradigm, allows for race conditions, and incurs more overhead than
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passing the data by wire. Refer to Appendix A, Using Variables, for more
information about using variables for communicating among multiple
loops.
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The example shown in Figure 2-1 is a less effective implementation of a
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master/slave design pattern. This example uses a variable, which causes
two problems—there is no timing between the master and the slave, and the
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variable can cause race conditions. The master cannot signal the slave that
data is available, so the slave loop must continually poll the variable to
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B. Notifiers
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The notifier is created before the loops begin using the Obtain Notifier
function. The master loop uses the Send Notification function to notify the
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slave loop through the Wait on Notification function. After the VI has
finished using the notifiers, the Release Notifier function releases the
notifiers.
The following benefits result from using notifiers in the master/slave design
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pattern:
• Both loops are synchronized to the master loop. The slave loop only
executes when the master loop sends a notification.
• You can use notifiers to create globally available data. Thus, you can
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send data with a notification. For example, in Figure 2-2, the Send
Notification function sends the string instruction.
• Using notifiers creates efficient code. You need not use polling to
determine when data is available from the master loop.
However, using notifiers can have drawbacks. A notifier does not buffer the
data. If the master loop sends another piece of data before the slave loop(s)
reads the first piece of data, that data is overwritten and lost.
C. Queues
Queues are similar to notifiers, except that a queue can store multiple pieces
of data. By default, queues work in a first in, first out (FIFO) manner.
Therefore, the first piece of data inserted into the queue is the first piece of
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data that is removed from the queue. Use a queue when you want to process
all data placed in the queue. Use a notifier if you want to process only the
current data.
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When used, the producer/consumer design pattern, queues pass data and
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synchronize the loops.
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The queue is created before the loops begin using the Obtain Queue
function. The producer loop uses the Enqueue Element function to add data
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to the queue. The consumer loop removes data from the queue using the
Dequeue Element function. The consumer loop does not execute until data
is available in the queue. After the VI has finished using the queues, the
Release Queue function releases the queues. When the queue releases, the
Dequeue Element function generates an error, effectively stopping the
consumer loop. This eliminates the need to use a variable to stop the loops.
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• You can use queues to create globally available data that is queued,
removing the possibility of losing the data in the queue when new data
is added to the queue.
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• Using queues creates efficient code. You need not use polling to
determine when data is available from the producer loop.
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Queues are also useful for holding state requests in a state machine. In the
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implementation of a state machine that you have learned, if two states are
requested simultaneously, you might lose one of the state requests. A queue
stores the second state request and executes it when the first has finished.
The block diagram consists of two parallel loops, which are synchronized
using queues. One loop acquires data for temperature and wind speed and
the other loop analyzes the data. The loops in the block diagram use the
producer/consumer design pattern and pass the data through the queue.
Queues help process every reading acquired from the DAQ Assistant.
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Code for acquiring temperature and wind speed is placed in the producer
loop. Code containing the state machine for analysis of temperature-weather
conditions is within the no error case of the consumer loop. The code using
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a queue is more readable and efficient than the code using only state
machine architecture. The Obtain Queue function creates the queue
reference. The producer loop uses the Enqueue Element function to add data
obtained from the DAQ Assistant to the queue. The consumer loop uses the
Dequeue Element function to get the data from the queue and provide it to
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the state machine for analysis. The Release Queue function marks the end
of queue by destroying it. The use of queues also eliminates the need for a
shared variable to stop the loops because the Dequeue Element function
stops the consumer loop when the queue is released.
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Figure 2-4. Data Transfer and Synchronization of Parallel Loops Using Queues
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Self-Review: Quiz
1. Which of the following buffer data?
a. Notifiers
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b. Queues
c. Global Variables
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d. Local Variables
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2. Match the following:
3. Which of the following are valid data types for Queues and Notifiers?
a. String
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b. Numeric
c. Enum
d. Array of Booleans
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b. Queues
c. Global Variables
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d. Local Variables
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2. Match the following:
3. Which of the following are valid data types for Queues and Notifiers?
a. String
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b. Numeric
c. Enum
d. Array of Booleans
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Notes
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Event-based design patterns allow you to create more efficient and flexible
applications. Event-based design patterns use the Event structure to respond
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directly to the user or other events. This lesson describes event-driven
programming using the Event structure and design patterns that use the
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Event structure.
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Topics
A. Events
B. Event-Driven Programming
C. Caveats and Recommendations
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D. Event-Based Design Patterns
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A. Events
LabVIEW is a dataflow programming environment where the flow of data
determines the execution order of block diagram elements. Event-driven
programming features extend the LabVIEW dataflow environment to allow
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the user’s direct interaction with the front panel and other asynchronous
activity to further influence block diagram execution.
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Note Event-driven programming features are available only in the LabVIEW Full and
Professional Development Systems. You can run a VI built with these features in the
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LabVIEW Base Package, but you cannot reconfigure the event-handling components.
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What Are Events?
An event is an asynchronous notification that something has occurred.
Events can originate from the user interface, external I/O, or other parts of
the program. User interface events include mouse clicks, key presses, and so
on. External I/O events include hardware timers or triggers that signal when
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data acquisition completes or when an error condition occurs. Other types
of events can be generated programmatically and used to communicate with
different parts of the program. LabVIEW supports user interface and
programmatically generated events. LabVIEW also supports ActiveX and
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and reiterates to wait for the next event. How the program responds to each
event depends on the code written for that specific event. The order in which
an event-driven program executes depends on which events occur and on the
order in which they occur. Some sections of the program might execute
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frequently because the events they handle occur frequently, and other
sections of the program might not execute at all because the events never
occur.
time an interaction you specified occurs. Using events reduces the CPU
requirements of the program, simplifies the block diagram code, and
guarantees that the block diagram can respond to all interactions the user
makes.
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Use programmatically generated events to communicate among different
parts of the program that have no dataflow dependency. Programmatically
generated events have many of the same advantages as user interface events
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and can share the same event-handling code, making it easy to implement
advanced architectures, such as queued state machines using events.
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B. Event-Driven Programming
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In Lesson 1, Common Design Techniques, you learned how event-driven
programming extends the LabVIEW dataflow environment to allow
user interaction with the front panel. You also learned about
programmatically-generated events allow for easy implementation of
advanced architectures, such as queued state machines.
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Event Structure Components
Use the Event structure, shown as follows, to handle events in a VI.
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The Event structure works like a Case structure with a built-in Wait on
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Notification function. The Event structure can have multiple cases, each of
which is a separate event-handling routine. You can configure each case to
handle one or more events, but only one of these events can occur at a time.
When the Event structure executes, it waits until one of the configured
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events occur, then executes the corresponding case for that event. The Event
structure completes execution after handling exactly one event. It does not
implicitly loop to handle multiple events. Like a Wait on Notification
function, the Event structure can time out while waiting for notification of
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The event selector label at the top of the Event structure indicates which
events cause the currently displayed case to execute.
View other event cases by clicking the down arrow next to the case name and
selecting another case from the shortcut menu.
The Timeout terminal at the top left corner of the Event structure specifies
the number of milliseconds to wait for an event before timing out.
The default is –1, which specifies to wait indefinitely for an event to occur.
If you wire a value to the Timeout terminal, you must provide a Timeout
case.
The Event Data Node behaves similarly to the Unbundle By Name function.
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This node is attached to the inside left border of each event case. The node
identifies the data LabVIEW provides when an event occurs. You can resize
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this node vertically to add more data items, and you can set each data item
in the node to access any event data element. The node provides different
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data elements in each case of the Event structure depending on which
event(s) you configure that case to handle. If you configure a single case to
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handle multiple events, the Event Data Node provides only the event data
elements that are common to all the events configured for that case.
This node is attached to the inside right border of filter event cases. The node
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identifies the subset of data available in the Event Data Node that the event
case can modify. The node displays different data depending on which
event(s) you configure that case to handle. By default, these items are
inplace to the corresponding data items in the Event Data Node. If you do
not wire a value to a data item of an Event Filter Node, that data item
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remains unchanged.
Refer to the Notify and Filter Events section of this lesson for more
information about filter events.
structure and selecting Show Dynamic Event Terminals from the shortcut
menu.
Note Like a Case structure, the Event structure supports tunnels. However, by default
you do not have to wire Event structure output tunnels in every case. All unwired tunnels
use the default value for the tunnel data type. Right-click a tunnel and deselect Use
Default If Unwired from the shortcut menu to revert to the default Case structure
behavior where tunnels must be wired in all cases. You also can configure the tunnels to
wire the input and output tunnels automatically in unwired cases.
Refer to the LabVIEW Help for information about the default values for data
types.
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can configure any number of Event structures to respond to the same notify
event on a specific object. When the event occurs, LabVIEW sends a copy
of the event to each Event structure configured to handle the event in
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parallel.
Filter events inform you that the user has performed an action before
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LabVIEW processes it, which allows you to customize how the program
responds to interactions with the user interface. Use filter events to
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participate in the handling of the event, possibly overriding the default
behavior for the event. In an Event structure case for a filter event, you can
validate or change the event data before LabVIEW finishes processing it, or
you can discard the event entirely to prevent the change from affecting the
VI. For example, you can configure an Event structure to discard the Panel
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Close? event, which prevents the user from interactively closing the front
panel of the VI.
Filter events have names that end with a question mark, such as Panel
Close?, to help you distinguish them from notify events. Most filter events
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have an associated notify event of the same name, but without the question
mark, which LabVIEW generates after the filter event if no event case
discarded the event.
For example, you can use the Mouse Down? and Shortcut Menu Activation?
filter events to display a context menu when you left-click a control. To
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perform this action, modify the data returned by the Button event data field
of the Mouse Down? filter event. The value of the left mouse button is 1, and
the value of the right mouse button is 2. In order to display the context menu
when you left-click a control, change the Button event data field to 2 so that
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As with notify events, you can configure any number of Event structures to
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chain. LabVIEW completes processing the user action which triggered the
event only after all configured Event structures handle the event without
discarding it.
Note National Instruments recommends you use filter events only when you want to
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take part in the handling of the user action, either by discarding the event or by modifying
the event data. If you only want to know that the user performed a particular action, use
notify events.
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Event structure cases that handle filter events have an Event Filter Node.
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You can change the event data by wiring new values to these terminals. If
you do not wire a value to the data item of the Event Filter Node, the default
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value equals the value that the corresponding item in the Event Data Node
returns. You can completely discard an event by wiring a TRUE value to the
Discard? terminal.
Note A single case in the Event structure cannot handle both notify and filter events. A
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case can handle multiple notify events but can handle multiple filter events only if the
event data items are identical for all events.
Refer to the Using Events in LabVIEW section of this lesson for more
information about event registration.
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Tip In the Edit Events dialog box, notify events are signified by a green arrow, and filter
events are signified by a red arrow.
Static registration allows you to specify which events on the front panel of
a VI you want to handle in each Event structure case on the block diagram
of that VI. LabVIEW registers these events automatically when the VI runs,
so the Event structure begins waiting for events as soon as the VI begins
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running. Each event is associated with a control on the front panel of the VI,
the front panel window of the VI as a whole, or the LabVIEW application.
You cannot statically configure an Event structure to handle events for the
front panel of a different VI. Configuration is static because you cannot
change at run time which events the Event structure handles.
