Elementary Algorithms
Elementary Algorithms
1
Larry LIU Xinyu
April 1, 2016
1
Larry LIU Xinyu
Version: 0.6180339887498949
Email: [email protected]
2
Contents
I Preface 11
0.1 Why? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
0.2 The smallest free ID problem, the power of algorithms . . . . . . 13
0.2.1 Improvement 1 . . . . . . . . . . . . . . . . . . . . . . . . 14
0.2.2 Improvement 2, Divide and Conquer . . . . . . . . . . . . 15
0.2.3 Expressiveness vs. Performance . . . . . . . . . . . . . . . 16
0.3 The number puzzle, power of data structure . . . . . . . . . . . . 18
0.3.1 The brute-force solution . . . . . . . . . . . . . . . . . . . 18
0.3.2 Improvement 1 . . . . . . . . . . . . . . . . . . . . . . . . 18
0.3.3 Improvement 2 . . . . . . . . . . . . . . . . . . . . . . . . 21
0.4 Notes and short summary . . . . . . . . . . . . . . . . . . . . . . 23
0.5 Structure of the contents . . . . . . . . . . . . . . . . . . . . . . . 24
II Trees 27
3
4 CONTENTS
4 AVL tree 81
4.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
4.1.1 How to measure the balance of a tree? . . . . . . . . . . . 81
4.2 Definition of AVL tree . . . . . . . . . . . . . . . . . . . . . . . . 81
4.3 Insertion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
4.3.1 Balancing adjustment . . . . . . . . . . . . . . . . . . . . 86
4.3.2 Pattern Matching . . . . . . . . . . . . . . . . . . . . . . . 90
4.4 Deletion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
4.5 Imperative AVL tree algorithm . . . . . . . . . . . . . . . . . . 92
4.6 Chapter note . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
7 B-Trees 163
7.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
7.2 Insertion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
7.2.1 Splitting . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
7.3 Deletion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
7.3.1 Merge before delete method . . . . . . . . . . . . . . . . . 172
7.3.2 Delete and fix method . . . . . . . . . . . . . . . . . . . . 180
7.4 Searching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
7.5 Notes and short summary . . . . . . . . . . . . . . . . . . . . . . 187
9 From grape to the world cup, the evolution of selection sort 225
9.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225
9.2 Finding the minimum . . . . . . . . . . . . . . . . . . . . . . . . 227
9.2.1 Labeling . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228
9.2.2 Grouping . . . . . . . . . . . . . . . . . . . . . . . . . . . 229
9.2.3 performance of the basic selection sorting . . . . . . . . . 230
9.3 Minor Improvement . . . . . . . . . . . . . . . . . . . . . . . . . 231
9.3.1 Parameterize the comparator . . . . . . . . . . . . . . . . 231
6 CONTENTS
14 Searching 431
14.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 431
14.2 Sequence search . . . . . . . . . . . . . . . . . . . . . . . . . . . . 431
14.2.1 Divide and conquer search . . . . . . . . . . . . . . . . . . 432
14.2.2 Information reuse . . . . . . . . . . . . . . . . . . . . . . . 452
14.3 Solution searching . . . . . . . . . . . . . . . . . . . . . . . . . . 479
14.3.1 DFS and BFS . . . . . . . . . . . . . . . . . . . . . . . . . 480
14.3.2 Search the optimal solution . . . . . . . . . . . . . . . . . 516
8 CONTENTS
VI Appendix 549
Appendices
A Lists 551
A.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 551
A.2 List Definition . . . . . . . . . . . . . . . . . . . . . . . . . . . . 551
A.2.1 Empty list . . . . . . . . . . . . . . . . . . . . . . . . . . . 552
A.2.2 Access the element and the sub list . . . . . . . . . . . . . 552
A.3 Basic list manipulation . . . . . . . . . . . . . . . . . . . . . . . . 553
A.3.1 Construction . . . . . . . . . . . . . . . . . . . . . . . . . 553
A.3.2 Empty testing and length calculating . . . . . . . . . . . . 554
A.3.3 indexing . . . . . . . . . . . . . . . . . . . . . . . . . . . . 555
A.3.4 Access the last element . . . . . . . . . . . . . . . . . . . 556
A.3.5 Reverse indexing . . . . . . . . . . . . . . . . . . . . . . . 557
A.3.6 Mutating . . . . . . . . . . . . . . . . . . . . . . . . . . . 559
A.3.7 sum and product . . . . . . . . . . . . . . . . . . . . . . . 569
A.3.8 maximum and minimum . . . . . . . . . . . . . . . . . . . 573
A.4 Transformation . . . . . . . . . . . . . . . . . . . . . . . . . . . . 576
A.4.1 mapping and for-each . . . . . . . . . . . . . . . . . . . . 577
A.4.2 reverse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 583
A.5 Extract sub-lists . . . . . . . . . . . . . . . . . . . . . . . . . . . 585
A.5.1 take, drop, and split-at . . . . . . . . . . . . . . . . . . . 585
A.5.2 breaking and grouping . . . . . . . . . . . . . . . . . . . . 587
A.6 Folding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 592
A.6.1 folding from right . . . . . . . . . . . . . . . . . . . . . . . 592
A.6.2 folding from left . . . . . . . . . . . . . . . . . . . . . . . 594
A.6.3 folding in practice . . . . . . . . . . . . . . . . . . . . . . 597
A.7 Searching and matching . . . . . . . . . . . . . . . . . . . . . . . 598
A.7.1 Existence testing . . . . . . . . . . . . . . . . . . . . . . . 598
A.7.2 Looking up . . . . . . . . . . . . . . . . . . . . . . . . . . 599
A.7.3 finding and filtering . . . . . . . . . . . . . . . . . . . . . 599
A.7.4 Matching . . . . . . . . . . . . . . . . . . . . . . . . . . . 602
A.8 zipping and unzipping . . . . . . . . . . . . . . . . . . . . . . . . 604
A.9 Notes and short summary . . . . . . . . . . . . . . . . . . . . . . 607
Preface
11
Elementary Algorithms 13
0.1 Why?
Are algorithms useful?. Some programmers say that they seldom use any
serious data structures or algorithms in real work such as commercial application
development. Even when they need some of them, they have already been
provided by libraries. For example, the C++ standard template library (STL)
provides sort and selection algorithms as well as the vector, queue, and set data
structures. It seems that knowing about how to use the library as a tool is quite
enough.
Instead of answering this question directly, I would like to say algorithms
and data structures are critical in solving interesting problems, the usefulness
of the problem set aside.
Lets start with two problems that looks like they can be solved in a brute-
force way even by a fresh programmer.
How can you find the smallest free ID, which is 10, from the list?
It seems the solution is quite easy even without any serious algorithms.
1: function Min-Free(A)
2: x0
3: loop
4: if x
/ A then
5: return x
6: else
7: xx+1
Where the / is realized like below.
1: function (x,
/ X)
2: for i 1 to |X| do
3: if x = X[i] then
4: return False
5: return True
Some languages provide handy tools which wrap this linear time process. For
example in Python, this algorithm can be directly translated as the following.
def b r u t e f o r c e ( l s t ) :
i = 0
while True :
i f i not in l s t :
14 Preface
return i
i = i + 1
It seems this problem is trivial. However, There will be millions of IDs in a
large system. The speed of this solution is poor in such case for it takes O(n2 )
time, where n is the length of the ID list. In my computer (2 Cores 2.10 GHz,
with 2G RAM), a C program using this solution takes an average of 5.4 seconds
to search a minimum free number among 100,000 IDs1 . And it takes more than
8 minutes to handle a million numbers.
0.2.1 Improvement 1
The key idea to improve the solution is based on a fact that for a series of n
numbers x1 , x2 , ..., xn , if there are free numbers, some of the xi are outside the
range [0, n); otherwise the list is exactly a permutation of 0, 1, ..., n 1 and n
should be returned as the minimum free number. We have the following fact.
#define N 1000000 // 1 m i l l i o n
#define WORD LENGTH s i z e o f ( int ) 8
actually from n/2 + 1 as the lower bound. So the algorithm is something like
minf ree(A, l, u), where l is the lower bound and u is the upper bound index of
the element.
Note that there is a trivial case, that if the number list is empty, we merely
return the lower bound as the result.
This divide and conquer solution can be formally expressed as a function :
l : A=
search(A, l, u) = search(A , m + 1, u) : |A | = m l + 1
search(A , l, m) : otherwise
where
l+u
m=
2
A = {x A x m}
A = {x A x > m}
It is obvious that this algorithm doesnt need any extra space2 . Each call
performs O(|A|) comparison to build A and A . After that the problem scale
halves. So the time needed for this algorithm is T (n) = T (n/2) + O(n) which
reduce to O(n). Another way to analyze the performance is by observing that
the first call takes O(n) to build A and A and the second call takes O(n/2), and
O(n/4) for the third... The total time is O(n + n/2 + n/4 + ...) = O(2n) = O(n)
.
In functional programming languages such as Haskell, partitioning a list has
already been provided in the basic library and this algorithm can be translated
as the following.
import Data.List
bsearch xs l u | xs == [] = l
| length as == m - l + 1 = bsearch bs (m+1) u
| otherwise = bsearch as l m
where
m = (l + u) div 2
(as, bs) = partition ( m) xs
keeping. As well see later, this can be eliminated either by tail recursion optimization, for
instance gcc -O2. or by manually changing the recursion to iteration
0.2. THE SMALLEST FREE ID PROBLEM, THE POWER OF ALGORITHMS17
3
can eliminate the recursion by replacing it by an iteration which yields the
following C program.
This program uses a quick-sort like approach to re-arrange the array so that
all the elements before lef t are less than or equal to m; while those between
lef t and right are greater than m. This is shown in figure 1.
left right
Figure 1: Divide the array, all x[i] m where 0 i < lef t; while all x[i] > m
where lef t i < right. The left elements are unknown.
This program is fast and it doesnt need extra stack space. However, com-
pared to the previous Haskell program, its hard to read and the expressiveness
decreased. We have to balance performance and expressiveness.
3 This is done automatically in most functional languages since our function is in tail
0.3.2 Improvement 1
Analysis of the above algorithm shows that modular and divide calculations
are very expensive [2]. And they executed a lot in loops. Instead of checking a
number contains only 2, 3, or 5 as factors, one alternative solution is to construct
such number by these factors.
0.3. THE NUMBER PUZZLE, POWER OF DATA STRUCTURE 19
4 5 6 9 10 15
The insert function takes O(|Q|) time to find the proper position and insert
it. If the element has already existed, it just returns.
A rough estimation tells that the length of the queue increase proportion to
n, (Each time, we extract one element, and pushed 3 new, the increase ratio
2), so the total running time is O(1 + 2 + 3 + ... + n) = O(n2 ).
Figure3 shows the number of queue access time against n. It is quadratic
curve which reflect the O(n2 ) performance.
The C program based on this algorithm takes only 0.016[s] to get the right
answer 859963392. Which is 2500 times faster than the brute force solution.
Improvement 1 can also be considered in recursive way. Suppose X is the
infinity series for all numbers which only contain factors of 2, 3, or 5. The
following formula shows an interesting relationship.
merge [] l = l
merge l [] = l
merge (x:xs) (y:ys) | x <y = x : merge xs (y:ys)
0.3. THE NUMBER PUZZLE, POWER OF DATA STRUCTURE 21
| x ==y = x : merge xs ys
| otherwise = y : merge (x:xs) ys
By evaluate ns !! (n-1), we can get the 1500th number as below.
>ns !! (1500-1)
859963392
0.3.3 Improvement 2
Considering the above solution, although it is much faster than the brute-force
one, It still has some drawbacks. It produces many duplicated numbers and
they are finally dropped when examine the queue. Secondly, it does linear scan
and insertion to keep the order of all elements in the queue, which degrade the
ENQUEUE operation from O(1) to O(|Q|).
If we use three queues instead of using only one, we can improve the solution
one step ahead. Denote these queues as Q2 , Q3 , and Q5 , and we initialize them
as Q2 = {2}, Q3 = {3} and Q5 = {5}. Each time we DEQUEUEed the smallest
one from Q2 , Q3 , and Q5 as x. And do the following test:
We repeatedly ENQUEUE the smallest one until we find the n-th element.
The algorithm based on this idea is implemented as below.
1: function Get-Number(n)
2: if n = 1 then
3: return 1
4: else
5: Q2 {2}
6: Q3 {3}
7: Q5 {5}
8: while n > 1 do
9: x min(Head(Q2 ), Head(Q3 ), Head(Q5 ))
10: if x = Head(Q2 ) then
11: Dequeue(Q2 )
12: Enqueue(Q2 , 2x)
13: Enqueue(Q3 , 3x)
14: Enqueue(Q5 , 5x)
15: else if x = Head(Q3 ) then
16: Dequeue(Q3 )
17: Enqueue(Q3 , 3x)
18: Enqueue(Q5 , 5x)
19: else
20: Dequeue(Q5 )
22 Preface
2*min=4 3*min=6 5*min=10 3*min=9 5*min=15
2 3 5 4 3 6 5 10
min=2 min=3
4 6 9 5 10 15 8 6 9 12 5 10 15 20
min=4 min=5
Q5.push(x5);
}
else if(x==Q3.front()){
Q3.pop();
Q3.push(x3);
Q5.push(x5);
}
else{
Q5.pop();
Q5.push(x5);
}
}
return x;
}
This solution can be also implemented in Functional way. We define a func-
tion take(n), which will return the first n numbers contains only factor 2, 3, or
5.
25
26 BIBLIOGRAPHY
Part II
Trees
27
Chapter 1
1.1 Introduction
Arrays or lists are typically considered the hello world data structures. How-
ever, well see they are not actually particularly easy to implement. In some
procedural settings, arrays are the most elementary data structures, and it is
possible to implement linked lists using arrays (see section 10.3 in [2]). On the
other hand, in some functional settings, linked lists are the elementary building
blocks used to create arrays and other data structures.
Considering these factors, we start with Binary Search Trees (or BST) as the
hello world data structure using an interesting problem Jon Bentley mentioned
in Programming Pearls [2]. The problem is to count the number of times each
word occurs in a large text. One solution in C++ is below:
int main(int, char ){
map<string, int> dict;
string s;
while(cin>>s)
++dict[s];
map<string, int>::iterator it=dict.begin();
for(; it!=dict.end(); ++it)
cout<<itfirst<<": "<<itsecond<<"n";
}
And we can run it to produce the result using the following UNIX commands
1
.
29
30CHAPTER 1. BINARY SEARCH TREE, THE HELLO WORLD DATA STRUCTURE
it reflects the power of BSTs. Well introduce how to implement BSTs in this
section and show how to balance them in a later section.
Before we dive into BSTs, lets first introduce the more general binary tree.
Binary trees are recursively defined. BSTs are just one type of binary tree.
A binary tree is usually defined in the following way.
A binary tree is
L R
16
4 10
14 7 9 3
2 8 1
all the values in left child tree are less than the value of this node;
the value of this node is less than any values in its right child tree.
Figure 1.2 shows an example of a BST. Comparing with Figure 1.1, we can
see the dierences in how keys are ordered between them.
3 8
1 7 16
2 10
9 14
The node first contains a field for the key, which can be augmented with
satellite data. The next two fields contain pointers to the left and right children,
respectively. To make backtracking to ancestors easy, a parent field is sometimes
provided as well.
In this section, well ignore the satellite data for the sake of simplifying
the illustrations. Based on this layout, the node of BST can be defined in a
procedural language, such as C++:
template<class T>
struct node{
node(T x):key(x), left(0), right(0), parent(0){}
~node(){
delete left;
delete right;
}
node left;
node right;
node parent; //Optional, its helpful for succ and pred
T key;
};
key next
Figure 1.4: Binary search tree node layout on top of linked list. Where left...
and right ... are either empty or BST nodes composed in the same way.
1.3. INSERTION 33
1.3 Insertion
To insert a key k (sometimes along with a value in practice) to a BST T , we
can use the following algorithm:
The exception to the above is when k is equal to the key of the root node,
meaning it already exists in the BST, and we can either overwrite the data, or
just do nothing. To simplify things, this case has been skipped in this section.
This algorithm is described recursively. Its simplicity is why we consider
the BST structure the hello world data structure. Formally, the algorithm can
be represented with a recursive mathematical function:
node(, k, ) : T =
insert(T, k) = node(insert(Tl , k), k , Tr ) : k < k (1.1)
node(Tl , k , insert(Tr , k)) : otherwise
Where Tl is the left child, Tr is the right child, and k is the key when T
isnt empty.
The node function creates a new node given the left subtree, a key and a
right subtree as parameters. means NIL or empty.
Translating the above functions directly to Haskell yields the following pro-
gram:
insert Empty k = Node Empty k Empty
insert (Node l x r) k | k < x = Node (insert l k) x r
| otherwise = Node l x (insert r k)
This program utilized the pattern matching features provided by the lan-
guage. However, even in functional settings without this feature (e.g. Scheme/Lisp)
the program is still expressive:
(define (insert tree x)
(cond ((null? tree) (list () x ()))
((< x (key tree))
(make-tree (insert (left tree) x)
(key tree)
(right tree)))
((> x (key tree))
(make-tree (left tree)
(key tree)
(insert (right tree) x)))))
This algorithm can be expressed imperatively using iteration, completely
free of recursion:
34CHAPTER 1. BINARY SEARCH TREE, THE HELLO WORLD DATA STRUCTURE
1: function Insert(T, k)
2: root T
3: x Create-Leaf(k)
4: parent N IL
5: while T = N IL do
6: parent T
7: if k < Key(T ) then
8: T Left(T )
9: else
10: T Right(T )
11: Parent(x) parent
12: if parent = N IL then tree T is empty
13: return x
14: else if k < Key(parent) then
15: Left(parent) x
16: else
17: Right(parent) x
18: return root
1.4 Traversing
Traversing means visiting every element one-by-one in a BST. There are 3 ways
to traverse a binary tree: a pre-order tree walk, an in-order tree walk and a
post-order tree walk. The names of these traversal methods highlight the order
in which we visit the root of a BST.
pre-order traversal:, visit the key, then the left child, finally the right child;
in-order traversal: visit the left child, then the key, finally the right child;
post-order traversal: visit the left child, then the right child, finally the
key.
The in-order walk of a BST outputs the elements in increasing order. The
definition of a BST ensures this interesting property, while the proof of this fact
is left as an exercise to the reader.
The in-order tree walk algorithm can be described as:
traverse the left child by in-order walk, then access the key, finally traverse
the right child by in-order walk.
Where
Tl = map(f, Tl )
Tr = map(f, Tr )
k = f (k)
And Tl , Tr and k are the children and key when the tree isnt empty.
If we only need access the key without create the transformed tree, we can
realize this algorithm in procedural way lie the below C++ program.
template<class T, class F>
void in_order_walk(node<T> t, F f){
if(t){
in_order_walk(tleft, f);
f(tvalue);
in_order_walk(tright, f);
}
}
{
: T =
toList(T ) = (1.3)
toList(Tl ) {k} toList(Tr ) : otherwise
For the readers who are not familiar with folding from left, this function can
also be defined recursively as the following.
{
: X=
f romList(X) =
insert(f romList({x2 , x3 , ..., xn }), x1 ) : otherwise
Well intense use folding function as well as the function composition and
partial evaluation in the future, please refer to appendix of this book or [6] [7]
and [8] for more information.
Exercise 1.1
Given the in-order traverse result and pre-order traverse result, can you re-
construct the tree from these result and figure out the post-order traversing
result?
Pre-order result: 1, 2, 4, 3, 5, 6;
In-order result: 4, 2, 1, 5, 3, 6;
Post-order result: ?
Prove why in-order walk output the elements stored in a binary search
tree in increase order?
Can you analyze the performance of tree sort with big-O notation?
2 Also known as Curried form to memorialize the mathematican and logician Haskell
Curry.
1.5. QUERYING A BINARY SEARCH TREE 37
1.5.1 Looking up
According to the definition of binary search tree, search a key in a tree can be
realized as the following.
If the key of the root is equal to the value to be found, the search succeed.
The root is returned as the result;
If the value is less than the key of the root, search in the left child.
Else, which means that the value is greater than the key of the root, search
in the right child.
If the BST is well balanced, which means that almost all nodes have both
non-NIL left child and right child, for n elements, the search algorithm takes
O(lg n) time to perform. This is not formal definition of balance. Well show it
in later post about red-black-tree. If the tree is poor balanced, the worst case
takes O(n) time to search for a key. If we denote the height of the tree as h, we
can uniform the performance of the algorithm as O(h).
The search algorithm can also be realized without using recursion in a pro-
cedural manner.
1: function Search(T, x)
2: while T = N IL Key(T ) = x do
3: if x < Key(T ) then
4: T Left(T )
5: else
6: T Right(T )
7: return T
38CHAPTER 1. BINARY SEARCH TREE, THE HELLO WORLD DATA STRUCTURE
When finding the successor of element x, which is the smallest one y that
satisfies y > x, there are two cases. If the node with value x has non-NIL right
child, the minimum element in right child is the answer; For example, in Figure
1.5, in order to find the successor of 8, we search its right sub tree for the
minimum one, which yields 9 as the result. While if node x dont have right
child, we need back-track to find the closest ancestor whose left child is also
ancestor of x. In Figure 1.5, since 2 dont have right sub tree, we go back to its
parent 1. However, node 1 dont have left child, so we go back again and reach
to node 3, the left child of 3, is also ancestor of 2, thus, 3 is the successor of
node 2.
3 8
1 7 16
2 10
9 14
Figure 1.5: The successor of 8, is the minimum one in its right sub tree, 9;
In order to find the successor of 2, we go up to its parent 1, but 1 doesnt have
left child, we go up again and find 3. Because its left child is also the ancestor
of 2, 3 is the result.
def pred(x):
if x.left is not None: return tree_max(x.left)
p = x.parent
while p is not None and p.right != x:
x=p
p = p.parent
return p
Exercise 1.2
Can you figure out how to iterate a tree as a generic container by using
Pred/Succ? Whats the performance of such traversing process in terms
of big-O?
A reader discussed about traversing all elements inside a range [a, b]. In
C++, the algorithm looks like the below code:
for each (m.lower bound(12), m.upper bound(26), f);
Can you provide the purely function solution for this problem?
1.6 Deletion
Deletion is another imperative only topic for binary search tree. This is because
deletion mutate the tree, while in purely functional settings, we dont modify
the tree after building it in most application.
However, One method of deleting element from binary search tree in purely
functional way is shown in this section. Its actually reconstructing the tree but
not modifying the tree.
Deletion is the most complex operation for binary search tree. this is because
we must keep the BST property, that for any node, all keys in left sub tree are
less than the key of this node, and they are all less than any keys in right sub
tree. Deleting a node can break this property.
In this post, dierent with the algorithm described in [2], A simpler one from
SGI STL implementation is used.[6]
To delete a node x from a tree.
1.6. DELETION 41
Otherwise (x has two children), use minimum element of its right sub tree
to replace x, and splice the original minimum element out.
The simplicity comes from the truth that, the minimum element is stored in
a node in the right sub tree, which cant have two non-NIL children. It ends up
in the trivial case, the node can be directly splice out from the tree.
Figure 1.6, 1.7, and 1.8 illustrate these dierent cases when deleting a node
from the tree.
Tree
NIL NIL
Tree
Tree
x
L
L NIL
Tree
Tree
x
R
NIL R
Figure 1.7: Delete a node which has only one non-NIL child.
42CHAPTER 1. BINARY SEARCH TREE, THE HELLO WORLD DATA STRUCTURE
Tree
min(R)
Tree
x
L delete(R, min(R))
L R
Based on this idea, the deletion can be defined as the below function.
: T =
node(delete(T l , x), K, T r ) : x<k
node(Tl , k, delete(Tr , x)) : x>k
delete(T, x) = (1.9)
Tr : x = k Tl =
Tl : x = k Tr =
node(Tl , y, delete(Tr , y)) : otherwise
Where
Tl = lef t(T )
Tr = right(T )
k = key(T )
y = min(Tr )
Translating the function to Haskell yields the below program.
delete Empty _ = Empty
delete (Node l k r) x | x < k = (Node (delete l x) k r)
| x > k = (Node l k (delete r x))
-- x == k
| isEmpty l = r
| isEmpty r = l
| otherwise = (Node l k (delete r k))
where k = min r
Function isEmpty is to test if a tree is empty (). Note that the algorithm
first performs search to locate the node where the element need be deleted,
after that it execute the deletion. This algorithm takes O(h) time where h is
the height of the tree.
1.6. DELETION 43
Its also possible to pass the node but not the element to the algorithm for
deletion. Thus the searching is no more needed.
The imperative algorithm is more complex because it need set the parent
properly. The function will return the root of the result tree.
1: function Delete(T, x)
2: rT
3: x x save x
4: p Parent(x)
5: if Left(x) = N IL then
6: x Right(x)
7: else if Right(x) = N IL then
8: x Left(x)
9: else both children are non-NIL
10: y Min(Right(x))
11: Key(x) Key(y)
12: Copy other satellite data from y to x
13: if Parent(y) = x then y hasnt left sub tree
14: Left(Parent(y)) Right(y)
15: else y is the root of right child of x
16: Right(x) Right(y)
17: Remove y
18: return r
19: if x = N IL then
20: Parent(x) p
21: if p = N IL then We are removing the root of the tree
22: rx
23: else
24: if Left(p) = x then
25: Left(p) x
26: else
27: Right(p) x
28: Remove x
29: return r
Here we assume the node to be deleted is not empty (otherwise we can simply
returns the original tree). In other cases, it will first record the root of the tree,
create copy pointers to x, and its parent.
If either of the children is empty, the algorithm just splice x out. If it has
two non-NIL children, we first located the minimum of right child, replace the
key of x to ys, copy the satellite data as well, then splice y out. Note that there
is a special case that y is the root node of xs right sub tree.
Finally we need reset the stored parent if the original x has only one non-
NIL child. If the parent pointer we copied before is empty, it means that we are
deleting the root node, so we need return the new root. After the parent is set
properly, we finally remove the old x from memory.
The relative Python program for deleting algorithm is given as below. Be-
cause Python provides GC, we neednt explicitly remove the node from the
memory.
def tree_delete(t, x):
44CHAPTER 1. BINARY SEARCH TREE, THE HELLO WORLD DATA STRUCTURE
if x is None:
return t
[root, old_x, parent] = [t, x, x.parent]
if x.left is None:
x = x.right
elif x.right is None:
x = x.left
else:
y = tree_min(x.right)
x.key = y.key
if y.parent != x:
y.parent.left = y.right
else:
x.right = y.right
return root
if x is not None:
x.parent = parent
if parent is None:
root = x
else:
if parent.left == old_x:
parent.left = x
else:
parent.right = x
return root
Because the procedure seeks minimum element, it runs in O(h) time on a
tree of height h.
Exercise 1.3
There is a symmetrical solution for deleting a node which has two non-NIL
children, to replace the element by splicing the maximum one out o the
left sub-tree. Write a program to implement this solution.
Exercise 1.4
[6] http://en.wikipedia.org/wiki/Foldl
[7] http://en.wikipedia.org/wiki/Function composition
45
46 The evolution of insertion sort
Chapter 2
2.1 Introduction
In previous chapter, we introduced the hello world data structure, binary
search tree. In this chapter, we explain insertion sort, which can be think of
the hello world sorting algorithm 1 . Its straightforward, but the performance
is not as good as some divide and conqueror sorting approaches, such as quick
sort and merge sort. Thus insertion sort is seldom used as generic sorting utility
in modern software libraries. Well analyze the problems why it is slow, and
trying to improve it bit by bit till we reach the best bound of comparison based
sorting algorithms, O(n lg n), by evolution to tree sort. And we finally show the
connection between the hello world data structure and hello world sorting
algorithm.
The idea of insertion sort can be vivid illustrated by a real life poker game[2].
Suppose the cards are shued, and a player starts taking card one by one.
At any time, all cards in players hand are well sorted. When the player
gets a new card, he insert it in proper position according to the order of points.
Figure 2.1 shows this insertion example.
Based on this idea, the algorithm of insertion sort can be directly given as
the following.
function Sort(A)
X
for each x A do
Insert(X, x)
return X
Its easy to express this process with folding, which we mentioned in the
chapter of binary search tree.
47
48 CHAPTER 2. THE EVOLUTION OF INSERTION SORT
Note that in above algorithm, we store the sorted result in X, so this isnt in-
place sorting. Its easy to change it to in-place algorithm. Denote the sequence
as A = {a1 , a2 , ..., an }.
function Sort(A)
for i 2 to |A| do
insert ai to sorted sequence {a1 , a2 , ..., ai1 }
At any time, when we process the i-th element, all elements before i have
already been sorted. we continuously insert the current elements until consume
all the unsorted data. This idea is illustrated as in figure 9.3.
insert
Figure 2.2: The left part is sorted data, continuously insert elements to sorted
part.
2.2 Insertion
We havent answered the question about how to realize insertion however. Its
a puzzle how does human locate the proper position so quickly.
For computer, its an obvious option to perform a scan. We can either scan
from left to right or vice versa. However, if the sequence is stored in plain array,
its necessary to scan from right to left.
2.2. INSERTION 49
function Sort(A)
for i 2 to |A| do Insert A[i] to sorted sequence A[1...i 1]
x A[i]
j i1
while j > 0 x < A[j] do
A[j + 1] A[j]
j j1
A[j + 1] x
One may think scan from left to right is natural. However, it isnt as eect
as above algorithm for plain array. The reason is that, its expensive to insert an
element in arbitrary position in an array. As array stores elements continuously,
if we want to insert new element x in position i, we must shift all elements after
i, including i + 1, i + 2, ... one position to right. After that the cell at position i
is empty, and we can put x in it. This is illustrated in figure 2.3.
insert
A[1] A[2] ... A[i-1] A[i] A[i+1] A[i+2] ... A[n-1] A[n] empty
If the length of array is n, this indicates we need examine the first i elements,
then perform n i + 1 moves, and then insert x to the i-th cell. So insertion
from left to right need traverse the whole array anyway. While if we scan from
right to left, we examine i elements at most, and perform the same amount of
moves.
Translate the above algorithm to Python yields the following code.
def isort(xs):
n = len(xs)
for i in range(1, n):
x = xs[i]
j=i - 1
while j 0 and x < xs[j]:
xs[j+1] = xs[j]
j=j - 1
xs[j+1] = x
It can be found some other equivalent programs, for instance the following
ANSI C program. However this version isnt as eective as the pseudo code.
void isort(Key xs, int n){
int i, j;
for(i=1; i<n; ++i)
for(j=i-1; j 0 && xs[j+1] < xs[j]; --j)
swap(xs, j, j+1);
}
50 CHAPTER 2. THE EVOLUTION OF INSERTION SORT
This is because the swapping function, which can exchange two elements
typically uses a temporary variable like the following:
void swap(Key xs, int i, int j){
Key temp = xs[i];
xs[i] = xs[j];
xs[j] = temp;
}
So the ANSI C program presented above takes 3m times assignment, where
m is the number of inner loops. While the pseudo code as well as the Python
program use shift operation instead of swapping. There are m + 2 times assign-
ment.
We can also provide Insert() function explicitly, and call it from the general
insertion sort algorithm in previous section. We skip the detailed realization here
and left it as an exercise.
All the insertion algorithms are bound to O(n), where n is the length of
the sequence. No matter what dierence among them, such as scan from left
or from right. Thus the over all performance for insertion sort is quadratic as
O(n2 ).
