Chapter 3 Notes
Chapter 3 Notes
- many aspects of physics involve a description of a location in space, and the Cartesian coordinate
systems are used to represent the object’s position in 2D
o Cartesian coordinates are also called rectangular coordinates
- Theres also the plane polar coordinates (r, θ) , where r is the distance from the origin to the point
having Cartesian coordinates (x, y) and θ is the angle between a fixed axis and a line drawn from the
origin to the point
o Fixed axis is usually the positive x axis, θ is measured counterclockwise
- Sin θ= y/r
- Cos θ= x/r
- x= rcos θ
- y= rsin θ
- r= √ x 2+ y 2
- tan θ= y/x
- a scalar quantity is completely specified by a single value with an appropriate unit and has no
direction
- a vector quantity is completely specified by a number and appropriate units and a direction
o displacement is an example
o A or⃗ A is how a vector is represented
o A |, has physical units (like meters for displacement and
Magnitude is represented by the |⃗
meters per second for velocity
- If two vectors are defined as equal if they have the same magnitude and if they point in the same
direction (i.e. they are parallel lines)
Adding Vectors
- If R = A + B, then R= resultant vector, and it is the one drawn from the tail of A to the tip of B
(headtail method)
R
⃗ B
⃗
A
⃗
- When two vectors are added, the sum is independent of the order of the addition, leading to the
A+ ⃗
commutative law of addition: ⃗ B= ⃗B+ ⃗ A
- When tree or more vectors are added, the same thing applies, leading to the associative law of
addition
- Same applies to scalar quantities
Negative Vector
Subtracting Vectors
- A + (-⃗
⃗ B) is how you subtract vectors
Unit Vectors