Living Lab Project Award 2018
Living Lab Project Award 2018
AWARD 2018
– Project descriptions –
Table of Contents
About the Living Lab Project Award .................................................... 2
1. Eyedius ...................................................................................... 3
3. CrossCare .................................................................................. 5
In December 2018 we opened the second round of the Living Lab Project Award – following
the successful publication of the first two publications. We have received 14 project
applications. In the following pages you can find more information about the projects
submitted by ENoLL members to help you choose your favorite project.
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1. Eyedius
Country: Turkey
Website: http://basaksehir-livinglab.com/BLL/anasayfa
Short Description
Eyedius Pass is a cloud based & artificial intelligence supported access control and task
management system requiring no custom hardware, device or cabling, only your existing
smartphones and/or tablets (and automation software on your access control servers if you
want to use this technology for physical access of your teams). Either you have registered,
guest, or service members in your facility. Eyedius mobile solutions are the only service you
need to be able to manage their access controls, intercom management, and even field tasks,
tour controls & services inside or outside your work zones. The aim of this project is to
eliminate the old technology devices such as RFID cards, readers, all the reader cabling, and
similar contact based devices (Bluetooth devices, chips etc.) to make the use of our existing
smartphones and tablets more efficient; as well as to protect the environment from getting
more plastics and electronic waste. Eyedius Pass is currently in pilot use at 5 different locations
in Istanbul, Turkey. One of them is Başakşehir Living Lab. The project is at the final stage of
pilot tests and getting ready to launch this product globally this spring. The solution simply
makes the access control process of any facility more secure and undeceivable (with our
mobile facial recognition technology), more efficient & environment friendly (by not requiring
any custom device, cards or readers).
Tangible Outcomes
The facilities that we installed Eyedius Pass are very happy about managing all their access
control & field task managements in one secure and effective system. Instead of purchasing
5-6 different tools and services for access and task needs, they take advantage of the mobile
technologies' flexibility as well as artificial intelligence's efficiency together.
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2. MiFriendly Cities
Website: https://enoll.org/network/living-labs/?livinglab=city-lab-coventry
Short Description
MiFriendly Cities project is a 3-year initiative that will look to develop innovative, community-led and
sustainable approaches to enhancing the contribution of refugees and migrants across the region.
MiFriendly Cities, have brought together a diverse and innovative partnership of three local authorities
(Coventry, Birmingham and Wolverhampton), a local university and its social enterprise partner, four
local and national NGOs which deliver services and activities as well as advocate for migrants, a leading
multinational company, and a not-for-profit consultancy set up to help communities, practitioners and
policymakers to respond to migration. Working together will allow them to capitalise on each
organisation’s strengths and knowledge. The project will deliver an exciting programme of activities
designed to create opportunities and to push the boundaries – including our own – of what has been
previously attempted in the EU.
Tangible Outcomes
In a MiFriendly City everyone is encouraged to become an active citizen, training and employment
opportunities are created, and the contribution of refugees and migrants is supported, enhanced and
recognised.
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3. CrossCare
Website: https://www.slimmerleven2020.org/
Short Description
Tangible Outcomes
"The collaboration with the living labs is a real success for us. Thanks to the co-creation
sessions, we received very valuable input that makes the development of a new generation
of Colli-Pee possible. As soon as the new product is available, we will work with the living labs
for real life testing. This success story has already started with two new initiatives. I can only
welcome a collaboration with the living labs.” This quote is done by a CEO & co-founder of a
CrossCare SME and just one example of positive feedback. In total 178 projects applied and
19 were selected and suported with € 5.483.254 budget and living lab support.
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4. A Better Visit
Country: Australia
Website: https://www.cdiengage.com.au/living-lab
Short description
The ‘A-Better-Visit’ games are focusing on improving communication avenues for people
living with advanced dementia. The project, in collaboration with Dementia Australia and
Lifeview Residential Care (Melbourne, Australia), developed in a two year co-design process
a number of playful activities to enhance a person’s ability to share experiences and social
interactions with visiting partners and family members for “a better visit”. There is a strong
emphasis on content creation, that the person living with dementia has a feeling of impact and
proactive interaction – not just passive consumption. Hence the app uses a range of sensory
stimulants, such as sound, music and familiar imagery to facilitate engagement and
conversation, creating a shared experience of the resident and visitor dyad. Some activities
provide a competitive aspect, allowing users to challenge each other in a comfortable
environment. This project demonstrated the Labs capabilities to create a product with an user
driven research approach.
Tangible Outcomes
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5. Collaboratorium for climate adaptation
Country: Denmark
Website: http://energiogvand.dk/en/frontpage/
Short Description
This is achieved by creating an online platform, where technical data are made available on
user-friendly interactive maps and 3D-models. This tangible interactive bridge the gap
between citizens and other stakeholders such as city planners, utility engineers and architects.
