Design Workshop Primary Schools
Design Workshop Primary Schools
GUIDE TO
RUNNING
A DESIGN
WORKSHOP
This ‘How to’ guide takes you through 10 easy steps to Most relevant teaching units
running a design workshop and includes advice on what 3A Packaging: Students
materials you will need, how to push the students to think could identify problems with
bigger and better and how you can tailor workshops to fit the packaging they see during a
time you have to spare. lunch break on a trip out of
school. They could talk to older
people to see whether they find
A design workshop will help you take your pupils out of the it easy to open certain sorts
classroom and into more complex contexts on an assignment of packaging and how they
know whether they can recycle
that’s focused on identifying opportunities for design packaging.
improvement, understanding user needs and working in teams
to create products and systems that solve real problems and 6A Shelters: Teachers could
improve the quality of life. brief students to identify
street furniture or playground
equipment that is messy or
It will help you as a teacher make links between your design damaged and identify why this
classes and other subjects and areas of the curriculum, furniture is damaged? Is there
especially ICT for research and idea development, and other a problem with the materials?
Are people who aren’t meant
subjects like science, maths, geography or history that take to using it? Is there another
pupils out of the classroom. It will also help you make cross problem? How could they
curricula links with citizenship and sustainability teaching. design something that would
solve these problems?
— AESTHETIC
— TECHNICAL
— CULTURAL
— HEALTH
— SOCIAL
— EMOTIONAL
— BEHAVIOURAL
— ECONOMIC
— INDUSTRIAL
— ENVIRONMENTAL
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ESTABLISHING THE CONTEXT
The first stage of the workshop is to look for problems What is a problem?
During a design challenge
anywhere outside (or inside) school. Before you and the workshop held at the V&A’s
students go out of the classroom you can set the scene and Sackler Centre for arts and
explain that during the design workshop the students will be education in London during
using design skills like user research, brainstorming and voting Shine 09 Design, pupils aged
8–19 identified problems
to solve real life problems. they’d encountered on their
journey to the workshop. These
Your students will need to pay attention to things that they see problems included: slow trolley
service on the train, running
aren’t working while they are out of school. Once they identify late because of a bad hair day,
a problem, like a waitress finding it difficult to serve people in a nowhere to put suitcases on
crowded cafe or an older person taking too long to cross the the bus and forgetting when to
road, you want them to talk to the people who are affected to get off the tube.
find out what they feel. They could also draw a sketch or take
a photograph of the person they have spoken to and of the
problem they have identified.
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1. TAKE YOUR CLASS ON A TRIP OUT OF
SCHOOL TO IDENTIFY OPPORTUNITIES
FOR DESIGN IMPROVEMENTS.
Reading and writing objective: ask the pupils to skim read the text of a
newspaper or internet article and retrieve the relevant information.
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3. THINK ABOUT WHAT IT’S LIKE
TO BE SOMEONE ELSE.
Page 5
ASKING THE RIGHT QUESTIONS
_____________________________________________________
You could dedicate a class before the field trip to explaining why
it’s helpful when you’re designing to understand other people’s
point of view. The class could work together to design a short
questionnaire that will help them capture information they think
will be helpful when they get to designing.
The class may decide their user persona is a girl, aged 13 called
Tracey. Tracey likes clothes more than music so she doesn’t
think her iPod is as cool as her best friend does. She prefers
music to clothes. The problem Tracey has when she loses her A model helps
iPod is she can’t really argue with her parents to buy her a new participants bring
their user persona to
one because they know she doesn’t use it that much anyway. life during a design
workshop at Shine 09
But it’s so un-cool not to have an iPod. What she really needs is
some other way to use her iPod other than listening to music.
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4. GET THE STUDENTS TO SHARE
THE PROBLEMS THEY IDENTIFIED
WITH THE REST OF THE CLASS.
Divide the students into small groups. Get every group of students
to write down on individual sticky notes the three most memorable
problems they came across on their trip out of school.