Exercise 2.1
Provide explicit insertion function, and call it with general insertion sort
algorithm. Please realize it in both procedural way and functional way.
2.3 Improvement 1
Lets go back to the question, that why human being can find the proper position
for insertion so quickly. We have shown a solution based on scan. Note the fact
that at any time, all cards at hands have been well sorted, another possible
solution is to use binary search to find that location.
Well explain the search algorithms in other dedicated chapter. Binary search
is just briefly introduced for illustration purpose here.
The algorithm will be changed to call a binary search procedure.
function Sort(A)
for i 2 to |A| do
x A[i]
p Binary-Search(A[1...i 1], x)
for j i down to p do
A[j] A[j 1]
A[p] x
Instead of scan elements one by one, binary search utilize the information
that all elements in slice of array {A1 , ..., Ai1 } are sorted. Lets assume the
order is monotonic increase order. To find a position j that satisfies Aj1
x Aj . We can first examine the middle element, for example, Ai/2 . If x is
less than it, we need next recursively perform binary search in the first half of
the sequence; otherwise, we only need search in last half.
Every time, we halve the elements to be examined, this search process runs
O(lg n) time to locate the insertion position.
2.4. IMPROVEMENT 2 51
function Binary-Search(A, x)
l1
u 1 + |A|
while l < u do
m l+u
2
if A[m] = x then
return m Find a duplicated element
else if A[m] < x then
l m+1
else
um
return l
The improved insertion sort algorithm is still bound to O(n2 ), compare to
previous section, which we use O(n2 ) times comparison and O(n2 ) moves, with
binary search, we just use O(n lg n) times comparison and O(n2 ) moves.
The Python program regarding to this algorithm is given below.
def isort(xs):
n = len(xs)
for i in range(1, n):
x = xs[i]
p = binary_search(xs[:i], x)
for j in range(i, p, -1):
xs[j] = xs[j-1]
xs[p] = x
Exercise 2.2
Write the binary search in recursive manner. You neednt use purely func-
tional programming language.
2.4 Improvement 2
Although we improve the search time to O(n lg n) in previous section, the num-
ber of moves is still O(n2 ). The reason of why movement takes so long time, is
because the sequence is stored in plain array. The nature of array is continu-
ously layout data structure, so the insertion operation is expensive. This hints
52 CHAPTER 2. THE EVOLUTION OF INSERTION SORT
us that we can use linked-list setting to represent the sequence. It can improve
the insertion operation from O(n) to constant time O(1).
{x} : A =
insert(A, x) = {x} A : x < a1 (2.3)
{a1 } insert({a2 , a3 , ...an }, x) : otherwise
return head;
}
Exercise 2.3
We must use binary search, this is the only way to improve the comparison
time to O(lg n). On the other hand, we must change the data structure, because
we cant achieve constant time insertion at a position with plain array.
This remind us about our hello world data structure, binary search tree. It
naturally support binary search from its definition. At the same time, We can
insert a new node in binary search tree in O(1) constant time if we already find
the location.
So the algorithm changes to this.
function Sort(A)
T
for each x A do
T Insert-Tree(T, x)
return To-List(T )
Where Insert-Tree() and To-List() are described in previous chapter
about binary search tree.
As we have analyzed for binary search tree, the performance of tree sort is
bound to O(n lg n), which is the lower limit of comparison based sort[3].
55
56 Red black tree
Chapter 3
3.1 Introduction
3.1.1 Exploit the binary search tree
We have shown the power of binary search tree by using it to count the oc-
currence of every word in a text. The idea is to use binary search tree as a
dictionary for counting.
One may come to the idea that to feed a yellow page book 1 to a binary
search tree, and use it to look up the phone number for a contact.
By modifying a bit of the program for word occurrence counting yields the
following code.
int main(int, char ){
ifstream f("yp.txt");
map<string, string> dict;
string name, phone;
while(f>>name && f>>phone)
dict[name]=phone;
for(;;){
cout<<"nname: ";
cin>>name;
if(dict.find(name)==dict.end())
cout<<"not found";
else
cout<<"phone: "<<dict[name];
}
}
This program works well. However, if you replace the STL map with the bi-
nary search tree as mentioned previously, the performance will be bad, especially
when you search some names such as Zara, Zed, Zulu.
This is because the content of yellow page is typically listed in lexicographic
order. Which means the name list is in increase order. If we try to insert a
1A name-phone number contact list book
57
58CHAPTER 3. RED-BLACK TREE, NOT SO COMPLEX AS IT WAS THOUGHT
sequence of number 1, 2, 3, ..., n to a binary search tree, we will get a tree like
in Figure 3.1.
...
Exercise 3.1
For a very big yellow page list, one may want to speed up the dictionary
building process by two concurrent tasks (threads or processes). One task
reads the name-phone pair from the head of the list, while the other one
reads from the tail. The building terminates when these two tasks meet at
the middle of the list. What will be the binary search tree looks like after
building? What if you split the list more than two and use more tasks?
Can you find any more cases to exploit a binary search tree? Please
consider the unbalanced trees shown in figure 3.2.
n
n
n-1 3
n-2 n-1
... 4
1 ...
(a) (b)
m-1 m+1
m-2 m+2
... ...
1 n
(c)
next chapter, well introduce about AVL tree, which is another intuitive solution;
In later chapter about binary heaps, well show another interesting tree called
splay tree, which can gradually adjust the the tree to make it more and more
balanced.
X Y
a Y X c
b c a b
(a) (b)
Figure 3.3: Tree rotation, rotate-left transforms the tree from left side to right
side, and rotate-right does the inverse transformation.
Tree rotation is a kind of special operation that can transform the tree
structure without changing the in-order traverse result. It based on the fact
that for a specified ordering, there are multiple binary search trees correspond
to it. Figure 3.3 shows the tree rotation. For a binary search tree on the left
side, left rotate transforms it to the tree on the right, and right rotate does the
inverse transformation.
Although tree rotation can be realized in procedural way, there exists quite
simple functional description if using pattern matching. Denote the non-empty
tree as T = (Tl , k, Tr ).
{
((a, X, b), Y, c) : T = (a, X, (b, Y, c))
rotateL(T ) = (3.1)
T : otherwise
{
(a, X, (b, Y, c)) : T = ((a, X, b), Y, c))
rotateR(T ) = (3.2)
T : otherwise
However, the pseudo code dealing imperatively has to set all fields accord-
ingly.
1: function Left-Rotate(T, x)
2: p Parent(x)
3: y Right(x) Assume y = NIL
4: a Left(x)
5: b Left(y)
6: c Right(y)
7: Replace(x, y)
8: Set-Children(x, a, b)
9: Set-Children(y, x, c)
10: if p = NIL then
3.1. INTRODUCTION 61
11: T y
12: return T
Compare these pseudo codes with the pattern matching functions, the latter
focus on the structure states changing, while the former focus on the rotation
process. As the title of this chapter indicated, red-black tree neednt be so
complex as it was thought. Most traditional algorithm text books use the classic
procedural way to teach red-black tree, there are several cases need to deal and
all need carefulness to manipulate the node fields. However, by changing the
mind to functional settings, things get intuitive and simple. Although there is
some performance overhead.
Most of the content in this chapter is based on Chris Okasakis work in [2].
62CHAPTER 3. RED-BLACK TREE, NOT SO COMPLEX AS IT WAS THOUGHT
13
8 17
1 11 15 25
6 22 27
All read only operations such as search, min/max are as same as in binary
search tree. While only the insertion and deletion are special.
As we have shown in word occurrence example, many implementation of
set or map container are based on red-black tree. One example is the C++
Standard library (STL)[6].
2 Red-black tree is one of the equivalent form of 2-3-4 tree (see chapter B-tree about 2-3-4
tree). That is to say, for any 2-3-4 tree, there is at least one red-black tree has the same data
order.
3.3. INSERTION 63
As mentioned previously, the only change in data layout is that there is color
information augmented to binary search tree. This can be represented as a data
field in imperative languages such as C++ like below.
enum Color {Red, Black};
Exercise 3.2
Can you prove that a red-black tree with n nodes has height at most
2 lg(n + 1)?
3.3 Insertion
Inserting a new node as what has been mentioned in binary search tree may
cause the tree unbalanced. The red-black properties has to be maintained, so
we need do some fixing by transform the tree after insertion.
When we insert a new key, one good practice is to always insert it as a red
node. As far as the new inserted node isnt the root of the tree, we can keep all
properties except the 4-th one. that it may bring two adjacent red nodes.
Functional and procedural implementation have dierent fixing methods.
One is intuitive but has some overhead, the other is a bit complex but has
higher performance. Most text books about algorithm introduce the later one.
In this chapter, we focus on the former to show how easily a red-black tree
insertion algorithm can be realized. The traditional procedural method will be
given only for comparison purpose.
As described by Chris Okasaki, there are total 4 cases which violate property
4. All of them has 2 adjacent red nodes. However, they have a uniformed form
after fixing[2] as shown in figure 4.3.
Note that this transformation will move the redness one level up. During the
bottom-up recursive fixing, the last step will make the root node red. According
to property 2, root is always black. Thus we need final fixing to revert the root
color to black.
Observing that the 4 cases and the fixed result have strong pattern features,
the fixing function can be defined by using the similar method we mentioned in
64CHAPTER 3. RED-BLACK TREE, NOT SO COMPLEX AS IT WAS THOUGHT
z x
y D A y
x C B z
@
@ y
A B R
@ C D
x z
A B C D
@
I
z @ x
@
x D A z
A y y D
B C B C
tree rotation. Denote the color of a node as C, it has two values: black B, and
redR. Thus a non-empty tree can be represented as T = (C, Tl , k, Tr ).
{
(R, (B, A, x, B), y, (B, C, z, D)) : match(T )
balance(T ) = (3.3)
T : otherwise
where function match() tests if a tree is one of the 4 possible patterns as the
following.
(B, (R, (R, A, x, B), y, C), z, D)
(B, (R, A, x, (R, B, y, C), z, D))
match(T ) = T =
(B, A, x, (R, B, y, (R, C, z, D)))
(B, A, x, (R, (R, B, y, C), z, D))
With function balance(T ) defined, we can modify the previous binary search
tree insertion functions to make it work for red-black tree.
This program doesnt handle the case of inserting a duplicated key. However,
it is possible to handle it either by overwriting, or skipping. Another option is
to augment the data with a linked list[2].
Figure 3.6 shows two red-black trees built from feeding list 11, 2, 14, 1, 7,
15, 5, 8, 4 and 1, 2, ..., 8. The tree is well balanced even if we input an ordered
list.
7 4
2 14 2 6
1 5 11 15 1 3 5 7
4 8 8
Exercise 3.3
3.4 Deletion
Remind the deletion section in binary search tree. Deletion is imperative only
for red-black tree as well. In typically practice, it often builds the tree just one
time, and performs looking up frequently after that. Okasaki explained why
he didnt provide red-black tree deletion in his work in [3]. One reason is that
deletions are much messier than insertions.
The purpose of this section is just to show that red-black tree deletion is
possible in purely functional settings, although it actually rebuilds the tree
because trees are read only in terms of purely functional data structure3 . In
real world, its up to the user (or actually the programmer) to adopt the proper
3 Actually, the common part of the tree is reused. Most functional programming environ-
solution. One option is to mark the node be deleted with a flag, and perform a
tree rebuilding when the number of deleted nodes exceeds 50%.
Not only in functional settings, even in imperative settings, deletion is more
complex than insertion. We face more cases to fix. Deletion may also violate the
red black tree properties, so we need fix it after the normal deletion as described
in binary search tree.
The deletion algorithm in this book are based on top of a handout in [5].
The problem only happens if you try to delete a black node, because it will
violate the last property of red-black tree, which means the number of black
node in the path may decreased so that it is not uniformed black-height any
more.
When delete a black node, we can resume the last red-black property by
introducing a doubly-black concept[2]. It means that the although the node
is deleted, the blackness is kept by storing it in the parent node. If the parent
node is red, it turns to black, However, if it has been already black, it turns to
doubly-black.
In order to express the doubly-black node, The definition need some mod-
ification accordingly.
data Color = R | B | BB -- BB: doubly black for deletion
data RBTree a = Empty | BBEmpty -- doubly black empty
| Node Color (RBTree a) a (RBTree a)
When deleting a node, we first perform the same deleting algorithm in binary
search tree mentioned in previous chapter. After that, if the node to be sliced
out is black, we need fix the tree to keep the red-black properties. The delete
function is defined as the following.
: T =
f ixBlack 2 ((C, del(Tl , k), k , Tr )) : k < k
f{ixBlack 2 ((C, Tl , k , del(Tr , k))) : k > k
mkBlk(Tr ) : C = B
del(T, k) = : Tl = (3.8)
{ Tr : otherwise
mkBlk(Tl ) : C = B
: Tr =
Tl : otherwise
f ixBlack 2 ((C, Tl , k , del(Tr , k ))) : otherwise
The real deleting happens inside function del. For the trivial case, that the
tree is empty, the deletion result is ; If the key to be deleted is less than the
key of the current node, we recursively perform deletion on its left sub-tree; if
it is bigger than the key of the current node, then we recursively delete the key
from the right sub-tree; Because it may bring doubly-blackness, so we need fix
it.
If the key to be deleted is equal to the key of the current node, we need
splice it out. If one of its children is empty, we just replace the node by the
other one and reserve the blackness of this node. otherwise we cut and past the
minimum element k = min(Tr ) from the right sub-tree.
68CHAPTER 3. RED-BLACK TREE, NOT SO COMPLEX AS IT WAS THOUGHT
Function delete just forces the result tree of del to have a black root. This
is realized by function blackenRoot.
{
: T =
blackenRoot(T ) = (3.9)
(B, Tl , k, Tr ) : otherwise
The blackenRoot(T ) function is almost same as the makeBlack(T ) function
defined for insertion except for the case of empty tree. This is only valid in
deletion, because insertion cant result an empty tree, while deletion may.
Function mkBlk is defined to reserved the blackness of a node. If the node
to be sliced isnt black, this function wont be applied, otherwise, it turns a red
node to black and turns a black node to doubly-black. This function also marks
an empty tree to doubly-black empty .
: T =
(B, Tl , k, Tr ) : C = R
mkBlk(T ) = (3.10)
(B 2 , Tl , k, Tr ) : C = B
T : otherwise
where B2 denotes the doubly-black color.
Summarizing the above functions yields the following Haskell program.
delete t x = blackenRoot(del t x) where
del Empty _ = Empty
del (Node color l k r) x
| x < k = fixDB color (del l x) k r
| x > k = fixDB color l k (del r x)
-- x == k, delete this node
| isEmpty l = if color==B then makeBlack r else r
| isEmpty r = if color==B then makeBlack l else l
| otherwise = fixDB color l k (del r k) where k= min r
blackenRoot (Node _ l k r) = Node B l k r
blackenRoot _ = Empty
2 5
1 4 6
3
2 5
2 5
1 NIL 6
1 6
(b) After 4 is sliced o, it is doubly-black empty. (c) We can safely change it to normal NIL.
Figure 3.7: One child is doubly-black empty node, the other child is non-empty.
in figure 3.8, if we want to delete node 1 from the tree, the program will use a
doubly-black empty node to replace 1. Then node 2 has a doubly-black empty
node and has an empty right node. In such case we must mark node 2 as
doubly-black after change its left child back to empty.
Based on above analysis, in order to fix the doubly-black empty node, we
define the function partially like the following.
(B2 , , k, ) : (Tl = Tr = ) (Tl = Tr = )
(C, , k, Tr ) : Tl = Tr =
f ixBlack 2 (T ) =
(C, Tl , k, ) :Tr = Tl =
... :
...
(3.11)
After dealing with doubly-black empty node, we need to fix the case that
the sibling of the doubly-black node is black and it has one red child. In this
situation, we can fix the doubly-blackness with one rotation. Actually there are
4 dierent sub-cases, all of them can be transformed to one uniformed pattern.
They are shown in the figure 3.9.
The handling of these 4 sub-cases can be defined on top of formula (3.11).
... : ...
2 (C, (B, mkBlk(A), x, B), y, (B, C, z, D)) : p1.1
f ixBlack (T ) = (3.12)
(C, (B, A, x, B), y, (B, C, z, mkBlk(D))) : p1.2
... : ...
where p1.1 and p1.2 each represent 2 patterns as the following.
70CHAPTER 3. RED-BLACK TREE, NOT SO COMPLEX AS IT WAS THOUGHT
2 5
1 4 6
3
3
2 5
2 5
NIL 4 6
4 6
(b) After 1 is sliced o, it is doubly-black empty. (c) We must push the doubly-blackness up
to node 2.
Figure 3.8: One child is doubly-black empty node, the other child is empty.
T = (C, A, x, (B, (R, B, y, C), z, D)) color(A) = B 2
p1.1 :
T = (C, A, x, (B, B, y, (R, C, z, D))) color(A) = B 2
T = (C, (B, A, x, (R, B, y, C)), z, D) color(D) = B 2
p1.2 :
T = (C, (B, (R, A, x, B), y, C), z, D) color(D) = B 2
Besides the above cases, there is another one that not only the sibling of the
doubly-black node is black, but also its two children are black. We can change
the color of the sibling node to red; resume the doubly-black node to black and
propagate the doubly-blackness one level up to the parent node as shown in
figure 3.10. Note that there are two symmetric sub-cases.
We go on adding this fixing after formula (3.12).
... : ...
2 mkBlk((C, mkBlk(A), x, (R, B, y, C))) : p2.1
f ixBlack (T ) = (3.13)
mkBlk((C, (R, A, x, B), y, mkBlk(C))) : p2.2
... : ...
Figure 3.9: Fix the doubly black by rotation, the sibling of the doubly-black
node is black, and it has one red child.
72CHAPTER 3. RED-BLACK TREE, NOT SO COMPLEX AS IT WAS THOUGHT
a y
a y
=
b c
b c
(a) Color of x can be either black or red. (b) If x was red, then it becomes black,
otherwise, it becomes doubly-black.
y
y
x c
x c
=
a b
a b
(c) Color of y can be either black or red. (d) If y was red, then it becomes black, oth-
erwise, it becomes doubly-black.
Figure 3.10: propagate the blackness up.
{ }
T = (C, A, x, (B, B, y, C))
p2.1 :
color(A) = B2 color(B) = color(C) = B
{ }
T = (C, (B, A, x, B), y, C)
p2.2 :
color(C) = B2 color(A) = color(B) = B
There is a final case left, that the sibling of the doubly-black node is red.
We can do a rotation to change this case to pattern p1.1 or p1.2. Figure 3.11
shows about it.
We can finish formula (3.13) with (3.14).
... : ...
2 2
f ixBlack (B, f ixBlack ((R, A, x, B), y, C) : p3.1
f ixBlack 2 (T ) =
f ixBlack 2 (B, A, x, f ixBlack 2 ((R, B, y, C))
: p3.2
T : otherwise
(3.14)
where p3.1 and p3.2 are two patterns as the following.
p1.2, The doubly-black node was eliminated. The other cases may continuously
propagate the doubly-blackness from bottom to top till the root. Finally the
algorithm marks the root node as black anyway. The doubly-blackness will be
removed.
Put formula (3.11), (3.12), (3.13), and (3.14) together, we can write the final
Haskell program.
fixDB color BBEmpty k Empty = Node BB Empty k Empty
fixDB color BBEmpty k r = Node color Empty k r
fixDB color Empty k BBEmpty = Node BB Empty k Empty
fixDB color l k BBEmpty = Node color l k Empty
-- the sibling is black, and it has one red child
fixDB color a@(Node BB _ _ _) x (Node B (Node R b y c) z d) =
Node color (Node B (makeBlack a) x b) y (Node B c z d)
fixDB color a@(Node BB _ _ _) x (Node B b y (Node R c z d)) =
Node color (Node B (makeBlack a) x b) y (Node B c z d)
fixDB color (Node B a x (Node R b y c)) z d@(Node BB _ _ _) =
Node color (Node B a x b) y (Node B c z (makeBlack d))
fixDB color (Node B (Node R a x b) y c) z d@(Node BB _ _ _) =
Node color (Node B a x b) y (Node B c z (makeBlack d))
-- the sibling and its 2 children are all black, propagate the blackness up
fixDB color a@(Node BB _ _ _) x (Node B b@(Node B _ _ _) y c@(Node B _ _ _))
= makeBlack (Node color (makeBlack a) x (Node R b y c))
fixDB color (Node B a@(Node B _ _ _) x b@(Node B _ _ _)) y c@(Node BB _ _ _)
= makeBlack (Node color (Node R a x b) y (makeBlack c))
-- the sibling is red
fixDB B a@(Node BB _ _ _) x (Node R b y c) = fixDB B (fixDB R a x b) y c
fixDB B (Node R a x b) y c@(Node BB _ _ _) = fixDB B a x (fixDB R b y c)
-- otherwise
fixDB color l k r = Node color l k r
The deletion algorithm takes O(lg n) time to delete a key from a red-black
tree with n nodes.
74CHAPTER 3. RED-BLACK TREE, NOT SO COMPLEX AS IT WAS THOUGHT
Exercise 3.4
parent = t
if(key < t.key):
t = t.left
else:
t = t.right
if parent is None: #tree is empty
root = x
elif key < parent.key:
parent.set_left(x)
else:
parent.set_right(x)
return rb_insert_fix(root, x)
There are 3 base cases for fixing, and if we take the left-right symmetric
into consideration. there are total 6 cases. Among them two cases can be
merged together, because they all have uncle node in red color, we can toggle
the parent color and uncle color to black and set grand parent color to red.
With this merging, the fixing algorithm can be realized as the following.
1: function Insert-Fix(T, x)
2: while Parent(x) = NIL Color(Parent(x)) = RED do
3: if Color(Uncle(x)) = RED then Case 1, xs uncle is red
4: Color(Parent(x)) BLACK
5: Color(Grand-Parent(x)) RED
6: Color(Uncle(x)) BLACK
7: x Grand-Parent(x)
8: else xs uncle is black
9: if Parent(x) = Left(Grand-Parent(x)) then
10: if x = Right(Parent(x)) then Case 2, x is a right child
11: x Parent(x)
12: T Left-Rotate(T, x)
Case 3, x is a left child
13: Color(Parent(x)) BLACK
14: Color(Grand-Parent(x)) RED
15: T Right-Rotate(T , Grand-Parent(x))
16: else
17: if x = Left(Parent(x)) then Case 2, Symmetric
18: x Parent(x)
19: T Right-Rotate(T, x)
Case 3, Symmetric
20: Color(Parent(x)) BLACK
21: Color(Grand-Parent(x)) RED
22: T Left-Rotate(T , Grand-Parent(x))
23: Color(T ) BLACK
24: return T
This program takes O(lg n) time to insert a new key to the red-black tree.
Compare this pseudo code and the balance function we defined in previous
section, we can see the dierence. They dier not only in terms of simplicity,
but also in logic. Even if we feed the same series of keys to the two algorithms,
they may build dierent red-black trees. There is a bit performance overhead
in the pattern matching algorithm. Okasaki discussed about the dierence in
detail in his paper[2].
76CHAPTER 3. RED-BLACK TREE, NOT SO COMPLEX AS IT WAS THOUGHT
Figure 3.12 shows the results of feeding same series of keys to the above
python insertion program. Compare them with figure 3.6, one can tell the
dierence clearly.
11
2 14
2 7
1 7 15
1 4 6 9
5 8
3 8
(a) (b)
Exercise 3.5
79
80 AVL tree
Chapter 4
AVL tree
4.1 Introduction
4.1.1 How to measure the balance of a tree?
Besides red-black tree, are there any other intuitive solutions of self-balancing
binary search tree? In order to measure how balancing a binary search tree
is, one idea is to compare the height of the right sub-tree and left sub-tree. If
they diers a lot, the tree isnt well balanced. Lets denote the dierence height
between two children as below
|(T )| 1 (4.2)
The absolute value of balance factor is less than or equal to 1, which means
there are only three valid values, -1, 0 and 1. Figure 4.1 shows an example AVL
tree.
Why AVL tree can keep the tree balanced? In other words, Can this defini-
tion ensure the height of the tree as O(lg n) where n is the number of the nodes
in the tree? Lets prove this fact.
For an AVL tree of height h, The number of nodes varies. It can have at
most 2h 1 nodes for a complete binary tree. We are interesting about how
81
82 CHAPTER 4. AVL TREE
2 8
1 3 6 9
5 7 10
many nodes there are at least. Lets denote the minimum number of nodes for
height h AVL tree as N (h). Its obvious for the trivial cases as below.
Whats the situation for common case N (h)? Figure 4.2 shows an AVL tree
T of height h. It contains three part, the root node, and two sub trees L, R.
We have the following fact.
N (h) = N (h 1) + N (h 2) + 1 (4.4)
h-1 h-2
Figure 4.2: An AVL tree with height h, one of the sub-tree with height h 1,
the other is no less than h 2
N (h) = N (h 1) + N (h 2) (4.5)
Lemma 4.2.1. Let N (h) be the minimum number of nodes for an AVL tree
with height h. and N (h) = N (h) + 1, then
N (h) h (4.6)
5+1
Where = 2 is the golden ratio.
Proof. For the trivial case, we have
h = 0, N (0) = 1 0 = 1
h = 1, N (1) = 2 1 = 1.618...
For the induction case, suppose N (h) h .
N (h + 1) = N (h) + N (h 1) {F ibonacci}
h + h1
= h1 ( + 1) { + 1 = 2 = 2 }
5+3
= h+1
The immutable operations, including looking up, finding the maximum and
minimum elements are all same as the binary search tree. Well skip them and
focus on the mutable operations.
4.3 Insertion
Insert a new element to an AVL tree may violate the AVL tree property that the
absolute value exceeds 1. To resume it, one option is to do the tree rotation
according to the dierent insertion cases. Most implementation is based on this
approach
Another way is to use the similar pattern matching method mentioned by
Okasaki in his red-black tree implementation [2]. Inspired by this idea, it is
possible to provide a simple and intuitive solution.
When insert a new key to the AVL tree, the balance factor of the root may
changes in range [1, 1]2 , and the height may increase at most by one, which we
need recursively use this information to update the value in further level nodes.
We can define the result of the insertion algorithm as a pair of data (T , H).
Where T is the new tree and H is the increment of height. Lets denote
function f irst(pair) can return the first element in a pair. We can modify the
binary search tree insertion algorithm as the following to handle AVL tree.
where
((, k, , 0), 1) : T =
ins(T, k) = tree(ins(L, k), k , (R, 0), ) : k < k (4.9)
tree((L, 0), k , ins(R, k), ) : otherwise
L, R, k , represent the left child, right child, the key and the balance factor
of a tree.
L = lef t(T )
R = right(T )
k = key(T )
= (T )
When we insert a new key k to a AVL tree T , if the tree is empty, we just
need create a leaf node with k, set the balance factor as 0, and the height is
increased by one. This is the trivial case.
2 Note that, it doesnt mean is in range [1, 1], the changes of is in this range.
4.3. INSERTION 85
If T isnt empty, we need compare the key k with k. If k is less than the
key, we recursively insert it to the left child, otherwise we insert it into the right
child.
As we defined above, the result of the recursive insertion is a pair like
(L , Hl ), we need do balancing adjustment as well as updating the increment
of height. Function tree() is defined to dealing with this task. It takes 4 param-
eters as (L , Hl ), k , (R , Hr ), and . The result of this function is defined
as (T , H), where T is the new tree after adjustment, and H is the new
increment of height which is defined as
H = |T | |T | (4.10)
This can be further detailed deduced in 4 cases.
H = |T | |T |
= 1 + max(|R |, |L |) (1 + max(|R|, |L|))
= max(|R
|, |L |) max(|R|, |L|)
Hr : 0 0 (4.11)
+ Hr : 0 0
=
Hl : 0 0
Hl : otherwise
To prove this equation, note the fact that the height cant increase both in
left and right with only one insertion.
These 4 cases can be explained from the balance factor definition that it
equals to the dierence from the right sub tree and left sub tree.
If 0 and 0, it means that the height of right sub tree isnt less
than the height of left sub tree both before insertion and after insertion.
In this case, the increment in height of the tree is only contributed from
the right sub tree, which is Hr .
If 0, which means the height of left sub tree isnt less than the height
of right sub tree before, and it becomes 0, which means that the
height of right sub tree increases due to insertion, and the left side keeps
same (|L | = |L|). So the increment in height is
H = max(|R |, |L |) max(|R|, |L|) { 0 0}
= |R | |L| {|L| = |L |}
= |R| + Hr |L|
= + Hr
For the case 0 and 0, Similar as the second one, we can get.
For the last case, the both and is no bigger than zero, which means
the height left sub tree is always greater than or equal to the right sub
tree, so the increment in height is only contributed from the left sub tree,
which is Hl .
86 CHAPTER 4. AVL TREE
The next problem in front of us is how to determine the new balancing factor
value before performing balancing adjustment. According to the definition
of AVL tree, the balancing factor is the height of right sub tree minus the height
of left sub tree. We have the following facts.
= |R | |L |
= |R| + Hr (|L| + Hl )
(4.12)
= |R| |L| + Hr Hl
= + Hr Hl
With all these changes in height and balancing factor get clear, its possible
to define the tree() function mentioned in (4.9).
(z) = 2 (x) = 2
z x
(y) = 1
(y) = 1
y D A y
x C
(y) = 0 B z
@
@ y
A B R
@ C D
x z
A B C D
(z) = 2 @
I (x) = 2
z @ x
@
x
(x) = 1 D A
(z) = 1 z
A y y D
B C B C
factor before fixing as (x), (y), and (z), while after fixing, they changes to
(x), (y), and (z) respectively.
Well next prove that, after fixing, we have (y) = 0 for all four cases, and
well provide the result values of (x) and (z).
Summarize the above results, the left-left lean case adjust the balancing
factors as the following.
(x) = (x)
(y) = 0 (4.17)
(z) = 0
(x) = 0
(y) = 0 (4.18)
(z) = (z)
(((A, x, B, (x)), y, (C, z, D, 0), 0), 0) :
Pll (T )
(((A, x, B, 0), y, (C, z, D, (z)), 0), 0) :
Prr (T )
balance(T, H) =
(((A, x, B, (x)), y, (C, z, D, (z)), 0), 0)Prl (T ) Plr (T )
:
(T, H) :
otherwise
(4.30)
Where Pll (T ) means the pattern of tree T is left-left lean respectively. (x)
and delta (z) are defined in (4.29). The four patterns are tested as below.
Translating the above function definition to Haskell yields a simple and in-
tuitive program.
balance (Br (Br (Br a x b dx) y c (-1)) z d (-2), _) =
(Br (Br a x b dx) y (Br c z d 0) 0, 0)
balance (Br a x (Br b y (Br c z d dz) 1) 2, _) =
(Br (Br a x b 0) y (Br c z d dz) 0, 0)
balance (Br (Br a x (Br b y c dy) 1) z d (-2), _) =
(Br (Br a x b dx) y (Br c z d dz) 0, 0) where
dx = if dy == 1 then -1 else 0
dz = if dy == -1 then 1 else 0
balance (Br a x (Br (Br b y c dy) z d (-1)) 2, _) =
(Br (Br a x b dx) y (Br c z d dz) 0, 0) where
dx = if dy == 1 then -1 else 0
dz = if dy == -1 then 1 else 0
balance (t, d) = (t, d)
The insertion algorithm takes time proportion to the height of the tree, and
according to the result we proved above, its performance is O(lg n) where n is
the number of elements stored in the AVL tree.
