IAB Video Landscape Report 2018-12
IAB Video Landscape Report 2018-12
Background 4
Executive Summary 5
Landscape 7
Growth Opportunities 19
Emerging Trends 49
IAB Resources 53
Closing Thoughts 54
2
Introduction
In early 2018 at the IAB Annual Leadership Meeting, IAB announced a paradigm-shifting thesis to capture,
explain and understand an “enduring shift in the way the consumer economy operates”, a shift from a
century old “indirect brand economy” to a “direct brand economy” characterized by data-driven, digitally
native, and customer experience-obsessed upstart brands with direct connections to consumers. They are
disrupting the legacy business model of marketing and driving the growth of a new consumer economy.
All digital publishers, media companies, technology and data solution providers in the ecosystem have an
important role to play in building the “attention stack” that both direct and indirect brands can leverage to
scale their growth and/or empower their digital transformation. Video, with the ongoing convergence
between traditional TV and digital video, has become an integral and powerful part of this attention stack
for all 21st century brands in the new direct brand economy.
However, the constant change and confluence of technological innovations and consumer behavior shifts
also cast new questions around video - What does video mean? What will it become? How is video used
to reach, engage, and drive attention and action? It is absolutely imperative to understand the complex and
evolving ecosystem of video advertising to guide both buy-side and sell-side perspectives and decisioning.
3
Background
▪ IAB Digital Video Center of Excellence created this video landscape report after reviewing and compiling
existing industry research reports and publications, as well as consulting with more than a dozen industry
practitioners and subject matter experts including broadcast, cable, ad tech, digital pure plays, agencies,
and brands.
▪ The key objective of this report is to provide perspectives on the state of the video advertising ecosystem. It
will also serve as a modular tool to simplify video and educate the advertising marketplace about the growth
and value of video in reaching and engaging consumers.
▪ Given the complexity of the entire video landscape, this report is going to anchor around the confluence of
consumer consumption and technology in an advertising-supported video ecosystem to provide a clear
understanding of the current state of video to a buy-side audience.
▪ The December report is the fifth edition (initially released in October 2016).
4
Executive Summary – State of Video
▪ The video ecosystem has never been more complicated and exciting. We have seen an unprecedented
number of content creation sources, distribution platforms, and consumption channels, and as a result,
more video viewing time in total. While traditional TV still dominates ad revenue, digital video ―
especially mobile video―is the fastest-growing video type by consumption. All of these developments
and touchpoints have provided more opportunities for 21st century brands and marketers to directly
connect and engage with consumers.
▪ Looking across the video platforms and channels, traditional and new opportunities to reach and
engage consumers abound in this rapidly evolving video ecosystem. This report looks into a number of
opportunities including programmatic video, addressable TV, connected TV/OTT, virtual reality (VR),
augmented reality (AR), vertical video, stories, live streaming video, esports, Original Digital Video,
branded video, interactive/shoppable video, and 6 second ads.
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Executive Summary – State of Video
▪ While opportunities to reach and engage viewers have increased through a myriad of video
touchpoints, we continue to see challenges across traditional TV and digital video platforms due to
consumers’ behavior shifts and emergence of new technologies, especially advanced audience data
and automation. In this report, we discuss challenges as well as on-going efforts and opportunities to
address them. The key challenges include audience fragmentation, creating scalable creative, content
discovery, advertising experience, ad fraud, and cross-platform measurement.
▪ The interplay of technology and consumer behavior is driving current and emerging trends that push
and shape this evolving video landscape. The industry needs to have a deeper understanding of the
shift in consumer dynamics and technology to better leverage these trends. IAB will continue to play a
pivotal role in shaping the future of video advertising in the 21st century brand economy and has
outlined key pillars and initiatives to keep driving the industry forward.
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Landscape
7
The changing faces of video in a complex ecosystem
The term video is perceived through varying yet overlapping frameworks and lenses.
8
Video delivery and consumption is more crowded than ever
SVOD
Ad Supported
And more…
9
Video viewing accounts for the biggest share of daily media
time spent; digital video viewing time increases year-over-year
▪ According to Cisco, IP video traffic will be 82% of all consumer
internet traffic by 2021, up from 73% in 2016.
10
Source: Nielsen Total Audience Report Q1 2018
Mobile video is taking a greater share of total digital video
consumption and it continues to grow
▪ Mobile video consumption has been on the rise and will likely continue to rise with 5G planned for a global launch in 2020.
12
Nearly 60% of marketer’s digital advertising budgets are
allocated to digital video
▪ Advertisers will spend more than $10 million, on average, on their brand’s digital/mobile video advertising
in 2018.
$4.0
45% 48%
55% 52%
FY 2016 FY 2017
Mobile Desktop Mobile Desktop
Mobile Desktop
In the next 12 months, would you expect the spend on the following to increase, decrease or maintain the same?
