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Pantheon and Other RPG

Pantheon and Other RPG, GM switching games and turn based storytelling

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woodalcm
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100% found this document useful (2 votes)
805 views26 pages

Pantheon and Other RPG

Pantheon and Other RPG, GM switching games and turn based storytelling

Uploaded by

woodalcm
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
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PANTHEON D OTHER ROLEPLAYING CAMES Created by Robin D. Laws Artwork by Frazer Irving Editing and layout by James Wallis Playtested by Christopher Docherty, Mark Freeman, Louise Hancill, Lynne Hardy, Richard Hardy, Paul Jackson, Mark Kay, Tracy Lauren, Greg Small, Kristian Smith and Alex Truman “al Special Thanks To Jonathan Tweet Pantheon and Other Roleplaying Games 's published by Hogshead Publishing Lid 18-20 Bromell’s Road, London, SW4 0BG United Kingdom www-hogshead.demon.co.uk ISBN 1-899749-25-X Stock code: HP404 About the author ‘The multifarious credits of writer and game designer Robin D. Laws Include the ‘games Feng Shul and Hero Wars, co-design work on the King of Dragon Pass computer ¢game, and the upcoming novel The Rough and the Smooth, To research Pantheon and (Other Roleplaying Games, Robin staged a hostile takeover of a major corporation, fought off an aquatic monster, dug up loot buried by the Mob, apotheosized, and ‘rushed Tokyo beneatt his massive, scaly feet. Photo crt: ValereLaws Al contents of this book are copyright 2000 by Robin D. Laws, JAIN. Frazer Irving and Hogshead Publishing, ‘Pantheon’ is a trademark of Hogshead Publishing Ltd. No reproduction of any of the contents of this book is permitted without prior permission in writing from the publisher. THE NARRATIVE CACE MATCH 2 Step Into the NARRATIVE CAGE MATCH [ALL FIVE OF the games in this book use the same basic rules. We call these rules the Narrative Cage Match” sys- ‘em, because in all five games you create a story, co-operat- ing and competing with other players at the same time. You take a stake In the fate of a particular character — called a PPC, which is short for player character. You try to steer the course of the story so that your PC finishes the story in a better position than all of the others. Because you're n a sense adopting the viewpoint of your player character during play, we call each NCM session a roleplaying game. You probably bought this book at astore that sellshhobby games, and know that there are lots of other roleplaying games that take a different approach. Some people get al tangled up in definitions of what is and isnt a roleplaying game. We also call the flve games inthis book roleplaying games in order to annoy these people. If you see anyone getting hot and bothered over this issue on the Intemet, be sure to mock them for us. What You Need Each NCM game requires 4-6 players. Each player needs the following: + Sbx standard (6-sided) dice + 53 beads, coins, jellybeans, eal beans or other sort of counter. Three of them must be distinctive: each player needs a white bead, a black bead and a green bead. ‘The others can be any other colour. If you substitute counters (say, using walnuts for white beads, almonds for black, and so on), make sure everyone understands the substitutions before you start. + Anotepad and a pen. + One of the games in this book. Pantheon and Other Roleplaying Carer Starting Play Situate yourselves comfortably around a room, within easy earshot of one anather. Decide among yourselves which of the five games in this book you want to play. The choices are as follows: + Grave and Watery: action and horror in an undersea base with a killer aboard, + Boardroom Blitz: high drama and big money clash ina battle for control of the family megacorporation. + The Big Hole: modern-day gangsters meet in a tale of crime, blackmail, double-crosses and revenge. Destroy All Buildings: there's panic in Tokyo as giant monsters converge on the city to fight! + Pantheon: your chance to create the universe anew and mess around with it If you're with a group of people who have never played an NCM game before, we recommend that you start with ‘Grave land Watery’ or ‘Boardroom Blitz. If you haven't played an NCM game recently, the player ‘who will next celebrate their birthday takes the first turn. If you have, the player who got the lowest score last time around gets to start Play proceeds clockwise around the room from the starting player. Set-Up ‘The starting player finds the set-up forthe chosen game and reads i aloud to the other players. It stats the story for you. Some games provide elaborate beginings, in etfect starting your story in the middle ofthe action (or In media res f you ever want to impress a cute ierature student

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