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Official Sega Saturn Magazine 029 - March 1998 UK

Official Sega Saturn Magazine 029 - March 1998 UK

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Gábor Szokol
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© © All Rights Reserved
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0% found this document useful (0 votes)
921 views101 pages

Official Sega Saturn Magazine 029 - March 1998 UK

Official Sega Saturn Magazine 029 - March 1998 UK

Uploaded by

Gábor Szokol
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 101

OFFICIAL

IS

N0.1FOR
SATURN
ISSUE 29 £2.95 IWI
MARCH 1998 1*1

YOU'RE THE
w%
Ji
1 <7

STARTER!
BURNING RANGERS^
HOT!
L& ^
SEGA ',

"<
TV
EXCLUSIVE!

Dl IICI >ANZE 8AG GRANDIA <


WINTER HEAT DJ WAR!
>

ITUu! CHILL, REAL BOUT SPECIAL, ZAP AND MORE!


f;

Speed can leave you feeling weak and drained for


days afterwards. If you play in a team or if you're into sport,
this could seriously reduce your stamina and damage your performance.
Speed can also affect your performance in other ways
so the only safe option is to avoid it altogether. natlOfl&l
s
For more information or just a talk, dfU£fS
call b.s in confidence on 0800 77 66 00 and- kriOW'the SCOTC hclPHttC
0800 7766 00
SEGA SATURN MAGAZINE 23W
EDITORIAL

Editor

Deputy
Rkhaid Leadbetter
Editor Matt Yeo Features
Art Editor Jason McEvoy
Deputy Art Editor Nick Pateison
Staff Writers Lee Nutter, Guy Cntlaek
Contributor Vai Hunter 50 Grandia
Japanese Editor Wanen Hariod The greatest adventure on any console ever. But will
Cove i Art Burning Bangeis by Sonic Team
Grandia ever come out over here?
ADVERTISING

Commercial Director Sandia McClean


Software Manager Chris Peieia 5E Saturn Bomberman: Fight!
Agency Sales Executive Laurence Robertson
Hudson's terrorist-inspired hero makes the leap into
Software Sales Executive Genene Dick
Mail Order Sales Kathiyn Clements the third dimension!
Advertising Assistant Annabel Gieen
Ad Production Manager Emma Minioid
Ad Production Executive Natasha Geoige

MARKETING
Product Manager Kixstin Hitching
Marketing Executive Zoe Whaxnsby

Editorial Assistant Michelle de Soma


Facilities Manager Robert McBride

BIG CHEESES

Publisher Andy MeVittie


Art Director Dave Kelsall
Executive Publishing Director Hugh GolLner

RfPRO
Systems Manager Saxah-lane Leavey
Production Manager Sam Lee
Scitex Manager Sarah Best

SECA Li,

Editorial 17-39 Millhuboni,


The Isle Of Dogs, London, £14 9TZ.
Telephone: {0171) 97* 6700 (NO tips calls)
lax (0171) 971 6701
Email [email protected]
Previews
HOUSE OF
22 DJWars III 1l]*!]l]
26

SLrJM
Shining Force 3
AMi lightgun bloodfest
28 Real Bout Fatal Fury Special
locks big-time! Let the
30 Chill
carnage commence!

Reviews
66 Winter Heat
70 NHL Hockey '98

Regulars
06 News
34 Uirtua Writer

38 Q+A
48 Back Issues
49 Subscriptions
92 Coin-Operated
98 And Finally...

Playing Tips
72 Small Tips
74 Croc: Legend of Gobbos
80 Mortal Kombat Trilogy

84 Quake Guide, Part 3

Here's Croc:

(in-joke to
head

all
you'll

is on
notice that his

in this

people who've bought


picture
JLL
the UK version of the game).
It's
been a tough month for the Saturn as Sega suffers indignity after indignity. Outside of
Japan the firm has lost its way big time - there are reports from the States of top-hole
Saturn titles being sold off cheap at $4.99 (that's about three quid!). Both Sega Europe and
Sega of America have laid off staff and the Saturn is losing sup-
port from the industry very quickly. In Europe we're lucky that
Sega aren't deserting the Saturn as the US appears to be, and
there is a very definite positive story to tell about the
Saturn - how else would this issue of SEGA SATURN
MAGAZINE be as packed with quality as it is? The bot-
tom line is that it comes to stunning videogames, the
Saturn remains a system that's hard to match - and
judging by the games coming up, that's gonna
remain the case for a long time to come.
Rich Leadbetter,
Editor

Saturn 2 in the pipeline

New Machine in 1999!


Sega Saturn superseded next year with new machine Model 3 performance means new system will
amaze End of 1998 release still expected in Japan I Saturn and PC get top billing for Sega in '98

THE SPECULATION CAN END. SEGA machine launched. In launch in 1998 and therefore the extra crying out loud?!
have finally confirmed what everyone the US, the axe fell on 30% of Sega's staff are surplus to requirements -
Since no announcements emanated
already knows; they are developing a staff with third parties pulling out of there's little to promote as such. This from Sega of Japan, it's clear that
new machine. But it won't come out in Saturn development altogether. Poor year will be spent concentrating on nothing is going to be released infor-
Europe until Spring, 1999- It has been a sales and what can only be viewed as the Sega Saturn and Sega PC business- mation-wise for some time yet... and
bad month for Sega across the globe. a half-assed approach to the machine es, while plans are laid for the launch what does emerge will come from SoJ
In Japan, N64 software sales overtook from Sega of America itself are the of the next generation machine in the first. We've been told by Sega that
Saturn's for the first time since the two most common reasons proffered. spring of next year. more announcements will be made in

It's been left up to Sega Europe to pick "weeks", perhaps in reference to the
up the pieces. The day after the ANNOUNCEMENT? March Tokyo Game Show which is

American layoffs, the UK operation WHAT ANNOUNCEMENT? being sponsored jointly by Sega and
announced the reasons for the mass SEGA
Considering the stakes, two major partners
Microsoft (the
sackings: Sega's new machine will not SATURN MAGAZINE was disappointed masterminding the new system's
with the contents of its most recent specs). Despite the West not getting
A return for some of Sega's most famous 16- announcement. So the new machine's the new machine until 1999, SoJ's cur-

bit heroes is on the cards for the new coming out in1999? What about its rent plans are to release the machine
machine. Original coders Novotrade are hotly capabilities? What about the games? with a clutch of Model 3 arcade con-
tipped to be bringing Ecco to the new system What about the all-important third versions at the latter end of this year.
in an awesome 3D adventure! party support? What is its name for We'll know more next month.

Model 3 level power in the new Sega machine makes the possibility of an arcade- perfect Virtua The Sonic Team are the jewel in the crown of Sega's Consumer Software divisions. Expect big

Fighter 3 (pictured) a reality! Already we're getting quite excited. things from them on the new system. Could Sonic be returning to his former glory?

06 SEGA SATURN MAGAZINE


|i:|^|w|o|

The new Virtual On is a likely candidate for

translation. A conversion of Sega Rally 2 for the

new machine seems a "racing certainty".

WHAT WE THINK from a European launch. This is

Sega Europe believe that PlayStation excellentnews for the new machine
2 will not launch until the millenni- and hopefully bodes well for Sega's
um - therefore they feel no urge to commitment to the Saturn.
rush-release the new machine. They What is perhaps most exciting about
believe that part of the Saturn's fail- the new machine is the involvement
ure to achieve the success it of Microsoft in the project. At the
deserved was down to the quality recent New Years Sega party in
software arriving later rather than at Japan, the president of SoJ revealed
launch- This time they're willing to Microsoft's involvement with the
wait until they've got everything new project, with the master him-
100% right- By then N64 will be self, Bill Gates, revealing that he has
technically outdated and the new pledged Microsoft's support to the
Sony system should still be a year off new platform.
This means a Windows-based oper-
Microsoft's involvement ating system for the new machine anything definite, but we're trying to do
our best here. The good news

Oops!
and advanced networking capabili- is that by

guarantees the big time ties,which bodes well for the future way of compensation, the disc contains
of online multiplayer videogames the FULL VERSION OF DEATHTANK
for the next Sega system (an experiment SoJ are still experi- ZWEI! Yes, the greatest multiplayer
menting with). APOLOGIES ARE DUE FROM BOTH US game on the Saturn will hopefully be on
- expect to be amazed. With a Windows base, the new and Sega for the non-appearance the cover of next month's SSM in its
machine should also benefit from a demo CD. As
(again) of our scheduled entirety, if all goes to plan.
More details soon. huge amount of third party soft- we guaran-
regular readers will know, Oh, and by the way, the next Sega
ware. Apparently converting games teed you a CD with awesome demos of Flash disc is being prepared as we speak
from top-end PCs to the new format Duke Nukem 3D, Quake, Exhumed and and its contents are astonishing! More
isvery easy indeed. Truly the days of DeathTank. Unfortunately, despite the news soon.
spending huge amounts of effort disc STILL being ready to rock, Sega did-

translating PC games to console (as n't get permission from id software to


with the Saturn) are now over. run the Quake demo. So we're forced to
But the bottom line is that for the wait another month.
here and now, Sega remains commit- No-one is more frustrated than us at

ted to the Saturn - but we need to this tum of events, considering that the
see more games. The Saturn is still a software has been ready since before
Scud Race is looking unlikely for conversion to powerful machine and its owners Christmas. HOPEFULLY the situation

the new system. BUT Daytona 2 is coming to deserve the best. Will we get it will be sorted in time for the next issue.

the arcades soon and is ripe for translation! though? Let's hope so.-. We now know better than to promise

SEGA SATURN MAGAZINE 07


4yfr1a|w|s|

New Game

Gun Griffon 2
This Time It's Personal!
GameArts are continuing with their pro- up mode, but it's thought that GameArts
lific range of stunning Satum produce have opted for the latter (the link-up

with the imminent arrival of Gun cable is easily obtained in Japan), As you
Griffon 2. This sequel promises to be a can see from the screenshots, this game
huge step up over the original with a looks senously cool, and should be in

superior graphical engine, more detailed Japanese stores by March. Since the first

enemies, better artificial intelligence and ^ame was picked up by Sega Europe, we
even a two-player mode! It's not known can but hope that they're looking at a

if the game opts for a split-screen or link- UK launch for the sequel...

A cool intro shows off the Saturn's FMV skills. Options aplenty, but what's the gameplay like? Do GameArts have what it takes to top the original Gun Griffon? We certainly hope so!

New Game

Enix Hit Saturn! ya 0D ^&E 03 D0 *Ja DO


ENIX ARE ONE OF JAPAN'S MOST :

respected companies, with a vast


range of quality RPGs and action
titles to their credit. And now
they've moved onto the Saturn.
Ninpen Manmaru is an extremely
weird game, and a complete depar-
ture to the firm's previous efforts.
Rather than opt for another gaming
epic, Enix have released an odd, He's a ninja, he's a penguin... he's Ninpen

super-simplistic platform game. You Manmaru, the star of Enix's new Saturn game!
take control of a cute ninja penguin
whose soleaim in existence appears to reach each level's exit. We told
to be climbing up to reach the high- you - weird.
est part of any given platform- Ninpen Manmaru is probably
strewn arena. Once you've leapt too simple or too bizarre to be worth
onto the summit of the stage, you're picking up should you chance upon
whisked onto the next. Things grad- it in an import shop, but it's an er...
ually get more complicated until an interesting game, which has gar-
Not as great as Croc, but still worth a look. intricate path has to be worked out nered decent reviews in Japan. The game's 3D certainly seems solid enough.

08 SEGA SATURN MAGAZINE


|it|e|w|s| <

News In Brie

Tokyo Game Show °4 *I9$HQ


THE NEXT MAJOR DATES IN THE Similar to past events, the spring range of games on dis- I have confirmed
gaming world's diary will be March show allows exhibitors to let gamers play at the show, there that the following

20th-22nd 1998. That's when the play forthcoming titles while also will also be live stage games will be at

Tokyo Game Show takes place and unveiling their new product line-ups. events, costume com- the show:

hordes or console owners will descend As always the Tokyo Game Show petitions and game
on the event at the Makuhari Messe will be bigger than ever with 89 com- goods on sale as well.

International Convention Centre. panies scheduled to exhibit at the Companies dis- D2, House of the
event. Using eight massive halls at the playing their wares Dead, Gun Griffon 2,

Makuhari Messe, the TGS will be 33% will include Konami, ,


King of Fighters '97,

larger than last year's autumn event. Capcom, Namco, Suikoden, Psychic

^
This show is of vital importance to Sony Computer Force, Dragon Quest 2,

Saturn owners as it will be supported Entertainment, Dungeon & Dragons


by Sega in collaboration with Squaresoft, L> Collection, Shining

Microsoft. Regular readers will recog- Bandai, Microsoft, Segs ESP, .,


Force III Part 2, Vampire
nise this pairing of industry giants as Taito and Hudsonsoft. While we here Saviour, Dracula X, Astra

they're combining their talents for at SSM are expecting Sega's new Superstars, Pocket Fighter, MSH
Sega's forthcoming mystery home machine to make a surprise appear- vs Capcom and Sonic the Fighters!
This year's TGS should be a red hot gamesfest! console. In addition to the massive ance (fingers crossed), our sources

Introducing.

Woxld League Soccer '98


Awesome new football game revealed! Incredible hi-res visuals virtually indistinguishable
from high spec PC version May release planned SWWS beater?
WHEN IT COMES TO TOP-QUALITY Currently languishing in an 80% the Saturn rendition virtually indistin-
footie sims, the discerning Saturn complete form, Silicon Dreams' guishable from the high-spec PC ver-
owner needn't stray too far from Sega's uncompromising Saturn programmer sion. Yep, it's that good. What's more,
own Worldwide Soccer games. Until has pushed Sega's 32-bit hardware to Sega themselves were so impressed
now that is. SEGA SATURN MAGAZINE its limits resulting in an outstanding with the game that they've signed it

have been privileged enough to sample exam-


soccer title. Take the visuals for up themselves as part of their sum-
an almost complete version of Silicon ple. Each of the stadiums, players and mer line-up.
Dreams' forthcoming footie extrava- pitches has been portrayed in crisp But whilst there's little doubt in

ganza, World League Soccer '98, and high-resolution and the game runs at our minds that World League Soccer
came away very impressed indeed. a slick 25 frames per second, making '98 will become the finest looking

sports sim to grace the Saturn to date,


it's clear the gameplay is no slouch Soccer '98 comes complete with a glut
either. The fast and fluid play is bol- of gameplay variations and options,
stered by some particularly impressive with 185 league sides (including
artificial intelligence, not surprising Premiership), 13 stadiums, and team
when you consider the football her- and kit edit features just a hint of
itage of the company. Amongst the what's on offer. And we're happy to
many titles under Silicon Dreams' belt report that Silicon Dreams have
are the we 11- respected Olympic Soccer signed up Football Italia's Peter

and Fever Pitch. Brackley to provide the in-game com-


As you'd expect, World League mentary, whilst football veteran Ray
Wilkins provides some excellent post-
match analysis.

In fact, the only disappointing


news to report is that due to our tight
schedule,we were unable to fit World
League Soccer '98 into this month's
packed issue. However, rest assured
we'll have plenty more coverage in the

next issue of SEGA SATURN MAGA-


ZINE and who knows... maybe even a
The high-res visuals, smooth frame rate and fast-paced action make this a potential WWS beater. Looks pretty cool, eh? Well, it'll be out in May! playable demo!

SEGA SATURN MAGAZINE 09


11111

mi: i, vi
They're games. They're out.
"Out Now." Hence the name. So
This month it's sport, sport
And more
let's

and more bloody


specifically, they're

just get on with


sport...
it, eh?

rame 01 ine mon

NBA Action '98 NHL All-Star


BY SEGA 91%
You might think
SSM Game of the
its quite sad that the
Month happens to
Hockey '98
be a basketball simulation - the sort of BY SEGA 85%
game we're usually given to pouring To all intents and purposes this is

scorn on, laughing and pointing at merely an update of Virgin's much-


(occasionally at the same time!). But delayed PowerPlay Hockey. The thing
Sega's NBA Action '98 is the exception is, you'd be hard-pressed to find a
that proves the rule: it's actually a copy of that quality game in the
great game. The game's advanced shops anywhere, so it's good news
graphics engine is a super-smooth that Sega have decided to put their
delight (in stark contrast to the EA like, try 51 of the suckers! Not bad, eh? "full weight" behind this update. As
effort) with an intuitive, interesting There aren't many basketball you'd expect, this game is quality
control system and lightning fast sims we can recommend, but even if stuff - definitely the best ice
action for a game of this ilk.And as you aren't the proverbial fan of the hockey game you can get inevitably furious, the
you'd expect, there's a vast amount of genre, you're unlikely to be disap- for the Saturn. The graphics engine is very
options to "tweak" to your likinj pointed by what this game offers. action is fast and smooth, and as you'd
imagine, there are more
options than you can
shake a (hockey) stick at.

Suffice to say that this is

pretty impressive stuff. If by


some small chance you already
own the first PowerPlay Hockey, this
probably isn't for you because the
changes aren't hugely significant.
However, like Sega's other release,
NBA Action, this is undoubtedly the
best game of its style you can get.

8jrr3,\rTmjn

NBA '98 FIFA '98


BYE A 70% '98. It's definitely an improvement on BYEA58% tary's better than SWWS '98 (not
Time was when a new Sega release the abysmal '97 effort, but NBA Live is It's tragic to consider that a company broken) and Blur's
difficult, since it's
from Electronic Arts was greeted by still light years away from being a that's had so many Saturn triumphs Song 2 remains a classic tune -

much excitement and maybe even the good buy. The graphics remain poorly should end its Sega exploits with a although obviously getting the CD
odd fanfare or two. That was in the animated, the disc loading (a particular game this bad. A game which just hap- single is a lot, lot cheaper. No, this
days of John Madden, Road Rash and irritation with '97) is still massive and pens to be EA's major franchise earner. just won't do. Get SWWS
wait '98 or
the Strike games. On the Megadrive. the general feeling is of a PlayStation The game that is FIFA '98: The Road to for the very promising World
We're sad to report that once again the conversion that takes no advantage of the World Cup. On PlayStation and League Soccer '98. FIFA '98 is noth-
proud EA Sports brand has taken a bit the Saturn's capabilities whatsoever. N64, this game isn't too shabby ing more than sheer effrontery on a
of a knock with the release of NBA Live Average. (though ISS still annihilates it on both grand scale.
formats), but the Saturn version truly
is terrible. Okay, so the graphics engine
isn't really terrible, but the players and
animation are pitiful. And the old
gameplay flaw of "sweet spots" on the
pitch where you're guaranteed to score
STILL hasn't been rectified. And what's
Paul Ince doing with an eighties Glenn
Hoddle haircut?
The one good thing about the
game is the sound: the commen-

10 SEGA SATURN MAGAZINE


1

1 1 1 1

Sad but true. Third party support for


the Sega Saturn has all but vanished.
FIFA '98 and the woeful NHL "98 (see

page 70) are the last titles to emerge


from Electronic Arts, the last Saturn
supporter. Fox Interactive's Alien
Resurrection has, unfortunately,
been canned. As far as we can see,

the last Saturn third party title could


well be the independently launched
Chill (see page 30 for details on this AM1 are rumoured to be working on a sequel

"cool" game). to their impressive Die Hard Arcade game.

By the time you read this, Marvel


Super Heroes will FINALLY be out. As
predicted by SSM, it's a great game
but the PAL conversion is absolutely
dreadful... as is becoming increasingly
prevalent, unfortunately. You really

need to get that 60Hz switch fitted to

play this game as Capcom intended. We're sending Warren off to the AOU exclusive. As well as the titles shown
As for Street Fighter Collection... well, Show in February (see page 92) where in this month's coin-operated, we've
that's been delayed until March - just the lucky sod will be playing all the just heard mutterings regarding an

Yep, we're afraid it's bad news for Alien fans when X-Men vs Street Fighter Is due latest arcade titles he can and hope- AMi puzzle game and a sequel of sorts

as Fox Interactive's shoot 'em up gets axed. for release. fully bringing you folks the odd SSM to last year's Die Hard Arcade.

Nick News.

Ascent in Pork? (Anagram)


Just a quick mention here for our Slope Sliders launch bash by walking
Deputy Art Editor, as young Nick off with £1000 worth of snowboard-
Paterson has been the subject of much ing gear. We'd like to report that he
office gossip this month. First of all he stole it, but the truth is that the
managed to shame himself at a New jammy sod won it all in a spectacular

Year's Eve party by drunkenly failing display of halfpipe mastery. Git.


to recognise such celebrity musos as
Graham Coxon from Blur and Louise Far right: Can it be true? Are Hick Paterson

Werner from Sleeper. Fortunately he and Albert from Little House on the Prairie

redeemed himself at Sega's Steep really one and the same person? You decide!

rj 1 Send us your top ten titles and win a free Saturn game! Post your choices to READER CHARTS, SEGA

HMV CHARTS 1 SATURN MAGAZINE, 3T-39 MILL HARBOUR. ISLE OF DOGS, LONDON E14 9TZ. We give away exclusive

Week Ending 23 January 1998 >£ tea* IfVrWn pre-production silver CD games! This month's winner is Andy Jefferson from Colne, Lancashire.

MWOTWi^^HIHI SEGA PARK CHARTS


HMV CHARTS READER CHARTS

1 Steep Slope Sliders 1 Steep Slope Sliders 1 Top Skater

2 Marvel Super Heroes 2 DukeNukem3D 2 House of the Dead

3 FIFA m Road to Worid Cup 3 Sonic R 3 The Lost World: Jurassic Park

4 Alien Trilogy 4 SWWS'98 4 Marvel Super Heroes vs Street Fighter

5 Bust-a-Move 3 5 Fighters MegaMix 5 Street Fighter III

6 NBA Live '98 6 Resident Evil 6 Le Mans 24

7 NHL All-Star Hockey '98 7 Sega Touring Car 7 Virtua Fighter 3

8 Quake 8 Soviet Strike 8 Motor Raid

9 Lost World: Jurassic Park 9 Street Fighter Alpha 2 9 Sega Rally

10 Sonic R 10 Die Hard Trilogy 10 Mortal Kontbat 4

SEGA SATURN MAGAZINE 11


''

jk|e|w|s|

Japanese release aates

Zombies Invade Japan!


JUST TO KEEP YOU FOLKS UP-TO-DATE
with the current state of Saturn
games in Japan, we're bringing you an
update of forthcoming releases. All
100% confirmed, so add a
dates are
few months onto 'em and you can
probably guess when they'll be out
over here.

VIRTUA COP DELUXE PACK + HOUSE


OF THE DEAD DEMO
There's an extra-value Virtua Cop pack
released in Japan on 23rd February,
containing Cops 1 & 2, a Virtua Gun,
and incredibly, a one-level playable
demo version of House of the Dead!
The bargain-bucket price and awe-
some demo should help this pack to
'shoot' up the import charts. Ho, ho

VAMPIRE SAVIOR,
D&D COLLECTION
The Japanese zombie will definitely be one to look out for.
invasion starts on 1st Also released from Capcom's two-
March, with the dimensional wonderworld is

release of Capcom's 4MB cart-boosted Dungeons & Dragons Collection.


Vampire Savior. The first DarkStalkers This scrolling two-games-in-one
game to run with a RAM upgrade, this beat em up pack should also be
arcade perfect, thanks to our
new 4MB friend. Expect this

one on 26th February.

BURNING RANGERS
The latest version we've seen is virtu- Dead, is released in Japan. And with
ally complete, which is a good job con- the UK release slated to happen only
sidering the game will be in Japanese one month after the Japanese ver-
shops on 28th February. Sonic Team sion, we're all 'dead' excited about it.

have delayed the release of Burning Heh, heh.


Rangers a couple of times now, and no
doubt this extra coding time has KING OF FIGHTERS '97
allowed them to polish the 3D fire- Going head-to-head against Capcom's
fighting gameplay to an even higher Vampire Savior, King of Fighters '97
level. When Sonic Team release a continues SNK's legendary 2D beat
game we buy it, no questions asked. 'em up series. KoF '97 will appear in

Japanese stores on 26th March.


HOUSE OF THE DEAD There's no news on a UK release yet,
Yeah, baby! Phase two of the zombie but with previous KoF games going
assault on Japan will be launched on down quite well, we reckon KoF '97

10th March, when our 'most wanted' has a pretty high chance of a
ame of the moment, House of the spring/summer UK release.

If you own a converted Saturn you should be getting Burning Rangers at the end of February! Virtua Cop is back in a deluxe three disc pack. SNK fans rejoice! King of Fighters '97 in March!

12 SEGA SATURN MAGAZINE


|n|s|w|s|

rap yromotionai item o nrrjofimjj

Waip Curry!
Unbelievable as it may be, this man ing obscure bits of
is actually our Japanese Editor. Japanese text and gettin;

Warren Harrod. Obviously he's not those all-important


Japanese, but he does live in the land 'scoops' to us in time.

of the rising sun and as such is our However, he's recently

vital link to all the latest Saturn been the unfortunate


news. Warren's workload includes recipient of mountains

travelling to visit the likes of AM2, of useless junk sent to

Sonic Team and Team Andromeda, him by PR folk from the


hobnobbing with Yuji Naka, translat- four corners of Japan.
These promotional
items range from the
cool (Virtual On fig-
ures) to the bizarre as
witnessed by this
issue's Warp Curry extravaganza. shown
Always one to throw himself into are the pictures of Warren being
his work,young Warren gave Enemy admitted to hospital and having his
Zero creator Kenji Eno's spicy freebie stomach pumped. Remember kids: it
the Harrod taste test and sent the may be free, but if it makes you fart -

accompanying photo to us. What's not forget it!

Warren Harrod: Three years of university education and this could be you. Not interested? C'mon, you must remember Warp's and what about Enemy Zero? That was good!

i l
In the next issue of SEGA SATURN MAGAZINE, we'll be reviewing Panzer
Dear Newsagent,
Dragoon Saga in its full English language glory PLUS revealing the wonders
of the game's latter stages! Also expect more incredible Burning Rangers When you've quite finished nipping down the cinema to watch
Titanic for the third time, could you please put a copy of SEGA
coverage and a fine continuation of the Grandia-For-English-People guide!
SATURN MAGAZINE aside for me. It's a top notch publication and
We'll be rounding off the Quake guide, continuing the Croc walk through costs less than the budget of the flippirr film. Ta!

and providing more top tips. Plus: a special feature on the best import
Saturn games that'll never come out over here! All this (and more) in the NAME
next ACTION-PACKED issue of SSM! ADDRESS

SEGA SATURN MAGAZINE,


APRIL 1998 ISSUE OUT MARCH 11!
J
s^Jt
\

SATURN MAGAZINE
MING l<££

Sega
Rally 2
This mqnth, SEGft
resents ah exclusive m-jlepl e Qn
SATmM^»
at must ranR as one of tne most
agerTHwral arcane sequels of .all
iup seat oelts

n December of last year, SEGA SATURN MAGAZINE'S


Japanese correspondent was one of the select few to
sample an early version of the long-awaited Sega
Rally On location test at a Tokyo amusement
2.

arcade, the basic game was in a playable form allowing users to


give feedback on the game to the development team. The over-
whelming response from those who played it is that Sega Rally 2
looks set eclipse the success of its predecessor! If you live in Bournemouth, you

Development on the top secret project began way back in may well have seen Sega Rally

February 1997. At the helm was the crack AM Annex develop- 2 on test over Christmas.

ment team, headed by the original Sega Rally coin-op producer,


Mr Tetsuya Mizuguchi. At that point the basic game concept had
been fixed, though it would undergo various changes in the
still

months of development to follow. Using the same Model 3 tech-


nology which powered the earlier Virtua Fighter 3, AM Annex
has been afforded greater scope to produce an ultra- realistic
racer. However, the team are very conscious of the fact that

graphics alone won't assure Sega Rally 2's success, so are keen to

get the driving sensation just right. »

Bottom: Such was the popu-

larity of the hidden Lancia

Stratos in the original, that

During the game, unused arcade cabinets act as live monitors by showing the AM Annex have brought it

action from the ensuing race the other drivers are taking part in. back for Sega Rally 2.

SEGA SATURN MAGAZINE 15


© Sega 1998 - Still under development. All features subject to change. All pictures from a 40%

With AM 2 poised to unveil the long-awaited Daytona 2 at any time now, AM


Annex are taking their time to ensure Sega Rally 2 comes out on top.

Using the same IEHS53BH which powered


the 3SSSH5HJ AM Annex have -
1 , 1 %j&
more scope to produce an ultra-realistic racer. The intro is so life-like you could be tricked into believing it was real footage.

LET'S GO BURN SOME RUBBER! at a 40% complete stage, it is already possible to distinguish the
Although most of the essential gameplay elements are in evidence, different handling characteristics of each of the vehicles. As sea-
AM Annex has many features to add before the game nears com- soned Sega Rally players will know, the Lancia Stratos is a two-
pletion. Slated for inclusion are a total of six vehicles, though only wheel-drive vehicle, so has far more erratic handling than the
the Toyota Corolla, Ford Escort, Subaru Impreza and Lancia Stratos more grippy four-wheel-drive Toyota Corolla.
are playable at this point in time. The Peugeot 306 and Mitsubishi Further improving upon the original formula, each of the vehi-
Lancer are to be added at a later date. Although the project is only cles in Sega Rally 2 features a greater variety of viewpoints, with a
driver's eye and chase perspective being selectable at any given
point during the race. In addition, AM Annex is keen to include as
many secret cars as possible, though the team are restricted some-
what by a tight development schedule.

BUT OF COURSE!
At present, there are four courses slated for inclusion in the fin-
Look forward to some ished game (bar the secret course), though only three have been
awesome replays of revealed so far. The beginning Desert course is the simplest of the
each race. Oh, yes. featuring a wide circuit, few challenging bends
lot, and a combina-
tion of tarmac and gravel road surfaces. The intermediate Forest
course is slightly tougher, beginning in a small village before head-
ing out into the forest itself and then into the hills. The road isn't

quite as wide as in the Desert course, but has more undulations in


the tarmac surface. As you'd expect, the expert night time Riviera

Sega Rally 2 uses the same on-screen icon and voice navigation system which
proved so successful with its illustrious predecessor. Awesome stuff.

The forest track even has falling snow effects! The hand brake is essential for these tricky The Desert course the simplest on the roster, hot
is is still challenging.

