Uxpin Getting Started With Ux Design Process and Documentation PDF
Uxpin Getting Started With Ux Design Process and Documentation PDF
Introduction6
Practicing Prototyping,
Interaction Design, and Visual Design 20
Guiseppe Getto
Creating Your Personalized
UX Library
UX Design Stages
• Preliminary Research
• Prototyping
• User Testing
• Maintenance
Getting Started With UX Design Process & Documentation 8
UX Skill Sets
• User Research
• Interaction Design
• Information Architecture/Content Strategy
• Visual Design
Essentially, the project will go through a series of stages that are largely
recursive (meaning circular and iterative), and will use a variety of
distinct skill sets. I organized this list not only to help my students,
but also to help myself.
Because the UX process isn’t always linear, I like to keep a nice library
of resources for quick reference. I have an Evernote list that I call “UX
Stuff” which has every article, book, blog post, and webpage related
to UX that I’ve ever found useful. I’ve also tagged all these resources
with more specific categories (e.g. interaction design, content strategy,
rapid prototyping, etc.) to help me find specific topics.
Getting Started With UX Design Process & Documentation 9
Knowing isn’t enough. You have to practice, and you have to make
sure what you’re doing matches the advice of more experienced
professionals. That’s how you learn and retain UX knowledge: think,
practice, reflect.
Practicing Preliminary Research
and User Research
One of the best resources I’ve encountered for this stage is Leah Bu-
ley’s The UX Team of One. Buley lays out almost every UX tool you
can think of. If you’re serious about learning to do UX, buy the book.
There are also a lot of other good resources out there, but Buley’s
book is a great one-size-fits-all approach to UX that also contains a
surprising amount of nuance regarding her own personal process.
Because it targets the lone UXer, it’s perfect for those trying to estab-
lish themselves.
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1. Hypothetical projects
These are projects in which you take a known product and rede-
sign it or design a hypothetical product of your own. Or you can
take two products and pit them against each other. The point is to
design a project around a known product to show that you have
something to contribute, even to known brands.
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2. Client-based projects
These are projects in which you work with an actual client, either
paid or unpaid, to design a product for them (or redesign one).
To snag a project of this kind, you usually need look no further
than local businesses and non-profits. Reach out to your friends,
relatives, and colleagues for people who need design work and
negotiate a project with them.
User stories: Now that you have your personas, you need to now
assign them actions. Each persona usually requires at least a few
user stories, since they represent the most important user actions
and motivations. You can create a Google spreadsheet like this. It’s
a fast way to get a birds-eye view while allowing for collaboration.
Getting Started With UX Design Process & Documentation 14
User flows: For each scenario, this is a sketch of the paths users
take through a product. It can be an actual map or just a simple
line drawing that depicts the ways users navigate through a prod-
Getting Started With UX Design Process & Documentation 15
At the same time, these deliverables also have a lot of longevity, which
is also why this stage is ongoing. Again: UX is recursive, and not every
stage only happens once. This stage, and these skill sets, will be the
most important after the launch of a final product.
Getting Started With UX Design Process & Documentation 18
Sitemaps: Sitemaps depict all the pages (or other defined elements)
of a product and how they interconnect, typically in a simple line
drawing diagram. You can even connect the “forest” view of sitemaps
with the “tree” view of wireframes and prototypes by creating an
interactive site map.
After you get a sense of your users, their needs, and your content
structure, it’s time to make something for them.
The main trick at this stage, of course, is what to make, and when to
make it. To figure this out, you need to think about the relationship
between a prototype, user interactions, and UI elements (the visual
components users will eventually see). Essentially, to quote a recent
article by Arijit Banerjee, a prototype is: “a simulation of the final
product. It’s like an interactive mockup that can have any degree of
fidelity. The main purpose of building prototypes is to test whether
or not the flow of the product is smooth and consistent.”
Getting Started With UX Design Process & Documentation 21
A prototype is not the final product and will probably not look like
the final product. This is important, because you don’t want to con-
strain developers into particular technological choices. Sometimes
you’ll also be working with a content management system (CMS) that
will constrain choices. This is why I encourage new UXers to think of
prototypes as a kind of minimum viable product you can use for user
testing. Prototypes must give both stakeholders (meaning clients and
decision makers involved with the product) and users a clear sense
of how they can to interact with the final product. You should avoid
cluttering your design with a lot of UI elements that will probably be
added later based on different considerations (which I cover below).
The reason I bring this up is because user testing is the point at which
a lot of well-laid plans oft go awry. Sometimes you have to combine
stages, too, due to time constraints or other considerations. Because I
work as a UX consultant on the side of my full-time job, I often don’t
have time to interview as many users as I’d like, so I tend to combine
my user research with preliminary usability testing and then do an-
other round of quick testing with a higher fidelity prototype later on.
Keep in mind that user testing is very different than contextual in-
quiry. While the latter is designed to get a broad sense of user needs,
with the former you need at least a low-fidelity prototype to test with.
Getting Started With UX Design Process & Documentation 25
1. Before testing
2. After testing
about your prototype and what wasn’t. I like the “crap sandwich”
approach: I start with what was effective, then I talk about what
wasn’t, then I end with what next steps are required to make the
product more effective. The free kit mentioned above also includes
a report template.
Getting Started With UX Design Process & Documentation 28
If there is one thought to leave you with, it is that you must gain more
than a theoretical understanding of UX to be any good at it. Wheth-
er you’re practicing on your own while searching for internships
or launching a second career in a new position within your current
organization, you need to go out there and try these out all of these
tools and processes. And just like in any trade, you will not be equally
good at all of them, and that’s okay.
Specialists exist in the UX world just like every other field. You’ll find
information architects, content strategists, user researchers, and
prototyping specialists. In fact, there are even people who do nothing
Getting Started With UX Design Process & Documentation 31