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Config

This document contains configuration settings for an Unreal Engine game called Paladins. It specifies various engine settings like the game name, default materials, audio settings, streaming settings and more. Network settings include using the IpDrv driver and a port of 7000. It configures the game engine to use smoothing to target frame rates between 22-150fps.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
276 views21 pages

Config

This document contains configuration settings for an Unreal Engine game called Paladins. It specifies various engine settings like the game name, default materials, audio settings, streaming settings and more. Network settings include using the IpDrv driver and a port of 7000. It configures the game engine to use smoothing to target frame rates between 22-150fps.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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[URL]

Protocol=unreal
Name=Player
Map=LobbyMapV3
LocalMap=LobbyMapV3
LocalOptions=
TransitionMap=Entry
MapExt=tgm
EXEName=unreal.exe
DebugEXEName=DEBUG-unreal.exe
SaveExt=usa
Port=7000
PeerPort=7778
GameName=Paladins
GameNameShort=Paladins
MenuLevel=LobbyMapV3

[Engine.ScriptPackages]
EngineNativePackages=Core
EngineNativePackages=Engine
EngineNativePackages=GFxUI
EngineNativePackages=IpDrv
EngineNativePackages=GameFramework
NetNativePackages=IpDrv
NetNativePackages=WinDrv
EditorPackages=UnrealEd
ScaleformEditorPackages=GFxUIEditor
EngineNativePackages=PlatformCommon
NativePackages=TgGame
NativePackages=TgClient
NativePackages=BattleGame
NativePackages=BattleClient
EditorPackages=TgEditor
EditorPackages=BattleEditor
NonNativePackages=TgGameContent

[Engine.Engine]
NetworkDevice=PlatformCommon.PComNetDriver
FallbackNetworkDevice=IpDrv.TcpNetDriver
ConsoleClassName=Engine.Console
GameViewportClientClassName=TgClient.TgGameViewportClient
LocalPlayerClassName=Engine.LocalPlayer
DataStoreClientClassName=Engine.DataStoreClient
Language=INT
bAllowMatureLanguage=FALSE
GameEngine=TgGame.TgGameEngine
EditorEngine=TgEditor.TgEditorEngine
UnrealEdEngine=TgEditor.TgEditorEngine
Client=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
TinyFontName=EngineFonts.TinyFont
SmallFontName=EngineFonts.SmallFont
MediumFontName=EngineFonts.SmallFont
LargeFontName=EngineFonts.SmallFont
SubtitleFontName=EngineFonts.SmallFont
WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
DefaultTextureName=EngineMaterials.DefaultDiffuse
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
GeomMaterialName=EngineDebugMaterials.GeomMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
TickMaterialName=EditorMaterials.Tick_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
RandomAngleTextureName=EngineMaterials.RandomAngles
RandomNormalTextureName=EngineMaterials.RandomNormal2
RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
LightMapDensityNormalName=EngineMaterials.DefaultNormal
LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUn
litMaterial
ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitM
aterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_
ColorOnly
VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMo
de_AlphaAsColor
VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_Re
dOnly
VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_
GreenOnly
VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_B
lueOnly
HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
MobileEmulationMasterMaterialName=MobileEngineMaterials.MobileMasterMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds
_MATInst
TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
ProcBuildingLODColorTexelsPerWorldUnit=0.075
ProcBuildingLODLightingTexelsPerWorldUnit=0.015
MaxProcBuildingLODColorTextureSize=1024
MaxProcBuildingLODLightingTextureSize=256
UseProcBuildingLODTextureCropping=True
ForcePowerOfTwoProcBuildingLODTextures=True
bCombineSimilarMappings=False
MaxRMSDForCombiningMappings=6.0
ImageReflectionTextureSize=1024
TerrainMaterialMaxTextureCount=16
TerrainTessellationCheckCount=6
TerrainTessellationCheckBorder=2.0
TerrainTessellationCheckDistance=4096.0
BeginUPTryCount=200000
bStaticDecalsEnabled=True
bDynamicDecalsEnabled=True
bForceStaticTerrain=False
LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
LightComplexityColors=(R=0,G=0,B=0,A=1)
LightComplexityColors=(R=0,G=255,B=0,A=1)
LightComplexityColors=(R=63,G=191,B=0,A=1)
LightComplexityColors=(R=127,G=127,B=0,A=1)
LightComplexityColors=(R=191,G=63,B=0,A=1)
LightComplexityColors=(B=0,G=0,R=255,A=1)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
MaxPixelShaderAdditiveComplexityCount=900
TimeBetweenPurgingPendingKillObjects=30.000000
MaxTimeBetweenPurgingPendingKillObjects=1000
GarbageCollectionDelayMinimumMemoryMB=512
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bSubtitlesEnabled=True
bSubtitlesForcedOff=FALSE
ScoutClassName=TgGame.TgAIScout
DefaultPostProcessName=TgPostProcess.PostProcess.PP_Hit
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
DefaultSoundName=EngineSounds.WhiteNoise
bOnScreenKismetWarnings=false
bEnableKismetLogging=FALSE
bUseRecastNavMesh=TRUE
bAllowDebugViewmodesOnConsoles=FALSE
CameraRotationThreshold=45.0
CameraTranslationThreshold=10000
PrimitiveProbablyVisibleTime=8.0
PercentUnoccludedRequeries=0.125
MaxOcclusionPixelsFraction=0.1
MinTextureDensity=0.0
IdealTextureDensity=13.0
MaxTextureDensity=55.0
MinLightMapDensity=0.0
IdealLightMapDensity=0.05
MaxLightMapDensity=0.2
RenderLightMapDensityGrayscaleScale=1.0
RenderLightMapDensityColorScale=1.0
bRenderLightMapDensityGrayscale=false
LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
bDisablePhysXHardwareSupport=True
DemoRecordingDevice=Engine.DemoRecDriver
bPauseOnLossOfFocus=FALSE
MaxFluidNumVerts=1048576
FluidSimulationTimeLimit=30.0
MaxParticleResize=1024
MaxParticleResizeWarn=10240
bCheckParticleRenderSize=True
MaxParticleVertexMemory=131972
NetClientTicksPerSecond=200
MaxTrackedOcclusionIncrement=0.10
TrackedOcclusionStepSize=0.10
MipFadeInSpeed0=0.3
MipFadeOutSpeed0=0.1
MipFadeInSpeed1=2.0
MipFadeOutSpeed1=1.0
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),
(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),
(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
StatColorMappings=(StatName="Streaming fudge
factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),
(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
PhysXGpuHeapSize=32
PhysXMeshCacheSize=8
bShouldGenerateSimpleLightmaps=FALSE
bUseNormalMapsForSimpleLightMaps=TRUE
bSmoothFrameRate=TRUE
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=62
bCheckForMultiplePawnsSpawnedInAFrame=FALSE
NumPawnsAllowedToBeSpawnedInAFrame=2
DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
bEnableOnScreenDebugMessages=false
AllowScreenDoorFade=true
AllowScreenDoorLODFading=false
AllowNvidiaStereo3d=False
EnableMatineePostProcessMaterialParam=False
IgnoreSimulatedFuncWarnings=Tick
NearClipPlane=10.0
bUseStreamingPause=false
bKeepAllMaterialQualityLevelsLoaded=False
ForceSeparateTranslucencyInForeground=True
bUsePostProcessEffects=False
bRenderTerrainCollisionAsOverlay=False
AllowShadowVolumes=TRUE
bEnableColorClear=False
UseStreaming=True
PeerNetworkDevice=PlatformCommon.PComNetDriver
bSuppressMapWarnings=True
bUseDestColorFix=FALSE

