Teaching Methods: Teacher-Centered Approach To Learning
Teaching Methods: Teacher-Centered Approach To Learning
Learn more about the different teaching styles that use a teacher-centered approach.
The teacher’s primary role is to coach and facilitate student learning and overall
comprehension of material, and to measure student learning through both formal and
informal forms of assessment, like group projects, student portfolios, and class
participation. In the student-centered classroom, teaching and assessment are
connected because student learning is continuously measured during teacher
instruction.
Learn more about the different teaching styles that use a student-centered approach.
High Tech Approach to Learning
Advancements in technology have propelled the education sector in the last few
decades. As the name suggests, the high tech approach to learning utilizes different
technology to aid students in their classroom learning. Many educators use
computers and tablets in the classroom, and others may use the internet to assign
homework. The internet is also beneficial in a classroom setting as it provides
unlimited resources. Teachers may also use the internet in order to connect their
students with people from around the world.
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In this method of instruction, the teacher might play one or all of the following roles:
Because it does not include student preferences or give them opportunities for
hands-on or alternative types of learning, direct instruction is extremely teacher-
centered. it’s also fairly low-tech, often relying on the use of textbooks and
workbooks instead of computers and 1:1 devices.
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Broadly, the flipped classroom label describes the teaching structure that has
students watching pre-recorded lessons at home and completing in-class
assignments, as opposed to hearing lectures in class and doing homework at home.
Teachers who implement the flipped classroom model often film their own
instructional videos, but many also use pre-made videos from online sources.
A key benefit of the flipped classroom model is that it allows for students to work at
their own pace if that is how the teacher chooses to implement it. In some cases,
teachers may assign the same videos to all students, while in others, teachers may
choose to allow students to watch new videos as they master topics (taking on a
more “differentiated” approach).
But despite this potential for more student-centeredness, flipped classroom models
are still mostly based on a teacher’s idea of how learning should happen and what
information students need, making it chiefly teacher-centered. From a technology
perspective, the system hinges on pre recorded lessons and online activities,
meaning both students and teachers need a good internet connection and devices
that can access it.
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Though a great way to keep students engaged and, at times, simply awake, very few
classrooms employ kinesthetic learning activities exclusively. One reason is that,
despite the popularity of learning style theories, there is a lack of researched-based
evidence that shows that teaching to certain learning styles produces better
academic results External link .
One upside is that kinesthetic learning is rarely based on technology, as the method
values movement and creativity over technological skills. That means it’s cheap and
fairly low-barrier to adopt, as well as a welcome break from students’ existing screen
time. Kinesthetic learning can be more student-centered than teacher-centered when
students are given the choice of how to use movement to learn new information or
experience new skills, so it’s also adaptable to a teacher’s particular classroom
preferences.
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Teachers can differentiate in a number of ways: how students access content, the
types of activities students do to master a concept, what the end product of learning
looks like, and how the classroom is set up. Some examples of differentiation
include: having students read books at their own reading levels, offering different
spelling lists to students, or meeting in small groups to reteach topics.
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In this method of instruction, the teacher might play one or all of the following roles:
Teachers encourage students to ask questions and consider what they want to know
about the world around them. Students then research their questions, find
information and sources that explain key concepts and solve problems they may
encounter along the way. Findings might be presented as self-made videos,
websites, or formal presentations of research results.
Inquiry-based learning can make great use of technology through online research
sites, social media, and the possibility for global connections with people outside of
the community. But depending on the subject at hand, it doesn’t necessarily require
it.
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The learning in this model includes multiple content areas so that students can see
how problem-solving can happen in the real world--ideally, their own worlds. A
student in a big city, for example, might study statistics about pollution, read
information about its effects, and travel to sites in their city that have been impacted
by the problem. When they have a good understanding of the circumstances,
students and teachers work to find a solution they can actively implement.
Technology-wise, G Suite (Google Docs, Sheets, and Drive) and internet access can
aid student research, presentation, and implementation of projects. But it's the
hands-on work and getting out into the community that’s the cornerstone of this
methodology.
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Assessment is also tailored to the individual: schools and classrooms that implement
personalized learning use competency-based progression, so that students can
move onto the next standards or topics when they’ve mastered what they’re currently
working on. That way, students in personalized learning classrooms can progress to
work beyond their grade level as they master topics, while students who need
additional help have that time built into their daily schedules as well.
There’s also room for an emphasis on college and career readiness in personalized
learning environments. Students who don’t require remediation or extension work
can instead work with teachers to nurture social skills and other or 21st-century skills
lessons and receive mentoring.
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Game-based Learning (High Tech)
Game-based learning comes from the desire to engage students in more active
learning in the classroom External link . Because they require students to be problem
solvers and use soft skills that they will need as adults, games are a great way to
encourage a “mastery” mindset, rather than a focus on grades.
Game-based learning requires a lot of time and planning on the teachers’ part.
Fortunately, there is software that makes this process much easier,
like 3DGameLab External link and Classcraft External link . Teachers who use this
software may be better at differentiating quests for students because of the data the
programs provide.
Because teachers play a big role in planning and creating content under this model,
game-based learning isn’t completely student-centered. But it is still very much
focused on the student, who works at their own pace and makes independent
choices in a gamified environment.