Project period: 01/2018-06/2019 Project is running in Copenhagen and currently being tested
in two suburbian neighborhoods. The concept is developed by ENERGY & WATER (E&W),
that facilitates and test the Collaboratorium in coorporation with CALL Copenhagen and the
Greater Copenhagen Utility. Testing involves 500 citizens in the two neighborhoods.
The Collaboratorium is a natural extension of E&W activities, since E&W already partners with
relevant stakeholders and specializes in sustainability and participatory planning. Several
tech-companies have contributed to facilitate the processes.
Tangible Outcomes
1. The drone and data collection workshop proved excellent in creating/maintaining attention
and awareness from the citizens.
3. In the 3D-model, citizens can see constructions, perform shadow analysis and thus have
qualified dialogue about placement.
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6. Smart Retail City Lab
Country: Belgium
Website: http://smart-retail-city-lab.com/en/
Short Description
This project aims to define the concept of smart city apply to the retail sector. After 3 years of
experimentation, our platform show the results of our research and our experimentation. A
tool for all actors of the territorial development who want to create a smart specialisation
strategy on their territory. This platform presents the manifesto for smart retail cities, some
methodologies and some stories. We have been working together with politicians, businesses,
citizens, universities, a real 4 helix approach on the Brussels region.
Tangible Outcomes
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7. City of People – HERE-OS, an operating system for local heroes
to fight loneliness
Country: Belgium
Website: https://www.imec-int.com/en/livinglab
Short Description
1. Building an intuitive and senior-proof interface to lower the barrier for care requests, as
elderly expressed many physical and psychological barriers to ask for help.
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seniors to reach out for social interaction when they felt the urge, while sensors placed at the
door detecting the number of visits could trigger the question if the senior would like someone
to drop by when a loneliness threshold was reached (contextualized care offer). This system
communicated with a volunteer ecosystem, connecting students to respond to these visit
requests.
Tangible Outcomes
The project was positively evaluated by all stakeholders involved. Seniors enjoyed the
attention and occasional visits of the students and reported a sense of purpose in sharing their
stories and knowledge with the younger generation. Students reported a stimulating learning
experience, both in terms of co-creating technology and getting to know and appreciate the
care group of the elderly. Both students and caretakers’ attitude towards the role of technology
in care took a positive shift. New funding was gathered to take the technology to the next level,
expand the ecosystem and explore potential new target groups. Moreover, this open ended
project acted as a catalyser to attract existing initiatives and knowledge in this domain. This
way, new ties between different city actors (government, university, market) were established,
strengthening the innovation-ecosystem in this domain.
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8. Resonanzen: Die langen Wellen der Utopie
Living Lab: K8
Country: Germany
Website: https://www.hbksaar.de/hochschule/institut-k8
Short Description
Co-creating an exhibition design with members of a civil society organization, exhibition ran
from 09/18-12/18 in Saarbruecken, Germany, co-creators were members of the Deutsche
Werkbund Saarland e.V., a civil society network dedicated to the exploration of architectural
cultural heritage strategies, co-creation processes helped test and adjust co-creation
approaches and gather feedback (especially on cross-generational use of VR and multi-touch
interface design strategies).
Tangible Outcomes
Actual exhibition design, VR installation showing interior of churches featured in the exhibition,
multi-touch archive station including all research outcomes.
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9. Citizens Co-Creating the City’s Digital Cultural Heritage
Country: Spain
Website: librarylivinglab.com
Short Description
The project aims to create a 3D digital version of the 144 Capitals of the Cloister of the
Monestry of Sant Cugat del Vallès, the Jewel of the crown of Romanesque heritage in the
Region. The project runs from July 2018 to July 2019 in the City of Sant Cugat, organised by
the Library Living Lab. The users of Sant Cugat Public Libraries, and the city Neighbours in
general are invited to 3D scan the capitals and create the new 3D catalogue. The training is
received from UAB university and the cultural context from the Sant Cugat Municipality. The
digital objects created will allow to develop new services and products around them, redefining
both the role of the public space and the role of the citizens as creators of (digital) cultural
heritage . It is an example of how technology transforms the cultural experience of people, the
Library Living Lab’s main motto.
Tangible Outcomes
1. The first ever 3D digital catalogue of the 144 Capitals (12 already finished) in open source
in the Library Living Lab website (www.librarylivinglab.com).
2. A protocol for the City and the Barcelona Provincial Council for large scale pilots for Citizen
digitalization.
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10. NICE2035 Living Line
Country: China
Website: http://tjdi.tongji.edu.cn
Short Description
NICE2035 Living Line is a social innovation initiative that Tongji University College of Design
and Innovation (D&I) launched in 2015, in collaboration with the local community (Siping
Community, Shanghai, China). “NICE 2035” stands for “Neighbourhood of Innovation,
Creativity, and Entrepreneurship toward 2035”. The project adopts a design-driven Living Lab
approach to create and enable an ecosystem of innovation and entrepreneurship on a small
street within an old residential community near the College. It houses a series of research labs
and start-ups, each explores future living with distinct focuses ranging from food and dining,
entertainment, mobility, and co-working, to AI, robotics, and advanced manufacturing. These
labs are, at the same time, operating prototypes of future living scenarios opened to the public.
the community not only accommodates these initiatives, but also enable the interaction among
multiple participants, including students and professors, young start-ups, residents, local
government, industrials, VC and PEs etc.