Verification
One can easily create a function to verify a tree is AVL tree. Actually we need
verify two things, first, its a binary search tree; second, it satisfies AVL tree
property.
We left the first verification problem as an exercise to the reader.
In order to test if a binary tree satisfies AVL tree property, we can test
the dierence in height between its two children, and recursively test that both
children conform to AVL property until we arrive at an empty leaf.
{
T rue : T =
avl?(T ) = (4.32)
avl?(L) avl?(R) ||R| |L|| 1 : otherwise
And the height of a AVL tree can also be calculate from the definition.
{
0 : T =
|T | = (4.33)
1 + max(|R|, |L|) : otherwise
The corresponding Haskell program is given as the following.
isAVL :: (AVLTree a) Bool
isAVL Empty = True
isAVL (Br l _ r d) = and [isAVL l, isAVL r, abs (height r - height l) 1]
Exercise 4.1
Write a program to verify a binary tree is a binary search tree in your
favorite programming language. If you choose to use an imperative language,
please consider realize this program without recursion.
92 CHAPTER 4. AVL TREE
4.4 Deletion
As we mentioned before, deletion doesnt make significant sense in purely func-
tional settings. As the tree is read only, its typically performs frequently looking
up after build.
Even if we implement deletion, its actually re-building the tree as we pre-
sented in chapter of red-black tree. We left the deletion of AVL tree as an
exercise to the reader.
Exercise 4.2
Take red-black tree deletion algorithm as an example, write the AVL tree
deletion program in purely functional approach in your favorite program-
ming language.
If || = 1 and | | = 0, this means adding the new node makes the tree
perfectly balanced, the height of the parent node doesnt change, the al-
gorithm can be terminated.
If || = 0 and | | = 1, it means that either the height of left sub tree or
right sub tree increases, we need go on check the upper level of the tree.
If || = 1 and | | = 2, it means the AVL tree property is violated due to
the new insertion. We need perform rotation to fix it.
1: function AVL-Insert-Fix(T, x)
2: while Parent(x) = NIL do
3: (Parent(x))
4: if x = Left(Parent(x)) then
5: 1
6: else
7: + 1
8: (Parent(x))
9: P Parent(x)
10: L Left(x)
11: R Right(x)
3C and C++ source code are available along with this book
94 CHAPTER 4. AVL TREE
We skip the AVL tree deletion algorithm and left this as an exercise to the
reader.
Exercise 4.3
97
98 Radix tree, Trie and Patricia
Chapter 5
5.1 Introduction
The binary trees introduced so far store information in nodes. Its possible to
store the information in edges. Radix trees like Trie and Patricia are important
data structures in information retrieving and manipulating. They were invented
in 1960s. And are widely used in compiler design[2], and bio-information area,
such as DNA pattern matching [3].
0 1
1 0
10
1 0 1
011 100
1011
Figure 5.1 shows a radix tree[2]. It contains the strings of bit 1011, 10, 011,
100 and 0. When searching a key k = (b0 b1 ...bn )2 , we take the first bit b0 (MSB
from left), check if it is 0 or 1, if it is 0, we turn left; and turn right for 1. Then
we take the second bit and repeat this search till either meet a leaf or finish all
n bits.
The radix tree neednt store keys in node at all. The information is repre-
99
100 CHAPTER 5. RADIX TREE, TRIE AND PATRICIA
sented by edges. The nodes marked with keys in the above figure are only for
illustration purpose.
It is very natural to come to the idea is it possible to represent key in
integer instead of string? Because integer can be written in binary format,
such approach can save spaces. Another advantage is that the speed is fast
because we can use bit-wise manipulation in most programming environment.
0 1
0 1 1
11
1 1
011
0011
One approach is to treat all the prefix zero as eective bits. Suppose the
integer is represented with 32-bits, If we want to insert key 1, it ends up with
a tree of 32 levels. There are 31 nodes, each only has the left sub tree. the last
node only has the right sub tree. It is very inecient in terms of space.
Okasaki shows a method to solve this problem in [2]. Instead of using big-
endian integer, we can use the little-endian integer to represent key. Thus
decimal integer 1 is represented as binary 1. Insert it to the empty binary trie,
5.2. INTEGER TRIE 101
the result is a trie with a root and a right leaf. There is only 1 level. decimal 2
is represented as 01, and decimal 3 is (11)2 in little-endian binary format. There
is no need to add any prefix 0, the position in the trie is uniquely determined.
5.2.2 Insertion
Since the key is little-endian integer, when insert a key, we take the bit one by
one from the right most. If it is 0, we go to the left, otherwise go to the right
for 1. If the child is empty, we need create a new node, and repeat this to the
last bit of the key.
1: function Insert(T, k, v)
2: if T = NIL then
3: T Empty-Node
4: pT
5: while k = 0 do
6: if Even?(k) then
7: if Left(p) = NIL then
8: Left(p) Empty-Node
9: p Left(p)
10: else
11: if Right(p) = NIL then
12: Right(p) Empty-Node
13: p Right(p)
14: k k/2
15: Data(p) v
16: return T
This algorithm takes 3 arguments, a Trie T , a key k, and the satellite date v.
The following Python example code implements the insertion algorithm. The
satellite data is optional, it is empty by default.
def trie_insert(t, key, value = None):
if t is None:
t = IntTrie()
102 CHAPTER 5. RADIX TREE, TRIE AND PATRICIA
p=t
while key != 0:
if key & 1 == 0:
if p.left is None:
p.left = IntTrie()
p = p.left
else:
if p.right is None:
p.right = IntTrie()
p = p.right
key = key>>1
p.value = value
return t
Figure 5.2 shows a trie which is created by inserting pairs of key and value
{1 a, 4 b, 5 c, 9 d} to the empty trie.
0 1
1:a
0 0
1 0 1
4:b 5:c
9:d
Because the definition of the integer trie is recursive, its nature to define the
insertion algorithm recursively. If the left-most bit is 0, it means that the key
to be inserted is even, we recursively insert to the left child, otherwise if the bit
is 1, the key is odd number, the recursive insertion is applied to the right child.
we next divide the key by 2 to get rid of the left-most bit. For trie T , denote
the left and right children as Tl and Tr respectively. Thus T = (Tl , d, Tr ), where
d is the optional satellite data. if T is empty, Tl , Tr and d are defined as empty
as well.
(Tl , v, Tr ) : k=0
insert(T, k, v) = (insert(Tl , k/2, v), d, Tr ) : even(k) (5.1)
(Tl , d, insert(Tr , k/2, v)) : otherwise
If the key to be inserted already exists, this algorithm just overwrites the
5.2. INTEGER TRIE 103
previous stored data. It can be replaced with other alternatives, such as storing
data as with linked-list etc.
The following Haskell example program implements the insertion algorithm.
insert t 0 x = Branch (left t) (Just x) (right t)
insert t k x | even k = Branch (insert (left t) (k div 2) x) (value t) (right t)
| otherwise = Branch (left t) (value t) (insert (right t) (k div 2) x)
left (Branch l _ _) = l
left Empty = Empty
right (Branch _ _ r) = r
right Empty = Empty
value (Branch _ v _) = v
value Empty = Nothing
For a given integer k with m bits in binary, the insertion algorithm reuses
m levels. The performance is bound to O(m) time.
5.2.3 Look up
To look up key k in the little-endian integer binary trie. We take each bit of k
from right, then go left if this bit is 0, otherwise, we go right. The looking up
completes when all bits are consumed.
1: function Lookup(T, k)
2: while x = 0 T =NIL do
3: if Even?(x) then
4: T Left(T )
5: else
6: T Right(T )
7: k k/2
8: if T = NIL then
9: return Data(T )
10: else
11: return not found
Below Python example code uses bit-wise operation to implements the look-
ing up algorithm.
def lookup(t, key):
while key != 0 and (t is not None):
if key & 1 == 0:
t = t.left
else:
t = t.right
key = key>>1
if t is not None:
return t.value
else:
return None
Looking up can also be define in recursive manner. If the tree is empty, the
looking up fails; If k = 0, the satellite data is the result to be found; If the last
104 CHAPTER 5. RADIX TREE, TRIE AND PATRICIA
bit is 0, we recursively look up the left child; otherwise, we look up the right
child.
: T =
d : k=0
lookup(T, k) = (5.2)
lookup(Tl , k/2) : even(k)
lookup(Tr , k/2) : otherwise
The following Haskell example program implements the recursive look up
algorithm.
search Empty k = Nothing
search t 0 = value t
search t k = if even k then search (left t) (k div 2)
else search (right t) (k div 2)
The looking up algorithm is bound to O(m) time, where m is the number of
bits for a given key.
001 1
4:b 1:a
01 1
9:d 5:c
From this figure, we can find that the key for the branch node of siblings is
the longest common prefix for them. They branches out at certain bit. Patricia
saves a lot of spaces compare to trie.
Dierent from integer trie, using the big-endian integer in Patricia doesnt
cause the padding zero problem mentioned in section 5.2. All zero bits before
5.3. INTEGER PATRICIA 105
MSB are omitted to save space. Okasaki lists some significant advantages of
big-endian Patricia[2].
5.3.1 Definition
Integer Patricia tree is a special kind of binary tree. It is either empty or is a
node. There are two dierent types of node.
It can be a leaf contains integer key and optional satellite data;
or a branch node, contains the left and the right children. The two children
shares the longest common prefix bits for their keys. For the left child,
the next bit of the key is zero, while the next bit is one for the right child.
The following Haskell example code defines Patricia accordingly.
type Key = Int
type Prefix = Int
type Mask = Int
def is_leaf(self):
return self.left is None and self.right is None
def get_prefix(self):
if self.prefix is None:
return self.key
else:
return self.prefix
106 CHAPTER 5. RADIX TREE, TRIE AND PATRICIA
5.3.2 Insertion
When insert a key, if the tree is empty, we can just create a leaf node with the
given key and satellite data, as shown in figure 5.5.
NIL 12
Figure 5.5: Left: the empty tree; Right: After insert key 12.
If the tree is just a singleton leaf node x, we can create a new leaf y, put the
key and data into it. After that, we need create a new branch node, and set x
and y as the two children. In order to determine if the y should be the left or
right node, we need find the longest common prefix of x and y. For example
if key(x) is 12 ((1100)2 in binary), key(y) is 15 ((1111)2 in binary), then the
longest common prefix is (11oo)2 . Where o denotes the bits we dont care about.
We can use another integer to mask those bits. In this case, the mask number
is 4 (100 in binary). The next bit after the longest common prefix presents 21 .
This bit is 0 in key(x), while it is 1 in key(y). We should set x as the left child
and y as the right child. Figure 5.6 shows this example.
prefix=1100
12
mask=100
0 1
12 15
Figure 5.6: Left: A tree with a singleton leaf 12; Right: After insert key 15.
In case the tree is neither empty, nor a singleton leaf, we need firstly check if
the key to be inserted matches the longest common prefix recorded in the root.
Then recursively insert the key to the left or the right child according to the
next bit of the common prefix. For example, if insert key 14 ((1110)2 in binary)
to the result tree in figure 5.6, since the common prefix is (11oo)2 , and the next
bit (the bit of 21 ) is 1, we need recursively insert to the right child.
If the key to be inserted doesnt match the longest common prefix stored in
the root, we need branch a new leaf out. Figure 5.7 shows these two dierent
cases.
For a given key k and value v, denote (k, v) is the leaf node. For branch
node, denote it in form of (p, m, Tl , Tr ), where p is the longest common prefix,
m is the mask, Tl and Tr are the left and right children. Summarize the above
5.3. INTEGER PATRICIA 107
prefix=1100 prefix=1100
mask=100 mask=100
0 1 0 1
prefix=1110
12 15 12
mask=10
0 1
14 15
prefix=1100 prefix=0
mask=100 mask=10000
0 1 0 1
prefix=1110
12 15 5
mask=10
0 1
12 15
(k, v) : = T = (k, v )
T
join(k, (k, v), k , T ) : = (k , v )
T
insert(T, k, v) = (p, m, insert(Tl , k, v), Tr ) : T
= (p, m, Tl , Tr ), match(k, p, m), zero(k, m)
(p, m, Tl , insert(Tr , k, v)) : = (p, m, Tl , Tr ), match(k, p, m), zero(k, m)
T
join(k, (k, v), p, T ) : = (p, m, Tl , Tr ), match(k, p, m)
T
(5.3)
The first clause deals with the edge cases, that either T is empty or it is a
leaf node with the same key. The algorithm overwrites the previous value for
the later case.
The second clause handles the case that T is a leaf node, but with dierent
key. Here we need branch out another new leaf. We need extract the longest
common prefix, and determine which leaf should be set as the left, and which
should be set as the right child. Function join(k1 , T1 , k2 , T2 ) does this work.
Well define it later.
The third clause deals with the case that T is a branch node, the longest
common prefix matches the key to be inserted, and the next bit to the common
prefix is zero. Here we need recursively insert to the left child.
The fourth clause handles the similar case as the third clause, except that
the next bit to the common prefix is one, but not zero. We need recursively
insert to the right child.
The last clause is for the case that the key to be inserted doesnt match the
longest common prefix stored in the branch. We need branch out a new leaf by
calling the join function.
We need define function match(k, p, m) to test if the key k, has the same
prefix p above the masked bits m. For example, suppose the prefix stored in a
branch node is (pn pn1 ...pi ...p0 )2 in binary, key k is (kn kn1 ...ki ...k0 )2 in binary,
and the mask is (100...0)2 = 2i . They match if and only if pj = kj for all j,
that i j n.
One solution to realize match is to test if mask(k, m) = p is satisfied. Where
mask(x, m) = m 1&x, that we perform bitwise-not of m 1, then perform
bitwise-and with x.
Function zero(k, m) test the next bit of the common prefix is zero. With the
help of the mask m, we can shift m one bit to the right, then perform bitwise
and with the key.
{
(p, m, T1 , T2 ) : zero(p1, m), (p, m) = LCP (p1 , p2 )
join(p1 , T1 , p2 , T2 ) =
(p, m, T2 , T1 ) : zero(p1, m)
(5.5)
5.3. INTEGER PATRICIA 109
p = mask(p1 , m) (5.6)
insert t k x
= case t of
Empty Leaf k x
Leaf k x if k==k then Leaf k x
else join k (Leaf k x) k t -- t@(Leaf k x)
Branch p m l r
| match k p m if zero k m
then Branch p m (insert l k x) r
else Branch p m l (insert r k x)
| otherwise join k (Leaf k x) p t -- t@(Branch p m l r)
match k p m = (mask k m) == p
node = t
parent = None
while(True):
if match(key, node):
parent = node
if zero(key, node.mask):
node = node.left
else:
node = node.right
else:
if node.is_leaf() and key == node.key:
node.value = value
else:
new_node = branch(node, IntTree(key, value))
if parent is None:
t = new_node
else:
parent.replace_child(node, new_node)
break
5.3. INTEGER PATRICIA 111
return t
The auxiliary functions, match, branch, lcp etc. are given as below.
def maskbit(x, mask):
return x & (~(mask-1))
Figure 5.8 shows the example Patricia created with the insertion algorithm.
prefix=0
mask=8
0 1
prefix=100
1:x
mask=2
0 1
4:y 5:z
5.3.3 Look up
Consider the property of integer Patricia tree. When look up a key, if it has
common prefix with the root, then we check the next bit. If this bit is zero, we
112 CHAPTER 5. RADIX TREE, TRIE AND PATRICIA
recursively look up the left child; otherwise if the bit is one, we next look up
the right child.
When reach a leaf node, we can directly check if the key of the leaf is equal
to what we are looking up. This algorithm can be described with the following
pseudo code.
1: function Look-Up(T, k)
2: if T = NIL then
3: return N IL Not found
4: while T is not leaf, and Match(k, Prefix(T ), Mask(T )) do
5: if Zero?(k, Mask(T )) then
6: T Left(T )
7: else
8: T Right(T )
9: if T is leaf, and Key(T ) = k then
10: return Data(T )
11: else
12: return N IL Not found
Below Python example program implements the looking up algorithm.
def lookup(t, key):
if t is None:
return None
while (not t.is_leaf()) and match(key, t):
if zero(key, t.mask):
t = t.left
else:
t = t.right
if t.is_leaf() and t.key == key:
return t.value
else:
return None
T = (T = (k , v), k = k)
:
v T = (k , v), k = k
:
lookup(T, k) = lookup(Tl , k) :
T = (p, m, Tl , Tr ), match(k, p, m), zero(k, m)
lookup(Tr , k) T = (p, m, Tl , Tr ), match(k, p, m), zero(k, m)
:
:
otherwise
(5.7)
The following Haskell example program implements this recursive looking
up algorithm.
5.4. ALPHABETIC TRIE 113
search t k
= case t of
Empty Nothing
Leaf k x if k==k then Just x else Nothing
Branch p m l r
| match k p m if zero k m then search l k
else search r k
| otherwise Nothing
5.4.1 Definition
Its not enough to just use the left and right children to represent alphabetic
keys. Using English for example, there are 26 letters and each can be lower or
upper case. If we dont care about the case, one solution is to limit the number
of branches (children) to 26. Some simplified ANSI C implementations of Trie
are defined by using the array of 26 letters. This can be illustrated as in Figure
5.9.
Not all the 26 branches contain data. For instance, in Figure 5.9, the root
only has three non-empty branches representing letter a, b, and z. Other
branches such as for letter c, are all empty. We dont show empty branches in
the rest of this chapter.
If deal with case sensitive problems, or handle languages other than English,
there can be more letters than 26. The problem of dynamic size of sub branches
can be solved by using some collection data structures. Such as Hash table or
map.
A alphabetic trie is either empty or a node. There are two types of node.
A branch node contains multiple sub trees. Each sub tree is bound to a
character.
Both leaf and branch may contain optional satellite data. The following
Haskell code shows the example definition.
data Trie a = Trie { value :: Maybe a
, children :: [(Char, Trie a)]}
Below ANSI C code defines the alphabetic trie. For illustration purpose
only, we limit the character set to lower case English letters, from a to z.
114 CHAPTER 5. RADIX TREE, TRIE AND PATRICIA
a b c z
a nil ...
n o o
an
o o y o
boy zoo
t l
bool
another
Figure 5.9: A Trie with 26 branches, containing key a, an, another, bool,
boy and zoo.
5.4. ALPHABETIC TRIE 115
struct Trie {
struct Trie children[26];
void data;
};
5.4.2 Insertion
When insert string as key, starting from the root, we pick the character one
by one from the string, examine which child represents the character. If the
corresponding child is empty, a new empty node is created. After that, the next
character is used to select the proper grand child.
We repeat this process for all the characters, and finally store the optional
satellite data in the node we arrived at.
Below pseudo code describes the insertion algorithm.
1: function Insert(T, k, v)
2: if T = NIL then
3: T Empty-Node
4: pT
5: for each c in k do
6: if Children(p)[c] = NIL then
7: Children(p)[c] Empty-Node
8: p Children(p)[c]
9: Data(p) v
10: return T
The following example ANSI C program implements the insertion algorithm.
struct Trie insert(struct Trie t, const char key, void value) {
int c;
struct Trie p;
if(!t)
t = create_node();
for (p = t; key; ++key, p = pchildren[c]) {
c = key - a;
if (!pchildren[c])
pchildren[c] = create_node();
}
pdata = value;
return t;
}
Where function create node creates new empty node, with all children ini-
tialized to empty.
struct Trie create_node() {
struct Trie t = (struct Trie) malloc(sizeof(struct Trie));
int i;
for (i=0; i<26; ++i)
tchildren[i] = NULL;
tdata = NULL;
return t;
}
116 CHAPTER 5. RADIX TREE, TRIE AND PATRICIA
The insertion can also be realized in recursive way. Denote the key to be
inserted as K = k1 k2 ...kn , where ki is the i-th character. K is the rest of
characters except k1 . v is the satellite data to be inserted. The trie is in form
T = (v, C), where v is the satellite data, C = {(c1 , T1 ), (c2 , T2 ), ..., (cm , Tm )} is
the map of children. It maps from character ci to sub-tree Ti . if T is empty,
then C is also empty.
{
(v , C) : K=
insert(T, K, v ) = (5.8)
(v, ins(C, k1 , K , v )) : otherwise.
{(k1 , insert(, K , v ))} : C =
ins(C, k1 , K , v ) = {k1 , insert(T1 , K , v )} C : k1 = c1 (5.9)
{(c1 , T1 )} ins(C , k1 , K , v ) : otherwise
5.4.3 Look up
To look up a key, we also extract the character from the key one by one. For each
character, we search among the children to see if there is a branch match this
character. If there is no such a child, the look up process terminates immediately
to indicate the not found error. When we reach the last character of the key,
The data stored in the current node is what we are looking up.
1: function Look-Up(T, key)
2: if T = NIL then
3: return not found
4: for each c in key do
5: if Children(T )[c] = NIL then
6: return not found
7: T Children(T )[c]
8: return Data(T )
Below ANSI C program implements the look up algorithm. It returns NULL
to indicate not found error.
5.5. ALPHABETIC PATRICIA 117
v : K=
lookup(T, K) = : f ind(C, k1 ) = (5.10)
lookup(T , K ) : f ind(C, k1 ) = T
Exercise 5.1
5.5.1 Definition
Alphabetic Patricia tree is a special prefix tree, each node contains multiple
branches. All children of a node share the longest common prefix string. As the
result, there is no node with only one child, because it conflicts with the longest
common prefix property.
118 CHAPTER 5. RADIX TREE, TRIE AND PATRICIA
a bo zoo
a zoo
n ol y
an bool boy
other
another
Figure 5.10: A Patricia prefix tree, with keys: a, an, another, bool, boy
and zoo.
If we turn the trie shown in figure 5.9 into Patricia by compressing all nodes
which have only one child. we can get a Patricia prefix tree as in figure 5.10.
We can modify the definition of alphabetic trie a bit to adapt it to Patricia.
The Patricia is either empty, or a node in form T = (v, C). Where v is the
optional satellite data; C = {(s1 , T1 ), (s2 , T2 ), ..., (sn , Tn )} is a list of pairs.
Each pair contains a string si , which is bound to a sub tree Ti .
The following Haskell example code defines Patricia accordingly.
type Key = String
Below Python code reuses the definition for trie to define Patricia.
class Patricia:
def __init__(self, value = None):
self.value = value
self.children = {}
5.5.2 Insertion
When insert a key, s, if the Patricia is empty, we create a leaf node as shown
in figure 5.11 (a). Otherwise, we need check the children. If there is some sub
tree Ti bound to the string si , and there exists common prefix between si and
s, we need branch out a new leaf Tj . The method is to create a new internal
branch node, bind it with the common prefix. Then set Ti as one child of this
branch, and Tj as the other child. Ti and Tj share the common prefix. This is
shown in figure 5.11 (b). However, there are two special cases, because s may
be the prefix of si as shown in figure 5.11 (c). And si may be the prefix of s as
in figure 5.11 (d).
The insertion algorithm can be described as below.
5.5. ALPHABETIC PATRICIA 119
bo
NIL
boy ol y
(a) Insert key boy into the empty Patri- (b) Insert key bool. A new branch with
cia, the result is a leaf. common prefix bo is created.
another an
x y
p1 p2 ... other
p1 p2 ...
insert
another
an p1 ... an p1 ...
insert
other
(d) Insert another, into the node with prefix an. We recursively insert key other to the child.
1: function Insert(T, k, v)
2: if T = NIL then
3: T Empty-Node
4: pT
5: loop
6: match FALSE
7: for each (si , Ti ) Children(p) do
8: if k = si then
9: Value(p) v
10: return T
11: c LCP(k, si )
12: k1 k c
13: k2 si c
14: if c = NIL then
15: match TRUE
16: if k2 = NIL then si is prefix of k
17: p Ti
18: k k1
19: break
20: else Branch out a new leaf
21: Children(p) Children(p) { (c, Branch(k1 , v, k2 , Ti ))
}
22: Delete(Children(p), (si , Ti ))
23: return T
24: if match then Add a new leaf
25: Children(p) Children(p) { (k, Create-Leaf(v)) }
26: return T
27: return T
In the above algorithm, LCP function finds the longest common prefix of the
two given strings, for example, string bool and boy have the longest common
prefix bo. The subtraction symbol - for strings gives the dierent part of two
strings. For example bool - bo = ol. Branch function creates a branch
node and updates keys accordingly.
The longest common prefix can be extracted by checking the characters in
the two strings one by one till there are two characters dont match.
1: function LCP(A, B)
2: i1
3: while i |A| i |B| A[i] = B[i] do
4: ii+1
5: return A[1...i 1]
There are two cases when branch out a new leaf. Branch(s1 , T1 , s2 , T2 )
takes two dierent keys and two trees. If s1 is empty, we are dealing the case
such as insert key an into a child bound to string another. We set T2 as the
child of T1 . Otherwise, we create a new branch node and set T1 and T2 as the
two children.
1: function Branch(s1 , T1 , s2 , T2 )
2: if s1 = then
3: Children(T1 ) Children(T1 ) {(s2 , T2 )}
4: return T1
5.5. ALPHABETIC PATRICIA 121
5: T Empty-Node
6: Children(T ) {(s1 , T1 ), (s2 , T2 )}
7: return T
The following example Python program implements the Patricia insertion
algorithm.
def insert(t, key, value = None):
if t is None:
t = Patricia()
node = t
while True:
match = False
for k, tr in node.children.items():
if key == k: # just overwrite
node.value = value
return t
(prefix, k1, k2) = lcp(key, k)
if prefix != "":
match = True
if k2 == "":
# example: insert "another" into "an", go on traversing
node = tr
key = k1
break
else: #branch out a new leaf
node.children[prefix] = branch(k1, Patricia(value), k2, tr)
del node.children[k]
return t
if not match: # add a new leaf
node.children[key] = Patricia(value)
return t
return t
Where the functions to find the longest common prefix, and branch out are
implemented as below.
# returns (p, s1, s2), where p is lcp, s1=s1-p, s2=s2-p
def lcp(s1, s2):
j=0
while j < len(s1) and j < len(s2) and s1[j] == s2[j]:
j += 1
return (s1[0:j], s1[j:], s2[j:])
means they have the common prefix. For duplicated keys, the program over-
writes previous value. There are also alternative solution to handle duplicated
keys, such as using linked-list etc. If there is no child matches the key, the
program creates a new leaf, and add it to the children.
For Patricia T = (v, C), function insert(T, k, v ) inserts key k, and value v
to the tree.
{(k, (v , ))} : C=
{(k, (v , CT1 ))} C
: k1 = k
ins(C, k, v ) = (5.13)
{branch(k, v , k1 , T1 )} C : match(k1 , k)
{(k1 , T1 )} ins(C , k, v ) : otherwise
The first clause deals with the edge case of empty children. A leaf node
containing v which is bound to k will be returned as the only child. The second
clause overwrites the previous value with v if there is some child bound to the
same key. Note the CT1 means the children of sub tree T1 . The third clause
branches out a new leaf if the first child matches the key k. The last clause goes
on checking the rest children.
We define two keys A and B matching if they have non-empty common
prefix.
match(A, B) = A = B = a1 = b1 (5.14)
Where a1 and b1 are the first characters in A and B if they are not empty.
Function branch(k1 , v, k2 , T2 ) takes tow keys, a value and a tree. Extract the
longest common prefix k = lcp(k1 , k2 ), Denote the dierent part as k1 = k1 k,
k2 = k2 k. The algorithm firstly handles the edge cases that either k1 is the
prefix of k2 or k2 is the prefix of k1 . For the former case, It creates a new node
containing v, bind this node to k, and set (k2 , T2 ) as the only child; For the later
case, It recursively insert k1 and v to T2 . Otherwise, the algorithm creates a
branch node, binds it to the longest common prefix k, and set two children for
it. One child is (k2 , T2 ), the other is a leaf node containing v, and being bound
to k1 .
(k, (v, {(k2 , T2 )})) : k = k1
branch(k1 , v, k2 , T2 ) = (k, insert(T2 , k1 , v)) : k = k2
(k, (, {(k1 , (v, )), (k2 , T2 )}) : otherwise
(5.15)
Where
k = lcp(k1 , k2 )
k1 = k1 k
k2 = k1 k
5.5. ALPHABETIC PATRICIA 123
And function lcp(A, B) keeps taking same characters from A and B one by
one. Denote a1 and b1 as the first characters in A and B if they are not empty.
A and B are the rest parts except for the first characters.
{
: A = B = a1 = b1
lcp(A, B) = (5.16)
{a1 } lcp(A , B ) : a1 = b1
branch k1 x k2 t2
| k1 == k
-- ex: insert "an" into "another"
= (k, Patricia (Just x) [(k2, t2)])
| k2 == k
-- ex: insert "another" into "an"
= (k, insert t2 k1 x)
| otherwise = (k, Patricia Nothing [(k1, leaf x), (k2, t2)])
where
k = lcp k1 k2
k1 = drop (length k) k1
k2 = drop (length k) k2
lcp [] _ = []
lcp _ [] = []
lcp (x:xs) (y:ys) = if x == y then x:(lcp xs ys) else []
5.5.3 Look up
When look up a key, we cant examine the characters one by one as in trie. Start
from the root, we need search among the children to see if any one is bound
to a prefix of the key. If there is such a child, we update the key by removing
the prefix part, and recursively look up the updated key in this child. If there
arent any children bound to any prefix of the key, the looking up fails.
1: function Look-Up(T, k)
2: if T = NIL then
3: return not found
4: repeat
5: match FALSE
6: for (ki , Ti ) Children(T ) do
124 CHAPTER 5. RADIX TREE, TRIE AND PATRICIA
7: if k = ki then
8: return Data(Ti )
9: if ki is prefix of k then
10: match TRUE
11: k k ki
12: T Ti
13: break
14: until match
15: return not found
Below Python example program implements the looking up algorithm. It
reuses the lcp(s1, s2) function defined previously to test if a string is the
prefix of the other.
def lookup(t, key):
if t is None:
return None
while True:
match = False
for k, tr in t.children.items():
if k == key:
return tr.value
(prefix, k1, k2) = lcp(key, k)
if prefix != "" and k2 == "":
match = True
key = k1
t = tr
break
if not match:
return None
Figure 5.12: E-dictionary. All candidates starting with what the user input are
listed.
Figure 5.13: A search engine. All candidates starting with what user input are
listed.
res.append((s, p.value))
for k, tr in p.children.items():
q.append((s+k, tr))
return res
This algorithm can also be implemented recursively, if the string we are look-
ing for is empty, we expand all children until getting n candidates. Otherwise
we recursively examine the children to find one which has prefix equal to this
string.
In programming environments supporting lazy evaluation. An intuitive so-
lution is to expand all candidates, and take the first n on demand. Denote the
Patricia prefix tree in form T = (v, C), below function enumerates all items
starts with key k.
enum(C) : k = , v =
f indAll(T, k) = {(, v)} enum(C) : k = , v = (5.19)
f ind(C, k) : k =
The first two clauses deal with the edge cases the the key is empty. All the
children are enumerated except for those with empty values. The last clause
finds child matches k.
For non-empty children, C = {(k1 , T1 ), (k2 , T2 ), ..., (km , Tm )}, denote the
rest pairs except for the first one as C . The enumeration algorithm can be
defined as below.