16 SEGA SATURN MAGAZINE


MING SOON

as possible, so may well


he balance isn t quite right.

wheel. And the newly designed seat unit actively reproduces all the
bumps and crashes of your car and even rocks from side to side.
(Ki@M ©BEGS? EQOTfftgS)
THEM'S THE (HAND) BRAKES
The two AM divisions have also been closely considering the feasi-

?so©i vm bility of introducing a

gral
hand brake. They realise that this
element of real -life rallying and would certainly go
is an inte-
down well The mud- slinging

with arcade punters. So after experimenting with test versions to effects are now far

track is rock-solid, consisting of an all tarmac road surface, a nar- determine how well it fits into the game, AM Annex decided it more impressive.

row track and some incredibly tight corners. The hair pin bends in works rather well and are retaining it for the finished version of
particularly will catch most players out, requiring precision use of the game. Situated on the right-hand side of the arcade cabinet,
the hand brake to negotiate successfully. players will find it essential for executing precision power-slides.
Although AM Annex would certainly like to release Sega Rally 2

BETTER THAN THE REAL THING in the spring, they're well aware that recent arcade racers haven't
As with the original Sega Rally, AM Annex is keen to convey a feel- enjoyed much commercial success. This is largely as a result of
ing of gritty realism with Sega Rally 2, making you think you're developers concentrating on the visuals whilst neglecting the all-

driving a rally car without actually having to know how to drive important gameplay. Not so with Sega Rally 2. AM Annex wants
one to play the game. So right from the start, AM Annex has been to get the driving experience as close to perfection as possible, so
working closely with cabinet designers AM4 to create a realistic may well delay the title if they feel the balance isn't quite right.

and convincing experience. The steering for example, reacts in a


life-like manner to the different road surfaces by accurately feed- COMING TO THE UK
ing back the condition of the road into the handling of the steering Sega Rally 2 is strongly rumoured to be putting in an appear-
ance at January's ATE International show at Earls Court, London.
Of course, the entire SEGA SATURN MAGAZINE posse will be
game through its paces (and to quaff as much
3 13 24 32 2/15
there to put the
free beer as is humanly possible). So expect further details on
this earth-shattering title in the next issue of SSM.
D03953

VMI
Sl35t !ft^%&?m
The Riviera course reminds us a little of Scud Race, only more impressive. Sega Rally 2 is scheduled to debut at February's AOU Show, so we'll have plenty more coverage next issue!

SEGA SATURN MAGAZINE 17


With AMI Dverseein

Sil
t's been two long months since we had our first whiff '«' i-""c wc iuubcu o.l nwioe ui uic wcctu, uie game was strictly a
of House of the Dead and in that short time developer one player lightgun only affair. This time around, the game sup-
Tantalus have been a busy bunch indeed. In issue #27 ports two intrepid agents armed with either Virtua Guns or joypads.
we took our first look at one of the most anticipated The latter option represented by either a red or blue crosshair on-
x.ome conversions and were literally blown away by the screen depending on which player you've selected. Basic polygon
potential quality of Sega's forthcoming Spring '98 smash. Although models have now been fully texture mapped and Tantalus deserve
manv of VOU WPrp shnrlwH tn 1m rn thai thf» <;atiirri vercinn n1 Unnca much praise for producing such an accurate coin-op conversion.
The latest version of House of of the Dead would be coded by the folks responsible for WipEout Obviously it was always going to be impossible to produce a totally
the Dead boasts new mon- 2097 and Manx TT, those first few screenshots should have been accurate Saturn version of AMi's awesome shoot 'em up, but these
sters, extra levels and green, enough to calm your fears. We were suitably impressed and you antipodean aces have virtually succeeded. From huge hulking crea-
gushing gore! will be too. This month we took delivery of an updated disc which tures that move with incredible speed for their size to some gen-
hints at even greater things to come. uinely scary moments, Saturn House of the Dead has it all.

For starters, the first stage is practically complete. There's still Kicking off 'The First Chapter: Tragedy" is a cool cut si
work to be done in some areas, but all the action sequences are now showing agents Tom Rowgun and G arriving at the mysterious man-
number of
in as are the familiar arcade cut scenes. Likewise, the sion of Dr Curien. They screech to a halt in their custom coupe before
and the "Reload!" prompt have been added. Also mak-
lives, bullets leaping into action against a legion of zombies. After saving the life
ing a welcome appearance is the essential two player mode. The of a hapless scientist, the two heroes begin their mission proper, fac-

18 SEGA SATURN MAGAZINE


COMING SOON

As Tantalus deliver new versions of House of the Dead, the gore quota is

! increased making this Saturn conversion even more arcade perfect!

rath of the mad Doc's weird and wonderful creations. While i sledgehammer-swinging Gilmores. None of these fiends wer
w copy of House of the Dead lacked even some of the
more basic creatures, this version has the lot. Shambling undead I
the first time looking every bit as impressive as their arcade
abominations lurch toward the screen with frightening realism iT# counterparts. However, our real favourite addition this

only to be stopped in their tracks by a hail of gunfire. Bullets '^ month has to be the appearance of the chainsaw-slashing
through decaying flesh, revealing bones, blood and brai ft * Samsons. These slack-jawed yokels (possibly inspired by Lee
rip
"
Timed: this isn't for the feint of heart!
s. As the largest zombies in the game, the Samsons
LEVEL-HEADED, LUV! take plenty of punishment requiring two head shots to fin-
Tantalus now have the majority of the first level complete ish 'em off. Blast away at their flabby torsos and they sim-
with fully textured zombies and mutated monsters I
ply laugh at you. What's more, their presence is suddenly
inhabiting every comer of the mansion's courtyard. announced by the eerie whine of their razor-sharp chain-
saws. scary! New features include on-
There are shuffling zombies in the distance, providing \ Brrr...

perfect target practice for crack shots, while close t With the courtyard in place, players now have screen displays and such

range attacks allow players to see just how much detail is being the chance to explore the mansion's sewer system and coin-op creatures as the

squeezed into the game. Additional monsters arrive in all shapes I a number of room and corridors. Blasting their way through the » chainsaw-wielding Samsons.

and forms from the giant bat-like menace of The Hangedman and
his flapping vampire minions to the knife-wielding Drakes and ; "There's EBBE!S!BWEffMBWMsTf?EI3 that Tantalus will
peri'orm miracles with fffffl^MSEwBffl
:

:ry bit as spooky as their arcade counterparts. :


The on-screen numbers indicate where items, such as I and icons, will be added later.

SEGA SATURN MAGAZINE 19


COMING SOON

!
vfv fi'N 1 1 % U- -

The cut scenes are now pre-


sent and correct and look...
VOT
here's what Dean Mortlock's

» building's hallways and landings, Tom and G encounter new crea- This sequence shows just how accurate the Saturn conversion is. Players blast
tures as well as more helpless scientists. As before, the stage con- zombie limbs, blow holes in their chests and then finish 'em with a head shot!
cludes with a battle against the game's first boss the armoured -

Chariot. This time though, old tin trousers has been given a texture
mapped lick of paint, with missing polygons now in place, giving
inn! a more solid feel. Also worth a mention here is Sophie, Tom's
long-suffering girlfriend and they only foxy bit of flesh in the game.
She's whisked away before any amour occurs and players next
encounter her shapely form at the end of stage 2.

And talking of which... Yep, the second chapter of House of the


Dead well underway with players tackling the mansion's upper
is

levels and rooftop horrors. Of note here are some awesome long dis-
tance views of the gardens surrounding the Gothic building com-
plete with tiny zombies in the background. And yes... you can shoot
them even from far away. Although nowhere as complete as the
first stage, this section of the game is roughly as finished as the first

" • ™t last looked at it. Some creatures are in, but

js are still to be added as is the Hangedman


VW v V
rl#>ar ic that thic mnirilM ™™m^i shows
ay at the many bats surrounding this winged weirdo before tak- |
ing with one hand while still blasting at their foe from below.
g on the main man himself. This creature swoops and darts |
Amazing stuff and guaranteed to look superb in the finished game.
ound the screen, the camera constantly trying to follow its move- I'm running out of space here, but there's some much more I
ents as players attempt to reign fire down on its leathery hide. |
have to mention. For instance. This version of House of the Dead
'en after being knocked off the rooftop, players hang onto gutter- i now boasts green blood (an option allows players to change the
i colour of all the gore), spot-on lightgun response, English speech
You'll need spot-on shooting and many of the sound effects sampled directly from the arcade
]

skills and lightning-like original. There's plenty to look forward to in the next update and
]

reflexes if you hope to sur- Sega have promised us a virtually complete game next month. We
]

vive The House of the Dead. can't wait!


;

THE TRACKS OF YOUR FEARS


There'sno danger of players becoming bored with House of the
Dead. With spme-chilling suspense, superbly animated characters

just begs to played time and again. What s more, Tantalus h:


incorporated AMi's cool multiple route system, a feature that made
this horrorfest such an arcade hit. At certain points in the game, a
players' actions determine which path they will take through the
spooky mansion. Save and innocent civilians and you're
scientists
rewarded with computer keycards or extra lives which trigger an
alternative series of events. Less talented players will still face a

mmmmssssmasES inner of

means that even when you complete the game, there


This also
are are always other sections to see and creatures to encounter.

The armoured Chariot gets his butt well and truly whupped! Aim for his chest Thanks to a cool multiple route system, House of the Dead will never lose its

weak spot then go for his wussy pink body. This guy's a pushover. appeal. Players will come back again and again to discover even more secrets.

20 SEGA SATURN MAGAZINE


COMING SOON

Fat, gross and blue.Sams lurk Small, mean and deadly.


A
behind pillars and doors Dressed in drab business suits
before lurching forward to Kand armed to the teeth with
knives, the Drakes always
Don't forget to save scien-

tists from a grisly demise.


catch naive players by surprise. lethal

,
Not as tough as their chainsaw- attack in pairs, usually by plum- Players gain extra lives and

packing Samson cousins, these meting from the roof or through vital computer keycards.

fiends tend to hang around in skylights. They leap in with a


vicious slash before retreating to a
distance and using their throwing
bies. Blast 'em to bits! blades with pinpoint accuracy.

BLUBON NEIL

Schwarze
^^ Found in or near sewers, ie

> the Blubons emerge from es, Neils are all brawn
their watery lairs with a no brain. They have two Here's the secret laboratory

methods of attack, both of from Stage 2. Shoot switches

which are capable of causing and panels to locate alterna-

.
C Although it's not impossi- plenty of damage. The first is a
ble to avoid their initial hard-hitting shoulder charge,
%>•»"* attack, players usually suffer at Laranteed to send players reel-
a, least one blow before sending ing. The second involves wooden
-.' thoep climuarv <:nim hark in HpII! barrels being launched from above.

SAMSON

-~ - V
Just added to our preview Another addition to House of \r- iM
disc, the Gilmores use huge the Dead, the Samsons are
stone mallets to swipe at our killer country bumpkins Stage 2 also features the

m heroes. They have a tenden- armed with gasoline-powered mansion's rooftop level and

r
cy to hang back during a isaws. Again, the key to zombie-infested bell tower.

fight before shambling for- defeating them involves blast - The undead are everywhere!

ward to have a pop at players. Aim ; their arms off before picking

for the arms to make them lose ; rest of their off at your leisure.

their weapons then finish 'em of e like 'em because they're perfect
it h a head shot. nnon fodder!

SEGA SATURN MAGAZINE 21


<££> PREVIEW

SPIKE Tony Blackburn your idea


BY
If is of a top DJ, read no
RELEASE OUT NOW PLAYERS - this is a mad Japanese club DJ simulation.
further
HARDWARE PRICE IMPORT |
t Is some kind of sick joke, or one of the coolest
it

N/A STYLE DJ SIM games we've ever seen?

DJ Wars — t seems like everybody in the EMAP build- practise those mixes!

Iing phrases
moonlights as a professional
like "The fader's
DJ,

a bit unrespon-
as The selection of music
and most of the tunes are great
is huge (50 tracks in total)
too. Even better, all of
sive" and "Of course, it's much easier in real the music is being played by the Saturn's humble sound
life" were heard for days after DJ Wars arrived in the chip, which is really being pushed to the limit by the cool
office. This ultra-cool Japanese DJ game has certainly got tracks with names like Evolution, Future TR, Bad Boy and
us alt going for it in a seriously 'large' fashion, what with the breakbeat classic, Poo Trip. That last one probably
rts groovy polygon DJs, the ace selection of music to sounds better in Japanese. Anyway, most of the records
muck about with and a whole bunch of cool samples areonlyjustovera minute long, so the momentum and
and noises to play with. speed of the game doesn't drop, and it's a constant bat-
Just like it is for real DJs, practising in your bed- tle to keep the music flowing and the crowd happy.
room is an important part of the learning process. The There are loads of special effects too - sirens and
practise mode is, obviously, the best place to start in DJ vocal samples can be used to spice up your mix, and
Wars, and these private sessions are really important for more adventurous jocks can try their hand at a bit of
(Left) Check out the Top 20 in each club to make sure two reasons -getting to know your record collection and scratching. But be careful - some clubs aren't too keen on
you play the tracks that the crowds really love. of course, learning how to manipulate your equipment. these fancy moves, so you'll need to tailor your style of
Once you've grown bored of playing to the psyche- play and record selection to each club. A double-press of
delic wallpaper your bedroom, time to Top button on the Saturn's pad cut from
DJ PHRASEBOOK in it's start play- a will instantly

ing the thing properly. The idea behind the game is to one deck to the other, while more accomplished DJs can
play in trendy nightclubs, whipping the crowd into a adjust the pitch, volume and effects before casually slid-
DJ Wars is definitely a 'large' game. I'm not saying it's frenzy as you go, before moving on to the next club and ing in the next 'large' tune to a rapturous crowd
physically bigger in size than other games, I'm just tryinj playing another blinder to the adoring crowd. Simple. response. It seems a bit hit-and-miss sometimes - what
to talk like a DJ. Now you too can fool your friends into But remember, only a fool would attempt to mix a you think was a blinding mix is given a 'Bad' rating by
thinking you've become a super-cool DJ, by casually slip- 'dope' Hip-Hop tune with a 'banging' Techno classic, so the game, while random fading and scratching often
ping some of the following words and phrases into your
everyday conversations. We've translated them as well,
for those of you less well acquainted with DJ culture:

Decks: Record players


Tunes: Records
Dope Track: Particularly fine record

Full-on: Committed to the task


Havin' it: Enjoying yourself
Banging: High volume
Playing a blinder: Performing well
Mad Skills: Good DJing abilities
Safe: Good
Large: Very good

"That's the way (uh-huh, uh-huh) I like it (uh-huh, If you ever find yourself in the need to 'look cool' quickly in an emergency situation, impress friends and members of the opposite
uh-huh)... Come on everybody, sing along!" sex by striking one of these four super-cool DJ poses. And with these great light-sourced polygon DJs the whole game looks cool too.

22 SEGA SATURN MAGAZINE


PREVIEW

WE'RE HAVIN' IT LARGE!

Getting some decent crowd response is the most impor-


tant part of the game. See that gauge to the right of
the screen? That measures how happy the crowd is with
your music- let the meter fall to zero and you'll be
thrown out of the club. Keep it at a high level to acti-

vate the club's cool lights and make the groovy cartoon
crowd dance even more! Pay special attention to the

guide that comes up beforehand, as it tells you what


style of music each particular crowd prefers...

results an a 'Cool' rating and a cheer from the crowd. English and most of the rest is pretty self-explanatory

The Japanese options don't get in the way too too, with only the story and introductions in Japanese.

much (UK release chances: zero) and with the special If you're into the whole scene, DJ Wars is probably
effects, faders, pitch controls and all the other technical the most enjoyable game you'll play this year- but only

stuff to worry about, players need to take a while to fig- for a few days though, as once the novelty starts to wear
ure out the controls before 'playing a blinder' at one of off it gets dull very quickly. Still, DJ Wars is definitely one
the nine clubs in the game. Don't worry if you fancy bag- of those 'party games' you'll get out to impress people Uh-oh, bad DJ skills

ging an import copy - the on-screen buttons are all in with, after all, games are supposed to be fun, right? Top five weird DJ get you chucked out.

Wais tzack names:


i. Ugh Baby

2. Boys Turn
Memai Japanese DJ action mat is moody 3. Fiog Beat

[ good fun. We've been Havin' it in the Office!


7 4.

5.
Poo Trip
Wha! Rock!

"Yeah man, we're havin' it large with some full-on, safe,

banging tunes." That's exactly how all DJs talk. Really.

SEGA SATURN MAGAZINE 23


PREVIEWi

BY PONY CANYON Pony Canyon - the most stupid name ever for a coding
RELEASE OUT NOW PLAYERS team. But they obviously know their cookies as Zap!
HARDWARE PRICE IMPORT It Snowboarding Trix was a pretty decent snowboarding
£ STYLE SNOWBOARDING game. Now there's a sequel...

^^51 "^^^__ l "


:;

siLwt
5T3!

&, M£ Zap! 98
THE LtllTS'IU
Snowboarding Trix
There are some very cool backgrounds in Zap! ere's a great way to embarrass your fash-
*

H ionable snowboarding mates


if they've ever been on a bloody snow-
board. Co on, ask them. I'll
-

wager
ask them

a large
'? :
*?*^l^i^B
fete.

chunk of my EMAP
their love of
salary that they haven't,
snowboarding simply on the
and base
fact that it
?
~?^pS^S Ji ^^
looks 'cool' on TV and allows them to wear ridiculous " " ifF^Mr1 I

trousers that, frankly,most normal people would be


ashamed to wear in public. But one good thing has
come out of this snowboarding obsession - Steep
Slope Sliders. Sega designed their
better, faster and cooler than the
game
first
to be bigger,
Zap! game, m 3 /^
with more characters, more tracks and way better BEBTBBT L' 03 y
graphics. Steep Slope is coot.

Now the Japanese snowboard freaks at Pony


Canyon have decided to upgrade their first Zap! game approach than Steep Slope Sliders though, with longer
with this '98 version, and guess what? They've included and more technically demanding courses and a much
more characters, more tracks and better graphics. Well tougher stunt system. Instead of spinning 1080 degrees
you would, wouldn't you? Zap! '98 takes a more realistic and pulling-off some incredible stunts every time the
board rises a few inches above the snow (Steep Slope
Sliders), Zap! '98 makes players work very hard to earn
their trick points.

The big selling-point of Zap '98 is the two-player


mode. And it works pretty well. Opting for a vertical side-
Zap! '98's very playable two-player mode! Bet you by-side view was a good decision too, as it's quite a bit
don't feel so cocky now, do you Mr Steep Slope Sliders? easier to see down the course to the up-coming corners
and obstacles. There's no noticeable difference in the
graphics either, with tracks and detail levels looking pret-
ty much exactly the same as they do in the one-player
The two-player mode IS COOl, but the gameplay mode. The only problem here is the old 'chestnut' that

[ isn't quite up to Steep Slope Sliders' level


;
many two-player
players are
racing

on the course
the players races into a huge lead
games
at
suffer from - only two
the same time, so
it becomes
if one of
a pretty

FREESTYLE MODE

The 1987 Videogame Publications Act states that any


magazine article referring to a Snowboarding game
must use the phrase 'mad air' at least once in the
course of the feature. Thankfully for us, Zap '98 con-
tains a special 'Freestyle' mode, designed specifically
for giving players a chance to mess around as much as
they like, so we can indeed state with confidence that
some seriously 'mad air' can be grabbed in the game.
The Straight Jump (1) and Half Pipe (2) areas are the
best for performing tricks. Extra points are scored by
landing on your feet instead of your arse...

24 SEGA SATURN MAGAZINE


PREVIEW

-4 Points are dished-out for finishing races in Championship

mode, and these are used to boost the speed, cornering, recov-

ery, power and technical skills of your racer. As usual, fast rac-

ers are worse at tricks than slower boarders, so these points

allow players to build their very own super-skilled ultra- boarder.

A The courses in Zap! '98 are much longer than the ones ...but there aren't as

in Steep Slope, which makes the game quite a bit tougher... many tracks to race on.

CHAMPIONSHIP MODE

This is a great idea. Pick a boarder, then compete


against five other racers over every course in the
game, scoring points for finishing quickly on the
speed tracks, performing cool stunts on the trick

tracks and beating opponents in the one-on-one


slalom. Actually racing against other boarders is a
cool idea that Steep Slope Sliders lacked, and proba-
bly the best feature in Zap! '98, as the addition of
an extra race challenge really helps boost the
game's replay appeal. Shame the other racers don't
appear in the two-player versus mode.
Nick (our designer), won tons of boarding gear in a

solitary experience. Especially with Zap! '98's huge extra those groovy stunt moves. Only it's a lot harder than Steep Slope competition. I came fourth. Life's not fair.

long courses. Hardly exciting, but if both players are it seems. Pulling off tricks is way harder than it is in

equally rubbish it should be good for a laugh. Steep Slope, with players needing to crouch on the
The five initial characters and the eight tracks board before take-off, and even then only one or two
ail look pretty good. The graphics are probably a moves can be performed during each jump. More
bit more ambitious than Steep Slope Sliders' to realistic I suppose, just not quite as much fun as
be honest - races run through towns and Steep Slope Sliders.

around some really twisty mountain courses, It's these little things in life that make such
with some very impressive jumps and sheer JT a difference, and it's the little things that will
drops givingthe courses some character. But ^w probably stop Zap! '98 from being as cool as
there's a price to pay for these packed landscapes -
Steep Slope Sliders - the graphics don't seem quite
Zap! '98 just isn't as smooth as Steep Slope and as smooth or impressive, the tricks are much harder
the surface of the course has a fairly rough-look- to perform and the game just doesn't have the
ing angularfinish to it. impressive speed and style that Sega's boarding title

And it plays in pretty much the same has. It's actually quite fun to play, it's just that Steep
way as Steep Slope too - use the D-pad for Slope Sliders is better, that's all. If you've already
easy turns, hit the top buttons for more severe bought yourself a copy of Steep Slope Sliders, you Actually, the more I played Zap! '98, the more I liked

moves and use combinations of buttons to perform probably made the right decision. it. But it's still not quite up to Steep Slope standards

SEGA SATURN MAGAZINE 25


4Uo PREVIEWI

BY SEGA So the bad news is that Grandia won't be released in


RELEASE OUT NOW PLAYERS
the UK, but the good news is that Shining Force 3 will.
HARDWARE PRICE import! t Not an ideal situation by any means, but with an RPG of
H STYLE RPG this magnitude who's complaining?

T12LL
Shining
Be seated
time! Part
my children... for the adventure of a life-

One of the Shining Force 3 trilogy is superb.


Force
ast issue's Shining Force 3 coverage was pro- form will affect the story and outcome of subsequent
duced under less-than ideal conditions. games. It's entirely possible to complete the trilogy no
Christmas holidays were approaching, our matter which route you choose, but the adventure does-
import copy arrived at the last minute and n't end with the Scenario One disc. This means that you're
even late night sword and sorcery sessions could only required to keep save data positions on your Saturn until
begin to scrape the surface of Camelot's awesome RPG. the second and third chapters are released yet each disc
Dodgy old men with beards should be avoided in real As the first of a proposed trilogy of interlinked titles, may be played on its own as a separate experience.
life, but in this fantasy RPG world they're a vital asset. Shining Force 3 deserves the attention of all Saturn own- In this first disc, players take on the role of Shinbios,
ers. Here at SSM, the Shining series of games are weli- a brave swordsman of the mighty Republic as he and his
respected and given the coverage they deserve. The phe- party battle against the evil Destonia Empire. The second
nomenal Shining the Holy Ark may have set new stan- installment is set to focus on an Imperial character,
dards for RPG excellence on the Saturn, but Shining Force Med ion, who discovers the existence of a sinister Bulzam
3 takes the whole experience to yet another level. cult who are involved in the politics of the war between

With the Japanese version of Shining Force 3 in the the two great nations. Finally, Scenario Three takes a peek
shops before Christmas, Sega are promising the second at the life of young Julian, who starts disc one as a mem-
installment sometime in the spring and the third is due ber of Shinbios' army, but decides to head out on his own
winter '98. Of course this means that translated PAL ver- adventure only to discover the shocking truth behind
sions will take their time coming, but Sega Europe are both the war and the cult. Epic stuff indeed and it's this
keen to release the first game over here early in the sum- grand scale that has obviously spurred Sega Europe into
mer. Last month we mentioned that Camelot were releasing Camelot's saga in the UK.
employing what's known as the 'Syncronicity System' to Scenario One begins as Shinbios heeds the call of
link all three chapters in the Shining Force 3 saga. This King Benetoleim and begins to gather his forces forthe
Players encounter hundreds of supporting characters. means that the movements and actions that players per- forthcoming battle. However, the king is kidnapped by

SPELL'S LIKE TEAM SPIRIT

Combat in the Shining Force 3 universe is simplicity itself.

The game utilises a grid system allowing players to per-


fectly position themselves before battle commences and
each character has their own tactically advantageous
position. For instance, archers should be placed further

away from enemies for maximum effect while cavalry


units are basically your grunts and need to take on oppo-
nents at close range. Standard weapon-based attacks are
supplemented by a range of devastating spells as well as

health-enhancing restore magics.

Once unleashed, the game's magical spells are viewed Players begin their travels in the walled city of Saraband. Their mission will take them A Even the game's intro
via these awesome high-res sequences. They're stunning! across four continents on a date with destiny. Betcha can hardly wait, eh? sequence is amazing.

26 SEGA SATURN MAGAZINE


PREVIEW

CAST OF CHARACTERS

Sinbios

Species: Human, Glass: Swordsman


The game's main character and son of the

Republic's Comrado. He is primarily a

swordsman, but can also use a little magic.

Danta-Les
Species: Centauraus, Class: Cavalier

Plays battles by the book. He's also a cava-

lier in Shinbios' Republic army. He uses a

lance and has great mobility.

Maskyurin
Species: Elf, Class: Magician

Specialist in attack magic, but is weak to

physical assaults. She's an inquisitive young

elf and this often gets her into trouble.

Grace

Species: Kyantaur, Class: Mage


A mage who believes in the god, Elbesem.

— O/ 14
Specialist in restore and revive magic, she

essential to the other team members.


is

Heyward

Destonian agents and our heroes leap into the fray. During their travels, your party encounters all man- Species: Elf, Class: Archer

Combat is easily the most enjoyable aspect of Shining ner of bizarre creatures, strange worlds and shocking A specialist at long distance attacks. He

Force 3 as Camelot have forgone the simple sprite-based events. Many of the characters who cross your path end catches people running away from Saraband.

battles of past games and instead gone for fu!l-on Final up joining your party, adding new skills and abilities to Joins the party early on.

Fantasy Vll-style cut sequences. Delivered in solid high-res your group while at the same time revealing more of the
3D, these battles sections are simply stunning. Watch as game's engrossing plot. Of vital importance is the intro- Benetoieim

Danta-Les charges forward before delivering a powerful duction of the Blacksmiths (you'll remember these guys Species: Human, Class: Military teacher

lance blow or keep you eyes on Maskyurinas he takes from Shining the Holy Ark} who not only mend battered He is the king of the Republic and acts as

careful aim with his bow then lets rip with a volley of weapons and armour, but also use fabled Mythril to the military advisor to Shinbios' armed

arrows. However, while standard attacks are amazing imbue yourequipment with special properties. However, forces. Wise and fair.

enough, it's the game's many magic spells that are guar- if you mistakenly use Dark Matter Mythril, your character
anteed to impress onlookers. From fireballs and god-like may just suffer a slight personality change... Top five unoriginal titles for games in the
shafts of light from Heaven to simple healing spells and We're only halfway through our first SF 3 adventure, Shining Force series:
cure magics, these sorcerous specials dazzle players with but there's no denying its instant appeal. We'll bring you 1. Shining Force
an onslaught of graphical effects. more Shining Force 3 coverage as our quest continues! 2. Shining in the Darkness
3. Shining Wisdom
4. Shining the Holy Aik
5. Er... The Shining {wasn't Jack Nicholson scary?)
As die first in a trilogy of ones, Shining Force 3

/ deserves the attention of all Saturn owners!


;

Upgrade and equip characters for tougher battles then let rip with powerful spells.

SEGA SATURN MAGAZINE 27


PREVIEW

SNK SNK's loyal band of 2D beat 'em up fans ready them-


OUT NOW selves fop another bout of side-on 2D battling. But can
IMPORT H |
this latest Fatal Fury release add anything to the
2D FIGHTING masses of Saturn fighting games already available?

ict^hs
Real Bout
Fatal Fury Special
NK's penchant for 2D fighting
games is legendary - the
vast majority of their
output pits beautifully

crafted sprites against each other in a

one-on-one fighting scenario. The com'


pany makes plenty of money making
such games and there's a loyal follow-

ing for their output (go to any arcade in

Soho and there always seems to be a


bunch of Chinese kids playing King of
Fatal Fury remains one of the most technical fighting Fighters - I'm, not making that up).
games you can get your hands on. But perhaps Real Bout Fatal Fury
Special is a game too far. The 2D fighting
genre has moved on and SNK are hav- Whuinph! Yeaaarghhh!
ing trouble keeping up with the pace.
Their first Saturn title: King of Real Bout Fatal Fury
Fighters 95 was excellent in that it Special has all of the payability
brought all of the action of the coin-op, but it's problem is

of the arcade version that it is no longer arcade perfect. The


home.. And it was better graphics look a tad weedy compared to the
than the Neo Geo CD version arcade version and the sound effects are of a very
too, thanks to the inclusion of 3 low quality... but the biggest tragedy of all is that
ROM cart that kept loading to the technology exists to keep the Saturn versions of
a minimum. This was subse- these games up to scratch.
quently replaced with a jft* We're talking about compatibility with the new
RAM cart which kept prices 4MB RAM cart. Capcom have shown to devastating
?r==>o low (you could use the same cart on multiple titles) but effect that the Saturn can handle the most taxing 2D
Kim's a bit of a girl's name really, isn't it? kept the arcade perfect pedigree. games with apparent ease. X-Men vs Street Fighter is

the closest arcade conversion you'll ever see (it's even


closer than the home version of Tekken on the
and that runs on PlayStation hardware
Yes indeed! The Bogard Brothers are
PlayStation
in
-

the arcade!}. That being the case it's a bit disap-

[ back! Fatal Fury's deadlier than ever!


; pointing to see

made
We
SNK passing up the new technology.
can only hope that the firm have the balls to
the forthcoming conversion of King of Fighters

EX-ECUTED!

As well as new characters, Real Bout Fatal Fury also


features "shadow" (read: evil) versions of its most
prolific fighters. Capcom did exactly the same thing
in their latest effort Marvel Super Heroes vs Street
Fighter, but the difference here is that the evil ver-

sions of the characters (including Andy Bogard, Blue


Mary and Billy Kane) have been redrawn as opposed
to just having darker costumes as in the Capcom
effort. In addition to the new looks, each fighter
also has slightly altered techniques too.