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handling registration automatically using the information you configured in
the Event structure.
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Note In general, LabVIEW generates user interface events only as a result of direct user
interaction with the active front panel. LabVIEW does not generate events, such as Value
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Change, when you use shared variables, global variables, local variables, DataSocket,
and so on. However, you can use the Value (Signaling) property to generate a Value
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Change event programmatically. In many cases, you can use programmatically generated
events instead of queues and notifiers.
The event data provided by a LabVIEW event always include a time stamp,
an enumeration that indicates which event occurred, and a VI Server
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reference to the object that triggered the event. The time stamp is a
millisecond counter you can use to compute the time elapsed between
two events or to determine the order of occurrence. The reference to the
object that generated the event is strictly typed to the VI Server class of that
object. Events are grouped into classes according to what type of object
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the Numeric class. If you register for the same event on both the VI and
Control class, LabVIEW generates the VI event first.
Note Clusters are the only container objects for which you can generate events.
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LabVIEW generates Control events for clusters, before it generates events for the objects
they contain, except in the case of the Value Change event. The Value Change event
generates the event on an element in the cluster, then on the cluster itself. If the Event
structure case for a VI event or for a Control event on a container object discards the
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Each Event structure and Register For Events function on the block diagram
owns a queue that LabVIEW uses to store events. When an event occurs,
LabVIEW places a copy of the event into each queue registered for that
event. An Event structure handles all events in its queue and the events in
the queues of any Register For Events functions that you wired to the
dynamic event terminals of the Event structure. LabVIEW uses these queues
to ensure that events are reliably delivered to each registered Event structure
in the order the events occur.
By default, when an event enters a queue, LabVIEW locks the front panel
that contains the object that generated that event. LabVIEW keeps the front
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panel locked until all Event structures finish handling the event. While the
front panel is locked, LabVIEW does not process front panel activity but
places those interactions in a buffer and handles them when the front panel
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is unlocked.
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For example, a user might anticipate that an event case launches an
application that requires text entry. Since the user already knows text entry
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is needed, he might begin typing before the application appears on the front
panel. If the Lock front panel until the event case for this event
completes option is enabled, once the application launches and appears on
the front panel, it processes the key presses in the order in which they
occurred. If the Lock front panel until the event case for this event
completes option is disabled, the key presses might be processed elsewhere
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on the front panel, since LabVIEW does not queue their execution to depend
on the completion of the event case.
Front panel locking does not affect certain actions, such as moving the
window, interacting with the scroll bars, and clicking the Abort button.
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Caution If no Event structure executes to handle an event and front panel locking is
enabled, the user interface of the VI becomes unresponsive. If this occurs, click the
Abort button to stop the VI. You can disable front panel locking by right-clicking the
Event structure and removing the checkmark from the Lock front panel until the event
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case for this event completes checkbox in the Edit Events dialog box. You cannot turn
off front panel locking for filter events.
Static event registration is available only for user interface events. Use the
Edit Events dialog box to configure an Event structure to handle a statically
registered event. Select the event source, which can be the application, the
VI, or an individual control. Select a specific event the event source can
generate, such as Panel Resize, Value Change, and so on. Edit the case to
handle the event data according to the application requirements.
for a VI only while that VI is running or when another running VI calls the
VI as a subVI.
When you run a VI, LabVIEW sets that top-level VI and the hierarchy of
subVIs the VI calls on its block diagram to an execution state called
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reserved. You cannot edit a VI or click the Run button while the VI is in the
reserved state because the VI can be called as a subVI at any time while its
parent VI runs. When LabVIEW sets a VI to the reserved state, it
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automatically registers the events you statically configured in all Event
structures on the block diagram of that VI. When the top-level VI finishes
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running, LabVIEW sets it and its subVI hierarchy to the idle execution state
and automatically unregisters the events.
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Refer to the labview\examples\general\uievents.llb for
examples of using static event registration.
Configuring Events
Before you configure events for the Event structure to handle, refer to the
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Caveats and Recommendations when Using Events in LabVIEW topic of the
LabVIEW Help.
an event.
1. (Optional) If you want to configure the Event structure to handle a user
event, a Boolean control within a radio buttons control, or a user
interface event that is generated based on a reference to an application,
VI, or control, you first must dynamically register that event. Refer to
the Dynamically Registering Events topic of the LabVIEW Help for
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Events dialog box to edit the current case. You also can select Add
Event Case from the shortcut menu to create a new case.
3. Specify an event source in the Event Sources pane.
4. Select the event you want to configure for the event source, such as Key
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Down, Timeout, or Value Change from the Events list. When you
select a dynamic event source from the Event Sources list, the Events
list displays that event. This is the same event you selected when you
registered the event. If you have registered for events dynamically and
wired event reg refnum out to the dynamic event terminal, the sources
appear in the Dynamic section.
5. If you want to add additional events for the current case to handle, click
the + button and repeat steps 3 and 4 to specify each additional event.
The Event Specifiers section at the top of the dialog box lists all the
events for the case to handle. When you click an item in this list, the
Event Sources section updates to highlight the event source you
selected. You can repeat steps 3 and 4 to redefine each event or click the
X button to remove the selected event.
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6. Click the OK button to save the configuration and close the dialog box.
The event cases you configured appear as selection options in the event
selector label at the top of the Event structure and the Event Data node
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displays the data common to all events handled in that case.
7. (Optional) You can use a Timeout event to configure an Event structure
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to wait a specified amount of time for an event to occur. Wire a value to
the Timeout terminal at the top left of the Event structure to specify the
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number of milliseconds the Event structure should wait for an event to
occur before generating a Timeout event. The default value for the
Timeout terminal is –1, which specifies to wait indefinitely for an event
to occur.
8. Repeat steps 1 through 6 for each event case you want to configure.
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Refer to the following VIs for examples of using events:
labview\examples\general\dynamicevents.llb
labview\examples\general\uievents.llb
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Event Example
Figure 3-1 shows an Event structure configured with the Menu Selection
(User) event. This VI uses the Event structure to capture menu selections
made using the user-defined menu named sample.rtm. The ItemTag
returns the menu item that was selected and the MenuRef returns the refnum
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to the menubar. This information is passed to the Get Menu Item Info
function. Refer to examples\general\uievents.llb for more
examples of using events.
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Note If you use the Get Menu Selection function with an Event structure configured to
handle the same menu item, the Event structure takes precedence, and LabVIEW ignores
the Get Menu Selection function. In any given VI, use the Event structure or the Get
Menu Selection function to handle menu events, not both.
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• Avoid using an Event structure outside a loop.
– LabVIEW can generate events even when no Event structure is
waiting to handle them. Because the Event structure handles only
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one event each time it executes, place the Event structure in a While
Loop that terminates when the VI is no longer interested in events to
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ensure that an Event structure handles all events that occur.
• Remember to read the terminal of a latched Boolean control in its Value
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Change event case.
– When you trigger an event on a Boolean control configured with a
latching mechanical action, the Boolean control does not reset to its
default value until the block diagram reads the terminal on the
Boolean control. You must read the terminal inside the event case for
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the mechanical action to work correctly.
• Avoid placing two Event structures in one loop.
– National Instruments recommends that you place only one Event
structure in a loop. When an event occurs in this configuration, the
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Event structure handles the event, the loop iterates, and the Event
structure waits for the next event to occur. If you place two Event
structures in a single loop, the loop cannot iterate until both Event
structures handle an event. If you have enabled front panel locking
for the Event structures, the user interface of the VI can become
unresponsive depending on how the user interacts with the front
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panel.
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events occurs, or generates. When a registered event generates, the Event
structure automatically wakes up and executes the appropriate subdiagram
to handle the event.
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User Interface Event Handler Design Pattern
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The user interface event handler design pattern provides a powerful and
efficient architecture for handling user interaction with LabVIEW. Use the
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user interface event handler for detecting when a user changes the value of
a control, moves or clicks the mouse, or presses a key.
Because the event handler loop wakes up precisely when an event occurs
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and sleeps in between events, you do not have to poll or read control values
repeatedly in order to detect when a user clicks a button. The user interface
event handler allows you to minimize processor use without sacrificing
interactivity.
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2
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4
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A common problem when using the user interface event handler is that it
computes the While Loop termination before the Event structure executes.
This can cause the While Loop to iterate one more time than you expected.
To avoid this situation, compute the While Loop termination within all your
event handling code.
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The event handler code must execute quickly, generally within 200 ms.
Anything slower can make it feel as if the user interface is locked up. Also,
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if the event handler code takes a long time to execute, the Event structure
might lock. By default, the front panel locks while an event is handled. You
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can disable front panel locking for each event case to make the user interface
more responsive. However, any new events that are generated while an event
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is being handled will not be handled immediately. So, the user interface will
still seem unresponsive.
Any code that is in an event case cannot be shared with another Event
structure. You must use good code design when using the Event structure.
Modularize code that will be shared between multiple Event structure cases.
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The Event structure includes a Timeout event, which allows you to control
when the Timeout event executes. For example, if you set a Timeout of
200 ms, the Timeout event case executes every 200 ms in the absence of
other events. You can use the Timeout event to perform critical timing in
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your code.
pattern.
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Figure 3-3 shows how you can use Synchronization VIs and functions to
add functionality to the design pattern.
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Queues have the ability to transfer any data type. The data type transferred
in Figure 3-3 is a string. A string is not the most efficient data type for
passing data in design patterns. A more efficient data type for passing data
in design patterns is a cluster consisting of an enumerated type control and
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a variant.
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a. True
b. False
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2. The Event structure handles only one event each time it executes.
a. True
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b. False
a. Click inside the digital display window and enter a number from the
keyboard
b. Click the increment or decrement arrow buttons
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c. Place the cursor to the right of the digit you want to change and press
the up or down arrow keys
d. Update the numeric control using a local variable
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a. True
b. False
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2. The Event structure handles only one event each time it executes.
a. True
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b. False
a. Click inside the digital display window and enter a number from
the keyboard
b. Click the increment or decrement arrow buttons
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c. Place the cursor to the right of the digit you want to change and
press the up or down arrow keys
d. Update the numeric control using a local variable
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Notes
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By default, LabVIEW automatically handles any error when a VI runs by
suspending execution, highlighting the subVI or function where the error
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occurred, and displaying an error dialog box. Automatic error handling is
convenient for quick prototypes and proof-of-concept development, but not
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recommended for professional application development. If you rely on
automatic error handling your application might stop in a critical section of
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your code because of an error dialog box. The user might be unable to
continue running the application or fix the problem.
Topics
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E. Error Handlers
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pinpoint the source of programming errors. Without it, you might observe
unexpected behavior but struggle to find the source of the problem.
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Error handling is also extremely valuable when you test your application to
ensure that your error reporting is meaningful and that the error handling
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code safely stops your application when an error occurs. For example,
during stress testing you are setting values or conditions that are beyond the
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normal operational capacity of your application which often result in errors.
When such errors occur, you want to ensure proper shutdown of your
application.
To implement good error handling, you must determine the actions to take
when an error occurs at every point in your application. To begin with, you
must utilize the error terminals on functions and VIs. Since the error cluster
is implemented as a flow-through parameter, you should propagate errors by
wiring the error out cluster of the first node you want to execute to the error
in cluster of the next node you want to execute. You must continue to do this
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As the VI runs, LabVIEW tests for errors at each node. If LabVIEW does
not find any errors, the node executes normally. If LabVIEW detects an
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error, the node passes the error to the next node without executing that part
of the code. Any subVIs that you create should also implement this
flow-through behavior.
