Alphametic Puzzles: Each Letter Must Be Represented by A Different Digit
Alphametic Puzzles: Each Letter Must Be Represented by A Different Digit
Alphametic Puzzles are a type of mathematical puzzle in which the digits in numerical
calculations are replaced by letters of the alphabet. The letters form meaningful words, often in
meaningful phrases. There are only a few simple rules for these puzzles:
1. Each letter or symbol represents only one single digit throughout the problem. If the letter A
represents the number 5 then it must represent a 5 for every occurrence of the letter A
3. When the letters are replaced by their digits, the resultant arithmetical operation must be
correct.
4. The numbers cannot have a zero in the left most place value. For example, 020 is not allowed
Example 2 is a classic, published in the July 1924 issue of Strand Magazine by Henry Dudeney.
Example 1
Example 2
I ! SEND
+ B B ! + MORE
I L L! ! ! ! MONEY
!
If B=9 I=1 L=O If D=7 E=5 M=1 N=6 O=0 R=8
! S=9 Y=2 O=0 R=8 S=9 Y=2
1 ! 9567
+ 9 9 ! + 1085
1 0 0! 10652
I
+ B B
-----
I L L
The 2 digits in the ones place add to either L or 1 L where the one is carried to the 10s place
because I + L is more than 9 and less than 20. This must be the case in this
problem because the 10 place in the problem has a 0 and a B that add to L. This
means that I + B > 9
The answer is a 3 digit number so B + 1 must add to > 9 so there is a one carried. This
means that I = 1
1
+ B B
1 L L
1
+ 9 9
1 L L
L=0
Solution
1
+ 9 9
1 0 0
The 2 digits in the 1000’2 place have a 1 carried to the 1000‘s place so M =1
SEND! SEND!!
+ MORE! + 1ORE!
MONEY ! 1ONEY !
In the 100’s place S + 1 has a 1 carried over. S+1 > 9 so S>8 S=9. S+1=10 so O = 0
SEND! SEND!
+ 1ORE! + 10RE!
1ONEY! 10NEY
SEND! 9END!
+ 1ORE! + 10RE!
1ONEY! 10NEY
In the 100’s column E+0 = N and if there is no cary which leads to E+N so there is a carry from
the 10’s column and E+1 = N
9END! 9EN7!
+ 108E! + 108E!
10NEY! 10NEY !
9567!
+ 1085!
10652
1. Each letter or symbol represents only one single digit throughout the problem. If the letter A
represents the number 5 then it must represent a 5 for every occurrence of the letter A
3. When the letters are replaced by their digits, the resultant arithmetical operation must be
correct.
4. The numbers cannot have a zero in the left most place value. For example, 020 is not allowed
Example 2 is a classic, published in the July 1924 issue of Strand Magazine by Henry Dudeney.
Problem 1! Problem 2!
HERE! ! ! ! ! ! ! NUMBER!
+ SHE ! + NUMBER
COMES! PUZZLE
Problem 3! Problem 4
EAT! HES
+ THAT! + THE
APPLE ! BEST
Problem 5! Problem 6
OOOH! FIFTY
+ FOOD! + STATES
FIGHT ! AMERICA
Problem 9! Problem 10
GREEN! CROSS
+ ORANGE! + ROADS
COLORS ! DANGER
Problem 2 Solution
NUMBER
+ NUMBER
- ------
PUZZLE has 1 solution.
201689 B=6 E=8 L=7 M=1 N=2 P=4 R=9 U=0 Z=3
+201689
-------
403378
Problem 3 Solution
EAT
+ THAT
-----
APPLE has 1 solution.
Problem 4 Solution
HES
+ THE
----
BEST has 1 solution.
Problem 6 Solution
FIFTY
+STATES
-------
AMERICA has 1 solution.
65682 A=1 C=3 E=4 F=6 I=5 M=0 R=7 S=9 T=8 Y=2
+981849
-------
1047531
Problem 7 Solution
CIRCLE
CIRCLE
+CIRCLE
-------
SPHERE has 1 solution.
Problem 8 Solution
STORE
AND
+ NAME
------
BRANDS has 1 solution.
94307 A=2 B=1 D=5 E=7 M=6 N=8 O=3 R=0 S=9 T=4
285
+ 8267
------
102859
© 2016 Joseph Eitel! Page 7 of 17 ! amagicclassroom.com
Problem 9 Solution
GREEN
+ORANGE
-------
COLORS has 1 solution.
83446 A=5 C=2 E=4 G=8 L=9 N=6 O=1 R=3 S=0
+135684
-------
219130
Problem 10 Solution
CROSS
+ROADS
------
DANGER has 1 solution.
96233 A=5 C=9 D=1 E=4 G=7 N=8 O=2 R=6 S=3
+62513
------
158746
Problem 11 Solution
ELF
+ELF
----
FOOL has 1 solution.
Problem 12 Solution
SQUARE
+ DANCE
-------
DANCER has 1 solution.
824163 A=1 C=7 D=9 E=3 N=5 Q=2 R=6 S=8 U=4
+ 91573
-------
915736
862903 A=6 D=7 E=4 G=1 I=0 M=8 N=3 R=2 S=5 T=9
+1627342
--------
2490245
Problem 14 Solution
HEAD
+ TOE
-----
WAIST has 1 solution.
9708 A=0 D=8 E=7 H=9 I=2 O=3 S=4 T=5 W=1
+ 537
-----
10245
Problem 15 Solution
ADAM
AND
+ EVE
-----
MOVED has 1 solution.
Problem 16 Solution
MOON
MEN
+ CAN
-----
REACH has 1 solution.
The earliest known cryptarithms were found in China. So the Chinese have been given the credit
for devising this kind of puzzle. In India during the Middle Ages, d a genre of cryptarithms
nowadays known as "mathematical restorations" appeared.
