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7.1 IOS 12 Course Syllabus

The document outlines the syllabus for a course on iOS 12 and Swift 4.2 app development. It covers 49 sections that teach skills from setting up a Xcode project and designing user interfaces, to more advanced topics like machine learning, augmented reality, publishing apps, and mobile app marketing. The course uses challenges and projects to help students learn as they build several iOS apps from scratch.
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0% found this document useful (0 votes)
169 views

7.1 IOS 12 Course Syllabus

The document outlines the syllabus for a course on iOS 12 and Swift 4.2 app development. It covers 49 sections that teach skills from setting up a Xcode project and designing user interfaces, to more advanced topics like machine learning, augmented reality, publishing apps, and mobile app marketing. The course uses challenges and projects to help students learn as they build several iOS apps from scratch.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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iOS 12 and Swift 4.

2 The Complete 
App Development Bootcamp 
Syllabus

1. Getting Started
2. iOS/Xcode Interface Builder
a. How to set up a new Xcode project.
b. How to use the ​Interface Builder ​to design and create the appearance of your app.
c. How to find your way around Xcode.
d. How to change the ​attributes​ of various UI elements.
e. How to ​arrange​ UI elements on screen by their setting their coordinates.
f. How to ​size​ UI elements by changing their dimensions.
3. Sideloading in iOS
a. How to run your app on your iPhone/iPad
4. [Challenge 1] The I Am Poor App
5. Introduction to iOS Development
a. Understand and use constants and variables.
b. Understand and use Swift ​arrays​.
c. Learn about ​randomisation​.
d. Understand basic gesture controls and ​motion​ detection.
6. [Challenge 2] Magic 8 Ball App
7. Introduction to Swift Programming
a. How to use ​Swift Playgrounds​ and become familiar with Swift syntax.
b. Understand the ​data type​ system and how to use Strings, Integers, and Doubles.
c. Understand how to declare ​constants​ and ​variables​ using ​let​or ​var.
d. How to use Swift ​functions​ and understand their input parameters and return types.
e. How to use ​IF-ELSE​ statements to control the flow of execution.
f. Swift ​loops​.
8. Reading and Using Apple Documentation
a. Finding out how to play sound using ​AVFoundation​ and ​AVAudioPlayer​.
b. The ​ViewController lifecycle​.
c. How to use tags in Interface Builder.
d. Error handling​ using try and catch.
e. Code refactoring.
f. Basic ​debugging​ for array index out of range errors.
9. App Design Patterns and the Model-View-Controller (MVC)
a. What is a ​design pattern​ and how is it used in programming.
b. How to use the Model-View-Controller or ​MVC​ pattern for app development.
c. Learn about ​Object Oriented Programming​.
d. How to store data locally.
e. How to incorporate ​third party libraries​ and how to display Heads Up Displays (HUDs).
f. How to refactor code and stay organised.
g. Learn about ​class initialisation​.
h. How to programmatically change UI elements such as Labels and Views.
i. Start thinking about data encapsulation and how to keep your data safe from corruption.
10. [Challenge 3] Destini App - The Choose Your Own
Adventure Game
11. iOS Auto Layout and Setting Constraints
a. How to add ​constraints​ and understand how auto layout works.
b. How to Pin and Align UI elements.
c. How to create ​containers​ to configure advanced layouts.
d. How to debug auto layout errors.
e. Understanding what Xcode needs in order to correctly layout a design.
f. How to use ​stack views​ to easily layout your UI.
12. Intermediate Swift Programming
a. Understand ​Classes ​and ​Objects.
b. Learn about ​Properties.
c. How to create and use ​Enumerations​ (​Enums​).
d. Learn the difference between ​Functions​ and ​Methods.
e. Learn about ​Inheritance​ and the ​override​keyword.
f. Learn about ​Initialization​, including ​Designated​ and ​Convenience Initializers​.
g. Understand ​Optional​ Types, ​Forced Unwrapping​, ​Optional Binding​ and ​Optional
Chaining​.
13. Networking, APIs and Third Party Library Dependency
Managers
a. How to use ​CocoaPods​ to manage and use ​open source​ code libraries.
b. How to use the ​Command Line ​on Mac with Terminal.
c. Learn about ​Networking​ calls.
d. Use public web-based ​APIs​ to fetch data.
e. How to parse data organised in ​JSON​ format.
f. Learn about ​Core Location​ and utilising the iPhone’s inbuilt ​GPS​.
g. Learn about navigation between View Controllers using ​Segues​.
h. Introduction to ​Delegates​ and P
​ rotocols​.
i. How to pass data between View Controllers.
j. Learn and use Swift ​Switch​ statements.
14. The Command Line and Terminal
15. [Challenge 4] Bitcoin Price App
16. Cloud Based Backend (Firebase), User Authentication
and TableViews
a. How to integrate third party libraries in your app.
b. How to ​store data​ in the cloud using ​Firebase​.
c. How to query the Firebase database.
d. How to use Firebase for ​user authentication​.
e. How to work with a ​UITableView​.
f. How to use custom cells in a Table View.
g. How to embed View Controllers in a ​Navigation Controller​ and understanding the
navigation stack.
h. How to create Segues for navigation.
i. How to make ​custom .xib​ files to modify native design components.
j. Using ​Grand Central Dispatch​ to queue asynchronous tasks.

17. Git GitHub and Version Control


18. Core Data, Realm, Coadable and UserDefaults

19 - 25. Machine Learning, CoreML and CreateML


a. Introduction to ​machine learning
b. CoreML - Using ​pre-trained​ machine learning models for image recognition
c. Using ​IBM Watson Bluemix​ and C ​ arthage​ for intelligent iOS apps
d. Advanced CoreML - Converting a model from ​Caffe​ to MLModel
e. CreateML - Creating your own image recognition model
f. Advanced CreateML - Create a Twitter ​sentiment analysis​ machine learning
model using ​natural language processing​ (NLP) tools from CreateML.

26 - 29. Augmented Reality and ARKit


a. Introduction to ​augmented reality, ARKit​ and ​SceneKit
b. Creating ​3D objects and text​ in AR
c. Animations​ in AR
d. Plane​ detection
e. Measuring​ real world distances in AR
f. Image recognition and ​tracking​ in AR
g. Rendering​ 3D models on tracked images
h. Playing ​videos​ in real world tracked images
30. Publishing to the App Store

31 - 34. Mobile App Design


a. Color Theory
b. Typography
c. Mobile User Interface (UI) design fundamentals
d. Mobile User Experience (UX) design fundamentals
e. iOS vs. Android design differences
f. How to use Sketch, Marvel to design your app mockup
g. Design resources

35 - 48. Mobile App Marketing


a. Idea validation and MVP
b. App monetisation models
c. Optimising the app store listing
d. Growth hacking techniques for app downloads
e. How to get press coverage for your app
f. How to get your app featured on the app store
g. App Store Optimisation (ASO) how to rank on the app store search engine
h. How to use paid advertising to get more customers
i. Improving your app store ratings and reviews
j. App analytics
k. Black hat vs. white hat techniques for app marketing
l. How to build a app showcase website

49. Ask Me Anything

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