3719 PDF
3719 PDF
Right Way
Book One:
Must-know Checkmates
by Susan Polgar
160 pages, Large Format
ISBN: 978-1-941270-21-9
SRP: $19.95
Book 1
Must-know Checkmates
by
Susan Polgar
with Paul Truong
2016
Russell Enterprises, Inc.
Milford, CT USA
1
Learn Chess the Right Way
Learn Chess the Right Way
Book 1: Must-know Checkmates
ISBN: 978-1-941270-21-9
ISBN (eBook): 978-1-941270-41-7
Published by:
Russell Enterprises, Inc.
PO Box 3131
Milford, CT 06460 USA
http://www.russell-enterprises.com
[email protected]
2
Table of Contents
Introduction 4
Solutions 152
3
Learn Chess the Right Way
Introduction
Ever since I was four years old, I remember the joy of solving chess puzzles. I wrote
my first puzzle book when I was just 15, and have published a number of other best-sellers
since, such as A World Champion’s Guide to Chess, Chess Tactics for Champions, and
Breaking Through, etc.
With over 40 years of experience as a world-class player and trainer, I have developed
the most effective way to help young players and beginners – Learn Chess the Right
Way. By understanding the most common and critical patterns, it will help you improve
much quicker.
In this series of Learn Chess the Right Way, I will show you the most effective way
to learn and improve through pattern recognition.
In volume 1, you will be introduced to 500 must-know checkmate ideas. In the first
half of the book, there are 60 puzzles in each chapter sorted by the piece giving mate:
queen, rook, bishop, knight and finally pawn (40 puzzles). Each chapter will start with a
few introductory examples and explanations about what to look for in the puzzles which
follow.
Those are followed by more complex checkmate patterns. Two of the most common
and powerful tactical tools in chess are pins (chapter 6) and discoveries (chapter 7).
There are times when you need those special tools to enable the checkmate and win a
game.
In chapter 8, you will find a dozen examples of special “tricky” mates, which include,
pawn promotion, castling, and en passant to achieve the goal of checkmating the enemy
king.
In chapter 9, you will find one hundred checkmates in one move, with no hints, and
without knowing which piece is giving the mate or if a pin or discovery is involved.
Finally, in the last chapter, you will find 60 examples of simple checkmates in two
moves, building upon the knowledge acquired in the previous chapters.
In some examples it will be White to move (to checkmate), while in others you will
have to try to find the winning move for Black. Also please note that under each diagram
you will be able to record the amount of time it took you to solve each puzzle. As you go
through and solve the puzzles again, your speed recognizing the checkmate patterns
should improve.
In chess, pattern recognition is a very important part of playing better chess.
Therefore, my suggestion is to try to solve the puzzles multiple times, or until you feel
that you can recognize the correct solutions within a minute per page (4 puzzles). Initially
you may want to set up the pieces on the chess board as shown in the diagrams (make
sure every piece is exactly as shown!), but by the second time around I would surely
recommend to try to solve the puzzles just from the diagram.
Wishing you enjoyment on embarking on the road “Learning Chess the Right Way!”
Susan Polgar
March 2016
4
Chapter 1
The queen is the most powerful piece on the chess board because it can make
long-range moves in all directions, up or down, to the right or to the left, by moving either
in a straight line or diagonally. In other words, it has the power of a rook and a bishop
combined.
In this chapter, we shall learn about the different checkmate patterns with a queen.
In order to checkmate the opponent’s king, you always have to directly attack the
king, and
All these conditions have to be present for any position to be checkmate. In some
cases you may need to capture an enemy piece to checkmate.
The following are different ways to checkmate your opponent’s king with your queen:
(a) one of your own pieces help by protecting your queen so it cannot be captured
by the enemy king.
(b) one (or more) of your own pieces help the Queen by taking away potential escape
squares from the enemy King.
(c) your opponent’s own pieces block the possible escape squares from their King.
(d) combining two or more of the above elements.
(e) using a special tactic such as a pin or double check. (see in chapter 6 and 7)
Let’s take a look at a few examples for each of the different types of scenarios.
Scenario (a): cuuuuuuuuC
(wDwDwDkD}
7Dw!wDwDw}
6wDwDwIwD}
5DwDwDwDw}
&wDwDwDwD}
3DwDwDwDw}
2wDwDwDwD}
%DwDwDwDw}
v,./9EFJMV
5
Learn Chess the Right Way
It is White to move. White could attack Black’s king many ways: from b8, c8, d8, f7,
g7, h7, c4 and g3. That is eight different ways! However, only one of them accomplishes
the task of checkmating the black king in one move. Attacking (checking) the king from
h7, would be an outright blunder, as Black’s king would simply capture the queen on h7.
If the attack (check) comes from f7, the king can escape to h8. If White checks from b8,
c8 or d8, the king will escape to h7. After checks on c4 or g3, the black king would have
three different escape squares: f8, h8 or h7.
Therefore, the only correct solution is 1.Qg7 checkmate. This works because the
white king is assisting by protecting the queen, and therefore the queen cannot be
captured. In some positions, the checkmating move may also be a capture of an enemy
piece at the same time.
