Storyboarding in Multimedia Production
Storyboarding in Multimedia Production
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All too often people call a media production company and say they want a
video or computer based training program before they know what they want.
This is an open door for trouble, because neither the client nor the production
company knows what is expected or what should be done. Statements such as
"we want a 15 minute video" or "we need an internet training program on cash
register operations" are at best statements which indicate a need or problem,
but do not indicate or communicate the content of the program or the final
behavioral or performance outcomes required. All too often we find that many
clients want to start production immediately and want an instant solution to
their problem.
It is at this point you must sit back and ask yourself several question before you
ever pick up the telephone and call a production company.
1. Is the performance problem you are trying to solve the result of a lack of
knowledge, skills or attitudes on the part of employees? Ask yourself the
famous question "could they do it if their lives depended upon it?". If the
answer comes back yes, then you don't have a problem that can be solved by
training. You have a problem which is being caused by something else in the
work environment. If on the other hand, your answer is no, then you probably
have a problem in which training can be part of the solution.
2. Do you really need a formal training program? Or, would some carefully
designed job aids in the form of check lists, written directions, pocket guides,
or peer coaching solve the problem?
3. If at this point you have decided that you do indeed need a formal training
program or system, then you need to ask the next series of questions.
training program. If you are going to develop a media based program such as a
video or computer based multimedia training program, your next step is to
develop a storyboard.
What is a storyboard?
A storyboard is usually a sequence of paper pages that detail the contents of a
training program by screens or frames.
In short, storyboards are a very powerful planning tool that pay big dividends
when it comes to producing and implementing your training program.
Using your storyboard, it is possible to take each media element and determine
roughly what it will cost to produce. This is what we as producers do. This is
how we come to a final cost projection. You should be able to do the same.
Remember, it's your money. Learn what various media cost to produce.
Where do you find this information? Just ask media producers. What do you
charge to ____________? They will tell you or provide you with a cost list of
their services. It won't take long before your discover a reasonable range of
costs. Costs that you can use to prepare your budget or the cost section of your
internal proposal.
As documentation
Many training programs involve a number of media elements, especially
computer based training. You may have several hundred screens, each with a
specific branch or branches, media elements such as photographs, illustrations
and voicing. After a point, no one can remember all of the minute details that
are encompassed within one program. Without clear and accurate
documentation, there is no way to change or update the program in the future.
For each screen, work out an easy coding system for documenting the various
media elements used.
what's it going to cost?" To insure that you get the best possible bids, bids that
are realistic and fair, submit your detailed storyboard as the basis for making
the bid. It provides vendors with a much appreciated "level playing field." For
more information on writing RFPs, see the article "How to Write a Request For
Proposal (RFP)" in this section.
Go back and redesign those sections of your program which are related to the
problem test questions, then rerun your training program with fresh trainees.
In short, "pretest" your training program until people are able to score well on
the final test and you hear people say, "Gee, that was easy." When you hear
that comment, pat yourself on the back. You are now ready to call a media
producer.
Think Tank Creations
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Area 1: Represents the monitor screen. This area shows how the screen will look to
the trainee. All information (both text and graphics) which will appear on the screen
are indicated.
Area 2: This space is for special instructions. Special instructions can include
background color, color of text, comments about animation, audio or video segments,
screen resolution desired or other information which describes how you want the
screen to look or perform.
Area 3: This space is used to indicate which screen is to appear next. It also indicates
those screens with test questions that respond to right and wrong responses.
Area 4: This area is used to write the voice script used by a narrator.
Area 5: This area is used to identify the name of the production and the number used
to designate the screen.
Think Tank Creations
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Examples:
Be careful of statements that use phrases such as know about understand and other
vague statements. These types of phrases are much too general in nature and should
not be used to develop precise performance statements.
Think Tank Creations
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You may also use these statements in a slightly altered form at the beginning of the
lesson to define to the learning what he or she will be expected to know or be able to
do as a result of taking the MTS lesson
Example:
When you list the performance objectives at the beginning of a lesson, you help the
learner to mentally prepare for learning. Let’s face it, no one likes to be surprised
when they are trying to learn something that is important to their job or career.
Forewarned is forearmed.
For more information concerning the construction and use of performance objectives
go to the Internet and use the key words Bloom’s Taxonomy to search the web.
Examples:
http://www.wested.org/tie/dlrn/blooms.html
http://www.coun.uvic.ca/learn/program/hndouts/bloom.html
http://faculty.washington.edu/krumme/guides/bloom.html