Use the Merge Error VI to merge the error out cluster values from parallel
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Figure 4-1. Merge Errors From Multiple Sources
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At the end of your application after all error sources are merged into one
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error cluster, you must report errors to the user using the Simple Error
Handler VI or another error reporting mechanism.
Although most errors have negative code values and warnings have positive
code values, this is not universally true. Therefore you should rely on the
status value and the code value to detect errors and warnings.
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Warnings are typically considered less severe than errors. Some APIs and
functions, such as the Regular Expression function, only report errors.
However, other APIs such as the VISA API for controlling stand-alone
instruments often reports warnings. A common VISA warning occurs when
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calling the VISA Read function and specifying the number of bytes to read.
In this case, VISA returns a warning with the following description: The
number of bytes transferred is equal to the requested
input count. More data might be available.
Unlike when an error occurs, nodes execute normally even when LabVIEW
detects a warning. Even though code executes normally, it is important that
during development you monitor warnings to ensure proper behavior of
your application. To ensure that warning information is propagated
correctly, it is important to use shift-registers for error cluster wires in loops
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Figure 4-2. Use Shift Registers to Propagate Errors and Warnings
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By default, the Simple Error Handler VI displays a dialog with a description
of any errors that occurred and does not report warnings. However, the
Simple Error Handler VI can be configured for other error handling
behavior. You can select the type of dialog from the following options:
• No dialog—Displays no dialog box. This is useful if you want to have
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programmatic control over handling errors.
• OK message (default)—Displays a dialog box with a single OK button.
After the user acknowledges the dialog box, the VI returns control to the
main VI.
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execution.
VIs and functions in LabVIEW can return numeric error codes. Each
product or group of VIs defines a range of error codes. Refer to the Ranges
of LabVIEW Error Codes topic of the LabVIEW Help for error code tables
listing the numeric error codes and descriptions for each product and VI
grouping.
Some numeric error codes are used by more than one group of VIs and
functions. For example, error 65 is both a serial error code, indicating a
serial port timeout, and a networking error code, indicating that a network
connection is already established.
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E. Error Handlers
An error handler is a VI or code that changes the normal flow of the program
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when an error occurs. The Simple Error Handler VI is an example of a
built-in error handler that is used in LabVIEW. You can implement other
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error handlers that are customized for your application. For example, you
might choose to log error information to a file. Another common error
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handler is a VI that redirects code to a cleanup or shutdown routine when an
error occurs so that your application exits gracefully. Figure 4-3 shows a
state machine error handler that sets the next state to be the Shutdown state
when an error in status is TRUE.
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b. False
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2. All errors have negative error codes and all warnings have positive error
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codes.
a. True
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b. False
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b. False
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2. All errors have negative error codes and all warnings have positive error
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codes.
a. True
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b. False
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When writing programs, often you must change the attributes of front panel
objects programmatically. For example, you may want to make an object
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invisible until a certain point in the execution of the program. In LabVIEW,
you can use VI Server to access the properties and methods of front panel
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objects. This lesson explains the Property Nodes, Invoke Nodes, VI Server,
and control references.
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Topics
A. Property Nodes
B. Invoke Nodes
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C. VI Server Architecture
D. Control References
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A. Property Nodes
Property Nodes access the properties of an object. In some applications, you
might want to programmatically modify the appearance of front panel
objects in response to certain inputs. For example, if a user enters an invalid
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password, you might want a red LED to start blinking. Another example is
changing the color of a trace on a chart. When data points are above a certain
value, you might want to show a red trace instead of a green one. Property
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Nodes allow you to make these modifications programmatically. You also
can use Property Nodes to resize front panel objects, hide parts of the front
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panel, add cursors to graphs, and so on.
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Property Nodes in LabVIEW are very powerful and have many uses. Refer
to the LabVIEW Help for more information about Property Nodes.
object.
this terminal on the Property Node, you can either set (write) the property
or get (read) the current state of that property.
For example, if you create a Property Node for a digital numeric control
using the Visible property, a small arrow appears on the right side of the
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Property Node terminal, indicating that you are reading that property value.
You can change the action to write by right-clicking the terminal and
selecting Change To Write from the shortcut menu. Wiring a False
Boolean value to the Visible property terminal causes the numeric control to
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vanish from the front panel when the Property Node receives the data.
Wiring a True Boolean value causes the control to reappear.
To get property information, right-click the node and select Change All to
Read from the shortcut menu. To set property information, right-click the
node and select Change All to Write from the shortcut menu. If a property
is read only, Change to Write is dimmed in the shortcut menu. If the small
direction arrow on the Property Node is on the right, you are getting the
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property value. If the small direction arrow on a Property Node is on the left,
you are setting the property value. If the Property Node in Figure 5-1 is set
to Read, when it executes it outputs a True value if the control is visible or
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a False value if it is invisible.
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Tip Some properties are read-only, such as the Label property, or write only, such as the
Value (Signaling) property.
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To add terminals to the node, right-click the white area of the node and select
Add Element from the shortcut menu or use the Positioning tool to resize
the node. Then, you can associate each Property Node terminal with a
different property from its shortcut menu.
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Tip Property Nodes execute each terminal in order from top to bottom.
as a group requires the Bundle function and reading from these properties
requires the Unbundle function. To access bundled properties, select All
Elements from the shortcut menu. For example, you can access all the
elements in the Position property by selecting Properties»Position»
All Elements from the shortcut menu.
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However, you also can access the elements of the cluster as individual
properties, as shown in Figure 5-2.
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B. Invoke Nodes
Invoke Nodes access the methods of an object.
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VI. Unlike the Property Node, a single Invoke Node executes only a single
method on an application or VI. Select a method by using the Operating tool
to click the method terminal or by right-clicking the white area of the node
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and selecting Methods from the shortcut menu. You also can create an
implicitly linked Invoke Node by right-clicking a front panel object,
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selecting Create»Invoke Node, and selecting a method from the shortcut
menu.
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The name of the method is always the first terminal in the list of parameters
in the Invoke Node. If the method returns a value, the method terminal
displays the return value. Otherwise, the method terminal has no value.
The Invoke Node lists the parameters from top to bottom with the name of
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the method at the top and the optional parameters, which are dimmed, at the
bottom.
Example Methods
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class. This method exports the waveform graph image to the clipboard or to
a file.
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C. VI Server Architecture
The VI Server is an object-oriented, platform-independent technology that
provides programmatic access to LabVIEW and LabVIEW applications. VI
Server performs many functions; however, this lesson concentrates on using
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the VI Server to control front panel objects and edit the properties of a VI
and LabVIEW.To understand how to use VI Server, it is useful to understand
the terminology associated with it.
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Object-Oriented Terminology
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Object-oriented programming is based on objects. An object is a member of
a class. A class defines what an object is able to do, what operations it can
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perform (methods), and what properties it has, such as color, size, and so on.
Control Classes
LabVIEW front panel objects inherit properties and methods from a class.
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When you create a Stop control, it is an object of the Boolean class and has
properties and methods associated with that class, as shown in Figure 5-4.
Control Class
Control
Example Property: Visible
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Stop Object
Stop
Visible: Yes
Reinitialize to Default: No
Boolean Text: Stop
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VI Class
Controls are not the only objects in LabVIEW to belong to a class. A VI
belongs to the VI Class and has its own properties and methods associated
with it. For instance, you can use VI class methods to abort a VI, to adjust
the position of the front panel window, and to get an image of the block
diagram. You can use VI class properties to change the title of a front panel
window, to retrieve the size of the block diagram, and to hide the Abort
button.
D. Control References
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A Property Node created from the front panel object or block diagram
terminal is an implicitly linked Property Node. This means that the Property
Node is linked to the front panel object. What if you must place your
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Property Nodes in a subVI? Then the objects are no longer located on the
front panel of the VI that contains the Property Nodes. In this case, you need
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an explicitly linked Property Node. You create an explicitly linked Property
Node by wiring a reference to a generic Property Node.
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If you are building a VI that contains several Property Nodes or if you are
accessing the same property for several different controls and indicators,
you can place the Property Node in a subVI and use control references to
access that node. A control reference is a reference to a specific front panel
object.
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This section shows one way to use control references. Refer to the
Controlling Front Panel Objects topic of the LabVIEW Help for more
information about control references.
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2. Select the portion of the block diagram that is in the subVI, as shown in
the first part of Figure 5-5.
3. Select Edit»Create SubVI. LabVIEW automatically creates the control
references needed for the subVI.
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4. Customize and save the subVI. As you can see in the second part of
Figure 5-5, the subVI uses the default icon.
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Figure 5-6 shows the subVI created. Notice that the front panel Control
Refnum controls have been created and connected to a Property Node on the
block diagram.
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Created SubVI Front Panel Created SubVI Block Diagram
Figure 5-6. Sub VI Created Using Edit»Create SubVI
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Note A red star on the Control Reference control indicates that the refnum is strictly
typed. Refer to the Strictly Typed and Weakly Typed Control Refnums section of the
Controlling Front Panel Objects topic of the LabVIEW Help for more information about
weakly and strictly typed control references.
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You can wire this control reference to a generic Property Node. You can pass
the control reference to a subVI using a control refnum terminal.
Setting properties with a control reference is useful for setting the same
property for multiple controls. Some properties apply to all classes of
controls, such as the Disabled property. Some properties are only applicable
to certain control classes, such as the Lock Boolean Text in Center property.
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1 2
1 Main VI 2 SubVI
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Figure 5-7. Control References
The main VI sends a reference for the digital numeric control to the subVI
along with a value of zero, one, or two from the enumerated control. The
subVI receives the reference by means of the Ctl Refnum on its front panel
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window. Then, the reference is passed to the Property Node. Because the
Property Node now links to the numeric control in the main VI, the Property
Node can change the properties of that control. In this case, the Property
Node manipulates the enabled/disabled state.
Notice the appearance of the Property Node in the block diagram. You
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cannot select a property in a generic Property Node until the class is chosen.
The class is chosen by wiring a reference to the Property Node. This is an
example of an explicitly linked Property Node. It is not linked to a control
until the VI is running and a reference is passed to the Property Node. The
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advantage of this type of Property Node is its generic nature. Because it has
no explicit link to any one control, it may be reused for many different
controls. This generic Property Node is available on the Functions palette.
When you add a Control Refnum to the front panel of a subVI, you next
need to specify the VI Server Class of the control. This specifies the type of
control references that the subVI will accept. In the previous example,
Control was selected as the VI Server Class type, as shown in Figure 5-7.
This allows the VI to accept a reference to any type of front panel control.
However, you can specify a more specific class for the refnum to make the
subVI more restrictive. For example, you can select Digital as the class, and
the subVI only can accept references to numeric controls of the class
To select a specific control class, right-click the control and select Select VI
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Server Class»Generic»GObject»Control from the shortcut menu. Then,
select the specific control class.
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Creating Properties and Methods with the Class Browser Window
You can use the Class Browser window to select an object library and create
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a new property or method.
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Complete the following steps to create a new property or method using the
Class Browser window.
1. Select View»Class Browser to display the Class Browser window.
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4. From the Properties and Methods list in the Class Browser window,
select a property or method. The property or method you select appears
in the Selected property or method box.
