Multimedia Animations: What Is Animation?
Multimedia Animations: What Is Animation?
What is animation?
According to Webster’s Unabridged Dictionary, animation is the state of being
lively, brisk, vigorous quality. With one click into the Internet domain, one is drawn to
blinking text, waving banners … a lively quality indeed. Such displays of animation are a
result of the technique made famous by Walt Disney in the 1930s. A series of
progressively different graphics on each frame of movie film would play 24 frames per
animated. The terminology incorporating animation thus evolved from Disney’s efforts.
each frame. The series of frames in between the keyframes (first and last frame of
action) are drawn in a process called tweening. Tweening an action requires calculating
the number of frames between keyframes and the path the action takes, and then actually
sketching onto a cel with pencil the series of progressively different outlines. Cel
· Storyboard (scripting)
· Soundtrack
animation)
· Background painting
· Drawing
· Compositing
Wagstaff (p. 147, 1999) recommends for low-end cel animation Web Painter, a
simple cel animation tool for the Macintosh that provides capable onion skinning and
painting tools. It can quickly add and delete frames in a window and quickly switch
onionskinning to show previous or subsequent frames. The other cel animation paint tool
for Windows called ProMotion is not as simple to use according to Wag staff.
keyframe tools offer automatic inbetweening – that is, you set up the key frames, and the
program calculates and generates the inbetween frames for you. These programs are
primarily used to animate the elements of graphic design: type, photography, and
individual pieces of hand-drawn art. Many of these programs also work well with frames
of video and film. Macromedia Director and Macromedia Flash animate one frame at a
time when they work with hand-drawn cels, or they generate inbetween frames for
cels then using layers, keyframes, and tweening techniques. Layers provide the capability
to place one image on top of another and to allow all or part of the underlying image
show through. This capability allows you to maintain registration between multiple
Registration is a crucial concept in animation. Registration points let you know whetheryour
layers are aligned. When you work with Adobe Illustrator, Macromedia Freehand,
or another program that support layers, you can copy and paste the registration point into
every layer in the drawing so that the points exactly overlap. (Vaughn p.156, 1998) On
the computer, paint is most often filled or drawn with tools using features such as
gradients and anti-aliasing (soft gray edges that make lines appear smooth). The word
inks, in computer animation terminology, usually means special methods for computing
RGB (red, green, blue) pixel values, providing edge detection, and layering so that
images can blend or otherwise mix their colors to produce special transparencies,
pages with graphical interface. You set up a timeline reminiscent of the timelines in
Director and Flash. You can quickly set up animation of an object by setting values such
as scale and position on the timeline as keyframes. Here is how you create a simple
2. Place an image on the page by clicking the Insert Image button and choosing a
3. Choose Insert/Layer to create a new layer in the document. This layer appears as a
bounding box with a marker and a position handle. If you click with of these
objects, control handles will appear around the layer, indicating that it is selected.
4. Drag the image into the layer box to add it to the layer.
5. Select the layer in the Timeline window.6. Choose Modify/Add Object to Timeline. This
command inserts a control track for
7. Drag the final keyframe of the layer’s control track left or right to adjust the
8. Select the final keyframe of the layer’s control track, grab the position handle of
the layer, and move the layer across the page window. This step sets the position
of the layer at the selected frame in the timeline. A line indicates the animation
path.
9. Select a point on the timeline halfway between the first and last keyframes; then
move the layer again to set its position at the new point in time. This step creates a
third keyframe, and the animation path changes to curve connecting the three key
positions.
11. Open the page in your browser, which should be Netscape or Internet Explorer.
call Lingo. To build a project – called a movie—in Director, you begin by importing or
painting cells of animation into a cast. Then you place the cast members on a stage as
sprites, which you can animate by tweening or by cycling through consecutive cast
members. You control sprites with a spreadsheet-like timeline called the score. Finally,
you give sprites behaviors by using the Lingo language to attach programs called scripts.Director
can also be used for traditional cel animation,which may not be as
compacts as tweened animation but can be much more graphically interesting and
pleasing. There is a command, Cast to Time, that makes a series of cast members animate
over time. Select all the cels in sequence then choose the Modify/Cast to Time command.
The cels are automatically compiled into a single sprite on stage. This sprite can be
animated using automatic tweening. This sprite can be animated as many times as you
like.
On the score, each layer of animation is given its own track, and as the animation
plays, all the tracks with any action play along. When one frame of the script track or one
of the sprites has a behavior attached at a particular frame, the behavior executes when
the needle arrives at that point in time. Each column of the score represents a frame of
Shockwave animation
Shockwave is Macromedia’s collection of compressors and run-time player plugins for
delivering to Director, Flash, and Authorware projects over the Web. To create a
Shockwave animation in Director one must first install the Shockwave plug-in in your
browser.
2. Choose File/New/Cast to open the New Cast dialog, and name the cast
example.3. Click the first frame in the cast and choose File/Import to open standard file
dialog.
5. Click the import button to add all the frames to the cast. Notice that Director
automatically imports the frames in proper order if the files are numbered.
6. In the Cast window, Command+click all the cast members that make up the
sequence as a sprite. The cast members also appear on the first timeline in the
Score with a duration equal to the number of frames in the new sprite.
8. Click frame 0 in the score to move the time pointer to that frame; then select
the sprite on the stage and drag it to the left side of the screen.
9. In the Score, click the last keyframe for the sprite (represented by a small
vertical bar) and then drag the sprite to the right side of the stage. This step
changes the position of the sprite at that keyframe so that the sprite animates
11. To adjust the timing for the animation, drag the last keyframe for the sprite
from frame 10 to frame 60 in the Score. This step stretches the animation to
12. To add a behavior to the sprite, choose Xtras/Behaviors to open the cast of
preset behaviors. You can drag and drop behaviors onto the objects to apply
them. For this example, choose Frame: Hold on Current and drag to frame 60
in the script track of the Score.13. Play the animation again to see the effect of this behavior.
The timeline and
the animation should play smoothly all the way to frame 60 and then stop.
14. Add a user input behavior to the sprite. Drag the behavior Frame: Go to /Play
Number to the sprite’s timeline in the Score. A small dialog box opens,
allowing you to specify parameters to the behavior. Enter 1 in the Frame box,
choode Initializing Event: MouseUp and Play Mode: Go to, and click OK to
accept the changes. Now, whenever the movie is playing or paused, clicking
the sprite causes the movie to jump to frame 1 and begin playing again.
15. To make the movie play with sound when the viewer clicks the sprite, drag
the behavior Sound: Play Member onto the Score. In the behavior’s dialog
16. Play the movie. Notice that when the movie pauses at the last frame, you can
click the sprite, and the movie jumps t frame 1 and begins playing again. Any
18. Drag the Shockwave movie to your browser’s window to preview it. The
Animation using the computer is like a front door to Web sites. Simple animation
is easy to accomplish and can add a lot of visual interest. Listed below are products to
· Pacework’s Object Dancer: specialize in animating text.· Adobe After Effects: powerful text
on path plug-in that works with all the
mouse.
· Java: programming that creates applications that can run from within the
web site.
· ActiveX: programming that creates and allows interactivity within the web
site.
· Database interaction: the browser creates web pages “on the fly”, calling
with designated graphics to create a page that reflects the latest possible
information.
between them. When you use the <IMG> tag to embed a GIF89a
multiframe image, Netscape Navigator will download the file and store it
in the cache folder pf your local hard disk. Once fully downloaded, theimage will play each
frame quickly and smoothly. Limit animated GIFs to
small images, and use a more capable plug-in for animations over larger
areas.
The variety presents a challenge to the animator. The golden rule is to keep animations