{
: C=
enum(C) =
mapAppend(k1 , f indAll(T1 , )) enum(C ) :
(5.20)
Where mapAppend(k, L) = {(k + ki , vi )|(ki , vi ) L}. It concatenate the
prefix k in front of every key-value pair in list L.
Function f ind(C, k) is defined as the following. For empty children, the
result is empty as well; Otherwise, it examines the first child T1 which is bound
to string k1 . If k1 is equal to k, it calls mapAppend to add prefix to the keys of
all the children under T1 ; If k1 is prefix of k, the algorithm recursively find all
children start with k k1 ; On the other hand, if k is prefix of k1 , all children
under T1 are valid result. Otherwise, the algorithm by-pass the first child and
goes on find the rest children.
: C=
mapAppend(k, f indAll(T1 , )) : k1 = k
f ind(C, k) = mapAppend(k1 , f indAll(T1 , k k1 )) : k1 k (5.21)
f indAll(T1 , ) : k k1
f ind(C , k) : otherwise
In the lazy evaluation environment, the top n candidates can be gotten like
take(n, f indAll(T, k)). Appendix A has detailed definition of take function.
There are typical two methods to input English word or phrases with ITU-T
key pad. For instance, if user wants to enter a word home, He can press the
key in below sequence.
Compare these two methods, we can see the second one is much easier for
the end user. The only overhead is to store a dictionary of candidate words.
Method 2 is called as T9 input method, or predictive input method [6], [7].
The abbreviation T9 stands for textonym. It start with T with 9 characters.
T9 input can also be realized with trie or Patricia.
In order to provide candidate words to user, a dictionary must be prepared in
advance. Trie or Patricia can be used to store the dictionary. The commercial T9
implementations typically use complex indexing dictionary in both file system
and cache. The realization shown here is for illustration purpose only.
Firstly, we need define the T9 mapping, which maps from digit to candidate
characters.
queue for further searching. If all the digits are processed, it means a candidate
word is found. We put this word to the result list R.
The following example program in Python implements this T9 search with
trie.
T9MAP={2:"abc", 3:"def", 4:"ghi", 5:"jkl",
6:"mno", 7:"pqrs", 8:"tuv", 9:"wxyz"}
5: if c S then
6: D D {d}
7: break
8: return D
The following example Python program implements the T9 input method
with Patricia.
def patricia_lookup_t9(t, key):
if t is None or key == "":
return None
q = [("", key, t)]
res = []
while len(q)>0:
(prefix, key, t) = q.pop(0)
for k, tr in t.children.items():
digits = toT9(k)
if string.find(key, digits)==0: #is prefix of
if key == digits:
res.append((prefix+k, tr.value))
else:
q.append((prefix+k, key[len(k):], tr))
return res
T9 input method can also be realized recursively. Lets first define the trie
solution. The algorithm takes two arguments, a trie storing all the candidate
words, and a sequence of digits that is input by the user. If the sequence
is empty, the result is empty as well; Otherwise, it looks up C to find those
children which are bound to the first digit d1 according to T9 map.
{
{} : D =
f indT 9(T, D) = (5.23)
f old(f, , lookupT 9(d1 , C)) : otherwise
Exercise 5.2
For the T9 input, compare the results of the algorithms realized with trie
and Patricia, the sequences are dierent. Why does this happen? How to
modify the algorithm so that they output the candidates with the same
sequence?
5.7 Summary
In this chapter, we start from the integer base trie and Patricia. The map
data structure based on integer Patricia plays an important role in Compiler
implementation. Alphabetic trie and Patricia are natural extensions. They can
be used to manipulate text information. As examples, predictive e-dictionary
and T9 input method are realized with trie or Patricia. Although these examples
are dierent from the real implementation in commercial software. They show
simple approaches to solve some problems. Other important data structure,
such as sux tree, has close relationship with them. Sux tree is introduced in
the next chapter.
Bibliography
[2] Chris Okasaki and Andrew Gill. Fast Mergeable Integer Maps. Workshop
on ML, September 1998, pages 77-86, http://www.cse.ogi.edu/ andy/pub-
/finite.htm
[3] D.R. Morrison, PATRICIA Practical Algorithm To Retrieve Information
Coded In Alphanumeric, Journal of the ACM, 15(4), October 1968, pages
514-534.
135
136 Sux Tree
Chapter 6
Sux Tree
6.1 Introduction
Sux Tree is an important data structure. It can be used to realize many
important string operations particularly fast[3]. It is also widely used in bio-
information area such as DNA pattern matching[4]. Weiner introduced sux
tree in 1973[2]. The latest on-line construction algorithm was found in 1995[1].
The sux tree for a string S is a special Patricia. Each edge is labeled with
some sub-string of S. Each sux of S corresponds to exactly one path from the
root to a leaf. Figure 6.1 shows the sux tree for English word banana.
All suxes, banana, anana, nana, ana, na, a, can be found in the
above tree. Among them the first 3 suxes are explicitly shown; others are
implicitly represented. The reason for why ana, na, a, and are not shown
is because they are prefixes of the others. In order to show all suxes explicitly,
we can append a special pad terminal symbol, which doesnt occur in other
places in the string. Such terminator is typically denoted as $. By this means,
there is no sux being the prefix of the others.
Although the sux tree for banana is simple, the sux tree for bananas,
as shown in figure 6.2, is quite dierent.
To create sux sux tree for a given string, we can utilize the insertion
algorithm explained in previous chapter for Patricia.
1: function Suffix-Tree(S)
2: T NIL
3: for i 1 to |S| do
4: T Patricia-Insert(T , Right(S, i))
5: return T
137
138 CHAPTER 6. SUFFIX TREE
a bananas na s
na s nas s
nas s
a b n
n a a
a n n
n a a
a n
y = x.children[c]
If node A in a sux trie represents sux si si+1 ...sn , and node B represents
sux si+1 si+2 ...sn , we say node B represents the sux of node A. We can
create a link from A to B. This link is defined as the sux link of node A[1].
Sux link is drawn in dotted style. In figure 6.4, the sux link of node A points
to node B, and the sux link of node B points to node C.
Sux link is valid for all nodes except the root. We can add a sux link
field to the trie definition. Below Python example code shows this update.
class STrie:
def __init__(self, suffix=None):
self.children = {}
self.suffix = suffix
140 CHAPTER 6. SUFFIX TREE
root
a o c
c o a
Y C
a o c
o a
Figure 6.4: Sux trie for string cacao. Node X a, node Y ac, X
transfers to Y with character c
sux string
s1 s2 s3 ...si
s2 s3 ...si
...
si1 si
si
Algorithm 1 Update Suf f ixT rie(Si ) to Suf f ixT rie(Si+1 ), initial version.
1: for T Suf f ixT rie(Si ) do
2: Children(T )[si+1 ] Create-Empty-Node
6.2. SUFFIX TRIE 141
However, some nodes in Suf f ixT rie(Si ) may have the si+1 -child already.
For example, in figure 6.5, node X and Y are corresponding for sux cac and
ac respectively. They dont have the a-child. But node Z, which represents
sux c has the a-child already.
root
a c
root
a c c a
c a a c
c a
(a) Sux trie for string cac. (b) Sux trie for string caca.
When append si+1 to Suf f ixT rie(Si ). In this example si+1 is character a.
We need create new nodes for X and Y , but we neednt do this for Z.
If check the nodes one by one according to table 6.1, we can stop immediately
when meet a node which has the si+1 -child. This is because if node X in
Suf f ixT rie(Si ) has the si+1 -child, according to the definition of sux link,
any sux nodes X of X in Suf f ixT rie(Si ) must also have the si+1 -child. In
other words, let c = si+1 , if wc is a sub-string of Si , then every sux of wc is
also a sub-string of Si [1]. The only exception is the root, which represents for
empty string .
According to this fact, we can refine the algorithm 1 to the following.
Algorithm 2 Update Suf f ixT rie(Si ) to Suf f ixT rie(Si+1 ), second version.
1: for each T Suf f ixT rie(Si ) in descending order of sux length do
2: if Children(T )[si+1 ] = NIL then
3: Children(T )[si+1 ] Create-Empty-Node
4: else
5: break
The next question is how to iterate all nodes in descending order of the sux
length? Define the top of a sux trie as the deepest leaf node. This definition
ensures the top represents the longest sux. Along the sux link from the top
to the next node, the length of the sux decrease by one. This fact tells us
that We can traverse the sux tree from the top to the root by using the sux
142 CHAPTER 6. SUFFIX TREE
links. And the order of such traversing is exactly what we want. Finally, there
is a special sux trie for empty string Suf f ixT rie(N IL), We define the top
equals to the root in this case.
function Insert(top, c)
if top = NIL then The trie is empty
top Create-Empty-Node
T top
T Create-Empty-Node dummy init value
while T = NIL Children(T )[c] = NIL do
Children(T )[c] Create-Empty-Node
Suffix-Link(T ) Children(T )[c]
T Children(T )[c]
T Suffix-Link(T )
if T = NIL then
Suffix-Link(T ) Children(T )[c]
return Children(top)[c] returns the new top
Function Insert, updates Suf f ixT rie(Si ) to Suf f ixT rie(Si+1 ). It takes
two arguments, one is the top of Suf f ixT rie(Si ), the other is si+1 character.
If the top is NIL, it means the tree is empty, so there is no root. The algorithm
creates a root node in this case. A sentinel empty node T is created. It keeps
tracking the previous created new node. In the main loop, the algorithm checks
every node one by one along the sux link. If the node hasnt the si+1 -child, it
then creates a new node, and binds the edge to character si+1 . The algorithm
repeatedly goes up along the sux link until either arrives at the root, or find a
node which has the si+1 -child already. After the loop, if the node isnt empty,
it means we stop at a node which has the si+1 -child. The last sux link then
points to that child. Finally, the new top position is returned, so that we can
further insert other characters to the sux trie.
For a given string S, the sux trie can be built by repeatedly calling Insert
function.
1: function Suffix-Trie(S)
2: t NIL
3: for i 1 to |S| do
4: t Insert(t, si )
5: return t
This algorithm returns the top of the sux trie, but not the root. In order
to access the root, we can traverse along the sux link.
1: function Root(T )
2: while Suffix-Link(T ) = NIL do
3: T Suffix-Link(T )
4: return T
Figure 6.6 shows the steps when construct sux trie for cacao. Only the
last layer of sux links are shown.
For Insert algorithm, the computation time is proportion to the size of sux
trie. In the worse case, the sux trie is built in O(n2 ) time, where n = |S|. One
example is S = an bn , that there are n characters of a and n characters of b.
The following example Python program implements the sux trie construc-
6.2. SUFFIX TRIE 143
root
a c
root
c a
root
root
a o c
root
X
a c c o a
root
Y C
a c c a a o c
Z B
c a a c o a
Y A
c a o
Figure 6.6: Construct sux trie for cacao. There are 6 steps. Only the last
layer of sux links are shown in dotted arrow.
144 CHAPTER 6. SUFFIX TREE
tion algorithm.
def suffix_trie(str):
t = None
for c in str:
t = insert(t, c)
return root(t)
def root(node):
while node.suffix is not None:
node = node.suffix
return node
2. Some non-leaf nodes are branched out with a new node for si+1 .
The first type of update is trivial, because for all new coming characters, we
need do this work anyway. Ukkonen defines leaf as the open node.
The second type of update is important. We need figure out which internal
nodes need branch out. We only focus on these nodes and apply the update.
Ukkonen defines the path along the sux links from the top to the end as
boundary path. Denote the nodes in boundary path as, n1 , n2 , ..., nj , ..., nk .
These nodes start from the leaf node (the first one is the top position), suppose
6.3. SUFFIX TREE 145
that after the j-th node, they are not leaves any longer, we need repeatedly
branch out from this time point till the k-th node.
Ukkonen defines the first none-leaf node nj as active point and the last
node nk as end point. The end point can be the root.
Reference pair
a bananas na s
na s nas s
nas s
Figure 6.7 shows the sux tree of English word bananas. Node X repre-
sents sux a. By adding sub-string na, node X transfers to node Y , which
represents sux ana. In other words, we can represent Y with a pair of node
and sub-string, like (X, w), where w = na. Ukkonen defines such kind of
pair as reference pair. Not only the explicit node, but also the implicit position
in sux tree can be represented with reference pair. For example, (X, n )
represents to a position which is not an explicit node. By using reference pair,
we can represent every position in a sux tree.
In order to save spaces, for string S, all sub-strings can be represented as
a pair of index (l, r), where l is the left index and r is the right index of the
character for the sub-string. For instance, if S = bananas, and the index
starts from 1, sub-string na can be represented with pair (3, 4). As the result,
there is only one copy of the complete string, and all positions in the sux tree
is defined as (node, (l, r)). This is the final form of reference pair.
With reference pair, node transfer for sux tree can be defined as the fol-
lowing.
Children(X)[sl ] ((l, r), Y ) Y (X, (l, r))
If character sl = c, we say that node X has a c-child, This child is Y . Y can
be transferred from X with sub string (l, r) Each node can have at most one
c-child.
The canonical reference pair is the one which has the closest node to the po-
sition. Specially, in case the position is an explicit node, the canonical reference
pair is (node, ), so (Y, ) is the canonical reference pair of node Y .
Below algorithm converts a reference pair (node, (l, r)) to the canonical ref-
erence pair (node , (l , r)). Note that since r doesnt change, the algorithm can
only return (node , l ) as the result.
If the passed in node parameter is NIL, it means a very special case. The
function is called like the following.
Canonize(Suffix-Link(root), (l, r))
Because the sux link of root points to NIL, the result should be (root, (l +
1, r)) if (l, r) is not . Otherwise, (NIL, ) is returned to indicate a terminal
position.
We explain this special case in detail in later sections.
The algorithm
In 6.3.1, we mentioned, all updating to leaves is trivial, because we only need
append the new coming character to the leaf. With reference pair, it means,
when update Suf f ixT ree(Si ) to Suf f ixT ree(Si+1 ), all reference pairs in form
(node, (l, i)), are leaves. They will change to (node, (l, i+1)) next time. Ukkonen
defines leaf in form (node, (l, )), here means open to grow. We can skip
all leaves until the sux tree is completely constructed. After that, we can
change all to the length of the string.
So the main algorithm only cares about positions from the active point to
the end point. However, how to find the active point and the end point?
When start sux tree construction, there is only a root node. There arent
any branches or leaves. The active point should be (root, ), or (root, (1, 0)) (the
string index starts from 1).
For the end point, it is a position where we can finish updating Suf f ixT ree(Si ).
According to the sux trie algorithm, we know it should be a position which has
the si+1 -child already. Because a position in sux trie may not be an explicit
node in sux tree, if (node, (l, r)) is the end point, there are two cases.
6.3. SUFFIX TREE 147
1. (l, r) = . It means the node itself is the end point. This node has the
si+1 -child, which means Children(node)[si+1 ] = NIL;
Ukkonen finds a very important fact that if (node, (l, i)) is the end point of
Suf f ixT ree(Si ), then (node, (l, i + 1)) is the active point of Suf f ixT ree(Si+1 ).
This is because if (node, (l, i)) is the end point of Suf f ixT ree(Si ), it must
have a si+1 -child (either explicitly or implicitly). If this end point represents
sux sk sk+1 ...si , it is the longest sux in Suf f ixT ree(Si ) which satisfies
sk sk+1 ...si si+1 is a sub-string of Si . Consider Si+1 , sk sk+1 ...si si+1 must oc-
cur at least twice in Si+1 , so position (node, (l, i + 1)) is the active point of
Suf f ixT ree(Si+1 ). Figure 6.9 shows about this truth.
Summarize the above facts, the algorithm of Ukkonens on-line construction
can be given as the following.
1: function Update(node, (l, i))
2: prev Create-Empty-Node Initialized as sentinel
3: loop Traverse along the sux links
4: (f inish, node ) End-Point-Branch?(node, (l, i 1), si )
5: if f inish then
6: break
7: Children(node )[si ] ((i, ), Create-Empty-Node)
8: Suffix-Link(prev) node
9: prev node
10: (node, l) Canonize(Suffix-Link(node), (l, i 1))
11: Suffix-Link(prev) node
12: return (node, l) The end point
This algorithm takes reference pair (node, (l, i)) as arguments, note that
position (node, (l, i 1) is the active point for Suf f ixT ree(Si1 ). Then we
start a loop, this loop goes along the sux links until the current position
148 CHAPTER 6. SUFFIX TREE
Figure 6.9: End point in Suf f ixT ree(Si ) and active point in
Suf f ixT ree(Si+1 ).
end point, the updating loop can be finished; else, we turn the position to an
explicit node, and return it for further branching.
We can finalize the Ukkonens algorithm as below.
1: function Suffix-Tree(S)
2: root Create-Empty-Node
3: node root, l 0
4: for i 1 to |S| do
5: (node, l) Update(node, (l, i))
6: (node, l) Canonize(node, (l, i))
7: return root
Figure 6.10 shows the steps when constructing the sux tree for string ca-
cao.
c a ca
root
ca a o
Figure 6.10: Construct sux tree for cacao. There are 6 steps. Only the last
layer of sux links are shown in dotted arrow.
Note that we neednt set sux link for leaf nodes, only branch nodes need
sux links.
The following example Python program implements Ukkonens algorithm.
First is the node definition.
class Node:
def __init__(self, suffix=None):
self.children = {} # c:(word, Node), where word = (l, r)
self.suffix = suffix
Because there is only one copy of the complete string, all sub-strings are
represent in (lef t, right) pairs, and the leaf are open pairs as (lef t, ). The
sux tree is defined like below.
class STree:
def __init__(self, s):
150 CHAPTER 6. SUFFIX TREE
self.str = s
self.infinity = len(s)+1000
self.root = Node()
The infinity is defined as the length of the string plus a big number. Some
auxiliary functions are defined.
def substr(str, str_ref):
(l, r)=str_ref
return str[l:r+1]
def length(str_ref):
(l, r)=str_ref
return r-l+1
The main entry for Ukkonens algorithm is implemented as the following.
def suffix_tree(str):
t = STree(str)
node = t.root # init active point is (root, Empty)
l=0
for i in range(len(str)):
(node, l) = update(t, node, (l, i))
(node, l) = canonize(t, node, (l, i))
return t
build(edge, X)
This defines a generic radix tree building function. It takes an edge function,
and a set of strings. X can be all suxes of a string, so that we get sux trie
or sux tree. Well also explain later that X can be all prefixes, which lead to
normal prefix trie or Patricia.
Suppose all the strings are built from a character set . When build the
tree, if the string is empty, X only contains one empty string as well. The result
152 CHAPTER 6. SUFFIX TREE
leaf : X = {}
branch({({c} p, build(edge, X ))|
build(edge, X) = c ,
: otherwise
G {group(X, c)},
(p, X ) {edge(G)}})
(6.3)
The algorithm categorizes all suxes by the first letter in several groups.
It removes the first letter for each element in every group. For example, the
suxes {acac, cac, ac, c} are categorized to groups {(a, [cac, c]),
(c, [ac, ])}.
lazyTree::EdgeFunc [String] Tr
lazyTree edge = build where
build [[]] = Lf
build ss = Br [(a:prefix, build ss) |
aalpha,
xs@(x:_) [[cs | c:csss, c==a]],
(prefix, ss)[edge xs]]
Dierent edge functions produce dierent radix trees. Since edge function
extracts common prefix from a set of strings. The simplest one constantly uses
the empty string as the common prefix. This edge function builds a trie.
(x1 , {}) : X = {x1 }
edgeT ree(X) = (, X) : |X| > 1, xi X, ci = c1 (6.6)
({c1 } p, Y ) : (p, Y ) = edgeT ree({Wi |xi X})
6.4. SUFFIX TREE APPLICATIONS 153
For any given string, we can build sux trie and sux tree by feeding suxes
to these two edge functions.
0 : C=
max(1, |C1 |) : s s1
f ind(C, s) = (6.12)
lookuppattern (T1 , s s1 )
: s1 s
f ind(C , s) : otherwise
$ i mississippi$ p s
A B C
This example tells us that the depth of the branch node should be mea-
sured by the number of characters traversed from the root. But not the number
of explicit branch nodes.
To find the longest repeated sub-string, we can perform BFS in the sux
tree.
1: function Longest-Repeated-Substring(T )
2: Q (NIL, Root(T ))
3: R NIL
4: while Q is not empty do
5: (s, T ) Pop(Q)
6: for each ((l, r), T ) Children(T ) do
7: if T is not leaf then
8: s Concatenate(s, (l, r))
9: Push(Q, (s , T ))
10: R Update(R, s )
11: return R
This algorithm initializes a queue with a pair of an empty string and the
root. Then it repeatedly examine the candidate in the queue.
For each node, the algorithm examines each children one by one. If it is a
branch node, the child is pushed back to the queue for further search. And the
sub-string represented by this child will be treated as a candidate of the longest
repeated sub-string.
Function Update(R, s ) updates the longest repeated sub-string candidates.
If multiple candidates have the same length, they are all kept in a result list.
1: function Update(L, s)
2: if L = NIL |l1 | < |s| then
3: return l {s}
4: if |l1 | = |s| then
5: return Append(L, s)
6: return L
The above algorithm can be implemented in Python as the following example
program.
def lrs(t):
queue = [("", t.root)]
res = []
while len(queue)>0:
(s, node) = queue.pop(0)
for _, (str_ref, tr) in node.children.items():
if len(tr.children)>0:
s1 = s+t.substr(str_ref)
queue.append((s1, tr))
res = update_max(res, s1)
return res
return lst
Searching the deepest branch can also be realized recursively. If the tree is
just a leaf node, empty string is returned, else the algorithm tries to find the
longest repeated sub-string from the children.
{
: leaf (T )
LRS(T ) =
longest({si LRS(Ti )|(si , Ti ) C, leaf (Ti )}) : otherwise
(6.13)
The following Haskell example program implements the longest repeated
sub-string algorithm.
isLeaf Lf = True
isLeaf _ = False
lrs Lf = ""
lrs (Br lst) = find $ filter (not isLeaf snd) lst where
find [] = ""
find ((s, t):xs) = maximumBy (compare on length) [s++(lrs t), find xs]
Most part is as same as the the longest repeated sub-sting searching algo-
rithm. The function Match-Fork checks if the children satisfy the common
sub-string criteria.
1: function Match-Fork(T )
2: if | Children(T ) | = 2 then
3: {(s1 , T1 ), (s2 , T2 )} Children(T )
4: return T1 is leaf T2 is leaf Xor($1 s1 , $1 s2 ))
5: return FALSE
In this function, it checks if the two children are both leaf. One contains $2 ,
while the other doesnt. This is because if one child is a leaf, it always contains
$1 according to the definition of sux tree.
The following Python program implement the longest common sub-string
program.
def lcs(t):
queue = [("", t.root)]
res = []
while len(queue)>0:
(s, node) = queue.pop(0)
if match_fork(t, node):
res = update_max(res, s)
for _, (str_ref, tr) in node.children.items():
if len(tr.children)>0:
s1 = s + t.substr(str_ref)
queue.append((s1, tr))
return res
def is_leaf(node):
return node.children=={}
The longest common sub-string finding algorithm can also be realized recur-
sively. If the sux tree T is a leaf, the result is empty; Otherwise, we examine
all children in T . For those satisfy the matching criteria, the sub-string are
collected as candidates; for those dont matching, we recursively search the
common sub-string among the children. The longest candidate is selected as
the final result.
: leaf (T )
LCS(T ) = longest({s i |(si , Ti ) C, match(Ti )}
: otherwise
{si LCS(Ti )|(si , Ti ) C, match(Ti )})
(6.14)
The following Haskell example program implements the longest common
sub-string algorithm.
6.5. NOTES AND SHORT SUMMARY 159
lcs Lf = []
lcs (Br lst) = find $ filter (not isLeaf snd) lst where
find [] = []
find ((s, t):xs) = maxBy (compare on length)
(if match t
then s:(find xs)
else (map (s++) (lcs t)) ++ (find xs))
match (Br [(s1, Lf), (s2, Lf)]) = ("#" isInfixOf s1) /= ("#" isInfixOf s2)
match _ = False
6.4.5 Others
Sux tree can also be used for data compression, such as Burrows-Wheeler
transform, LZW compression (LZSS) etc. [3]
161
162 B-Trees
Chapter 7
B-Trees
7.1 Introduction
B-Tree is important data structure. It is widely used in modern file systems.
Some are implemented based on B+ tree, which is extended from B-tree. B-tree
is also widely used in database systems.
Some textbooks introduce B-tree with the the problem of how to access a
large block of data on magnetic disks or secondary storage devices[2]. It is
also helpful to understand B-tree as a generalization of balanced binary search
tree[2].
Refer to the Figure 7.1, It is easy to find the dierence and similarity of
B-tree regarding to binary search tree.
C G P T W
A B D E F H I J K N O Q R S U V X Y Z
or a node contains 3 parts, a value, a left child and a right child. Both
children are also binary search trees.
all the values on the left child are not greater than the value of of this
node;
the value of this node is not greater than any values on the right child.
163
164 CHAPTER 7. B-TREES
For non-empty binary tree (L, k, R), where L, R and k are the left, right chil-
dren, and the key. Function Key(T ) accesses the key of tree T . The constraint
can be represented as the following.
The keys and children in a node satisfy the following order constraints.
Keys are stored in non-decreasing order. that k1 k2 ... kn ;
for each ki , all elements stored in child ci are not greater than ki , while
ki is not greater than any values stored in child ci+1 .
The constraints can be represented as in equation (7.2) as well.
Thus we have the inequality between the height and the number of keys.
n+1
h logt (7.4)
2
This is the reason why B-tree is balanced. The simplest B-tree is so called
2-3-4 tree, where t = 2, that every node except root contains 2 or 3 or 4 keys.
red-black tree can be mapped to 2-3-4 tree essentially.
The following Python code shows example B-tree definition. It explicitly
pass t when create a node.
class BTree:
def __init__(self, t):
self.t = t
self.keys = []
self.children = []
B-tree nodes commonly have satellite data as well. We ignore satellite data
for illustration purpose.
In this chapter, we will firstly introduce how to generate B-tree by insertion.
Two dierent methods will be explained. One is the classic method as in [2],
that we split the node before insertion if its full; the other is the modify-fix
approach which is quite similar to the red-black tree solution [3] [2]. We will
next explain how to delete key from B-tree and how to look up a key.
7.2 Insertion
B-tree can be created by inserting keys repeatedly. The basic idea is similar to
the binary search tree. When insert key x, from the tree root, we examine all
the keys in the node to find a position where all the keys on the left are less
than x, while all the keys on the right are greater than x.1 If the current node
is a leaf node, and it is not full (there are less then 2t 1 keys in this node), x
will be insert at this position. Otherwise, the position points to a child node.
We need recursively insert x to it.
Figure 7.3 shows one example. The B-tree illustrated is 2-3-4 tree. When
insert key x = 22, because its greater than the root, the right child contains
key 26, 38, 45 is examined next; Since 22 < 26, the first child contains key 21
and 25 are examined. This is a leaf node, and it is not full, key 22 is inserted
to this node.
However, if there are 2t 1 keys in the leaf, the new key x cant be inserted,
because this node is full. When try to insert key 18 to the above example
B-tree will meet this problem. There are 2 methods to solve it.
7.2.1 Splitting
Split before insertion
If the node is full, one method to solve the problem is to split to node before
insertion.
1 This is a strong constraint. In fact, only less-than and equality testing is neccessary. The
20
4 11 26 38 45
1 2 5 8 9 12 15 16 17 21 25 30 31 37 40 42 46 47 50
(a) Insert key 22 to the 2-3-4 tree. 22 > 20, go to the right child; 22 < 26 go
to the first child.
20
4 11 26 38 45
1 2 5 8 9 12 15 16 17 21 22 25 30 31 37 40 42 46 47 50
For a node with t 1 keys, it can be divided into 3 parts as shown in Figure
7.4. the left part contains the first t 1 keys and t children. The right part
contains the rest t 1 keys and t children. Both left part and right part are
valid B-tree nodes. the middle part is the t-th key. We can push it up to the
parent node (if the current node is root, then the this key, with the two children
will be the new root).
For node x, denote K(x) as keys, C(x) as children. The i-th key as ki (x),
the j-th child as cj (x). Below algorithm describes how to split the i-th child for
a given node.
1: procedure Split-Child(node, i)
2: x ci (node)
3: y CREATE-NODE
4: Insert(K(node), i, kt (x))
5: Insert(C(node), i + 1, y)
6: K(y) {kt+1 (x), kt+2 (x), ..., k2t1 (x)}
7: K(x) {k1 (x), k2 (x), ..., kt1 (x)}
8: if y is not leaf then
9: C(y) {ct+1 (x), ct+2 (x), ..., c2t (x)}
10: C(x) {c1 (x), c2 (x), ..., ct (x)}
The following example Python program implements this child splitting al-
gorithm.
def split_child(node, i):
t = node.t
x = node.children[i]
y = BTree(t)
node.keys.insert(i, x.keys[t-1])
node.children.insert(i+1, y)
y.keys = x.keys[t:]
7.2. INSERTION 167
x.keys = x.keys[:t-1]
if not is_leaf(x):
y.children = x.children[t:]
x.children = x.children[:t]
E P
C M S U X
A D G J K N O R T V Y Z
D M P T
A C E G J K N O R S U V X Y Z
(b) t = 3
def is_full(node):
return len(node.keys) 2 node.t - 1
For the array based collection, append on the tail is much more eective
than insert in other position, because the later takes O(n) time, if the length
of the collection is n. The ordered insert program firstly appends the new
element at the end of the existing collection, then iterates from the last element
to the first one, and checks if the current two elements next to each other are
ordered. If not, these two elements will be swapped.
Function ins(T, k) traverse the B-tree T from root to find a proper position
where key k can be inserted. After that, function f ix is applied to resume the
B-tree properties. Denote B-tree in a form of T = (K, C, t), where K represents
keys, C represents children, and t is the minimum degree.
Below is the Haskell definition of B-tree.
data BTree a = Node{ keys :: [a]
, children :: [BTree a]
, degree :: Int} deriving (Eq)
There are two cases when realize ins(T, k) function. If the tree T is leaf, k
is inserted to the keys; Otherwise if T is the branch node, we need recursively
insert k to the proper child.
Figure 7.6 shows the branch case. The algorithm first locates the position.
for certain key ki , if the new key k to be inserted satisfy ki1 < k < ki , Then
we need recursively insert k to child ci .
This position divides the node into 3 parts, the left part, the child ci and
the right part.
k, K[i-1]<k<K[i]
insert to
recursive insert
{
(K {k} K , , t) : C = , (K , K ) = divide(K, k)
ins(T, k) =
make((K , C1 ), ins(c, k), (K , C2 )) : (C1 , C2 ) = split(|K |, C)
(7.6)
The first clause deals with the leaf case. Function divide(K, k) divide keys
into two parts, all keys in the first part are not greater than k, and all rest keys
are not less than k.
K = K K k K , k K k k k
7.2. INSERTION 171
The second clause handle the branch case. Function split(n, C) splits chil-
dren in two parts, C1 and C2 . C1 contains the first n children; and C2 contains
the rest. Among C2 , the first child is denoted as c, and others are represented
as C2 .
Here the key k need be recursively inserted into child c. Function make
takes 3 parameter. The first and the third are pairs of key and children; the
second parameter is a child node. It examines if a B-tree node made from these
keys and children violates the minimum degree constraint and performs fixing
if necessary.