Tangible Outcomes
The products of the Living Line are a variety of prototypes for future living scenarios. They are
directly connected to venture capital, private equity, and industries. Cultivated within this
ecosystem, innovations will have a greater chance of adoption and transformation into the real
businesses that feed new industries and new new economies.
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11. Forum Albaicín and Sacromonte in Granada about Sustainable
Tourism
Living Lab: Medialab UGR. Research Laboratory in Culture and Digital Society.
Country: Spain
Website: https://medialab.ugr.es/
Short Description
The aim of the project is to detect challenges and to innovate solutions to improve Sustainable
Tourism in the historical neighbourhoods of Albaicín and Sacromonte in Granada. The
activities (6 open forums and 2 final events) were carried out during 2018, although related
actions were also done in 2017. The project has been executed locally in the city of Granada,
as an initiative of the Granada City Council and the University of Granada. It was open to
participation of residents in the neighbourhoods and to all type of stakeholders interested in
tourism and its impact on the city (business, public institutions, associations, etc.). The project
was effective in addressing the challenges of tourism in Granada, improving public policies
with the participation of a wide diversity of stakeholders. It has helped to positively project the
image of our Living Lab in society.
Tangible Outcomes
Proposals generated have been included in the Tourism Plan of the city. Neighbourhoods
have been intervened to solve problems of accessibility, mobility... Research projects have
been generated, connecting social needs with the university. Good practice guides for tourists
and tourist guides in Granada have been generated.
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12. Cognitive Village
Country: Germany
Website: http://praxlabs.de
Short Description
The smart village living lab project is concerned with older people’s living conditions in rural
areas. We describe the co-design project with citizens exploring themes around how ageing
is like in rural areas. The project was running from 2015-2018 in a North Rhine-Westphalian
group of seven villages. One of the emerging themes was community interactions in the
context of the local protestant parish and how in this communal context social participation
can be fostered between older adults living in some seven different little villages. From the co-
design work with local community groups, the idea of a church camera was developed and
pursued in a participative way with citizens and small associations as well as with the parish.
In a participatory approach, the possibility of promoting social participation through the
development of a worship app and the installation of a church camera has been investigated
and prototypically implemented.
Tangible Outcomes
An app for tablet and smartphone was developed to watch the Sunday church mass from
home, that persons with mobility impairments can especially benefit from this community-
based system. For the transmission a mobile system was provided, which includes a camera,
a radio microphone and a LTE Internet stick.
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13. CAPTAIN (Coach Assistant via Projected and Tangible Interface)
Living Lab: Thessaloniki Active & Healthy Ageing Living Lab (Thess-AHALL)
Country: Greece
Website: http://aha-livinglabs.com/
Short Description
CAPTAIN aims to develop a smart, personalized digital home assistant that will support older
adults in their everyday life activities. CAPTAIN uses projected tangible interface and state-
of-the-art technologies for monitoring aiming to provide friendly user interface for older adults
while collecting valuable data that will drive coaching activities. The project runs from
December 2017-December 2020. CAPTAIN involves end-users throughout the whole project
to co-design and co-create the final system. Older adults, informal and formal caregivers are
actively involved in the CAPTAIN project, playing an active role in the system design. To do
this, CAPTAIN pilot partners (IBIS Living Lab by INTRAS, DCU, APSS, AMEN), coordinated
by Thess-AHALL, are using user-centered approaches in every step of the system
development: ideation, design and create. The first steps of this journey took part from mid
November to end of December in five European countries where the CAPTAIN end-users
community got involved in two design thinking sessions.
Tangible Outcomes
The basic outcome of these two sessions were user stories that can be directly used by the
technological partners as system requirements.
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14. Bibliolab
Country: Canada
Website: http://sat.qc.ca/fr/recherche/bibliolab
Short Description
Bibliolab aims at connecting public libraries to one another to enhance encounters and
interactions between the users. it was developed in two years, in 2016 and 2018 in Montreal
(Quebec, Canada) in collaboration with two libraries of the city of Montreal and other partners
(libraries, animators, design & technology). For the organization, this project is a great
opportunity to bring telepresence technology to a social use to share cultural, educational and
collaborative experiences.
Tangible Outcomes
There are 2 working prototypes of Bibliolabs, than can be installed in a white corner of a room.
They come with all the audio-visual equipment to allow users to see and hear each other as if
they where in the same room. When two Bibliolabs are connected together, it is possible to
organize formal or participative activities for 20 people in each location. An application allows
any library staff (without technical background) to set-up Bibliolab and connect with the distant
partner in 3 steps and less than 10 minutes.
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