Idea Generation Techniques1 PDF
Idea Generation Techniques1 PDF
1. SCAMPER
S – Substitute
C – Combine
A – Adapt
M – Modify
P – Put to another use
E – Eliminate
R – Reverse
2. Brainstorming
Frequently, ideas are blended to create one good idea as indicated by the slogan
“1+1=3.” Brainstorming can be done both individually and in groups. The typical
brainstorming group comprises six to ten people.
3. Mindmapping
To get started with mindmapping, the participant just has to write a key phrase or
word in the middle of the page. Then, he must write anything else that comes to his
mind on the very same page. After that, he must try to make connections as
mentioned in the previous paragraph.
4. Synectics
Synectics is a creative idea generation and problem solving technique that arouses
thought processes that the subject may not be aware of. It is a manner of
approaching problem-solving and creativity in a rational manner. The credit for
coming up with the technique which had its beginning in the Arthur D. Little
Invention Design Unit, goes to William J.J. Gordon and George M. Prince.
5. Storyboarding
6. Role playing
In the role playing technique, each participant can take on a personality or role
different from his own. As the technique is fun, it can help people reduce their
inhibitions and come out with unexpected ideas.
7. Attribute listing
Picture prompts help a lot when it comes to enabling one’s brain to establish
connections. These prompts can help to surface emotions, feelings and intuitions.
This makes them particularly useful for brainstorming solutions to innovative
challenges involving people, and issues with a deep psychological or emotional root
cause.
To get started with using picture prompts, the facilitator distributes a set of pre-
selected images – each participant gets one. He also asks the participants to write
down whatever ideas come to their mind when they look at the image in their
possession. According to Bryan Mattimore (presently co-founder of The Growth
Engine Company), the images should be visually interesting, portraying a
multiplicity of subject matter and must depict people in lots of varied kinds of
relationships and interactions with other people.
After this, participants pair off and use additional time, sharing and talking about
the ideas they have come up with and brainstorming more solutions to the existing
problem/challenge. Lastly, the various pairs present their ideas to the rest of the
group.
Mattimore suggests tailoring the visuals to the character of the challenge the
participants have to solve. So, if the challenge pertains to the manufacturing
industry, you could consider having images of an industrial nature. However, you
should definitely include some irrelevant or random images as well because it may
be these kinds of images that trigger the most innovative solutions.
9. Morphological analysis
11. Daydreaming
Though mostly not met with approval, daydreaming is truly one of the most
fundamental ways to trigger great ideas. The word “daydream” itself involuntarily
triggers an uninhibited and playful thought process, incorporating the participant’s
creativity and resourcefulness to play around with the present problem. It enables
a person to establish an emotional connection with the problem, which is beneficial
in terms of coming up with a wonderful idea. The focus of productive daydreaming
is a particular goal irrespective of whether it seems to be an impractical task.
Plenty of famous inventors have engaged in daydreaming in the past, thereby
setting off ideas that contributed to life altering inventions. The airplane is the most
notable example for this. If the Wright brothers had not let their imagination run
wild thinking about flight, we would probably still be traveling by ferry.
As the term ‘reverse thinking’ itself suggests, instead of adopting the logical, normal
manner of looking at a challenge, you reverse it and think about opposite ideas. For
example: ‘how can I double my fan base?’ can change into ‘how do I make sure I
have no fans at all?’ You may notice that the majority of participants would find it
easier to produce ideas for the ‘negative challenge’ simply because it is much more
fun. However, don’t spend too much time on the reverse idea-generation – about 10
to 15 wrong ideas is fine. After one session is over, you can either continue in the
reverse idea atmosphere with a new challenge or else do the reversal once more to
make it stronger. An example for the latter is “I am never going to update any of my
social networks” changing into “I am going to always update all of my social
networks.”
Accidental genius is a relatively new technique that utilizes writing to trigger the
best ideas, content and insight.
15. Brainwriting
Brainwriting is easy. Instead of asking the participants to shout out ideas, they are
told to pen down their ideas pertaining to a specific problem or question on sheets
of paper, for a small number of minutes. After that, each participant can pass their
ideas over to someone else. This someone else reads the ideas on the paper and
adds some new ones. Following another few minutes, the individual participants
are again made to pass their papers to someone else and so the process continues.
After about 15 minutes, you or someone else can collect the sheets from them and
post them for instant discussion.
16. Wishing
This technique can be begun by asking for the unattainable and then
brainstorming ideas to make it or at least an approximation of it, a reality. Start by
making the wishes tangible. There should be collaboration among the members of
the team to produce 20 to 30 wishes pertaining to your business. Everyone’s
imagination should be encouraged to run wild – the more bizarre the idea, the
better. There should be no restrictions on thinking.
17. Socializing
If employees only hang around with colleagues and friends, they could find
themselves in a thinking rut. Let them utilize all those LinkedIn connections to
begin some fantastic conversations. Refreshing perspectives will assist with
bringing out new thinking and probably, one or two lightning bolts. Socializing in
the context of ideation can also be about talking to others on topics that have
nothing whatsoever to do with the present problem.
18. Collaboration
As the term indicates, collaboration is about two or more people joining hands in
working for a common goal. Designers frequently work in groups and engage in
collaborative creation in the course of the whole creative process.