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Che Wang: Software Development Engineer

Che Wang is a software development engineer with 3+ years of experience programming in C/C++. He has worked on several student game projects focusing on gameplay and physics programming. He has a Bachelor's degree in Computer Science with a focus on real-time interactive simulation and mathematics.

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Jer Wang
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0% found this document useful (0 votes)
78 views1 page

Che Wang: Software Development Engineer

Che Wang is a software development engineer with 3+ years of experience programming in C/C++. He has worked on several student game projects focusing on gameplay and physics programming. He has a Bachelor's degree in Computer Science with a focus on real-time interactive simulation and mathematics.

Uploaded by

Jer Wang
Copyright
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CHE WANG kenclie@hotmail.

com
(425)523-5383 | Redmond, WA
Software Development Engineer linkedin.com/in/chewang/
www.sdechewang.com

3+ years’ experience of C/C++ software engineer with extensive practice in


OBJECTIVE computer science and 3 years of game programmer specialized in gameplay and
physics development seeking the opportunity to utilize my skill and knowledge.

• Language: C/C++(familiar), C#, Python, Java, Lua


SKILLS • Fields: Motion Dynamics, 3D Collision Detection and Resolution, 3D Math,
Linear Algebra, Algorithm, Data Structure, Debugging, GLSL
• Tools: Visual Studio, Unity, Lumberyard, Unreal, Maya, MySQL, Git, SVN,
Android Studio
• OS: Windows, Linux

STUDENT The Isle – Gameplay Programmer 2017.05 – 2017.08


PROJECTS Amazon Lumberyard / 3D third person survival game / 3-person team
• Implemented character’s movement, animation, and objects interaction with
Lua.
• Implemented collision event and component slice with C++ in BUS system.

Litho Sphere – Physics Programmer 2016.09 – 2017.04


Custom Engine / 3D networked arena battle / 6-person team
• Developed a 3D constraint-based rigid body physics engine
• Implemented 3D collision detection and resolution algorithm.

Techno Block Destroyer – Physics / Gameplay Programmer 2015.09 – 2016.04


Custom Engine /3D networked arena battle / 6-person team
• Enhanced the performance of collision detection and resolution by more than
3 times.
• Implemented game menu with object-oriented programming in C++.

DigiPen Institute of Technology — Redmond, WA 2015.01 – 2017.12


EDUCATION Bachelor of science in Computer Science in Real-Time Interactive Simulation with Math Minor.
National Chung Hsing University — Taichung, Taiwan 2000.09 – 2005.06
Bachelor of science in Material Engineering

Manager — Ceramic company, Taiwan 2010.03 – 2014.08


WORK • Reduced process costs and contributed to 20% of total revenue in a year.
EXPERIENCE Senior Equipment Engineer — Micron Technology Inc., Taiwan 2007.01 – 2010.02
• Took charge of yield improvement and increased equipment performance.
Corporal — ROC Military Police Command, Taiwan 2005.07 – 2006.10

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