{
f ixF ull((K , C ), c, (K , C )) :
f ull(c)
make((K , C ), c, (K , C )) =
(K K , C {c} C , t) :
otherwise
(7.7)
Where function f ull(c) tests if the child c is full. Function f ixF ull splits
the the child c, and forms a new B-tree node with the pushed up key.
c : T = (, {c}, t)
f ix(T ) = ({k }, {c1 , c2 }, t) : f ull(T ), (c1 , k , c2 ) = split(T ) (7.9)
T : otherwise
E O
C M R T V
A D G J K N P S U X Y Z
G M P T
A C D E J K N O R S U V X Y Z
7.3 Deletion
Deleting a key from B-tree may violate balance properties. Except the root, a
node shouldnt contain too few keys less than t 1, where t is the minimum
degree.
Similar to the approaches for insertion, we can either do some preparation
so that the node from where the key being deleted contains enough keys; or do
some fixing after the deletion if the node has too few keys.
Case 2a, If the child y precedes k contains enough keys (more than t), we
replace k in node x with k , which is the predecessor of k in child y. And
recursively remove k from y.
The predecessor of k can be easily located as the last key of child y.
This is shown in figure 7.8.
Case 2b, If y doesnt contain enough keys, while the child z follows k
contains more than t keys. We replace k in node x with k , which is the
successor of k in child z. And recursively remove k from z.
The successor of k can be easily located as the first key of child z.
This sub-case is illustrated in figure 7.9.
Case 2c, Otherwise, if neither y, nor z contains enough keys, we can merge
y, k and z into one new node, so that this new node contains 2t 1 keys.
After that, we can then recursively do the removing.
Note that after merge, if the current node doesnt contain any keys, which
means k is the only key in x. y and z are the only two children of x. we
need shrink the tree height by one.
Case 3a, We check the two sibling of ci , which are ci1 and ci+1 . If either
one contains enough keys (at least t keys), we move one key from x down
174 CHAPTER 7. B-TREES
to ci , and move one key from the sibling up to x. Also we need move the
relative child from the sibling to ci .
This operation makes ci contains enough keys for deletion. we can next
try to delete k from ci recursively.
Figure 7.11 illustrates this case.
Case 3b, In case neither one of the two siblings contains enough keys, we
then merge ci , a key from x, and either one of the sibling into a new node.
Then do the deletion on this new node.
Procedure Merge-Children merges the i-th child, the i-th key, and i + 1-
th child of node T into a new child, and remove the i-th key and i + 1-th child
from T after merging.
With these functions defined, the B-tree deletion algorithm can be given by
realizing the above 3 cases.
1: function Delete(T, k)
2: i1
3: while i |K(T )| do
4: if k = ki (T ) then
5: if T is leaf then case 1
6: Remove(K(T ), k)
7: else case 2
8: if Can-Del(ci (T )) then case 2a
9: ki (T ) Last-Key(ci (T ))
10: Delete(ci (T ), ki (T ))
11: else if Can-Del(ci+1 (T )) then case 2b
12: ki (T ) First-Key(ci+1 (T ))
13: Delete(ci+1 (T ), ki (T ))
14: else case 2c
15: Merge-Children(T, i)
16: Delete(ci (T ), k)
17: if K(T ) = N IL then
18: T ci (T ) Shrinks height
19: return T
20: else if k < ki (T ) then
7.3. DELETION 177
21: Break
22: else
23: ii+1
C G M T X
A B D E F J K L N O Q R S U V Y Z
C G M T X
A B D E J K L N O Q R S U V Y Z
C G L T X
A B D E J K N O Q R S U V Y Z
C L T X
A B D E J K N O Q R S U V Y Z
C L P T X
A B E J K N O Q R S U V Y Z
E L P T X
A C J K N O Q R S U V Y Z
(b) After delete key B, case 3a, borrow from right sibling.
E L P S X
A C J K N O Q R T V Y Z
(c) After delete key U, case 3a, borrow from left sibling.
tr.keys.remove(key)
else: # case 2 in CLRS
if tr.children[i-1].can_remove(): # case 2a
key = tr.replace_key(i-1, tr.children[i-1].keys[-1])
B_tree_delete(tr.children[i-1], key)
elif tr.children[i].can_remove(): # case 2b
key = tr.replace_key(i-1, tr.children[i].keys[0])
B_tree_delete(tr.children[i], key)
else: # case 2c
tr.merge_children(i-1)
B_tree_delete(tr.children[i-1], key)
if tr.keys==[]: # tree shrinks in height
tr = tr.children[i-1]
return tr
elif key > tr.keys[i-1]:
break
else:
i = i-1
# case 3
if tr.leaf:
return tr #key doesnt exist at all
if not tr.children[i].can_remove():
if i>0 and tr.children[i-1].can_remove(): #left sibling
tr.children[i].keys.insert(0, tr.keys[i-1])
tr.keys[i-1] = tr.children[i-1].keys.pop()
if not tr.children[i].leaf:
tr.children[i].children.insert(0, tr.children[i-1].children.pop())
elif i<len(tr.children) and tr.children[i+1].can_remove(): #right sibling
180 CHAPTER 7. B-TREES
tr.children[i].keys.append(tr.keys[i])
tr.keys[i]=tr.children[i+1].keys.pop(0)
if not tr.children[i].leaf:
tr.children[i].children.append(tr.children[i+1].children.pop(0))
else: # case 3b
if i>0:
tr.merge_children(i-1)
else:
tr.merge_children(i)
B_tree_delete(tr.children[i], key)
if tr.keys==[]: # tree shrinks in height
tr = tr.children[0]
return tr
Figure 7.16: Delete a key from a branch node. Removing ki breaks the node
into 2 parts. Merging these 2 parts is a recursive process. When the two parts
are leaves, the merging terminates.
Figure 7.17: After delete key k from node ci , denote the result as ci . The fixing
makes a new node from the left part, ci and the right part.
182 CHAPTER 7. B-TREES
Figure 7.18: Borrow a key-child pair from left part and un-split to a new child.
Denote the B-tree as T = (K, C, t), where K and C are keys and children.
The del(T, k) function deletes key k from the tree.
(delete(K, k), , t) : C =
del(T, k) = merge((K1 , C1 , t), (K2 , C2 , t)) : ki = k (7.11)
make((K1 , C1 ), del(c, k), (K2 , C2 )) : k
/K
If k
/ K, we need locate a child c, and further delete k from it.
The recursive merge function is defined as the following. When merge two
trees T1 = (K1 , C1 , t) and T2 = (K2 , C2 , t), if both are leaves, we create a new
leave by concatenating the keys. Otherwise, the last child in C1 , and the first
child in C2 are recursively merged. And we call make function to form the new
tree. When C1 and C2 are not empty, denote the last child of C1 as c1,m , the
rest as C1 ; the first child of C2 as C2,1 , the rest as C2 . Below equation defines
7.3. DELETION 183
{
(K1 K2 , , t) :
C1 = C2 =
merge(T1 , T2 ) =
make((K1 , C1 ), merge(c1,m , c2,1 ), (K2 , C2 )) :
otherwise
(7.12)
The make function defined above only handles the case that a node contains
too many keys due to insertion. When delete key, it may cause a node contains
too few keys. We need test and fix this situation as well.
f ixF ull((K , C ), c, (K , C )) : f ull(c)
make((K , C ), c, (K , C )) = f ixLow((K , C ), c, (K , C )) : low(c)
(K K , C {c} C , t) : otherwise
(7.13)
Where low(T ) checks if there are too few keys less than t 1. Function
f ixLow(Pl , c, Pr ) takes three arguments, the left pair of keys and children, a
child node, and the right pair of keys and children. If the left part isnt empty, we
borrow a pair of key-child, and do un-splitting to make the child contain enough
keys, then recursively call make; If the right part isnt empty, we borrow a pair
from the right; and if both sides are empty, we return the child node as result.
In this case, the height of the tree shrinks.
Denote the left part Pl = (Kl , Cl ). If Kl isnt empty, the last key and child
are represented as kl,m and cl,m respectively. The rest keys and children become
Kl and Cl ; Similarly, the right part is denoted as Pr = (Kr , Cr ). If Kr isnt
empty, the first key and child are represented as kr,1 , and cr,1 . The rest keys
and children are Kr and Cr . Below equation gives the definition of f ixLow.
make((Kl , Cl ), unsplit(cl,m , kl,m , c), (Kr , Cr )) : Kl =
f ixLow(Pl , c, Pr ) = make((Kr , Cr ), unsplit(c, kr,1 , cr,1 ), (Kr , Cr )) : Kr =
c : otherwise
(7.14)
Function unsplit(T1 , k, T2 ) is the inverse operation to splitting. It forms a
new B-tree nodes from two small nodes and a key.
fixLow (ks@(_:_), cs) c (ks, cs) = make (init ks, init cs)
(unsplit (last cs) (last ks) c)
(ks, cs)
fixLow (ks, cs) c (ks@(_:_), cs) = make (ks, cs)
(unsplit c (head ks) (head cs))
(tail ks, tail cs)
fixLow _ c _ = c
When delete the same keys from the B-tree as in delete and fixing approach,
the results are dierent. However, both satisfy the B-tree properties, so they
are all valid.
C G P T W
A B D E F H I J K N O Q R S U V X Y Z
C G P T W
A B D F H I J K N O Q R S U V X Y Z
C H P T W
A B D F I J K N O Q R S U V X Y Z
H M P T W
B C D F I J K N O Q R S U V X Y Z
H P T W
B C D F I J K N O Q R S U V X Y Z
H P W
B C D F I J K N O Q R S T V X Y Z
7.4 Searching
Searching in B-tree can be considered as the generalized tree search extended
from binary search tree.
When searching in the binary tree, there are only 2 dierent directions, the
left and the right. However, there are multiple directions in B-tree.
1: function Search(T, k)
2: loop
3: i1
4: while i |K(T )| k > ki (T ) do
5: ii+1
6: if i |K(T )| k = ki (T ) then
7: return (T, i)
8: if T is leaf then
9: return N IL k doesnt exist
10: else
11: T ci (T )
Starts from the root, this program examines each key one by one from the
smallest to the biggest. In case it finds the matched key, it returns the current
node and the index of this key. Otherwise, if it finds the position i that ki <
k < ki+1 , the program will next search the child node ci+1 for the key. If it
traverses to some leaf node, and fails to find the key, the empty value is returned
to indicate that this key doesnt exist in the tree.
The following example Python program implements the search algorithm.
def B_tree_search(tr, key):
while True:
for i in range(len(tr.keys)):
if key tr.keys[i]:
break
if key == tr.keys[i]:
return (tr, i)
if tr.leaf:
return None
else:
if key > tr.keys[-1]:
i=i+1
tr = tr.children[i]
The search algorithm can also be realized by recursion. When search key k
in B-tree T = (K, C, t), we partition the keys with k.
K1 = {k |k < k}
K2 = {k |k k }
Thus K1 contains all the keys less than k, and K2 holds the rest. If the first
element in K2 is equal to k, we find the key. Otherwise, we recursively search
the key in child c|K1 |+1 .
(T, |K1 | + 1) : k K2
search(T, k) = : C= (7.16)
search(c|K1 |+1 , k) : otherwise
7.5. NOTES AND SHORT SUMMARY 187
Exercise 7.1
When insert a key, we need find a position, where all keys on the left are
less than it, while all the others on the right are greater than it. Modify
the algorithm so that the elements stored in B-tree only need support
less-than and equality test.
We assume the element being inserted doesnt exist in the tree. Modify
the algorithm so that duplicated elements can be stored in a linked-list.
Eliminate the recursion in imperative B-tree insertion algorithm.
188 CHAPTER 7. B-TREES
Bibliography
189
190 BIBLIOGRAPHY
Part III
Heaps
191
Chapter 8
Binary Heaps
8.1 Introduction
Heaps are one of the most widely used data structuresused to solve practical
problems such as sorting, prioritized scheduling and in implementing graph
algorithms, to name a few[2].
Most popular implementations of heaps use a kind of implicit binary heap
using arrays, which is described in [2]. Examples include C++/STL heap and
Python heapq. The most ecient heap sort algorithm is also realized with
binary heap as proposed by R. W. Floyd [3] [5].
However, heaps can be general and realized with varies of other data struc-
tures besides array. In this chapter, explicit binary tree is used. It leads to
Leftist heaps, Skew heaps, and Splay heaps, which are suitable for purely func-
tional implementation as shown by Okasaki[6].
A heap is a data structure that satisfies the following heap property.
Top operation always returns the minimum (maximum) element;
Pop operation removes the top element from the heap while the heap
property should be kept, so that the new top element is still the minimum
(maximum) one;
Insert a new element to heap should keep the heap property. That the
new top is still the minimum (maximum) element;
Other operations including merge etc should all keep the heap property.
This is a kind of recursive definition, while it doesnt limit the under ground
data structure.
We call the heap with the minimum element on top as min-heap, while if
the top keeps the maximum element, we call it max-heap.
193
194 CHAPTER 8. BINARY HEAPS
return the root as the result. And for pop operation, we can remove the root
and rebuild the tree from the children.
If binary tree is used to implement the heap, we can call it binary heap. This
chapter explains three dierent realizations for binary heap.
8.2.1 Definition
The first one is implicit binary tree. Consider the problem how to represent
a complete binary tree with array. (For example, try to represent a complete
binary tree in the programming language doesnt support structure or record
data type. Only array can be used). One solution is to pack all elements from
top level (root) down to bottom level (leaves).
Figure 8.1 shows a complete binary tree and its corresponding array repre-
sentation.
16
14 10
8 7 9 3
2 4 1
16 14 10 8 7 9 3 2 4 1
This mapping between tree and array can be defined as the following equa-
tions (The array index starts from 1).
1: function Parent(i)
2: return 2i
3: function Left(i)
4: return 2i
5: function Right(i)
6: return 2i + 1
For a given tree node which is represented as the i-th element of the array,
since the tree is complete, we can easily find its parent node as the i/2-th
element; Its left child with index of 2i and right child of 2i + 1. If the index of
the child exceeds the length of the array, it means this node does not have such
a child (leaf for example).
In real implementation, this mapping can be calculated fast with bit-wise
operation like the following example ANSI C code. Note that, the array index
starts from zero in C like languages.
8.2. IMPLICIT BINARY HEAP BY ARRAY 195
8.2.2 Heapify
The most important thing for heap algorithm is to maintain the heap property,
that the top element should be the minimum (maximum) one.
For the implicit binary heap by array, it means for a given node, which is
represented as the i-th index, we can develop a method to check if both its two
children are not less than the parent. In case there is violation, we need swap
the parent and child recursively [2]. Note that here we assume both the two
sub-trees are the valid heaps.
Below algorithm shows the iterative solution to enforce the min-heap prop-
erty from a given index of the array.
1: function Heapify(A, i)
2: n |A|
3: loop
4: l Left(i)
5: r Right(i)
6: smallest i
7: if l < n A[l] < A[i] then
8: smallest l
9: if r < n A[r] < A[smallest] then
10: smallest r
11: if smallest = i then
12: Exchange A[i] A[smallest]
13: i smallest
14: else
15: return
For array A and the given index i, None its children should be less than
A[i], in case there is violation, we pick the smallest element as A[i], and swap
the previous A[i] to child. The algorithm traverses the tree top-down to fix the
heap property until either reach a leaf or there is no heap property violation.
The Heapify algorithm takes O(lg n) time, where n is the number of ele-
ments. This is because the loop time is proportion to the height of the complete
binary tree.
When implement this algorithm, the comparison method can be passed as
a parameter, so that both min-heap and max-heap can be supported. The
following ANSI C example code uses this approach.
typedef int (Less)(Key, Key);
int less(Key x, Key y) { return x < y; }
int notless(Key x, Key y) { return !less(x, y); }
r = RIGHT(i);
m = i;
if (l < n && lt(a[l], a[i]))
m = l;
if (r < n && lt(a[r], a[m]))
m = r;
if (m != i) {
swap(a, i, m);
i = m;
} else
break;
}
}
Figure 8.2 illustrates the steps when Heapify processing the array {16, 4, 10, 14, 7, 9, 3, 2, 8, 1}
from the second index. The array changes to {16, 14, 10, 8, 7, 9, 3, 2, 4, 1} as a
max-heap.
1 1 1
S = n( + 2 + 3 + ...) (8.1)
4 8 16
8.2. IMPLICIT BINARY HEAP BY ARRAY 197
16
4 10
14 7 9 3
2 8 1
(a) Step 1, 14 is the biggest element among 4, 14, and 7. Swap 4 with the left
child;
16
14 10
4 7 9 3
2 8 1
(b) Step 2, 8 is the biggest element among 2, 4, and 8. Swap 4 with the right
child;
16
14 10
8 7 9 3
2 4 1
1 1 1
S = n( + + + ...) = n
2 4 8
Below ANSI C example program implements this heap building function.
void build_heap(Key a, int n, Less lt) {
int i;
for (i = (n-1) >> 1; i 0; --i)
heapify(a, i, n, lt);
}
Figure 8.3, 8.4 and 8.5 show the steps when building a max-heap from array
{4, 1, 3, 2, 16, 9, 10, 14, 8, 7}. The node in black color is the one where Heapify
being applied, the nodes in gray color are swapped in order to keep the heap
property.
Heap Pop
Pop operation is more complex than accessing the top, because the heap prop-
erty has to be maintained after the top element is removed.
The solution is to apply Heapify algorithm to the next element after the
root is removed.
One simple but slow method based on this idea looks like the following.
1: function Pop-Slow(A)
2: x Top(A)
3: Remove(A, 1)
8.2. IMPLICIT BINARY HEAP BY ARRAY 199
4 1 3 2 16 9 10 14 8 7
1 3
2 16 9 10
14 8 7
(b) Step 1, The array is mapped to binary tree. The first branch node, which
is 16 is examined;
1 3
2 16 9 10
14 8 7
(c) Step 2, 16 is the largest element in current sub tree, next is to check node
with value 2;
Figure 8.3: Build a heap from the arbitrary array. Gray nodes are changed in
each step, black node will be processed next step.
200 CHAPTER 8. BINARY HEAPS
1 3
14 16 9 10
2 8 7
(a) Step 3, 14 is the largest value in the sub-tree, swap 14 and 2; next is to
check node with value 3;
1 10
14 16 9 3
2 8 7
(b) Step 4, 10 is the largest value in the sub-tree, swap 10 and 3; next is to
check node with value 1;
Figure 8.4: Build a heap from the arbitrary array. Gray nodes are changed in
each step, black node will be processed next step.
8.2. IMPLICIT BINARY HEAP BY ARRAY 201
16 10
14 7 9 3
2 8 1
(a) Step 5, 16 is the largest value in current sub-tree, swap 16 and 1 first; then
similarly, swap 1 and 7; next is to check the root node with value 4;
16
14 10
8 7 9 3
2 4 1
(b) Step 6, Swap 4 and 16, then swap 4 and 14, and then swap 4 and 8; And
the whole build process finish.
Figure 8.5: Build a heap from the arbitrary array. Gray nodes are changed in
each step, black node will be processed next step.
202 CHAPTER 8. BINARY HEAPS
popped result
8.2. IMPLICIT BINARY HEAP BY ARRAY 203
Decrease key
16
14 10
8 7 9 3
2 4 1
16
14 10
8 7 9 3
2 15 1
(b) The key is modified to 15, which is greater than its parent;
16
14 10
15 7 9 3
2 8 1
Once a key is decreased in a min-heap, it may make the node conflict with
the heap property, that the key may be less than some ancestor. In order to
204 CHAPTER 8. BINARY HEAPS
16
15 10
14 7 9 3
2 8 1
(a) Since 15 is greater than its parent 14, they are swapped. After that, because
15 is less than 16, the process terminates.
Insertion
Insertion can be implemented by using Decrease-Key [2]. A new node with
as key is created. According to the min-heap property, it should be the last
element in the under ground array. After that, the key is decreased to the value
to be inserted, and Decrease-Key is called to fix any violation to the heap
property.
Alternatively, we can reuse Heap-Fix to implement insertion. The new key
is directly appended at the end of the array, and the Heap-Fix is applied to
this new node.
1: function Heap-Push(A, k)
2: Append(A, k)
3: Heap-Fix(A, |A|)
The following example Python program implements the heap insertion algo-
rithm.
def heap_insert(x, key, less_p = MIN_HEAP):
i = len(x)
x.append(key)
heap_fix(x, i, less_p)
top, it may violate the heap property. We can shrink the heap size by one and
perform Heapify to resume the heap property. This process is repeated till
there is only one element left in the heap.
1: function Heap-Sort(A)
2: Build-Max-Heap(A)
3: while |A| > 1 do
4: Exchange A[1] A[n]
5: |A| |A| 1
6: Heapify(A, 1)
This is in-place algorithm, it neednt any extra spaces to hold the result.
The following ANSI C example code implements this algorithm.
void heap_sort(Key a, int n) {
build_heap(a, n, notless);
while(n > 1) {
swap(a, 0, --n);
heapify(a, 0, n, notless);
}
}
Exercise 8.1
Because of the same reason, can we perform Heapify from left to right k
times to realize in-place top-k algorithm like below ANSI C code?
int tops(int k, Key a, int n, Less lt) {
build_heap(a, n, lt);
for (k = MIN(k, n) - 1; k; --k)
heapify(++a, 0, --n, lt);
return k;
}
8.3. LEFTIST HEAP AND SKEW HEAP, THE EXPLICIT BINARY HEAPS207
L R
Figure 8.8: A binary tree, all elements in children are not less than k.
If k is the top element, all elements in left and right children are not less than
k in a min-heap. After k is popped, only left and right children are left. They
have to be merged to a new tree. Since heap property should be maintained
after merge, the new root is still the smallest element.
Because both left and right children are binary trees conforming heap prop-
erty, the two trivial cases can be defined immediately.
H2 : H1 =
merge(H1 , H2 ) = H1 : H2 =
? : otherwise
Where means empty heap.
If neither left nor right child is empty, because they all fit heap property, the
top elements of them are all the minimum respectively. We can compare these
two roots, and select the smaller as the new root of the merged heap.
For instance, let L = (A, x, B) and R = (A , y, B ), where A, A , B, and B
are all sub trees. If x < y, x will be the new root. We can either keep A, and
recursively merge B and R; or keep B, and merge A and R, so the new heap
can be one of the following.
(merge(A, R), x, B)
Both are correct. One simplified solution is to only merge the right sub tree.
Leftist tree provides a systematically approach based on this idea.
8.3.1 Definition
The heap implemented by Leftist tree is called Leftist heap. Leftist tree is first
introduced by C. A. Crane in 1972[6].
Rank (S-value)
In Leftist tree, a rank value (or S value) is defined for each node. Rank is the
distance to the nearest external node. Where external node is the NIL concept
extended from the leaf node.
For example, in figure 8.9, the rank of NIL is defined 0, consider the root
node 4, The nearest external node is the child of node 8. So the rank of root
node 4 is 2. Because node 6 and node 8 both only contain NIL, so their rank
values are 1. Although node 5 has non-NIL left child, However, since the right
child is NIL, so the rank value, which is the minimum distance to NIL is still 1.
5 8
NIL NIL
Leftist property
With rank defined, we can create a strategy when merging.
Every time when merging, we always merge to right child; Denote the
rank of the new right sub tree as rr ;
Compare the ranks of the left and right children, if the rank of left sub
tree is rl and rl < rr , we swap the left and the right children.
We call this Leftist property. In general, a Leftist tree always has the
shortest path to some external node on the right.
Leftist tree tends to be very unbalanced, However, it ensures important
property as specified in the following theorem.
Theorem 8.3.1. If a Leftist tree T contains n internal nodes, the path from
root to the rightmost external node contains at most log(n + 1) nodes.
8.3. LEFTIST HEAP AND SKEW HEAP, THE EXPLICIT BINARY HEAPS209
We skip the proof here, readers can refer to [7] and [1] for more information.
With this theorem, algorithms operate along this path are all bound to O(lg n).
We can reuse the binary tree definition, and augment with a rank field to
define the Leftist tree, for example in form of (r, k, L, R) for non-empty case.
Below Haskell code defines the Leftist tree.
data LHeap a = E -- Empty
| Node Int a (LHeap a) (LHeap a) -- rank, element, left, right
For empty tree, the rank is defined as zero. Otherwise, its the value of the
augmented field. A rank(H) function can be given to cover both cases.
{
0 : H=
rank(H) = (8.3)
r : otherwise, H = (r, k, L, R)
Here is the example Haskell rank function.
rank E = 0
rank (Node r _ _ _) = r
8.3.2 Merge
In order to realize merge, we need develop the auxiliary algorithm to compare
the ranks and swap the children if necessary.
{
(rA + 1, k, B, A) : rA < rB
mk(k, A, B) = (8.4)
(rB + 1, k, A, B) : otherwise
This function takes three arguments, a key and two sub trees A, and B. if
the rank of A is smaller, it builds a bigger tree with B as the left child, and A
as the right child. It increment the rank of A by 1 as the rank of the new tree;
Otherwise if B holds the smaller rank, then A is set as the left child, and B
becomes the right. The resulting rank is rb + 1.
The reason why rank need be increased by one is because there is a new key
added on top of the tree. It causes the rank increasing.
Denote the key, the left and right children for H1 and H2 as k1 , L1 , R1 , and
k2 , L2 , R2 respectively. The merge(H1 , H2 ) function can be completed by using
this auxiliary tool as below
H2 : H1 =
H1 : H2 =
merge(H1 , H2 ) = (8.5)
mk(k1 , L1 , merge(R1 , H2 )) : k1 < k2
mk(k2 , L2 , merge(H1 , R2 )) : otherwise
The merge function is always recursively called on the right side, and the
Leftist property is maintained. These facts ensure the performance being bound
to O(lg n).
The following Haskell example code implements the merge program.
merge E h = h
merge h E = h
merge h1@(Node _ x l r) h2@(Node _ y l r) =
210 CHAPTER 8. BINARY HEAPS
top(H) = k (8.6)
For pop operation, firstly, the top element is removed, then left and right
children are merged to a new heap.
Insertion
To insert a new element, one solution is to create a single leaf node with the
element, and then merge this leaf node to the existing Leftist tree.
4 3
7 9 14 8
16 10
Figure 8.10: A Leftist tree built from list {9, 4, 16, 7, 10, 2, 14, 3, 8, 1}.
Figure 8.10 shows one example Leftist tree built in this way.
The following example Haskell code gives reference implementation for the
Leftist tree operations.
insert h x = merge (Node 1 x E E) h
findMin (Node _ x _ _) = x
{
: H=
heapSort(H) = (8.11)
{top(H)} heapSort(pop(H)) : otherwise
3 4
8 9
10
14
16
Skew heap (or self-adjusting heap) simplifies Leftist heap realization and
intends to solve the balance issue[9] [10].
When construct the Leftist heap, we swap the left and right children during
merge if the rank on left side is less than the right side. This comparison-and-
swap strategy doesnt work when either sub tree has only one child. Because
in such case, the rank of the sub tree is always 1 no matter how big it is. A
Brute-force approach is to swap the left and right children every time when
merge. This idea leads to Skew heap.
Merge
The merge algorithm tends to be very simple. When merge two non-empty Skew
trees, we compare the roots, and pick the smaller one as the new root, then the
other tree contains the bigger element is merged onto one sub tree, finally, the
tow children are swapped. Denote H1 = (k1 , L1 , R1 ) and H2 = (k2 , L2 , R2 ) if
they are not empty. if k1 < k2 for instance, select k1 as the new root. We
8.3. LEFTIST HEAP AND SKEW HEAP, THE EXPLICIT BINARY HEAPS213
H1 : H2 =
H2 : H1 =
merge(H1 , H2 ) = (8.12)
(k 1 , merge(R1 , H 2 ), L1) : k1 < k 2
(k2 , merge(H1 , R2 ), L2 ) : otherwise
All the rest operations, including insert, top and pop are all realized as same
as the Leftist heap by using merge, except that we neednt the rank any more.
Translating the above algorithm into Haskell yields the following example
program.
merge E h = h
merge h E = h
merge h1@(Node x l r) h2@(Node y l r) =
if x < y then Node x (merge r h2) l
else Node y (merge h1 r) l
findMin (Node x _ _) = x
Dierent from the Leftist heap, if we feed ordered list to Skew heap, it can
build a fairly balanced binary tree as illustrated in figure 8.12.
4 3
7 9 14 8
16 10
Figure 8.12: Skew tree is still balanced even the input is an ordered list
{1, 2, ..., 10}.
214 CHAPTER 8. BINARY HEAPS
8.4.1 Definition
Splay tree uses cache-like approach. It keeps rotating the current access node
close to the top, so that the node can be accessed fast next time. It defines
such kinds of operation as Splay. For the unbalanced binary search tree, after
several splay operations, the tree tends to be more and more balanced. Most
basic operations of Splay tree perform in amortized O(lg n) time. Splay tree
was invented by Daniel Dominic Sleator and Robert Endre Tarjan in 1985[11]
[12].
Splaying
There are two methods to do splaying. The first one need deal with many
dierent cases, but can be implemented fairly easy with pattern matching. The
second one has a uniformed form, but the implementation is complex.
Denote the node currently being accessed as X, the parent node as P , and
the grand parent node as G (If there are). There are 3 steps for splaying. Each
step contains 2 symmetric cases. For illustration purpose, only one case is shown
for each step.
Zig-zig step. As shown in figure 8.13, in this case, X and P are children
on the same side of G, either both on left or right. By rotating 2 times,
X becomes the new root.
Zig-zag step. As shown in figure 8.14, in this case, X and P are children
on dierent sides. X is on the left, P is on the right. Or X is on the right,
P is on the left. After rotation, X becomes the new root, P and G are
siblings.
Zig step. As shown in figure 8.15, in this case, P is the root, we rotate the
tree, so that X becomes new root. This is the last step in splay operation.
Although there are 6 dierent cases, they can be handled in the environments
support pattern matching. Denote the non-empty binary tree in form T =
8.4. SPLAY HEAP 215
G X
P d a p
X c b g
a b c d
(a) X and P are on the same side of G. (b) X becomes new root after rotating 2 times.
P d
X
a X
P G
b c
a b c d
(a) X and P are children on dierent sides. (b) X becomes new root. P and G are siblings.
P X
X c a P
a b b c
(a) P is the root. (b) Rotate the tree to make X be new root.
(L, k, R),. when access key Y in tree T , the splay operation can be defined as
below.
(a, X, (b, P, (c, G, d))) :
T = (((a, X, b), P, c), G, d), X = Y
(((a, G, b), P, c), X, d) :
T = (a, G, (b, P, (c, X, d))), X = Y
((a, P, b), X, (c, G, d)) :
T = (a, P, (b, X, c), G, d), X = Y
splay(T, X) = ((a, G, b), X, (c, P, d)) :
T = (a, G, ((b, X, c), P, d)), X = Y
(a, X, (b, P, c)) :
T = ((a, X, b), P, c), X = Y
((a, P, b), X, c) :
T = (a, P, (b, X, c)), X = Y
T :
otherwise
(8.13)
The first two clauses handle the zig-zig cases; the next two clauses handle
the zig-zag cases; the last two clauses handle the zig cases. The tree arent
changed for all other situations.
