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RESUM10 experienceListSummary

Alexander H. Whang has over 15 years of experience as an environment modeler, supervisor, and matchmove modeler at Sony Pictures Imageworks. He has worked on numerous major motion pictures, including Alice in Wonderland, Hancock, Spider-Man 2, and The Polar Express. His skills include modeling environments and props in Maya using techniques like poly modeling, subdivision surfaces, and UV unwrapping.

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0% found this document useful (0 votes)
54 views

RESUM10 experienceListSummary

Alexander H. Whang has over 15 years of experience as an environment modeler, supervisor, and matchmove modeler at Sony Pictures Imageworks. He has worked on numerous major motion pictures, including Alice in Wonderland, Hancock, Spider-Man 2, and The Polar Express. His skills include modeling environments and props in Maya using techniques like poly modeling, subdivision surfaces, and UV unwrapping.

Uploaded by

Alexander Whang
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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ALEXANDER H.

WHANG
518 CUMBRE ST / MONTEREY PARK / CALIFORNIA / 91754 / 323-265-2363 / [email protected]

JOB
EXPERIENCE: SONY PICTURES IMAGEWORKS, DIGITAL / DCG DEPTS - 2005 - Present
Supervisor, Model Lead, Modeler, and Matchmove Modeler for various film projects. Work done on
PC Windows or Linux platforms using Maya.

ARTHUR CHRISTMAS – Environment Modeler 2010


Environments and props for full cg feature. Modeled all the houses for “wrong Trelew, Argentina”, and conveyor
system and “elf holes” in the “s-1, dispatch room”. Reworked pre-vis sketch models to conform to our pipeline
conventions. Poly, Subd, UV. 2011 release.

THE ZOOKEEPER - Environment Modeler 2010


Environments and props for live action feature. Built iconic Zakim Bridge based on on-site photos and Internet images
only. Modeled sections of animal enclosures using Lidar scan data. Poly, Subd, UV. 2011 release.

CATS AND DOGS 2: THE REVENGE OF KITTY GALORE - Environment Modeler 2009
Environments and props for live action feature. Parachute and packs for 4 main characters. Cat paw satellite
(omitted). Carnival ride roof set for final battle scene, based on live action set piece and blueprints. Poly, Subd, UV.
2011 release.

ALICE IN WONDERLAND - Environment Modeler 2009


Environments and props for full cg feature. Major environments throughout the film based on a variety of techniques
using as little as a ¾ view rendering to Lidar scans and survey data. Sets include March Hare house, Red Queen
throne room, beheading courtyard, Red Queen hallway modules, Bandersnatch lair and stables, White Queen throne
room, White Queen castle, White Queen kitchen, and round hall. Poly, Subd, UV. Credited

VALKYRIE - Environment Modeler 2008


Environments and props for live action feature. Telephone handsets based on historical examples for finger removal.
P-40n Warhawk and 500lb bomb, based on photos. Berghof and Bendlerblock modeled from period photos and allied
aerial reconnaissance photos. Bombed out church extension based on live action set Lidar scans, surveys, and
production art department renderings. Poly, Subd, UV. Credited

CHICAGO SPIRE PROMOTIONAL VIDEO - Environment Modeler 2007


Built building exterior and immediate surroundings. Using architectural drawings and sketches, modeled modules for
base and key floors. A TD generated script duplicated, scaled, lifted, and rotated each module into its final position.
At times, testing of design ideas were left to us as we could generate a complete building with modular tweaks quickly
and efficiently.

HANCOCK - Environment Modeler 2007


Environments and props for live action feature. Built corner of Hollywood and Highland, and construction site for fight
sequence, US Bank building for opening sequence. Repurposed Empire State Building for closing sequence. Poly,
Subd, UV. Credited

BEOWULF - Environment Modeler 2005-2006


Environments and props for full cg feature. Hrothgar's quarters and Hrothgar era bridge. Modeled to limited reference
images and pre-existing stand in versions to create pipeline ready assets. Poly, Subd, UV. Un-credited

SONY PICTURES IMAGEWORKS, DIGITAL / DCG DEPTS - Prior to 2005


Supervisor, Model Lead, Modeler, and Matchmove Modeler for various film projects. Work done
using Maya on SGI Unix and PC Windows or Linux platforms.

Spider-Man 3 - Environment Lead. Coordinated modelers to create buildings, props, and completed environments. Maya, Polys,
Uvs.
Open Season - Environment Lead. Props and full environments based on artist sketches. Director presentations. Maya, Polys,
UVs.
The Polar Express - Worked with art department to flesh out environments, train carriages, and house interior. Maya, Polys.
Spider-Man 2 - Environment Lead. Buildings, props, and completed environments. On set surveyor. Maya, Nurbs, Polys and
UVs.
Chubbchubbs - Built props and Darth Vader character for Academy Award winning short. Maya, Nurbs.
Spider-Man – Environment Lead. New York location and set surveyor. Responsible for hard surface modeling team. Maya,
Nurbs.
Stuart Little - Built matchmove models for entire show. Location and on set surveyor / data acquisition for modeling,
matchmoving, and fx teams. Maya, Polys.

SONY PICTURES IMAGEWORKS, MULTIMEDIA DEPARTMENT - 1996 - 1999


Fx Animation, Modeling, Color and Lighting for various film and tv projects. Most work done on PC /
Windows platform in 3d Studio Max.
Jonny Quest, Edge of Yesterday - CG enhanced cartoon episode, modeler, fx animator.
Too Gone, Too Long - En Vogue music video, matchmove, modeling, fx animator.
Goo Chee Park - Sony Center interactive display, modeling, fx animator.
Starship Troopers - Live action feature, pre-vis models, construction templates.
Siggraph ’96 and ‘97 - designed Sony's 1996 Digital Bayou display and Siggraph's 1997 Emerging Technologies Pavilion.

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