1.1: Introduction To Fusion 360
1.1: Introduction To Fusion 360
Fusion
360
enables
fast
and
easy
exploration
of
design
ideas
with
an
integrated
concept
to
production
toolset.
Fusion
lets
you
focus
on
the
form,
function,
and
fabrication
of
your
products.
Use
the
sculpting
tools
to
explore
form
and
modeling
tools
to
create
finishing
features.
These
tools
let
you
quickly
iterate
on
design
ideas.
Once
you
have
settled
on
a
design,
you
can
create
assemblies
to
validate
fit
and
motion
in
your
design
or
create
photo-‐realistic
renderings
to
verify
the
appearance.
Finally,
you
need
to
fabricate
your
design.
Use
the
3D
print
workflows
to
create
a
rapid
prototype
or
the
CAM
workspace
to
create
tool-‐paths
to
machine
your
components.
Fusion
360
also
helps
bring
design
teams
together
for
collaborative
product
development.
All
your
designs
are
stored
in
the
cloud,
which
means
you
and
your
team
always
access
the
latest
data.
Fusion
also
tracks
versions
of
your
design
as
you
work.
You
can
use
Autodesk
A360
to
view
each
version
in
your
web
browser
and
promote
an
old
version
to
the
current
version.
Finally,
use
Fusion
and
A360
to
share
your
designs
and
track
design
activity.
You
can
even
provide
controlled
access
to
your
designs
without
requiring
an
Autodesk
ID.
Fusion
360
uses
a
hybrid
environment
that
harnesses
the
power
of
the
cloud
when
necessary
and
uses
local
resources
when
it
makes
sense.
For
example,
your
design
data
is
stored
on
the
cloud
and
renders
amazing
images
every
time
you
save
a
new
version
of
your
design.
This
happens
in
parallel
while
you
are
creating
and
editing
designs
locally
on
your
machine.
This
allows
you
to
harness
the
power
of
your
computer
and
the
power
of
the
cloud
at
the
same
time.
Throughout
this
course,
you
explore
these
areas
of
Fusion
360.
This
course
gets
you
started
designing
with
Fusion
and
helps
you
understand
how
it
can
improve
your
design
processes.
1.2:
Preferences
Preferences
control
default
settings
in
Fusion.
The
Preferences
dialog
contains
many
pages
of
settings.
Any
changes
you
make
to
the
preferences
are
saved
with
your
Autodesk
ID
and
are
loaded
when
you
log
into
another
machine.
Some
important
preferences
to
review:
• General:
general
settings
such
as
versioning
(saving),
pan,
zoom,
and
orbit.
• General
>
Design:
settings
for
the
design
workspaces:
model,
sculpt,
patch.
• General
>
Drawing:
settings
for
the
creation
of
drawings.
• Material:
controls
the
default
physical
material
and
appearance.
• Unit
and
Value
Display:
sets
the
precision
and
display
of
units.
• Default
Units
>
Design
and
CAM:
sets
the
default
unit
type.
1
Lesson
1:
Setting
Your
Preferences
Learning
Objectives
1. Access
preferences
2. Modify
preferences
settings
Datasets
Required
No
dataset
are
required.
You
start
with
a
new
empty
design.
Step-‐by-‐step
Guides
2
Step
3:
–
Review
the
other
pages.
3
1.3:
User
Interface
The
UI
can
be
broken
up
into
8
areas.
To
help
you
become
familiar
with
the
product
we
will
describe
each
of
these
areas
and
go
into
more
details
with
how
to
use
it
in
the
following
lessons.
4
1
1 Application
bar
The
Application
bar
is
where
you’ll
find
and
use
the
following:
Data
Panel
–
Used
for
data
management
and
collaboration.
Save
–
Save
an
untitled
design
or
save
the
changes
to
a
design
as
a
new
version.
2
1 Profile
and
help
In
profile
you
can
control
your
profile
and
account
settings,
or
use
the
help
menu
to
continue
your
learning
or
get
help
in
troubleshooting.
Profile – In your profile you can access your own personal settings.
Help
–
In
the
help
menu
you
can
access
online
learning
content,
help,
forums,
step-‐by-‐step
tutorials,
or
link
to
community
content.
3
Toolbar
1
Use
the
Tool
bar
to
select
the
workspace
you
want
to
work
in,
and
the
tool
you
want
to
use
in
the
workspace
selected.
5
Your
Workspaces
Fusion
360
uses
these
workspaces
to
control
the
commands
that
are
available
and
the
type
of
data
that
is
created.
The Sculpt workspace is used to create organic shapes by
The
Model
workspace
is
used
to
create
solids
with
hard
edges
and
flat
faces.
The
Patch
workspace
is
used
to
create
open
surfaces
to
stitch
into
solid
bodies.
The
Render
workspace
is
used
to
set
up
the
environment
and
create
photo-‐realistic
renderings.
The
CAM
workspace
is
used
to
create
and
simulate
tool-‐paths
then
generate
g
code
for
subtractive
manufacturing.
The
Animation
workspace
is
used
for
to
create
exploded
views
of
an
assembly
and
control
over
unique
animations
of
parts
and
assemblies.