28 SEGA SATURN MAGAZINE


PREVIEW ^4-c

NEW BLOOD

New Fatal Fury? New characters! Three fighting


geniuses meet the established Fatal Fury crowd, each
with a claim to the title as the most powerful fighter
in the world!
1. WOLFGANG KRAUSER
A german with delusions of grandeur. He thinks he's
the best fighter in the world. He considers his fight-
ing style to be art! And now he wants to prove all of
this to the masses in the Fatal Fury Arena!
2. LAURENCE BLOOD
A Spaniard called Laurence Blood eh? Maybe he isn't

completely stereotyped in terms of his name, but


when it comes to profession, guess what? He's a
matador! Once revered in Spain, now he's little more
than a henchman to Mr Krauser.
3. CHENG CHINZAN
Cheng's a student of the mighty Tung Fu-Rue but has
traded his fighting honour for the lure of filthy lucre

(that's money). Despite hir; renowned skills as a war-


rior, will Cheng's lust for more of the green stuff bring

about his downfall?

Only in SNK Land... the five


gzeatest characters names in
the world evez!
1. Wolfgang Kiauser
2. Geese Howaid
3. Duck King
4. Franco Bash
5. Bob Wilson (no, really)

97 compatible with the 4MB cart. 2D fighting games nal, but it has a fairamount going for it: as usual, the
may be a niche market, but the more arcade perfect music is utterly spectacular. And to be honest, it's still
translation the Saturn boasts, the more fans it's going a vastly better-than-average fighting game.
to pick up. And you're certainly not going to see close But let's hope that in future, SNK continue with
conversions of these games on the N64 or PlayStation their original pledge to bring the arcade game home
(for a laugh, check out Samurai Shodown IV on PS). perfectly... no matter what the cost. And the odd
Real Bout Fatal Fury Special is a fun game to game that isn't a side-on fighting game wouldn't go
play. SNK might have let the fans down with a poorer- amiss either. As long as it isn't the woeful Hatrick
than-usual conversion from the Neo Geo arcade origi- Heroes, of course...

BILLS KAHE -)ND y . B\. \

***• k -

New boy Laurence Blood (!) impales Duck King (double !) with his sword. A 1MB or 4MB RAM cart is needed to even load Real Bout Fatal Fury Special! I
SEGA SATURN MAGAZINE 29
PREVIEW

BY SILICON DREAMS With snowboarding games so popular these days, it

RELEASE MARCH PLAYERS seems like every company has their own radical racer
HARDWARE |
PRICE import) tit in the works. Keen to bury Steep Slope Sliders and its
& B STYLE SNOWBOARDING ilk, Silicon Dreams unveil their alpine ace...

~~
hey say it's always the quiet ones you

Thave to watch out for.

certainly rings true for Banbury-based


That statement

I Silicon Dreams, a company once linked to


k » ,

the fabled US Gold and known throughout the indus-


try for their quality sports titles. With third party
Saturn support waning, it's encouraging to learn that
Silicon Dreams have not one but two top games just ety and fun. Chill is the culmination of two years
waiting to grace Sega's 32-bit machine. By now you'll worth of research and development and Silicon

have read our exclusive news coverage of the poten- Dreams are confident that the game will surpass oth-
tially ball-busting World League Soccer '98, a game so ers in this genre thanks to amazing realism, a quality
impressive that Sega Europe have signed it up even racing engine and more features than any snow-
though it'll be in direct competition with their own boarding title deserves to have.
Worldwide Soccer '98. Keeping the quality coming is For starters, Chill has the distinction of being
Chill, a snowboarding extravaganza due in March. officially sponsored by Burton snowboards, renowned
While many gamers may have shied away from in their field for tough boards and even tougher all-

snowboarding games before, the reaction to Steep weather clothing. But the appearance of the Burton
Slope Sliders surprised software companies and fans name on a console game isn't just an excuse by
alike. With a dearth of racing games and sports titles Silicon Dreams to grab a bit of credibility. Nosiree. In

B s ,^ £^^^§ to choose from,


potential of the world's
many developers had overlooked the
most popular winter activity.
fact Chill contains 21 actual Burton boards,

which is designed to accurately replicate the look,


each of
feel

Now with Cool Boarders 2 on PlayStation and Zap! and handling of their real life counterparts. Likewise
Players have the option of bombing down each course '98 on Saturn, snowboarding titles have the potential the game's four playable characters are all decked out
or simply using scenery for stunts galore. Radical dude! to overtake driving games in terms of payability, vari- in cool Burton's gear (two outfits each) ready to take

^^

/
Saturn owners

their hands at
far
this
and Wide will want to try
snowboarding sensation!
dei n c

^ ^b>
1^
jOf'

3*—•""
it
SILICON WHO?
00. sb. as
You're probably wondering just who the heck Silicon
131!-,.. >i> nil
Dreams are and what they've been up to recently. Well,

years ago they were just another development team


working for the now defunct US Gold. During their time
there, thecompany programmed a number of titles
including Olympics Games and Fever Pitch before break- rJSlfc^ja,;. ,-.
ing away to go it alone. Since then they've had a hand
in the likes of Johnny Bazookatone, The Incredible Hulk,
s-
*~4
Olympic Soccer and Soccer '97 to name but a handful.
As the last UK third party Saturn developer, Silicon
Dreams have the honour of contributing both
World League Soccer '98 to Sega's
Chill

32-bit library.
and
s&**% "i 2
i§i« .^ t
*
M:iM;^B
1W
-tB

Look out for the gun tower in the POW camp! Only joking. A Use walls, rocks and logs to pull off cool tricks.

30 SEGA SATURN MAGAZINE


PREVIEW

W^ RADICAL RACING DUDES

|T!|TSS@S1T|Q]^3 (pUfe Chill

whom
features four instantly playable characters,
have their own individual racing talents
all

and
of
per-

sonalities. Selecting the correct player will give you


either a speed or trick advantage as well as a nifty choice

of snowboarding togs.

YOYO
A right show-off, make no mistake. Y0Y0
performs her best stunts on a shorter
board, allowing her to combine speed
with her own flamboyant racing style.
Often criticised by her fellow boarders
for taking too many risks, Y0Y0 is always the first to try
out new moves.

BONE
The fastest boarder in the game, regard-
less of which deck he opts for. A little
arrogant, Bone likes nothing more than
plummeting down the steepest of
slopes an launching himself as far as
possible. With little regard for his own safety or that of
3 Bone laughs the face of danger!
.*^fc>t> others, in

rax
As her name suggests, the foxy Trix is a
Keeping your speed up while blasting through the mountain village requires some supreme skill. Are you up for it? master of snowboarding stunts. Always
keen to prove herself as tough-as-nails
rider, this blonde-haired beauty is will-

ing to risk her neck just for the chance


to prove she's as good as her male counterparts. This is

one lady you don't wanna mess with!

GOAT
In the same league as Bone, Coat com-
on the challenge of the steepest mountain runs. bines raw speed with a no-nonsense

Yet it's the finely honed gameplay that ultimate- attitude. Seemingly invincible on the
ly gives Chill its killer edge. Whereas most snow- slopes, Coats snowboarding skills are

boarding games have been limited one player affairs, the envy of many a professional rider.

Silicon Dreams have bolstered their title with an Not as fast as Bone, but faster turning time makes up for
essential split-screen two player mode. What's more, lack of velocity.

players have the added option of viewing the racing


action from either a horizontal or vertical split-screen 4 Keep your eyes peeled for the falling pine trees! MYSTERY BOARDER
point-of-view. We'd have loved to have seen this fea- Currently under wraps. We've seen this

ture in Touring Cars or even the forthcoming Burning of finding their own racing lines. Steep Slope Sliders talented rider strutting his stuff and

Rangers, but developers seem to shy away from offer- tended to channel players through some very narrow frankly we're impressed. He combines
ing players more than they think they require. Why courses, but Chill opens its five tracks up allowing amazing control with superior speed

not let players decide for themselves, eh? So that's more interaction with scenery, more potential for and agility. Not only that but his "out-

exactly what Silicon Dreams have done. Cheers lads! awesome stunts and the freedom to fully explore fit" is certainly the most original in the game. That's all

While Steep Slope Sliders attempted to capture each stage. This means that boarders can play at their we're saying for the time being!

just the speed and tricks that have made snowboard- own pace and either take their time to wander
ing so popular, Chill gives players the added incentive around the mountainside or bomb down extreme
courses plunging over sheer drops at heart-stopping
speeds. What's more, Silicon Dreams' talented devel-
opment team have added multiple routes to each
track, adding longevity and variety to each challeng-
ing course. And speaking of challenges, beating the
first three tracks (and gaining access to thetwo hid-
den courses) requires
Top Five snow- some supreme skill as
boarding double players have to amass a
entendres... set amount of trick
l. Bone points and fast time if

2. Bonk they hope to tackle the


3. Ride professional runs.

4. Stiffy Complete all five courses

5. "Twat" with adequate scores


A Complete the Forest course with a nifty parachute jump. and a fifth secret rider »
> Rough terrain is guaranteed to slow you down.

SEGA SATURN MAGAZINE 31


PREVIEW

(EOSGHSGDGSGI £3 "- -^ ®

---^^

_D8= 38=^3 ®a= a<=)= us !

^^^^Tk» 1)131 n !i"pp

There's stunt potential aplenty here. Aim for the rooftops and a massive bonk bonus. The finale of the Winter Sports track features an awesome ski jump ramp.

THE GLOBAL STYLE DEPARTMENT


!H|2 ffi£ \ EJSBe"

With the backing of Burton Snowboards, Chill has the


distinction of featuring officially licensed
ing gear and decks. The
each of which has
game contains 21 boards,
snowboard-

own top speed, handling and


its

stunt height, so while some players may opt for a fast »


Chill's FMV int.ro even features an original rap choon...
m UtLDIR 33 BOO

n
deck and bomb their way down each course, more appears. We're not at liberty to say who the mystery
skilled players can go for the trick boards and rack up boarder is, but Silicon Dreams have revealed that he's
massive scores. the "king of the
Speed is
valley"...

certainly important in any snowboard-


rai.11^ n_L!° ds° Sid
ing title, but Chill also utilises a new kind of trick sys-
tem. In Steep Slope Sliders, players could only pull of Gain extra points by sliding through the checkpoints.

radical stunts

if they managed to leap from rocks or plummet tricks require boarders to bounce off one object then
from ledges. In Chill, you can pull of stunts as often as another and so on. The longer you keep the bonk
you like and wherever you want. Of course there are going, the more points you're rewarded with. To top
areas that provide superior tricks and stunts, but the off each course, Silicon Dreams have added a number
sheer freedom to pull off moves at will makes Chill of dangers and obstacles for players to overcome
extremely user friendly. In total there are over 30 ranging from landslides and rockfalls to multiple sur-
tricks and these moves can be combined allowing faces and crashing trees. Make it to the end of each
players to notch staggering final scores. Chill also track in one piece and you'll face a final challenge
introduces players to the concept of bonking. Stop whether it be a death-defying Pilotwings parachute
that laughing at the back! this style of stunts and drop or mad dash after a police car.

^MJH*HJl±Ji-JI-HJ

^ jgV»apyjc'wg^1
"
—^— «.

im. ^ Ih BB:33:7-i)@

There are a whopping 21 boards to choose from, folks. A Keep your arms back in order to reduce wind resistance. A See the cop car? You'll race this rozza a little later!

32 SEGA SATURN MAGAZINE


PREVIEW A^>

THE GROOVE RIDERS

Chill has the distinction of featuring both horizontal


and vertical split-screentwo player modes. While
many driving games feature split-screen option, it's

usually a horizontal affair, with players having no


choice but to watch in widescreen mode. It might
seem strange considering Silicon Dreams are keen on
emphasising Chill's wide tracks, but the game's verti-

cal split-screen option performs remarkable well.


Chill keeps itself going at a steady 25fps and there's
no glitching or warping of polygons. Impressive stuff

indeed. What's more, the option of two views should


stop squabbles and "lack of vision" excuses.

Ii =0= 3S= 33
?tV» "mil '^i=
)i^l=
i=n=,i
=!! = !

£ ©rojsSJfjsg^ (fflffl:SDT]:@fe-

A Check out the half pipe. Snowboarding fans will know that this section of a course is THE place to pull off stunts. A Split-screen action in Silicon Dreams' cool Chill.

We're confident that this snowboarding sensation could

Mustn't forget a quick mention to the game's hilari- even topple the mighty Steep Slope Sliders!

ous intro which features motion-captured dudes


strutting their funky stuff to FMV snowboarding
footage Silicon Dreams' very own rap track.

A The two player mode provides a real tough challenge.

With the gameplay being so solid, it's a relief


With
Quite a cool package we're sure you'll agree.
a release

safe bet that Saturn


date set for sometime
Dreams have taken the brave step of publishing
themselves. Of course with a
owners
title

far and wide


in March,

of this quality,
will
Silicon

Chill

it's

want to
a
^ ~B1 1 "„:,^ t
that Chill's visuals manage to keep up with the pulse- try their hand at this snowboarding sensation. We'll

pounding action. Clever use of dips and hills hides any bring you a full and frank showcase next month as B=Je-j
annoying pop-up, the game jogs along at a nippy 25 well as the first review of Silicon Dreams' stunner.
frames per second and each character boasts skele- And if that wasn't incentive enough, keep your eyes
ton-based animation and up to 400 polygons. Throw peeled for our EXCLUSIVE Chill demo in the next few
in

and
clever
Chill
weather effects

comes across
and atmospheric lighting
as a bit of a looker. Whoops!
months as well as the chance to win loads of cool
Burtons snowboarding gear!
31i^ g<n:nrn:fe,te

A The two-player mode has incredible action-packed graphics. Beat your opponent! A If you suffer from vertigo, then Chill may just induce that familiar nauseous sensation.

SEGA SATURN MAGAZINE 33


HlWte
We've received hod-loads of post-Christmas correspondence this month, many of them concerning the Saturn software line-up for '98
(or lack of). Now that's fine, but let's have a bit more optimism next month, eh? The future isn't anywhere near as bleak as what
*«§>
Sega's knockers would have you believe. Be sure to drop us a line a line at: VIRTUA WRITER, SEGA SATURN MAGAZINE, 37-39
Millharbour, Isle of Dogs, London, E14 9TZ, or email us at [email protected]. The sender of the most entertaining read
wins a limited edition VF5 book, if we have any left... in which case we'll rustle up a game or something.

STREET FIGHTER vs TEIETUBBIES sides, whether it be in the form of software developers, a very expensive business, and Sega simply don't have
Dear SSM retail outlets or magazine publishers. the massive resources enjoyed by the likes of Sony. It's

You asked who the Street Fighters should fight in their SSM readers need some words of wisdom, you are unfortunate, I know. But that's life. LEE
next battle. think that this time they should take on a
I almost solely representing us. Please do us justice.
combination of two teams: the Teletubbies and the Rob McGinley, Tyne and Wear VIRGIN ON THE RIDICULOUS
Spice Girls. The Teletubbies have all of the children Dear SSM
around the world at their disposal. They could be tough j^Z. The masterful position SSM now holds is quite I think that SEGA SATURN MAGAZINE and all its readers
competitors! The Spice Girls have Sporty Spice who can "-^^ sad. Take it from me, there wasn't a dry eye in should write to complain about the fact that Virgin
do all this fancy stuff (not as good as Chun Li though). the office when we heard of Saturn Power's demise. Interactive have ruined Christmas for most Saturn
However, we have no intention of being complacent Rob.
In fact, over the next few issues you will see a definite
improvement in the content and design of the mag in
addition to a marked increase in the frequency of our
demo discs. LEE
Let me just say that we do things our own way here at
SSM. We constantly strive to innovate the mag and put
out the best possible package each month because a) it

keeps sales high and b) we have pride in our work and c)


we get paid to do so. The existence (or lack) of competi-
tion is largely irrelevant. RICH

IT'S A LONDON THING


Dear SSM
I use the London underground and the buses very often.
At last! A definite release date for Marvel Super Heroes!
I have noticed that there are lots of adverts around for
computer games. For example Duke Nukem 3D, Fighting
Ginger Spice could deafen any opposing Street Fighter Force and many more! But they do not have any indica- owners. What am I talking about? Marvel Super
with her vocal abilities. The rest can all have their own tion that they are out or coming out on the Saturn! Why Heroes, that's what! The game may be the most fantas-
special abilities, I won't go into them now. the f#@* not? Can't Sega afford to advertise, especially tic beat 'em up available on home machines, but sadly
It would be a tough competition, but think that the I Virgin Interactive couldn't be bothered releasing the
Street Fighters would still win 9-0, as basically neither game before the new year. No, sorry, I'm wrong. They
the Teletubbies nor the Spice Girls can fight quite like did have the PlayStation version of the game in the
well trained martial artists... if at all! shops two months ago (by the time the mag is out),

5 Bluemel, Northern Ireland despite the fact that it isn't really that good due to
slowdown and lack of character animation.

fLC? Why not draw on the utterings of Posh Spice


i/
When I originally discovered that the Street Fighter
•^^ herself when it comes to dishing out the Spice Collection had been delayed until February, I presumed
Girls' "special" abilities. Apparently she shops better it was because Virgin didn't want to detract from the
than any one, Geri does all the talking and Mel B can sales of the other epic Capcom game (MSH). But
pull any one! Actually, I have noticed that the nooooo. I can't think that Virgin have done themselves
Teletubbies have a great deal in common with Capcom any favours with this one, seeing that most Saturn
themselves in that there is a huge amount of repetition owners wanted a new beat 'em up on Christmas day
involved... RICH and Marvel was the one to have.
I understood that Virgin was leaving the Saturn scene
DRIVEL AND SHITE... but 1 hoped that they would do so gracefully rather
Dear SSM than just slack off. Virgin are a bad reflection on both
By now you should be aware of your rival magazine's when games like Duke Nukem 3D are much better on Capcom and Sega.
demise. I would like you all to reflect on several rather the Saturn? Croc was the only game that said it was also Hayden Scott-Baron, Cheshire
important points before cracking open your cham- coming out on the Saturn and that really annoys me. So
pagne and patting yourselves on the back. please answer my important question: Why doesn't PS I'm now glad that Richard Branson's f#@'ing bal-
Firstly, without competition, there tends to be compla- Sega advertise very much? loon blew away.
cency (look at the Soviet car industry). Therefore I trust William Kraemer, London
your professionalism will override any feelings of arro- j(^l Yep, we wholeheartedly agree with your senti-
gance, pomposity or pretension you all may be experi- jt^> As neither Eidos or GT Interactive are handling ^^^ ments Hayden. But I'm happy to say that by
encing since Sega Power's untimely death. SSM's faith- ^^^ the Saturn versions of Fighting Force (since the time you read this the situation should have
ful will not be too amused with endless pages of drivel canned) and Duke Nukem 3D respectively, they're hardly resolved itself, with Marvel Super Heroes scheduled for
and shite [Yeah right, as if- RICH]. Be warned... likely to spend thousands of pounds on advertising a January 24 release date. The story goes that Virgin
Secondly, is this masterful position you now hold not them. But what you really want to know is why Sega Interactive originally allocated a December 19 release
rather sad? Support for the Saturn is waning from all themselves aren't advertising, right? Well, advertising is for MSH, but made a last-ditch attempt to package the
LETTERS

game with the 1MB cart (a pointless exercise given that

Sega are releasing the


Fightei
4MB cart with X-Men vs Street
which is compatible with MSH). Naturally, this
Briefly
delayed the proceedings somewhat, resulting in Marvel
missing the pre-Christmas sales frenzy. But as I said, Dear SSM
the new release date means it should be available in My friend read in Saturn Power [that was his first

the shops now. Probably. As for the excellent Street mistake - RICH] that they think the Saturn is

Fighter Collection, the disappointing news is that going out? I want your honest opinion, what do
Virgin have pushed its release waaaaay back to March, you think?
damn them, so not to interfere with sales of MSH... LEE Alec Thomson, South Wales
..And just in time to be interfered with by sales of X-
, r Hey, there's still plenty to look forward to
Men vs Street Fighter. Well done! RICH ~^^ over the next year, as the answer to the fol-

lowing question ably demonstrates. LEE


WHAT'S HAPPENED TO FIFA '98? The NTSC 50/60h2 switch sorts o
Dear SSM The Saturn is indeed going out. Specifically down
I have noticed the past few weeks whilst out shopping the pub for a couple of pints, then onto the cinema
for new games that EA Sports don't seem to release all you say that Steep Slope Sliders will be a good PAL con- to catch "Titanic", then for a curry afterwards.
the main titles like NHL '98 and FIFA Road to World Cup version except for the slight speed loss, well, with the Honestly... I guess the phrase "Don't believe every-
98 at the same time as they do for the PlayStation and 50/60 Hz switch, your demo of it is outstanding! So thing you read" springs to mind. Unless it's written
PC. I would like to say this is the second year I have had much so in fact, that I will buy the full game. Also, on by me, obviously. RICH
to wait longer for the top sports titles than my friends Sonic R, the borders disappear and it runs even faster!
Keep up the good work. Dear SSM
David Thornley, Darlington I'm thinking of exchanging my Saturn for a
PlayStation. I mean, what have Saturn owners got
M^, We've said it before and we'll say it again. With to look forward to in '98?
^^^ a swelling pool of quality import games unlike- Bryan Robinson, Manchester
ly to surface in this country (Dead or Alive, All Japan
Pro Wrestling Featuring Virtua, Metal Slug
NTSC 50/60 Hz switch is an essential piece of kit for
etc), an
Wm m Quite a bit actually. What about House of the
Dead, Winter Heat, Burning Rangers, Panzer
Dragoon Saga, Steep Slope Sliders, Grandia,
serious gamers. Not only does it allow you to play any
Shinning Force 3, X-Men vs Street Fighter, Marvel
import title full-screen and full-speed, but it improves
Super Heroes vs Street Fighter, Vampire Savior,
the speed and display size of poor PAL translations. LEE Resident Evil Alien Resurrection
Street Fighter 3, 2,

and an awesome new footie title from Sega which


TOMB RAIDER... AGAIN we'll reveal in the very next issue. Oh yes. LEE
Dear SSM

Why bother with FIFA, when SWWS '98 is so much better?


I have just got myself a PlayStation, i'm not deserting
my Saturn (it is still my machine of preference) but I

simply had to own Tomb Raider 2. Having just complet- Dear SSM
who own PlayStations so I wish EA would get there act ed it, I have to say it was an awesome game, though Is your HMV chart a fix? The reason ask this I is

together and release all conversions at the same time. not quite as good as the first one. Also I didn't think it because HMV in York and in the Metro Centre don't
Could you answer the simple question of why Saturn was doing anything the Saturn couldn't handle so boo have one single Saturn game in stock, but loads of
owners have to wait longer than PS and PC owners to Core for making me purchase the other machine. crappy PlayStation games.
for the best sports games? would I like to say Anyway, onto the point of this letter. Luke Dobbs, Darlington
EA get your act together for next year!!! Normally, whenever a ground breaking title

Matthew Stannett, Devon comes out, it is swiftly followed into the shops by - r No. Though many smaller branches of HMV
a glut of clones and cash-ins. For evidence of this,
^^ are no longer stocking Saturn software, the
larger branches are continuing to do so. It is the
A*u Nooooooo! Almost without just look at all the PC's Doom and Command
upon which
^^^ sales of Saturn software in these stores
exception Electronic Arts' pro- li Conquer clones, the Saturn &
our charts are based. Honest. LEE
duce this year has been a bag o' shite. PlayStation's 3D beat 'em up and racing
Take the much-hyped FIFA '98 for games and in the i6-bit days all the
example. It's complete arse. Hence the paltry Street Fighter and Mario wannabes.
58% rating I awarded it in the previous Whilst most of these titles are lacklustre Dear SSM
issue. Then there's NBA '98 and NASCAR ripoffs, some gems will be born - Duke Thanks for the last couple of demo discs. But why
'98, neither of which scored above 70%. Do Nukem, Hexen, Dead or Alive, and in his own way don't you give us readers what we really want, eh?
you see a pattern developing here? Of course, SECA's own Sonic. Why has this not been the case Duke and Quake! None of this Enemy Zero
NHL '98 could be the exception to the rule... LEE with Tomb Raider {itself a 3D clone of Prince of malarkey.
Persia/Flashback)? After completing the first Mark Andre, Kent
NTSC SWITCH... BRILLIANT! game waited I with bated breath for "Cavern
Dear SSM Hunter" and "Crave Robber", each starring their Sorted. LEE

I am writing to you and your readers to help own gun toting vixens but none were forthcom-
them decide over this NTSC 50/60 Hz switch ing. Is it that Core are just that much better at Dear SSM
thingy. I got one before Christmas, it cost coding and no one else could write one? I'm an avid Sega fan and am desperate for hard
£50 and I had to wait a week or two to Having played Quake it's certain Lobotomy news on the new system. Will you be covering
get it back. But it's brilliant! It does could manage it. I know games take time to Dural stuff? If so, when?
what you said, gives a full-screen, full develop, but TR has been out for well over Andrew Piatt, York
speed display, but also makes PAL a year. Perhaps you guys know of some
games
You know on games
like Sega Rally and Bust-A-Move
like Tomb Raider
3 even faster!
where the FMV
such games
With TR2 not coming out on the Saturn, someone could
in development.
^
''
:
. r As you can see from this month's news,

details of the new system are now begin-


ning to filter through. Rest assured SSM will keep
window is only small? Well, it doesn't make it full- have really made a killing by filling the void left by the
you updated with all the latest developments. LEE
screen, but it's certainly a lot bigger. This works on all axing of that title. TR is possibly the most fun I've had
22 of my games and on your demo discs. By the way, on my own on a console and would I love to see the
,

LETTERS

(deep breath} explore-platform-shoot-'em-up adven- period." Yeah right. And where is this exactly? I haven't every day more information is known about the new
ture genre (phew!) have a few more titles to its name. seen them in our local store, nor anywhere else for that console. Here's the catch, you have been continuously
What do you guys think. Keep up the good work -
matter. They do stock a few good games such as filling your pages with hundreds of previews and show-
you're the only ones left. Exhumed, NiGHTS, SFA2, but the remaining few are cases of excellent arcade conversions, but House of the
Colin Upfield, Crawley rubbish like Titan Wars, Cex, Three Dirty Dwarves and Dead will not be coming out until Easter proving that
Toshinden. Can't they at least stock some quality recent Sega still have a long term interest, why else would
^LjZy So basically what you want to
/
know is whether releases, then more people might rent games from they spend millions on publishing Sonic R on an failing
•^^ there are any Tomb Raider-type games coming them. They don't seem to mind getting all the latest PS console, why not wait for the new console? Anyway
out on the Saturn, right? Well, Alien Resurrection is and N64 titles, so why not the mighty Saturn titles? enough of my ranting , keep up the good work!
strongly rumoured to follow in a similar vein to Core's Andrew Christie, Wirral David 'Zombie Killing' Balson, London
epic videogame and the forthcoming Burning Rangers
shares certain attributes with the game also. But as for /AS 3
Yep. it's pretty fair to say that Blockbuster jit- Sega have stated on numerous occasions that
straight clones of Tomb Raider, there are none that we ^^^ Video have a pretty crap line-up of Saturn soft- ~^^ they remain committed to the Saturn for the
know of. Sorry. LEE ware for rental and retail, despite promises to the con- whole of '98. Yeah, there maybe fewer games coming
trary in an earlier issue. But there's not a lot we can do out than last year, but overall the quality is of a far
TIGHT AS A GNAT'S CHUFF I'm afraid. We did try getting some sort of official state- greater standard. Just flick through this issue for fur-
Dear SSM ment from Blockbuster, alas nobody was available for ther proof of that very point. LEE
I bought a Saturn in January '97 and have been buying comment at the time of writing. Sorry, we did try. LEE
your magazine since June. Your magazine is definitely THERE CAN BE ONLY ONE
the pick the bunch, but I do have a problem - the PRICE! SEGA = GOD Dear SSM
I mean, this issue that I'm looking at now cost my mum Dear SSM I have owned a Sega Saturn now for around ten
just under a fiver. Although it only comes out once a I'd just like to comment that... Steep Slope Sliders is months and have followed SEGA SATURN MAGAZINE
month this is still an awful lot to pay. The standard bloody fantastic! I love it, yesterday I spent about four ever since. I have noticed the hard work you lot have
(now that don't mind) but with demo know


price is £2.75 I a hours on it without even realising. I its only a put into it and believe me, it

disc it's £4.75! That's making us pay an extra two quid. demo, but the amount of things you can do, it's just, has paid off. Your magazine is |

Surely it doesn't cost you that much to make. would


I

have thought the games on the disc you'd get for free,
vl^K

m
as it's good advertising forthe company. So what I reck-
111! KM! BOOK WINNER
on is that we're paying an extra two quid for the plastic
cover and the Sellotape that holds it on to the mag. ROUND TWO:
What have you got to say for yourselves SSM? What are FIGHT!
us readers really paying for? Dear SSM
Ewan Cordon, Scotland I've been a fan of Capcom's
2D fighting games since the

j42r> Due *° a drop in our advertising revenue, we original Street Fighter hit the
*^^ were faced with the dilemma of increasing the arcades all those years ago. I found your X-Menvs
cover price ever so slightly, or lessening our production Street Fighter coverage in issue #27 very thought
costs and thus the overall quality of the mag. We chose provoking, especially the "What would really hap-
the former in order to maintain the high standards our pen?" one-on-one match ups. I agree with a lot of
readership demands. As such, the standard price of the Another awesome demo on the front of issue #27. Oh yes. the comments made, but think you took the mer- I

mag has risen a tad to £2.95 or £4.75 for a demo disc its of the X-men as comic super heroes and took
issue. The extra £1.80 the demo issues necessitate cover the Street Fighters skills as they appear on the
the cost of the actual CDs and the reproduction process. well, brilliant! Please put more demos like this on the game. If you look at the Street Fighters' abilities as
And the Sellotape and plastic. It's still exceptional value cover CDs. Over the last few months the Saturn has they appeared in the manga film, the odds are
for money and cheaper than the official PS mag. With been getting some quality goods from Sega, what with severely shortened in some of the aforementioned
letters such as yours, it's no wonder the Scots have a Quake, Duke Nukem 3D, Last Bronx, and not forgetting one-on-one battles. At the end of the day, opinions
reputation for being as tight as a gnat's chuff. LEE future projects such as the 4MB cart (hurrah for Sega), will always vary and that's where the real fun of
House of the Dead (bollocks to Time Crisis!) and nowX- these games comes from, right ? Well, here are the
BLOCK-BUSTED men vs Street Fighter! Sega is the computer equivalent ones I disagreed with.
Dear SSM of God! (why not many people buy the machine is a
I am writing to complain about the Saturn's software, total mystery). Thanks for your time, I'm off to point CYCLOPS vs RYU
or should I say lack of it, at Blockbuster Video. I quote and laugh at my PlayStation and N64 owning friends Everyone knows Cyclops' optic blasts are devastat-
from the Account Executive's reply to such criticism in and play Steep Slope Sliders. ing but even in the comics any half-decent super
issue #24 "We will be supporting Quake, Duke Nukem James Thornhill, Cumbria. hero/villain regularly manages to avoid it with
3D and Sonic R amongst others during the Christmas ease. All Ryu would need to muster is a basic jab
- t Well, that settles that then. LEE dragon punch to send Cyclops' optic specs flying
•^^ You won't play SSS very well if you're laughing (how many times have we seen this happen), thus
and pointing at the same time, will you? RICH leaving him totally helpless.