[PlatformInterface]
CloudStorageInterfaceClassName=
FacebookIntegrationClassName=
InGameAdManagerClassName=

[Engine.SeqAct_Interp]
RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicSha
dows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=T
rue)

[Engine.StreamingMovies]
RenderPriorityPS3=1001
SuspendGameIO=True

[Engine.ISVHacks]
bInitializeShadersOnDemand=True
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=True
PumpWindowMessagesWhenRenderThreadStalled=False

[Engine.GameEngine]
MaxDeltaTime=0
bSmoothFrameRate=TRUE
MinSmoothedFrameRate=22.000000
MaxSmoothedFrameRate=150.000000
bClearAnimSetLinkupCachesOnLoadMap=TRUE
LocalPlayerClassName=TgGame.TgLocalPlayer
bUseSound=True
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bSubtitlesEnabled=True
bSubtitlesForcedOff=False
bForceStaticTerrain=False
bForceCPUSkinning=False
bUsePostProcessEffects=True
bOnScreenKismetWarnings=True
bEnableKismetLogging=False
bAllowMatureLanguage=False
bEnableVSMShadows=False
bEnableBranchingPCFShadows=False
bRenderTerrainCollisionAsOverlay=False
bDisablePhysXHardwareSupport=True
bPauseOnLossOfFocus=False
DefaultPostProcessName=TgPostProcess.PostProcess.PP_Hit
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
TimeBetweenPurgingPendingKillObjects=30.000000
ScoutClassName=Engine.Scout
ShadowFilterRadius=2.000000
DepthBias=0.012000
ModShadowFadeDistanceExponent=0.200000
CameraRotationThreshold=45.000000
CameraTranslationThreshold=1600.000000
PrimitiveProbablyVisibleTime=8.000000
PercentUnoccludedRequeries=0.125000
ShadowVolumeLightRadiusThreshold=1000.000000
ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000
MaxParticleResize=1024
MaxParticleResizeWarn=10240
BeginUPTryCount=200000

