Software Testing Methodologies
Software Testing Methodologies
DOMAIN TESTING
Domain Testing:-domains and paths, Nice & ugly domains, domain testing, domains and
interfaces testing, domain and interface testing, domains and testability.
∑ INTRODUCTION:
o Domain: In mathematics, domain is a set of possible values of an
independent variable or the variables of a function.
o Programs as input data classifiers: domain testing attempts to determine
whether the classification is or is not correct.
o Domain testing can be based on specifications or equivalent
implementation information.
o If domain testing is based on specifications, it is a functional test technique.
o If domain testing is based implementation details, it is a structural test technique.
o For example, you're doing domain testing when you check extreme values of
an input variable.
All inputs to a program can be considered as if they are numbers. For example, a character string can be
treated as a number by concatenating bits and looking at them as if they were a binary integer. This is the
view in domain testing, which is why this strategy has a mathematical flavor.
o Before doing whatever it does, a routine must classify the input and set it
moving on the right path.
o An invalid input (e.g., value too big) is just a special processing case called
'reject'.
o The input then passes to a hypothetical subroutine rather than on calculations.
o In domain testing, we focus on the classification aspect of the routine rather
than on the calculations.
52
o Structural knowledge is not needed for this model - only a consistent,
complete specification of input values for each case.
o We can infer that for each case there must be at least one path to process that case.
∑ A DOMAIN IS A SET:
o An input domain is a set.
o If the source language supports set definitions (E.g. PASCAL set types and C
enumerated types) less testing is needed because the compiler does much of it
for us.
o Domain testing does not work well with arbitrary discrete sets of data objects.
o Domain for a loop-free program corresponds to a set of numbers defined over
the input vector.
∑ A DOMAIN CLOSURE:
o A domain boundary is closed with respect to a domain if the points on the
boundary belong to the domain.
o If the boundary points belong to some other domain, the boundary is said to be
open.
o Figure 4.2 shows three situations for a one-dimensional domain - i.e., a domain
defined over one input variable; call it x
53
The importance of domain closure is that incorrect closure bugs are frequent domain bugs. For example, x >= 0 when x >
0 was intended
∑ DOMAIN DIMENSIONALITY:
o Every input variable adds one dimension to the domain.
o One variable defines domains on a number line.
o Two variables define planar domains.
o Three variables define solid domains.
o Every new predicate slices through previously defined domains and cuts them
in half.
o Every boundary slices through the input vector space with a dimensionality
which is less than the dimensionality of the space.
o Thus, planes are cut by lines and points, volumes by planes, lines and points
and n-spaces by hyperplanes.
∑ BUG ASSUMPTION:
o The bug assumption for the domain testing is that processing is okay but the
domain definition is wrong.
o An incorrectly implemented domain means that boundaries are wrong, which
may in turn mean that control flow predicates are wrong.
o Many different bugs can result in domain errors. Some of them are:
Domain Errors:
ß Double Zero Representation: In computers or Languages that have a
distinct positive and negative zero, boundary errors for negative zero are
common.
ß Floating point zero check: A floating point number can equal zero only if
the previous definition of that number set it to zero or if it is subtracted
from itself or multiplied by zero. So the floating point zero check to be
done against an epsilon value.
54
ß Contradictory domains: An implemented domain can never be
ambiguous or contradictory, but a specified domain can. A
contradictory
domain specification means that at least two supposedly distinct domains overlap.
o Co-incidental Correctness: Domain testing isn't good at finding bugs for which
the outcome is correct for the wrong reasons. If we're plagued by coincidental
correctness we may misjudge an incorrect boundary. Note that this implies
weakness for domain testing when dealing with routines that have binary
outcomes (i.e., TRUE/FALSE)
55
Simple Domain Boundaries and Compound Predicates: Compound predicates in which
each part of the predicate specifies a different boundary are not a problem: for example,
x
>= 0 AND x < 17, just specifies two domain boundaries by one compound predicate. As
an example of a compound predicate that specifies one boundary, consider: x = 0 AND y
>= 7 AND y <= 14. This predicate specifies one boundary equation (x = 0) but alternates closure, putting it
in one or the other domain depending on whether y < 7 or y > 14. Treat compound predicates with respect
because they’re more complicated than they seem.