WINNER: RYU
QUALITY OVER QUANTITY
Dear SSM. GAMBIT vs KEN
Your mag is excellent and have been reading since
I I called this one even, it all depends which one of
issue #i. But I've just read that Saturn Power is dead! I these hot heads manages to keep his cool. In fact I

am extremely worried. I have had my Saturn since wouldn't be surprised if both of them just stood
August and I have many great games (NiGHTS is cool!) there taunting each other.
but I have just read the forward of the latest Saturn WINNER: TIE
Power. They admit defeat to you but they claim there is

just not a market forthe Saturn anymore. So much that SABRETOOTH vs DHALSIM
they cannot continue publishing. Also the staff in Dhalsim's mastery of yoga is legendary and his

shops like Game are telling people that Sega are going teleporting skills leave Sabretooth not knowing
to stop making games for it early in the new year, and
LETTERS

much better now, but with the sad, but expected for another decent one besides SWWS '98. Electronic

demise of your
your shoulders.
rival Saturn Power, a lot now lies on Arts have kept Saturn

Lastly, keep up the good work.


owners waiting ages for FIFA '98.
Forum Round-up
1997 has not been a great year for the Saturn, we had a Rasheed Bedri, Somewhere
very dry summer in terms of software, though it did At the end of last year EMAP
get better towards the end of the year with the
Quake, Duke, Sonic R and SWWS '98. However, Sega
likes of jgj^
~^^*
Well, that told us. LEE
Yes, I am chastened and bowed by this spectac- game Images launched
own web site,
their very

the imagina-

cannot rely on updates and PC ports alone, and they ular review of the obvious. RICH onlim tively titled Game-Online
shouldn't base their whole advertising campaign {www.game-online.com).

around a single game (5onic R in this instance... it need- Therein a forum section is con-

ed more tracks anyway). Touring Car was billed as one A MATTER OF GREAT CONCERN tained, allowing users (and occa-

of Sega's biggest games of '98, yet turned out to be a Dear SSM sionally skiving SSM staff) to post messages on a

massive disappointment. On a good note though, I I am writing to you regarding the decision to hand diverse range of topics. Here's what's been going on

enjoyed seeing Sega's advertising billboards on Match over the programming of the forthcoming shoot 'em this month:
of the Day [so did I - it made the match so much more up House of the Dead to Tantalus. My main reason
entertaining - RICH] and touring car coverage. for concern being their past record on producing I'm pleased about Sega's Katana not being released
Although '98 will see less third party development for rather poor games in terms of graphics. Good exam- in Europe until 1999. It means Sega's western divi-

Sega's system, it could still be a bloody great year for ples of this are the WipEout series and ManxTT. I'm sions no longer have an excuse to dump the Saturn
games. House of the Dead, Winter Heat, Panzer not saying that these games are poor gameplay wise, half way through 1998, and also gives more time
Dragoon Saga, Burning Rangers, X-Men vs Street as they clearly aren't. I am merely saying that this for software and hardware development on the
Fighter etc, are on paper at least, a formidable line-up. superb game maybe ruined in terms of graphics and Dural before Which should mean it
it is released.

However, lessons have to be learned from the Touring should have been put into more capable hands. will be cheaper and more powerful than it would
Car fiasco, we desperately need a a good racing game A good alternative to Tantalus could have been AM2, be if released this year.

to topple Sega Rally. producers of the highly successful shoot 'em up Chris Reed
I personally tove football games and am I still waiting Virtua Cop. I am sure that you have noticed Virtua
Cop is a stunning game graphically and gameplay I just got NiCHTS, {why did wait so long?) and i it is

wise and I am sure that you will agree with me when possibly the best game ever. But although I'm hav-

what day it is. Dhalsim eventually tires of this and Isay that House of the Dead would have been in ing lots of fun with score attacking each of the lev-

paralyses his victim with a yogic stare (It worked more capable hands if left to AM2. els, I really think that a sequel must be made some-
on E.HONDA remember). Never underestimate the iquote from your magazine "Manx TT and Wipeout time with a bit more to do, more secret modes,

power of the mind. 2097 were less than stunning". So I do not believe some time activated bonuses like Christmas

WINNER: DHAISIM that you can deny that HotD would not have been a NiGHTS. don't care I if I have to wait for Katana, but
better overall product if left to the likes of AM2 it needs expanding.
ROGUE vs CAMMY rather than Tantalus. Steven Scott

Cammy is just like a bar of soap , soft and good for Ollie Walton, Herts
the skin but not much use in a fight. Rogue flies You gave Sonic R 93% and I think you should have

about knocking the crap out Cammy leaving her A^, What it basically boils down to is this: we've given it more. It's far better than Sega Rally, that's

for dead well before Bison gets a chance use his ^^ seen House of the Dead running and you for sure due to the fact that it is much better graph-

Psycho powers on the X-Man. haven't. So obviously we're in a better position to ically, it is easier to learn the handling and the
WINNER: ROGUE comment on whether Sega's confidence in Tantalus is music is ten times better than Rally's -some of the
justified (or not, as the case maybe). True, whilst music wouldn't go amiss in the charts. Put simply,
The other match-ups were spot on. Sonic R rules!

Results: X-Men 4, Street Fighters 3 (1 tie) Joel Stanier

Other considerations: The X-Men as a group are Why don't Sega of Europe get their act together
truly formidable but separately they have severe and release the RPG's the European Saturn owning
weaknesses which is why they work best as a public demand. The PlayStation gets one good RPG
team. One-on-one Bison would beat ANYONE if (Final FantasyVII) and the Saturn has a whopping

the representation of him in the manga film is to three, yet Sega won't bring them out. We WANT
be believed, and Akuma's powers have yet to be We WANT Panzer
Grandia. Dragoon Saga and we
seen in any fictional scenario. Just a thought! WANT Shining Force 3.
Careth Westwood, Preston. Allen Cook

I really don't buy this "Ryu dragon punching off MSH had better get a release over here soon, no
Cyclops' visor" routine. What's Cyke actually going more messing around with release dates. In fact,

to be doing at this point? Eating his dinner? House of the Dead is shaping up to be an awe some blaster! EVERY future Saturn title that Capcom have con-

Reading poetry? Removing his visor would only firmed I'm going to get. just wish that the waiting I

unleash the full terrible power of his optic blasts Manx TT wasn't exactly the best racer on the Saturn, period in between each release just wouldn't be as

any way, so rather than being knocked out, Ryu it was a spot-on conversion of the less than impres- vast. Sure, I know they take time to convert, but

would probably be killed in an instant. I originally sive coin-op. As for WipEout 2097, compromises were look at the SF collection! Japan has had it for

had Ken winning, but remembered Gambit's agili- inevitable given that the original version was pro- aaaages now, and we will not get until... who
ty is also enhanced by his mutant power, so grammed with the PlayStation's strengths in mind. knows when?
Kenneth wouldn't stand a chance. Sabretooth is a Back to the point though, the latest version of House Justin Townsend

psycho. If Professor X's mental powers can't fully of the Dead featured in this month's issue is looking
restrain him I doubt Dhalsim stands much of a seriously impressive. LEE Time Crisis is certainly not better than Virtua Cop 2.

chance. I agree with you about Rogue though. At Everyone seems to forget that AM stands for The silly pedal and consequent lack of two-player

that point I was feeling very sorry for the poor old "Amusement Machine", not "Saturn". Only in special mode see to that. The PlayStation conversion was a

SFers... No, regardless of your well-thought out cases (Last Bronx, AM2 titles) will the original team graphical low-res mess. And Sega's House of the
arguments, Capcom's finest are gonna get spanked undertake the Saturn conversion work themselves. Dead beats both of them.
until their cheeks are cherry-red. RICH But hey - HotD
if isn't really good, we'll tell you. Chris Reed
Trust us. RICH
Back from my Christmas holidays and here I am with another edition of

Q+A. No more getting up at 9am (putting the coffee machine on and then going

back to sleep) and luxurious relaxation. Oh no. It's right back into the thick of

it. Oh well. Let's just get on with it. Questions. Interesting ones please to:

Q+A Interesting Question Sensation, 37-39 Millharbour, London E14 9TZ. Or

email them to [email protected]. And please: no more questions like

"Here is a list of the games I own -


what do you think of it?". As if I care!

01 YOU LOT! MegaMan X4... I could go on. If you want to get the DO YOU LIKE MY GAMES COLLECTION? ARGHHH!
Oiyou lot at SSM most out of your Saturn (particularly these days when Dear SSM
lam writing this because I need the answers and want to I the rate of official releases is slooowing down almost I'm a huge fan of your magazine and read it every month.
prove some mentally challenged fools wrong. think that's a I to a standstill), buying import is becoming inevitable. Please answer the following questions:
good enough reason for you to print my letter, 1. Does the Sonic Team have any plans after Sonic R?

i. What is the definition of "bit"? GRANDIA NOT COMING OUT? N0000000! 2. Will there be a Jonah Lomu Rugby 2 with club sides and
2. What is a DVD drive? Dear SSM new tournaments?
3. What do NTSC and PAL mean? Please! Please! Answer my questions! 3. Have you any codes for Resident Evil or Die Hard Trilogy?
4. Why doyou lot like beat 'em upsso much? 1 1 called Sega Europe and they said that Crandia isn't coing 4. How many of the team own N64S or PlayStations?

5. Is this Dural or whatever 64 or 128-bit? out in the UK. Has the world gone mad? Is this true? 5. What should I buy: Sega Touring Car, NASCAR 98 or
6. Is there an invincibility cheat for Exhumed or not? 2. Is there a date set for Dead or Alive? Daytona CCE?
7. Are Sony bringing out a competitor for Dural? 3. What doyou think of X-Menvs Street Fighter? 6. Doyou like my games collection? Sega Ages, VF2 Rally, :

8. How long do the lithium batteries in your Saturn last? 4. What are tobotomy and AMi (as well as the rest of the Manx TT, Alien Trilogy, Die Hard Trilogy, Hardcore 4x4, Jonah
PErson, the World AM departments) up to? Lomu, Formula Karts, Street Racer, Resident Evil, Sonic R.

5. 1 havejeard that Saturn Power is coming to an end. Is this Daniel James, Gwent
^*t 1. Obvious jokes aside, it's actually a contraction true? Let's hope you don't end up the same!
^^^ of "binary digit" not that that will have any Adrian Batour, St Albans jjL* 1. The Sonic Team have MANY plans, starting
meaning for you whatsoever. 2. It's a new way of watch- *^^ with Burning Rangers! 2. Not that I know of. 3.
ing movies, like videos or LaserDiscs. DVD means jfL^ i- Grandia is the subject of negotiations Ifwe have they'll be in the Tips Section won't they? 4.
Digital Video Drive. 3. They are the systems used on TVs
"^^ between Sega Europe and Game Arts as we N64 and PlayStation: Rich and Matt. PlayStation: Lee.
in the US and Japan (NTSC) and Europe (PA1). NTSC has speak. Basically Sega will have to pay for the translation We've ALL got Satums, obviously. 5. Daytona CCE is prob-
fewer lines than PAL but updates more quickly. 4. costs so this may well influence the outcome. We'll be ably the best but I'd try getting hold of the original
Because. 5. It's neither yet because it doesn't exist. 6. Not covering the game and providing a walkthrough at Daytona or WipEout 2097 before going for CCE. 6. It's all

that we're aware of - besides, why cheat and ruin one of some point so even if you buy it on import, you can see right. You're lacking some serious Duke Nukem, Quake,
the Saturn's best games? 7. PlayStation 2 will doubtless all this brilliant game has to offer. Still, Panzer Saga and NiGHTS and Exhumed action though. And what about
materialise at some point. 8. About five years. Shining Force 3 will sort you out quite nicely in the Marvel Super Heroes and Street Fighter Alpha 2?

meantime. 2. Not as of yet. Negotiations between Sega


WHAT IS YOUR VIEW ON BUYING IMPORT GAMES?
Dear SSM BfJfl^B Frequently Asked Questions...
This is the first time I've wrote to you so could you please I '
\ I I
blah blah blah... most popular
print this letter. HHBBI^B queries we've xeceived this
i. Will there be a sequel to Athlete Kings (apart from Winter month ... blahdy blahdy blah... All rounded
Heat). I think an athletics game with more players to choose up and put into one nice question. Blah.
from, more events and a four-player option would be a great

improvement on Athlete Kings. 1. Why don't you have more cover CDs?
2. Will Top Skater be released on the Saturn or even an
Extreme Games style game? jjL^j We're actually putting a huge amount of
3. Will there be a Sonic platform game on the Saturn or on *^^ effort into doing more discs - not just the
the next Sega system? Sega Flash ones. That's why you've had Christmas
4. I'm considering buying a games converter since there is a NiGFTTS a couple of months ago and the frankly
shop where I live that has a great selection of import titles. awesome Lobotomy collection this ish. And there's
What is your view on buying import games? more to come, in addition to the ubiquitous Flashes!
David Fearn, Derby
and Tecmo continue. 3. Bloody excellent. 4. Making 2. Is Resident Evil 2 coming to the Saturn?
j6_£, 1. 1 think you should be happy enough with games I daresay. The AM departments tend to concen-
^^ Winter Heat to be honest. It's a great game. 2. on arcade products though - remember that. 5.
trate jA£- The PlayStation version is just about fin-
Top Skater hasn't been confirmed, but I should think Although they got more than a little bitter and twisted ^^^ ished now and Capcom seem likely to con-
that a conversion is fairly likely. 3. There have been no at the end, Saturn Power's demise was a sad day. They vert it to the Saturn. It's probably going to use the
announcements as of yet, but Burning Rangers shows will be missed. Obviously not by us, though. 4MB cart as well, which gives it plenty of potential
that the Sonic Team are still very much in business. to severely out-quaff the Sony version?
Their recent expansion means more Sonic Team games THAT OLD CHESTNUT
(hopefully not just for the next machine). 4. Forget Dear SSM 3. X-Men vs Street Fighter - is it really Saturn exclusive?
converters - ask the shop about having switches fitted I've had a Sega now for approximately 19 months. In that
to the Saturn. This sorts out poor PAL conversions as time I have not seen or heard of any football management A^, Well,Capcom have appeared to sell out. X-
weD as allowing you to run import titles. As for our style games. Could you shed some light on the subject? ^^^ Men vs SF will now appear on PlayStation.
view on import titles... well, it's like this. There are a Michael Ryder, Burnley However, a ton of features (like swapping characters
vast number of import-only titles that are never going at will) as well as a big amount of animation will be
to get an official release: ThunderForce V, Elevator j ££. Unfortunately, it looks as though this particular missing. It's going to have to be miraculous to better
Action Returns, Metal Slug, King of Fighters 96, "^^ style of game won't make it to the Saturn. the Saturn version which is INCREDIBLE!

38 SEGA SATURN MAGAZINE


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FEAST YCrUFTlRAIN
•JUsi: ON THE GAMES
• kill':

THE WORLD'S FIRST


THAT WILL EAT IT! EVERY MONTH IN. AND BEST GAMES MAG
'

SHOWCASE

After months Qf-byiie, SSM has finally


in to get its Tipls on a mgn-on
irsion of sonic team
mens - aim irs inert
takes a closer look.
repare to be astonished. Spread across the next eight pages you'll find incredible
• ^| screen shots and the most in-depth coverage of the biggest game of 1998 - the
awe-inspiring Burning Rangers. Granted, fire fighting may not appear to be the
stuff a classic videogame is made of. But when you consider Sonic Team's proven
track record in producing innovative and visually astounding games, we expect Burning
Rangers to be nothing short of a masterpiece. That's why over the next few issues SSM will
be breaking Burning Rangers down into manageable chunks, explaining how the game
works, showing off the incredible visuals and taking you through each of the huge levels in
turn. Rest assured the touch paper has been lit for an explosive adventure!

Burning rangers is almost complete and is threatening to be the epoch-making title Saturn owners are longing for.

40 SEGA SATURN MAGAZINE


u

a>

.4!

^^ •j

^v
BURN I

oa

^>
SHOWCASE

As you'd expect, Sonic Team

have spent a great deal of

time getting the centrepiece

fires looking just right.

WHAT'S THE STORY?


The Burning Rangers scenario takes place in the dis-
tant future at a time when civilisation has pro-
gressed considerably from its current primitive
state. The huge advances made in technology and
building techniques have altered society and its

At the moment only two environment beyond all recognition. Ultra-power-


characters are playable, but fulcomputers and giant mechanical robots are
we're expecting more in the commonplace, serving their human creators to
finished game. make the common man's life a tad simpler. But as very easy indeed were it not for the
technology rapidly advances, so too the number of Guidance Communication System. This
disasters,equipment malfunctions and accidents new innovation allows players to establish
escalate, to the pointwhere normal rescue services contact with the Burning Rangers leader and nav-
prove no longer effective. Enter the Burning igator Chris Parton, who directs them through the
Rangers, a highly trained specialist rescue squad complicated maze-like structure whilst belaying
who's brief is simply to rescue endangered civilians, information on the hazards within each area.
even if it means risking their own lives. This is also the reason why we
recommend don't
~^^^_i-^^^^' purchasing an import copy of the game, as the
HOW DOES IT WORK? I ^V ^M vast amount of Japanese dialogue is an integral
Assuming the role of either Lead Phoenix or Tillis (the token ^B n_^^^ P ar* °f * ne °f tne g ame -

female character), players run, jump and glide their way Once players have successfully negotiated
SR
through the demolishing futuristic environments in their way through the hazardous corridors and
search of trapped civilians. Each of the superbly crafted located a trapped civilian, chances are there's a
3D levels are absolutely huge, so getting lost would be raging fire in the way to thwart the rescue mis-
sion. This is where the Burning Rangers' essential Fire
Extinguisher Unit comes into play, discharging a beam of varying
force depending on the ferocity of the blaze. However, even when
the fire has been extinguished, those trapped are unable to be
rescued until the Burning Ranger has sufficient crystals to power
up the teleporter. The crystals are released as a by-product of
dousing the flames and are collected in the familiar Sonic-style.

It's hard to believe that Burning Rangers uses the same engine that produced NiGHTS. Erm but it does.

42 SEGA SATURN MAGAZINE


1

SHOWCASE

The quality of the visuals in Burning Rangers clearly surpasses anything witnessed on the Saturn to date.

Five crystals are required to teleport the rescuee to a place of safe- Further hazards await the intrepid Burning Ranger. Each of the
ty before progressing onto the next danger zone. massive levels are populated with giant mechanical robots, stomp-
ing around in a menacing fashion. These take several well aimed
OUT OF THE FRYING PAN... blastsfrom a fully charged Fire Extinguisher Unit to destroy, leaving
Only it's not quite that simple. You see, certain sections of the much-needed crystals and power-ups in their wake.
vast metallic environments are not accessible until the corre- As if that wasn't enough to contend with, at the end of each
sponding key panel has been activated, adding a Tomb Raider- mission players are faced with the daunting prospect of battling
style exploration element to the game. This is made considerable a gigantic boss character. These huge monstrosities are pretty
more difficult when the power cuts out, requiring players to tough to destroy, but there's more on that later.

search around for the power switch in the dark! But there's little Once the awesome end-of-level boss has been defeated, a
time to stop and think about where to go next, as there's a pres- NiGHTS-style ranking system evaluates the players progress in
sure meter display on the screen which depletes as time goes by. terms of time taken to complete the level, number of civilians
When the meter reaches critical levels, huge flash fires burst rescued, crystals collected and fires extinguished. Players who
through the walls of the volatile structure, requiring players to fail to make the appropriate grade will find themselves unable to
stay alert to avoid being engulfed in flames. progress onto the next mission. Bugger.

l. Extinguish the ferocious flames... 2. and collect the crystals left behind... 3. enabling
you
areas...
to rescue the terrified civilians... 4. whilst locating
5. and destroying the huge end-of-level boss! Simple.
key panels to unlock closed 0l*HO"G
IT 1 H E] 1
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SEGA SATURN MAGAZINE 43
Afc SHOWCASE

The only form of resistance the Burning Rangers encounter on the first mission are the huge mechanical droids.

Watch out for the fuel storage tanks, 'cos they're gonna blow!

v »«* '

The first level is a tad sim- MISSION 1 introduction to the firey spectacle of the later levels.
plistic, but gives you a vague The first mission the Burning Rangers encounter is rather more The mission kicks in with your Burning Ranger being deployed
impression of the delights to straightforward and on a smaller scale than those which follow, but in the heart of the disaster area, with an enormous fireball explosion
follow in later levels. is mind-bogglingly impressive nevertheless. Split into three huge demolishing the ground beneath your feet. It soon becomes clear
stages with an enormous boss character in the third, it serves as an that there'll be no respite, as players advance further into the treach-
erous level to discover a terror-stricken civilian cowering behind an
enormous wall of fire. A liberal blast from the Fire Extinguisher Unit
quells the flames, as the rescuee gives horrifying details of the dan-
gers which await you - collapsing bridges, giant mechanical robots,
detonating fuel tanks and enormous explosions abound.
As with Sonic Team's awe-inspiring NiGHTS, completing the
first mission shouldn't present players with too many problems
once they've got to grips with the basics of the game. But the real
challenge lies in returning to the first level to complete it with an
A grade, which is pretty damn tough.

DEMONIC DAFFODIL BOSS ACTION!

Up until the third stage, the Burning Rangers' rescue mission valuable crystals. The trick is to keep on the move at all time
has met with little resistance, but the enormous end-of-level times, leaping over its firey discharge and relentlessly blasting its
boss soon sets that straight... and then some! The ferocious head with a fully charged Fire Extinguisher Unit. As with
monstrosity blasts out flaming projectiles from its daffodil- NiGHTS, every second it takes to defeat the boss is deducted from
like head, requiring nimble footwork to avoid scattering those your overall grade. So time is definitely of the essence.

Along with Parser, X-Men vs

Street Fighter, and House of

the Dead, the Saturn has an

awesome Easter line-up.

44 SEGA SATURN MAGAZINE


SHOWCASE

Pretty impressive, huh? Well just wait until you see the later levels - they're incredible!

*- &
The Japanese release
v \

is
I &<
set for February 23rd - with a PAL translation by April!

TOO HOT TO HANDLE architectural structures and vast array of special effects to

You may recall in a previous issue of SEGA SATURN MAGAZINE punctuate the sparse looking metallic environments wit-
we brought you the exclusive news that Sonic Team had delayed nessed in earlier versions. The first stage in particular appears
the long-awaited Japanese release of Burning Rangers to redesign to have benefited from a new lick of paint, with some incredi-
certain visual and gameplay aspects they weren't entirely happy ble real-time lighting and translucent effects really pushing
with. Well, the fruits of their labour is now clear to see, with the Saturn hardware to its limits. The result is one of the most
Burning Rangers threatening to be the epoch-making title we're graphically astounding titles to grace Sega's console to date.
all hoping for.

Sonic Team have managed to optimise the proven X IB "IB

NiGHTS engine even further, allowing for some incredible


to£
T? }
BATTLE OF THE PLANETS ~m
* it
Burning Rangers features an awesome manga-style cartoon
intro, reminiscent of the classic eighties Battle of the Planets
******
U4^^
series. Therein, the complex plot synopsis is revealed, though
nigh-on impossible to gleam much from the Japanese ver-
it's

given the unpopularity of


FRYING TONIGHT
sion we've received. The problem is,

manga in the western civilisations, such footage is usually


removed from American and European releases. But we reckon The most common danger faced by the aversive action. A split second before a flash
that it's ace and will be petitioning Sega of Europe to leave the intrepid Burning Ranger is being fire bursts through the unstable walls, a
excellent intro intact for the long-awaited PAL translation, engulfed in flames as a result of a sudden slight hissing sound is audible and the wall

which we expect to arrive mid-April. flash fire. Now you may think that this glows red hot. This should afford players
sounds a tad unfair, but Sonic Team have sufficient time to back flip out of harms way

set in place a couple of subtle warning and let rip with a blast from a fully charged
signs which the alert Burning Ranger Fire Extinguisher Unit, thus extinguishing
should be able to detect before taking the blaze. Cool or what?

SEGA SATURN MAGAZINE 45


SHOWCASE

The underwater sections are reminiscent of Core's Tomb Raider, but the overall effect is far more impressive.

SECOND MISSION Core Design achieved with their platform /adventure title, with
The difficulty setting is taken up a notch for the more demanding all manner of marine life populating the watery levels. This gives
second mission, with a diverse range of objectives for the Burning you vague impression of what's in store throughout the rest of
a
Rangers to carry out. Split into five enormous stages with a the second mission, as it soon becomes clear that there's far more

gigantic boss character at the end of the fifth, it boasts a stern to than rescuing trapped civilians. Later stages require Burning
it

challenge for even the most competent players. Rangers to participate in airborne battles with Virtual On-style
Entering the level through the submersed tunnel, players robots, rescue trapped dolphins, swim with marine life and
are able to sample the Tomb Raider-style swimming sections for destroy the huge piranha fish boss!
the first time. Only the effect is far more impressive than what However, the downside of the second mission is that it's

SMELLS A BIT FISHY

The second end-of-level boss the Burning


Rangers encounter is similarly as huge as
thefirst, but requires players to ernploy

By the time you read this, very different tactics to successfully


Burning Rangers will be out defeat The gigantic mechanical fish
it.

in Japan! Bet you can't wait circulatesaround its watery domain, relent-
to get your hands on it, eh? round after round of missile
lessly firing off
projectiles. Get hitby one of those suckas
and you can kiss goodbye to those hard-
earned crystals. So the best approach is to
swim into its path, letting rip with a fully
charged beam from the Fire Extinguisher
Unit before leaping out of the water to avoid
its retaliation. It sounds simple enough, but
in practice it is very tough indeed.

46 SEGA SATURN MAGAZINE


SHOWCASE

rock-solid. Negotiating your way around the maze-like aquatic dynamic lighting effects and enormous explosions which never And they said the Saturn

impress. Put simply - you won't believe your eyes. And couldn't do transparencies.
environments really gets those brain cells working (though dare I fail to

say it will be significantly simpler with English dialogue). they said Tomb Raider 2 couldn't be done on the Saturn. Bah!

HOT STUFF MORE NEXT MONTH!


The second mission is perhaps the best indication of Sonic Team's We've barely been able to scratch the surface of what the incredible
unrivalled coding expertise, creating a believable and totally Burning Rangers has to offer, so we'll be continuing apace with our
immersive 3D environment. Each of the stages feature some intri- unrivalled coverage in the very next issue of SEGA SATURN MAGA-
cate and visually astounding level design, with Sonic Team ZINE. We'll be turning our attention to the gob-smacking third and
pulling out all the stops to create some incredible set-pieces the fourth missions, besides revealing all the latest on the cool two-

likes ofwhich Saturn owners have never seen before. Notable player, sub-game and training modes! Be sure not to miss it.

examples include the incredible translucent water tanks replete


with superbly animated marine life, providing a stark contrast to
the metallic environments of the previous mission. Or the aston-
ishing translucent tunnel sections coupled with some incredible

TAKE TO THE SKIES

What makes Burning Rangers such a joy to play is clearly the


versatility of its two main characters - Lead Phoenix and Tillis.
Strapped into their ultra-powerful Burneer Unit (a jet pack, if

you like), the characters control like a cross between Lara Croft
and NiGHTS. Jumps, rolls, somersaults and back flips are
amongst their sizable repertoire of acrobatic manoeuvres
designed to evade the ferocious flames. But whilst the Burneer
Unit doesn't enable Rangers to fly, they are afforded a certain
degree of manoeuvrability in the air to enable them to perform
landings with pinpoint precision. Cool, eh?

In next month's issue we'll have hod-loads of Burning Rangers coverage and an exclusive Sonic Team interview.

SEGA SATURN MAGAZINE 47


ISSUE #1 NOV 95 ISSUE #2 DEC 95 ISSUE #3 JAN 96 ISSUE #4 FEB 96 ISSUE #5 MAR 96 ISSUE #6 APR 96
Epoch-making First Issue of SSM Reviewed: Virtua Fighter 2, Virtua Reviewed: Sega Rally, F1 Live Reviewed: Wing Arms, FIFA '96, Reviewed: X-Men: Children of the Reviewed: WipEout, Magic Carpet,
with awesome video! Reviews: Cop, Firestorm: Thunder hawk 2, Information, Galactic Attack, Virtual Golf, Johnny Bazookalone. Atom, Darius, Baku Baku Animal, Street Fighter Alpha, Shellshock,
Clockwork Knight 2, Sim City Hi-Octane, Victory Boxing, Golden Mystaria, Worms, Virtua Racing, Toshinden, Cyberia, Casper, D, True NFL Quarterback Club, Hang On '96. Valora Valley Golf, Shining Wisdom,
2000, Theme Park, Street Fighter Axe: The Duel, Mansion of Hidden Off -World Interceptor. Showcases: World Cup Golf. Showcases:
Pinball, Titan Wars. Showcases: Euro '96, Gex. Showcases: Magic Carpet, Gun
the Movie, N8A Jam TE, Robotica, Souls, Hebereke's Popoito, Guardian Heroes, Mystaria, FIFA Vampire Hunter/Street Fighter Legend of Thor, Street Fighter Griffon, MK3, Panzer Zwei,
NHL Hockey, Rayman, World Series Cv her Speed way. Showcased: '96... plus all the secrets of Virtua Alpha, D and all the secret cheats of Alpha, X-Men, Guardian Heroes, DarkStalkers/Vampire Hunter. Plus:
Baseball. Showcases: Virtua Virtua Fighter 2, Firestorm, X- Cop! Plus ultimate Sega Rally cov- Sega Rally! Plus Panzer Zwei AND Panzer Zwei! Plus: VF2 masterclass VF2 Masterclass part three AND a
Fighter 2, Sega Rally, Virtua Cop! Men: Children of the Atom. the BEST racing game! part one of the VF2 Masterclass!
..
and Sega Rally guide! cool WipEout guide.