5. Click the Create button or the Create Write button to attach a node
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with the selected property or method to your mouse cursor and add the
node to the block diagram. The Create button creates a property for
reading or a method. This button dims when you select a write-only
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property. To create a property for writing, click the Create Write
button. The Create Write button dims when you select a method or
read-only property. You also can drag a property or method from the
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Properties and Methods list directly to the block diagram.
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6. Repeat steps 2 through 5 for any other properties and methods you want
to create and add to the block diagram.
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Self-Review: Quiz
1. For each of the following items, determine whether they operate on a VI
class or a Control class.
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• Format and Precision
• Blinking
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• Reinitialize to Default Value
• Show Tool Bar
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2. You have a ChartGraph control refnum, shown at left, in a subVI. Which
of the following control references could you wire to the control refnum
terminal of the subVI? (multiple answers)
a. Control reference of an XY graph
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b. Control reference of a numeric array
c. Control reference of a waveform chart
d. Control reference of a Boolean control
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• Format and Precision: Control
• Blinking: Control
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• Reinitialize to Default Value: Control
• Show Tool Bar: VI
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2. You have a GraphChart control refnum, shown at left, in a subVI. Which
control references could you wire to the control refnum terminal of the
subVI?
a. Control reference of an XY graph
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b. Control reference of a numeric array
c. Control reference of a waveform chart
d. Control reference of a Boolean control
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Notes
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Frequently, the decision to separate the production of data and the
consumption of data into separate processes occurs because you must write
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the data to a file as it is acquired. In such cases, you must choose a file
format. This lesson explains ASCII, Binary, and Technical Data
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Management Streaming (TDMS) file formats and when each is a good
choice for your application.
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Topics
A. File Formats
B. Binary Files
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C. TDMS Files
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A. File Formats
At their lowest level, all files written to your computer’s hard drive are a
series of binary bits. However, many formats for organizing and
representing data in a file are available. In LabVIEW, three of the most
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common techniques for storing data are the ASCII file format, direct binary
storage, and the TDMS file format. Each of these formats has advantages
and some formats work better for storing certain data types than others.
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When to Use Text (ASCII) Files
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Use text format files for your data to make it available to other users or
applications if disk space and file I/O speed are not crucial, if you do not
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need to perform random access reads or writes, and if numeric precision is
not important.
Text files are the easiest format to use and to share. Almost any computer
can read from or write to a text file. A variety of text-based programs can
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read text-based files.
Store data in text files when you want to access it from another application,
such as a word processing or spreadsheet application. To store data in text
format, use the String functions to convert all data to text strings. Text files
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Text files typically take up more memory than binary and datalog files if
the data is not originally in text form, such as graph or chart data, because
the ASCII representation of data usually is larger than the data itself.
For example, you can store the number –123.4567 in 4 bytes as a
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You might lose precision if you store numeric data in text files. Computers
store numeric data as binary data, and typically you write numeric data to a
text file in decimal notation. Loss of precision is not an issue with binary
files.
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Use binary files to save numeric data and to access specific numbers from a
file or randomly access numbers from a file. Binary files are machine
readable only, unlike text files, which are human readable. Binary files are
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the most compact and fastest format for storing data. You can use multiple
data types in binary files, but it is uncommon.
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Binary files are more efficient because they use less disk space and because
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you do not need to convert data to and from a text representation when you
store and retrieve data. A binary file can represent 256 values in 1 byte of
disk space. Often, binary files contain a byte-for-byte image of the data as it
was stored in memory, except for cases like extended and complex numeric
values. When the file contains a byte-for-byte image of the data as it was
stored in memory, reading the file is faster because conversion is not
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necessary.
Datalog Files
A specific type of binary file, known as a datalog file, is the easiest method
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for logging cluster data to file. Datalog files store arrays of clusters in a
binary representation. Datalog files provide efficient storage and random
access, however, the storage format for datalog files is complex, and
therefore they are difficult to access in any environment except LabVIEW.
Furthermore, in order to access the contents of a datalog file, you must know
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the contents of the cluster type stored in the file. If you lose the definition of
the cluster, the file becomes very difficult to decode. For this reason, datalog
files are not recommended for sharing data with others or for storing data in
large organizations where you could lose or misplace the cluster definition.
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The TDMS file format consists of two files—a .tdms file and a
.tdms_index file. The .tdms file is a binary file that contains data and
stores properties about that data. The .tdms_index file is a binary index
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need to distribute the .tdms file. The internal structure of the TDMS file
format is publicly documented, so it is possible to create third-party
programs to write and read TDMS files. In addition, there is a TDM Excel
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Add-in Tool available on ni.com that you can install to load .tdms files
into Microsoft Excel.
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Use TDMS files to store test or measurement data, especially when the data
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consists of one or more arrays. TDMS files are most useful when storing
arrays of simple data types such as numbers, strings, or Boolean data.
TDMS files cannot store arrays of clusters directly. If your data is stored in
arrays of clusters, use another file format, such as binary, or break the cluster
up into channels and use the structure of the TDMS file to organize them
logically.
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Use TDMS files to create a structure for your data. Data within a file is
organized into channels. You can also organize channels into channel
groups. A file can contain multiple channel groups. Well-grouped data
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simplifies viewing and analysis and can reduce the time required to search
for a particular piece of data.
Use TDMS files when you want to store additional information about your
data. For example, you might want to record the following information:
• Type of tests or measurements
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B. Binary Files
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Although all file I/O methods eventually create binary files, you can directly
interact with a binary file by using the Binary File functions. The following
list describes the common functions that interact with binary files.
Read from Binary File—Reads binary data starting at its current file
position. You must specify to the function the data type to read. Use this
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function to access a single data element or wire a value to the count input.
This causes the function to return an array of the specified data type.
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Get File Size—Returns the size of the file in bytes. Use this function in
combination with the Read from Binary File function when you want to read
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all of a binary file. Remember that if you are reading data elements that are
larger than a byte you must adjust the count to read.
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Get/Set File Position—These functions get and set the location in the file
where reads and writes occur. Use these functions for random file access.
Binary Representation
Each LabVIEW data type is represented in a specified way when written to
a binary file. This section discusses the representation of each type and
important issues when dealing with the binary representation of each type.
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Tip A bit is a single binary value. Represented by a 1 or a 0, each bit is either on or off.
A byte is a series of 8 bits.
Boolean Values
LabVIEW represents Boolean values as 8-bit values in a binary file. A value
of all zeroes represents False. Any other value represents True. This divides
files into byte-sized chunks and simplifies reading and processing files. To
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Table 6-1 displays a binary representation of the file contents resulting from
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running the programs in Figure 6-2. Notice that Method B is a more efficient
storage method.
8-bit Integers
Unsigned 8-bit integers (U8) directly correspond to bytes written to the file.
When you must write values of various types to a binary file, convert each
type into an array of U8s using the Boolean Array To Number, String to
Byte Array, Split Number, and Type Cast functions. Then, you can
concatenate the various arrays of U8s and write the resulting array to a file.
This process is unnecessary when you write a binary file that contains only
one type of data.
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00000001 1
00000010 2
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11111111 255
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Other Integers
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Multi-byte integers are broken into separate bytes and are stored in files in
either little-endian or big-endian byte order. Using the Write to Binary File
function, you can choose whether you store your data in little-endian or
big-endian format.
Little-endian byte order stores the least significant byte first, and the most
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significant byte last. Big-endian order stores the most significant byte first,
and the least significant byte last.
From a hardware point of view, Intel x86 processors use the little-endian
byte order while Motorola, PowerPC and most RISC processors use the
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big-endian byte order. From a software point of view, LabVIEW uses the
big-Endian byte order when handling and storing data to disk, regardless of
the platform. However, the operating system usually reflects the byte order
format of the platform it's running on. For example, Windows running on an
Intel platform usually stores data to file using the little-endian byte order. Be
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aware of this when storing binary data to disk. The binary file functions of
LabVIEW have a byte order input that sets the endian form of the data.
Little-endian Big-endian
U32 Value Value Value
0 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
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Little-endian Big-endian
U32 Value Value Value
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65535 11111111 11111111 00000000 00000000
00000000 00000000 11111111 11111111
4,294,967,295 11111111 11111111 11111111 11111111
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11111111 11111111 11111111 11111111
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Floating-Point Numbers
Floating point numbers are stored as described by the IEEE 754 Standard
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for Binary Floating-Point Arithmetic. Single-precision numerics use 32-bits
each and double-precision numerics use 64-bits each. The length of
extended-precision numerics depends on the operating system.
Strings
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Strings are stored as a series of unsigned 8-bit integers, each of which is a
value in the ASCII Character Code Equivalents Table. This means that there
is no difference between writing strings with the Binary File functions and
writing them with the Text File functions.
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Arrays
Arrays are represented as a sequential list of each of their elements. The
actual representation of each element depends on the element type. When
you store an array to a file you have the option of preceding the array with
a header. A header contains a 4-byte integer representing the size of each
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Notice that the default value of this terminal is True. Therefore, headers are
added to all binary files by default.
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Figure 6-3. Writing a 2D Array of Unsigned Integers to a File with a Header
Table 6-4 shows the layout of the file that the code in Figure 6-3 generates.
Notice that the headers are represented as 32-bit integers even though the
data is 8-bit integers.
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Table 6-4. Example Array Representation In Binary File
4 3 1 2 3 4 5 6 7 8 9 10 11 12
Clusters
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Datalog files best represent clusters in binary files. Refer to the Datalog
Files section for more information.
first is to read each item in order, starting at the beginning of a file. This is
called sequential access and works similar to reading an ASCII file. The
second is to access data at an arbitrary point within the file for random
access. For example, if you know that a binary file contains a 1D array of
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32-bit integers that was written with a header and you want to access the
tenth item in the array, you could calculate the offset in bytes of that element
in the file and then read only that element. In this example, the element has
an offset of 4 (the header) + 10 (the array index) × 4 (the number of bytes in
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an I32) = 44.
Sequential Access
To sequentially access all the data in a file, you can call the Get File Size
function and use the result to calculate the number of items in the file, based
on the size of each item and the layout of the file. You can then wire the
number of items to the count terminal of the Read Binary function.
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Figure 6-4. Sequentially Reading an Entire File
Alternately, you can sequentially access the file one item at a time by
repeatedly calling the Read Binary function with the default count of 1.
Each read operation updates the position within the file so that you read a
new item each time read is called. When using this technique to access data
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you can check for the End of File error after calling the Read Binary
function or calculate the number of reads necessary to reach the end of the
file by using the Get File Size function.
Random Access
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To randomly access a binary file, use the Set File Position function to set the
read offset to the point in the file you want to begin reading. Notice that the
offset is in bytes. Therefore, you must calculate the offset based on the
layout of the file. In Figure 6-5, the VI returns the array item with the index
specified, assuming that the file was written as a binary array of
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Datalog Files
Datalog files are designed for storing a list of records to a file. Each record
is represented by a cluster, and can contain multiple pieces of data with any
data type. Datalog files are binary files, however, they use a different API
than other binary files. The Datalog functions allow you to read and write
arrays of clusters to and from datalog files.