The following Haskell program implements this splay function.
data STree a = E -- Empty
| Node (STree a) a (STree a) -- left, key, right
-- zig-zig
splay t@(Node (Node (Node a x b) p c) g d) y =
if x == y then Node a x (Node b p (Node c g d)) else t
splay t@(Node a g (Node b p (Node c x d))) y =
if x == y then Node (Node (Node a g b) p c) x d else t
-- zig-zag
splay t@(Node (Node a p (Node b x c)) g d) y =
if x == y then Node (Node a p b) x (Node c g d) else t
splay t@(Node a g (Node (Node b x c) p d)) y =
if x == y then Node (Node a g b) x (Node c p d) else t
-- zig
splay t@(Node (Node a x b) p c) y = if x == y then Node a x (Node b p c) else t
splay t@(Node a p (Node b x c)) y = if x == y then Node (Node a p b) x c else t
-- otherwise
splay t _ = t
With splay operation defined, every time when insert a new key, we call
the splay function to adjust the tree. If the tree is empty, the result is a leaf;
otherwise we compare this key with the root, if it is less than the root, we
recursively insert it into the left child, and perform splaying after that; else the
key is inserted into the right child.
(, x, ) : T =
insert(T, x) = splay((insert(L, x), k, R), x) : T = (L, k, R), x < k
splay(L, k, insert(R, x)) : otherwise
(8.14)
The following Haskell program implements this insertion algorithm.
insert E y = Node E y E
insert (Node l x r) y
| x>y = splay (Node (insert l y) x r) y
| otherwise = splay (Node l x (insert r y)) y
8.4. SPLAY HEAP 217
Figure 8.16 shows the result of using this function. It inserts the ordered
elements {1, 2, ..., 10} one by one to the empty tree. This would build a very
poor result which downgrade to linked-list with normal binary search tree. The
splay method creates more balanced result.
4 10
2 9
1 3 7
6 8
Okasaki found a simple rule for Splaying [6]. Whenever we follow two left
branches, or two right branches continuously, we rotate the two nodes.
Based on this rule, splaying can be realized in such a way. When we access
node for a key x (can be during the process of inserting a node, or looking up a
node, or deleting a node), if we traverse two left branches or two right branches,
we partition the tree in two parts L and R, where L contains all nodes smaller
than x, and R contains all the rest. We can then create a new tree (for instance
in insertion), with x as the root, L as the left child, and R being the right child.
218 CHAPTER 8. BINARY HEAPS
The partition process is recursive, because it will splay its children as well.
(, ) : T =
(T, ) : T = (L, k, R) R =
T = (L, k, (L , k , R ))
((L, k, L ), k , A, B) :
k < p, k < p
(A, B) = partition(R , p)
T = (L, K, (L , k , R ))
((L, k, A), (B, k , R )) : k < p k
(A, B) = partition(L , p)
partition(T, p) =
(, T ) : T = (L, k, R) L =
T = ((L , k , R ), k, R)
(A, (L , k , (R , k, R)) :
p k, p k
(A, B) = partition(L , p)
T = ((L , k , R ), k, R)
((L , k , A), (B, k, R)) :
k p k
(A, B) = partition(R , p)
(8.15)
Function partition(T, p) takes a tree T , and a pivot p as arguments. The
first clause is edge case. The partition result for empty is a pair of empty left
and right trees. Otherwise, denote the tree as (L, k, R). we need compare the
pivot p and the root k. If k < p, there are two sub-cases. one is trivial case that
R is empty. According to the property of binary search tree, All elements are
less than p, so the result pair is (T, ); For the other case, R = (L , k , R ), we
need further compare k with the pivot p. If k < p is also true, we recursively
partition R with the pivot, all the elements less than p in R is held in tree A,
and the rest is in tree B. The result pair can be composed with two trees, one is
((L, k, L ), k , A); the other is B. If the key of the right sub tree is not less than
the pivot, we recursively partition L with the pivot to give the intermediate
pair (A, B), the final pair trees can be composed with (L, k, A) and (B, k , R ).
There are symmetric cases for p k. They are handled in the last three clauses.
Translating the above algorithm into Haskell yields the following partition
program.
partition E _ = (E, E)
partition t@(Node l x r) y
| x<y=
case r of
E (t, E)
Node l x r
if x < y then
let (small, big) = partition r y in
(Node (Node l x l) x small, big)
else
let (small, big) = partition l y in
(Node l x small, Node big x r)
8.4. SPLAY HEAP 219
| otherwise =
case l of
E (E, t)
Node l x r
if y < x then
let (small, big) = partition l y in
(small, Node l x (Node r x r))
else
let (small, big) = partition r y in
(Node l x small, Node big x r)
Alternatively, insertion can be realized with partition algorithm. When
insert a new element k into the splay heap T , we can first partition the heap
into two trees, L and R. Where L contains all nodes smaller than k, and R
contains the rest. We then construct a new node, with k as the root and L, R
as the children.
deleteMin (Node E x r) = r
deleteMin (Node (Node E x r) x r) = Node r x r
deleteMin (Node (Node l x r) x r) = Node (deleteMin l) x (Node r x r)
220 CHAPTER 8. BINARY HEAPS
Merge
Merge is another basic operation for heaps as it is widely used in Graph al-
gorithms. By using the partition algorithm, merge can be realized in O(lg n)
time.
When merging two splay trees, for non-trivial case, we can take the root of
the first tree as the new root, then partition the second tree with this new root
as the pivot. After that we recursively merge the children of the first tree to
the partition result. This algorithm is defined as the following.
{
T2 : T1 =
merge(T1 , T2 ) =
(merge(L, A), k, merge(R, B)) : T1 = (L, k, R), (A, B) = partition(T2 , k)
(8.19)
If the first heap is empty, the result is definitely the second heap. Otherwise,
denote the first splay heap as (L, k, R), we partition T2 with k as the pivot to
yield (A, B), where A contains all the elements in T2 which are less than k, and
B holds the rest. We next recursively merge A with L; and merge B with R as
the new children for T1 .
Translating the definition to Haskell gives the following example program.
merge E t = t
merge (Node l x r) t = Node (merge l l) x (merge r r)
where (l, r) = partition t x
Its very natural to extend the concept from binary tree to k-ary (k-way)
tree, which leads to other useful heaps such as Binomial heap, Fibonacci heap
and pairing heap. They are introduced in the following chapters.
Exercise 8.2
Realize the imperative Leftist heap, Skew heap, and Splay heap.
222 CHAPTER 8. BINARY HEAPS
Bibliography
[12] Sleator, Daniel D.; Tarjan, Robert E. (1985), Self-Adjusting Binary Search
Trees, Journal of the ACM 32(3):652 - 686, doi: 10.1145/3828.3835
223
224 The evolution of selection sort
Chapter 9
9.1 Introduction
We have introduced the hello world sorting algorithm, insertion sort. In this
short chapter, we explain another straightforward sorting method, selection sort.
The basic version of selection sort doesnt perform as good as the divide and
conqueror methods, e.g. quick sort and merge sort. Well use the same ap-
proaches in the chapter of insertion sort, to analyze why its slow, and try to
improve it by varies of attempts till reach the best bound of comparison based
sorting, O(n lg n), by evolving to heap sort.
The idea of selection sort can be illustrated by a real life story. Consider
a kid eating a bunch of grapes. There are two types of children according to
my observation. One is optimistic type, that the kid always eats the biggest
grape he/she can ever find; the other is pessimistic, that he/she always eats the
smallest one.
The first type of kids actually eat the grape in an order that the size decreases
monotonically; while the other eat in a increase order. The kid sorts the grapes
in order of size in fact, and the method used here is selection sort.
Based on this idea, the algorithm of selection sort can be directly described
as the following.
In order to sort a series of elements:
The trivial case, if the series is empty, then we are done, the result is also
empty;
Otherwise, we find the smallest element, and append it to the tail of the
result;
Note that this algorithm sorts the elements in increase order; Its easy to
sort in decrease order by picking the biggest element instead; Well introduce
about passing a comparator as a parameter later on.
225
226CHAPTER 9. FROM GRAPE TO THE WORLD CUP, THE EVOLUTION OF SELECTION SORT
m = min(A)
A = A {m}
We dont limit the data structure of the collection here. Typically, A is an
array in imperative environment, and a list (singly linked-list particularly) in
functional environment, and it can even be other data struture which will be
introduced later.
The algorithm can also be given in imperative manner.
function Sort(A)
X
while A = do
x Min(A)
A Del(A, x)
X Append(X, x)
return X
Figure 9.2 depicts the process of this algorithm.
pick
Figure 9.2: The left part is sorted data, continuously pick the minimum element
in the rest and append it to the result.
We just translate the very original idea of eating grapes line by line without
considering any expense of time and space. This realization stores the result in
9.2. FINDING THE MINIMUM 227
insert
Figure 9.3: The left part is sorted data, continuously pick the minimum element
in the rest and put it to the right position.
We havent completely realized the selection sort, because we take the operation
of finding the minimum (or the maximum) element as a black box. Its a puzzle
how does a kid locate the biggest or the smallest grape. And this is an interesting
topic for computer algorithms.
The easiest but not so fast way to find the minimum in a collection is to
perform a scan. There are several ways to interpret this scan process. Consider
that we want to pick the biggest grape. We start from any grape, compare
it with another one, and pick the bigger one; then we take a next grape and
compare it with the one we selected so far, pick the bigger one and go on the
take-and-compare process, until there are not any grapes we havent compared.
Its easy to get loss in real practice if we dont mark which grape has been
compared. There are two ways to to solve this problem, which are suitable for
dierent data-structures respectively.
228CHAPTER 9. FROM GRAPE TO THE WORLD CUP, THE EVOLUTION OF SELECTION SORT
9.2.1 Labeling
Method 1 is to label each grape with a number: {1, 2, ..., n}, and we systemat-
ically perform the comparison in the order of this sequence of labels. That we
first compare grape number 1 and grape number 2, pick the bigger one; then we
take grape number 3, and do the comparison, ... We repeat this process until
arrive at grape number n. This is quite suitable for elements stored in an array.
function Min(A)
m A[1]
for i 2 to |A| do
if A[i] < m then
m A[i]
return m
With Min defined, we can complete the basic version of selection sort (or
naive version without any optimization in terms of time and space).
However, this algorithm returns the value of the minimum element instead
of its location (or the label of the grape), which needs a bit tweaking for the
in-place version. Some languages such as ISO C++, support returning the
reference as result, so that the swap can be achieved directly as below.
template<typename T>
T& min(T from, T to) {
T m;
for (m = from++; from != to; ++from)
if (from < m)
m = from;
return m;
}
template<typename T>
void ssort(T xs, int n) {
for (int i = 0; i < n; ++i)
std::swap(xs[i], min(xs+i, xs+n));
}
n = len(xs)
for i in range(n):
m = min_at(xs, i, n)
(xs[i], xs[m]) = (xs[m], xs[i])
return xs
9.2.2 Grouping
Another method is to group all grapes in two parts: the group we have examined,
and the rest we havent. We denote these two groups as A and B; All the
elements (grapes) as L. At the beginning, we havent examine any grapes at
all, thus A is empty (), and B contains all grapes. We can select arbitrary two
grapes from B, compare them, and put the loser (the smaller one for example) to
A. After that, we repeat this process by continuously picking arbitrary grapes
from B, and compare with the winner of the previous time until B becomes
empty. At this time being, the final winner is the minimum element. And A
turns to be L{min(L)}, which can be used for the next time minimum finding.
There is an invariant of this method, that at any time, we have L = A
{m} B, where m is the winner so far we hold.
This approach doesnt need the collection of grapes being indexed (as being
labeled in method 1). Its suitable for any traversable data structures, including
linked-list etc. Suppose b1 is an arbitrary element in B if B isnt empty, and B
is the rest of elements with b1 being removed, this method can be formalized as
the below auxiliary function.
(m, A) : B =
min (A, m, B) = min (A {m}, b1 , B ) : b1 < m (9.2)
min (A {b1 }, m, B ) : otherwise
In order to pick the minimum element, we call this auxiliary function by
passing an empty A, and use an arbitrary element (for instance, the first one)
to initialize m:
(l1 , ) : |L| = 1
extractM in(L) = (l1 , L ) : l1 < m, (m, L ) = extractM in(L )
(m, l1 L ) : otherwise
(9.4)
If L is a singleton, the minimum is the only element it contains. Otherwise,
denote l1 as the first element in L, and L contains the rest elements except for
l1 , that L = {l2 , l3 , ...}. The algorithm recursively finding the minimum element
in L , which yields the intermediate result as (m, L ), that m is the minimum
element in L , and L contains all rest elements except for m. Comparing l1
with m, we can determine which of them is the final minimum result.
The following Haskell program implements this version of selection sort.
sort [] = []
sort xs = x : sort xs where
(x, xs) = extractMin xs
Exercise 9.1
Implement the basic imperative selection sort algorithm (the none in-place
version) in your favorite programming language. Compare it with the in-
place version, and analyze the time and space eectiveness.
{
: L=
sort(c, L) =
m sort(c, L ) : otherwise, (m, L ) = extract(c, L )
(9.5)
And the algorithm extract(c, L) is defined as below.
(l1 , ) : |L| = 1
extract(c, L) = (l1 , L ) : c(l1 , m), (m, L ) = extract(c, L )
(m, {l1 } L ) : c(l1 , m)
(9.6)
Where c is a comparator function, it takes two elements, compare them and
returns the result of which one is preceding of the other. Passing less than
operator (<) turns this algorithm to be the version we introduced in previous
section.
Some environments require to pass the total ordering comparator, which
returns result among less than, equal, and greater than. We neednt such
strong condition here, that c only tests if less than is satisfied. However, as the
minimum requirement, the comparator should meet the strict weak ordering as
following [16]:
232CHAPTER 9. FROM GRAPE TO THE WORLD CUP, THE EVOLUTION OF SELECTION SORT
Asymmetric, For all x and y, if x < y, then its not the case y < x;
Note that, both ssort and extract-min are inner functions, so that the
less than comparator ltp? is available to them. Passing < to this function
yields the normal sorting in ascending order:
(sel-sort-by < (3 1 2 4 5 10 9))
;Value 16: (1 2 3 4 5 9 10)
we need NOT find the minimum if there is only one element in the list. This
indicates that the outer loop can iterate to n 1 instead of n.
Another place we can fine tune, is that we neednt swap the elements if the
i-th minimum one is just A[i]. The algorithm can be modified accordingly as
below:
procedure Sort(A)
for i 1 to |A| 1 do
mi
for j i + 1 to |A| do
if A[i] < A[m] then
mi
if m = i then
Exchange A[i] A[m]
Definitely, these modifications wont aects the performance in terms of big-
O.
swap
Figure 9.4: Select the maximum every time and put it to the end.
This version reveals the fact that, selecting the maximum element can sort
the element in ascending order as well. Whats more, we can find both the
minimum and the maximum elements in one pass of traversing, putting the
minimum at the first location, while putting the maximum at the last position.
This approach can speed up the sorting slightly (halve the times of the outer
loop). This method is called cock-tail sort.
procedure Sort(A)
for i 1 to |A|
2 do
234CHAPTER 9. FROM GRAPE TO THE WORLD CUP, THE EVOLUTION OF SELECTION SORT
min i
max |A| + 1 i
if A[max] < A[min] then
Exchange A[min] A[max]
for j i + 1 to |A| i do
if A[j] < A[min] then
min j
if A[max] < A[j] then
max j
Exchange A[i] A[min]
Exchange A[|A| + 1 i] A[max]
This algorithm can be illustrated as in figure 9.5, at any time, the left most
and right most parts contain sorted elements so far. That the smaller sorted ones
are on the left, while the bigger sorted ones are on the right. The algorithm scans
the unsorted ranges, located both the minimum and the maximum positions,
then put them to the head and the tail position of the unsorted ranges by
swapping.
swap
... sorted small ones ... x ... max ... min ... y ... sorted big ones ...
Figure 9.5: Select both the minimum and maximum in one pass, and put them
to the proper positions.
Note that its necessary to swap the left most and right most elements before
the inner loop if they are not in correct order. This is because we scan the range
excluding these two elements. Another method is to initialize the first element of
the unsorted range as both the maximum and minimum before the inner loop.
However, since we need two swapping operations after the scan, its possible
that the first swapping moves the maximum or the minimum from the position
we just found, which leads the second swapping malfunctioned. How to solve
this problem is left as exercise to the reader.
The following Python example program implements this cock-tail sort algo-
rithm.
def cocktail_sort(xs):
n = len(xs)
for i in range(n / 2):
(mi, ma) = (i, n - 1 -i)
if xs[ma] < xs[mi]:
(xs[mi], xs[ma]) = (xs[ma], xs[mi])
for j in range(i+1, n - 1 - i):
if xs[j] < xs[mi]:
mi = j
if xs[ma] < xs[j]:
ma = j
(xs[i], xs[mi]) = (xs[mi], xs[i])
(xs[n - 1 - i], xs[ma]) = (xs[ma], xs[n - 1 - i])
9.3. MINOR IMPROVEMENT 235
return xs
Its possible to realize cock-tail sort in functional approach as well. An
intuitive recursive description can be given like this:
Trivial edge case: If the list is empty, or there is only one element in the
list, the sorted result is obviously the origin list;
Otherwise, we select the minimum and the maximum, put them in the
head and tail positions, then recursively sort the rest elements.
{
ALB: L = |L| = 1
sort (A, L, B) =
sort (A {lmin }, L , {lmax } B)
: otherwise
(9.9)
Where lmin , lmax and L are defined as same as before. And we start sorting
by passing empty A and B: sort(L) = sort (, L, ).
Besides the edge case, observing that the appending operation only happens
on A {lmin }; while lmax is only linked to the head of B. This appending
occurs in every recursive call. To eliminate it, we can store A in reverse order
as A , so that lmax can be cons to the head instead of appending. Denote
cons(x, L) = {x} L and append(L, x) = L {x}, we have the below equation.
reverse(A) B : L =
sort (A, L, B) = reverse({l1 } A) B : |L| = 1 (9.11)
sort ({lmin } A, L , {lmax } B) :
This algorithm can be implemented by Haskell as below.
csort xs = cocktail [] xs [] where
cocktail as [] bs = reverse as ++ bs
cocktail as [x] bs = reverse (x:as) ++ bs
cocktail as xs bs = let (mi, xs, ma) = extractMinMax xs
in cocktail (mi:as) xs (ma:bs)
Exercise 9.2
Realize the imperative basic selection sort algorithm, which can take a
comparator as a parameter. Please try both dynamic typed language and
static typed language. How to annotate the type of the comparator as
general as possible in a static typed language?
Implement Knuths version of selection sort in your favorite programming
language.
An alternative to realize cock-tail sort is to assume the i-th element both
the minimum and the maximum, after the inner loop, the minimum and
maximum are found, then we can swap the the minimum to the i-th
position, and the maximum to position |A|+1i. Implement this solution
in your favorite imperative language. Please note that there are several
special edge cases should be handled correctly:
9.4. MAJOR IMPROVEMENT 237
teams are quite strong, one of them must be knocked out. Its quite possible
that even the team loss that game can beat all the other teams except for the
champion. Figure 9.6 illustrates such case.
16
16 14
16 13 10 14
7 16 8 13 10 9 12 14
7 6 15 16 8 4 13 3 5 10 9 1 12 2 11 14
Imagine that every team has a number. The bigger the number, the stronger
the team. Suppose that the stronger team always beats the team with smaller
number, although this is not true in real world. But this simplification is fair
enough for us to develop the tournament knock out solution. This maximum
number which represents the champion is 16. Definitely, team with number 14
isnt the second best according to our rules. It should be 15, which is knocked
out at the first round of comparison.
The key question here is to find an eective way to locate the second max-
imum number in this tournament tree. After that, what we need is to apply
the same method to select the third, the fourth, ..., to accomplish the selection
based sort.
One idea is to assign the champion a very small number (for instance, ),
so that it wont be selected next time, and the second best one, becomes the
new champion. However, suppose there are 2m teams for some natural number
m, it still takes 2m1 + 2m2 + ... + 2 + 1 = 2m times of comparison to determine
the new champion. Which is as slow as the first time.
Actually, we neednt perform a bottom-up comparison at all since the tour-
nament tree stores plenty of ordering information. Observe that, the second
best team must be beaten by the champion at sometime, or it will be the final
winner. So we can track the path from the root of the tournament tree to the
leaf of the champion, examine all the teams along with this path to find the
second best team.
In figure 9.6, this path is marked in gray color, the elements to be examined
are {14, 13, 7, 15}. Based on this idea, we refine the algorithm like below.
1. Build a tournament tree from the elements to be sorted, so that the cham-
pion (the maximum) becomes the root;
2. Extract the root from the tree, perform a top-down pass and replace the
maximum with ;
3. Perform a bottom-up back-track along the path, determine the new cham-
pion and make it as the new root;
4. Repeat step 2 until all elements have been extracted.
Figure 9.7, 9.8, and 9.9 show the steps of applying this strategy.
9.4. MAJOR IMPROVEMENT 239
15
15 14
15 13 10 14
7 15 8 13 10 9 12 14
7 6 15 -INF 8 4 13 3 5 10 9 1 12 2 11 14
14
13 14
7 13 10 14
7 -INF 8 13 10 9 12 14
7 6 -INF -INF 8 4 13 3 5 10 9 1 12 2 11 14
13
13 12
7 13 10 12
7 -INF 8 13 10 9 12 11
We can reuse the binary tree definition given in the first chapter of this
book to represent tournament tree. In order to back-track from leaf to the root,
every node should hold a reference to its parent (concept of pointer in some
environment such as ANSI C):
struct Node {
Key key;
struct Node left, right, parent;
};
This algorithm firstly takes O(n) time to build the tournament tree, then
performs n pops to select the maximum elements so far left in the tree. Since
each pop operation is bound to O(lg n), thus the total performance of tourna-
ment knock out sorting is O(n lg n).
Thus a binary tree is either empty or a branch node contains a key, a left
sub tree and a right sub tree. Both children are again binary trees.
Weve use hard coded big negative number to represents . However, this
solution is ad-hoc, and it forces all elements to be sorted are greater than this
pre-defined magic number. Some programming environments support algebraic
type, so that we can define negative infinity explicitly. For instance, the below
Haskell program setups the concept of infinity 2 .
data Infinite a = NegInf | Only a | Inf deriving (Eq, Ord)
From now on, we switch back to use the min() function to determine the
winner, so that the tournament selects the minimum instead of the maximum
as the champion.
Denote function key(T ) returns the key of the tree rooted at T . Function
wrap(x) wraps the element x into a leaf node. Function tree(l, k, r) creates a
branch node, with k as the key, l and r as the two children respectively.
The knock out process, can be represented as comparing two trees, picking
the smaller key as the new key, and setting these two trees as children:
to derive the default, correct comparing behavior of Ord. Anyway, its possible to specify the
detailed order by make it as an instance of Ord. However, this is Language specific feature
which is out of the scope of this book. Please refer to other textbook about Haskell.
244CHAPTER 9. FROM GRAPE TO THE WORLD CUP, THE EVOLUTION OF SELECTION SORT
Note that this algorithm actually handles another special cases, that the list
to be sort is empty. The result is obviously empty.
Denote T = {T1 , T2 , ...} if there are at least two trees, and T represents the
left trees by removing the first two. Function pair(T) is defined as the following.
{
{branch(T1 , T2 )} pair(T ) : |T| 2
pair(T) = (9.15)
T : otherwise
tree(, , ) : L=R=
pop(T ) = tree(L , min(key(L ), key(R)), R) : K = key(L), L = pop(L)
tree(L, min(key(L), key(R )), R ) : K = key(R), R = pop(R)
(9.16)
Its straightforward to translate this algorithm into example Haskell code.
pop (Br Empty _ Empty) = Br Empty Inf Empty
pop (Br l k r) | k == key l = let l = pop l in Br l (min (key l) (key r)) r
| k == key r = let r = pop r in Br l (min (key l) (key r)) r
Note that this algorithm only removes the current champion without return-
ing it. So its necessary to define a function to get the champion at the root
node.
{
: T = key(T ) =
sort (T ) = (9.19)
{top(T )} sort (pop(T )) : otherwise
The rest of the Haskell code is given below to complete the implementation.
9.4. MAJOR IMPROVEMENT 245
And the auxiliary function only, key, wrap accomplished with explicit in-
finity support are list as the following.
only (Only x) = x
key (Br _ k _ ) = k
wrap x = Br Empty (Only x) Empty
Exercise 9.3
Why can our tournament tree knock out sort algorithm handle duplicated
elements (elements with same value)? We say a sorting algorithm stable, if
it keeps the original order of elements with same value. Is the tournament
tree knock out sorting stable?
Compare the tournament tree knock out sort algorithm and binary tree
sort algorithm, analyze eciency both in time and space.
Compare the heap sort algorithm and binary tree sort algorithm, and do
same analysis for them.
The final sorting structure described in equation 9.19 can be easily uniformed
to a more general one if we treat the case that the tree is empty if its root holds
infinity as key:
{
: T =
sort (T ) = (9.20)
{top(T )} sort (pop(T )) : otherwise
This is exactly as same as the one of heap sort we gave in previous chapter.
Heap always keeps the minimum (or the maximum) on the top, and provides
fast pop operation. The binary heap by implicit array encodes the tree structure
in array index, so there arent any extra spaces allocated except for the n array
cells. The functional heaps, such as leftist heap and splay heap allocate n nodes
as well. Well introduce more heaps in next chapter which perform well in many
aspects.
247
248 Binomial heap, Fibonacci heap, and pairing heap
Chapter 10
10.1 Introduction
In previous chapter, we mentioned that heaps can be generalized and imple-
mented with varies of data structures. However, only binary heaps are focused
so far no matter by explicit binary trees or implicit array.
Its quite natural to extend the binary tree to K-ary [1] tree. In this chapter,
we first show Binomial heaps which is actually consist of forest of K-ary trees.
Binomial heaps gain the performance for all operations to O(lg n), as well as
keeping the finding minimum element to O(1) time.
If we delay some operations in Binomial heaps by using lazy strategy, it
turns to be Fibonacci heap.
All binary heaps we have shown perform no less than O(lg n) time for merg-
ing, well show its possible to improve it to O(1) with Fibonacci heap, which
is quite helpful to graph algorithms. Actually, Fibonacci heap achieves almost
all operations to good amortized time bound as O(1), and left the heap pop to
O(lg n).
Finally, well introduce about the pairing heaps. It has the best performance
in practice although the proof of it is still a conjecture for the time being.
Binomial tree
In order to explain why the name of the tree is binomial, lets review the
famous Pascals triangle (Also know as the Jia Xians triangle to memorize the
Chinese methematican Jia Xian (1010-1070).) [4].
249
250CHAPTER 10. BINOMIAL HEAP, FIBONACCI HEAP, AND PAIRING HEAP
1
1 1
1 2 1
1 3 3 1
1 4 6 4 1
...
In each row, the numbers are all binomial coecients. There are many
ways to gain a series of binomial coecient numbers. One of them is by using
recursive composition. Binomial trees, as well, can be defined in this way as the
following.
(a) A B0 tree.
rank=n-1
rank=n-1 ...
...
With this recursive definition, it easy to draw the form of binomial trees of
rank 0, 1, 2, ..., as shown in figure 10.2
Observing the binomial trees reveals some interesting properties. For each
rank n binomial tree, if counting the number of nodes in each row, it can be
found that it is the binomial number.
For instance for rank 4 binomial tree, there is 1 node as the root; and in the
second level next to root, there are 4 nodes; and in 3rd level, there are 6 nodes;
and in 4-th level, there are 4 nodes; and the 5-th level, there is 1 node. They
10.2. BINOMIAL HEAPS 251
2 2 1 0
1 1 0 1 0 0
0 0 0
3 2 1 0
2 1 0 1 0 0
1 0 0 0
0
...
(e) B4 tree;
are exactly 1, 4, 6, 4, 1 which is the 5th row in Pascals triangle. Thats why
we call it binomial tree.
Another interesting property is that the total number of node for a binomial
tree with rank n is 2n . This can be proved either by binomial theory or the
recursive definition directly.
Binomial heap
With binomial tree defined, we can introduce the definition of binomial heap.
A binomial heap is a set of binomial trees (or a forest of binomial trees) that
satisfied the following properties.
Each binomial tree in the heap conforms to heap property, that the key
of a node is equal or greater than the key of its parent. Here the heap is
actually min-heap, for max-heap, it changes to equal or less than. In this
chapter, we only discuss about min-heap, and max-heap can be equally
applied by changing the comparison condition.
There is at most one binomial tree which has the rank r. In other words,
there are no two binomial trees have the same rank.
This definition leads to an important result that for a binomial heap contains
n elements, and if convert n to binary format yields a0 , a1 , a2 , ..., am , where a0
is the LSB and am is the MSB, then for each 0 i m, if ai = 0, there is no
binomial tree of rank i and if ai = 1, there must be a binomial tree of rank i.
For example, if a binomial heap contains 5 element, as 5 is (LSB)101(MSB),
then there are 2 binomial trees in this heap, one tree has rank 0, the other has
rank 2.
Figure 10.3 shows a binomial heap which have 19 nodes, as 19 is (LSB)11001(MSB)
in binary format, so there is a B0 tree, a B1 tree and a B4 tree.
18 3 6
37 8 29 10 44
30 23 22 48 31 17
45 32 24 50
55
Data layout
There are two ways to define K-ary trees imperatively. One is by using left-
child, right-sibling approach[2]. It is compatible with the typical binary tree
structure. For each node, it has two fields, left field and right field. We use the
left field to point to the first child of this node, and use the right field to point to
the sibling node of this node. All siblings are represented as a single directional
linked list. Figure 10.4 shows an example tree represented in this way.
R NIL
C1 C2 ... Cn
C1 C2 ... Cm
The other way is to use the library defined collection container, such as array
or list to represent all children of a node.
Since the rank of a tree plays very important role, we also defined it as a
field.
For left-child, right-sibling method, we defined the binomial tree as the
following.1
class BinomialTree:
def __init__(self, x = None):
self.rank = 0
self.key = x
self.parent = None
self.child = None
self.sibling = None
When initialize a tree with a key, we create a leaf node, set its rank as zero
and all other fields are set as NIL.
It quite nature to utilize pre-defined list to represent multiple children as
below.
class BinomialTree:
def __init__(self, x = None):
self.rank = 0
self.key = x
self.parent = None
self.children = []
For purely functional settings, such as in Haskell language, binomial tree are
defined as the following.
data BiTree a = Node { rank :: Int
, root :: a
, children :: [BiTree a]}
While binomial heap are defined as a list of binomial trees (a forest) with
ranks in monotonically increase order. And as another implicit constraint, there
are no two binomial trees have the same rank.
type BiHeap a = [BiTree a]
{
node(r + 1, x, {T2 } C1 ) : x<y
link(T1 , T2 ) = (10.1)
node(r + 1, y, {T1 } C2 ) : otherwise
Where
x = Key(T1 )
y = Key(T2 )
r = Rank(T1 ) = Rank(T2 )
C1 = Children(T1 )
C2 = Children(T2 )
y ...
...
Note that the link operation is bound to O(1) time if the is a constant
time operation. Its easy to translate the link function to Haskell program as
the following.
10.2. BINOMIAL HEAPS 255
Its possible to realize the link operation in imperative way. If we use left
child, right sibling approach, we just link the tree which has the bigger key to
the left side of the others key, and link the children of it to the right side as
sibling. Figure 10.6 shows the result of one case.