ISSUE #6 JUN ISSUE #9 JUL 96 ISSUE #10 AUG 96 ISSUE #11 SEP 96 ISSUE #12 OCT 96 ISSUE #13 NOV 96
Heart of Darkness featured... and Full E3 report with first Cop 2 cov- NiGHTS: Sonic Team's amazing game Amazing Candy Fighting Vipers Daytona CCE revealed! Reviewed: Amazing Street Fighter Alpha 2 cov-
it's still not out! Reviewed:Guardian erage! Reviewed: loaded, Need for finally arrives! Reviewed: NiGHTS, Cover! Reviewed: VF Kids, Alien WorldWide Soccer '97, Fighting erage! Reviewed: Street Fighter
Heroes, Ultimate Mortal Kombat 3, Speed, Shockwave Assault, Big Hurt Road Rash, Primal Rage, Slam and Trilogy, Athlete Kings, Exhumed, Vipers, Actua Golf, Destruction Alpha 2, World Series Baseball 2,
Inthe Hunt, Discworld, 30 Baseball, Blackfire, WWF, Jam, Starfighter 3000, Olympic
Striker, NBA Action, Space Hulk, Keio Flying Derby, Blam! Machinehead, Bubble Tomb Raider, Earthworm Jim 2,
Lemmings. Showcases: Panzer Zwei VirtualOpen Tennis, Ghen War. Football, Sea Bass Fishing, Pro Squadron, Bust-A-Move, Story of Bobble Pack, Highway 2000. Also Impact Racing. Showcases: Vipers
final, NIGHTS. Guardian Heroes final Showcases: Sonic X-Treme (now Pinball. Showcases: Athlete Kings, Thor, PowerPlay Hockey. Showcases: included: Awesome NiGHTS guide part 2 plus programmer interview,
update. Full detailage on top games canned!), VF Kids, Exhumed, Space VF Kids, Alien Trilogy. Also: Sega Ages, Cop 2, Soviet Strike. that will blow you away. And! The Tomb Raider. Plus: tips to get you
still worth buying today! Hulk and of course NIGHTS! Guardian Heroes Tips! Plus: Shining Wisdom tips dread arrival of The Master! all the way through Exhumed!

flJHL
FIGHTERS'

ISSUE #15 JAN 97 ISSUE #16 FEB 97 ISSUE #17 MAR 97 ISSUE #18 APR 97 ISSUE #19 MAY 97 ISSUE #20 JUN 97
COVER CD WITH VIRTUAL ON, DAY- Amazing Fighters MegaMix Manx TT Exclusively Revealed! Duke Nukem 3D - First report and HUGELY IMPRESSIVE CD! Plus: Quake Last Bronx Revealed! More Quake!
TONA CCE, WORLDWIDE SOCCER, Coverage! 16 pages of small tips - Reviewed: Die Hard Arcade, interview! Reviewed: Manx TT interview! Reviewed: Bomberman, Reviewed: Fighters MegaMix, King of
TOMB RAIDER! Reviewed: Virtual On, it's all in here! Reviewed: Sonic 3D Crusader, Hexen, Die Hard Trilogy, SuperBike, Area 51, Incredible Hulk, Crypt Killer, FIFA 97, NBA Live 97, Fighters 95, Pandemonium, Mr
Blast Chamber, NHL Hockey '97, Blast, NFL Quarterback Club '97, Grid Run, Andretti Racing, Tilt, Norse by Norsewest, Iron Man/XO Dragonhead, Swagman, Puzzle Bones, Mechwarrior 2, Scorcher,
Command and Conquer, Sega Ages, NBA Jam Extreme, Toshinden URA, Soviet Strike. Showcases: Hexen, Manowar, Mass Destruction, Spot Fighter, Space Jam, Return Fire, Shining the Holy Ark. Showcases:
Mighty Hits, Tetris Plus, Breakpoint, Tempest 2000, Batman Forever, Bug Soviet Strike, Fighters MegaMix, Die Goes To Hollywood! Tips: Die Hard Black Dawn, Torico. Tips: Fighters Pandemonium, Mechwarrior 2,
Krazy Ivan, Tunnel B1, Madden '97, Too!, Dark Savior. Showcases: Bug Hard Arcade. Tips: Tomb Raider Trilogy part one, Dark Savior, Tomb MegaMix part one, Die Hard Trilogy Shining Holy Ark! Tips: MegaMix, Die
Jewels of the Oracle. Too! Tomb Raider guide part one! part two. Exhumed Team Dolls! Raider conclusion! part two and Soviet Strike! Hard part three, Hexen part one.

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SHOWCASE

a Grandia
day out!
mm
Japanese

unneiievanly
nai

as amazing as
uch has been said about GameArts' Grandia. Some
T ^ ave hailed it as the most phenomenal role- play-

HH
W
Fantasy
4 1

VII.
m g game ever devised. Some have even said that
superior to SquareSoft's PlayStation classic Final
Upon loading the game
it's

it's very clear to me that

this software is very Special. With the stunning streamed video


intro, orchestral soundtrack and untouchable graphics engine,
it's clear that Grandia is by far and away the most sophisticated
adventure on the Saturn. And speaking as someone who's also
played the awe-inspiring Panzer Dragoon Saga, this is high praise indeed. Over the course of these six pages, I'll be showing
you what I've been up to in the amazing world of Grandia and I

guarantee you adventure and spectacle on a level the Saturn (or


any other console) has yet to see!

IMPORT ACTION
Cool eh? Well no. Grandia is a Japanese adventure with
huge amounts of text. I'm talking MASSIVE swathes of text from
even the most insignificant of characters. That being the case, it
looks as though the Greatest Adventure Ever is destined never to
be translated into English due to the phenomenal costs involved.
That means that the only way you'll get to experience the won-
der of Grandia is to buy an import copy and miss out on the
story (unless you read Japanese of course).
This must rank as one of the biggest disappointments long-
suffering Saturn owners have had to deal with. Although a trans-
lation hasn't been completely ruled out by Sega, with each pass-
ing day it seems more unlikely.

This realtime 3D townscape is a spectacular exercise in graphics technology! The ruins offer plenty of intrigue (right) and white knuckle excitement ((eft).

50 SEGA SATURN MAGAZINE


SHOWCASE

HOPE SPRINGS ETERNAL JUSTIN

is a ray of hope. SEGA


But there Age: 14
SATURN MAGAZINE will, over Height: 155cm
the next few months, be provid- Weight: 47kg
ing a step-by-step guide to this A young, headstrong lad with an
incredible game. You might not adventurous spirit, Justin yearns

be able to follow the story, but to follow in his father's footsteps

where it counts we'll be there and explore the world (and we'll
with the info needed to get you put good money on him actually
through the game (and what an finding his dear old pappie at the
incredible game it is!) So in the midst of tragedy there is still hope. end of the game). And to coin a
Cunning translation of the Grandia plot allows us to at least phrase, "that's you, that is."

tell you the background to the game and reveal the identity of
the main protagonists. If you're expecting to play this game
as same kind of battle-hardened warrior of extraordinary
physical prowess, you're in for a disappointment.
Your main character is Justin, a 14-year-old punk kid from the

streets of Parm a town that's slowly entering the Industrial Age.


-

One day, whilst loitering around the ruins of Saruto, a mystical


stone given him by his lost father suddenly comes to life in

Justin's hands. He has been called to arms in an epic quest that


will take him across the world! It's a journey he might not
survive... But still, enough of the story - let's get
on with the game itself! ~^^

Age: 15
Height: 160cm
Weight: 47kg
Age: 8 She's pretty and very popular
Height: 120cm indeed - which could be down to
Weight: 28kg her status as a leading member
Accompanied by her ever-present of the adventurer's guild. She's a

pet, Pooi, Sue sees herself as proven fighter, although by the


the guardian angel of time Justin meets up with her on
Justin... and indeed, what she the boat to New Parm, he's
lacks in combat capabilities almost as "tasty" in a "rumble".
ismore than made up for
with her healing pow-
ers and comedy value.
She's pretty much
with you for the
entire game.

MEULEN
•x Age: 23
" Height: 180cm
Weight: 70kg
"V This extremely hand-
some warrior turns up
Age: 15 from time to time and
Height: 160cm although it seems as

Weight: 47kg though he has a good


This young lady is in Meulen's heart, he actually

army and is possessed of a seems cause plenty of


pleasant and charming per- problems for Justin and
sonality. She's also a kick-ass his band. You first meet

warriorto boot... it wouldn't es& him at the Sabuto ruins


surprise us in the least to see where he acts in a most
her join Justin's band of threatening manner...
adventurers in the later stages
of the game...
fe
^

\j SEGA SATURN MAGAZINE 51


SHOWCASE

After you've braved the HERE'S THE DEAL


oceans and looted a ghost So what's this Grandia business all about?
ship, you reach New Parm! Disregarding the albeit impressive full-motion
video bits what do you actually have to DO?
These two pages are where you find out...

TOWN AND COUNTRY


The real adventuring in Grandia takes
place in the cities. These are graphically
intensive areas that really show off the
true power of the 3D engine in the game. In these sections of the game you get the most in
These visuals are truly lush, with every terms of plot exposition and character interaction. That
tiny detail animated to a ridiculous being the case, it's these sections of the game that cause
degree... and unlike Final Fantasy VII, us gaijin barbarians the most problems, since we don't
everything is fully rendered in 3D. You can have a clue what any one is saying!
use the shoulder buttons on the joypad to
rotate theview however you wish (so you FIGHT! FIGHT! FIGHT!
can see behind buildings the view The fighting sections of Grandia are the areas where all
obscures, for example), such is the power your tactical prowess needs to be brought to the fore. As with
of Grandia's engine. the majority of RPGs, successful battles leads to extra experi-

'&L*»ii,)£&£v~f§

The fighting in Grandia is

pretty tactical but played at

a breakneck speed!

Each major section of the game presents a boss to defeat... the Ghost Ship pits
you against this giant squid! Lop off its limbs then go in for the kill!

52 SEGA SATURN MAGAZINE


SHOWCASE

ence points. These in turn give you more levels and fighting! The key to all of these stages is very straightforward.
a more powerful band of characters. You also glean Kill everything that moves to get more levels for
gold coins from the melee, which are useful for buy- your characters, loot the stage for objects and gold,
ingnew weapons and armour. Language then move on to the next stage. At the end you face
problems? What language problems? A bit a boss creature of some description. As you might imagine,
of trial and error and you'll soon be cleaving V the idea here is to butcher the monstrosity like a stinking pig.
skulls, slinging spells (but hopefully you won't p Preferably without suffering the same fate yourself...

be using the white flag icon too often!)

ON THE FIELD
Us UK non-Jap-speaking gamers are going to
get the most out of the field sections of
Grandia. In these areas, plot progression takes
a back seat to exploration, gold collection,
mystical item action and some hardcore

The translucent misting effects on the high seas are most excellent indeed. Exploration and simple logic puzzles are the name.. ... of the game in the Field sections of Grandia!

SEGA SATURN MAGAZINE 53


SHOWCASE

BREAKING THE LANGUAGE BARRIER!


We can picture the scene: hugely impressed with the SSM coverage of
Grandia you "do the deed" and go out and buy the game on import.
You might not know what's going on, but the initial full- motion
video intro and panoramic views are amazing. And then finally! - -

into the game proper. And, er, you can't get out of the first town! Yes,
When dawn breaks over the a problem and even SEGA SATURN MAGAZINE, with all its power,
it's

Parm docks you get this awe- had problems. So just to get you on your way, here's a nice round- up
some lighting effect... of what you actually have to do in the town of Parm...

THE TOWN OF
PARM
See this map? It's an
overhead representa-
tion of Parm, the first
town you visit in the
epic world of Grandia
As you might imagine ;

those green, people


shaped icons repre
sent, er, people
Anything else is on the
key to the map

i. Lily's Tavern
2.Sue's House
3. The Museum
4. Underground
Tavern
5. Blue Marlin Cafe
6. Parm Train
Station
7. Gants' House
8. Steam House
9. Shop
10. Second Treasure
ll. Where Tents
loses his keys

The field sections are where

we're going to have the most

fun! Battles aplenty!

54 SEGA SATURN MAGAZINE


SHOWCASE

AT THE DOCKS (left) Once you've looted the


Ghost Ship and defeated
The docks are due north of Parm... it's your eventual aim to its

come here and book passage on a departing liner. But that's a giant squid-like boss, the

lot further into the game. In the short term, collecting the first vessel capsizes and vanishes

treasure and looking through a telescope are the biggest beneath the waves in an

excellent set-piece.
thrills on offer here.

i. The First Treasure


2. The Telescope

1. THE FIRST TREASURE 2. THE SECOND TREASURE 3. TALK TO


Try to leave Parm via the bridge to the south east. A bunch of The second treasure is almost as easy to find as the first! The EVERYONE!
punks stop you basically you need three treasures to pass. Go
- canal that divides Parm into north and south has a small ladder Getting the last treasure

north into the docks. Around the corner is the first treasure, a leading down to a ledge along the bank of the water. The sec- is problematic because
shield. Got that? Good only two more to go!
- ond treasure is located on this bank... the kid Tents has hid-
den it in a chest in
Gants' house! Goto
Gants' house and talk to
her, then go to the tav-
ern (you should pass
Tents who goads you
then runs off). Now
locate the kid who runs
away when you talk to
him a couple of times
(he looks similar to
Tents actually).
Eventually you chase
him all the way to the
top of the map where he
hides near a tree. Now
go talk to the punks at

the bridge again.

4. TENTS' KEY
LOSS DEBACLE
Talking to the bridge
militia should trigger
Tents to lose his keys!
He's up near the tavern.
Talk to him and when
5. INTO THE SOUTH SIDE! you get a choice of what

Now you have all three treasures, you'll find that the bully boys to say next, go for the

on the bridge have moved away... try to sneak by! You'll immedi- bottom option. You've
ately rush into Lily's house. Talk to Lily {she's behind the bar), get just agreed to find his

thwacked on the head a few times and then share dinner with keys for him. Go south
her. Talk to everyone for a while then select yourself. You should and you'll start to crawl.
get a nice night's sleep because there's plenty more adventuring The location of the keys
waiting in store. We've only just begun... is on the map. Now go

back to Gants' house,


6. THE MUSEUM talk to Tents, go in and
First things first. After exploring the South Side a bit, travel to the open the chest! You get
museum and talk to the man in front of the main exhibit (he's a nice sword (don't for-

the museum owner). Once he's finished rattling on, check out the get to equip it!).

monument for yourself. Once you've ruined it, go to the office


near the main hall. Get a bollocking from the museum owner
and then you're all set for a journey to the ruins. Head due south
from Parm and let the action continue!

SEGA SATURN MAGAZINE 55


EIGHT!,
o not attempt to recreate any of the events you are ing pretty cool. Hi-res design and traditionally colourful
about to see - Bomberman and his stunt team are Bomberman graphics make this element of the game look great,
A UK release looks unlikely, highly skilled professionals, trained in the use of way the camera retreats to a
but once the action gets under
but this game is so cool we explosives, and there is, at all times, an emergency strictly fixed angle. 'Isometric Bomberman' \

— .v«.
.... v.. .itwaiting off-screen should anything unexpected ""urate description, but not such a catchy name. Still, the graph-
occur. What we're dealing with here is an extremely dangerous are certainly a huge step-up from the usual 2D cartoony
.•.^

Semtex derivative very unstable, unpredictable and highly


- sprites,and the groovy style of the cute little bombers has been
:plosive. Remember, this material should not be handled by perfectly reproduced in 3D, with monkeys, schoolgirls, penguins,
untrained personnel. robots, aliens and of course, an evil -magician -with-a-pumpkin-
Actually, it's just a bunch of dippy cartoon characters going for-a-head dropping bombs all over the place.
mental with pretend bombs in a daft game, but let's not spoil the
magic for the kids, eh? THE BUREAU OF WEAPON DESIGN
You want to know what's new, right? Probably the coolest new
TRANS-DIMENSIONAL DISINFORMATION feature in the game is the jump option. All characters can now
So this is Bomberman in 3D then? Well, sort of. When the game leap over exploding bombs right from the outset, and a double
begins the characters all walk into the centre of the arena, look- press of the jump button allows players to leap extra-high and
SHOWCASE

The cute characters all react to the action on-screen. Their cute faces change as the action progresses, with

some cool eye-bulging and tear-flowing moments when they get caught in a huge nuclear blast.

sment of being caught in explosions from reference in Bomberman: Fight! as players can either be 'big' or

below. Thanks to the isometric design most levels have walls 'small' depending on how many hits they've taken. Characters
that can be jumped over as well, and because of this new visua all start off at roughly the same size, but each time they take a
style there's a lot more room to manoeuvre too. Some levels h' hit their energy bar decreases a bit, and the singed fighter

sprawling courtyard a shrinks! Get too small and you won't be able to kick bombs out of
plenty of comedy runinii t
someone-with-a-big-bomb
this '3D' innovation,
=K=
bombs can only be throv
" way, or pick up the power-ups, so the
lot tougher. Serves you right.
game gets a

[\VkM^ r" — *\

STUDIED NUCLEAR SCIENCE


four directions, which keeps the gameplay feeling
pretty similar to the earlier Bomberman games.
I
"
"low me to introduce you all to the 'big' bomb,
.gi* **s^
...lich is easily the coolest addition to
IF I GO, I'M TAKING YOU ALL WITH ME! Bomberman's world of high explosives.
There's actually one massive change to the ....eath each player's energy bar is a slight-
Bomberman gameplay style - the addition of a r smaller gauge which gradually fills each The super-cute training and

beat 'em up-style energy bar. This system drasti- > time a player chucks a bomb. When it story modes are great - but

cally changes the atmosphere of the game in / reaches full power, a huge (no, really huge) all in Japanese.

the classic Bomberman games one hit equalled ^ 3omb may be launched. There are some pic-

instant death, so complete panic would break out tures of this uber-bomb dotted around these
when you were in a tricky situation. This doesn't pages, partly because it's a cool weapon and
happen so much now, as the bombastic heroes can sur- partly because the massive explosions look so
vive three or four standard bomb hits before they expire. damn good. Any player caught in the blast will lncp thpir pntirp

Fans of Carry On films also had great fun playing the original energy bar in one go, so it's advisable not to —
Bomberman, what with the power-ups increasing the 'length" ly before dropping the bomb on your own head - like I usually do.
and 'girth' of their characters' bomb blasts when collected. Sid Bomberman enters the nuclear age, and these massive 3D explo-
James would be pleased to hear that there's a new dodgy size sions are probably the highlight of this new Bomberman ga

Victory has been secured!

The game camera zooms in

on the winner, showing the

cool 3D style.

Bigger and better? You betcha! There are now two kinds of mega-bomb in Bomberman, one produces a huge conventional blast, while the second gen

absolutely massive nuclear-style cloud which devastates most of the screen! Anyone caught at 'ground zero' in the blast's epicentre will instantly die!

SEGA SATURN MAGAZINE 57


SHOWCASE

NEW POWER
GENERATION
The power-ups are like a box

of chocolates - you never

know what you're gonna get.

As all of the special weapons,

abilities and booby prizes are


gained by picking up a '?'

icon, it's pot luck whether


you're given a super-bomb or

have your player's jumping

skills cancelled.

Thanks to the multi-storey design, bombs can be thrown onto players below... ..but good players put an early end to the fight by nuking the little sods!

TRAINING MODE
This is cool! A super-cute mini version of the game starts to play,
MAX POWER while on-screen instructions tell playerswhat to do. The cheesy
Does exactly what is says on remix of the main theme is definitely an easy listening classic,
the box - boosts your players while the comedy slapstick action of the bombs-on-the-head
bombs to their maximum demo is great fun to watch. Oh, it's all in Japanese of course, but
explosive size.
•=^^3«J that just makes it funnier.

The flames and explosions look great - we like Bomberman: Fight! BATTLE MODE
we come to work - multi-player
Yes! This is the reason
UNIVERSAL SOLDIER ,
Bomberman sessions! Two, three or four players can take part
As we've all got attention spans similar to in a more personal battle, which is easily the best feature of
those of juvenile delinquent root vegetables, this new Bomberman game. And don't worry if you
coders HudsonSoft have included loads of differ- j haven't got a multi-tap (or any chums), because a
ent play modes to entertain us. Let's break 'em '""^, four-player battle can still be played with the
VERTICAL BOMBS down, man: Saturn being the other three bombers. And if
Allows players to drop three y^p\ you really haven't got any friends to play
bombs on top of each other, STORY MODE m with, try inviting some homeless people to
for an awesome close-range Hmm... not much use to non-Japanese \ stay with you - they'll be glad of the warmth
wall of fire. speaking readers, but still good for laugh- and comfort, and you can experience
ing at some mad comedy voices. Your
ed player fights
on-one, with
all
select-

of the other characters one-


some groovy artwork and story
TN —

scenes between rounds. Completely useless and SURVIVAL MODE


incomprehensible though, but oddly amusing all the Bomberman is left to fend for himself in the jungle - can you
same - just like Lee Nutter. and fight alligators? Only joking. Survival Mode ser
trap rabbits

**i

Thanks to the addition of the mega-bomb gauge, the game encourages much more aggresive play - dropping large
numbers of standard bombs fills the gauge quicker, meaning, you've guessed it, even more destruction. Cool.

58 SEGA SATURN MAGAZINE


SHOWCASE

RED BOMBS
e incredible explosions can be seen in Bom ,ks to the open arenas which allow everyone to bomb the same place. Makes bombs explode much

faster after they've been

one player tackling the other bombers one after the other, with sons to start buying import games. Which is pretty sad really. If dropped. Handy for speedy in

only one energy bar to get through them all. Big challenge? Sega want to maintain the Saturn's reputation of being a console out military attacks!

Actuallyit's easier than it sounds, but it gets tougher when the for the 'diehard' gaming element, they had better start releasing

computer characters gang-up against you for a bit of unfair two- les that us diehard gamers want to play - like Saturn
uuniberman Fight! We despair sometimes, we really do.

HISTORY REPEATING
We've allhad fun playing Saturn Bomberman: Fight! for the last *•*.*** I

few weeks it's even managed to take the place of our traditional
-

lunchtime multi-player games (Quake and Death Tank), and


there's little doubt that the game would be a big seller if it .. SPEED-UP

seem
he chances of us seeing a UK version of this game
be pretty remote at the moment, so it looks like we'll
to
have to add Bomberman: Fight! to the ever-growing list of rea-
1 ft*-/-

Cool animated intro? Check. Big-eyed cartoon girls with blue hair? Check.
If I need to explain what a
speed-up does,
reading the wrong magazine.
I think you're

*>
FLIP CONTROLS
-
-.the control of your

player, so up is down and left is

right, if you know what i mean.

Awkward.

They look surprised, don't they? Probably because they're about to get a mas- We haven't quite figured out the significance of these groovy 'bunny girls' that

sive nuke dropped on their cute, cartoony little heads. War isn't pretty. appear in the intro and some of the cut-scenes, but er... we like them.

SEGA SATURN MAGAZINE 59


SHOWCASE]

60 SEGA SATURN MAGAZINE


_

MIND-BLOWING!
It's now six weeks since the arrival of the Japanese final version of
Panzer Dragoon Saga. Last month I was blown away by Team
Andromeda's accomplishments. My senses were sent packing by
the most incredible graphics I think I've ever seen the Saturn pro-
duce... my mind was immersed in a truly epic adventure that could
well qualify this superb game as the best adventure I've ever had
the pleasure of experiencing!
Six weeks on and the pleasure has not diminished! This game
is just so cool to play - regardless of the Japanese text which makes
the plot itself pretty incomprehensible - 1 can state categorically
right now that you aren't going to be disappointed with this
epochal videogame. It's gonna be a classic!

The coverage in SEGA SATURN MAGAZINE continues! This


issue we deal with the complex fighting system and continue the
adventure through to the conclusion of Disc Two (there are four in
all!). We'll conclude the preview next issue (when we should hope-
fully get a finished English language version) and then it's review
time. Ready yourselffor a massive score: this game is just amazing!

SEGA SATURN MAGAZINE 61


SHOWCASE

LAST MONTH...
In the last edition of SEGASATURN MAGAZINE we travelled through
Disc One of Panzer Dragoon Saga... and what an epic journey it was!
We quested through a vast series of canyons, through a deeply inhos-
pitable desert, camped out with a travelling caravan of travellers and
then journeyed north to a vast waterscape. And then we did battle
with Azel and her Dark Dragoon (yup, turns out that Azel isn't actu-
ally you, it's your competition!). And with her defeated (for now), it's
on with a vengeance into Disc Two of Panzer Dragoon Saga... The first water level (left) and the travelling caravan (right).

THE MAELSTROM

The first task of Disc Two sees you returning to the water- route until you reach the eye. Here you can bear witness to
scape area so recently conquered in Disc One. The forces of some of the greatest graphics the Saturn has ever seen as you
evil have already set up camp there, positioning their infer- take out the machinery causing the storm. And then, as the
nal machinery in order to create a massive tornado storm. weather subsides, a vast ship of unknown origin hoves into
You fly directly into the storm, taking down enemies en view... What can we do about that?

Meanies lurk behind an enor-


mous
Close in
floating rock (top).

and let rip

lock-on missiles for maxi-

mum damage
with the

distribution!
3^
THE CITY

The capital city of the map, this is the place where you'll dig up
the hottest information on your quest. In fact, it's the focal area
of the game for the entirety of Disc Two and Disc Three.
Essentially, the characters in this city give you missions that
Bribe this guy with cash for take you across the length and breadth of the land. The city
essential information. itself has a small industrial area, a pub/club (which is a verita-
ble fountain of information) plus small dwellings for each of
the characters. There's even a well which hides an odd secret.
The city is actually split into two different areas (there's an
enormous door you can't get through until later on in the
game), but that isn't your first worry. Oh no. Concentrate on the
characters in the club and the guy repairing his ship...

A Talking to the locals in the club might yield some useful info..

Question the inhabitants of the hero's town to get hold


of more essential nuggets of knowledge.

62 SEGA SATURN MAGAZINE


Showcase MSo

THE SHIP BOSS: THE FLY/SHIP COMBO


After returning to the City for a "debriefing" by the guy repair- The craft you were transferred to actually turns out to be a
ing his craft, it's time to fly back to the north atop your dra- massive carrier for an enormous mechanical fly creature, being
goon steed for a bit of a recce on this mysterious craft that towed along underneath. Take out the craft and the Fly frees
materialised at the end of the Maelstrom episode. The ship is itself, ready to make life for your dragoon something on the

hovering, stationary, over the now-still waterscape. Breaching miserable side. Actually it's only its side- mounted cannons
the hull, our hero infiltrates into the depths of the ship, before that really cause you any problems the front-mounted elec-
-

being discovered, knocked out, tro-device and rear venom clouds take so long to charge up you
taken to a new ship and then can easily dodge out of the way and then rain in the damage!
tortured brutally in a pretty
savage full-motion video
sequence. Rescued at the final
moment, you reach the deck
of the ship and reunite with
your dragoon before the epic
boss sequence begins.

The ship has wall-to-wall


cannons, but it's at least

more predictable than the


boss it carries underneath!

It's a battle royale!

Our hero infiltrates the ship, gets captured, tortured, escapes... and then
does battle with a horrific boss!

THE EAST LAKE BASIN

Yup, it's another water-based level, but it's also the most spectacu- them? Perhaps the whale inhabitants of the level can help...
lar stage yet seen in the game (but not the best in the entire game Once you're through, you find the activation glyphs required
things get amazingly cool in Disc Three!). A vast series of lakes to start some ancient rotors found in the first stage. The problem
populated with ancient ruins, encircled by enormous cliff-faces is here is that the enemy also have interest in these ruins and they've
the setting for the next level of Panzer Dragoon Saga. The primary stationed battallions of sky fortresses and scout craft at every major
aim of this stage doesn't become apparent straight away. First of point in the stage. Suffice to say, you're in for the fight(s) of your life
all you need to gain access to the second lake, which is behind an every time you approach a new area of the level.
impassable A passageway needs to be restored before you can
cliff. However, once the rotors have been activated, an ancient
move on to the next stage. But how are you doing to activate the structure emerges on the second stage... but first of all, there's a
ancient towers when you alone don't have the strength to move boss to defeat!

The lakes offer some pretty

hardcore puzzling action,


interspersed with some of

the hardest minions you

would have met to date!

Those guys above hang out at every important stage of the level. Fight!

As you progress through the level, the sun sets and night arrives!

SEGA SATURN MAGAZINE 63


SHOWCASE

BOSS: STATIC CONDUCTOR RETURN OF THE DARK RIDER

One of the toughest bosses you'll have encountered to date, Azel's back atop her enormous dragoon which somehow man-
this monster conducts massive amounts of electricity. His aim ages to look even nastier than it did last time. That's probably
is simply to immobilise you and then let you have it with because it is. Luckily, despite a vastly more powerful berserker
20,000 volts! Suffice to say that a huuuge amount of damage is attack and extra lasers built into its same tactics
flanks, the
inflicted every time this guy gets in a massive electric strikes used last time (with some small variations) work pretty well
on you. You can't really avoid his immobilising bolts... but this time.Once defeated, the two dragoons square off and pre-
what you can do is get frozen in front of his weak spot, fire up pare for ramming speed. Just before their two heads collide, a
a shield and then just concentrate your fire. Sounds easy eh? strange mystical energy is given off, resulting in an enormous
Nope! This boss is so utterly hard it defies belief. bang... this sends both riders falling down into the abyss!

You can't help but get hit by

this boss's immobilisation

ray. The key is to choose the

spot where you get frozen...

and then let rip!

THE CAVE SYSTEM

Our hero and Azel awake in a dark, dank cave. Yes, the sworn
enemies need to work together to beat this latest challenge -

only teamwork can take both riders from the depths and
The key to this level is explo- back into the real world! Luckily, a bizarre scooter style object
ration. Find every last room is found in the cave with them allowing access into the

and raid them mercilessly for depths of the underworld cave system.
the power-ups you need! Of course, the primary aim here is to locate the exit that
takes you out of here, reuniting you with your faithful dra-
goon... but this task in itself is fairly daunting. There are at
least five different main stages to the cave system, packed to
the walls with creatures that leap out to ambush you. These
meanies are tough: some are vulnerable to your cannons,
some to your lock-on lasers. The catch is that if you hit them
with the wrong weapon, they grow stronger! And then there
are the shot-
The key to this stage is an enormous green room, inhab-
ited by a ceiling-dwelling boss... If you can figure out how to
defeat it, the level is yours!

fire-spitting flowers, insects and flies infest the cave system. The pic (right) shows one of the lifts that transports you between levels.

64 SEGA SATURN MAGAZINE


SHOWCASE /4£

BOSS: EUIL CEILING CREATURE!

Remember that you're sitting on a scooter. A scooter than can


only hover a few feet off the ground. Now you're facing off
against a creature high above you, raining down vast reams of
destruction on your sorry ass! Somehow you've got to find a way
to divert your weapons to reach the boss high up on the ceiling
whilst dodging the nasties the boss is throwing your way.

Once the cave system has

BOSS TWO: THE ESCAPE been conquered, one boss is

all that stands between you

and access to Disc Three of


As you and Azel take the lift that returns you to the surface your direction and protects his weak areas with the flower
Panzer Dragoon Saga.
(and presumably your dragoon chum), a massive boss creature creatures from the caves (which blast back at you whenever
(yes, another one) gives chase! This guy really is tough - he you strike them). Yessiree-Bob, this is the toughest fight
has this irritating habit of blasting immobilising plasma in you've had yet!