▪ Data informed and highly addressable products on the big screen are leading the pack
19
Source: The Future of Direct-to-Consumer Video Services - Analysis & Forecasts, 2018-2028, The Diffusion Group, 2018
Growth Opportunities
19
Cross-platform video buying including both TV and digital
video experiences significant YOY increase
▪ 40% of advertisers’ 2018 budget will be spent on cross platform (TV + digital video) buys.
21
Source: FreeWheel Video Monetization Report Q2’18
Addressable TV scales up to 64 million households, nearly half
of all pay TV households
24
Over half of OTT/CTV viewership occurs on the big screen
▪ Roku has the biggest share of OTT/CTV viewership at 41%, driven by device ownership and Smart TV integrations
▪ Gaming consoles still account for 23% of CTV streaming hours
▪ Per FreeWheel’s latest monetization report, OTT commands the largest ad view share of any device type at 41%
Share of Viewing Hours by Device Share of Connected TV Viewing Hours by Device (Q3 2018)
60% Other
56% Xbox
Apple TV 3%
11%
10%
50%
45%
Google Chromecast
5%
40%
30% 27%
25%
21% Amazon Fire TV
20% 18%
14%
Roku
10% 41%
7%
5%
0%
PC Mobile/Tablet Connected TV Other Playstation
12%
Q3 2017 Q3 2018
25 Source: FreeWheel Video Monetization Report Q2’18 and Conviva’s State of the TV Streaming Industry Q3 2018
Consumers watching OTT are watching ad-supported OTT providing marketers
the opportunity to gain incremental reach with an attractive audience
- 73% of adults who watch streaming U.S. Gen Watch ASV Watch TV Only
video say they watch ad supported Pop OTT Most SVOD OTT Viewers
Most
OTT (ASV OTT) video and 45% say
they watch ASV OTT the most out of Male 49% 60% 46% 44%
all streaming video. Female 51% 40% 54% 56%
18-34 30% 44% 42% 10%
- ASV OTT viewers spend less time 35-54 33% 37% 36% 28%
watching cable than SVOD viewers – 55+ 36% 18% 21% 61%
providing marketers an incremental White/Caucasian 64% 58% 60% 72%
reach. Black/African American 12% 15% 11% 11%
26 Sources: IAB Ad Receptivity and the Ad-Supported OTT video Viewer, Oct 2018
The media industry continues to experiment with immersive media
forms like VR as a way to capture consumer attention
▪ Publishers like The New York Times, CBS, and Hulu are
investing in VR as a way to capture consumer attention.
This content can be watched via apps on compatible VR
devices like PlayStation VR, Oculus Go, Google
Daydream, etc.
27
Source: eMarketer, March 2018; Tech and Media Outlook 2018, Activate, 2018, NextVR
Augmented Reality (AR) is growing - the technology is likely in
your pocket right now
▪ In 2017, both Apple and Google released operating system support for the creation of AR apps on their mobile platforms.
ARtillery Intelligence estimates that by the end of 2018 there will be 1.2 billion Android and iOS devices worldwide that are
compatible with Google ARCore and AppleAR Kit.
▪ AR provides marketers a window into an attractive audience that skews female, young, and affluent.
▪ According to a 2018 BCG study, marketing executives expect to drive bottom of the funnel objectives with AR campaigns - 36%
stated that generating incremental sales will be a primary objective of AR marketing in the next 24 months.
Source: Snapchat
28
Source: ARtillery, blog from 7/25/18 and “Intelligence Briefing: Mobile AR Usage and Consumer Attitudes, 3/15/18, BCG Marketing Executive Benchmarking Study, January 2018
New formats including vertical video are increasingly embraced
by content creators, publishers, and brands
Episode of PhoneSwap, Original Program for Hyundai Vertical Video Add on YouTube
Snap produced by Vertical Networks (Source: (Source: Mashable.com)
Nytimes.com)
▪ In response to growing consumption of video in
vertical orientation, the industry is embracing vertical
video. For example:
▪ Elizabeth Murdoch founded Vertical Networks a
content studio geared towards mobile first,
vertical video.
▪ In September 2018, YouTube launched vertical
video ads for the first time.
▪ According to IAB’s Live Video Streaming study, 70% of consumers globally are streaming digital video content at least
once a day and 47% of those consumers are streaming more live video than they did a year ago.
▪ In 2018, we still see a big focus on live streaming with Twitter announcing new partnerships with ESPN to do
“SportsCenter Live”, Amazon continuing to live-stream NFL Thursday night football, and several major events like the FIFA
World Cup and Winter Olympics also contributed to live streaming viewership this year.
▪ The majority of global consumers (52%) are watching free live streaming video content with ads and the IAB study
revealed that 64% of those consumers took action after seeing an ad during a live video stream (i.e. brand recall,
clickthrough, and site visits).