o Functional Homogeneity of Bugs: Whatever the bug is, it will not change the
functional form of the boundary predicate. For example, if the predicate is ax >=
b, the bug will be in the value of a or b but it will not change the predicate to
ax
>= b, say.
o Linear Vector Space: Most papers on domain testing, assume linear boundaries -
not a bad assumption because in practice most boundary predicates are linear.
o Loop Free Software: Loops are problematic for domain testing. The trouble with
loops is that each iteration can result in a different predicate expression (after
interpretation), which means a possible domain boundary change.
∑ NICE DOMAINS:
o Where do these domains come from?
Domains are and will be defined by an imperfect iterative process aimed at achieving (user, buyer, voter) satisfaction.
o Implemented domains can't be incomplete or inconsistent. Every input will be
processed (rejection is a process), possibly forever. Inconsistent domains will be
made consistent.
o Conversely, specified domains can be incomplete and/or inconsistent.
Incomplete in this context means that there are input vectors for which no path
is specified, and inconsistent means that there are at least two contradictory
specifications over the same segment of the input space.
o Some important properties of nice domains are: Linear, Complete, Systematic,
And Orthogonal, Consistently closed, Convex and simply connected.
o To the extent that domains have these properties domain testing is easy as
testing gets.
o The bug frequency is lesser for nice domain than for ugly domains.
56
Figure 4.3: Nice Two-Dimensional Domains.
∑ LINEAR AND NON LINEAR BOUNDARIES:
o Nice domain boundaries are defined by linear inequalities or equations.
o The impact on testing stems from the fact that it takes only two points to
determine a straight line and three points to determine a plane and in general n+
1 point to determine an n-dimensional hyper plane.
o In practice more than 99.99% of all boundary predicates are either linear or can
be linearized by simple variable transformations.
∑ COMPLETE BOUNDARIES:
o Nice domain boundaries are complete in that they span the number space from
plus to minus infinity in all dimensions.
o Figure 4.4 shows some incomplete boundaries. Boundaries A and E have gaps.
o Such boundaries can come about because the path that hypothetically
corresponds to them is unachievable, because inputs are constrained in such a
way that such values can't exist, because of compound predicates that define a
single boundary, or because redundant predicates convert such boundary values
into a null set.
o The advantage of complete boundaries is that one set of tests is needed to
confirm the boundary no matter how many domains it bounds.
o If the boundary is chopped up and has holes in it, then every segment of that
boundary must be tested for every domain it bounds.
∑ SYSTEMATIC BOUNDARIES:
o Systematic boundary means that boundary inequalities related by a simple
function such as a constant.
In Figure 4.3 for example, the domain boundaries for u and v differ only by a
constant.
57
o where fi is an arbitrary linear function, X is the input vector, ki and c are
constants, and g(i,c) is a decent function over i and c that yields a constant, such
as k + ic.
o The first example is a set of parallel lines, and the second example is a set of
systematically (e.g., equally) spaced parallel lines (such as the spokes of a wheel,
if equally spaced in angles, systematic).
o If the boundaries are systematic and if you have one tied down and generate
tests for it, the tests for the rest of the boundaries in that set can be
automatically generated.
∑ ORTHOGONAL BOUNDARIES:
o Two boundary sets U and V (See Figure 4.3) are said to be orthogonal if every
inequality in V is perpendicular to every inequality in U.
o If two boundary sets are orthogonal, then they can be tested independently
o In Figure 4.3 we have six boundaries in U and four in V. We can confirm the
boundary properties in a number of tests proportional to 6 + 4 = 10 (O(n)). If we
tilt the boundaries to get Figure 4.5,
o we must now test the intersections. We've gone from a linear number of cases
to a quadratic: from O(n) to O(n2).
58
Figure 4.5: Tilted Boundaries.