This boss has an attack to take you out wherever you choose to fly.

AND NOW... THE CONCLUSION


The battle against the last boss creature brings about the conclusion of Disc Two. All of
this adventuring accomplished and you're still not even halfway through the game! In
the next edition of SEGA SATURN MAGAZINE we'll be taking a good, long, hard look at
the last chapters in this epic adventure!And yes, it gets better still!

SEGA SATURN MAGAZINE


4& REVIEW
II SEGA Winter Heat gives us lard arses a chance to pull on
RELEASE FEBRUARY PLAYERS some tight lycra shorts and work up a sweat. Not good
HARDWARE PRICE £39.99 llll for people whose idea of heavy exercise is a nice brisk
w STYLE SPORTS walk to the chip shop...

Winter Heat
wish I could go into hibernation for the
winter. Just imagine it - going to bed in

November with a huge pile of tasty nuts


and berries to look forward to in the

spring. Squirrels have definitely got the right idea.

But hang on a minute, those poor squirrels are going


to miss the fun of the Nagano '98 Winter Olympics, A successful jump of 74.14 metres. The office record is

and their tragic lack of thumbs means they will never about 116m - the ski jump is our favourite event.

be able to play Saturn games. Games like, for exam-

ple, Winter Heat - Sega's latest button-pounding about hammering buttons. The cross-country alpine
arcade conversion, featuring eight muscle-bound skiing event is a great example of the more strategic

alpen athletes and eleven strenuous button-pound- gameplay that's in Winter Heat, with players
ing events to compete in. needing to monitor the map at the bottom
But don't misunderstand this game, it's not just of the screen, saving their character's ener-

gy and stamina for the tough uphill climbs


that are to come later.

CLOSE-UP HELMET SHOTS


^ "
iT
-?T r J- - ^
7 r ! -:
f&L

^=
And
The
technical too

in
aerial trick section

snowboarding, which
-

approach, charge for take-off

air
build

the ramp, then press the power button


while the
talking of different techniques,
there's also the downhill skiing
rely on
is

up speed on the

to perform the moves.


pretty

when on

and
a furious

burst of speed to start off with, before


What about those graphics, eh? Winter Heat looks settling down into a test of gliding

incredible, but there is one small problem - the PAL con- skills and steering around the courses.
version. We used to be proud of Sega 's rich heritage of The bobsleigh uses the same sys-

full-screen UK games, but Sega Europe's cost-cutting tem too, and if you've ever seen the
measures mean they rarely attempt any optimisation bobsleigh racing on telly you'll know
on UK releases these days. Still, it makes little difference what to expect - the sensation of speed
to a game of this kind, as everything's so smooth and here is amazing. Sorry to say this, but
colourful to start with. And there's one other disap- you really do have to see it moving to
pointing omission - no action replay! The game's intro understand how incredible it looks. The
featuressome spectacular camera work, which funnily winding track blasts into view and the
enough, makes the game look absolutely amazing. display shakes and shudders as the suped-

Speed ski-ing is mental! Top speeds are over 70mph, Bobsleigh - looks pretty crap in a still picture, but you The players stretch and twist before a race, making
and some great crashes are possible at the bottom. should see it move - it's incredibly fast. Winter Heat one of the best-looking Saturn games yet.

66 SEGA SATURN MAGAZINE


REVIEW

A The British competitor is ginger. That's not fair.

LONG-TERM RELATIONSHIP

People always complain that these 'button pressing'


sport games lack long-term appeal. So how would
those same 'people' explain the fact that we STILL
play Athlete Kings, over a year after its release? I'll

tell you why - because it's great fun, and Winter Heat
has the same incredible payability as its track-based
prequel. And with the option to put together a 'cus-
tom' game featuring only your favourite alpen sport-
You're a winner! The extra-smooth apres-ski victory celebrations are very similar to the ones in Athlete Kings. ing events, I can personally guarantee you'll keep
coming back for ages to beat those personal bests.
3SH3!3FIEIf=

atedly to accelerate -JEM

ui'aiffiiMEgGgfe
fea? £
4M^_
R^-IC
A These between-level screens show you how to play... They can be turned off after you get bored with them.

up sledge gets up to top speed. Obviously some short track speed skating is basically a tough test of
track-side detail has been sacrificed to keep up this finger stamina. And make sure you exercise
hefty turn of speed, but most players will be too busy your wrists well before playing a game (I

trying to avoid severe whiplash injuries to notice. It's practise at work on the cursor
the more varied selection of events that lifts Winter keys of my computer),
Heat over the opposition, with just a little bit of brain because the pad-thrashing
needed to co-ordinate the large amounts of brawn. action will take its toll

Of course, there are still some classic button- J after a few sessions of
bashing moments - the speed skiing play. Personally, I've

event is literally skiing in a always favoured the


straight line while ham- 'stutter' technique of
mering away at the speed button pressing
power button, in a -tensing your arm and
pretty similarfashion vibrating your finger
to the loom sprint rapidly up and down, but this method tends to make
from Athlete Kings, while the your whole arm ache for days afterwards. And you » A That's the skeleton event. Same as the luge, really.

u~-[ -

1
?™ ta

Here's Japanese competitor Joe Kudou showing us how NOT to perform the Aerial trick: (1) Feeling confident, Joe selects a pretty tough stunt. (2) But that gauge isn't charged enough

for the trick to work, (3) which launches poor Joe flying through the air at the wrong angle. (4) Joe lands on his face. (5) Joe has failed. Never mind Joe, you've still got another go.

SEGA SATURN MAGAZINE 67


REVIEW

T
CEN TE
Afa<

CENTER

A Finish all eleven events in one sitting to register a total score. Now beat it next time Ski jump: high speed and a good 28 degree angle - he must have fluffed the landing.

look pretty stupid. also find that sticking my tongue


*» ^:~ '.,/ ;,>T.T ^7*T~ ,"-v . 7 7 J-
I

out slightly helps my concentration, and seems to


boost my maximum button-pressing speed.
Anyway, probably the best way to avoid
Winter Heat-related stress injuries is simply
to watch someone else play it. Okay, it's not
so much fun, but without the distraction
of having to vibrate your fingers, the hi-

res graphics look even better. The anima-


tion on these athletes is really great too -

speed skaters dig their skates into the ice

before the start to get a better grip, bob-


sleigh racers punch the air to psyche
themselves up before a race, and the
way players thump into the ground after a Another great-looking pre-race intro screen
failed aerial trick is one of the funniest
things I've seen for ages. Not that laugh- pads and 'chill out' with the excellent multi-player
ing at the failure of others is clever or any- mode. Up to four people can flex and vibrate their
thing. Well, not much. finger muscles together, and just like the prequel
And when you're bored of watching Athlete Kings, playing against a Human opponent
someone else make a mess of things, really does take the gameplay to an even higher
why not plug-in an extra few level. Just be prepared to break a few joypads in the
heat of competition...
We usually worry slightly when games like this

Gorgeous IH-reS graphics and some classic get converted from the arcade, because the fun-for-
ten-minutes arcade gameplay sometimes struggles

[ oiu-skooi' button hammering, top game;


in ^ .{'£<
' <"*
; to give us 40 quid's worth of home entertainment.
But don't worry, the Saturn version of Winter Heat

spwc

Speed skating: slow down for the corners, or pay the price. Skeleton: suicidal blokes on a sledge. The slalom uses the B button to push the poles away.

68 SEGA SATURN MAGAZINE


REVIEW

A The camera angles that are used to


show the events are excellent. The cross-
country skiing sometimes has players

racing towards the camera, but it's so

smooth and easy to play that it never gets

confusing. The speed skating is viewed

from a camera that 'floats' around the


stadium. I'd like to see them do THAT on
Grandstand...

features an extra three events (snowboarding, skele- you want a deep, challenging experience, buy your-
ton and aerial ski), all of which are just as good, if not self a massive RPC or an adventure game... leave us
better than the original eight arcade-only events. The simple-brained adrenaline junkies alone to play
best way to play it is to compete over all Winter Heat!
eleven events, in a Decathlon-style chal So will you enjoy it? Of course you will. Just
lenge to get the highest total score, like Athlete Kings, Winter Heat is one of those
while the custom game games that can be played instantly, without
option lets players chose reading the manual, learning the controls or
which events to compete in - having to remember the iocations of pixies,

handy for avoiding events that fairies, magic keys and all the rest of that poncy
you're not too keen on. rubbish. A proper old-fashioned test of your

Are there any bad points? joypad manipulating skills, and the number
Well, the PAL conversion one reason why we've been hunched-up in

has a bordered display, front of a TV screen rapidly moving


which is just plain sloppy on our wrists. Well, maybe
Sega's part and inevitably, some peopl> the number two reason,
will complain that the pretty simplistic but even so, Winter Heat's the best
gameplay just isn't enough to hold their attention. game we've played for quite a while...
But here's some advice for those whining people - if GARY CUTLACK

Super-smooth hi-res GOfps graphics. What more does a boy T About 40 seconds of constant button-pressing is need-
GRAPHICS need? The sensation of speed in the bobsleigh is amazing.
93% ed in the speed skating. Build up those wrist muscles...

Quite sparse, but what's there top quality. The characters


SOUND 'grunt' when launching themselves
is

into action. I like that.


90%
Great fun and very easy to pick up and play. Everybody likes
PLAYABILITY these simple button-bashing games, don't they?
93%
Eleven cool events should ensure plenty of beat-the-high-
INSTABILITY score fun. Mastering the technical sports is pretty tough.
91%
OVERALL
Fun to play, looks gorgeous and there's even a four-player

mode for extra measure. Definitely a 'cool' game. Ho ho.

SEGA SATURN MAGAZINE 69


REVIEW

BY ELECTRONIC ARTS As theirfinal product for Sega's powerhouse console,

RELEASE FEBRUARY PLAYERS NHL '98 guarantees that Electronic Arts will bow out of
|X8
HARDWARE PRICE C39.99 the Saturn market with a whimper as opposed to a
&w STYLE HOCKEY SIM bang. Here's why.

NHL '98 he PlayStation and PC versions of NHL '98


are largely regarded as being the finest
examples of the ice hockey sim genre to
date. The fast and fluid hockey action is

coupled with some incredibly accurate play-by-play com-


mentary, realistic player animation and some of the
finest graphics ever witnessed in a sports sim. In short, a

far cry from the Cod-awful Saturn version you see before
you. Nice one EA. tractive ice hockey sim. Cone are the stunning high-
So what's gone wrong? Well, the main resolution textures, translucent and reflective

problem lies in the fact that NHL '98 was effects (which Sonic R proved the Saturn is

developed primarily for the PlayStation most capable of handling), scoreboard,


and PC formats, with the trailing Saturn names on jerseys, goal celebrations and even
version getting the shitty end of the the referee! It really is quite appalling.
stick. The horrendous graphical compro- However, even with such noticeable
mises are the most salient example of omissions from the original game, NHL '98

this very point. To enable the game to run exhibits an eye-bleedingly jerky frame rate.

at a decent lick of speed, the coders have Herein lies the problem. Whilst the untidy graphics
hacked away much of the essential visual frippery seen and lack of visual refinement is annoying, it would
in other versions of the game, resulting in a most unat- have been an easier pill to swallow had NHL been a

rampantly playable hockey sim. But noooooo. The dis-

tinctly choppy frame rate has made the Saturn transla-


tion of NHL '98 almost unplayable, to the point where
The once mighty EA Sports have let Saturn keeping track of the puck after a slapshot or gaining

[ owners down yet again with NHL '98.


]
control after a rebound
Suffice to say, the superlative
is damn near impossible.
NHL '98 gameplay which
has led to other versions receiving such rave reviews

Unfortunately, NHL '98 looks set to be

EA's final Saturn product, with the games'

giant citing falling Saturn revenues as the

main factor in their decision to pull out.

But we won't be losing too much sleep over


it, considering Sega's own titles have

beaten EA's hands down this year.

70 SEGA SATURN MAGAZINE


REVIEW

It's good to see that the fight sequences have been put
back into EA's NHL game, something that's been sadly miss
ing since its early Megadrive incarnation.

With both Electronic Arts and Sega releasing their


takes on the lucrative NHL licence this month, ice

hockey fans are quite literally spoilt for choice. But


which of the two is most worthy of purchase? Well,
we would have to say that Sega's NHL All-Star
Hockey '98 is by far and way the best of the two,
comprehensively out-quaffing EA's pathetically weak
If NHL '98 had been given a decent conversion, it would competition. Though both games are almost identi-

almost certainly have wiped the floor with Sega's NHL All- cal to each other in terms of gameplay variations,
Stars Hockey '98. Damn them all to Hades! options, tactical plays and statistics, the fast and
fluid action of Sega's ice hockey sim coupled with
some excellent visuals put it leagues ahead of EA's
has sadly been lost here. D'oh! expect from EA, the presentation of the reams of game- lacklustre port.

There are a few redeeming features though. play variations, options and stats is impeccable. So no
Electronic Arts rarely go wrong with the audio side of complaints there then.
things and NHL '98 is no exception. The play-by-play But at the end oftheday,it would appear that the
commentary is some of the best we've ever heard in a once mighty sports division of Electronic Arts has let

sports sim, coupled with some excellent atmospheric Saturn owners down once again. The PlayStation and PC
sound effects and rink side music. And as we've come to versions of NHL '98 have been available for some
months now, ample time for EA's coders to make a

decent stab at producing a reasonable Saturn rendition.


But despite bearing all the same options, stats and NHL
adornments, the untidy graphics and lacklustre frame
rate are reason enough to steer well clear. Sega's own
NHL All-Star Hockey '98 is far more worthy of our praise

and would recommend that over


I this poor effort.

LEE NUTTER

The appalling frame rate, low resolution textures and lack of Like most of EA's titles, it's not so much the game as
GRAPHICS translucent effects are a far cry from its PS brethren.
60% the conversion which lets it down. Crazy fools.

The atmospheric sound effects and play-by-play commen-


SOUND tary are some of the best we've heard in a sports sim.
90%
Whilst the cool gameplay has made through, the choppy
(PLAYABILITY
it

frame rate makes NHL Hockey '98 largely unplayable.


55%
There are plenty of gameplay variations, tactical plays and
LASTABILITY stats to peruse, but when it plays this badly why bother? 65%
OVERALL
A shambling mockery of its former
EA's terrible winter line-up of sports titles.
self, NHL '98 rounds off

62%
SEGA SATURN MAGAZINE 71
SEGA SATURN™ tips
With the number of Saturn games being released slowing a bit, it's becoming tough to fill the Tips pages -
so we need your help! We've

teamed-up with our friends at Blue Peter to launch the SEGA SATURN MAGAZINE Tips For Africa appeal. Your tips CAN make a difference!

Just one level select could pay for a wheelchair, while a debug mode could pay for ten children to go to Disneyland! Send your Tips to:

Wheelchairs For Africa Tips Appeal, C/0 Sega Saturn Magazine, 37-39 Millharbour, Isle of Dogs, London E14 9TZ

STEEP SLOPE SLIDERS DUKE NUKEM


Lobotomy's plan to get people to buy Duke Nukem
AND Quake by making uber-mutti-player game
Death Tank only accessible by owning both games
was a great idea - until now, because there's also a

way to access DeathTank even if Duke Nukem is

the only game you own!

ACCESS DEATHTANK THE HARD WAY


Hidden game alert! Steep Slope Sliders is ace, and there's Start a new game (on any difficulty level) and
even a cool hidden shoot 'em up in there as well... make sure you destroy every single toilet and uri-

nal as you play through the game. An epic task,


STEEP SLOPE SHOOTERS! press and hold Top Left+Top Right+X+Y+Z+B+C at the but one well worth completing, as you should
You'll need to have earned alt eight of the initial racers 'Press Start' screen. Keep them held down, and press already know how highly we regard Lobotomy's
before using this cheat AND you need to have com- Start with any spare fingers you've got left (your nose excellent multi-playerDeathTank.
pleted a course with each of 'em first. You casual will do). Keep the buttons held down and select the
boarders had better get practising if you want to play options menu with the A button. Then highlight Exit
this hidden shooter. and press the A button again. The title screen for
After gaining and racing with the extra four racers. Steep Slope Shooters should now appear.

fis-r fiMf
AlfttF 4'24"QG
rem riMi
0't3"aa
rticiprs.
564/4

bcirt flLp%iy no&bone


-4 227 pti.

COMMAND & CONQUEF 1

There's been a terrible omission in the long and glo- ORCA LASER
rious history of the SSM Tips page -we've never You'lf need to have built an Orca first, then press
printed these codes for the excellent 94% rated XYZRDLURDLUX.
Command & Conquer! Consider the situation recti- EASY MONEY MECH WARRIOR 2
fied, soldier: No, not a description of my job, but a code to gain Another tragic omission from the past SSM Tips
an extra $5000 in the game. Press RLABCZYXRLfor pages. Frustrated robot warriors worry no longer
NUCLEAR BOMB the extra cash. - here are some groovy Mech Warrior 2 codes.
Oh yeah, now we're talking! Easy access to the REVEAL MAP Type 'em in at the password screen:
awesome nuclear arsenal is provided by pressing Press UDRLAUDRLA to show the full area map. Not
ABCLDRULDRUA. so exciting, but still useful. Open all missions - T<XO/AXA<=
ION CANNON TOXIC LAB Extra weapons T#XO/AX«< -

Press ABCLDRULDRUB for some totally full-on Press CRAZYBUBBA. Now players can build a toxic Extra heat sinks #XXO/A4>Y+ -

ionised destruction. lab to create particularly nasty Visceroids. Continuous throttle #AXO/A4YYA -

AIR STRIKE EXTRA UNITS Invincibility ##XO/AxUZ


Nothing beats a good air strike, that's what 1 After you've built a power plant and a barracks press Unlimited ammo TOXO/AX>TU -

always say. Press ABCLDRULDRUC to witness YABBADABBADU. You can now build you your No weight limit - #OXO/A»0/
the power. heart's content. Jumpjets-#YXO/A>YOL

72 SEGA SATURN MAGAZINE


DEE

SATURN SWITCH Q&A SPECIAL

To help you 'bone up' on the tricky subject of get- So I should probably buy a new telly then?

ting your Saturn switched, we've prepared this Yes! If you're still using a wobbly RF lead connected

handy little Q&A special to answer all of the most to an ancient TV you're missing out on a much,
popular Saturn switch questions. We aim to much sharper display, and even the sound comes
please you know. across much clearer when coming through a SCART
lead. And most new TVs have stereo sound too!

Okay, we've been tellingyou it's a great idea to

get your Saturn switched, but that just seems to Here's a tough one - what does PAL stand for?

have confused you all even more. What does it You can't catch us out that easily. PAL stands for

do? Where can you get it done? Read on... Phased Alternate Line.

What do I get for my money? Will the switch break my Saturn?


Most companies will fit two switches - a country Well, we've all got our personal Saturns switched

switch which lets you chose between UK, and the office machines have also been tinkered
Japanese or American settings for playing import with, and we've not had any problems yet. Of
games, and more importantly, there's the course, it will invalidate your warranty, so think
50/60H2 speed switch which toggles between twice if you're an obsessive worrier with a new
the two display modes. machine. Otherwise, go for it!

So what does the 50/60HZ switch do? Will it break my TV?


This is the number one reason for getting your If your TV can't take a 60Hz signal you'll just get a

Saturn seen to - flipping the Saturn to 60Hz flickering display when running the Saturn at 60Hz.
mode immediately gives you a fulf-screen display Simple - play them in PAL mode. Optimised games Don't panic -your telly WILL NOT explode in a huge
removing the borders that some PAL games have. are just that -the code has been altered so the fireball killing you and your family, you'll just have to
Which is pretty handy considering the rather lack- games run full-screen and full-speed on a PAL revert back to standard PAL mode.
lustre PAL conversions which have been put out Saturn just as nature (and Sega) intended. They will

recently - Sonic R, Marvel Super Heroes and run at 60Hz, but the display will be expand- Will it change my life?
Steep Slope Sliders are even better when ed even more, meaning that the top Probably, yes. Owning a switched Saturn shows that
played at 60Hz, and all Japanese and and bottom of the picture will be lost. you're someone who knows what you want, and
American games are designed to run you're not afraid to go out of your way to achieve
at this rate. Additionally, games Do have to buy Japanese games?
I the very best. You're confident, in control of your

run 17.5% faster too! No! The main reason we advocate


getting your Saturn switched is to
What about the converter car- UK games full-
allow players to play
tridges you can buy? screen and full-speed, to make
They will allow you to play games like Marvel Super Heroes and
Japanese and US games on your Sonic R even more of a joy to play...
bog-standard UK Saturn, but but only if your TV can handle the
the display will be bordered - 60Hz signal.
the cartridge doesn't come environment and a master of technology. Well,
with a 50/60HZ switch, so So how can I tell if my TV is 60Hz maybe not, but you'll be able to get rid of the bor-

you'll also be missing out on compatible? ders on Marvel, Steep Slope, X-Men COTA and Sonic
the chance to play the bor- Hmm, tough one. Most TVs fitted with R, plus have the option of beefing up your games
dered PAL games at full-speed SCART sockets or made in the last five or six collection with a few of the cooler import titles.

as well. It's handy as a 'quick fix' for running years will be okay, although it's very rare for the
import games, but we really recommend going manufacturers to mention it Cool. Where can I get it done?
the whole hog and getting a switch fitted by your either in the manual or on the back Most independent import shops will do it for
local games importer. of the set. Try ringing the shop you you, but if there are none near where you
bought the telly from, or even giv- live try giving these companies a ring.

What about PAL optimised games like Sega Rally ing the manufacturers a call. You'll have to pay an extra five or six

and Duke Nukem? quid to post the Saturn to them,


What if my TV isn't 60Hz compatible? along with the actual price of the opera-
Don't worry - if you're planning to buy tion (between £25 and £40 - shop around),
Japanese or American games they but if you're serious about your Saturn
will still work at the regular 50Hz ;aming, it's a small price to pay...

setting, but the games will be bor-


dered and 17.5% slower than intend- Computer Exchange (London); 0171 636 2666
ed. To be honest, you probably Raven Games (London): 0181 663 6822
won't notice this small speed loss Came Raiders (london); 0171 434 2220
(unless you've already played the game Project K (Essex): 0181 508 1328

at full-speed), but it kind of defeats


the object of the whole exercise This obviously isn't meant to be a definitive list ofj

if you're still restricted to play- UK switch fitters - check your phonebook for
ing everything at the standard import companies in your area. You won't have
50Hz mode. to trust your Saturn to the Post Office...

SEGA SATURN MAGAZINE 73


PLAYERS GUIDE

CROC Gil
Here's the first part of SSM's complete Croc guide.

Interactive^ 3D platform hero, but have you found

gets to grip with this rascally reptile as his journey begins.


all
We know you've had
of the
a lot of fun with Fox

game's secrets yet? MATT YEO


RwrK^JUU
| ^fillMPM|
,„ £g[

FOREST ISLAND
LEVEL 1-1: AND SO THE
ADVENTURE BEGINS.,

At the start of the level, immediately turn around until

you see a Red Dantini circling in front of a boulder.

Approach it and the pesky critter attacks. Tail-whip or

stomp him, head behind the boulder and collect the


hidden crystal. Once you have the crystal, turn back
and head for the tree stump. Here you'll find your first
Gobbo. Grab him and turn turn to the lest to collect
the Red Crystal on the box. Now stomp on the stump A Make sure you stock up on crystals early in each level

to open up the hidden well. Grab the Blue Crystal then


jump on the platform to cross over the lava. Watch out then leap down the hole. When you fall down the
for the collapsing platforms on the way, as well as the well, you'll see a stretch of lava with breakaway plat-
fireballs. Collect the extra life then smash the box to forms to cross it with. Quickly bounce across and
free the Gobbo. Head out of the well to the surface eliminate the two Dantinis on the other side. Jump
and across the log to the doorway. up and grab the edge of the floating box. Collect the
Once through the door, hop across the pit and Yellow Crystal, stomp the box and drop down to col-
turn to face the platforms over the lava pond. Hop lect the fifth Gobbo.
across the platforms carefully, making sure to grab all Return to the surface and head toward the
of the crystals. Reach the box on the other side and Rainbow Door. Enter and you'll emerge onto a spa-
free the third Gobbo. Enter the next door. Turn right cious cliff. Jump on the right-hand jelly to collect the
and head toward the Exit Gong, but watch out for the Silver Key. Leap up and let the balloon carry you across
tunnelling worm. As you approach the Gong, you'll the chasm. Unlock the cage to collect the sixth Gobbo.
see the fourth Gobbo on a platform to your left. Grab Jump on the jelly to collect a Free Life Heart then
him and head back to the door. Dodge the Well Snake smash the Gong the complete the level.

Time your jumps to avoid the lethal fireballs. Another Gobbo rescued, a step closer to a secret level. What's pink and hard and blocks your passage..?

74 SEGA SATURN MAGAZINE


PLAYERS GUIDE

LEVEL l-li UNDERGROUND


OVER GROUND

At the start of the level, two boxes sit in front of you.

Just past the right-hand box you'll see a lighter-coloured

strip in the rock wall with a series of holes in it. Head


over there and climb up. At the top, turn right and follow
the trail of White Crystals until you turn and face a Spark Crystal.Now head to the left set of boxes. Use the box Red Dantini guarding the boxes. Head down the step
Dantini throws at you. As you round the bend, you'll see on the ground to jump to the platform above the lava to platforms and release the second Gobbo in the cage.

a well ahead. Stomp on it and fall in. When you land, collect Free Life. Then use it again to reach the Pink Turn and stomp the two boxes under the step platforms

you'll see another well and two pairs of boxes to your Crystal on the floating box. Stomp the box on the
lie and giaLi
aiiu grab the
ui third Gobbo. Head back up the step plat-

left and right. Head right and use the box on the ground ground to reveal a Cobbo. forms
fo and stomp the two boxes there to find
to reach the floating box. Break open the box on the Now enter the doorway near where you the Green Crystal. Look out for the Red

ground after breaking the floating box. Grab the Yellow first landed. You'll come out on a platform Dantini on the way!

and see a balloon in front of you. Grab the Turn and enter the door. When
balloon and ride it down to the floor below. you come out, turn immediately right
You'll land near a Gobbo in a cage and a and jump to the platform to collect the

series of step platforms. Head up the step Blue Crystal. Now jump back down and
platforms. You'll see two boxes on the ground head for the platform left of the doorway

and a platform above them. Use one box to get onto you entered through. There you'll find the

the platform and collect the Silver Key. Watch out for the fourth Gobbo. Carry on and use the rotating platforms to
cross the lava pool. Just past the Primary exit Gong you'll
see a box. Stomp on it to reveal the fifth Gobbo and then
turn and head through the Rainbow Door. Inside, use the
familiar jellies to bounce your way up to a set of Monkey
Bars. Then turn and bounce again to reach the top of a
high cliff. Follow the cliff to the right and jump onto the
stacked boxes. Use Croc's stomp attack to destroy all the
boxes. In the last one you'll find the final Gobbo. Head
Maybe some kind of key-shaped item would work here? A Explore all areas of each level in order to find items. for the Gong and exit the level.

LEVEL 1-3: SHOUTIN' LAVA,


LAVA, LAVA!

Head out onto the fallen log bridge. About halfway


across you'll see an Arrow Platform on your right.

Jump onto it and step on either side of the arrow to


make it move. Head out over the lava until the plat-
form hits the rock wall then jump into the air to grab
a camouflaged Red Crystal. Cross back over the bridge
and go stomp the box between the two large upright
rocks. Inside you'll find a Gobbo. Just past the first

Gobbo you'll find a red switch on the ground. Jump


onto it to reveal a series of platforms crossing the
lava pool. Jump across them and up onto the well on
the other side. Stomp on it and fall in. elevator and head back up. Enter the doorway. On Gobbo and the Blue Crystal.
Inside the well you'll see one of three boxes the other side you'll see a box that Croc can push Stomp back down the boxes and head back out
conceals a Gobbo. It's time to play the shell game! anywhere on the grey stone floor. Before pushing it, the door. Jump down to where the Push Box is and
After the boxes finish rotating, guess which box the use it to reach the first platform and grab the Green proceed through the door to your left. When you
Gobbo's in. A wrong guess gets you a Free Life, but Crystal. Push it again to the second platform and emerge, you'll find a caged Gobbo and red switch.
naturally you'd prefer to win the Gobbo. Get on the grab the Gold Key. Push it again to the third plat- Activate the switch to operate a floating platform
form above the other door to grab the third Gobbo. that lifts Croc to the cliff above. Here you'll find the
Now get down and push the block back to the first Yellow and Pink Crystals. Grab them and head
platform where you found the Green Crystal. Jump toward the Primary Exit Gong. You'll find the Silver
to the platform. On the cliff you'll find a locked Key to the Gobbo's cage hidden behind it. Get the
doorway that your new Gold Key will open. Pass key and release the Gobbo. Use the red switch again
through the door and you'll see a series of boxes to activate the platform. Head up top and through
forming stairs. On top you'll find a well, the fourth the Rainbow Door. On the other side you'll see a red

switch in front of three open tree stumps. Activate


the switch to begin a sheep-stomping game. When
you hit the switch, as set of three platforms, each
with an arrow pointing to a different tree stump,
will Stomp on these platforms to hit the
appear.
sheep in If you stomp enough sheep,
the stumps.
you get the final Gobbo. If you fail, you receive some
Free Lives. When the game is over, head to the
Use the togs and arrow platforms to avoid a lava bath. Keep an eye on the Gobbo box (left) as it moves around. Beany Gong and exit.

SEGA SATURN MAGAZINE 75


.££ PLAYERS GUIDE

BOSS LEVEL 1: LAIR OF THE FEEBLE

The level begins with Croc facing an Arrow


Multlplatform. When you're on the platform, it

travels automatically in whatever direction you


face.Jump on and guide yourself to the various
platforms and collect some White Crystals and a
Free Life. Float over to the doorway on the opposite
end. Pass through and down the narrow hallway
filled with small lava pits and enemies to another
doorway at the end. Pass through it and enter the
Lair of the Feeble.
The Feeble follows you for a little while. When This guy is soooo easy to beat, it's embarrassing.

he gets close, he'll peck at you with his beak.


Dodge this attack and he'll sit and wave his hands
for a second or two. While he waves his hands,

move in toward him and tail-whip his butt! This is

the only time he's vulnerable so time your move


carefully. When you've hit him, run away and
dodge him until he sits down again. Repeat this
method until he's finished.