1: function Link(T1 , T2 )
2: if Key(T2 ) < Key(T1 ) then
3: Exchange T1 T2
4: Sibling(T2 ) Child(T1 )
5: Child(T1 ) T2
6: Parent(T2 ) T1
7: Rank(T1 ) Rank(T1 ) + 1
8: return T1
y ...
...
Figure 10.6: Suppose x < y, link y to the left side of x and link the original
children of x to the right side of y.
2 The C and C++ programs are also available along with this book
256CHAPTER 10. BINOMIAL HEAP, FIBONACCI HEAP, AND PAIRING HEAP
Exercise 10.1
Implement the tree-linking program in your favorite language with left-child,
right-sibling method.
{T } : H =
insertT (H, T ) = {T } H : Rank(T ) < Rank(T1 )
insertT (H , link(T, T1 )) : otherwise
(10.2)
where
H = {T2 , T3 , ..., Tn }
The idea is that for the empty heap, we set the new tree as the only element
to create a singleton forest; otherwise, we compare the ranks of the new tree
and the first tree in the forest, if they are same, we link them together, and
recursively insert the linked result (a tree with rank increased by one) to the
rest of the forest; If they are not same, since the pre-condition constraints the
rank of the new tree, it must be the smallest, we put this new tree in front of
all the other trees in the forest.
From the binomial properties mentioned above, there are at most O(lg n)
binomial trees in the forest, where n is the total number of nodes. Thus function
insertT performs at most O(lg n) times linking, which are all constant time
operation. So the performance of insertT is O(lg n). 3
The relative Haskell program is given as below.
insertTree [] t = [t]
insertTree ts@(t:ts) t = if rank t < rank t then t:ts
else insertTree ts (link t t)
3 There is interesting observation by comparing this operation with adding two binary
With this auxiliary function, its easy to realize the insertion. We can wrap
the new element to be inserted as the only leaf of a tree, then insert this tree to
the binomial heap.
Algorithm 4 continuously linking the first tree in a heap with the new tree
to be inserted if they have the same rank. After that, it puts the linked-list of
the rest trees as the sibling, and returns the new linked-list.
If using a container to manage the children of a node, the algorithm can be
given in Algorithm 5.
In this algorithm, function Pop removes the first tree T1 = H[0] from the
forest. And function Head-Insert, insert a new tree before any other trees in
the heap, so that it becomes the first element in the forest.
With either Insert-Tree or Insert-Tree defined. Realize the binomial
heap insertion is trivial.
Exercise 10.2
Write the insertion program in your favorite imperative programming lan-
guage by using the left-child, right-sibling approach.
H1 :
H2 =
H2 :
H1 =
merge(H1 , H2 ) = {T1 } merge(H1 , H2 ) Rank(T1 ) < Rank(T1 )
:
{T1 } merge(H1 , H2 ) Rank(T1 ) > Rank(T1 )
:
insertT (merge(H1 , H2 ), link(T1 , T1 )) :
otherwise
(10.4)
To analysis the performance of merge, suppose there are m1 trees in H1 ,
and m2 trees in H2 . There are at most m1 + m2 trees in the merged result.
If there are no two trees have the same rank, the merge operation is bound to
O(m1 + m2 ). While if there need linking for the trees with same rank, insertT
performs at most O(m1 + m2 ) time. Consider the fact that m1 = 1 + lg n1
and m2 = 1 + lg n2 , where n1 , n2 are the numbers of nodes in each heap, and
lg n1 + lg n2 2lg n, where n = n1 + n2 , is the total number of nodes. the
final performance of merging is O(lg n).
Translating this algorithm to Haskell yields the following program.
merge ts1 [] = ts1
merge [] ts2 = ts2
merge ts1@(t1:ts1) ts2@(t2:ts2)
| rank t1 < rank t2 = t1:(merge ts1 ts2)
| rank t1 > rank t2 = t2:(merge ts1 ts2)
| otherwise = insertTree (merge ts1 ts2) (link t1 t2)
10.2. BINOMIAL HEAPS 259
t1 ... t2 ...
Rank(t1)<Rank(t2)?
the smaller
T1 T2 ... Ti ...
t2 ... t1 ...
Rank(t1)=Rank(t2)
link(t1, t2)
insert
T1 T2 ... + Ti merge rest
(b) If two trees have same rank, link them to a new tree, and recursively insert it
to the merge result of the rest.
Since both heaps contain binomial trees with rank in monotonically increas-
ing order. Each iteration, we pick the tree with smallest rank and append it to
the result heap. If both trees have same rank we perform linking first. Consider
the Append-Tree algorithm, The rank of the new tree to be appended, cant
be less than any other trees in the result heap according to our merge strategy,
however, it might be equal to the rank of the last tree in the result heap. This
can happen if the last tree appended are the result of linking, which will increase
the rank by one. In this case, we must link the new tree to be inserted with the
last tree. In below algorithm, suppose function Last(H) refers to the last tree
in a heap, and Append(H, T ) just appends a new tree at the end of a forest.
1: function Append-Tree(H, T )
2: if H = Rank(T ) = Rank(Last(H)) then
3: Last(H) Link(T , Last(H))
4: else
5: Append(H, T )
Function Append-Trees repeatedly call this function, so that it can append
all trees in a heap to the other heap.
1: function Append-Trees(H1 , H2 )
2: for each T H2 do
3: H1 Append-Tree(H1 , T )
10.2. BINOMIAL HEAPS 261
Exercise 10.3
The program given above uses a container to manage sub-trees. Implement
the merge algorithm in your favorite imperative programming language with
left-child, right-sibling approach.
Pop
Among the forest which forms the binomial heap, each binomial tree conforms
to heap property that the root contains the minimum element in that tree.
However, the order relationship of these roots can be arbitrary. To find the
minimum element in the heap, we can select the smallest root of these trees.
Since there are lg n binomial trees, this approach takes O(lg n) time.
However, after we locate the minimum element (which is also know as the
top element of a heap), we need remove it from the heap and keep the binomial
property to accomplish heap-pop operation. Suppose the forest forms the bino-
mial heap consists trees of Bi , Bj , ..., Bp , ..., Bm , where Bk is a binomial tree of
rank k, and the minimum element is the root of Bp . If we delete it, there will
be p children left, which are all binomial trees with ranks p 1, p 2, ..., 0.
One tool at hand is that we have defined O(lg n) merge function. A possible
approach is to reverse the p children, so that their ranks change to monotonically
increasing order, and forms a binomial heap Hp . The rest of trees is still a
262CHAPTER 10. BINOMIAL HEAP, FIBONACCI HEAP, AND PAIRING HEAP
(T, ) : H is a singleton as {T }
extractM in(H) = (T1 , H ) : Root(T1 ) < Root(T ) (10.5)
(T , {T1 } H ) : otherwise
where
The result of this function is a tuple. The first part is the tree which has the
minimum element at root, the second part is the rest of the trees after remove
the first part from the forest.
This function examine each of the trees in the forest thus is bound to O(lg n)
time.
The relative Haskell program can be give respectively.
extractMin [t] = (t, [])
10.2. BINOMIAL HEAPS 263
Of course, its possible to just traverse forest and pick the minimum root
without remove the tree for this purpose. Below imperative algorithm describes
it with left child, right sibling approach.
1: function Find-Minimum(H)
2: T Head(H)
3: min
4: while T = do
5: if Key(T )< min then
6: min Key(T )
7: T Sibling(T )
8: return min
While if we manage the children with collection containers, the link list
traversing is abstracted as to find the minimum element among the list. The
following Python program shows about this situation.
def find_min(ts):
min_t = min(ts, key=lambda t: t.key)
return min_t.key
Next we define the function to delete the minimum element from the heap
by using extractM in.
where
Translate the formula to Haskell program is trivial and well skip it.
To realize the algorithm in procedural way takes extra eorts including list
reversing etc. We left these details as exercise to the reader. The following
pseudo code illustrate the imperative pop algorithm
1: function Extract-Min(H)
2: (Tmin , H) Extract-Min-Tree(H)
3: H Merge(H, Reverse(Children(Tmin )))
4: return (Key(Tmin ), H)
With pop operation defined, we can realize heap sort by creating a binomial
heap from a series of numbers, than keep popping the smallest number from the
heap till it becomes empty.
{
: H=
heapSort(H) =
{f indM in(H)} heapSort(deleteM in(H)) : otherwise
(10.8)
Translate to Haskell yields the following program.
heapSort = hsort fromList where
hsort [] = []
hsort h = (findMin h):(hsort $ deleteMin h)
Function fromList can be defined by folding. Heap sort can also be expressed
in procedural way respectively. Please refer to previous chapter about binary
heap for detail.
Exercise 10.4
Write the program to return the minimum element from a binomial heap
in your favorite imperative programming language with left-child, right-
sibling approach.
Realize the Extract-Min-Tree() Algorithm.
10.3.1 Definition
Fibonacci heap is essentially a lazy evaluated binomial heap. Note that, it
doesnt mean implementing binomial heap in lazy evaluation settings, for in-
stance Haskell, brings Fibonacci heap automatically. However, lazy evaluation
setting does help in realization. For example in [5], presents a elegant imple-
mentation.
Fibonacci heap has excellent performance theoretically. All operations ex-
cept for pop are bound to amortized O(1) time. In this section, well give an
10.3. FIBONACCI HEAPS 265
algorithm dierent from some popular textbook[2]. Most of the ideas present
here are based on Okasakis work[6].
Lets review and compare the performance of binomial heap and Fibonacci
heap (more precisely, the performance goal of Fibonacci heap).
operation Binomial heap Fibonacci heap
insertion O(lg n) O(1)
merge O(lg n) O(1)
top O(lg n) O(1)
pop O(lg n) amortized O(lg n)
Consider where is the bottleneck of inserting a new element x to binomial
heap. We actually wrap x as a singleton leaf and insert this tree into the heap
which is actually a forest.
During this operation, we inserted the tree in monotonically increasing order
of rank, and once the rank is equal, recursively linking and inserting will happen,
which lead to the O(lg n) time.
As the lazy strategy, we can postpone the ordered-rank insertion and merging
operations. On the contrary, we just put the singleton leaf to the forest. The
problem is that when we try to find the minimum element, for example the top
operation, the performance will be bad, because we need check all trees in the
forest, and there arent only O(lg n) trees.
In order to locate the top element in constant time, we must remember where
is the tree contains the minimum element as root.
Based on this idea, we can reuse the definition of binomial tree and give the
definition of Fibonacci heap as the following Haskell program for example.
data BiTree a = Node { rank :: Int
, root :: a
, children :: [BiTree a]}
The Fibonacci heap is either empty or a forest of binomial trees with the
minimum element stored in a special one explicitly.
data FibHeap a = E | FH { size :: Int
, minTree :: BiTree a
, trees :: [BiTree a]}
For convenient purpose, we also add a size field to record how many elements
are there in a heap.
The data layout can also be defined in imperative way as the following ANSI
C code.
struct node{
Key key;
struct node next, prev, parent, children;
int degree; / As known as rank /
int mark;
};
struct FibHeap{
struct node roots;
struct node minTr;
int n; / number of nodes /
};
266CHAPTER 10. BINOMIAL HEAP, FIBONACCI HEAP, AND PAIRING HEAP
For generality, Key can be a customized type, we use integer for illustration
purpose.
typedef int Key;
In this chapter, we use the circular doubly linked-list for imperative settings
to realize the Fibonacci Heap as described in [2]. It makes many operations easy
and fast. Note that, there are two extra fields added. A degree, also known as
rank for a node is the number of children of this node; Flag mark is used only
in decreasing key operation. It will be explained in detail in later section.
Exercise 10.5
Implement the insert algorithm in your favorite imperative programming
language completely. This is also an exercise to circular doubly linked list ma-
nipulation.
H1 : H2 =
H2 : H1 =
merge(H1 , H2 ) =
F ibHeap(s1 + s2 , T 1min , {T2min } T1 T2) : root(T1min ) < root(T2min )
F ibHeap(s1 + s2 , T2min , {T1min } T1 T2 ) : otherwise
(10.10)
where s1 and s2 are the size of H1 and H2 ; T1min and T2min are the spe-
cial trees with minimum element as root in H1 and H2 respectively; T1 =
{T11 , T12 , ...} is a forest contains all other binomial trees in H1 ; while T2 has
the same meaning as T1 except that it represents the forest in H2 . Function
root(T ) return the root element of a binomial tree.
Note that as long as the operation takes constant time, these merge al-
gorithm is bound to O(1). The following Haskell program is the translation of
this algorithm.
merge h E=h
merge E h=h
merge h1@(FH sz1 minTr1 ts1) h2@(FH sz2 minTr2 ts2)
| root minTr1 < root minTr2 = FH (sz1+sz2) minTr1 (minTr2:ts2++ts1)
| otherwise = FH (sz1+sz2) minTr2 (minTr1:ts1++ts2)
return h1;
h = empty();
hroots = concat(h1roots, h2roots);
if(h1minTrkey < h2minTrkey)
hminTr = h1minTr;
else
hminTr = h2minTr;
hn = h1n + h2n;
free(h1);
free(h2);
return h;
}
Exercise 10.6
Implement the circular doubly linked list concatenation function in your
favorite imperative programming language.
{x} : L=
meld(L , link(x, x1 )) : rank(x) = rank(x1 )
meld(L, x) = (10.14)
{x} L : rank(x) < rank(x1 )
{x1 } meld(L , x) : otherwise
Figure 10.9 and 10.10 show the steps of consolidation when processing a
Fibonacci Heap contains dierent ranks of trees. Comparing with table 10.1
reveals the similarity.
a c d e i q r s u
b f g j k m t v w
h l n o x
a b c e
c a b c d f g
b d h
After we merge all binomial trees, including the special tree record for the
minimum element in root, in a Fibonacci heap, the heap becomes a Binomial
heap. And we lost the special tree, which gives us the ability to return the top
element in O(1) time.
Its necessary to perform a O(lg n) time search to resume the special tree.
We can reuse the function extractM in() defined for Binomial heap.
Its time to give the final pop function for Fibonacci heap as all the sub
problems have been solved. Let Tmin denote the special tree in the heap to
record the minimum element in root; T denote the forest contains all the other
trees except for the special tree, s represents the size of a heap, and function
children() returns all sub trees except the root of a binomial tree.
{
: T = children(Tmin ) =
deleteM in(H) =
F ibHeap(s 1, Tmin , T ) : otherwise
(10.15)
Where
10.3. FIBONACCI HEAPS 271
a q a
b c e i b c e i
d f g j k m d f g j k m
h l n o h l n o
p p
q a
r s b c e i
t d f g j k m
h l n o
(Tmin , T ) = extractM in(consolidate(children(Tmin ) T))
Translate to Haskell yields the below program.
deleteMin (FH _ (Node _ x []) []) = E
deleteMin h@(FH sz minTr ts) = FH (sz-1) minTr ts where
(minTr, ts) = extractMin $ consolidate (children minTr ++ ts)
The main part of the imperative realization is similar. We cut all children
of Tmin and append them to root list, then perform consolidation to merge all
trees with the same rank until all trees are unique in term of rank.
1: function Delete-Min(H)
2: x Tmin (H)
3: if x = N IL then
4: for each y Children(x) do
5: append y to root list of H
6: Parent(y) N IL
7: remove x from root list of H
8: n(H) n(H) - 1
9: Consolidate(H)
10: return x
Algorithm Consolidate utilizes an auxiliary array A to do the merge job.
Array A[i] is defined to store the tree with rank (degree) i. During the traverse
of root list, if we meet another tree of rank i, we link them together to get a
new tree of rank i + 1. Next we clean A[i], and check if A[i + 1] is empty and
perform further linking if necessary. After we finish traversing all roots, array
A stores all result trees and we can re-construct the heap from it.
1: function Consolidate(H)
2: D Max-Degree(n(H))
3: for i 0 to D do
4: A[i] N IL
5: for each x root list of H do
6: remove x from root list of H
7: d Degree(x)
8: while A[d] = N IL do
9: y A[d]
10: x Link(x, y)
11: A[d] N IL
12: dd+1
13: A[d] x
14: Tmin (H) N IL root list is NIL at the time
15: for i 0 to D do
16: if A[i] = N IL then
17: append A[i] to root list of H.
18: if Tmin = N IL Key(A[i]) < Key(Tmin (H)) then
19: Tmin (H) A[i]
The only unclear sub algorithm is Max-Degree, which can determine the
upper bound of the degree of any node in a Fibonacci Heap. Well delay the
realization of it to the last sub section.
10.3. FIBONACCI HEAPS 273
Feed a Fibonacci Heap shown in Figure 10.9 to the above algorithm, Figure
10.11, 10.12 and 10.13 show the result trees stored in auxiliary array A in every
steps.
c a b c d f g
b d h
b c e i
d f g j k m
h l n o
(a) Step 5
q a
b c e i
d f g j k m
h l n o
(b) Step 6
q a
r s b c e i
t d f g j k m
h l n o
Exercise 10.7
Implement the remove function for circular doubly linked list in your favorite
imperative programming language.
E =M gh
Suppose there is a complex process, which moves the object with mass M up
and down, and finally the object stop at height h . And if there exists friction
resistance Wf , We say the process works the following power.
W = M g (h h) + Wf
T = Tconsolidation + (H ) (H)
= O(D(n) + t(H) 1) + (D(n) + 1) t(H) (10.17)
= O(D(n))
If only insertion, merge, and pop function are applied to Fibonacci heap.
We ensure that all trees are binomial trees. It is easy to estimate the upper
limit D(n) is O(lg n). (Suppose the extreme case, that all nodes are in only one
Binomial tree).
However, well show in next sub section that, there is operation can violate
the binomial tree assumption.
10.3. FIBONACCI HEAPS 277
Exercise 10.8
Why the tree consolidation time is proportion to the number of trees it
processed?
x ... r
... y ...
@
@
...
Figure 10.15: x < y, cut tree x from its parent, and add x to root list.
too many of its children because of cutting, we cant ensure the performance of
merge-able heap operations. Fibonacci Heap adds another constraints to avoid
such problem:
If a node losses its second child, it is immediately cut from parent, and added
to root list
The final Decrease-Key algorithm is given as below.
1: function Decrease-Key(H, x, k)
2: Key(x) k
3: p Parent(x)
4: if p = N IL k < Key(p) then
5: Cut(H, x)
6: Cascading-Cut(H, p)
7: if k < Key(Tmin (H)) then
8: Tmin (H) x
Where function Cascading-Cut uses the mark to determine if the node is
losing the second child. the node is marked after it losses the first child. And
the mark is cleared in Cut function.
1: function Cut(H, x)
2: p Parent(x)
3: remove x from p
4: Degree(p) Degree(p) - 1
5: add x to root list of H
6: Parent(x) N IL
7: Mark(x) F ALSE
During cascading cut process, if x is marked, which means it has already
lost one child. We recursively performs cut and cascading cut on its parent till
reach to root.
1: function Cascading-Cut(H, x)
2: p Parent(x)
3: if p = N IL then
4: if Mark(x) = F ALSE then
5: Mark(x) T RU E
6: else
7: Cut(H, x)
8: Cascading-Cut(H, p)
The relevant ANSI C decreasing key program is given as the following.
void decrease_key(struct FibHeap h, struct node x, Key k){
struct node p = xparent;
xkey = k;
if(p && k < pkey){
cut(h, x);
cascading_cut(h, p);
}
if(k < hminTrkey)
hminTr = x;
}
Exercise 10.9
Prove that Decrease-Key algorithm is amortized O(1) time.
degree(yi ) = degree(x) = i 1
280CHAPTER 10. BINOMIAL HEAP, FIBONACCI HEAP, AND PAIRING HEAP
After that, node yi can at most lost 1 child, (due to the decreasing key
operation) otherwise, if it will be immediately cut o and append to root list
after the second child loss. Thus we conclude
degree(yi ) i 2
For any i = 2, 3, ..., k.
Let sk be the minimum possible size of node x, where degree(x) = k. For
trivial cases, s0 = 1, s1 = 2, and we have
|x| sk
k
= 2+ sdegree(yi )
i=2
k
2+ si2
i=2
We next show that sk > Fk+2 . This can be proved by induction. For trivial
cases, we have s0 = 1 F2 = 1, and s1 = 2 F3 = 2. For induction case k 2.
We have
|x| sk
k
2+ si2
i=2
k
2+ Fi
i=2
k
= 1+ Fi
i=0
k
Fk+2 = 1 + Fi (10.19)
i=0
Fk+2 = Fk+1 + Fk
k1
= 1+ Fi + Fk
i=0
k
= 1+ Fi
i=0
10.4. PAIRING HEAPS 281
n |x| Fk + 2 (10.20)
Recall the result of AVL tree, that Fk k , where = 1+2 5 is the golden
ratio. We also proved that pop operation is amortized O(lg n) algorithm.
Based on this result. We can define Function M axDegree as the following.
10.4.1 Definition
Both Binomial Heaps and Fibonacci Heaps are realized with forest. While a
pairing heaps is essentially a K-ary tree. The minimum element is stored at
root. All other elements are stored in sub trees.
The following Haskell program defines pairing heap.
data PHeap a = E | Node a [PHeap a]
This is a recursive definition, that a pairing heap is either empty or a K-ary
tree, which is consist of a root node, and a list of sub trees.
Pairing heap can also be defined in procedural languages, for example ANSI
C as below. For illustration purpose, all heaps we mentioned later are minimum-
heap, and we assume the type of key is integer 4 . We use same linked-list based
left-child, right-sibling approach (aka, binary tree representation[2]).
typedef int Key;
struct node{
Key key;
struct node next, children, parent;
};
Note that the parent field does only make sense for decreasing key operation,
which will be explained later on. we can omit it for the time being.
Trivial case, one heap is empty, we simply return the other heap as the
result;
Otherwise, we compare the root element of the two heaps, make the heap
with bigger root element as a new children of the other.
Let H1 , and H2 denote the two heaps, x and y be the root element of H1
and H2 respectively. Function Children() returns the children of a K-ary tree.
Function N ode() can construct a K-ary tree from a root element and a list of
children.
H1 : H2 =
H2 : H1 =
merge(H1 , H2 ) = (10.22)
N ode(x, {H2 } Children(H1 )) : x < y
N ode(y, {H1 } Children(H2 )) : otherwise
4 We can parametrize the key type with C++ template, but this is beyond our scope, please
Where
x = Root(H1 )
y = Root(H2 )
Its obviously that merging algorithm is bound to O(1) time 5 . The merge
equation can be translated to the following Haskell program.
merge h E = h
merge E h = h
merge h1@(Node x hs1) h2@(Node y hs2) =
if x < y then Node x (h2:hs1) else Node y (h1:hs2)
Merge can also be realized imperatively. With left-child, right sibling ap-
proach, we can just link the heap, which is in fact a K-ary tree, with larger key
as the first new child of the other. This is constant time operation as described
below.
1: function Merge(H1 , H2 )
2: if H1 = NIL then
3: return H2
4: if H2 = NIL then
5: return H1
6: if Key(H2 ) < Key(H1 ) then
7: Exchange(H1 H2 )
8: Insert H2 in front of Children(H1 )
9: Parent(H2 ) H1
10: return H1
Note that we also update the parent field accordingly. The ANSI C example
program is given as the following.
struct node merge(struct node h1, struct node h2) {
if (h1 == NULL)
return h2;
if (h2 == NULL)
return h1;
if (h2key < h1key)
swap(&h1, &h2);
h2next = h1children;
h1children = h2;
h2parent = h1;
h1next = NULL; /Break previous link if any/
return h1;
}
There is another operation, to decrease key of a given node, which only makes
sense in imperative settings as we explained in Fibonacci Heap section.
The solution is simple, that we can cut the node with the new smaller key
from its parent along with all its children. Then merge it again to the heap.
The only special case is that if the given node is the root, then we can directly
set the new key without doing anything else.
The following algorithm describes this procedure for a given node x, with
new key k.
1: function Decrease-Key(H, x, k)
2: Key(x) k
3: if Parent(x) = NIL then
4: Remove x from Children(Parent(x)) Parent(x) NIL
5: return Merge(H, x)
6: return H
The following ANSI C program translates this algorithm.
struct node decrease_key(struct node h, struct node x, Key key) {
xkey = key; / Assume key xkey /
if(xparent) {
xparentchildren = remove_node(xparentchildren, x);
xparent = NULL;
return merge(h, x);
}
return h;
}
Exercise 10.10
Implement the program of removing a node from the children of its parent
in your favorite imperative programming language. Consider how can we ensure
the overall performance of decreasing key is O(1) time? Is left-child, right sibling
approach enough?
Since the minimum element is always stored at root, after delete it during pop-
ping, the rest things left are all sub-trees. These trees can be merged to one big
tree.
Pairing Heap uses a special approach that it merges every two sub-trees
from left to right in pair. Then merge these paired results from right to left
which forms a final result tree. The name of Pairing Heap comes from the
characteristic of this pair-merging.
Figure 10.16 and 10.17 illustrate the procedure of pair-merging.
The recursive pair-merging solution is quite similar to the bottom up merge
sort[6]. Denote the children of a pairing heap as A, which is a list of trees of
10.4. PAIRING HEAPS 285
5 4 3 12 7 10 11 6 9
15 13 8 17 14
16
5 4 3 12 7 10 11 6 9
15 13 8 17 14
16
(b) After root element 2 being removed, there are 9 sub-trees left.
4 3 7 6 9
5 13 12 8 10 11 7 14
15 16
(c) Merge every two trees in pair, note that there are odd
number trees, so the last one neednt merge.
Figure 10.16: Remove the root element, and merge children in pairs.
286CHAPTER 10. BINOMIAL HEAP, FIBONACCI HEAP, AND PAIRING HEAP
6 6
9 11 7 9 11
7 14 10 14
16 16
(a) Merge tree with 9, and tree with root 6. (b) Merge tree with root 7 to the result.
3 3
6 12 8 4 6 12 8
7 9 11 5 13 7 9 11
10 14 15 10 14
16 16
(c) Merge tree with root 3 to the result. (d) Merge tree with root 4 to the result.
{T1 , T2 , T3 , ..., Tm } for example. The mergeP airs() function can be given as
below.
: A=
mergeP airs(A) = T1 : A = {T1 }
merge(merge(T1 , T2 ), mergeP airs(A )) : otherwise
(10.25)
where
A = {T3 , T4 , ..., Tm }
is the rest of the children without the first two trees.
The relative Haskell program of popping is given as the following.
deleteMin (Node _ hs) = mergePairs hs where
mergePairs [] = E
mergePairs [h] = h
mergePairs (h1:h2:hs) = merge (merge h1 h2) (mergePairs hs)
free(h);
return x;
}
Exercise 10.11
Write a program to insert a tree at the beginning of a linked-list in your
favorite imperative programming language.
Delete a node
We didnt mention delete in Binomial heap or Fibonacci Heap. Deletion can be
realized by first decreasing key to minus infinity (), then performing pop.
In this section, we present another solution for delete node.
The algorithm is to define the function delete(H, x), where x is a node in a
pairing heap H 6 .
If x is root, we can just perform a pop operation. Otherwise, we can cut x
from H, perform a pop on x, and then merge the pop result back to H. This
can be described as the following.
{
pop(H) : x is root of H
delete(H, x) = (10.26)
merge(cut(H, x), pop(x)) : otherwise
Exercise 10.12
The elementary tree based data structures are all introduced in this book.
There are still many tree based data structures which we cant covers them all
and skip here. We encourage the reader to refer to other textbooks about them.
From next chapter, well introduce generic sequence data structures, array and
queue.
290CHAPTER 10. BINOMIAL HEAP, FIBONACCI HEAP, AND PAIRING HEAP
Bibliography
291
292 BIBLIOGRAPHY
Part IV
293
Chapter 11
11.1 Introduction
It seems that queues are relative simple. A queue provides FIFO (first-in, first-
out) data manipulation support. There are many options to realize queue in-
cludes singly linked-list, doubly linked-list, circular buer etc. However, well
show that its not so easy to realize queue in purely functional settings if it must
satisfy abstract queue properties.
In this chapter, well present several dierent approaches to implement queue.
A queue is a FIFO data structure satisfies the following performance constraints.
Element can be added to the tail of the queue in O(1) constant time;
Element can be removed from the head of the queue in O(1) constant
time.
These two properties must be satisfied. And its common to add some extra
goals, such as dynamic memory allocation etc.
Of course such abstract queue interface can be implemented with doubly-
linked list trivially. But this is a overkill solution. We can even implement
imperative queue with singly linked-list or plain array. However, our main
question here is about how to realize a purely functional queue as well?
Well first review the typical queue solution which is realized by singly linked-
list and circular buer in first section; Then we give a simple and straightforward
functional solution in the second section. While the performance is ensured in
terms of amortized constant time, we need find real-time solution (or worst-case
solution) for some special case. Such solution will be described in the third
and the fourth section. Finally, well show a very simple real-time queue which
depends on lazy evaluation.
Most of the functional contents are based on Chris, Okasakis great work in
[6]. There are more than 16 dierent types of purely functional queue given in
that material.
295
296 CHAPTER 11. QUEUE, NOT SO SIMPLE AS IT WAS THOUGHT
struct Node{
Key key;
struct Node next;
};
struct Queue{
struct Node head, tail;
};
Figure 11.1 illustrates an empty list. Both head and tail point to the sentinel
NIL node.
head tail
Figure 11.1: The empty queue, both head and tail point to sentinel node.
Note the dierence between Dequeue and Head. Head only retrieve next
element in FIFO order without removing it, while Dequeue performs removing.
In some programming languages, such as Haskell, and most object-oriented
languages, the above abstract queue interface can be ensured by some definition.
For example, the following Haskell code specifies the abstract queue.
class Queue q where
empty :: q a
isEmpty :: q a Bool
push :: q a a q a -- Or named as snoc, append, push_back
pop :: q a q a -- Or named as tail, pop_front
front :: q a a -- Or named as head
To ensure the constant time Enqueue and Dequeue, we add new element
to head and remove element from tail.2
function Enqueue(Q, x)
p Create-New-Node
Key(p) x
Next(p) N IL
Next(Tail(Q)) p
Tail(Q) p
Note that, as we use the sentinel node, there are at least one node, the
sentinel in the queue. Thats why we neednt check the validation of of the tail
before we append the new created node p to it.
function Dequeue(Q)
x Head(Q)
Next(Head(Q)) Next(x)
if x = Tail(Q) then Q gets empty
Tail(Q) Head(Q)
return Key(x)
As we always put the sentinel node in front of all the other nodes, function
Head actually returns the next node to the sentinel.
Figure 11.2 illustrates Enqueue and Dequeue process with sentinel node.
Translating the pseudo code to ANSI C program yields the below code.
struct Queue enqueue(struct Queue q, Key x) {
struct Node p = (struct Node)malloc(sizeof(struct Node));
pkey = x;
pnext = NULL;
qtailnext = p;
qtail = p;
return q;
}
Enqueue
head tail
head tail
Dequeue
head tail
qtail = qhead;
free(p);
return x;
}
This solution is simple and robust. Its easy to extend this solution even to
the concurrent environment (e.g. multicores). We can assign a lock to the head
and use another lock to the tail. The sentinel helps us from being dead-locked
due to the empty case [1] [2].