When you open a datalog file for either reading or writing, you must specify
the record type used by the file. To do this, wire a cluster of the appropriate
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type to the Open/Create/Replace Datalog function. After the file is open,
you program datalog files like any other binary file. Random access is
available, although offsets are specified in records instead of bytes.
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Figure 6-6 shows an example of writing a datalog file. Notice that the cluster
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bundles the data and opens the datalog file.
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Instead of using random access, you can read an entire datalog file by wiring
the output of the Get Number of Records function to the count input of the
Read Datalog function.
C. TDMS Files
Creating TDMS Files
In LabVIEW, you can create TDMS Files in two ways. Use the Write to
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Measurement File Express VI and Read from Measurement File Express VI
or the TDM Streaming API.
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With the Express VIs you can quickly save and retrieve data from the TDMS
format. Figure 6-8 shows the configuration dialog box for the Write to
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Measurement File Express VI. Notice that you can choose to create a
LabVIEW measurement data file (LVM) or TDMS file type. However, these
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Express VIs give you little control over your data grouping and properties
and do not allow you to use some of the features that make TDMS files
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To gain access to the full capabilities of TDMS files, use the TDM
Streaming functions. Use the TDM Streaming functions to attach
descriptive information to your data and quickly save and retrieve data.
Some of the commonly used TDM Streaming functions are described in the
TDMS API section of this lesson.
Data Hierarchy
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Use TDMS files to organize your data in channels and in channel groups.
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properties that describe the data. The data stored in the signal is stored as
binary data on disk to conserve disk space and efficiency.
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A channel group is a segment of a TDMS file that contains properties to
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store information as well as one or more channels. You can use channel
groups to organize your data and to store information that applies to multiple
channels.
TDMS files each contain as many channel group and channel objects as you
want. Each of the objects in a file has properties associated with it, which
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creates three levels of properties you can use to store data. For example, test
conditions are stored at the file level. UUT information is stored at the
channel or channel group level. Storing plenty of information about your
tests or measurements can make analysis easier.
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TDMS API
The following describes some of the most commonly used TDM Streaming
VIs and functions.
• TDMS Open—Opens a reference to a TDMS file for reading or writing.
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cluttered and to increase performance.
• TDMS Flush—Flushes the system memory of all TDMS data to
maintain data security.
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TDMS Programming
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Writing a TDMS File
Figure 6-9 shows the simplest form of writing measurement data with the
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TDMS API. This example writes data to the channel Main Channel in the
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This example reads all the data in the channel Main Channel from channel
group Main Group and displays it in the Channel Data waveform graph.
Next, the example reads data from all the channels in the channel group
Main Group and displays it in the Group Data waveform graph.
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Figure 6-10. Read Data Back from the TDMS File
With the TDMS Set Properties function, you can specify an individual
property by itself or specify many properties by using arrays. Figure 6-11
shows two properties specified at the file level (TestID and Plant). You could
expand this to specify many more properties by increasing the size of the
array. Arrays are not necessary if only a single property, such as a serial
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number, is written.
Property values can also be different data types. In Figure 6-11, string
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properties are written at the file and group level. But at the channel level,
two numeric properties are written to specify the minimum and maximum
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temperature.
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Reading TDMS Custom Properties
When a TDMS file has been written, the properties can be read back into
LabVIEW using TDMS Get Properties function. Properties are returned
only for the level specified by the wiring of the group name and channel
name inputs. This process is similar to writing the properties, as it is shown
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in Figure 6-12.
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complex TDMS files. The TDMS File Viewer VI is included with the
TDMS API, so it can be easily placed in a program. Place the TDMS File
Viewer VI after the file is closed to use it. The TDMS File Viewer launches
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another window in which you can view the data and properties inside the
TDMS file.
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format of your data and how you want to process or view the data when
choosing a grouping scheme.
One technique is to group data by the type of data. For example, you might
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put numeric data in one channel group and string data in another, or you
might put time domain data in one group and frequency domain data in
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another. This makes it easy to compare the channels in a group, but can
make it difficult to find two channels that are related to each other.
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Figure 6-14 shows an example of grouping by the type of data. In this
example, the temperature data is placed in one group and the wind data is
placed in another. Each group contains multiple channels of data. Notice
that when grouping by data type you typically have a fixed number of
groups, two in this case, and a dynamically determined number of channels.
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Another technique is to group related data. For example, you might put all
the data that applies to a single UUT in one group. Grouping related data
allows you to easily locate all the related data about a particular subject, but
makes it harder to compare individual pieces of data among subjects.
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Notice that the input data is an array of clusters, each of which contains
multiple pieces of information about a test. Each test is stored as a separate
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channel group. Information that applies to the entire test, such as Test Status,
is stored as properties of the channel group. Arrays of data, such as the time
data and power spectrum, are stored in channels, and information which
relates to the arrays of data, such as the RMS Value and Fundamental
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Self-Review: Quiz
1. You need to store test results and organize the data into descriptive
groups. In the future, you need to efficiently view the test results by
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group. Which file storage format should you use?
a. Tab-delimited ASCII
b. Custom binary format
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c. TDMS
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d. Datalog
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2. You must write a program which saves Portable Network Graphics
(PNG) image files. Which file storage method should you use?
a. Storage file VIs
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b. Binary file functions
c. ASCII file VIs
d. Datalog file VIs
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3. You must store data that other engineers will later analyze with
Microsoft Excel. Which file storage format should you use?
a. Tab-delimited ASCII
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5. You can use the Binary File functions to read ASCII files.
a. True
b. False
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6. TDMS files store properties only at the channel or channel group level.
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a. True
b. False
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storage format makes it easiest to query the data?
a. Tab-delimited ASCII
b. Custom binary format
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c. TDMS
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d. Datalog
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2. You must write a program which saves Portable Network Graphics
(PNG) image files. Which file storage method should you use?
a. Storage file VIs
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b. Binary file functions
c. ASCII file VIs
d. Datalog file VIs
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3. You need to store data which other engineers will later analyze with
Microsoft Excel. Which file storage format should you use?
a. Tab-delimited ASCII
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5. You can use the Binary File functions to read ASCII files.
a. True
b. False
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6. TDMS files store properties only at the channel or channel group level.
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a. True
b. False
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A common problem when you inherit VIs from other developers is that
features may have been added without attention to design, thus making it
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progressively more difficult to add features later in the life of the VI. This is
known as software decay. One solution to software decay is to refactor the
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software. Refactoring is the process of redesigning software to make it more
readable and maintainable so that the cost of change does not increase over
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time. Refactoring changes the internal structure of a VI to make it more
readable and maintainable, without changing its observable behavior.
In this lesson, you will learn methods to refactor inherited code and
experiment with typical issues that appear in inherited code.
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Topics
A. Refactoring Inherited Code
B. Typical Refactoring Issues
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C. Comparing VIs
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understand poorly designed code than it does to read code that was created
to be readable. In general, more resources are allocated to reading and
modifying software than to the initial implementation. Therefore VIs that
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are easy to read and modify are more valuable than those that are not.
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Creating well-designed software facilitates rapid development and
decreases possible decay. If a system starts to decay, you can spend large
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amounts of time tracking down regression failures, which is not productive.
Changes also can take longer to implement because it is harder to
understand the system if it is poorly designed.
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Figure 7-2. Refactored Inherited Code
The refactored code performs the same function as the inherited code, but
the refactored code is more readable. The inherited code violates many of
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the block diagram guidelines you have learned.
When you make a VI easier to understand and maintain, you make it more
valuable because it is easier to add features to or debug the VI. The
refactoring process does not change observable behavior. Changing the way
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a VI interacts with clients (users or other VIs) introduces risks that are not
present when you limit changes to those visible only to developers. The
benefit of keeping the two kinds of changes separate is that you can better
manage risks.
Although you can make changes that optimize the performance of a VI, this
is not the same as refactoring. Refactoring specifically changes the internal
structure of a VI to make it easier to read, understand, and maintain.
A performance optimization is not refactoring because the goal of
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When to Refactor
The right time to refactor is when you are adding a feature to a VI or
debugging it. Although you might be tempted to rewrite the VI from scratch,
there is value in a VI that works, even if the block diagram is not readable.
Good candidates for complete rewrites are VIs that do not work or VIs that
satisfy only a small portion of your needs. You also can rewrite simple VIs
that you understand well. Consider what works well in an existing VI before
you decide to refactor.
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When you refactor a VI, manage the risk of introducing bugs by making
small, incremental changes to the VI and testing the VI after each
change. The flowchart shown in Figure 7-3 indicates the process for
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refactoring a VI.
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Improve Block Diagram
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Is VI Acceptable?
Yes
When you refactor to improve the block diagram, make small cosmetic
changes before tackling larger issues. For example, it is easier to find
duplicated code if the block diagram is well organized and the terminals are
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well labeled.
There are several issues that can complicate working with an inherited VI.
The following sections describe typical problems and the refactoring
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block diagram. You also can create subVIs for sections of the VI that are
disorganized. Place comments on areas of a VI that are disorganized to
improve the readability of the VI.
reduce the screen space a block diagram occupies is to create subVIs for
sections of code within the block diagram. If you cannot reduce the block
diagram to fit on the screen, limit the scrolling to one direction.
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Inherited VIs often contain controls and indicators that do not have
meaningful names. For example, the name of Control 1, shown in
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Figure 7-4, does not indicate its purpose. Control 2 is the same control,
renamed to make the block diagram more readable and understandable.
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1 2
VI a more meaningful name by saving a copy of the VI with a new name and
replacing all instances of the VI with the renamed VI. A simpler method is
to open all callers of the VI you want to rename, then save the VI with a new
name. When you use this method, LabVIEW automatically relinks all open
callers of the VI to the new name. Acq Window Temperature.vi reflects
a more meaningful name for the VI.
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1 2 3
The VI icon also should clarify the purpose of the VI. The default icons used
for VI 1 and VI 2 in Figure 7-5 do not represent the purpose of the VI. You
can improve the readability of the VI by providing a meaningful icon, as
shown for VI 3.
By renaming controls and VIs and creating meaningful VI icons, you can
improve the readability of an inherited VI.
Unnecessary Logic
When you read the block diagram in Figure 7-6, notice that it contains
unnecessary logic. If a portion of the block diagram does not execute, delete
it. Understanding code that executes is difficult, but trying to understand
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code that never executes is inefficient and complicates the block diagram.
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Figure 7-6. Unnecessary Logic
Duplicated Logic
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If a VI contains duplicated logic, you always should refactor the VI by
creating a subVI for the duplicated logic. This can improve the readability
and testability of the VI.
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You should replace most Sequence structures with the state machine design
pattern. Delete local variables and wire the controls and indicators directly.
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Complicated Algorithms
Complicated algorithms can make a VI difficult to read. Complicated
algorithms can be more difficult to refactor because there is a higher
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Figure 7-7. Complicated Algorithm VI
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You could refactor this VI using the built-in functions for searching strings,
as shown in Figure 7-8.
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C. Comparing VIs
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From this dialog box, you can select the VIs you want to compare, as well
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as the characteristics of the VIs to check. When you compare the VIs, both
VIs display a Differences window that lists all differences between the
two VIs. In this window, you can select various differences and details that
you can circle for clarity.
Refactoring Checklist
Use the following refactoring checklist to help determine if you should
refactor a VI. If you answer yes to any of the items in the checklist, refer to
the guidelines in the When to Refactor section of this lesson to refactor
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the VI.