SECRET LEVEL 1: THE CURVY


CAVERNS

Welcome to the first of the elusive Special Levels. If

you're here, you've rescued all 18 Gobbos in the previ-


ous three levels. Congratulations! In this level, you
only objective is to locate one of the eight hidden
Jigsaw Pieces. Anything you grab in the process is

bonus material.
At the start of the level, hop across the lava pool
and head down the tunnel. At the end, walk left

around the pool to the arrow Platform. Hop on and


ride it across the lava, taking care to avoid the fireballs
that fly up. At the other side, hop off and head into
the tunnel. Follow it to a door and head on through.
On the other side, turn left and follow the path and head uphill and enter the door on the right. White Crystals from the boxes next to the lava pool
through the next doorway. Follow the path of little Follow the path down to a branch in the road and then proceed across the lava via the rotating plat-
platforms around the corner above the lava. When you above the lava. Co straight for now. You'll be back to forms. On the other side, hop down and follow the
reach the other shore, run up the hill and grab the take the left path later. Continue around the corner tunnel to the right and across more lava pools to reach
Silver Key above the stack of boxes. Now, turn right and through the door. On the other side, grab some the Cold Key. Return to the room's entrance and go
through the door. Retrace your steps to the stack of
boxes where you grabbed the first Silver Key, turn left

and head down the hill, across the lava and through
the door. On the other side, you'll see a box to the left,

across a wide river of lava. Continue down the path


ahead to a caged switch
on your left. Hop
over to it and open
the cage. Step
on the switch to
reveal a platform
eading to the box across
the lava. Hop over the box to
find a Free Life.

Retrace your steps to the branching


Your first secret level just waiting to be explored. path above the lava Now take the
river. path to the
Stock up on extra lives and crystals. left across the tiny platforms floating above the river.

Continue across the platforms and up the vertically


rotating platforms to the Jigsaw Piece. If you've col-

lected the Gold Key you can enter the door left of the
Jigsaw Piece and grab a couple of Free Lives from the
two tall towers. Climb the rotating platforms as they
mesh together to reach them then hop back
down and grab the Jigsaw Piece to com-
plete the level.

76 SEGA SATURN MAGAZINE


PLAYERS GUIDE

LEVEL 1-4: THE TUMBLING DANTINI

At the start of the level you'll see a floating box with sev-
eral White Crystals below it and a Gold Key above. Run
over and garb all the crystals including the hidden Red
Crystal. Jump up onto the box and grab the Cold Key.
Stomp on the floating box then fall down and collect the reveal the Green Crystal then head through the door. bridge, there's now an Arrow Multiplatform. Jump onto
first Cobbo. Turn and face the doorway. You'll see two On the other side you'll see a pit with a red break- the platform and use a Jumping Tail Whip to take out

rock ladders on either side of the door. Use a ladder to away bridge crossing to the other side, where a box the Flying Dantini. Now use the platform to reach the

climb to the top of the cliff. When you get there, turn to awaits. Get on the bridge and stop in the middle. Let platforms on your left and right. In the left box you'll

see a box in front of the doorway. Stomp on the box to the bridge break and you'll fall onto the floating box
ox. find the
t Blue Crystal and in the right
Smash it and collect the next Gobbo. Exit through there's the third Gobbo.
the door. Turn and head back up the ladder to the Head for the door on the
cliff above and go through the door again. This other side. You're now on a cliff

time, use the red breakaway bridge and cross to and there's another section

the other side. Proceed down the tunnel watch- below you to the left. Run
ing your step and taking care to jump over the straight ahead and grab the crys-

two lava pits. You'll find yourself in a room simila tals: One of them is a camouflaged

to the one you were just in, except where there was a Yellow Crystals. Turn and use your
Gold Key to proceed through the locked
door. On the other side you'll see two boxes. Stomp the
left one to reveal the Pink Crystal. Jump to the Arrow
Multiplatform and proceed across the lava until you reach
the other side and the fourth Gobbo. Jump back to the
platform, across the lava and exit the room. Turn to the
right to see a balloon waiting for you. Jump on the bal-

loon and ride it down to the lower section. You'll drop

immediately in front of the Primary Exit Gong.

Turn left Gobbo sitting on a small


to see the fifth

platform above the lava. Jump to the platform, grab


the Gobbo, jump back and head through the Rainbow
Door. On the other side you'll see a pit with what looks
like a flat bridge of boxes crossing to the back wall. The
last Gobbo is in the first box. Stomp it, collect the

Guide the platform to reach the boxes safely. Gobbo and hit the Gong.

LEVEL 1-5: CAVE FEAR

You start the level inside a cave next to a Push Box.


Hop onto the box and up onto the platform to grab
Jump down and push the box along
the Green Crystal.
the floor to the corner. From the top of the box, jump
over and up onto the Monkey Bars to find the Red
Crystal and a switch. Grab the Crystal, turn toward the
platform where you grabbed the Green Crystal and
jump on the switch. To the left there's another plat-
form above the Jump down and follow the shore
lava.

to the platform area. Jump on and ride it to the top to


find the first Gobbo. Jump down to the floor, turn
right and head through the door in the back corner. down to the level below. You'll land on a small plat- back to the centre, turn and head through the door-
On the other side you'll see a balloon. Ride it form. Pick up the Blue Crystal. Turn around and jump way. You'll see the Rainbow Door ahead, but you're
onto the Arrow Moving Platform. Jump off on the still one crystal short! You'll find the Pink Crystal

other side of the lava pool and just inside the tunnel behind the Primary Exit Gong.
entrance you'll find another Gobbo. Follow the tunnel Grab it, head back to the left and cross the
through the door. Turn left to see that you're in a breakaway bridge. Turn past the caged Gobbo ahead
cross-shaped room. The exit is opposite you. Head for and ride the Arrow Multiplatform across the gorge to
the left section to find the third Gobbo. Cross the lava collect a Silver Key and the fourth Gobbo. Ride back
to the other section to find the Yellow Crystal. Head on the platform and rescue the caged Gobbo. Go
through the Rainbow Door. You'll see a series of
floating boxes arranged as a staircase. Don't smash
any of them just yet. Instead, use them to climb to
the top. Once there, jump to the straight, vertical
stack of boxes. Don't stomp these either. On the
other side of those boxes is the Silver Key. Fall off the

boxes and grab the key. Smash all the boxes, free the
Gobbo and exit the level.

SEGA SATURN MAGAZINE 77


PLAYERS GUIDE

LEVEL 1-6: DARKNESS DESCENDS

Cross the log and grab the White Crystals from the
box. Jump and hang from the Monkey Bars and swing
over to the next land section. Here you'll see a covered
well and three stacked boxes. Jump to the well, over
the boxes and to the Monkey Bars. Follow the plat-
form along and grab the Green and Red Crystals. collect another Gobbo.
Follow the platform back and jump down onto the Return to the surface and use the nearby Arrow
boxes. Stomp them and pick up the first Cobbo. Jump Platform to cross over to the door. Use the lava rafts to
to the well and fall in. Approach the box in front of travel upstream. To the right are platforms containing
you and it will move. The trick is to chase it a wall and Blue and Yellow Crystals. Continue up the lava river
perform a stomp just as it bounces off the bricks. If and stomp on the box near the door to find the third Always use Croc's camera feature to check out the level.

timed correctly you'll land on the rebounding box and Gobbo. Go through the door and you'll enter a small

cove that seems to have no way out. Step away from it to leap up the fourth platform and snatch up the
the door and turn toward it to find the rock ladder Pink Crystal. Fall off the platform and land below.
leading to the second level. At the top, turn right until Enter the Rainbow Door and inside you'll see the
you see the box on this level. Smash it open and col- Gong and a large Jump in for a swim and
pond. fol-
lect the fourth Gobbo. Turn around and head up the low the trail of crystals down the tunnel. There
floating platforms to reach the third level. Stomp the you'll find the last Gobbo trapped in a bubble.
box to find the fifth Gobbo. Return to the first tunnel and go back to the sur-
Turn to the lava falls and you'll see a Jelly. Use face. Hit the Gong and exit.

78 SEGA SATURN MAGAZINE


PLAYERS GUIDE

BOSS LEVEL 2: FIGHT NIGHT


WITH FLIBBY

Use the rotating platforms to get across this sec-


tion, grabbing the White Crystals as you go. On the

other side there are two floating boxes. Kill the


enemies and grab the crystals from the boxes. Just Defeat all pesky Dantinis with a swift tail-swipe.

past the boxes lies a pool of lava. A breakaway plat


form and a series of rotating platforms provide the panting. When he does, run to him and use Croc's
only way across. Get across them, enter the door tail-whip attack. When Flibby falls down, jump on
and prepare to face Flibby! him. When he gets up he'll add a new attack to his

To begin with, Flibby will walk toward you arsenal. He'll move slowly to you again, but this
slowly. When he's close enough, he'll take a swing time he'll either swing
at you. Dodge the attack and wait for him to start at you or put his fists Take your time on the moving platforms or else

together to smash you down. Knock him down and


he'll gain yet another attack. This time he
flings his arms wildly for a second or

two. Dodge his attacks again. Once he


throws a punch and misses, repeat the
stomach crunching attack and he'll be
defeated in no time!

This secret level opens with Croc in a cavern room

facing a tunnel. Kill the Fire Jumpy guarding the


entrance. Follow the tunnel around the corner to
the right until it ends at the entrance to another
room. Just in front of you and to the right is a box. base of the second hill. Head to the top and
Resting on top is the Gold Key. Grab it, turn left through the door.
and hop across the lava pools to the tunnel. Follow Walk to the lava pool and jump up to the first

it along and enter the door. Turn left and hop floating platform. Jump to the next and then to the
across the platforms over the lava. Collect the stretching platform below. Jump to the last plat-
White Crystals and kill the Fire Jumpy at the top of form and ride it to the top of the cliff. You'll seethe
the hill. Head across the floating platforms to the Jigsaw Piece on your right, but first head to the
locked door in the back wall. You'll see a tower of
rock with a spiral staircase surrounding it. Climb up
itand locate the moving platform with the Free
Liveson it. Grab them, jump down, collect the
Jigsaw Piece and exit. Congratulations, you've com-
pleted the first world!
TO BE CONTINUED...

Secret level No 2. Another chance to collect freebies. Discovered the Missing Head mode yet? Ha, what a hoot! There'll be more platform larks in next month's guide!

SEGA SATURN MAGAZINE 79


PLAYERS GUIDE

u UP
D Down printing a complete guide to all character finishing moves. Every gory
r Forwards
Fatality and cheery Friendship has been checked and double-checked for
B Backwards
HP High Punch accuracy, so please... no annoying phone calls!
IP low Punch
HK High Kick
II low Kick mm
HI Block tannKt wins
R Run

BkUTAOT
You can now block during the last round and

indicated) and key in the


still be able to m

flNIHMHHHBkiH
-*#*

Tu give Mercy, hold R and press D, D, 1

.The fight must have gone to three rounds for it to work.

FATALITY 1: (Close) Hold BLK, tap B, B, B, HP,


release BLK

FATALITY 2: (Close) B, F, D, F, LP FRIENDSHIP: R, R, R, U


FRIENDSHIP: D, F.HK BABALITY: F, F, B, HP
Perform the Pit Fatality when close to your opponent on any of these stages:
BABALITY: F, F, F, HK ANIMALITY: (Close) U, U, D, D
" i's fower, the Subway, fhe Pit III, The Dead Pool ANIMALITY: (Sweep) Hold HP, tap F, B, D, F, release HP BRUTALITY: HP, HK, HP, HK, HK, HP, HK, HP, HK, LK, LP
BRUTALITY: HP, HP, HP, LP, LP, BLK, HK, HK, LK, LK, BLK PIT: R, BLK, R
The Pit 1 (Just do an uppercut for a pit finish)

PIT: LK, R, R, R, R

Mt
u
ERHHC Wl
Ah JfPE WJ

FATALITY l: (Close) Hold BLK tap U, D, F, U, FATALITY l: (Close) R, BLK, R, R, HK FATALITY 1: (Close) R, R, R, BLK, R
release BLK FATALITY 2: (Sweep) D, U, D, D, D, BLK FATALITY 2: (Close) U, U, D, F, HP
FATALITY 2: (Full screen) R, BLK, R, R, LK FRIENDSHIP: F, F, F, HP FRIENDSHIP: B, D, B, B, HK
FRIENDSHIP: LK, R, R, LK BABALITY: D, D, B, B, HP BABALITY: D, D, F, D, HK
BABALITY: D, D, D, LK ANIMALITY: (Close) F, F, B, B, LK ANIMALITY: (Close) F, D, F, F, LK
ANIMALITY: (Close) Hold LP, tap F, F, D, F, release LP BRUTALITY: HP, HP, LP, BLK, HK, LK, BLK, HP, LP, BRUTALITY: HP, LK, HP, LP, HK, HK, LK, BLK, BLK,
BRUTALITY: HP, HP, HP, BLK, LP, HP, HP, HP, BLK, LP, HP
PIT: D, F, D, LP
JOHHfir C091 wins

FATALITY 1: (Close) Hold LP, tap F, F, F, release LP FATALITY i: (Close) D, D, F, F, LP FATALITY l: (Close) R, BLK, BLK, BLK, HK
FATALITY 2: (One step away) BLK, BLK, BLK, BLK, HP FATALITY 2: (Close) D, D, F, F, LK FATALITY 2: (Half screen away) D, D, B, F, BLK

FRIENDSHIP: D, 0, U, U, LK FRIENDSHIP: D, D, D, D, LK FRIENDSHIP: (Outside sweep) R, LK, R, R, U


BABALITY: D, U, D, U, LK BABALITY: F, B, B, HK BABALITY: R, R, LK

ANIMALITY: N/A ANIMALITY: (Close) D, F, F, HK ANIMALITY: (Close) Hold HP, tap F, F, D, F, rele,

BRUTALITY: HP, HP, BLK, HK, LP, LP, HP, BLK, HK, HK, HK BRUTALITY: HP, LK, HK, LP, HP, HK, HK, HP, HP, LP, HP BRUTALITY: HP, BLK, LK, LK, LK, HK, LP, LP, LP, ^

52 -1

FATALITY i: (Close) Hold LP, tap F, D, D, F, release LP FATALITY l: (Close) R, R, BLK, BLK, LK FATALITY it (Anywhere) R, BLK, R, BLK, D
FATALITY 2: (Sweep) BLK, BLK, HK
LP, FATALITY 2: (Close) B, D, F, F, HK FATALITY 2: (One step away) F, F, B, D, HP
FRIENDSHIP: LK, R, R, HK BABALITY: F, F, D, D, LK FRIENDSHIP: D, B, F, F, LP BABALITY: F, F, D, F, HK FRIENDSHIP: (Outside sweep) R, LP, R, LK

ANIMALITY: (Close) Hold HP, tap BLK, BLK, BLK, ANIMALITY: (One Step Away) D, D, D, D, R BABALITY: D, F, F, HP
release HP BRUTALITY: HP, HP, BLK, HK, BLK, LK, BLK, HP, BLK, ANIMALITY: (Close) R, R, R, R, BLK
BRUTALITY: HP. LP. BLK. LP. HP. BLK. HK. LK. BLK. HK, LK HP, BLK BRUTALITY: HP, LP, LK, HK, BLK, HP, LP, LK, HK , BLK, HP
PIT: F, D, D, LK PIT: D, D, F, F, LK

tMUO mm*
<

CLASSIC KANO

FATALITY l: (Close) B, FATALITY i: (Full screen) Hold LP, tap B, B, F, release LI

FRIENDSHIP: N/A FATALITY 2: (Anywhere) U, D, U, U, BLK + R together FATALITY 2: (Sweep) Hold BLK, tap F, F, F, HP
FRIENDSHIP: (Anywhere) R, R, R, D + R together FRIENDSHIP: B, B, D, HK
BABALITY: D, D, D, HK ANIMALITY: (Sweep) D, D, U BABALITY: F, F, B, B, HK
BRUTALITY: HP, LP, HP, BLK, LK, HK, LK, HK, LP, LP, HP BRUTALITY: HP, LP, HK, HK, LP, LP, LP, LK, LK, BLK, HP
PIT: R, BLK, BLK, LK
PLAYERS GUIDE

FATALITY i: (Half Screen Away) B, B, D, HP FATALITY 1! (Sweep) B, B, F, F, HK


FATALITY 2: (Close) U, U, B, F, BLK FATALITY 2: (Close) D, D, U, R
FRIENDSHIP: (Outside sweep) R, R, R, D FRIENDSHIP: (Full Screen Away) F
BABAUTY: D, D, F, F, I
BABALITY: F, B, F, B, LP BABALITY: F, F, F, LP
ANIMALITY: (Close) F, F, D, D
BRUTALITY: HP, LP, LP, HP, BLK, HK, LK, HK, BLK, HP, LP BRUTALITY: HP, HP, HK, LK, LK, BLK, BLK, LP, LP, HP, HK
PIT: D, D, D+ LP together

JJi
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FfiYPlli WIHS

ft]

ij

FATALITY i: (Clo 3 + HP together FATALITY i: (Close) Hold LK (3 seconds) tap LK + BLK FATALITY 1: (Close) D, D, D,
FATALITY 2: (Ha 1 Away) D, D, B, F, FATALITY 2: (Close) Hold HP (8 seconds) release LP FATALITY 2: (Close) D, F, F, F,

FRIENDSHIP: D, B, HK
F, FRIENDSHIP: D, B, B, F, LK
BABALITY: F, B, B, HP BABALITY: D, D, U + HK together BABALITY: D, F, F, HK
ANIMALITY: (Sweep) BLK, BLK, R, R, BLK ANIMALITY: (Half Screen Away) D, F, D, HK ANIMALITY: B, B, F, D, LP
BRUTALITY: HP, HP, BLK, LK, HK, BLK, LK, HK, BLK, HP, LP BRUTALITY: HP, HP, LK, LK, LK, HK, LP, LP, LP, BLK, BLK
PIT: F, D, F, LP

iOBlEKO WIHS

STRYKER

FATALITY 1: (Clos e) D, F, D, F, BLK Half screen F, B, B, B, HP FATALITY 1: (Close) Hold BLK, tap B, B, B, HP, release BLK
FATALITY 2: (Full scree 1 away) F, F, F, LK FATALITY 2: (Close) B, F, D, F, LP
FRIENDSHIP: LP, R, R, L P BABALITY: D, F, FRIENDSHIP: D, F, HK BABALITY: F, F, F, HK
ANIMALITY: (On i step away) R, R, R BLK ANIMALITY: (S

BRUTALITY: HP, t P, HK LK, HP, LP, LK HK BRUTALITY: HP, HP, HP, HP, BLK, HK, HK, LP, HP, HP, HP BRUTALITY: HP, HP
PIT: F. U. U. HK
»
• fl "*""

SEKTOR

BLK FATALITY Screen Away) D, D, U, HK FATALITY i: (Half screen away) F, F, F, B, BLK


FATALITY It (Half Screen Away) B, F, D, li (Full

HK FATALITY (Half screen) LP FATALITY 2: (Sweep) LP, R, R, BLK


FATALITY 2: (One Step Away) F, F, U, U, 2: F, F, B,

FRIENDSHIP: (Close) D, F, F, B, HK FRIENDSHIP: (Close) B, F, F, B, LK FRIENDSHIP: (Half screen) R, R, R, R, D


BABALITY: F, F, B, D, LK BABALITY: D, B, B, F, HP BABALITY: B, D, D, D, HK
HK ANIMALITY: (Close) U, U, HK ANIMALITY: (Close) F, F, D, U
ANIMALITY: (Close) D, D, D, U, F,

BRUTALITY: HP, BLK, HK, HK, BLK, HP, LP, LK, LK, BLK, LP BRUTALITY: HP, HP, BLK, HK, HK, LK, HK, HP, HP, LP, HP BRUTALITY: HP, HP, BLK, BLK, HK, HK, LK, LK, LP, LP, HP
PIT: BLK, R, BLK, BLK PIT: R, R, R, D

SHEEVfl WIHS SIHPEL WIHS


MMURT

,^-jr

(Close) Hold tap D, release LP FATALITY (Close) Hold HP, tap D, F, F, release HP FATALITY li (One step away) R, R, BLK, R, BLK
FATALITY li LP, D, F, F, i:

tap BLK, release LP FATALITY 2: (Close) D, D, F + LP together FATALITY 2: (Close) R, BLK, BLK, R + BLK together
FATALITY 2: (Close) Hold LP, R, BLK, R, F,

FRIENDSHIP: LK, R. R, D FRIENDSHIP: F, F, D, F, HP FRIENDSHIP: R, R, R, R, R, U


BABALITY: R, R, R, LK BABALITY: D, D, D, B, HK BABALITY: R, R, R, U
ANIMALITY: (Sweep) Hold HP, tap R, R, R, release HP ANIMALITY: (Close) R, BLK, BLK, BLK, BLK ANIMALITY: (Close) F, F, U, HP
BLK, BLK, BLK BRUTALITY: HP, BLK, LK, HK, BLK, HK, LK, BLK, LP, HP BRUTALITY: HP, BLK, LK, BLK, LK, HK, BLK, HK, LK, BLK, LP
BRUTALITY: HP, BLK, BLK, BLK, LK, HP, LP, LP, LP,

PIT: D, F, D, F, LP

SMOKE WIHS
FMIMO ? fttP

mB
i t fr, am

FATALITY 1: (Anywhere) B, F, D, D, R FATALITY i: (Full Screen Away) U, U, F, D


FATALITY 2: (Full screen away) Hold BLK + R, tap U, U, B, D ^..eep) Hold BLK + R, tap D, D, F, U FATALITY 2: (Sweep) Hold BLK + R, tap D, D, F, U
FRIENDSHIP: B, F, B, D, R BABALITY: D, D, F, LK FRIENDSHIP: (Outside sweep) R, R, R, HK FRIENDSHIP: (Outside sweep) R, R, R, HK
ANIMALITY: (Close) Hold LP, tap B, F, D, F, release LP BABAUTY: D, D, B, B, HK ANIMALITY: (Far Away) D, F, F, BLK BABALITY: D, D, B, B, HK ANIMALITY: D, F, F, BLK

HK, LK BRUTALITY: HP, LK, LK, HK, BLK, BLK, LP, LP, HP, HP, BLK BRUTALITY: HP, LK, LK, HK, BLK, BLK, LP, LP, HP, HP, BLK
BRUTALITY: HP, LK, BLK, HP, LK, BLK, HP, LP, BLK,

SEGA SATURN MAGAZINE 83


PLAYERS GUI

crets Out 3ES3


Greetings fellow adventurers! This issue, SEGA SATURN MAGAZINE'S Quake tips coverage continues apace with a mammoth breakdown
of the second and third Episodes - that's right -
EVERY secret is revealed before your very eyes! Next issue we round the whole thing
off with the final Episode, but this lot should keep you occupied until then!

E2M1: THE INSTALLATION the room with the Cold Key, there are two sets of bars coming
In
From the start, leave the hall and enter the large room with the dog out from adjacent walls. One set of bars is actually just two platforms. Jump
and the enforcer. Jump off the bridge to the left. Underneath the structure is a onto the lower one, then onto the upper one. Shoot the wall to reveal a 100
small tunnel leading up to a Red Armour power-up! Health power-up!

In the same room as Secret Three jump into the water directly l After the Gold Key Door has been opened you'll find a small water pool sur-
neaih the enforcer's alcove. Swim through either tunnel to reach a hidden roc rounded by a path. Jump in. At the bottom of the water is a grate. Shoot it to open a
tons of health and ammo. Plus a Slipgate to get out! tunnel leading down. Follow it to the end to get a grenade launcher and some health.

- . *v riz^H

The same tunnel revealed by shooting the grate in Secret Four has
another secret. After shooting the grate and swimming down you'll find another
grate directly behind you, adjacent to the Bio-Suit in front of you. Shoot this wall
THREE times then follow the tunnel to the Secret Four room. Now you'll find anoth-
er room has opened up with a Pentagram of Protection in it!

II
(Above) Some secrets are easy U
require some cunning and sharp-

(Left) The secrets are important, often reveal-


ing power-ups that make the level a lot easier.

84 SEGA SATURN MAGAZINE


Nearing the end of the stage you'll find a tall structure made of criss- Ride the lift mentioned in Secret Six to the top then turn around,

bars, plus a lift that goes up. Ride the lift up, then drop down so it's in You should now be able to jump into the criss-cross structure on the left. Inside i

you. As it descends, jump forward into the alcove behind it. Now shoot the a Yellow Armour. Collect it to activate the secret... as you would imagine, this

he left to reveal a Quad Damage. crops up at a really convenient part of the level!

E2M2: Continue down the path

Follow the stairs at the from Secret One until you reach the
front until you reach the moat. Jump river with paths leading left and right,

down into the moat and go through follow the river left and you'll reach a

the exit at the left. This leads you to a grenade launcher. This area is a secret,

lift and a 100 Health po oddly enough.

ikmw

After you've taken out the Shambler and collected the Gi

the red symbol on the wall and exit the room. The first window c

jumped through, and this leads to the raised path with the Yelloi. . ..

(Above) This secret is accessed just after you've endured a classic (but draining) confrontation

with a Shambler - the toughest creature in Quake. That 100 Health and extra ammo sure makes a

difference at this point...

KSSr* SEG4 SATURN MAGAZINE 85


E2M3: At the path in front of
Near the start of the the Cold Key Door, you'll see a raised
level you'll find a bridge leading to platform behind you with two zom-
some Green Armour. Jump into the bies on it. Chuck a grenade or two to
water and go through the arch direct- take them out then shoot at the gen-
ly under the armour. Take a left eral area with a shotgun or nailgun.
through another arch, swim forward This opens up a small alcove next to
then take the passage to your right. the Gold Key Door, which leads you
This leads to a Red Armour and a to the zombie platform. There are
Slipgate out of there. some rockets to collect.

II

When you pick up the Cold Key, three small chambers open up,
. ..hich reveal Hell Knights. Destroy them then look into the chambers.
One of them has a torch inside it. Shoot the back of this alcove to reveal some tion (right takes you to the exit). There is a red Quake symbol in the ceiling. Shootine it

Armour, health and the path to the Secret Level. This is blocked until reveals a secret door and gives you a step to reach it. Inside the room reveal
you have accomplished Secret Four, though. So take a look at that text to the health and a button for reaching the secret area. It's best to follow the secret below to
right and prepare a return journey!

From Secret Four, retrace your steps to the bridge and tower.
As you face the nail-shooting passage in front of you, you should see two
ledges to the left and right. The left ledge has some rockets, the right a Quad
Damage. Jump onto the right one. In addition to the Quad is a small ledge
running along the wall. Follow it to the end and you should see hole in the
wall you can jump to. Jump in, grab the goodies then leap into the Well of
Wishes. Inside is a
Pentagram, a Bio-Suit
plus an odd homage on
the wall. When you've
got bored admiring it.

go to the wall adjacent


to where you came in.
It will open, leading
you to the pool of
water in Secret Two.
Now you'll find the exit
to the Secret Level is

open {provided you


have accomplished -
It's not really a secret - just a stupid bonus featuring a Lobotomy coder on the wall!

86 SEGA SATURN MAGAZINE


.v»;i«miiin-

E2M4 - THE EBON FORTRESS


Secret One: When you surface from the water, you'll
grenades down on you plus a zombie on a small bit 1 water described in Secret One lue forward and turn left. Next to the
stairs, behind you, is a secret 1 ntaining a too Health boost. Now that's
not too shabby eh?

I
BffMM

"V
E2M5: H£wi£ARD'S
<
MA«5 Secret Tw. When you discover the Cold Key, collect it, then turn around and walk
Right at the beginning you're walking back down the passage. Keep your eyes on the wall to the right. You'll find one area
of the wall is missing some of the trimming. Shoot it to reveal a Red Armour and a
J_
wn, taking you to a cunningly concealed Quad Damage!

SEGA SATURN MAGAZINE 87


E2M6:
Okay, you've crossed the L-shaped bridge, got through the locked is an elevator which leads to hree differ-

door, jumped into the water in fronl ent floors. When you ride it up for the
of the fortress and taken out the first time you reach a path t

zombies. You've been up into the two directions. Ahead of yoi


er and pressed the switch which is blocked by a bar. The patr
lowers the bar blocking the passage to the switch required to lo\
I

just after vou emerge from the zom BUT directly next to the bar

goes up, surr ng another pc


water. Jump i behind you i'

-r.

EPISODE TWO SECRET LEVEL:


The wooden ledge that sticks out with an ogre and a shotgun on it secrets. Once you're through the Cold Key Door,
D< drop down. There s two platforms sus-
is the key to the first secret. Get onto the ledge, collect the shotgun and shoot pended in the void, both with grenade-lobbi
e-lobbing ogres on them. Kill them, then jump
tte red Quake symbol. Jump down onto the ledge and turn to the left. A new onto the platform which has the red Quake'
Xiake symbol behind it. There's a ledge on the
room would have opened, containing a 100 Health power-up and some rockets - right with some ammo on it. After collecting
lecting the ammo, you should see a Slipgate in the
good stuff! middle of nowhere. Jump onto it and pass through
tr to find a Quad Damage.

E3M1: TERMINATK
ciet One From the start of the stage, get on the lift and go down. From behind Walk on through the level until you reach the platform on the slime
the metal barrier go through the hallway until the path splits into two. Go left with a Quad Damage right in front of you. On the left of the platform are two sets
down the path until you reach a bridge and a raised area on the floor. Just ahead to of stairs drop down and look back at the tower to see a secret area under the plat-
the right is a secret panel you can open to get a 200 Red Armour!

SEGA SATURN MAGAZINE


WHTE

sun&v &
:-
On the same platform on the slime, go to back of the tower, at GobaAfbth
the centre, and then leap downwards into the slime. There should be a tunne back and press the switch to tower the platforms on the left. Go down the
right ahead of you, leading to a secret area with some useful ammo to get to corridor until you reach a room with a lift in fftm of"you and a dark area tc

grips with. This leads to a roof area with a 100 Health to locate before the left. There's a ptatform'n the dark you can walk on. Follow it to get anothe

Slipgate leads you back to the entrance of the level.

Take the lift described in

the last secret and then go right.

You'll find yourself in a metal struc-


ture with crates you can jump onto.
Do so, all the way to the top of the I
structure. Once you're at the "sum-
mit", turn left and you'll see an area
of wall with a texture that doesn't fit.

100 Health is yours! Now you should


have plenty of health (and a surfeit of

Quad Damages) required to blast the


hell out of the remaining meanies
and make your way to the Slipgate.
Marvellous!

E3M2:
From the beginning, go forwards, turn left, then go forward and turn In the room with ogres on the rafters above you there's a big \

right until you're facing a grenade launcher. Jump over and get it then turn around, with a pic of a man being crucified. Shoot the area on the bottom-right of »>« (j.v

lob a grenade down there and drop down into the lava. Quickly move forwards and to reveal a hidden door. Go inside and scoop a cool Ring of Shadows (just in time
collect the too Health. for a double Demon attack just scant seconds later!)

lere's lift down which leads to an ogre confronta-


,..-., Jt .itch which opens up a new area in the room with
! crucifiction pic. In the new area is a slightly off-pattern texture. Shoot it to
al a warp to the rafters (and tons of health!)
.