ORDERING PROBLEMS
_____________________________________________________
Discuss with the class where the problem sorter should position
the problem on the axis you’ve chosen. Is it a problem that
affects lots of people? Group it with other problems which
affect similar numbers of people. Does the problem feel really
important to the class? If so, put it up high on the board to
show it’s of high importance to the class. Pupils and teachers
discuss the problems
they saw on the way to
high
a design workshop at
the V&A
IMPACT
low
COST
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Speaking and listening objectives: group discussion and interaction. You may
be able to make this stage happen more quickly if you act as the problem sorter.
Or you could dedicate more time to this problem capturing by asking students to
use a computer spreadsheet to record the problems alongside comments and
details captured with their questionnaires.
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5. GET THE CLASS TO VOTE FOR
WHICH PROBLEM THEY WANT TO
USE DESIGN TO ADDRESS.
Now your elected problem sorter has helped you arrange the SHINE 09 DESIGN
The problems that won
sticky notes describing all the problems the class identified, student votes at the V&A
the whole class needs to choose one that they think they can Shine 09 Design challenge
design a great solution to. workshop weren’t always the
most serious. One group of
students voted to solve bad
hair days even though they had
Encourage whole-class debate by counting votes cast by raising hands after you discussed finding it difficult
call each problem. You could ask one student to keep a tally of the number of to get through train station
votes cast for each idea. Remind the students that they don’t need to choose the barriers with heavy luggage
most serious problem. and had seen homeless people
moved on by police from the
shelter offered on a station
platform.
Consider getting the students to scan their brainstorming ideas into a computer
which can be hooked up to a projector so that the rest of the class can easily
see each group’s ideas.
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7. VOTE AGAIN.
Get the students to vote for which sort of design solution they SHINE 09 DESIGN
At the Shine 09 design challenge
are going to pursue. This time they could put stickers against workshop secondary school
the idea they like best. students came up with budget
busting ideas for portable
The vote should reflect the research the students did while out storage lockers on trains that
were also tickets because they
of school. Their final design has got to meet the needs of the realised many people who used
people they interviewed or of their user personas. Design here trains to travel long distances
is not about what’s cool or looks great. It’s about creating a with luggage found it difficult
to carry their luggage and feed
solution that really meets user needs. a paper ticket through the
machines which let them onto
To help them decide on the best solution, the whole class the platform.
will need to listen again to the recordings made when they
A group of primary school
were out identifying problems. If the class wasn’t able to students came up with a
use Dictaphones to record the answers of the people they cost-effective solution to the
interviewed ask each team of students who spotted the problem of not being able to
problem to give a quick one minute run down of the answers tell what sort of sandwich they
could choose from a selection
they got to their questions. The things people said should at lunchtime. Their target user
affect the class’s decision about which design idea is the most was someone like themselves
appropriate solution. who couldn’t afford to pay
more for the sandwich to be
made for them individually and
For instance, the students may really enjoy using modern delivered by a waitress. So they
technologies, but the problem they are addressing mostly came up with a labelling device
affects people aged 60 and older. Is the best solution to the that used helium powered
balloons in the shape of
problem actually the website they’ve just come up with, or animals or vegetables to show
would a series of low tech devices like postcards or posters what each sandwich contained.
be less frustrating for older people to use? This had the added bonus of
keeping sandwiches floating in
the air so the cafe didn’t need
Before they vote the students have come up with a huge extra display space to keep a
number of potential ways forward. They need to use this wider variety of sandwiches
vote to think about which ideas are achievable and take into made up.
account the resources available. Perhaps the teacher may set
a limit to how much to end product or service could cost to
deliver as a way to help the students refine their ideas.
This section of the workshop will test how well the class has listened to the
people they talked to and whether they have really heard the important parts
of their answers.
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DOUBLE DIAMOND
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10. ITERATE AND IMPROVE.
Having had the opportunity to step back and appraise their
final designs the students now need an opportunity to make
improvements. As they make final improvements ask each
group to write down their thought process and communicate
this to the rest of the class in a two minute presentation that
will help them all give feedback to each other and perhaps
begin to decide which final product is the most user focused
and the best response to the workshop challenge.
At the end of the workshop it may be a good idea to present a range of prizes
to groups of students who worked particularly well, or who came up with the
best user-focused design. You could also offer prizes to the best product design
response or the best graphic design response depending on the scope of the
projects you have helped them undertake.
RESOURCES
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&