[Engine.DemoRecDriver]
AllowDownloads=True
DemoSpectatorClass=TgGame.TgDemoRecSpectator
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=30.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=27
LanServerMaxTickRate=30
MaxRewindPoints=400
RewindPointInterval=30.0
NumRecentRewindPoints=120
ProtectedRewindPointInterval=1800
MaxEventPoints=3
EventPointInterval=3.0
MinEventBuffer=3.0

[Engine.PackagesToAlwaysCook]

[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=TRUE
bFullyCompressStartupPackages=FALSE
Package=EngineMaterials
Package=EngineDebugMaterials
Package=EngineSounds
Package=EngineFonts
Package=SoundClassesAndModes
Package=TgSoundModes
Package=GOD_CommonAssets
Package=MDL_PseudoMesh
Package=AUD_UI
Package=TgPostProcess
Package=StartupUIRefs
Package=FX_Gen_Mat_Instances
Package=FX_Gen_Materials
Package=FX_Gen_Meshes
Package=FX_Gen_Particles
Package=FX_Gen_Textures
Package=FX_Generic_Combat
Package=FX_Generic_Skills
Package=FX_Generic_Status
Package=WW_UI_Default

[Engine.PackagesToForceCookPerMap]
Map=LobbyMapV3
Package=LoginUIRefs

[Engine.MobileShaderGroups]

[Core.System]
MaxObjectsNotConsideredByGC=60000
SizeOfPermanentObjectPool=0
StaleCacheDays=30
MaxStaleCacheSize=10
MaxOverallCacheSize=30
PackageSizeSoftLimit=800
AsyncIOBandwidthLimit=0
CachePath=..\Cache
CacheExt=.uxx
Paths=..\..\Engine\Content
ScriptPaths=..\..\ChaosGame\Script
FRScriptPaths=..\..\ChaosGame\ScriptFinalRelease
CutdownPaths=..\..\ChaosGame\CutdownPackages
CutdownPaths=..\..\ChaosGame\Script
ScreenShotPath=..\..\ChaosGame\ScreenShots
LocalizationPaths=..\..\Engine\Localization
Extensions=upk
Extensions=u
Extensions=umap
SaveLocalizedCookedPackagesInSubdirectories=FALSE
TextureFileCacheExtension=tfc
bDisablePromptToRebuildScripts=FALSE
Suppress=Dev
Suppress=DevAbsorbFuncs
Suppress=DevAnim
Suppress=DevAssetDataBase
Suppress=DevAudio
Suppress=DevAudioVerbose
Suppress=DevBind
Suppress=DevBsp
Suppress=DevCamera
Suppress=DevCollision
Suppress=DevCompile
Suppress=DevComponents
Suppress=DevConfig
Suppress=DevCooking
Suppress=DevCrossLevel
Suppress=DevDataStore
Suppress=DevDecals
Suppress=DevFaceFX
Suppress=DevGFxUI
Suppress=DevGFxUIWarning
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevLevelTools
Suppress=DevLightmassSolver
Suppress=DevLoad
Suppress=DevMovie
Suppress=DevNavMesh
Suppress=DevNavMeshWarning
Suppress=DevNetTraffic
Suppress=DevNetTrafficDetail
Suppress=DevOnline
Suppress=DevPath
Suppress=DevReplace
Suppress=DevSHA
Suppress=DevSave
Suppress=DevShaders
Suppress=DevShadersDetailed
Suppress=DevSound
Suppress=DevStats
Suppress=DevStreaming
Suppress=DevTick
Suppress=DevUI
Suppress=DevUIAnimation
Suppress=DevUIFocus
Suppress=DevUIStates
Suppress=DevUIStyles
Suppress=DevMCP
Suppress=DevHTTP
Suppress=DevHttpRequest
Suppress=DevBeacon
Suppress=DevBeaconGame
Suppress=DevOnlineGame
Suppress=DevMatchmaking
Suppress=DevMovieCapture
Suppress=GameStats
Suppress=Init
Suppress=Input
Suppress=Inventory
Suppress=Localization
Suppress=LocalizationWarning
Suppress=PlayerManagement
Suppress=PlayerMove
Suppress=DevReplication
Suppress=TgDevGFxUIVerbose
Suppress=AILog
Extensions=tgm
PurgeCacheDays=30
SavePath=..\..\ChaosGame\Save
SeekFreePCPaths=..\..\ChaosGame\CookedPC
SeekFreePCExtensions=upk
Paths=..\..\ChaosGame\Content
Paths=..\..\ChaosGame\__Trashcan
CutdownPaths=..\..\Engine\Content
BakeMapPaths=..\..\ChaosGame\Content
BakeMapPaths=..\..\ChaosGame\Baked
RunBakedPaths=..\..\ChaosGame\Baked
LocalizationPaths=..\..\ChaosGame\Localization