Note:
Very
frequently,
your
designs
will
require
that
you
work
in
both
sculpt
and
model
workspaces,
back
and
forth.
You
might
even
throw
patch
in
there
to
stitch
surfaces
together
into
a
solid.
Create
the
organic
shape
in
sculpt
then
use
model
for
manufacturing
features
afterwards.
6
Note:
Use
model
to
create
designs
with
hard
edges
and
flat
faces.
Model
creates
bodies
requiring
exact
sizes
and
edges.
Entering
exact
values
is
not
required
but
is
typical.
ViewCube
4
1 Use
the
ViewCube
to
orbit
your
design
or
view
the
design
from
standard
view
positions.
5
Browser
1
The
browser
lists
objects
in
your
design.
Use
the
browser
to
make
changes
to
objects
7
and
control
visibility
of
objects.
Timeline
The
timeline
lists
operations
performed
on
your
design.
Right-‐click
operations
in
the
7
1 timeline
to
make
changes.
Drag
operations
to
change
the
order
they
are
calculated.
8
Lesson
1:
User
Interface
Overview
Learning
Objectives
1. Familiarize
yourself
with
the
UI
by
creating
a
simple
design
2. Use
the
toolbar
3. Use
the
marking
menu
4. Control
objects
in
the
browser
5. Control
operations
in
the
timeline
6. Change
workspaces
Datasets
Required
No
dataset
required.
You
start
with
a
new
empty
design.
Step-‐by-‐step
Guides
Step
1:
Create
a
new
design
1. Click
then
select
New
Design.
9
Step
3:
Add
a
hole
to
the
box
10
Step
6:
Display
the
Data
Panel
2. Right-‐click
the
fillet
operation
in
the
timeline.
3. Change
the
Radius
to
5
mm
and
click
OK.
11
changes
and
the
timeline
is
replaced
with
the
Rendering
Gallery.
This
workspace
is
used
to
render
images
of
your
design.
2. Notice
the
Rendering
Gallery
at
the
bottom
of
the
interface.
This
gallery
displays
a
thumbnail
of
your
cloud
renderings
and
shows
the
progress
of
renderings
that
are
in
process.
3. If
the
renderings
have
been
processed,
click
on
of
the
thumbnails
to
display
the
image.
4. Close
the
Cloud
Rendering
dialog.
1.4:
Navigation
There
are
three
ways
to
manipulate
the
view
of
your
design:
• Navigation
bar
• ViewCube
• Wheel
button
on
a
mouse
Navigation
bar
Use
the
commands
in
the
Navigation
bar
to
pan,
zoom,
and
orbit
the
canvas.
The
menus
on
the
right
end
control
Display
Settings
and
Layout
Grid
options.
ViewCube
Use
the
ViewCube
to
orbit
the
design
in
the
canvas.
Drag
the
ViewCube
to
perform
a
free
orbit.
Click
faces
and
corners
of
the
cube
to
access
standard
orthographic
and
isometric
views.
12
Mouse
Use
mouse
shortcuts
to
zoom
in/out,
pan
the
view,
and
orbit
the
view.
Scroll
middle
mouse
button
to
zoom
in
or
zoom
out.
Click
and
hold
middle
mouse
button
to
pan
the
view.
SHIFT
+
Shift
Key
+
middle
mouse
button
to
orbit
the
view.
Mac Trackpad
13
3. Use
the
ViewCube
to
navigate
the
design
Datasets
Required
Use
the
design
from
the
previous
lesson.
Step-‐by-‐step
Guides
Step
1:
Use
the
Navigation
Bar
14
Step
3:
Use
the
ViewCube
15
1
Project
selector
1
Displays
the
name
of
the
active
project.
Click
the
back
arrow
to
display
a
project
list.
2
1 Project
tools
Displays
project
data
in
Autodesk
A360
or
searches
the
active
project.
16
Project
Details
–
Opens
the
active
project
in
Autodesk
A360
in
your
default
internet
browser.
Search
–
Search
the
active
project
or
all
projects
you
have
access
to.
3
Data
Panel
show/hide
1 Click
to
show
or
hide
the
Data
Panel.
4
1 Data
or
People
Controls
the
display
of
data
or
users
in
the
Data
Panel.
5
Upload
1 Click
to
upload
data.
View
tools
Create
a
new
folder
or
change
the
display
of
items
in
the
Data
Panel.
6
1
New
Folder
–
Create
a
new
folder
in
the
active
project.
Refresh
–
Refresh
the
data
in
the
Data
Panel.
7
1 Thumbnails
Right-‐click
a
thumbnail
to
access
commands
for
that
specific
design.
17
Datasets
Required
Use
the
design
from
the
previous
lesson.
Step-‐by-‐step
Guides
18
Keyboard
Shortcuts
Command
Windows
Mac
Select
face
ring
Select
two
faces
then
double-‐click
a
third
Select
two
faces
then
double-‐click
a
third
face
face
Add geometry and keep creases Alt + Ctrl + Drag Option + Command + Drag
19