Introduction To Maya
Introduction To Maya
MAYA
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Maya
Introduction to Maya
Navigating the Viewport
- When Maya opens, you’ll see a 3D view with a blue and grey gradient background. This is called
a Viewport, and it’s where all of our 3D objects, cameras, lights, backgrounds and anything else
we add to our scene will live.
- Alt+B: Cycle through different background colors, or go to
Window/Settings & Preferences/Display/Background gradient to change other
display settings such as the grid and axes (X, Y, Z).
- Let’s create a basic 3D object in our viewport so we have something to look at. Go to
Create/NURBS Primitives/Sphere under the top menu and click and drag to create a sphere. -
Make sure that Interactive Creation is checked on in the NURBS Primitives menu. We
will talk about this more in a later document.
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- Sometimes, we want to see our models from different views to get a different perspective on
things and to lay our geometry appropriately.
- Tap Spacebar: Quickly switch from a single Perspective view to four views that include Top,
Front, Side and Perspective viewports.
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- Tap Spacebar while hovering within any viewport: Maximize/minimize that viewport
-Note that if you hold Spacebar, the Hotbox pops up. This special menu will come into play
later.
- The three basic dimensions in three-dimensional space are X, Y and Z.
- The Top, Front, and Side viewports allow us to see our scene without any geometry distortion,
as is seen in the Perspective viewport by default to simulate a virtual camera.
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Now let’s go over Maya’s UI Elements (on the previous page) one by one:
- Main Menu: File, Edit, Modify, Create, Display, Window, Assets...
- Changes depending on what menu set you have selected (Animation, Polygons,
Surfaces, Dynamics, Rendering, nDynamics and Customize...)
- Click on vertical divider lines to expand/contract menu item sections
- Click and drag the series of vertical dots at the top of a menu to drag it around and
rearrange your Maya interface
- Click on the double lines at the top of a Main Menu dropdown to tear it off into a
standalone panel
- Press the Spacebar to bring up the Hotbox at the cursor
- The Hotbox gives you access to some or all of Mayas tools and menus with a
single keyboard stroke.
- With the Hotbox open, Go to the Hotbox Controls:
- Show or Hide All: Enable viewing all menu items in the Hotbox
- Set Transparency
- A Green Menu item indicates a feature new to Maya
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- Now let’s talk about different ways that we can select the objects in our scene:
- Q: Select tool:
- Click on objects to select them
- Drag a marquee around or on top of objects to select anything that touches the
marquee box. Bear in mind that any object that is behind your selection box will also
be selected.
- Hold Shift to select multiple objects; with Shift held, click on selected objects to
deselect them.
- You can also Control+click to only deselect objects
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- To move or scale along two axes at once, hold Control and drag on the axis you
DON’T want to adjust to move/scale across the other two axes
- If we rotate our object around, and then switch to the move tool you may notice that the pivot point
axes point normally despite our object being rotated. This is because we are moving our object in
World space and rotating in Object space.
- World: Transforms based on global scene axes, which do not change.
- Object: Transforms based on local object axes, which do change.
- Go to the Tool Settings for the Move/Rotate/Scale tool to switch between World and
Object axis adjustment
- The Channel Box displays transformations and allows us to input specific values for
transformations.
- Select any value in the Channel Box and type in a new value to change it
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- With a name of a valued selected, Middle Mouse Drag in the viewport to adjust that value
- Sometimes, we want to reset all of the settings in the Channel Box to 0 without changing our
objects position, rotation and scale values. To do so:
- Go to Modify/Freeze Transformations to reset all of the Channel Box values and
make its current values the default.
- Go to Modify/Reset Transformations to reset all the Channel Box values and change
the object back to its original state. You can also reset all of the Channel Box values
manually.
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- Under the Move Tool Settings, scroll down and turn on Soft Selection mode:
- Soft Selection allows you to have a smooth falloff from your selection. This can be very
useful for reshaping objects with smooth and curved surfaces. - Yellow indicates full
selection, black indicates weak selection
- Adjust the Falloff mode, radius and curve to change how the Soft Selection tool
works
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