∑ CLOSURE CONSISTENCY:
o Figure 4.6 shows another desirable domain property: boundary closures are
consistent and systematic.
o The shaded areas on the boundary denote that the boundary belongs to the
domain in which the shading lies - e.g., the boundary lines belong to the domains
on the right.
o Consistent closure means that there is a simple pattern to the closures - for
example, using the same relational operator for all boundaries of a set of parallel
boundaries.
∑ CONVEX:
o A geometric figure (in any number of dimensions) is convex if you can take two
arbitrary points on any two different boundaries, join them by a line and all
points on that line lie within the figure.
o Nice domains are convex; dirty domains aren't.
o You can smell a suspected concavity when you see phrases such as: ". . . except if
. . .," "However . . .," ". . . but not. . . ." In programming, it's often the buts in the specification that kill you.
∑ SIMPLY CONNECTED:
o Nice domains are simply connected; that is, they are in one piece rather than
pieces all over the place interspersed with other domains.
o Simple connectivity is a weaker requirement than convexity; if a domain is
convex it is simply connected, but not vice versa.
o Consider domain boundaries defined by a compound predicate of the (Boolean)
form ABC. Say that the input space is divided into two domains, one defined by
59
ABC and, therefore, the other defined by its negation.
o For example, suppose we define valid numbers as those lying between 10 and 17
inclusive. The invalid numbers are the disconnected domain consisting of
numbers less than 10 and greater than 17.
o Simple connectivity, especially for default cases, may be impossible.
∑ UGLY DOMAINS:
o Some domains are born ugly and some are uglified by bad specifications.
o Every simplification of ugly domains by programmers can be either good or bad.
o Programmers in search of nice solutions will "simplify" essential complexity out
of existence. Testers in search of brilliant insights will be blind to essential
complexity and therefore miss important cases.
o If the ugliness results from bad specifications and the programmer's
simplification is harmless, then the programmer has made ugly good.
o But if the domain's complexity is essential (e.g., the income tax code), such
"simplifications" constitute bugs.
o Nonlinear boundaries are so rare in ordinary programming that there's no
information on how programmers might "correct" such boundaries if they're
essential.
DOMAIN TESTING:
61
boundaries are faulty and if so, how.
o Run enough tests to verify every boundary of everydomain.
The closure can be wrong (i.e., assigned to the wrong domain) or the boundary (a point in this case) can be shifted
one way or the other, we can be missing a boundary, or we can have an extra boundary.
1. Figure 4.13 shows possible domain bugs for a one-dimensional open domain
boundary.
2. In Figure 4.13a we assumed that the boundary was to be open for A. The bug
we're looking for is a closure error, which converts > to >= or < to <= (Figure
4.13b). One test (marked x) on the boundary point detects this bug because
processing for that point will go to domain A rather than B.
3. In Figure 4.13c we've suffered a boundary shift to the left. The test point we used
for closure detects this bug because the bug forces the point from the B domain,
where it should be, to A processing. Note that we can't distinguish between a
shift and a closure error, but we do know that we have a bug.
63
Figure 4.13: One Dimensional Domain Bugs, Open Boundaries.
4. Figure 4.13d shows a shift the other way. The on point doesn't tell us anything
because the boundary shift doesn't change the fact that the test point will be
processed in B. To detect this shift we need a point close to the boundary but
within A. The boundary is open, therefore by definition, the off point is in A
(Open Off Inside).
5. The same open off point also suffices to detect a missing boundary because what
should have been processed in A is now processed in B.
6. To detect an extra boundary we have to look at two domain boundaries. In this
context an extra boundary means that A has been split in two. The two off points
that we selected before (one for each boundary) does the job. If point C had
been a closed boundary, the on test point at C would do it.
7. For closed domains look at Figure 4.14. As for the open boundary, a test point on
the boundary detects the closure bug. The rest of the cases are similar to the
open boundary, except now the strategy requires off points just outside the
domain.
64
Figure 4.14: One Dimensional Domain Bugs, Closed Boundaries.
1. Figure 4.15 shows possible domain boundary bugs for a two-dimensional domain.
2. A and B are adjacent domains and the boundary is closed with respect to A,
which means that it is open with respect to B.