[Engine.Client]
DisplayGamma=2.2
MinDesiredFrameRate=35.000000
InitialButtonRepeatDelay=0.2
ButtonRepeatDelay=0.1

[WinDrv.WindowsClient]
AudioDeviceClass=Class'XAudio2.XAudio2Device'
MinAllowableResolutionX=800
MinAllowableResolutionY=600
MaxAllowableResolutionX=0
MaxAllowableResolutionY=0
MinAllowableRefreshRate=0
MaxAllowableRefreshRate=0
ParanoidDeviceLostChecking=1
AllowJoystickInput=0
ButtonRepeatDelay=0.100000
InitialButtonRepeatDelay=0.200000
MinDesiredFrameRate=35.000000
DisplayGamma=2.200000

[WinDrv.HttpRequestWindowsMcp]
AppID=UDK
AppSecret=Your_app_secret_here
[XAudio2.XAudio2Device]
MaxChannels=32
CommonAudioPoolSize=0
MinCompressedDurationGame=1.5
MinCompressedDurationEditor=4
LowPassFilterResonance=0.9
DefaultAudioDevice=

[ALAudio.ALAudioDevice]
MaxChannels=32
CommonAudioPoolSize=0
MinCompressedDurationGame=5
MinCompressedDurationEditor=4
LowPassFilterResonance=0.9
UseEffectsProcessing=True
TimeBetweenHWUpdates=15
MinOggVorbisDurationGame=5
MinOggVorbisDurationEditor=4
DeviceName=Generic Software

[CoreAudio.CoreAudioDevice]
MaxChannels=32
CommonAudioPoolSize=0
MinCompressedDurationGame=5
MinCompressedDurationEditor=4
LowPassFilterResonance=0.9

[Engine.Player]
ConfiguredInternetSpeed=48000
ConfiguredLanSpeed=50000
PP_DesaturationMultiplier=1.0
PP_HighlightsMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_ShadowsMultiplier=1.0

[IpDrv.TcpNetDriver]
AllowDownloads=False
AllowPeerConnections=False
AllowPeerVoice=False
ConnectionTimeout=25.0
InitialConnectTimeout=500.0
LoadingConnectionTimeout=200.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=24000
MaxInternetClientRate=24000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=27
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
NetConnectionClassName=PlatformCommon.PComNetConn
InitialHandshakeTimeout=45.0
P2PConnectionTimeout=10.0
PeerNetConnectionClassName=PlatformCommon.PComNetConn

[OnlineSubsystemSteamworks.IpNetDriverSteamworks]
NetConnectionClassName=OnlineSubsystemSteamworks.IpNetConnectionSteamworks
bSteamSocketsOnly=False

[IpServer.UdpServerQuery]
GameName=ut

[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut
ServerBeaconPort=8777
BeaconPort=9777

[TextureStreaming]
MinTextureResidentMipCount=7
PoolSize=158
MemoryMargin=20
MemoryLoss=0
HysteresisLimit=20
DropMipLevelsLimit=16
StopIncreasingLimit=12
StopStreamingLimit=8
MinEvictSize=10
MinFudgeFactor=0.5
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=true
LoadMapTimeLimit=20.0
LightmapStreamingFactor=0.15
ShadowmapStreamingFactor=0.15
MaxLightmapRadius=2000.0
AllowStreamingLightmaps=True
TextureFileCacheBulkDataAlignment=1
UsePriorityStreaming=True
bAllowSwitchingStreamingSystem=False
UseDynamicStreaming=True
bEnableAsyncDefrag=False
bEnableAsyncReallocation=False
MaxDefragRelocations=256
MaxDefragDownShift=128
BoostPlayerTextures=3.0
TemporalAAMemoryReserve=4.0
MenuLevelPoolBoost=30