31
Source: IAB, Live Video Streaming – A Global Perspective, June 2018
The rapid expansion of esports presents a viable advertising
opportunity targeting a desirable audience
• Definition: Esports is organized competitive video gaming.
• The audience for esports is growing and is an attractive target for marketers.
• According to NewZoo, the global esports audience reached 380.2 million in 2018 and is expected to reach 557 million in 2021.
• The esports audience is attractive for marketers as its young, diverse, and affluent.
• Esports is expanding beyond just digital distribution into linear TV and real-world stadiums. It is also building localized communities
and fan bases through franchised leagues like Activision Blizzard’s Overwatch League.
• IAB released “Marketer’s Guide to Esports: How Get in the Game” to highlight how marketers can get involved in this opportunity.
Receptiveness to Future Esports Developments - % who say the following would make them like esports more
32
Source: NewZoo, 2018 Global Esports Market Report; GlobalWebIndex, Trends 19, The Trends to know for 2019, Image - Overwatchleague.com, Robert Paul for Blizzard Entertainment
Annual spend on Original Digital Video advertising continues to
climb
34
Source: PQ Media’s Global Branded Entertainment Marketing Forecast 2018; Trusted Media Brands (TMB) Digital Video Outlook, Jan 2018; Branded Entertainment Network, 2018
Interactive & shoppable videos deliver audiences to the bottom
of the funnel by bringing the store to viewers
BrightLine Interactive/Shoppable Video Ad Example with Hulu and Fandango:
35 Source: IAB Video Glossary 2016 & creative example from BrightLine, 2018, https://vimeo.com/257157956/44a423707c;
IAB The Interactive Ad Effect: CTAs in Mobile Video Shoppable Ads, Oct 2018
Research shows that the first 5 seconds of an ad gets the
most attention
36
Source: IAB The Interactive Ad Effect: CTAs in Mobile Video Shoppable Ads, Oct 2018
As a result, many are experimenting with short form, 6 second
ads but many factors can influence its success
▪ Studies by Teads, FreeWheel, and TVision Insights looked at effectiveness of shorter ads in terms of the
environment they air in as well as the nature of the ad itself
37 Source: Teads How to Make 6 second Ads Work Harder, Oct 2018, FreeWheel Six Second Ad Experience May 2018, TVision Insights Navigating Content Chaos 2018
Challenges & Solutions
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Media consumption is fragmented with more ways to access entertainment,
news, and content than ever before
The Media Universe - P18+ Weekly Reach
The entire media landscape
is fragmented and the same
holds true when we look at
the video ecosystem. On an
average week, there are:
41 Source: Advancing the Ad Experience, FreeWheel Council for Premium Video, 2017; FreeWheel, Engaging the Viewer – Designing a Winning Ad Experience, 2018
Creating affordable, scalable creative is a challenge that self-
serve solutions may help solve
▪ Creative is an important piece of any campaign and according to Nielsen, is responsible for up to 47% of the sales lift attributed to advertising.
▪ A leading creative succinctly expressed the creative challenge, “One of our clients wants to craft an overarching story and then slice it up to
personalize for different consumer segments. The struggle is how to make that interesting and do it at scale.”’
▪ The industry is experimenting with self-serve solutions to help solve these issues. Innovid launched “OTT Composer” - a self-service tool that
allows clients to create interactive ads for CTV.
42
Source: Nielsen Catalina Solutions, 5 Keys to Advertising Effectiveness, Oct 2017; Innovid: https://www.innovid.com/solutions/ott-composer/
With so many options available to consumers, discovery of
content has become a challenge
▪ As of Q4 2017, TiVo reports that the majority (64%) of consumers say they always or sometimes get frustrated when
trying to find something to watch on TV.
▪ Consumers are increasingly discovering content via advertising on social media and digital platforms
▪ The on-demand nature of most streaming services can be seen as a reason for this.
▪ Example: Xumo’s switch from VOD to Linear-like streaming model led to 10x increase in time-spent viewing
▪ Example: vMPVD’s share of streaming time dominates over publisher’s more VOD focused apps
60% 81%
50%
40%
30%
20% 44%
10% 19%
0%
Q3 2017 Q3 2018
Publisher vMVPD
43 Source: TiVo Mar 2018; Content Discovery, Nielsen 2018 Survey, Conviva’s State of TV Streaming Q3 2018
Consumer behavior of ad blocking/avoidance, enabled by
technology, is another challenge
▪ Although ad avoidance or ad skipping is not completely new to video, technology has granted more power
and control to audiences to enable ad blocking as a direct response to poor user experiences with digital
advertising.
▪ Ad blocking in the US is more common on laptop and desktops than smartphone devices.