65
1. Shifted Boundary: In Figure 4.15b the bug is a shift up, which converts
part of domain B into A processing, denoted by A'. This result is caused by
an incorrect constant in a predicate, such as x + y >= 17 when x + y >= 7
was intended. The off point (closed off outside) catches this bug. Figure
4.15c shows a shift down that is caught by the two on points.
2. Tilted Boundary: A tilted boundary occurs when coefficients in the
boundary inequality are wrong. For example, 3x + 7y > 17 when 7x + 3y >
17 was intended. Figure 4.15d has a tilted boundary, which creates erroneous domain
segments A' and B'. In this example the bug is caught by the left on point.
3. Extra Boundary: An extra boundary is created by an extra predicate. An
extra boundary will slice through many different domains and will
therefore cause many test failures for the same bug. The extra boundary
in Figure 4.15e is caught by two on points, and depending on which way
the extra boundary goes, possibly by the off point also.
4. Missing Boundary: A missing boundary is created by leaving a boundary
predicate out. A missing boundary will merge different domains and will
cause many test failures although there is only one bug. A missing
boundary, shown in Figure 4.15f, is caught by the two on points because
the processing for A and B is the same - either A or B processing.
∑ INTRODUCTION:
o Recall that we defined integration testing as testing the correctness of the
interface between two otherwise correct components.
66
o Components A and B have been demonstrated to satisfy their component tests,
and as part of the act of integrating them we want to investigate possible
inconsistencies across their interface.
o Interface between any two components is considered as a subroutine call.
o We're looking for bugs in that "call" when we do interface testing.
o Let's assume that the call sequence is correct and that there are no type
incompatibilities.
o For a single variable, the domain span is the set of numbers between (and
including) the smallest value and the largest value. For every input variable we
want (at least): compatible domain spans and compatible closures (Compatible
but need not be Equal).
∑ CLOSURE COMPATIBILITY:
o Assume that the caller's range and the called domain spans the same numbers -
for example, 0 to 17.
o Figure 4.16 shows the four ways in which the caller's range closure and the
called's domain closure can agree.
o The thick line means closed and the thin line means open. Figure 4.16 shows the
four cases consisting of domains that are closed both on top (17) and bottom (0),
open top and closed bottom, closed top and open bottom, and open top and
bottom.
∑ SPAN COMPATIBILITY:
o Figure 4.18 shows three possibly harmless span incompatibilities.
68
Figure 4.19: Buggy Range / Domain Mismatches
o In Figure 4.19b the ranges and domains don't line up; hence good values are
rejected, bad values are accepted, and if the called routine isn't robust enough,
we have crashes.
o Figure 4.19c combines these notions to show various ways we can have holes in
the domain: these are all probably buggy.
69
UNIT IV
PATHS, PATH PRODUCTS AND REGULAR EXPRESSIONS
∑ MOTIVATION:
o Flow graphs are being an abstract representation of programs.
o Any question about a program can be cast into an equivalent question about an
appropriate flowgraph.
o Most software development, testing and debugging tools use flow graphs
analysis techniques.
∑ PATH PRODUCTS:
o Normally flow graphs used to denote only control flow connectivity.
o The simplest weight we can give to a link is a name.
o Using link names as weights, we then convert the graphical flow graph into an
equivalent algebraic like expressions which denotes the set of all possible paths
from entry to exit for the flow graph.
o Every link of a graph can be given a name.
o The link name will be denoted by lower case italic letters In tracing a path or
path segment through a flow graph, you traverse a succession of link names.
o The name of the path or path segment that corresponds to those links is
expressed naturally by concatenating those link names.
o For example, if you traverse links a,b,c and d along some path, the name for that
path segment is abcd. This path name is also called a path product. Figure 5.1
shows some examples:
70
Figure 5.1: Examples of paths.