Alphametic puzzles are a subset of cryptarithms. The inventor of alphametic puzzles is not
known. The journal Sphinx was published in Belgium in the French language and was entirely
devoted to recreational mathematics. The great work of boosting and popularizing modern
cryptarithmetic puzzles was done by the editors and readers of Sphinx from 1931 to 1939
It was in the Sphinx edition of May 1931 that M. Vatriquant first introduced these type of puzzles
by proposing the following puzzle.
ABC
+ DE
---------
HGBC
The attraction to alphametics may be that they were hard to construct. First of all only 10 different
letters of the alphabet (at most) can be used. This, naturally, makes it hard to write phrases or
sentences that read well. Even if we write down a nice phrase or sentence representing a
prospective alphametic, the odds that the alphametic will actually be solvable are pretty small.
Finally, you add the additional constraint that there be one solution. you can see that finding a
clever word phrase that has 1 solution is hard. Some people drop the unique solution so they can
produce some clever phrases.
The difficulty of finding solutions or unique) solution was greatly reduced by the develop of
computer algorithms. The web pages at trumancollins.net provide a program where you put in
your phrase and it provides all the possible solutions. This provides A rapid way to test you
phrase and get a solution if one exists. It is still hard to find clever ones, even with the program.
At Kobe University, Japan, a computer running LLP (Linear Logic Programming Language) solves
addition cryptarithms on-line. You enter the problem, press the "Solve" button, and after "n"
microseconds there comes the solution! Never fails.
http://bach.istc.kobe-u.ac.jp/llp/crypt.html
http://www.trumancollins.net/truman/alphamet/alpha_solve.shtml
They are:
81706 A=1 C=7 D=9 H=0 I=4 M=8 N=2 P=3 U=6
+347706
-------
429412
13465 A=3 C=4 D=7 H=6 I=9 M=1 N=0 P=8 U=5
+894465
-------
907930
NO + GUN + NO = HUNT
NO
GUN
+ NO
----
HUNT has 1 solution.
89562 A=8 G=9 I=3 J=7 L=1 N=6 O=5 T=4 U=0 Y=2
+ 752
------
90314
Problem.
TEACH
STATS
+ WELL
------
EITEL has 6 solutions. One is shown below.
28756 A=7 C=5 E=8 H=6 I=1 L=0 S=4 T=2 W=9
42724
+ 9800
------
81280
© 2016 Joseph Eitel! Page 13 of 17 ! amagicclassroom.com
Problem.
STORE
AND
+ NAME
------
BRANDS has 1 solution.
94307 A=2 B=1 D=5 E=7 M=6 N=8 O=3 R=0 S=9 T=4
285
+ 8267
------
102859
Problem.
LEARN
STATS
+ WELL
------
EITEL has 9 solutions. One is shown below.
24067 A=0 E=4 H=3 I=1 L=2 M=9 N=7 R=6 T=5 W=8
9053
+ 8422
------
41542
Problem.
TEACH
MATH
+ WELL
------
EITEL has 76 solutions.One is shown below.
12960 A=9 C=6 E=2 H=0 I=4 L=5 M=7 T=1 W=3
7910
+ 3255
------
24125
Problem
PEAR
+APPLE
------
GRAPE has 1 solution.
Problem
FATHER
+MOTHER
-------
PARENT
has 2 solutions in base 10.
They are:
286753 A=8 E=5 F=2 H=7 M=1 N=0 O=9 P=4 R=3 T=6
+196753
-------
483506
186753 A=8 E=5 F=1 H=7 M=2 N=0 O=9 P=4 R=3 T=6
+296753
-------
483506
Problem.
LEARN
MATH
+ WELL
------
EITEL has 4 solutions. One is shown below
24067 A=0 E=4 H=3 I=1 L=2 M=9 N=7 R=6 T=5 W=8
9053
+ 8422
------
41542
84611 E=1 H=4 L=7 N=9 O=3 R=6 T=8 V=2 W=0
84611
803
803
+ 391
------
171219
Problem
SEVEN
SEVEN
+ SIX
------
TWENTY has 1 solution.
68782 E=8 I=5 N=2 S=6 T=1 V=7 W=3 X=0 Y=4
68782
+ 650
------
138214
Use the solver above to find the solutions to the following Alphametric puzzles.
COPY + PASTE + SAVE = TOOLS
THIS + IS + A + GREAT + TIME = WASTER
HERE + THEY + GO = AGAIN
AMELIA + PEELED + A = BANANA.
THIS + IS + A + GREAT +TIME= WASTER
XMAS + MAIL + EARLY + PLEASE
LETTERS + ALPHABET = SCRABBLE
WHEN + IN + ROME + BE + A = ROMAN
GEE + I + SEE + A + RARE + MAGIC + SQUARE
TERRIBLE + NUMBER = THIRTEEN
EARTH + AIR + FIRE + WATER = NATURE
SATURN + URANUS + NEPTUNE + PLUTO = PLANETS
GEORGIA + OREGON + VERMONT = VIRGINIA
TOO + TOO + TOO + TOO =GOOD
OLD + OLD + OLD = GOOD
TED + HAS + GOOD = TASTE
NOTICE + NICE = PRICES
BARREL + BROOMS + SHOVELS
EIGHT + EIGHT + TWO + ONE + ONE = TWENTY
ELEVEN + NINE + FIVE + FIVE = THIRTY
NINE + SEVEN + SEVEN + SEVEN = THIRTY
TEXAS + NEVADA = ALASKA
KANSAS + OREGON = ARIZONA
EARTH + URANUS = SATURN
PEAR + APPLE = GRAPE
DATE + BANANA = CHERRY
NEON + NICKEL = COBALT
LEAD + SILVER = RADIUM