[StreamByURL]
PostLoadPause=6.0

[UnrealEd.EditorEngine]
LocalPlayerClassName=TgEditor.TgEditorPlayer
bSubtitlesEnabled=True
GridEnabled=True
SnapScaleEnabled=True
ScaleGridSize=5
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FOVAngle=90.000000
GodMode=True
AutoSaveDir=..\..\ChaosGame\Content\Autosaves
InvertwidgetZAxis=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
Client=WinDrv.WindowsClient
CurrentGridSz=4
bUseMayaCameraControls=True
bPrefabsLocked=True
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=EditorResources
EditorOnlyContentPackages=EditorLandscapeResources
EditorOnlyContentPackages=EditorShellMaterials
EditorOnlyContentPackages=MobileEngineMaterials
EditPackagesInPath=..\..\Development\Src
EditPackages=Core
EditPackages=Engine
EditPackages=IpDrv
EditPackages=GFxUI
EditPackages=AkAudio
EditPackages=GameFramework
EditPackages=UnrealEd
EditPackages=GFxUIEditor
EditPackages=WinDrv
EditPackages=OnlineSubsystemDingo
EditPackages=OnlineSubsystemNP
bBuildReachSpecs=FALSE
bGroupingActive=TRUE
bCustomCameraAlignEmitter=TRUE
CustomCameraAlignEmitterDistance=100.0
bDrawSocketsInGMode=FALSE
bSmoothFrameRate=FALSE
MinSmoothedFrameRate=5
MaxSmoothedFrameRate=120
FarClippingPlane=0
TemplateMapFolders=..\..\Engine\Content\Maps\Templates
UseOldStyleMICEditorGroups=true
EditPackagesOutPath=..\..\ChaosGame\Script
FRScriptOutputPath=..\..\ChaosGame\ScriptFinalRelease
EditPackages=PlatformCommon
EditPackages=OnlineSubsystemMcts
EditPackages=TgGame
EditPackages=TgClient
EditPackages=TgEditor
EditPackages=BattleGame
EditPackages=BattleClient
EditPackages=BattleEditor
EditPackages=TgGameContent
InEditorGameURLOptions=?quickstart=1?numplay=1?Team=1?ReloadAssemblyFile=0?
RunDBExport=0
bOnScreenKismetWarnings=true
[UnrealEd.UnrealEdEngine]
AutoSaveIndex=0
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
PackagesToBeFullyLoadedAtStartup=MapTemplateIndex

[Engine.DataStoreClient]
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
GlobalDataStoreClasses=Engine.UIDataStore_Registry
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias

[DevOptions.Shaders]
AutoReloadChangedShaders=True
bAllowMultiThreadedShaderCompile=true
bAllowDistributedShaderCompile=False
bAllowDistributedShaderCompileForBuildPCS=False
NumUnusedShaderCompilingThreads=1
ThreadedShaderCompileThreshold=1
MaxShaderJobBatchSize=30
PrecompileShadersJobThreshold=40000
bDumpShaderPDBs=False
bPromptToRetryFailedShaderCompiles=True

[DevOptions.Debug]
ShowSelectedLightmap=False

[StatNotifyProviders]
BinaryFileStatNotifyProvider=true
XmlStatNotifyProvider=false
CsvStatNotifyProvider=false
StatsNotifyProvider_UDP=true
PIXNamedCounterProvider=false
StatsNotifyProvider_Windows=false

[StatNotifyProviders.StatNotifyProvider_UDP]
ListenPort=13000

[RemoteControl]
SuppressRemoteControlAtStartup=False

[LogFiles]
PurgeLogsDays=3
LogTimes=True

[AnimationCompression]
CompressCommandletVersion=3 // Bump this up to trigger full recompression.
Otherwise only new animations imported will be recompressed.
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
TranslationCompressionFormat=0
RotationCompressionFormat=1
AlternativeCompressionThreshold=1.f
ForceRecompression=False
bOnlyCheckForMissingSkeletalMeshes=False
KeyEndEffectorsMatchName=IK
KeyEndEffectorsMatchName=eye
KeyEndEffectorsMatchName=weapon
KeyEndEffectorsMatchName=hand
KeyEndEffectorsMatchName=attach
KeyEndEffectorsMatchName=camera

[IpDrv.OnlineSubsystemCommonImpl]
MaxLocalTalkers=1
MaxRemoteTalkers=16
bIsUsingSpeechRecognition=false

[IpDrv.OnlineGameInterfaceImpl]
LanAnnouncePort=14001
LanQueryTimeout=5.0

[OnlineSubsystemLive.OnlineSubsystemLive]
LanAnnouncePort=14001
VoiceNotificationDelta=0.2

[OnlineSubsystemDingo.OnlineSubsystemDingo]
VoiceNotificationDelta=0.2

[Engine.StaticMeshCollectionActor]
bCookOutStaticMeshActors=TRUE
MaxStaticMeshComponents=100

[Engine.StaticLightCollectionActor]
bCookOutStaticLightActors=TRUE
MaxLightComponents=100

[LiveSock]
bUseVDP=True
bUseSecureConnections=true
MaxDgramSockets=64
MaxStreamSockets=16
DefaultRecvBufsizeInK=256
DefaultSendBufsizeInK=256
SystemLinkPort=14000