∑ PATH EXPRESSION:
o Consider a pair of nodes in a graph and the set of paths between those node.
o Denote that set of paths by Upper case letter such as X,Y. From Figure 5.1c,
the members of the path set can be listed as follows:
ac, abc, abbc, abbbc, abbbbc.............
o Alternatively, the same set of paths can be denoted by :
ac+abc+abbc+abbbc+abbbbc+...........
o The + sign is understood to mean "or" between the two nodes of interest, paths
ac, or abc, or abbc, and so on can be taken.
o Any expression that consists of path names and "OR"s and which denotes a set
of paths between two nodes is called a "Path Expression”.
∑ PATH PRODUCTS:
o The name of a path that consists of two successive path segments is
conveniently expressed by the concatenation or Path Product of the segment
names.
o For example, if X and Y are defined as X=abcde,Y=fghij,then the path
corresponding to X followed by Y is denoted by
XY=abcdefghij
o Similarly,
YX=fghijabcde
aX=aabcde
Xa=abcdea
XaX=abcdeaabcde
o If X and Y represent sets of paths or path expressions, their product represents
the set of paths that can be obtained by following every element of X by any
element of Y in all possible ways. For example,
o X = abc + def + ghi
71
o Y = uvw + z
Then,
XY = abcuvw + defuvw + ghiuvw + abcz + defz + ghiz
o If a link or segment name is repeated, that fact is denoted by an exponent.
The exponent's value denotes the number of repetitions:
o a1 = a; a2 = aa; a3 = aaa; an = aaaa . . . n times.
Similarly, if X = abcde then
X1 = abcde
X2 = abcdeabcde = (abcde)2
X3 = abcdeabcdeabcde = (abcde)2abcde
= abcde(abcde)2 = (abcde)3
o The path product is not commutative (that is XY!=YX).
o The path product is Associative.
RULE 1: A(BC)=(AB)C=ABC
where A,B,C are path names, set of path names or path expressions.
o The zeroth power of a link name, path product, or path expression is also
needed for completeness. It is denoted by the numeral "1" and denotes the
"path" whose length is zero - that is, the path that doesn't have any links.
o a0 = 1
o X0 = 1
∑ PATH SUMS:
o The "+" sign was used to denote the fact that path names were part of the same
set of paths.
o The "PATH SUM" denotes paths in parallel between nodes.
o Links a and b in Figure 5.1a are parallel paths and are denoted by a + b. Similarly,
links c and d are parallel paths between the next two nodes and are denoted by
c + d.
o The set of all paths between nodes 1 and 2 can be thought of as a set of parallel
paths and denoted by eacf+eadf+ebcf+ebdf.
o If X and Y are sets of paths that lie between the same pair of nodes, then X+Y
denotes the UNION of those set of paths. For example, in Figure 5.2:
∑ ABSORPTION RULE:
o If X and Y denote the same set of paths, then the union of these sets is
unchanged; consequently,
RULE 5: X+X=X (Absorption Rule)
o If a set consists of paths names and a member of that set is added to it, the
"new" name, which is already in that set of names, contributes nothing and can
be ignored.
o For example,
o if X=a+aa+abc+abcd+def then
X+a = X+aa = X+abc = X+abcd = X+def = X
It follows that any arbitrary sum of identical path expressions reduces to the same path expression.
∑ LOOPS:
Loops can be understood as an infinite set of parallel paths. Say that the loop consists of a single link b.
then the set of all paths through that loop point is b0+b1+b2+b3+b4+b5+..............
RULES 6 - 16:
o The following rules can be derived from the previous rules:
73
o RULE 6: Xn + Xm = Xn if n>m
RULE 6: Xn + Xm = Xm if m>n
RULE 7: XnXm = Xn+m
RULE 8: XnX* = X*Xn = X* RULE 9: XnX+ = X+Xn = X+ RULE
10: X*X+ = X+X* = X+ RULE 11: 1 + 1 = 1
RULE 12: 1X = X1 = X
Following or preceding a set of paths by a path of zero length does not change the set.