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❑ Overly large block diagram
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❑ Poorly named objects and poorly designed icons
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❑ Unnecessary logic
❑ Duplicated logic
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This lesson describes the process of creating a stand-alone application and
installer for your LabVIEW projects.
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Topics
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A. Preparing the Files
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B. Build Specifications
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is necessary for running stand-alone applications. However, you can also
download the LabVIEW Run-Time Engine at ni.com/downloads.
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Before you can create a stand-alone application with your VIs, you must
first prepare your files for distribution. The following topics describe a few
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of the issues you need to consider as part of your preparation. Refer to the
Preparing Files section of the Building Applications Checklist topic in the
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LabVIEW Help for more information.
VI Properties
Use the VI Properties dialog box to customize the window appearance
and size. you might want to configure a VI to hide scroll bars, or you
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might want to hide the buttons on the toolbar.
Path Names
Consider the path names you use in the VI. Assume you read data from a
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file during the application, and the path to the file is hard-coded on the block
diagram. Once an application is built, the file is embedded in the executable,
changing the path of the file. Being aware of these issues will help you to
build more robust applications in the future.
Quit LabVIEW
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External Code
Know what external code your applications uses. For example, do you call
any system or custom DLLs or shared libraries? Are you going to process
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command line arguments? These are advanced examples that are beyond the
scope of this course, but you must consider them for the application. Refer
to the Using External Code in LabVIEW topic in the LabVIEW Help.
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As you put the finishing touches on your application, you should provide
online help to the user. To create effective documentation for VIs, create VI
and object descriptions that describe the purpose of the VI or object and give
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users instructions for using the VI or object.
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programmatically show or hide the Context Help window and link from
VIs to HTML files or compiled help files:
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• Use the Get Help Window Status function to return the status and
position of the Context Help window.
• Use the Control Help Window function to show, hide, or reposition
the Context Help window.
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• Use the Control Online Help function to display the table of contents,
jump to a specific topic in the file, or close the online help.
• Use the Open URL in Default Browser VI to display a URL or HTML
file in the default Web browser.
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B. Build Specifications
After you have prepared your files for distribution, you need to create a build
specification for your application. The Build Specifications node in the
Project Explorer window allows you to create and configure build
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Note If you previously hid Build Specifications in the Project Explorer window, you
must display the item again to access it in the Project Explorer window.
You can create and configure the following types of build specifications:
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Microsoft .NET Framework 2.0 or higher to build a .NET interop
assembly using the Application Builder.
• Shared libraries—Use shared libraries if you want to call VIs using
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text-based programming languages, such as LabWindows/CVI,
Microsoft Visual C++, and Microsoft Visual Basic. Using shared
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libraries provides a way for programming languages other than
LabVIEW to access code developed with LabVIEW. Shared libraries
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are useful when you want to share the functionality of the VIs you build
with other developers. Other developers can use the shared libraries but
cannot edit or view the block diagrams unless you enable debugging.
(Windows) Shared libraries have a .dll extension. (Mac OS) Shared
libraries have a .framework extension. (Linux) Shared libraries have a
.so extension. You can use .so or you can begin with lib and end with
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.so, optionally followed by the version number. This allows other
applications to use the library.
• Source distributions—Use source distributions to package a collection
of source files. Source distributions are useful if you want to send code
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• Zip files—Use zip files when you want to distribute files or an entire
LabVIEW project as a single, portable file. A zip file contains
compressed files, which you can send to users. Zip files are useful if you
want to distribute selected source files to other LabVIEW users. You
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also can use the Zip VIs to create zip files programmatically.
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same system requirements as the LabVIEW development system. Memory
requirements vary depending on the size of the application created.
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You can distribute these files without the LabVIEW development system;
however, to run stand-alone applications and shared libraries, users must
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have the LabVIEW Run-Time Engine installed.
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Configuring Build Specifications
You must create build specifications in the Project Explorer window.
Expand My Computer, right-click Build Specifications, select New and
the type of build you want to configure from the shortcut menu. Use the
pages in the Source Distribution Properties, Application Properties,
Shared Library Properties, Installer Properties, or Zip File Properties
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dialog boxes to configure settings for the build specification. After you
define these settings, click the OK button to close the dialog box and update
the build specification in the project. The build specification appears under
Build Specifications. Right-click a specification and select Build from the
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shortcut menu to complete the build. You also can select Build All from the
shortcut menu to build all specifications under Build Specifications. If you
rebuild a given specification, LabVIEW overwrites the existing files from
the previous build that are part of the current build.
Summary
• LabVIEW features the Application Builder, which enables you to create
stand-alone executables and installers. The Application Builder is
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available in the Professional Development Systems or as an add-on
package.
• Creating a professional, stand-alone application with your VIs involves
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understanding the following:
– The architecture of your VI
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– The programming issues particular to the VI
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– The application building process
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In this appendix, you learn to use variables to transfer data among multiple
loops and VIs. You also learn about the programming issues involved when
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using variables and how to overcome these challenges.
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Topics
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A. Parallelism
B. Variables
C. Functional Global Variables
D. Race Conditions
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A. Parallelism
In this course, parallelism refers to executing multiple tasks at the same
time. Consider the example of creating and displaying two sine waves at a
different frequencies. Using parallelism, you place one sine wave in a loop,
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and the second sine wave in a different loop.
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loops without creating a data dependency. For example, if you pass the data
using a wire, the loops are no longer parallel. In the multiple sine wave
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example, you may want to share a single stop mechanism between the loops,
as shown in Figure A-1.
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Examine what happens when you try to share data among parallel loops
with a wire using those different methods.
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Method 1 (Incorrect)
Place the Loop Control terminal outside of both loops and wire it to each
conditional terminal, as shown in Figure A-2. The Loop control is a data
input to both loops, therefore the Loop Control terminal is read only once,
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before either While Loop begins executing. If False is passed to the loops,
the While Loops run indefinitely. Turning off the switch does not stop the
VI because the switch is not read during the iteration of either loop.
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Figure A-2. Parallel Loops Method 1 Example
Method 2 (Incorrect)
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Move the Loop Control terminal inside Loop 1 so that it is read in each
iteration of Loop 1, as shown in the following block diagram. Although
Loop 1 terminates properly, Loop 2 does not execute until it receives all its
data inputs. Loop 1 does not pass data out of the loop until the loop stops,
so Loop 2 must wait for the final value of the Loop Control, available only
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after Loop 1 finishes. Therefore, the loops do not execute in parallel. Also,
Loop 2 executes for only one iteration because its conditional terminal
receives a True value from the Loop Control switch in Loop 1.
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Method 3 (Solution)
If you could read the value of the loop control from a file, you would no
longer have a dataflow dependency between the loops, as each loop can
independently access the file. However, reading and writing to files can be
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time consuming, at least in processor time. Another way to accomplish this
task is to find the location where the loop control data is stored in memory
and read that memory location directly. The rest of this lesson will provide
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information on methods for solving this problem.
B. Variables
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In LabVIEW, the flow of data rather than the sequential order of commands
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determines the execution order of block diagram elements. Therefore, you
can create block diagrams that have simultaneous operations. For example,
you can run two For Loops simultaneously and display the results on the
front panel, as shown in the following block diagram.
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However, if you use wires to pass data between parallel block diagrams, they
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The block diagram in Figure A-4 does not run the two loops in parallel
because of the wire between the two subVIs.
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Figure A-4. Data Dependency Imposed by Wire
The wire creates a data dependency, because the second loop does not start
until the first loop finishes and passes the data through its tunnel. To make
the two loops run concurrently, remove the wire. To pass data between the
subVIs, use another technique, such as a variable.
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In LabVIEW, variables are block diagram elements that allow you to access
or store data in another location. The actual location of the data varies
depending on the type of the variable. Local variables store data in front
panel controls and indicators. Global variables and single-process shared
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variables store data in special repositories that you can access from multiple
VIs. Functional global variables store data in While Loop shift registers.
Regardless of where the variable stores data, all variables allow you to
circumvent normal data flow by passing data from one place to another
without connecting the two places with a wire. For this reason, variables are
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useful in parallel architectures, but also have certain drawbacks, such as race
conditions.
In LabVIEW, you read data from or write data to a front panel object using
its block diagram terminal. However, a front panel object has only one block
diagram terminal, and your application might need to access the data in that
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You also can select a local variable from the Functions palette and place it
on the block diagram. The local variable node is not yet associated with a
control or indicator.
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To associate a local variable with a control or indicator, right-click the local
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variable node and select Select Item from the shortcut menu. The expanded
shortcut menu lists all the front panel objects that have owned labels.
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LabVIEW uses owned labels to associate local variables with front panel
objects, so label the front panel controls and indicators with descriptive
owned labels.
To change the variable to receive data from the block diagram rather than
provide data, right-click the variable and select Change To Write from the
shortcut menu.
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On the block diagram, you can distinguish read variables from write
variables the same way you distinguish controls from indicators. A read
variable has a thick border similar to a control. A write variable has a thin
border similar to an indicator.
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for each chart is generated within an individual While Loop to allow for
separate timing of each loop. The Loop Control terminal stopped both
While Loops. In this example, the two loops must share the switch to stop
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both loops at the same time.
For both charts to update as expected, the While Loops must operate in
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parallel. Connecting a wire between While Loops to pass the switch data
makes the While Loops execute serially, rather than in parallel. Figure A-5
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shows a block diagram of this VI using a local variable to pass the switch
data.
Loop 2 reads a local variable associated with the switch. When you set the
switch to False on the front panel, the switch terminal in Loop 1 writes a
False value to the conditional terminal in Loop 1. Loop 2 reads the Loop
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Control local variable and writes a False to the Loop 2 conditional terminal.
Thus, the loops run in parallel and terminate simultaneously when you turn
off the single front panel switch.
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With a local variable, you can write to or read from a control or indicator on
the front panel. Writing to a local variable is similar to passing data to any
other terminal. However, with a local variable you can write to it even if it
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For example, if the user interface requires users to log in, you can clear the
Login and Password prompts each time a new user logs in. Use a local
variable to read from the Login and Password string controls when a user
logs in and to write empty strings to these controls when the user logs out.
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example, suppose you have two VIs running simultaneously. Each VI
contains a While Loop and writes data points to a waveform chart. The first
VI contains a Boolean control to terminate both VIs. You can use a global
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variable to terminate both loops with a single Boolean control. If both loops
were on a single block diagram within the same VI, you could use a local
variable to terminate the loops.
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You also can use a single-process shared variable in the same way you use
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a global variable. A shared variable is similar to a local variable or a global
variable, but allows you to share data across a network. A shared variable
can be single-process or network-published. Although network-published
shared variables are beyond the scope of this course, by using the
single-process shared variable, you can later change to a network-published
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shared variable.
Use a global variable to share data among VIs on the same computer,
especially if you do not use a project file. Use a single-process shared
variable if you may need to share the variable information among VIs on
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For example, suppose you have two VIs running simultaneously. Each VI
contains a While Loop and writes data points to a waveform chart. The first
VI contains a Boolean control to terminate both VIs. You must use a global
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variable to terminate both loops with a single Boolean control. If both loops
were on a single block diagram within the same VI, you could use a local
variable to terminate the loops.
Select a global variable from the Functions palette and place it on the block
diagram.