[CustomStats]
LD=Streaming fudge factor
LD=FrameTime
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Decal Render Time
LD=Terrain Triangles
LD=Decal Triangles
LD=Decal Draw Calls
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=360 Texture Memory Used
LD=Animation Memory
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
LD=Decal Vertex Memory
LD=Decal Index Memory
LD=Decal Interaction Memory
MEMLEAN=Virtual Memory Used
MEMLEAN=Audio Memory Used
MEMLEAN=Animation Memory
MEMLEAN=FaceFX Cur Mem
MEMLEAN=Vertex Lighting Memory
MEMLEAN=StaticMesh Vertex Memory
MEMLEAN=StaticMesh Index Memory
MEMLEAN=SkeletalMesh Vertex Memory
MEMLEAN=SkeletalMesh Index Memory
MEMLEAN=Decal Vertex Memory
MEMLEAN=Decal Index Memory
MEMLEAN=Decal Interaction Memory
MEMLEAN=VertexShader Memory
MEMLEAN=PixelShader Memory
GameThread=Async Loading Time
GameThread=Audio Update Time
GameThread=FrameTime
GameThread=HUD Time
GameThread=Input Time
GameThread=Kismet Time
GameThread=Move Actor Time
GameThread=RHI Game Tick
GameThread=RedrawViewports
GameThread=Script time
GameThread=Tick Time
GameThread=Update Components Time
GameThread=World Tick Time
GameThread=Async Work Wait
GameThread=PerFrameCapture
GameThread=DynamicLightEnvComp Tick
Mobile=ES2 Draw Calls
Mobile=ES2 Draw Calls (UP)
Mobile=ES2 Triangles Drawn
Mobile=ES2 Triangles Drawn (UP)
Mobile=ES2 Program Count
Mobile=ES2 Program Count (PP)
Mobile=ES2 Program Changes
Mobile=ES2 Uniform Updates (Bytes)
Mobile=ES2 Base Texture Binds
Mobile=ES2 Detail Texture Binds
Mobile=ES2 Lightmap Texture Binds
Mobile=ES2 Environment Texture Binds
Mobile=ES2 Bump Offset Texture Binds
Mobile=Frustum Culled primitives
Mobile=Statically occluded primitives
SplitScreen=Processed primitives
SplitScreen=Mesh draw calls
SplitScreen=Mesh Particles
SplitScreen=Particle Draw Calls

[MemorySplitClassesToTrack]
Class=AnimSequence
Class=AudioComponent
Class=AudioDevice
Class=BrushComponent
Class=CylinderComponent
Class=DecalComponent
Class=DecalManager
Class=DecalMaterial
Class=Font
Class=Level
Class=Material
Class=MaterialInstanceConstant
Class=MaterialInstanceTimeVarying
Class=Model
Class=ModelComponent
Class=MorphTarget
Class=NavigationMeshBase
Class=ParticleModule
Class=ParticleSystemComponent
Class=PathNode
Class=ProcBuilding_SimpleLODActor
Class=RB_BodyInstance
Class=RB_BodySetup
Class=ReachSpec
Class=Sequence
Class=SkeletalMesh
Class=SkeletalMeshComponent
Class=SoundCue
Class=SoundNode
Class=SoundNodeWave
Class=StaticMesh
Class=StaticMeshActor
Class=StaticMeshCollectionActor
Class=StaticMeshComponent
Class=Terrain
Class=TerrainComponent
Class=Texture2D
Class=UIRoot

[MemLeakCheckExtraExecsToRun]
Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
Cmd=obj list class=Level -ALPHASORT -DetailedInfo
Cmd=lightenv list volumes
Cmd=lightenv list transition
Cmd=ListThreads

[ConfigCoalesceFilter]
FilterOut=ChaosEngine.ini
FilterOut=ChaosEditor.ini
FilterOut=ChaosInput.ini
FilterOut=ChaosLightmass.ini
FilterOut=ChaosGame.ini
FilterOut=ChaosGameDedicatedServer.ini
FilterOut=ChaosUI.ini
FilterOut=ChaosSystemSettings.ini
FilterOut=ChaosEngineG4WLive.ini
FilterOut=ChaosEngineG4WLiveDedicatedServer.ini
FilterOut=ChaosEngineNoLive.ini
FilterOut=ChaosEngineNoLiveDedicatedServer.ini
FilterOut=ChaosEditorKeyBindings.ini
FilterOut=ChaosEditorUserSettings.ini
FilterOut=ChaosEngineGameSpy.ini
FilterOut=ChaosEngineSteamworks.ini
FilterOut=Descriptions.int
FilterOut=Editor.int
FilterOut=EditorTips.int
FilterOut=UnrealEd.int
FilterOut=WinDrv.int
FilterOut=XWindow.int
FilterOut=GfxUIEditor.int
FilterOut=Properties.int

[TaskPerfTracking]
bUseTaskPerfTracking=FALSE
RemoteConnectionIP=10.1.10.83
ConnectionString=Provider=sqloledb;Data Source=DB-02;Initial
Catalog=EngineTaskPerf;Trusted_Connection=Yes
RemoteConnectionStringOverride=Data Source=DB-02;Initial
Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous
Processing=True;Network Library=dbmssocn