RULE 13: 1n = 1n = 1* = 1+ = 1
No matter how often you traverse a path of zero length,It is a path of zero length. RULE 14: 1++1 = 1*=1
The null set of paths is denoted by the numeral 0. it obeys the following
rules:
RULE 15: X+0=0+X=X
RULE 16: 0X=X0=0
If you block the paths of a graph for or aft by a graph that has no paths , there won’t be any paths.
REDUCTION PROCEDURE:
o In the first way, we remove the self-loop and then multiply all outgoing links by
Z*.
o In the second way, we split the node into two equivalent nodes, call them A and
A' and put in a link between them whose path expression is Z*. Then we remove
node A' using steps 4 and 5 to yield outgoing links whose path expressions are
Z*X and Z*Y.
75
o Remove node 9 by applying step4 and 5 to yield
o You can practice by applying the algorithm on the following flowgraphs and
generate their respective path expressions:
77
Figure 5.6: Some graphs and their path expressions.
APPLICATIONS:
o The purpose of the node removal algorithm is to present one very generalized
concept- the path expression and way of getting it.
o Every application follows this common pattern:
1. Convert the program or graph into a path expression.
2. Identify a property of interest and derive an appropriate set of "arithmetic"
rules that characterizes the property.
Replace the link names by the link weights for the property of interest. The path expression has now been
converted to an expression in some algebra, such as
1. Ordinary algebra, regular expressions, or boolean algebra. This
algebraic expression summarizes the property of interest over the set
of all paths.
2. Simplify or evaluate the resulting "algebraic" expression to answer the
question you asked.
Each link represents a single link and consequently is given a weight of "1" to start. Let’s
say the outer loop will be taken exactly four times and inner Loop Can be taken zero or
three times Its path expression, with a little work, is:
Path expression: a(b+c)d{e(fi)*fgj(m+l)k}*e(fi)*fgh
ß A: The flow graph should be annotated by replacing the link name with
the maximum of paths through that link (1) and also note the number
of times for looping.
ß B: Combine the first pair of parallel loops outside the loop and also
the pair in the outer loop.
ß C: Multiply the things out and remove nodes to clear the clutter.
79
1. For the Inner Loop:
D:Calculate the total weight of inner loop, which can execute a min. of 0 times and max.
of 3 times. So, it inner loop can be evaluated as follows:
13 = 10 + 11 + 12 + 13 = 1 + 1 + 1 + 1 = 4
2. E: Multiply the link weights inside the loop: 1 X 4 = 4
3. F: Evaluate the loop by multiplying the link wieghts: 2 X 4 = 8.
4. G: Simpifying the loop further results in the total maximum number
of paths in the flowgraph:
2 X 84 X 2 = 32,768.
80
Alternatively, you could have substituted a "1" for each link in the path expression and then simplified, as follows:
a(b+c)d{e(fi)*fgj(m+l)k}*e(fi)*fgh
= 1(1 + 1)1(1(1 x 1)31 x 1 x 1(1 + 1)1)41(1 x 1)31 x 1 x 1
= 2(131 x (2))413
= 2(4 x 2)4 x 4
= 2 x 84 x 4 = 32,768
This is the same result we got graphically.Actually, the outer loop should be taken exactly four times. That doesn't
mean it will be taken zero or four times. Consequently, there is a superfluous "4" on the outlink in the last step.
Therefore the maximum number of different paths is 8192 rather than 32,768.
STRUCTURED FLOWGRAPH:
Structured code can be defined in several different ways that do not involve ad-hoc rules such as not using
GOTOs.
A structured flowgraph is one that can be reduced to a single link by successive application of the
transformations of Figure 5.7.
The node-by-node reduction procedure can also be used as a test for structured code.Flow graphs that DO NOT
contain one or more of the graphs shown below (Figure 5.8) as subgraphs are structured.
1. Jumping into loops
2. Jumping out of loops
3. Branching into decisions
4. Branching out of decisions
81
Figure 5.8: Un-structured sub-graphs.
LOWER PATH COUNT ARITHMETIC:
A lower bound on the number of paths in a routine can be approximated for structured flow graphs.
The arithmetic is as follows:
The values of the weights are the number of members in a set of paths.