44 Source: eMarketer, August 2018 Note: internet users of any age who access the internet at least once per month via any device (including a mobile device) that has an ad blocker enabled Methodology: Estimates are based on the analysis of various elements
related to the ad spending market, including macro-level economic conditions; historical trends; estimates from other research firms; company releases; data from benchmark sources; consumer media consumption trends; and consumer device usage trends.
Video advertising fraud still exists but is on decline and ads.txt
has proven to be valuable in the fight against fraud
▪ With the growing video ad spend, premium video with higher CPMs has become the target of fraudsters.
▪ Video advertising benchmarks published by Extreme Reach show that fraudulent video advertising traffic has trended down overall
versus 2017. In Q3 2018, GIVT maintained a decreased level of 3.78%.
▪ The drop is likely the result of increased pressure for accountability from advertisers, increased vigilance among ad tech vendors, and
increased adoption of ads.txt which is designed to prohibit domain spoofing. According to Pixalate, as of September 2018, 73% of
websites worldwide have implemented ads.txt.
45
Source: Extreme Reach Q3 2018 Video Benchmarks; Pixalate “Q2 2018 Ads.txt Trends Report”, 9/12/18
Cross-screen measurement remains the top challenge to video
and TV advertising
▪ TiVo research finds that consumers who own devices that allow for voice control are watching more video—
particularly in the daytime hours
While it’s not a single solution to take away all the problems of digital advertising, blockchain’s role as a
decentralized ledger does offer potential to increase transparency between buyers and sellers, providing a shared,
auditable record of digital ad spend.
▪ Since every node on a network contains a copy of the blockchain, and every copy contains the full history of all recorded transactions, buyers
and sellers see potential to improve inventory quality control, transactional security and financial transparency. Advertising use cases include:
- Whitelisting: Maintain list of trusted publishers/distributors
- Reconciliation: Independently verify and reconcile camping data
- Identity Management: Decentralize identity management
- Security: Consensus-based architecture creates barrier for fraudsters to misrepresent inventory within blockchain network
49
Changing video consumption, creation and distribution
landscape will drive new advertising opportunities
50
Empowered by technology and choice, consumers are in
control, demanding quality content and advertising experiences
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IAB Call To Action
IAB Digital Video Center of Excellence will continue to educate the marketplace on the changing video
advertising landscape to help unlock video’s full potential. We have taken the initiative to focus on the
following industry-wide opportunities and challenges:
▪ Creative Innovation: Assemble and analyze learnings to explore what works best in video ads from a branding
and engagement perspective.
▪ Data Driven Video: Showcase best practices that help publishers, marketers, and agencies on how to successfully
implement a data-driven video strategy.
▪ Cross-Platform Measurement: Collaborate with industry experts to evaluate how best to balance both short-term
and long-term success metrics. Facilitate buyer/seller alignment in the planning process as to how success will be
measured and what data can be shared between both parties.
▪ Digital Video and TV Convergence: Address the lack of industry standard definitions across Advanced TV (OTT,
Connected TV, FEP, etc...) Simplify the opportunities available in a fragmented marketplace and identify which
opportunities work best, depending on the marketer’s advertising objectives.
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IAB Resources
In addition to this video landscape report, below are additional IAB Digital Video Center resources to
understand the video ecosystem:
Mainstreaming OTT and Advanced TV Educating the Digital Video Marketplace
▪ Advanced TV Attribution Guide ▪ Digital Video Glossary
▪ Ad Receptivity and the Ad-Supported OTT Video Viewer ▪ Digital Video Viewers and Brand Connection
▪ Advanced TV Targeting Primer ▪ Guide to Digital Video Advertising
▪ Changing TV Experience Study ▪ IAB 2018 Video Ad Spend Study
▪ Over The Top (OTT) Video: An Overview ▪ IAB Cross-Platform Video Planner/Buyer Training
▪ The OTT Co-Viewing Experience ▪ Keeping Up on Cross-Platform Video Measurement
▪ Long Form Video T’s & C’s
▪ Personal Prime Time
▪ Video Content Discovery Study
The combination of sight, sound, and motion that underlies video storytelling has unique advantages in
creating enduring two-way relationships with consumers that 21st century brands desire to reach and
engage.
Convergence of traditional TV and digital video consumption is growing rapidly, impacting advertising
planning, selling, and buying. This confluence of consumer behavior and technology will continue to propel
the industry to adopt a more holistic understanding of the consumer that recognizes the differences by
consumption, platform, content type, and audience segment.
The video advertising ecosystem, as an integral part of the “attention stack” will enable 21st century brands
to create, plan, and execute video campaigns that reach consumers directly wherever they are and engage
them interactively with greater relevance. The Direct Brand Economy will continue to thrive on the promise of
a converged future of traditional TV and digital video.
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Thank You