Double-click the global variable node to display the front panel of the global
VI. Place controls and indicators on this front panel the same way you do on
a standard front panel.
LabVIEW uses owned labels to identify global variables, so label the front
panel controls and indicators with descriptive owned labels.
You can create several single global VIs, each with one front panel object,
or if you want to group similar variables together, you can create one global
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VI with multiple front panel objects.
You can create several single global variables, each with one front panel
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object, or you can create one global variable with multiple front panel
objects.
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A global variable with multiple objects is more efficient because you can
group related variables together. The block diagram of a VI can include
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several global variable nodes that are associated with controls and indicators
on the front panel of a global variable. These global variable nodes are either
copies of the first global variable node that you placed on the block diagram
of the global VI, or they are the global variable nodes of global VIs that you
placed on the current VI. You place global VIs on other VIs the same way
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you place subVIs on other VIs. Each time you place a new global variable
node on a block diagram, LabVIEW creates a new VI associated only with
that global variable node and copies of it.
Figure A-6 shows a global variable front panel window with a numeric, a
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string, and a cluster containing a numeric and a Boolean control. The toolbar
does not show the Run, Stop, or related buttons as a normal front panel
window.
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After you finish placing objects on the global VI front panel, save it and
return to the block diagram of the original VI. You must then select the
object in the global VI that you want to access. Click the global variable
node and select a front panel object from the shortcut menu. The shortcut
menu lists all the front panel objects in the global VI that have owned labels.
You also can right-click the global variable node and select a front panel
object from the Select Item shortcut menu.
You also can use the Operating tool or Labeling tool to click the global
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variable node and select the front panel object from the shortcut menu.
If you want to use this global variable in other VIs, select the Select a VI
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option on the Functions palette. By default, the global variable is associated
with the first front panel object with an owned label that you placed in the
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global VI. Right-click the global variable node you placed on the block
diagram and select a front panel object from the Select Item shortcut menu
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to associate the global variable with the data from another front panel object.
Under Variable Type, select Single Process. Give the variable a name and
a data type. After you create the shared variable, it automatically appears in
a new library in your project file. Save the library. You can add additional
shared variables to this library as needed. You can drag and drop the variable
from the listing in the Project Explorer window directly to the block
diagram. Use the short-cut menu to switch between writing or reading. Use
the error clusters on the variable to impose data flow.
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Local and global variables are advanced LabVIEW concepts. They are
inherently not part of the LabVIEW dataflow execution model. Block
diagrams can become difficult to read when you use local and global
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variables, so you should use them carefully. Misusing local and global
variables, such as using them instead of a connector pane or using them to
access values in each frame of a sequence structure, can lead to unexpected
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behavior in VIs. Overusing local and global variables, such as using them to
avoid long wires across the block diagram or using them instead of data
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flow, slows performance.
Variables often are used unnecessarily. The example in Figure A-8 shows a
traffic light application implemented as a state machine. Each state updates
the lights for the next stage of the light sequence. In the state shown, the east
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and west traffic has a green light, while the north and south traffic has a red
light. This stage waits for 4 seconds, as shown by the Wait (ms) function.
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The example shown in Figure A-9 accomplishes the same task, but more
efficiently and using a better design. Notice that this example is much easier
to read and understand than the previous example, mostly by reducing
variable use. By placing the indicators in the While Loop outside the Case
structure, the indicators can update after every state without using a variable.
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This example is less difficult to modify for further functionality, such as
adding left turn signals, than the previous example.
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Initializing Variables
To initialize a local or global variable, verify that the variable contains
known data values before the VI runs. Otherwise, the variables might
contain data that causes the VI to behave incorrectly. If the variable relies on
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a computation result for the initial value, make sure LabVIEW writes the
value to the variable before it attempts to access the variable for any other
action. Wiring the write action in parallel with the rest of the VI can cause a
race condition.
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To make sure it executes first, you can isolate the code that writes the initial
value for the variable to the first frame of a sequence structure or to a subVI
and wire the subVI to execute first in the data flow of the block diagram.
If you do not initialize the variable before the VI reads the variable for the
first time, the variable contains the default value of the associated front
panel object.
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lower loop stops after only a single iteration unless the first loop updates the
variable quickly enough.
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Figure A-11 shows the VI with code added to initialize the shared variable.
Initialize the variable before the loops begin to insure that the second loop
does not immediately stop.
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shift registers to store data that can be read from or written to. Using this
technique is similar to using a global variable. This method is often called a
functional global variable. The advantage to this method over a global
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variable is that you can control access to the data in the shift register. The
general form of a functional global variable includes an uninitialized shift
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register with a single iteration For Loop or While Loop, as shown in
Figure A-12.
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Figure A-13 shows a simple functional global variable with set and get
functionality.
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Figure A-13. Functional Global Variable with Set and Get Functionality
In this example, data passes into the VI and the shift register stores the data
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if you configure the enumerated data type to Set. Data is retrieved from the
shift register if the enumerated data type is configured to Get.
Note A functional global variable is a subVI that is not reentrant. This means that when
the subVI is called from multiple locations, the same copy of the subVI is used.
Therefore, only one call to the subVI can occur at a time.
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account the physical time required to initialize a system. You can create a
functional global variable that measures the elapsed time between each time
the VI is called, as shown in Figure A-14.
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The Elapsed Time case gets the current date and time in seconds and
subtracts it from the time that is stored in the shift register. The Reset Time
case initializes the functional global variable with a known time value.
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a pause option.
D. Race Conditions
A race condition occurs when the timing of events or the scheduling of tasks
unintentionally affects an output or data value. Race conditions are a
common problem for programs that execute multiple tasks in parallel and
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share data between them. Consider the following example in Figure A-15
and Figure A-16.
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Figure A-15. Race Condition Example: Loop 1
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The two loops both increment a shared variable during each iteration. If you
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run this VI, the expected result after clicking the Stop button is that the
Total Count is equal to the sum of Count 1 and Count 2. If you run the VI
for a short period of time, you generally see the expected result. However, if
you run the VI for a longer period of time, the Total Count is less than the
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perform the following operations:
• Read the shared variable.
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• Increment the value read.
• Write the incremented value to the shared variable.
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Now consider what happens if the loop operations happen to be scheduled
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in the following order:
1. Loop 1 reads the shared variable.
2. Loop 2 reads the shared variable.
3. Loop 1 increments the value it read.
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4. Loop 2 increments the value it read.
5. Loop 1 writes the incremented value to the shared variable.
6. Loop 2 writes the incremented value to the shared variable.
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In this example, both loops write the same value to the variable, and the
increment of the first loop is effectively overwritten by Loop 2. This
generates a race condition, which can cause serious problems if you intend
the program to calculate an exact count.
In this particular example, there are few instructions between when the
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shared variable is read and when it is written. Therefore, the VI is less likely
to switch between the loops at the wrong time. This explains why this VI
runs accurately for short periods and only loses a few counts for longer
periods.
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Race conditions are difficult to identify and debug, because the outcome
depends upon the order in which the operating system executes scheduled
tasks and the timing of external events. The way tasks interact with each
other and the operating system, as well as the arbitrary timing of external
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events, make this order essentially random. Often, code with a race
condition can return the same result thousands of times in testing, but still
can return a different result, which can appear when the code is in use.
The best way to avoid race conditions is by using the following techniques:
• Controlling and limiting shared resources.
• Identifying and protecting critical sections within your code.
• Specifying execution order.
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conditions, the most common shared resources are data storage, such as
variables. Other examples of resources include files and references to
hardware resources.
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Allowing a resource to be altered from multiple locations often introduces
the possibility for a race condition. Therefore, an ideal way to avoid race
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conditions is to minimize shared resources and the number of writers to the
remaining shared resources. In general, it is not harmful to have multiple
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readers or monitors for a shared resource. However, try to use only one
writer or controller for a shared resource. Most race conditions only occur
when a resource has multiple writers.
In the previous example, you can reduce the dependency upon shared
resources by having each loop maintain its count locally. Then, share the
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final counts after clicking the Stop button. This involves only a single read
and a single write to a shared resource and eliminates the possibility of a
race condition. If all shared resources have only a single writer or controller,
and the VI has a well sequenced instruction order, then race conditions do
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not occur.
Figure A-15 and Figure A-16 contain critical code sections. If one of the
loops interrupts the other loop while it is executing the code in its critical
section, then a race condition can occur. One way to eliminate race
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conditions is to identify and protect the critical sections in your code. There
are many techniques for protecting critical sections. Two of the most
effective are functional global variables and semaphores.
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by other processes calling the subVI. Using the functional global variable
architecture to protect critical sections is particularly effective, because
shift registers can replace less protected storage methods like global or
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single-process shared variables. Functional global variables also encourage
the creation of multi-functional subVIs that handle all tasks associated with
a particular resource.
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After you identify each section of critical code in your VI, group the sections
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by the resources they access, and create one functional global variable for
each resource. Critical sections performing different operations each can
become a command for the functional global variable, and you can group
critical sections that perform the same operation into one command, thereby
re-using code.
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You can use functional global variables to protect critical sections of code in
Figure A-15 and Figure A-16. To remove the race condition, replace the
shared variables with a functional global variable and place the code to
increment the counter within the functional global variable, as shown in
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Figure A-18. Using Functional Global Variables to Protect the
Critical Section in Loop 2
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Semaphores
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You can use semaphores to protect the critical sections of the VIs, as shown
in Figure A-15 and Figure A-16. A named semaphore allows you to share
the semaphore between VIs. You must open the semaphore in each VI, then
acquire it just before the critical section and release it after the critical
section. Figure A-20 and Figure A-21 show a solution to the race condition
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using semaphores.
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Figure A-20. Protecting the Critical Section with a Semaphore in Loop 1
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race conditions if the tasks depend upon each other. Consider the example
in Figure A-22.
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The code in this example has four possible outcomes, depending on the
order in which the operations execute.
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4. Value + 2 is stored in Value.
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Although this code is considered a race condition, the code generally
behaves less randomly than the first race condition example because
LabVIEW usually assigns a consistent order to the operations. However,
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you should avoid situations such as this one because the order and the
behavior of the VI can vary. For example, the order could change when
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running the VI under different conditions or when upgrading the VI to a
newer version of LabVIEW. Fortunately, race conditions of this nature are
easily remedied by controlling the data flow.
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Self-Review: Quiz
1. You should use variables frequently in your VIs.
a. True
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b. False
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2. Which of the following cannot transfer data?
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a. Semaphores
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b. Functional global variables
c. Local variables
d. Single process shared variables
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3. Which of the following must be used within a project?
a. Local variable
b. Global variable
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b. False
You should use variables only when necessary. Use wires to transfer
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data whenever possible.
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2. Which of the following cannot transfer data?
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a. Semaphores
b. Functional global variables
c. Local variables
d. Single process shared variables
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3. Which of the following must be used within a project?
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a. Local variable
b. Global variable
c. Functional global variable
d. Single-process shared variable
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a. Local variable
b. Global variable
c. Functional global variable
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Notes
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This appendix contains additional information about National Instruments
technical support options and LabVIEW resources.