EXAMPLE:
ß Applying the arithmetic to the earlier example gives us the identical
steps unitl step 3 (C) as below:
82
ß From Step 4, the it would be different from the previous example:
ß If you observe the original graph, it takes at least two paths to cover
and that it can be done in two paths.
ß If you have fewer paths in your test plan than this minimum you
probably haven't covered. It's another check.
This question can be answered under suitable assumptions primarily that all probabilities involved are
independent, which is to say that all decisions are independent and uncorrelated. We use the same algorithm as
before: node-by-node removal of uninteresting nodes.
Weights, Notations and Arithmetic:
ß Probabilities can come into the act only at decisions (including decisions
associated with loops).
ß Annotate each outlink with a weight equal to the probability of going in
that direction.
ß Evidently, the sum of the outlink probabilities must equal 1
ß For a simple loop, if the loop will be taken a mean of N times, the looping
probability is N/(N + 1) and the probability of not looping is 1/(N + 1).
ß A link that is not part of a decision node has a probability of 1.
ß The arithmetic rules are those of ordinary arithmetic.
ß In this table, in case of a loop, PA is the probability of the link leaving the
loop and PL is the probability of looping.
ß The rules are those of ordinary probability theory.
1. If you can do something either from column A with a probability
of PA or from column B with a probability PB, then the probability
that you do either is PA + PB.
2. For the series case, if you must do both things, and their
probabilities are independent (as assumed), then the probability
that you do both is the product of their probabilities.
ß For example, a loop node has a looping probability of PL and a probability
of not looping of PA, which is obviously equal to I - PL.
84
ß Following the above rule, all we've done is replace the outgoing
probability with 1 - so why the complicated rule? After a few steps in
which you've removed nodes, combined parallel terms, removed loops
and the like, you might find something like this:
85
which is what we've postulated for any decision. In other words, division by 1 - PL
renormalizes the outlink probabilities so that their sum equals unity after the loop is
removed.
EXAMPLE:
ß Here is a complicated bit of logic. We want to know the probability
associated with cases A, B, and C.
ß Let us do this in three parts, starting with case A. Note that the sum of
the probabilities at each decision node is equal to 1. Start by throwing
away anything that isn't on the way to case A, and then apply the
reduction procedure. To avoid clutter, we usually leave out probabilities
equal to 1.
CASE A:
86
ß Case B is simpler:
ß These checks. It's a good idea when doing this sort of thing to calculate all
the probabilities and to verify that the sum of the routine's exit
probabilities does equal 1.
ß If it doesn't, then you've made calculation error or, more likely, you've left
out some bra How about path probabilities? That's easy. Just trace the
path of interest and multiply the probabilities as you go.
ß Alternatively, write down the path name and do the indicated arithmetic
operation.
87
ß Say that a path consisted of links a, b, c, d, e, and the associated
probabilities were .2, .5, 1., .01, and I respectively. Path
abcbcbcdeabddea would have a probability of 5 x 10-10.
ß Long paths are usually improbable.
EXAMPLE:
1. Start with the original flow graph annotated with probabilities and processing time.
2.Combine the parallel links of the outer loop. The result is just the mean of the
processing times for the links because there aren't any other links leaving the first
node. Also combine the pair of links at the beginning of the flow graph.
88
4. Use the cross-term step to eliminate a node and to create the inner self - loop.
5.Finally, you can get the mean processing time, by using the arithmetic rules as
follows:
PUSH/POP, GET/RETURN:
This model can be used to answer several different questions that can turn up in debugging. It can also help
decide which test cases to design.
The question is:
Given a pair of complementary operations such as PUSH (the stack) and POP
(the stack), considering the set of all possible paths through the routine, what
is the net effect of the routine? PUSH or POP? How many times? Under what
conditions?
Here are some other examples of complementary operations to which this model applies: GET/RETURN a
resource block.
OPEN/CLOSE a file.
START/STOP a device or process.
89
EXAMPLE 1 (PUSH / POP):
ß Here is the Push/Pop Arithmetic:
90
Figure 5.9: Result of the PUSH / POP Graph Analysis.