Let’s take a look at the next example:
cuuuuuuuuC
(wDwDwDkD}
7DbDwDp0w}
6wDwDwDw0}
5DwDqDwDw}
&wDw!wDwD}
3DwDwDwDP}
2wGwDw)PD}
%DwDwDwIw}
v,./9EFJMV
In this position, whichever side is to move wins! If it is White to move, the answer is
Qxg7 checkmate as the bishop from b2 protects the queen. Similarly, if it is Black’s turn,
the solution is Qxg2 and Black wins the game.
Now, let’s take a look see examples of scenario (b).
cuuuuuuuuC
(kDwDwDwD}
7DwDwDwDw}
6KDwDwDwD}
5DwDwDwDw}
&wDwDwDwD}
3DwDwDwDw}
2wDwDwDwD}
%DwDw!wDw}
v,./9EFJMV
6
Checkmate in 1 with a Queen
Here the solution is Qe8, which directly attacks the black king while the white king’s
role is to stop the black king from escaping to a7 or b7.
The following example is more complex, as two different pieces assist the queen to
checkmate.
cuuuuuuuuC
(rDwDwDw4}
7DwDwDw$w}
6wDwDwiw0}
51pDwDwDw}
&wDwDwDwD}
3DPDwDwDB}
2wIw!wDw)}
%DwDwDwDw}
v,./9EFJMV
In this position, the white queen has many ways to attack the black king. Again only
one is the correct solution. The check on g5 fails as the pawn from h6 would capture.
Checks from either d6, f4 or f2 all are wrong for the same reason: the black king would
capture the rook on g7 and escape. If the white queen checks from c3, it would be
captured by black’s queen. The only right answer is 1.Qd4 checkmate. With this attack
on the black king, the queen also protects the rook on g7. The white bishop on h3 assists
in covering the e6 and f5 squares, while the rook on g7 is responsible for controlling the
e7, f7, g6 and g5 potential escape squares.
Now let us examine a few examples of scenario (c).
cuuuuuuuuC
(wDwDwDwi}
7DwDwDwDp}
6wDwDwDwD}
5DwDwDwDw}
&wDwDwDwD}
3DwDwDQDw}
2wDwDwDwI}
%DwDw1wDw}
v,./9EFJMV
7
Learn Chess the Right Way
Here the correct answer to checkmate in one move is: 1.Qf8. The black king cannot
escape as his own pawn on h7 covers the escape square. Were Black’s pawn not on h7,
White could not checkmate or win the game.
cuuuuuuuuC
(rirDwDwD}
7DwDwDw0p}
6pDwDwhwD}
5DwDwDwDw}
&wDwDwDwD}
3DwDw!wDw}
2wDwDw)K)}
%DwDwDwDw}
v,./9EFJMV
In this example, the two black rooks on either side of the king block its own mobility.
White can checkmate with 1.Qb6.
Finally, let’s look at an example where the combination of several elements, scenario
(d), contributes to the final result.
cuuuuuuuuC
(wDwDw1wD}
7DwDwDwDp}
6wDwDwDwi}
5DwDw!wDw}
&wDwDwDw)}
3DwDwDwDw}
2wDwDwDKD}
%DwDwDwDw}
v,./9EFJMV
In this position, the white queen needs not only the help of its own pawn on h4 (by
guarding the g5-square), but also that of Black’s pawn on h7 to prevent the king from
escaping after 1.Qg5 (checkmate).
And now it is your turn to solve the following 60 puzzles. In each and every one of
them, the queen will deliver the checkmate. Have fun!
8
Checkmate in 1 with a Queen
White to move
(1) (2)
cuuuuuuuuC cuuuuuuuuC
(wDwDwDwi} (wDwiwDwD}
7DwDwDwDw} 7DwDwDwDw}
6wDwDwIwD} 6wDwIwDwD}
5DwDwDwDw} 5DwDwDwDw}
&wDwDwDwD} &wDwDwDwD}
3DwDwDwDw} 3DwDwDwDw}
2wDwDwDQD} 2wDwDwDwD}
%DwDwDwDw} %DQDwDwDw}
v,./9EFJMV v,./9EFJMV
1._______ Time: 1 _______ 2 _______ 1._______ Time: 1 _______ 2 _______
3 _______ 4 _______ 3 _______ 4 _______
(3) (4)
cuuuuuuuuC cuuuuuuuuC
(wDQDwDwD} (wDwDwDwD}
7iwIwDwDw} 7DwDwDwDw}
6wDwDwDwD} 6wDwDwDwD}
5DwDwDwDw} 5DwDQDwDw}
&wDwDwDwD} &wDwDwIwD}
3DwDwDwDw} 3DwDwDwDk}
2wDwDwDwD} 2wDwDwDwD}
%DwDwDwDw} %DwDwDwDw}
v,./9EFJMV v,./9EFJMV
1._______ Time: 1 _______ 2 _______ 1._______ Time: 1 _______ 2 _______
3 _______ 4 _______ 3 _______ 4 _______
9
Learn Chess the Right Way
Solutions
152