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National Instruments Technical Support Options
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Visit the following sections of the award-winning National Instruments
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Web site at ni.com for technical support and professional services:
• Support—Technical support at ni.com/support includes the
following resources:
– Self-Help Technical Resources—For answers and solutions,
visit ni.com/support for software drivers and updates,
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a searchable KnowledgeBase, product manuals, step-by-step
troubleshooting wizards, thousands of example programs, tutorials,
application notes, instrument drivers, and so on. Registered
users also receive access to the NI Discussion Forums at ni.com/
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If you searched ni.com and could not find the answers you need, contact
your local office or NI corporate headquarters. Phone numbers for our
worldwide offices are listed at the front of this manual. You also can visit the
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National Instruments offers several training courses for LabVIEW users.
These courses continue the training you received here and expand it to other
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areas. Visit ni.com/training to purchase course materials or sign up for
instructor-led, hands-on courses at locations around the world.
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National Instruments Certification
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Earning an NI certification acknowledges your expertise in working with
NI products and technologies. The measurement and automation industry,
your employer, clients, and peers recognize your NI certification credential
as a symbol of the skills and knowledge you have gained through
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experience. Visit ni.com/training for more information about the
NI certification program.
LabVIEW Resources
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This section describes how you can receive more information regarding
LabVIEW.
LabVIEW Publications
LabVIEW Books
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information.
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automatic scaling Ability of scales to adjust to the range of plotted values. On graph
scales, autoscaling determines maximum and minimum scale values.
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B
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block diagram Pictorial description or representation of a program or algorithm. The
block diagram consists of executable icons called nodes and wires that
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carry data between the nodes. The block diagram is the source code for
the VI. The block diagram resides in the block diagram window of
the VI.
Boolean controls and Front panel objects to manipulate and display Boolean (TRUE or
indicators FALSE) data.
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broken Run button Button that replaces the Run button when a VI cannot run because of
errors.
broken VI VI that cannot run because of errors; signified by a broken arrow in the
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C
channel 1. Physical—A terminal or pin at which you can measure or generate
an analog or digital signal. A single physical channel can include more
than one terminal, as in the case of a differential analog input channel
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or a digital port of eight lines. A counter also can be a physical channel,
although the counter name is not the name of the terminal where the
counter measures or generates the digital signal.
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2. Virtual—A collection of property settings that can include a name,
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a physical channel, input terminal connections, the type of
measurement or generation, and scaling information. You can define
NI-DAQmx virtual channels outside a task (global) or inside a task
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(local). Configuring virtual channels is optional in Traditional
NI-DAQ (Legacy) and earlier versions, but is integral to every
measurement you take in NI-DAQmx. In Traditional NI-DAQ
(Legacy), you configure virtual channels in MAX. In NI-DAQmx, you
can configure virtual channels either in MAX or in your program, and
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you can configure channels as part of a task or separately.
3. Switch—A switch channel represents any connection point on a
switch. It can be made up of one or more signal wires (commonly one,
two, or four), depending on the switch topology. A virtual channel
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checkbox Small square box in a dialog box which you can select or clear.
Checkboxes generally are associated with multiple options that you
can set. You can select more than one checkbox.
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conditional terminal Terminal of a While Loop that contains a Boolean value that
determines if the VI performs another iteration.
Context Help window Window that displays basic information about LabVIEW objects when
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you move the cursor over each object. Objects with context help
information include VIs, functions, constants, structures, palettes,
properties, methods, events, and dialog box components.
Controls palette Palette that contains front panel controls, indicators, and decorative
objects.
current VI VI whose front panel, block diagram, or Icon Editor is the active
window.
D
DAQ See data acquisition (DAQ).
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and scales.
DAQ device A device that acquires or generates data and can contain multiple
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channels and conversion devices. DAQ devices include plug-in
devices, PCMCIA cards, and DAQPad devices, which connect to a
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computer USB or IEEE 1394 port. SCXI modules are considered DAQ
devices.
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data acquisition 1. Acquiring and measuring analog or digital electrical signals from
(DAQ) sensors, acquisition transducers, and test probes or fixtures.
2. Generating analog or digital electrical signals.
data flow Programming system that consists of executable nodes that execute
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only when they receive all required input data. The nodes produce
output data automatically when they execute. LabVIEW is a dataflow
system. The movement of data through the nodes determines the
execution order of the VIs and functions on the block diagram.
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data type Format for information. In LabVIEW, acceptable data types for most
VIs and functions are numeric, array, string, Boolean, path, refnum,
enumeration, waveform, and cluster.
default Preset value. Many VI inputs use a default value if you do not specify
a value.
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drag To use the cursor on the screen to select, move, copy, or delete objects.
dynamic data type Data type used by Express VIs that includes the data associated with a
signal and attributes that provide information about the signal, such as
the name of the signal or the date and time LabVIEW acquired the
data. Attributes specify how the signal appears on a graph or chart.
E
Error list window Window that displays errors and warnings occurring in a VI and in
some cases recommends how to correct the errors.
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error message Indication of a software or hardware malfunction or of an unacceptable
data entry attempt.
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Express VI A subVI designed to aid in common measurement tasks. You configure
an Express VI using a configuration dialog box.
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F
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For Loop Iterative loop structure that executes its subdiagram a set number of
times. Equivalent to text-based code: For i = 0 to n – 1, do....
front panel Interactive user interface of a VI. Front panel appearance imitates
physical instruments, such as oscilloscopes and multimeters.
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function Built-in execution element, comparable to an operator, function, or
statement in a text-based programming language.
Functions palette Palette that contains VIs, functions, block diagram structures, and
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constants.
G
General Purpose GPIB. Synonymous with HP-IB. The standard bus used for controlling
Interface Bus electronic instruments with a computer. Also called IEEE 488 bus
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graph 2D display of one or more plots. A graph receives and plots data as a
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block.
I
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indicator Front panel object that displays output, such as a graph or LED.
instrument driver A set of high-level functions that control and communicate with
instrument hardware in a system.
Instrument I/O Add-on launched from the Instrument I/O Assistant Express VI that
Assistant communicates with message-based instruments and graphically parses
the response.
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L
label Text object used to name or describe objects or regions on the front
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panel or block diagram.
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a graphical programming language that uses icons instead of lines of
text to create programs.
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LED Light-emitting diode.
legend Object a graph or chart owns to display the names and plot styles of
plots on that graph or chart.
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M
MAX See Measurement & Automation Explorer.
measurement device DAQ devices such as the E Series multifunction I/O (MIO) devices,
SCXI signal conditioning modules, and switch modules.
menu bar Horizontal bar that lists the names of the main menus of an application.
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The menu bar appears below the title bar of a window. Each
application has a menu bar that is distinct for that application, although
some menus and commands are common to many applications.
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N
NI-DAQ Driver software included with all NI DAQ devices and signal
conditioning components. NI-DAQ is an extensive library of VIs and
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NI-DAQmx The latest NI-DAQ driver with new VIs, functions, and development
tools for controlling measurement devices. The advantages of
NI-DAQmx over earlier versions of NI-DAQ include the DAQ
Assistant for configuring channels and measurement tasks for your
device for use in LabVIEW, LabWindows/CVI, and Measurement
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Studio; NI-DAQmx simulation for most supported devices for testing
and modifying applications without plugging in hardware; and a
simpler, more intuitive API for creating DAQ applications using fewer
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functions and VIs than earlier versions of NI-DAQ.
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node Program execution element. Nodes are analogous to statements,
operators, functions, and subroutines in text-based programming
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languages. On a block diagram, nodes include functions, structures,
and subVIs.
numeric controls and Front panel objects to manipulate and display numeric data.
indicators
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O
object Generic term for any item on the front panel or block diagram,
including controls, indicators, structures, nodes, wires, and imported
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pictures.
P
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palette Displays objects or tools you can use to build the front panel or block
diagram.
a chart.
project A collection of LabVIEW files and files not specific to LabVIEW that
you can use to create build specifications and deploy or download files
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to targets.
Project Explorer Window in which you can create and edit LabVIEW projects.
window
Properties dialog Dialog boxes accessed from the shortcut menu of a control or indicator
boxes that you can use to configure how the control or indicator appears in
the front panel window.
pull-down menus Menus accessed from a menu bar. Pull-down menu items are usually
general in nature.
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S
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sample Single analog or digital input or output data point.
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scale Part of graph, chart, and some numeric controls and indicators that
contains a series of marks or points at known intervals to denote units
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of measure.
shortcut menu Menu accessed by right-clicking an object. Menu items pertain to that
object specifically.
subpalette Palette that you access from another palette that is above the subpalette
in hierarchy.
T
task A collection of one or more channels, timing, triggering, and other
properties in NI-DAQmx. A task represents a measurement or
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template VI VI that contains common controls and indicators from which you can
build multiple VIs that perform similar functions. Access template VIs
from the New dialog box.
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tip strip Small yellow text banners that identify the terminal name and make it
easier to identify terminals for wiring.
toolbar Bar that contains command buttons to run and debug VIs.
Traditional NI-DAQ An older driver with outdated APIs for developing data acquisition,
(Legacy) instrumentation, and control applications for older National
Instruments DAQ devices. You should use Traditional NI-DAQ
(Legacy) only in certain circumstances. Refer to the NI-DAQ Readme
for more information about when to use Traditional NI-DAQ (Legacy),
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including a complete list of supported devices, operating systems, and
application software and language versions.
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V
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VI See virtual instrument (VI).
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virtual instrument (VI) Program in LabVIEW that models the appearance and function of a
physical instrument.
W
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waveform Multiple voltage readings taken at a specific sampling rate.
While Loop Loop structure that repeats a section of code until a condition occurs.
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Student Information (optional)
Name ________________________________________________________________________________________
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Company _________________________________________ Phone ___________________________________
Instructor
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Please evaluate the instructor by checking the appropriate circle. Unsatisfactory Poor Satisfactory Good Excellent
Instructor’s ability to communicate course concepts ❍ ❍ ❍ ❍ ❍
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Instructor’s knowledge of the subject matter ❍ ❍ ❍ ❍ ❍
Instructor’s presentation skills ❍ ❍ ❍ ❍ ❍
Instructor’s sensitivity to class needs ❍ ❍ ❍ ❍ ❍
Instructor’s preparation for the class ❍ ❍ ❍ ❍ ❍
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Course
Training facility quality ❍ ❍ ❍ ❍ ❍
Training equipment quality ❍ ❍ ❍ ❍ ❍
Was the hardware set up correctly? ❍ Yes ❍ No
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The detail of topics covered in the course was ❍ Too much ❍ Just right ❍ Not enough
The course material was clear and easy to follow. ❍ Yes ❍ No ❍ Sometimes
Did the course cover material as advertised? ❍ Yes ❍ No
I had the skills or knowledge I needed to attend this course. ❍ Yes ❍ No If no, how could you have been better
prepared for the course? _________________________________________________________________________
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_____________________________________________________________________________________________
What were the strong points of the course? __________________________________________________________
_____________________________________________________________________________________________
What topics would you add to the course? ___________________________________________________________
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_____________________________________________________________________________________________
What part(s) of the course need to be condensed or removed? ____________________________________________
_____________________________________________________________________________________________
What needs to be added to the course to make it better? ________________________________________________
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_____________________________________________________________________________________________
How did you benefit from taking this course? ________________________________________________________
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Are there others at your company who have training needs? Please list. ____________________________________
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How did you hear about this course? ❍ NI Web site ❍ NI Sales Representative ❍ Mailing ❍ Co-worker
❍ Other ______________________________________________________________________________________
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