ß These expressions state that the stack will be popped only if the inner
loop is not taken.
ß The stack will be left alone only if the inner loop is iterated once, but it
may also be pushed.
ß For all other values of the inner loop, the stack will only be pushed.
91
complementary operations in which the total number of operations in either direction
is cumulative.
ß The arithmetic tables for GET/RETURN are:
ß G(G + R)G(GR)*GGR*R
= G(G + R)G3R*R
= (G + R)G3R*
= (G4 + G2)R*
ß This expression specifies the conditions under which the resources will be
balanced on leaving the routine.
ß If the upper branch is taken at the first decision, the second loop must be
taken four times.
ß If the lower branch is taken at the first decision, the second loop must be
taken twice.
ß For any other values, the routine will not balance. Therefore, the first
loop does not have to be instrumented to verify this behavior because its
impact should be nil.
92
REGULAR EXPRESSIONS AND FLOW ANOMALY DETECTION:
∑ THE PROBLEM:
o The generic flow-anomaly detection problem (note: not just data-flow
anomalies, but any flow anomaly) is that of looking for a specific sequence of
options considering all possible paths through a routine.
o Let the operations be SET and RESET, denoted by s and r respectively, and we
want to know if there is a SET followed immediately a SET or a RESET followed
immediately by a RESET (an ss or an rr sequence).
o Some more application examples:
1. A file can be opened (o), closed (c), read (r), or written (w). If the file is
read or written to after it's been closed, the sequence is nonsensical.
Therefore, cr and cw are anomalous. Similarly, if the file is read before
it's been written, just after opening, we may have a bug. Therefore, or is
also anomalous. Furthermore, oo and cc, though not actual bugs, are a
waste of time and therefore should also be examined.
2. A tape transport can do a rewind (d), fast-forward (f), read (r), write (w),
stop (p), and skip (k). There are rules concerning the use of the transport;
for example, you cannot go from rewind to fast-forward without an
intervening stop or from rewind or fast-forward to read or write without
an intervening stop. The following sequences are anomalous: df, dr, dw,
fd, and fr. Does the flowgraph lead to anomalous sequences on any path?
If so, what sequences and under what circumstances?
3. The data-flow anomalies discussed in Unit 4 requires us to detect the
dd, dk, kk, and ku sequences. Are there paths with anomalous data
flows?
∑ THE METHOD:
o Annotate each link in the graph with the appropriate operator or the null
operator 1.
o Simplify things to the extent possible, using the fact that a + a = a and 12 = 1.
o You now have a regular expression that denotes all the possible sequences
of operators in that graph. You can now examine that regular expression for
the sequences of interest.
o EXAMPLE: Let A, B, C, be nonempty sets of character sequences whose smallest
string is at least one character long. Let T be a two-character string of characters.
Then if T is a substring of (i.e., if T appears within) ABnC, then T will appear in
AB2C. (HUANG's Theorem)
As an example, let
o A = pp
B = srr
C = rp
T = ss
93
The theorem states that ss will appear in pp(srr)nrp if it appears in pp(srr)2rp.
o However, let
A = p + pp + ps
B = psr + ps(r + ps)
C = rp
T = P4
Is it obvious that there is a p4 sequence in ABnC? The theorem states that we have only to look at
∑ LIMITATIONS:
o Huang's theorem can be easily generalized to cover sequences of greater length
than two characters. Beyond three characters, though, things get complex and
this method has probably reached its utilitarian limit for manual application.
o There are some nice theorems for finding sequences that occur at the beginnings
and ends of strings but no nice algorithms for finding strings buried in an
expression.
o Static flow analysis methods can't determine whether a path is or is not
achievable. Unless the flow analysis includes symbolic execution or similar
techniques, the impact of unachievable paths will not be included in the analysis.
The flow-anomaly application, for example, doesn't tell us that there will be a flow anomaly - it tells us
that if the path is achievable, then there will be a flow anomaly. Such analytical problems go away, of
course, if you take the trouble to design routines for which all paths are achievable.
94