E3M3: I
'.B OF TERROR
Secref Om-: Once you've figured out how to exit from the first room, take out Secret Two: The second (and last) secret of this stag
the Hell Knight and walk to the top of the staircase which has risen out of the After dropping down from getting the Red Armour, 1

lava. Now turn right and look up. There's a red Quake switch to blast! Do so the Perforator. Now turn right where a Hell Knight a

and look down - a Slipgate has appeared leading to a cool 200 Red Armour in of \

the rafters above! 100 Health!

'-""
" '
* i I .

I '

!
-
'

E3M4: SATAN'S DARK DELIGHT


r.f-r iTi One: After entering the room with the tower in the middle containing Secret Two: Drop down into the big area with the floating platform that guides
the rocket launcher, go through the far set of doors until you face an ogre on a you around. Don't shoot the first button you past but keep your eyes peeled for
platform, take him out and enter the room In front of you. Press the switch to move right - and there should be a
open the door. Climb the ramp then turn around 180 degrees. On the left is a iwii jvu, 1-uu.v in the corner for a secret containing
small ramp leading to the secret area! Health aplenty! iciiuw wiuuui, yudu L/dmage and plenty more besides!

IK3U 9W
Secrel Four: Once you've beaten the big open area mentioned above, you fend
same room as Secret Two, up taking a lift up to the end of the level. In the room directly outside the lift
you'll see white lights on shaft there are several lights on the roof. Shooting the yellow one reveals a
the wall behind the Quad Quad Damage right in front of your very eyes! Useful for taking out the
bier ahead.

Pentagram of Protection!
This should sort you out
for the remainder of this
section of the level.

Collect the health and the Lightning Gun. No


came down is ^tunnel in the lava leading to the secret level! This particular secret
level has no secrets, thank the Lord.

t Levels before, but tor the sake of completion..

faAaaWWii
;

3EH
E3M5: WIND TUNNELS
Secret One: In the first room with the three wind tunnels, jun iecrel Two: When you return ber, take the second wind tunnel, w
Now and take two co down the ramp and don't use istead jump into the water
'•

the main room. leave using the corridor - there's

the room - there's a drop down leading to the Quad Damage adjoining tunnel underneath li launcher, some health and ammo.

Secret Three: After running the gauntl


of spike-shooters, materialising meanii
and a Shambler (tip: save the Quad!),
you find yourself looking over a huge ing the exit. Before you go through it,

pit. Walk to the far end of the pit and notice the stupidly obvious false floor.

turn around. In the distance you'll see Shoot it and go down, collect the good-
ies and wait for the floor to rise again.

*'"-v go through the Slipgate!

"EfcS OF TORJWENT m >-


Take the passage on the left when you enter the room with the gold
~ with the silver key in it. Take a look at the ceiling -. There's a lift at the end - look up and you'll see a familiar red Quake syr
for the shooting. This opens up the way to the rafters on top of the pas-
th a nice selection of ammo and health for your consumption.
co ihQope rated
Next month is certainly a hot one for arcade fans. The AOU Show takes place in Tokyo this February and every major
coin-op developer will be there to showcase forthcoming titles. We're taking a preview peek this month at some of the
amazing games due to appear at the show and SSM will bring you the full, fact-packed lowdown next issue!

]
SYSTEM II

[ 2 D BEAT 'EM UP |

100%

Do Capcom produce anything other than cracking 2D


beat 'em ups? Not recently, but when their current
coin-op line-up includes the superlative Marvel vs
Capcom, who cares! Yep, it's not a hoax, a joke or
C&VG's attempt at "primitive humour." Marvel vs
Capcom is in fact a reality and a damn fine one at
that. Still milking their proven CP-System II arcade MSH vs Street Fighter, players select any two charac-
board for all it's worth, Capcom have created what ters to take into battle, with the handy ability to
would appear to be the ultimate meeting of fight- switch between fighters by pressing HP and HK at any

umm
ing forces. Taking established time. Your teammate then
Street Fighter and Marvel char leaps into the fray to save
acters, and throwing in a few your ass and give your oppo-
of their own familiar faces, nent a good kicking. As well as
Capcom have pushed standard special and super
team formula to
their tag moves, characters are also capa- ter animation and some of the most amazing visuals
dizzying new heights.
Marvel vs Capcom
offers players a selection

of 15 core characters, with


(g£mm
M =jjtti^ jpjBKmwT£
ble of teaming up for combined spe-
cials, all

damage when
of which cause spectacular
activated!
While the gameplay is certainly
ever squeezed out of the CP-System
starters, each character has their
ground with Jin's futuristic cityscape
damaged CyberBots, Spiderman 's detailed
II hardware. For
own specific back-
littered with
New York
the comic book team boasting familiar, Capcom have obviously lis- rooftop and Venom's symbiote-infested plane-
Spiderman, Captain America, Hulk, Gambit, tened to fan requests for more than toid. The characters themselves are sure to
Wolverine and newcomers War Machine and Venom. another X-Men vs Street Fighter update delight and annoy fans (why include
Capcom's side are certainly no slouches as their ranks (MSH vs SF featured the same back- War Machine instead of Iron
include Captain Commando, Strider, Megaman, Tin rounds and sprites). Instead, they've Man?} but the inclusion of such
(from CyberBots), DarkStalkers' Morrigan, Ryu, Chun Li game from the ground up, with stun-
built the classic heroes as Megaman, Strider
and Zangief. As in both X-Men vs Street Fighter and ning new backdrops, jaw-dropping charac- and Captain Commando ensure
Marvel vs Capcom is set to be an
awesome arcade title.

However, what's really gonna float


your boat are the addition of Special
As if having two characters on your
Partners.
team wasn't impressive enough, Capcom
have also included a further 20 fighters to
boost your roster. This feature allows play-

Taunts are still available and comic fans will pick up on clever touches such as Eddie Brock's symbiote reference. Go get 'em, Spidey! Fan favourite Strider glides in to tackle Street Fighter's Zangief.

92 SEGA SATURN MAGAZINE


|c|0|l|l1H0|PJS|RU|T|E|Lh

Stricter calls upon the help of his gorgeous teammate, Eastwind. Zangief pulls off his Ultra Final Atomic Buster on poor Jin. Ouch! Megaman: Hulkbuster! Capcom's blue hero dons super armour.

ers to call upon the help of yet another character when graphical onslaught, Capcom have packed even more
the going gets tough. The chosen combatant appears characters in by having additional fighters appear
and unleashes their own trademark attack which acts when fighters perform certain specials. For instance,
in a similar manner to MSH vs SF's Variable Assists. when Captain Commando activates his Command
Players are only capable of using their Special Partners Strike, his Ninja and Baby Commando partners dash

a few times during each fight, but this impressive fea- on to dish out the punishment. Amazing indeed and
ture gives Capcom the excuse to include even more Capcom are promising even more surprises when
characters in the game than any 2D fighter ever! So far Marvel Vs Capcom debuts at the AOU Show next LET THE ONSLAUGHT BEGIN!
we've discovered the following familiar faces: Iceman, month. We'll bring you a full update (and maybe even While Apocalypse was certainly an impressive boss
Colossus, Storm, Jubilee, Magneto, Juggernaut, Cyclops, a moves list if you're lucky) in the next issue of SEGA for X-Men vs SF and MSH vs SF players to battle,

Psylocke, USAgent, Arthur {from Ghouls and Ghosts!), SATURN MAGAZINE! Marvel vs Capcom takes final foes to new heights.
Rogue, Thor, Sakura, Eastwind (female fighter from We've yet to see this bad boy in action, but our

Strider) Felicia, Anita and Ibuki. In addition to this KEN YOU DIG IT? sources confirm that Onslaught is the final chal-
Unusually, for a Street Fighter connected game, lenge awaiting talented fighters. Just in case you're
Marvel vs Capcom appears to lack that one vital ingre- unaware, Onslaught recently appeared in the
dient: Ken Masters. Old red pyjamas has appeared in Marvel universe and was revealed to be an amal-
every Street Fighter outing to date, offering players an gamation of both Professor X and Magneto's dark
alternative to Ryu's clean cut fighting style. While Ken sides. He was finally beaten by Earth's mightiest
isn't available as a main character or Special Partner, heroes, but in the ensuing chaos the Fantastic Four,
he does appear as part of Ryu's Super and his presence Avengers, Iron Man, Captain America and even Dr
is also felt in the mysterious "Ken Mode." It's not yet Doom were apparently killed. Of course you can't
known how this particular feature is activated, but keep a good (or bad) guy down and the heroes were
when triggered Ryu takes on some of Ken's own abili- soon revealed to have been living in a pocket dimen-
ties such as the Flaming Dragon Punch and more sion for the last year. So will Onslaught be a tower-
powerful Hurricane Kick. You may also be interested ing Apocalypse -style villain or a playable
to learn about something called a "Gouki Mode" but Juggernaut-size menace? We have no idea, but

more on that next month... expect the first screenshots next issue!

MARVEL. CAPTAIN AMERICA. GAMBIT, INCREDIBLE HULK. SPIDER-MAN, WOLVERINE. VENOM. WAR MACHINE, ONSLAUGHT, AND ALL OTHER MARVEL CHARACTERS AND THE DIS-

TINCTIVE LIKENESSES THEREOF ARE TRADEMARKS OF MARVEL CHARACTERS. INC. AND ARE USED WITH PERMISSION.

SEGA SATURN MAGAZINE 93


IcIoliMHolPlElBUro

FIGHTING VIPERS 2

3D BEAT 'EH UP

60%

We already know that Sega have some big name


arcade sequels lined up for '98, but who would
have expected one of those games to be Fighting
Vipers 2! Yep, AM2 have taken their original
armour-smashing hit to the next level with a
Model 3 beat 'em up that's set to be every bit as
amazing as the original coin-op.
However, while Fighting Vipers was based on
moves and gameplay from Virtua Fighter 2, Vipers
2 has been totally created from scratch. All the

characters are much richer in terms of design and


appeal and their new attacks and special abilities
look set to easily surpass those seen in the first

game. Using the power of the Model 3 board, AM2


have been able to add much more detail into the
characters' armour and the surrounding levels.
Players can expect incredible special effects as
they smash off armour and
throw opponents into the sur
rounding fences and there
are even new Super KO
moves to discover! ments from Fighting Vipers in the sequel!
Fighting Vipers 2 is set a few years
CITY OF JUSTICE after the events in the original game
Besides adding new charac- and B.M. has used his criminal con-
ters and gameplay mechanics, nections to become mayor of
there will be many other dra- Armstone City. To remove any
matic features in the finished opposition to his rule, he has the
game. There are ideas and features Vipers incarcerated in a floating
that AM2 were unable to include in the prison located in the city's har-
original Fighting Vipers, but now they bour and outlaws street fighting.
have the technology to achieve what- However, the Vipers have every inten-
ever they like. Fans needn't worry that tion of stopping B.M. and break out of the
their favourite fighting game has prison to take their battle back to the streets!
changed completely because AM2 will One obvious change is the game's sound-
be keeping all the most popular ele- track. Instead of the techno groove of the first ALL-NEW CHARACTERS!
game, AM2 will be using rock guitar music Joining the original cast of Fighting Vipers are
instead. In addition, there will be changes to the two all new members:
CPU Versus mode as well. Depending upon your
character and your performance, the characters you EMI: She's a 12 year-old junior high school student.
face and the stages you visit will be different every Due to family circumstances she was raised by her
time you play. AM2 have also hinted that there may be grandfather who ran a robot engineering school.
other game modes in addition to the standard Two One day her grandpa was kidnapped. Hacking into
Player Mode and CPU Mode, although they're keeping the city computer system she discovered that he
quiet at the moment as to what those extras may be. had been taken to B.M's installation on the prison
island. Strapping the "TEDDY MEC" that she had
received from her grandfather onto her back, she
becomes a Viper in order to rescue her lost relative.

CHARLIE: He's a 17 year-old student at the same


Characters revealed so far include newcomers Charlie and E senior high school as his rival Picky and was aban-
as well as old-timers Mahler and Candy! doned by his parents at an early age. Charlie was
a lonely orphan until the sister of the church
orphanage decided to look after him and raise
him as her son. He's an expert at handling a BMX
and when Picky became a Viper with his skate-
board, it fuelled their rivalry even more. Charlie
has now decided to become a viper as well!

94 SEGA SATURN MAGAZINE © SEGA 1995,1997 Characters renewal designed by imailoons


|c|q|i|iiHq|p|^N^I^N^I

VIRTUAL-ON ORATORIO TANGRAM

3D HECH FIGHTING

60% If Virtual On plays as great as it looks, AM3 will have a winner.

Development has progressed steadily on Virtual there are more story details to be revealed so
still

On Oratorio Tangram and AM3 are expected to expect to see some new aspects develop over the
unveil screenshots of the latest Virtuaroids short- following few months.
ly, as well the completed coin-op. Although there It seems that the future war glimpsed in the

are no new details regarding the game itself, first Virtual On game is still being fought. Two rival

they have finally released information concern- companies,DNA and RNA, have been employing
ing the plot behind this latest mech fighting mechs with which to battle each other. To the winner nies may be battling to rule the galaxy, but if they
extravaganza. However, AM3 are saying that go the nine mech production plants scattered don't stop the Moon Gate, there won't be much of
throughout the galaxy plus control of the Moon Gate the cosmos left! The finished version of Virtual On

(an artificial defence satellite). However, the TAN- Oratorio Tangram will probably be ready in time for
GRAM (Space Time Causation Control Mechanism) the AOU Show, but AM3 are cramming so many fea-
that controlled the Moon Gate has vanished from our tures into the game that its release may slip. We'll
reality and the satellite is out of control. Both compa- have more news next month.

SEGA SATURN MAGAZINE 95


4£> |c|o|i|kHo|p|e|r|a|t|e|:d1

With development work virtually completed on


AMi's awesome chopper sensation, Sega have
released information regarding the game's Model
3 hardware. It seems that Harley-Davidson & LA
Riders is the first Sega game to make use of the
Model 3: Step 2 board. What's that you say? Well,
up 'til now, Sega have been using a standard BIGGER IS BETTER
Model 3 board for all their next generation arcade So, just what exactly are the major differences
games. However, improvements and upgrades in between Model 3: Step 1 and Step 2? First of all,
the hardware mean that the Model 3 board is the board's clock speed has been increased from
essentially a brand new piece of coin-op kit. So 100MHz to 166MH2. This means that Sega can use
while the likes of VF3, Scud Race and The Lost more special effects on screen at the same time
World may have looked mightily impressive Sega without slowing down the processor. Secondly,
Rally 2, Daytona 2, Harley Davidson and forthcom- no matter what kind of shading or texture maps display 1,000,000 polygons per second.
ing Model 3 coin-ops will be even better. they use on the polygons, the Step 2 will always Although on paper the Model 3 has always been
technically able to do this, in reality applying
goroud shading and other effects has always
slowed downed the processing power of the
board. Simply put you could say that the Model
3 is almost twice as powerful as it was before!

As Sega's first Model 3: Step 2 game,


Harley-Davidson & LA Riders is an excellent
example of what we can expect from future AM
arcade titles. In order to recreate the bustling
AMi have included nearly
city streets of LA,
1000 cars and over 2000 people into the city
map. With wide open, building-packed streets,
the game certainly makes full use of the new
Model 3's abilities!

t your motor running with AMI'S Harley Davidson The game uses an enhanced version of the Model 3 board. Can you find the hidden biker's bum-crack mode? Lee has.

96 SEGA SATURN MAGAZINE


|c|0|l|Kl-|0|P|E|R|A|T|Elfl

ASTRA SUPERSTARS

2D BEAT 'EH UP

65%

It's hard to believe, but Sunsoft appear to be taking


the same route employed by All Japan Pro-Wrestling
by developing a hit Satum game and then porting it
over to an arcade cabinet. The idea is that both coin-
op fans and Satum owners will benefit from ver-
sions of the game, but SunSoft are promising fea-
tures in both versions that won't be in the other. The Satum game is virtually complete, the arcade version

other unusual aspect of this deal is that while the is just over halfway finished! Whether this means
Sunsoft are adding extra characters, special moves or
unique gameplay modes has yet to be determined.
However, as Astra Superstars uses a variation of SNK's
proven sprite-handling hardware, it's a safe bet that
the arcade game will be both fast and smooth. We'll
bring you full details of SunSoft'snew 2D beat 'em up
in next month's exhaustive AOU Show report.

The arcade version of Astra Superstars should be every bit a

fast-paced and playable as its console counterpart.

FALLEN ANGELS

|psikyo Psikyo, famous for their high quality shooting


games, such as Strikers 1945, Sol Divide and Zero
1
UNKNOWN Gunner, have decided to produce their first arcade

I 7«jK'
'-
fighting game. However, whereas Zero Gunner
1 2 D BEAT 'EM UP utilised Sega's Model 2 technology, Fallen Angels
3*
uses Psikyo's own equally powerful hardware.
1 75% Development is still at an early stage and we expect
I that full game details will be released at the AOU renowned designer Shinichi Morioka (who's actu-
show in February. ally very famous in Japan). His striking style
•MMMMAt 2.13 Mmmamm
However, Psikyo have released the character immediately adds great depth to each character's
artwork and a few screenshots of the game and as image. At present there are eight characters in

**<& usual the illustrations themselves deserve attention.


All the artwork in Sol divide was drawn by the leg-
total: six men and two women.

endary artist Katsuya Terada, who also produced the Haley Ness: He has a wrist-mounted weapon device.
excellent illustrations for Virtua Fighter. This time, Cool: The main game character, but only 13 years-old.
Psikyo have had their game art produced by the Torao Onikawara: A powerful martial artist.

Haiji Mibu: A bouncer and possibly Cool's main rival.

Taro: Some sort of "Frankenstein's monster."


Luchio Rosshi: A rather sickly looking Italian!
-»:.' Yuiren & Yuiran: Beautiful twin sisters.

Sickly green skin, baggy dungarees and a slack jaw. Remind Fallen Angles is set in the year 2010 in a small

you of anyone? Hint: his name rhymes with "me gutter." city that was separated from the main conti-
nent by a massive earthquake. Despite superior
technology, the city didn't escape the damage
?*# caused by the disaster. The city is now desolate
place known by the locals as EDEN. With its

standard one-on-one action, dashes, power-bars


and counters, Fallen Angels looks set to be every
bit as popular as the SNK games it appears to be
There are currently eight playable characters in the game. Psikyo seem to have taken game ideas from Capcom and SNK. inspired by.

3 SUNSOFT 1997

SEGA SATURN MAGAZINE 97


mmfgagsBBOBBi
.'.:'..-
Urn

and
. i-K'

finally.

T
i
LOCK UP YOUR DAUG
mi m
T
I
'

W likes of Sarah Bryant and Candy


1

the high concept of the video ear


"
into psychotic territory (brainwash

ing and schizophrenia are commonplace in

the scenarios of AM division females!), the question has


to be, how do you beat that?
With creations like Sakura in Street Fighter Alpha 2
we saw the advent of the schoolgirl knicker-fiashing
fighting machine. And if you think you can't top that,
just get a load of Nagi Hojofrom AM3's Last Bronx.

With her black plastic jacket, mid-riff exposing


croptop and tattered tights, she looks just a bit on the.
er, dodgy side. But get this: Nagi is the first videogarm
homosexual, a lesbian no less (cue gags on the lines ot

"curing her" from the male readership), infatuated with


the "boyish Yoko". She also despises men, which is prob-
ably why they all get the shit kicked out of them in Last

Bronx so regularly.

So... a mad man-hating gang leader lesbian


dressed like a hooker! Where can those wacky Japanese
go from here? We don't know, but put it this way, we
can't wait to find out...

ia RDPB - 33 1
|

^Twj

f^
1 V ** •*
mJ^i
># \w

id ,.omf
What better picture to show Nagi':

R DP n - ( 39

ra^jjjj^B

*^4g *
fe^tfj

id .dim

SEGA SATURN MAGAZINE


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BOURNEMOUTH, BH9 2DR MSM WORLDWIDE MAILORDER

Special Reserve Discount Mail Order - 01279 600204


Market leaders in mail order home computing, established 10 years, great web site and six amazing shops
See us on the web at http://special.reserve.co.uk for masses of information and loads of prizes to win
Officially Authorised for Sega 6 months interest free when you spend a total of
42> over E250 an ANY goods from our entire range
SATURN SOFTWARE FROM JUST 7.99
FIGHTERS MEGAMIX
Saturn Games FIGHTING FORCE
37 99
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ACTUA GOLF
FORMULA KARTS .32 99
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RESIDENTEVIL
RETURN FIRE
All for £6.00 01279 600204
ACTUA ICE HOCKEY i
SATURN BOMBERMAN It's easy to join, just phone 01279 600204 or send in the order form.
ACTUA SOCCER 2 SCORCHER There's no obligation lo buy anything, you can be any age. and it only costs £6.00.
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ACTUA TENNIS SEGA RALLY


INTERNATIONAL Members only - Join as you order - no obligation lo buy anything
VICTORY GOAL i
SHINING THE HOLY ARK Thousands o! products lo choose trom - all at big discounts, many al below Hade price or
i 1
Trial Membership just 50p |0n E magazine, one ohdeh)
JONAH LOMU RUGBY 3; 1

SONIC JAM under half price.


ARMS RACE or Annual Membership £6 (uk). ca (ec> eu (would)
KING OF FIGHTERS 95 2 Members receive 10 issues Ot our colour Club Magazines per year including our lull
ATARI GREATEST HITS
INCLUDES BACKUP MEMORY calalogue ot over 3.000 discounted products and competitions to win Playslalions 8 Nmtendos
BATTLE ARENA TOSHINDEN SPACE HULK
BLACK DAWN \
CARTRIDGE * .

-VENGEANCE OF 3 The inciedihii- Special Reserve Book ot 2001 Cheats (all lor mats) will be sent to you
BLAZING DRAGONS LAST BRONX 3! THE BLOOD ANGELS
SEGA SATURN
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with your Family Membership Card


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LEGACY OF KAIN 3! I SPOT GOES
BUST A MOVE 3 LOST WORLD TO HOLLYWOOD 4 AND choose any one ot ti.i.- FREE GIFTS below it you buy jusl one Mem at the same time
COMMAND & CONOUER -JURASSIC PARK 3! I SUPER PUZZLE FIGHTER 2 as you |Oin All ol our gifls are worth the membership tee or much more You can entend
CROC i
MANSION OF SWAGMAN (renew) your membership lor £5.50 iust lo get more gifts it you wanl Ihem
CRUSADER NO REMORSE HIDDEN SOULS 2! I TENNIS ARENA
DARK SAVIOUR
DARKLIGHT CONFLICT I MASS DESTRUCTION 21
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TETRIS
THEME PARK
FREE MINI BOY KEYRING CONSOLE
DAYTON A USA '
MAXIMUM FORCE 21 ,
-/..:. ;.;, : :- Miniature hand-held console wilh 55 variations ot 4 classic
DIE HARD TRILOGY I MORTAL KOMBAT TRILOGY 2 I TOURING CAR games Includes a Tetns style game
DISCWORLD 2 i
NASCAR 98 31 i TUNNELBI
DOOM '

NBA ACTION 21
VALORA VALLEY GOLF OR FREE VIRTUAL MEGA PET o
DRAGON FORCE NBA LIVE 97 2.
VICTORY BOXING .' • 8 electronic virtual pets in one. Choose to look alter V
DUAL FORCE VIRTUACOP2 WITH i
NBALIVE98 3-
GUN a Chicken. Bird. Dog. Cat, Dinosaur, Crab. Fish or
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t LIGHT
DUNGEON KEEPER 25 99 Butterfly. Pets may vary
EARTHWOHMJIM2 3499 ,

ENEMY ZERO NHL BREAKAWAY 98 35 99


OR FREE FOOTBALL
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EXHUMED '

OLYMPIC SOCCER ~~& Full size 82 panel stitched PVC coated football Size 5
FIFA ROAD TO
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THE WORLD CUP


PANDEMONIUM
PEBBLE BEACH GOLF

ABSOLUTELY FREE Immediate cheque clearance


Cheques payable to Special Reserve a
Other offers available Otters subject to stock availability
Overseas members add £2 posiage PO Box 847, Harlow, <M21 9PH

Special Reserve Big Club Shops


Visit one of our great shops for massive selection at rock bottom process.
We guarantee the lowest price in town by a full £2
BRISTOL CHELMSFORD EGMM NOTTMMM SMBRIDGEWOATH UPMINSTER
>omfield Road. 168 High Street. 164 UerCy Road Mailings. Station Road. 209/313 St Mary's
nelmslord. Egham. SlaplctO'O. Sawbiidgeworth. Lane, Up minster.

BUY NOW Esse> Surrey Nottingham. Mens Essei

PAY LATER
SEGA B BUTTON SATURN TO SCARTT Hh TWO — IMrtrol
X-TENDER CABLE NINTENDO 64 £99.99 let* £10 . PLAYSTATION £129.99 less £10' ?
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PAD 19.99 Eitends controller lea.

ne products listed may not yet be av « ptioneQ12?9 600244 Some items carry i £1 surcruroe m our shops. SAVE = Saving or Ml 107 Errors & Ommisions Eicluoed. Ii B, The Mailings. SawBridoeworth. Herts CM21 9PG
SATURDAY MORNINfi

THIS NEW CLEARASIL COMPLETE REALLY


WORKS. USE IT EVERY DAY AND LOOK AT ME!
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YES, THIS IS ONE OCCASION YOU REALLY SHOULD LOOK UP TO YOUR OLDER BROTHER. NEW
CLEARASIL COMPLETE FACEWASH IS JUST WHAT YOU NEED TO HELP PREVENT ZITS. USED
EVERYDAY IT WILL HELP KEEP YOUR SKIN FEELING CLEAN AND FRESH.

CLEARASIL COMPLETE IS FIVE TIMES BETTER THAN ORDINARY SOAP AT BEATING SPOTS*
AND IS AVAILABLE IN AN EASY TO USE PUMP ACTION BOTTLE.

ITS DEEP-CLEANING MICROBEAD FORMULA AND SPECIAL SPOT STUFF HELPS GET RID OF
BACTERIA WHICH CAN CAUSE UNWANTED ZITS. UNFORTUNATELY, THIS DOESN'T INCLUDE
YOUR OLDER BROTHER!

ALL YOU NEED TO HELP BEAT SPOTS'.


» CLINICAL STUDY RUN OVER g WEEK PERIOD.
WE ARE A GROUP OF PEOPLE DEDICATED TO PRESERVING A PART
OF CLASSIC GAMING THAT SEEMS TO BE OVERLOOKED MOST OF THE TIME.
NAMELY CLASSIC VIDEO GAME MAGAZINES. ijgflWIlBISJ--,-;.

OUR GOAL ISTO PRESERVE THESE MAGAZINES BY DIGITIZING THEM


BEFORE THEY ARE LOST FOREVER.
BESIDES LETTING PEOPLE ENJOY THE ARTICLES DIRECTLY THROUGH THE SITE,
WE ALSO CREATE CBZ FILES CONTAINING THE COMPLETE MAGAZINES
FROM START TO FINISH, WHICH GIVE US THE BENEFIT OF CREATING
MUCH HIGHER QUALITY VERSION THAN WHAT'S FEASIBLE ON A WEBSITE.
THIS WAY ANYONE WHO IS BUT A MOUSE CLICKAWAY WILL BE ABLE
TO ENJOY THEM ONCE MORE. _^M
FOXY!'
WE DO HOWEVER ONLY SEEK OUT MAGAZINES WHICH ARE PUBLISHED PRIOR
TO THE YEAR 2000, ^^
UNLESS PERMISSION HAS BEEN GRANTED BY THE SPECIFIC PUBLISHER
IN QUESTION TO DO OTHERWISE. Jf
THE ONLY EXCEPTION TO THIS RULE ARE DREAMCAST EXCLUSIVE MAGAZINES.
DUE TO THE NATURE AND CIRCUMSTANCES SURROUNDING THE SYSTEM:
REPRINTS AND RE-ISSUED CLASSIC MAGAZINES IN ANY SHAPE OR FORM
(DIGITAL VERSIONS INCLUDED) WILL BE TREATED LIKE NEWER MAGAZINES.
WHICH MEANS WE WON'T BE SCANNING THEM. M
THE REASON FOR RESTRICTING OURSELVES TO MAGAZINES PUBLISHED
BEFORE A CERTAIN DATE, IS TO GIVE PUBLISHERS ENOUGH BREATHING ROOM
TO SELL REPRINTS OR DIGITAL VERSIONS OF THEIR OLD MAGAZINES:
THESE ARE HARD ENOUGH TIMES AS IT IS FOR PRINT AND THE LAST THING
WE WOULD WANT IS TO HAVE ANY KIND OF NEGATIVE EFFECT.

WE HAVE NO INTENT NOR DESIRE TO PROFIT FROM THESE MAGAZINES


IN ANY WAY, SHAPE OR FORM. NOR DO WE HAVE ANY DESIRE TO FINANCIALLY
HARM ANY PUBLISHER, EDITOR, WRITER OR PERSON INVOLVED IN CREATING
THESE, OR ANY OTHER MAGAZINES FOR THAT MATTER. ?VT^X.
WE ARE NOT HERE TO DO HARM, BUT TO HELP PROTECT THEIR LEGACY.
fP ™
THAT IS WHY THE PRE-2000 DATE IS IN PLACE: W^ I

TO PROTECT THEIR BUSINESS AND LIVELY-HOOD, AND TO MAKE SURE THAT WE


WILL BE ABLE TO KEEP ENJOYING THEIR MAGAZINES FOR MANY YEARS TO COME.

WE WOULD LIKE TO THANK EVERYONE WHO MAKES THIS PROJECT POSSIBLE.


FROM THE ORIGINAL WRITERS, EDITORS AND PUBLISHERS,
TO EVERYONE INVOLVED IN ACQUIRING, DIGITIZING. PRESERVING »
AND RELEASING THESE MAGAZINES. / |\J

FOR PEOPLE WHO ARE LOOKING TO HELP US OUT. IN WHICHEVER WAY POSSIBLE,
BE IT BY DONATING MAGAZINES, SCANNING OR EDITING,
PLEASE JOIN US ON THE FORUMS.

ONE LAST THING:


IFYOU COME ACROSS PEOPLE TRYING TO SELL ANY OF OUR RELEASES.
PLEASE DO NOT SUPPORT THEM!

THANK YOU.
wjsgw8"* ~

VISIT US AT
WWW.OUTOFPRINTARCHIVE.COM

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