[FPSChartTracking]
ShouldTrackFPSWhenNonInteractive=False

[TaskPerfMemDatabase]
bUseTaskPerfMemDatabase=FALSE
RemoteConnectionIP=10.1.10.83
ConnectionString=Provider=sqloledb;Data Source=DEVDB-01;Initial
Catalog=PerfMem;Trusted_Connection=Yes
RemoteConnectionStringOverride=Data Source=DEVDB-01;Initial
Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous
Processing=True;Network Library=dbmssocn

[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=512
FModShadowPrimitiveInteractionInitialBlockSize=512

[MobileMaterialCookSettings]
SkinningOnlyMaterials=
NoLightmapOnlyMaterials=

[Engine.PhysicsLODVerticalEmitter]
ParticlePercentage=100

[Engine.OnlineSubsystem]
NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.On
lineRecentPlayersList")
AsyncMinCompletionTime=0.0

[Engine.OnlineRecentPlayersList]
MaxRecentPlayers=100
MaxRecentParties=5

[VoIP]
VolumeThreshold=0.2
bHasVoiceEnabled=true

[FullScreenMovie]
bForceNoMovies=FALSE
StartupMovies=GAPeachStartup.swf

[IPDrv.WebConnection]
MaxValueLength=512
MaxLineLength=4096

[IPDrv.WebServer]
ApplicationPaths[0]=/ServerAdmin
ApplicationPaths[1]=/images
ListenPort=80
MaxConnections=18
ExpirationSeconds=86400
bEnabled=false

[IPDrv.WebResponse]
IncludePath=/Web
CharSet=iso-8859-1

[TextureTracking]
#TextureName=T_GD_Traffic_Crosswalk_01

[AnimNotify]
Trail_MaxSampleRate=200.0

[Engine.UIDataStore_OnlinePlayerData]
PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList

[Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV

[MobileSupport]
bShouldCachePVRTCTextures=False
bShouldCacheATITCTextures=False
bShouldCacheETCTextures=False
bShouldCacheFlashTextures=False
bShouldFlattenMaterials=True
FlattenedTextureResolutionBias=0
UDKRemotePort=41765
UDKRemotePortPIE=41766

[Engine.GameViewportClient]
bDebugNoGFxUI=FALSE

[ContentComparisonReferenceTypes]
+Class=AnimSet
+Class=SkeletalMesh
+Class=SoundCue
+Class=StaticMesh
+Class=ParticleSystem
+Class=Texture2D

[UnitTesting]
UnitTestPath=..\..\Engine\UnitTests
UnitTestPackageName=UnitTestPackage

[Engine.HttpFactory]
HttpRequestClassName=WinDrv.HttpRequestWindows

[IpDrv.OnlineImageDownloaderWeb]
MaxSimultaneousDownloads=8

[IpDrv.McpServiceConfig]
Protocol=http
Domain=localhost:8888

[IpDrv.McpServiceBase]
McpConfigClassName=IpDrv.McpServiceConfig

[IpDrv.McpServerTimeBase]
McpServerTimeClassName=IpDrv.McpServerTimeManager

[IpDrv.McpServerTimeManager]
TimeStampUrl=/timestamp

[IpDrv.McpGroupsBase]
McpGroupsManagerClassName=IpDrv.McpGroupsManager

[IpDrv.McpGroupsManager]
CreateGroupUrl=/groupcreate
DeleteGroupUrl=/groupdelete
QueryGroupsUrl=/grouplist
QueryGroupMembersUrl=/groupmembers
AddGroupMembersUrl=/groupmembers
RemoveGroupMembersUrl=/groupmembers
DeleteGroupUrl=/groupdelete
DeleteAllGroupsUrl=/groupdeletebyownerid
QueryGroupInvitesUrl=/groupinvite
AcceptGroupInviteUrl=/groupinvite
RejectGroupInviteUrl=/groupinvite

[IpDrv.McpMessageBase]
McpMessageManagerClassName=IpDrv.McpMessageManager

[IpDrv.McpMessageManager]
CompressionType=MMCT_LZO
CreateMessageUrl=/messagecreate
DeleteMessageUrl=/messagedelete
QueryMessagesUrl=/messagelist
QueryMessageContentsUrl=/messagecontents

[IpDrv.McpIdMappingBase]
McpIdMappingClassName=IpDrv.McpIdMappingManager

[IpDrv.McpIdMappingManager]
AddMappingUrl=/useraddaccountmapping
QueryMappingUrl=/userresolveaccountmappings
[IpDrv.McpUserManagerBase]
McpUserManagerClassName=IpDrv.McpUserManager

[IpDrv.McpUserManager]
RegisterUserMcpUrl=/registerusermcp
RegisterUserFacebookUrl=/registeruserfacebook
QueryUserUrl=/userstatus
QueryUsersUrl=/usermultiplestatus
DeleteUserUrl=/deleteuser
McpAuthUrl=/authenticateusermcp
FacebookAuthUrl=/authenticateuserfacebook

[IpDrv.McpUserCloudFileDownload]
EnumerateCloudFilesUrl=/cloudstoragelist
ReadCloudFileUrl=/cloudstoragecontents
WriteCloudFileUrl=/cloudstoragesave
DeleteCloudFileUrl=/cloudstoragedelete

[IpDrv.McpClashMobBase]
McpClashMobClassName=IpDrv.McpClashMobManager

[IpDrv.McpClashMobManager]
ChallengeListUrl=/challengelist
ChallengeStatusUrl=/challengestatus
ChallengeMultiStatusUrl=/challengemultiplestatus
AcceptChallengeUrl=/acceptchallenge
UpdateChallengeProgressUrl=/updatechallenge
UpdateRewardProgressUrl=/updatereward

[IpDrv.McpManagedValueManagerBase]
McpManagedValueManagerClassName=IpDrv.McpManagedValueManager

[IpDrv.McpManagedValueManager]
CreateSaveSlotUrl=/createvalues
ReadSaveSlotUrl=/listvalues
UpdateValueUrl=/updatevalue
DeleteValueUrl=/deletevalue

[IpDrv.McpUserInventoryBase]
McpUserInventoryClassName=IpDrv.McpUserInventoryManager

[IpDrv.McpUserInventoryManager]
CreateSaveSlotUrl=/createsaveslot
DeleteSaveSlotUrl=/deletesaveslot
ListSaveSlotUrl=/listsaveslot
ListItemsUrl=/listitems
PurchaseItemUrl=/purchaseitem
SellItemUrl=/sellitem
EarnItemUrl=/earnitem
ConsumeItemUrl=/consumeitem
DeleteItemUrl=/deleteitem
IapRecordUrl=/recordiap

[IpDrv.McpClashMobFileDownload]
RequestFileURL=/challengefile

[IpDrv.OnlineTitleFileDownloadWeb]
RequestFileURL=/downloadfile
RequestFileListURL=/listfiles
TimeOut=10.0

[OnlineSubsystem]
PollingIntervalInMs=50
bAllowAsyncBlocking=true
DebugTaskDelayInMs=0

[SubstanceAir]
MipCountAfterCooking=7
MemBudgetMb=2048
FreeCore=0
bForceTextureBaking=FALSE
bInstallTimeGeneration=FALSE

[Configuration]

[Engine.TimeLapseRecordingDriver]
DemoSpectatorClass=TgGame.TgDemoRecSpectator
DefaultRewindTime=14.0
NetServerMaxTickRate=27
ExcludeClasses=Engine.InventoryManager
ExcludeClasses=TgGame.TgDevice

[Windows.StandardUser]
MyDocumentsSubDirName=Paladins

[Engine.AdditionalLaunchMaps]
Map=TMM_P_v02

[Engine.AdditionalLaunchBots]
Bot=Cassie
Bot=Viktor
Bot=Fernando
Bot=Ruckus
Bot=Kinessa

[TgGame.TgDistributionFloatSoundAttenuation]
AttenuationGroups=(GroupName=Sm_foley,AttenuationDistance=1600.0)
AttenuationGroups=(GroupName=Lg_foley,AttenuationDistance=3200.0)
AttenuationGroups=(GroupName=Melee_hit,AttenuationDistance=6400.0)
AttenuationGroups=(GroupName=Sm_gun,AttenuationDistance=4800.0)
AttenuationGroups=(GroupName=Med_gun,AttenuationDistance=12800.0)
AttenuationGroups=(GroupName=Lg_gun,AttenuationDistance=48000.0)
AttenuationGroups=(GroupName=Sm_exp,AttenuationDistance=14400.0)
AttenuationGroups=(GroupName=Med_exp,AttenuationDistance=80000.0)
AttenuationGroups=(GroupName=Lg_exp,AttenuationDistance=144000.0)

[Engine.SeqAct_CrowdSpawner]
m_CrowdSpawnNumMultiplier=1.0
m_bCrowdShadows=true

[OnlineSubsystemMcts.OnlineSubsystemMcts]
bUseVAC=true
GameDir=Tribes
GameVersion=1.0.0.0
Region=255
CurrentNotificationPosition=8
ResetStats=0
[Engine.AudioDevice]
DefaultAudioComponentClassName=TgGame.TgAudioComponent

[Engine.FractureManager]
FSMPartPoolSize=0

[Vivox]
Enabled=False

[Engine.Scaleform]
NoInvisibleAdvance=TRUE

[IniVersion]
0=1492707812.000000
1=1492706268.000000

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