Exercise 11.1
function Enqueue(Q, x)
if Full?(Q) then
Tail(Q) (Tail(Q) + 1) mod Size(Q)
Buffer(Q)[Tail(Q)] x
function Head(Q)
if Empty?(Q) then
return Buffer(Q)[Head(Q)]
function Dequeue(Q)
if Empty?(Q) then
Head(Q) (Head(Q) + 1) mod Size(Q)
However, modular is expensive and slow depends on some settings, so one
may replace it by some adjustment. For example as in the below ANSI C
program.
void enQ(struct Queue q, Key x) {
if(!fullQ(q)) {
qbuf[qtail++] = x;
qtail -= qtail< qsize ? 0 : qsize;
}
}
Exercise 11.2
As the circular buer is allocated with a maximum size parameter, please
write a function to test if a queue is full to avoid overflow. Note there are two
cases, one is that the head is in front of the tail, the other is on the contrary.
EnQueue O(1) x[n] x[n-1] ... x[2] x[1] NIL DeQueue O(n)
EnQueue O(n) x[n] x[n-1] ... x[2] x[1] NIL DeQueue O(1)
Figure 11.5: DeQueue and EnQueue cant perform both in constant O(1)
time with a list.
We neither can add a pointer to record the tail position of the list as what
we have done in the imperative settings like in the ANSI C program, because
of the nature of purely functional.
Chris Okasaki mentioned a simple and straightforward functional solution in
[6]. The idea is to maintain two linked-lists as a queue, and concatenate these
two lists in a tail-to-tail manner. The shape of the queue looks like a horseshoe
magnet as shown in figure 11.6.
With this setup, we push new element to the head of the rear list, which is
ensure to be O(1) constant time; on the other hand, we pop element from the
head of the front list, which is also O(1) constant time. So that the abstract
queue properties can be satisfied.
The definition of such paired-list queue can be expressed in the following
Haskell code.
type Queue a = ([a], [a])
Suppose function f ront(Q) and rear(Q) return the front and rear list in
such setup, and Queue(F, R) create a paired-list queue from two lists F and R.
11.3. PURELY FUNCTIONAL SOLUTION 303
front
rear
Figure 11.6: A queue with front and rear list shapes like a horseshoe magnet.
304 CHAPTER 11. QUEUE, NOT SO SIMPLE AS IT WAS THOUGHT
The EnQueue (push) and DeQueue (pop) operations can be easily realized
based on this setup.
{
Queue(reverse(R), ) : F =
balance(F, R) = (11.3)
Q : otherwise
Thus if front list isnt empty, we do nothing, while when the front list be-
comes empty, we use the reversed rear list as the new front list, and the new
rear list is empty.
The new enqueue and dequeue algorithms are updated as below.
Sum up the above algorithms and translate them to Haskell yields the fol-
lowing program.
balance :: Queue a Queue a
balance ([], r) = (reverse r, [])
balance q = q
Although we only touch the heads of front list and rear list, the overall
performance cant be kept always as O(1). Actually, the performance of this
algorithm is amortized O(1). This is because the reverse operation takes time
proportion to the length of the rear list. its bound O(n) time, where N = |R|.
We left the prove of amortized performance as an exercise to the reader.
11.3. PURELY FUNCTIONAL SOLUTION 305
front array
rear array
Figure 11.7: A queue with front and rear arrays shapes like a horseshoe magnet.
3
We can define such paired-array queue like the following Python code
class Queue:
def __init__(self):
self.front = []
self.rear = []
3 Legacy Basic code is not presented here. And we actually use list but not array in Python
to illustrate the idea. ANSI C and ISO C++ programs are provides along with this chapter,
they show more in a purely array manner.
306 CHAPTER 11. QUEUE, NOT SO SIMPLE AS IT WAS THOUGHT
def is_empty(q):
return q.front == [] and q.rear == []
The relative Push() and Pop() algorithm only manipulate on the tail of the
arrays.
function Push(Q, x)
Append(Rear(Q), x)
Here we assume that the Append() algorithm append element x to the end
of the array, and handle the necessary memory allocation etc. Actually, there
are multiple memory handling approaches. For example, besides the dynamic
re-allocation, we can initialize the array with enough space, and just report error
if its full.
function Pop(Q)
if Front(Q) = then
Front(Q) Reverse(Rear(Q))
Rear(Q)
n Length(Front(Q))
x Front(Q)[n]
Length(Front(Q)) n 1
return x
For simplification and pure illustration purpose, the array isnt shrunk ex-
plicitly after elements removed. So test if front array is empty () can be realized
as check if the length of the array is zero. We omit all these details here.
The enqueue and dequeue algorithms can be translated to Python programs
straightforwardly.
def push(q, x):
q.rear.append(x)
def pop(q):
if q.front == []:
q.rear.reverse()
(q.front, q.rear) = (q.rear, [])
return q.front.pop()
Exercise 11.3
example, there is one element in the front list, and we push n elements continu-
ously to the queue, here n is a big number. After that executing a pop operation
will cause the worst case.
According to the strategy we used so far, all the n elements are added to
the rear list. The front list turns to be empty after a pop operation. So the
algorithm starts to reverse the rear list. This reversing procedure is bound to
O(n) time, which is proportion to the length of the rear list. Sometimes, it cant
be acceptable for a very big n.
The reason why this worst case happens is because the front and rear lists are
extremely unbalanced. We can improve our paired-list queue design by making
them more balanced. One option is to add a balancing constraint.
|R| |F | (11.6)
Where R = Rear(Q), F = F ront(Q), and |L| is the length of list L. This
constraint ensure the length of the rear list is less than the length of the front
list. So that the reverse procedure will be executed once the rear list grows
longer than the front list.
Here we need frequently access the length information of a list. However,
calculate the length takes linear time for singly linked-list. We can record the
length to a variable and update it as adding and removing elements. This
approach enables us to get the length information in constant time.
Below example shows the modified paired-list queue definition which is aug-
mented with length fields.
data BalanceQueue a = BQ [a] Int [a] Int
As we keep the invariant as specified in (11.6), we can easily tell if a queue
is empty by testing the length of the front list.
F = |F | = 0 (11.7)
In the rest part of this section, we suppose the length of a list L, can be
retrieved as |L| in constant time.
Push and pop are almost as same as before except that we check the balance
invariant by passing length information and performs reversing accordingly.
{
Queue(F, |F |, R, |R|) : |R| |F |
balance(F, |F |, R, |R|) =
Queue(F reverse(R), |F | + |R|, , 0) :
otherwise
(11.10)
Note that the function Queue() takes four parameters, the front list along
with its length (recorded), and the rear list along with its length, and forms a
paired-list queue augmented with length fields.
We can easily translate the equations to Haskell program. And we can
enforce the abstract queue interface by making the implementation an instance
of the Queue type class.
308 CHAPTER 11. QUEUE, NOT SO SIMPLE AS IT WAS THOUGHT
Exercise 11.4
Write the symmetric balance improvement solution for paired-array queue
in your favorite imperative programming language.
|R| = |F | + 1 (11.11)
Both F and the result of reverse(R) are singly linked-list, It takes O(|F |)
time to concatenate them together, and it takes extra O(|R|) time to reverse
the rear list, so the total computation is bound to O(|N |), where N = |F | + |R|.
Which is proportion to the total number of elements in the queue.
In order to realize a real-time queue, we cant computing F reverse(R)
monolithic. Our strategy is to distribute this expensive computation to every
pop and push operations. Thus although each pop and push get a bit slow, we
may avoid the extremely slow worst pop or push case.
Incremental reverse
Lets examine how functional reverse algorithm is implemented typically.
{
: X=
reverse(X) = (11.12)
reverse(X ) {x1 } : otherwise
11.5. ONE MORE STEP IMPROVEMENT, REAL-TIME QUEUE 309
{
A : X=
reverse (X, A) = (11.14)
reverse (X , {x1 } A) : otherwise
And we can schedule (slow-down) the above reverse (X, A) function with
these two types of state.
{
(Sf , A) : S = Sr X =
step(S, X, A) = (11.15)
(Sr , X , {x1 } A) : S = Sr X =
Each step, we examine the state type first, if the current state is Sr (on-
going), and the rest elements to be reversed in X is empty, we can turn the
algorithm to finish state Sf ; otherwise, we take the first element from X, put it
in front of A just as same as above, but we do NOT perform recursion, instead,
we just finish this step. We can store the current state as well as the resulted
310 CHAPTER 11. QUEUE, NOT SO SIMPLE AS IT WAS THOUGHT
X and A, the reverse can be continued at any time when we call next step
function in the future with the stored state, X and A passed in.
Here is an example of this step-by-step reverse algorithm.
Now we can distribute the reverse into steps in every pop and push op-
erations. However, the problem is just half solved. We want to break down
F reverse(R), and we have broken reverse(R) into steps, we next need to
schedule(slow-down) the list concatenation part F ..., which is bound to O(|F |),
into incremental manner so that we can distribute it to pop and push operations.
Incremental concatenate
Its a bit more challenge to implement incremental list concatenation than list
reversing. However, its possible to re-use the result we gained from increment
reverse by a small trick: In order to realize X Y , we can first reverse X to X ,
then take elements one by one from X and put them in front of Y just as what
we have done in reverse .
X Y reverse(reverse(X)) Y
reverse (reverse(X), ) Y
reverse (reverse(X), Y ) (11.16)
reverse ( X , Y )
This fact indicates us that we can use an extra state to instruct the step()
function to continuously concatenating F after R is reversed.
The strategy is to do the total work in two phases:
1. Reverse both F and R in parallel to get F = reverse(F ), and R =
reverse(R) incrementally;
2. Incrementally take elements from F and put them in front of R .
(Sr , F , {f1 } F , R , {r1 } R ) : S = Sr F = R =
next(S) = (Sc , F , {r1 } R ) : S = Sr F = R = {r1 }
(Sf , A) : S = Sc X =
(Sc , X , {x1 } A) : S = Sc X =
(11.17)
The relative Haskell program is list as below.
next (Reverse (x:f) f (y:r) r) = Reverse f (x:f) r (y:r)
next (Reverse [] f [y] r) = Concat f (y:r)
next (Concat 0 _ acc) = Done acc
next (Concat (x:f) acc) = Concat f (x:acc)
All left to us is to distribute these incremental steps into every pop and push
operations to implement a real-time O(1) purely functional queue.
Sum up
Before we dive into the final real-time queue implementation, lets analyze how
many incremental steps are taken to achieve the result of F reverse(R). Ac-
cording to the balance variant we used previously, |R| = |F | + 1, Lets denotes
m = |F |.
Once the queue gets unbalanced due to some push or pop operation, we start
this incremental F reverse(R). It needs m + 1 steps to reverse R, and at the
same time, we finish reversing the list F within these steps. After that, we need
extra m + 1 steps to execute the concatenation. So there are 2m + 2 steps.
It seems that distribute one step inside one pop or push operation is the
natural solution. However, there is a critical question must be answered: Is it
possible that before we finish these 2m + 2 steps, the queue gets unbalanced
again due to a series push and pop?
There are two facts about this question, one is good news and the other is
bad news.
Lets first show the good news, that luckily, continuously pushing cant make
the queue unbalanced again before we finish these 2m + 2 steps to achieve
F reverse(R). This is because once we start re-balancing, we can get a new
front list F = F reverse(R) after 2m+2 steps. While the next time unbalance
is triggered when
|R | = |F | + 1
= |F | + |R| + 1 (11.18)
= 2m + 2
That is to say, even we continuously pushing as mush elements as possible
after the last unbalanced time, when the queue gets unbalanced again, the 2m+2
312 CHAPTER 11. QUEUE, NOT SO SIMPLE AS IT WAS THOUGHT
steps exactly get finished at that time point. Which means the new front list
F is calculated OK. We can safely go on to compute F reverse(R ). Thanks
to the balance invariant which is designed in previous section.
But, the bad news is that, pop operation can happen at anytime before these
2m + 2 steps finish. The situation is that once we want to extract element from
front list, the new front list F = F reverse(R) hasnt been ready yet. We
dont have a valid front list at hand.
One solution to this problem is to keep a copy of original front list F , during
the time we are calculating reverse(F ) which is described in phase 1 of our in-
cremental computing strategy. So that we are still safe even if user continuously
performs first m pop operations. So the queue looks like in table 11.1 at some
time after we start the incremental computation and before phase 1 (reverse F
and R simultaneously) ending4 .
After these M pop operations, the copy of F is exhausted. And we just start
incremental concatenation phase at that time. What if user goes on popping?
The fact is that since F is exhausted (becomes ), we neednt do concate-
nation at all. Since F R = R = R .
It indicates us, when doing concatenation, we only need to concatenate those
elements havent been popped, which are still left in F . As user pops elements
one by one continuously from the head of front list F , one method is to use a
counter, record how many elements there are still in F . The counter is initialized
as 0 when we start computing F reverse(R), its increased by one when we
reverse one element in F , which means we need concatenate this element in the
future; and its decreased by one every time when pop is performed, which means
we can concatenate one element less; of course we need decrease this counter as
well in every steps of concatenation. If and only if this counter becomes zero,
we neednt do concatenations any more.
We can give the realization of purely functional real-time queue according
to the above analysis.
We first add an idle state S0 to simplify some state transfering. Below
Haskell program is an example of this modified state definition.
data State a = Empty
| Reverse Int [a] [a] [a] [a] -- n, f, acc_f r, acc_r
| Append Int [a] [a] -- n, rev_f, acc
| Done [a] -- result: f ++ reverse r
4 One may wonder that copying a list takes linear time to the length of the list. If so
the whole solution would make no sense. Actually, this linear time copying wont happen
at all. This is because the purely functional nature, the front list wont be mutated either
by popping or by reversing. However, if trying to realize a symmetric solution with paired-
array and mutate the array in-place, this issue should be stated, and we can perform a lazy
copying, that the real copying work wont execute immediately, instead, it copies one element
every step we do incremental reversing. The detailed implementation is left as an exercise.
11.5. ONE MORE STEP IMPROVEMENT, REAL-TIME QUEUE 313
And the data structure is defined with three parts, the front list (augmented
with length); the on-going state of computing F reverse(R); and the rear list
(augmented with length).
Here is the Haskell definition of real-time queue.
data RealtimeQueue a = RTQ [a] Int (State a) [a] Int
The empty queue is composed with empty front and rear list together with
idle state S0 as Queue(, 0, S0 , , 0). And we can test if a queue is empty by
checking if |F | = 0 according to the balance invariant defined before. Push and
pop are changed accordingly.
The major dierence is abort() function. Based on our above analysis, when
there is popping, we need decrease the counter, so that we can concatenate
one element less. We define this as aborting. The details will be given after
balance() function.
The relative Haskell code for push and pop are listed like this.
push (RTQ f lenf s r lenr) x = balance f lenf s (x:r) (lenr + 1)
pop (RTQ (_:f) lenf s r lenr) = balance f (lenf - 1) (abort s) r lenr
The balance() function first check the balance invariant, if its violated, we
need start re-balance it by starting compute F reverse(R) incrementally;
otherwise we just execute one step of the unfinished incremental computation.
{
step(F, |F |, S, R, |R|) : |R| |F |
balance(F, |F |, S, R, |R|) =
step(F, |F | + |R|, (Sr , 0, F, , R, ), 0) : otherwise
(11.21)
The relative Haskell code is given like below.
balance f lenf s r lenr
| lenr lenf = step f lenf s r lenr
| otherwise = step f (lenf + lenr) (Reverse 0 f [] r []) [] 0
The step() function typically transfer the state machine one state ahead, and
it will turn the state to idle (S0 ) when the incremental computation finishes.
{
Queue(F , |F |, S0 , R, |R|) : S = Sf
step(F, |F |, S, R, |R|) = (11.22)
Queue(F, |F |, S , R, |R|) : otherwise
(Sr , n + 1, F , {f1 } F , R , {r1 } R ) : S = Sr F =
(Sc , n, F , {r1 } R ) : S = Sr F =
next(S) =
(Sf , A) : S = Sc n = 0
{x
(S c , n 1, X , 1 } A) : S = Sc n = 0
S : otherwise
(11.23)
And the corresponding Haskell code is like this.
next (Reverse n (x:f) f (y:r) r) = Reverse (n+1) f (x:f) r (y:r)
next (Reverse n [] f [y] r) = Concat n f (y:r)
next (Concat 0 _ acc) = Done acc
next (Concat n (x:f) acc) = Concat (n-1) f (x:acc)
next s=s
Function abort() is used to tell the state machine, we can concatenate one
element less since it is popped.
(Sf , A ) : S = Sc n = 0
(Sc , n 1, X A) : S = Sc n = 0
abort(S) =
(11.24)
(Sr , n 1, F, F , R, R ) : S = Sr
S : otherwise
It seems that weve done, however, there is still one tricky issue hidden
behind us. If we push an element x to an empty queue, the result queue will
be:
Queue(, 1, (Sc , 0, , {x}), , 0)
If we perform pop immediately, well get an error! We found that the front
list is empty although the previous computation of F reverse(R) has been
finished. This is because it takes one more extra step to transfer from the state
(Sc , 0, , A) to (Sf , A). Its necessary to refine the S in step() function a bit.
{
next(next(S)) : F =
S = (11.25)
next(S) : otherwise
The modification reflects to the below Haskell code:
step f lenf s r lenr =
case s of
Done f RTQ f lenf Empty r lenr
s RTQ f lenf s r lenr
where s = if null f then next $ next s else next s
11.6. LAZY REAL-TIME QUEUE 315
Note that this algorithm diers from the one given by Chris Okasaki in
[6]. Okasakis algorithm executes two steps per pop and push, while the one
presents in this chapter executes only one per pop and push, which leads to
more distributed performance.
Exercise 11.5
Where we initialized X as the front list F , Y as the rear list R, and the
accumulator A is initialized as empty .
The trigger of rotation is still as same as before when |F | + 1 = |R|. Lets
keep this constraint as an invariant during the whole rotation process, that
|X| + 1 = |Y | always holds.
Its obvious to deduce to the trivial case:
Summarize the above two cases, yields the final incremental rotate algorithm.
{
{y1 } A : X =
rotate(X, Y, A) = (11.29)
{x1 } rotate(X , Y , {y1 } A) : otherwise
If we execute lazily instead of strictly, that is, execute once pop or push
operation is performed, the computation of rotate can be distribute to push and
pop naturally.
Based on this idea, we modify the paired-list queue definition to change the
front list to a lazy list, and augment it with a computation stream. [5]. When
the queue triggers re-balance constraint by some pop/push, that |F | + 1 = |R|,
The algorithm creates a lazy rotation computation, then use this lazy rotation as
the new front list F ; the new rear list becomes , and a copy of F is maintained
as a stream.
After that, when we performs every push and pop; we consume the stream
by forcing a operation. This results us advancing one step along the stream,
{x} F , where F = tail(F ). We can discard x, and replace the stream F
with F .
Once all of the stream is exhausted, we can start another rotation.
In order to illustrate this idea clearly, we turns to Scheme/Lisp programming
language to show example codes, because it gives us explicit control of laziness.
In Scheme/Lisp, we have the following three tools to deal with lazy stream.
(define (cons-stream a b) (cons a (delay b)))
;; Auxiliary functions
(define (front-lst q) (car q))
F = rotate(F, R, ) (11.33)
The relative Scheme/Lisp program is listed accordingly.
(define (balance f r s)
(if (stream-null? s)
(let ((newf (rotate f r ())))
(make-queue newf () newf))
(make-queue f r (stream-cdr s))))
The implementation of incremental rotate function is just as same as what
we analyzed above.
(define (rotate xs ys acc)
(if (stream-null? xs)
(cons-stream (car ys) acc)
(cons-stream (stream-car xs)
(rotate (stream-cdr xs) (cdr ys)
(cons-stream (car ys) acc)))))
318 CHAPTER 11. QUEUE, NOT SO SIMPLE AS IT WAS THOUGHT
Exercise 11.6
[1] Maged M. Michael and Michael L. Scott. Simple, Fast, and Prac-
tical Non-Blocking and Blocking Concurrent Queue Algorithms.
http://www.cs.rochester.edu/research/synchronization/pseudocode/queues.html
[2] Herb Sutter. Writing a Generalized Concurrent Queue. Dr. Dobbs Oct
29, 2008. http://drdobbs.com/cpp/211601363?pgno=1
319
320 Sequences
Chapter 12
12.1 Introduction
In the first chapter of this book, which introduced binary search tree as the hello
world data structure, we mentioned that neither queue nor array is simple if
realized not only in imperative way, but also in functional approach. In previous
chapter, we explained functional queue, which achieves the similar performance
as its imperative counterpart. In this chapter, well dive into the topic of array-
like data structures.
We have introduced several data structures in this book so far, and it seems
that functional approaches typically bring more expressive and elegant solu-
tion. However, there are some areas, people havent found competitive purely
functional solutions which can match the imperative ones. For instance, the
Ukkonen linear time sux tree construction algorithm. another examples is
Hashing table. Array is also among them.
Array is trivial in imperative settings, it enables randomly accessing any
elements with index in constant O(1) time. However, this performance target
cant be achieved directly in purely functional settings as there is only list can
be used.
In this chapter, we are going to abstract the concept of array to sequences.
Which support the following features
Element can be inserted to or removed from the tail of the sequence quickly
in O(1) time;
We call these features abstract sequence properties, and it easy to see the
fact that even array (here means plain-array) in imperative settings cant meet
them all at the same time.
321
322 CHAPTER 12. SEQUENCES, THE LAST BRICK
Well provide three solutions in this chapter. Firstly, well introduce a so-
lution based on binary tree forest and numeric representation; Secondly, well
show a concatenate-able list solution; Finally, well give the finger tree solution.
Most of the results are based on Chris, Okasakis work in [6].
t2
t1
x1 x2 x3 x4 x5 x6
the size of binary tree t2 is 4. The next four elements {x3 , x4 , x5 , x6 } are leaves
of t2 .
For a complete binary tree, we define the depth as 0 if the tree has only a
leaf. The tree is denoted as as ti if its depth is i + 1. Its obvious that there are
2i leaves in ti .
For any sequence contains n elements, it can be turned to a forest of complete
binary trees in this manner. First we represent n in binary number like below.
n = 20 e0 + 21 e1 + ... + 2m em (12.1)
Where ei is either 1 or 0, so n = (em em1 ...e1 e0 )2 . If ei = 0, we then need
a complete binary tree with size 2i . For example in figure 12.1, as the length
of sequence is 6, which is (110)2 in binary. The lowest bit is 0, so we neednt a
tree of size 1; the second bit is 1, so we need a tree of size 2, which has depth of
2; the highest bit is also 1, thus we need a tree of size 4, which has depth of 3.
This method represents the sequence {x1 , x2 , ..., xn } to a list of trees {t0 , t1 , ..., tm }
where ti is either empty if ei = 0 or a complete binary tree if ei = 1. We call
this representation as Binary Random Access List [6].
We can reused the definition of binary tree. For example, the following
Haskell program defines the tree and the binary random access list.
data Tree a = Leaf a
| Node Int (Tree a) (Tree a) -- size, left, right
The only dierence from the typical binary tree is that we augment the size
information to the tree. This enable us to get the size without calculation at
every time. For instance.
size (Leaf _) = 1
size (Node sz _ _) = sz
324 CHAPTER 12. SEQUENCES, THE LAST BRICK
Figure 12.2 and 12.3 illustrate the steps of inserting elements x1 , x2 , ..., x6
to an empty forest.
t1
x1 x2 x1
t2
t1
x3 x2 x1 x4 x3 x2 x1
(c) Insert x3 . the result is two trees, t1 and t2 (d) Insert x4 . It first causes
linking two leafs to a binary
tree, then it performs linking
again, which results a final
tree of height 2.
As there are at most M trees in the forest, and m is bound to O(lg n), so
the insertion to head algorithm is ensured to perform in O(lg n) even in worst
case. Well prove the amortized performance is O(1) later.
Lets formalize the algorithm. we define the function of inserting an element
in front of a sequence as insert(S, x).
t2 t2
t1
x5 x4 x3 x2 x1 x6 x5 x4 x3 x2 x1
(a) Insert x5 . The forest is a leaf (t0 ) (b) Insert x6 . It links two leaf to t1 .
and t2 .
This function just wrap element x to a singleton tree with a leaf, and call
insertT ree to insert this tree to the forest. Suppose the forest F = {t1 , t2 , ...}
if its not empty, and F = {t2 , t3 , ...} is the rest of trees without the first one.
{t} : F =
insertT ree(F, t) = {t} F : size(t) < size(t1 )
insertT ree(F , link(t, t1 )) : otherwise
(12.3)
Where function link(t1 , t2 ) create a new tree from two small trees with same
size. Suppose function tree(s, t1 , t2 ) create a tree, set its size as s, makes t1 as
the left child, and t2 as the right child, linking can be realized as below.
Here we use the Lisp tradition to name the function that insert an element
before a list as cons.
If the first tree in the forest is a singleton leaf, remove this tree from the
forest;
326 CHAPTER 12. SEQUENCES, THE LAST BRICK
otherwise, we can halve the first tree by unlinking its two children, so the
first tree in the forest becomes two trees, we recursively halve the first tree
until it turns to be a leaf.
Figure 12.4 illustrates the steps of removing elements from the head of the
sequence.
t2 t2
x5 x4 x3 x2 x1 x4 x3 x2 x1
t1
x3 x2 x1
If we assume the sequence isnt empty, so that we can skip the error han-
dling such as trying to remove an element from an empty sequence, this can be
expressed with the following definition. We denote the forest F = {t1 , t2 , ...}
and the trees without the first one as F = {t2 , t3 , ...}
{
(t1 , F ) : t1 is leaf
extractT ree(F ) = (12.5)
extractT ree({tl , tr } F ) : otherwise
Where function f irst returns the first element in a paired-value (as known
as tuple); second returns the second element respectively. Function key is used
to access the element inside a leaf. Below are Haskell programs corresponding
to these two functions.
head ts = x where (Leaf x, _) = extractTree ts
tail = snd extractTree
Note that as head and tail functions have already been defined in Haskell
standard library, we given them apostrophes to make them distinct. (another
option is to hide the standard ones by importing. We skip the details as they
are language specific).
1. Compare i with the size of the first tree T1 in the forest, if i is less than
or equal to the size, the element exists in T1 , perform looking up in T1 ;
root(T ) : i = 1
lookupT ree(T, i) = lookupT ree(lef t(T )) : i |T2 | (12.9)
lookupT ree(right(T )) : otherwise
Where function lef t returns the left tree Tl of T , while right returns Tr .
The corresponding Haskell program is given as below.
1 We follow the tradition that the index i starts from 1 in algorithm description; while it
lookupTree (Leaf x) 0 = x
lookupTree (Node sz t1 t2) i = if i < sz div 2 then lookupTree t1 i
else lookupTree t2 (i - sz div 2)
Figure 12.5 illustrates the steps of looking up the 4-th element in a sequence
of size 6. It first examine the first tree, since the size is 2 which is smaller than
4, so it goes on looking up for the second tree with the updated index i = 4 2,
which is the 2nd element in the rest of the forest. As the size of the next tree is
4, which is greater than 2, so the element to be searched should be located in
this tree. It then examines the left sub tree since the new index 2 is not greater
than the half size 4/2=2; The process next visits the right grand-child, and the
final result is returned.
t2 t2
t1
x6 x5 x4 x3 x2 x1 x4 x3 x2 x1
left(t2)
x4 x3 x3
(c) 2 size(t2 )/2 lookupT ree(lef t(t2 ), 2) (d) lookupT ree(right(lef t(t2 )), 1), x3 is re-
turned.
By using the similar idea, we can update element at any arbitrary position
i. We first compare the size of the first tree T1 in the forest with i, if it is less
than i, it means the element to be updated doesnt exist in the first tree. We
recursively examine the next tree in the forest, comparing it with i |T1 |, where
|T1 | represents the size of the first tree. Otherwise if this size is greater than or
equal to i, the element is in the tree, we halve the tree recursively until to get
a leaf, at this stage, we can replace the element of this leaf with a new one.
{
{updateT ree(T1 , i, x)} S : i < |T1 |
set(S, i, x) = (12.10)
{T1 } set(S , i |T1 |, x) : otherwise
Where S = {T2 , T3 , ...} is the rest of the trees in the forest without the first
one.
12.3. NUMERIC REPRESENTATION FOR BINARY RANDOM ACCESS LIST329
Function setT ree(T, i, x) performs a tree search and replace the i-th element
with the given value x.
leaf (x) : i = 0 |T | = 1
setT ree(T, i, x) = tree(|T |, setT ree(Tl , i, x), Tr ) : i < |T2 |
tree(|T |, Tl , setT ree(Tr , i |T2 | , x)) : otherwise
(12.11)
Where Tl and Tr are left and right sub tree of T respectively. The following
Haskell program translates the equation accordingly.
setAt :: BRAList a Int a BRAList a
setAt (t:ts) i x = if i < size t then (updateTree t i x):ts
else t:setAt ts (i-size t) x
Exercise 12.1
1. The random access algorithm given in this section doesnt handle the error
such as out of bound index at all. Modify the algorithm to handle this
case, and implement it in your favorite programming language.
2. Its quite possible to realize the binary random access list in imperative
settings, which is benefited with fast operation on the head of the se-
quence. the random access can be realized in two steps: firstly locate
the tree, secondly use the capability of constant random access of array.
Write a program to implement it in your favorite imperative programming
language.
by increasing the binary number by one; while remove an element from the head
mimics the decreasing of the corresponding binary number by one. This is as
known as numeric representation [6].
In order to represent the binary random access list with binary number, we
can define two states for a bit. That Zero means there is no such a tree with
size which is corresponding to the bit, while One, means such tree exists in the
forest. And we can attach the tree with the state if it is One.
The following Haskell program for instance defines such states.
data Digit a = Zero
| One (Tree a)
Here we reuse the definition of complete binary tree and attach it to the
state One. Note that we cache the size information in the tree as well.
With digit defined, forest can be treated as a list of digits. Lets see how
inserting a new element can be realized as binary number increasing. Suppose
function one(t) creates a One state and attaches tree t to it. And function
getT ree(s) get the tree which is attached to the One state s. The sequence S
is a list of digits of states that S = {s1 , s2 , ...}, and S is the rest of digits with
the first one removed.
{one(t)} : S=
insertT ree(S, t) = {one(t)} S : s1 = Zero
{Zero} insertT ree(S , link(t, getT ree(s1 ))) : otherwise
(12.12)
When we insert a new tree t to a forest S of binary digits, If the forest is
empty, we just create a One state, attach the tree to it, and make this state the
only digit of the binary number. This is just like 0 + 1 = 1;
Otherwise if the forest isnt empty, we need examine the first digit of the
binary number. If the first digit is Zero, we just create a One state, attach the
tree, and replace the Zero state with the new created One state. This is just like
(...digits...0)2 +1 = (...digits...1)2 . For example 6+1 = (110)2 +1 = (111)2 = 7.
The last case is that the first digit is One, here we make assumption that the
tree t to be inserted has the same size with the tree attached to this One state at
this stage. This can be ensured by calling this function from inserting a leaf, so
that the size of the tree to be inserted grows in a series of 1, 2, 4, ..., 2i , .... In such
case, we need link these two trees (one is t, the other is the tree attached to the
One state), and recursively insert the linked result to the rest of the digits. Note
that the previous One state has to be replaced with a Zero state. This is just
like (...digits...1)2 + 1 = (...digits ...0)2 , where (...digits ...)2 = (...digits...)2 + 1.
For example 7 + 1 = (111)2 + 1 = (1000)2 = 8
Translating this algorithm to Haskell yields the following program.
insertTree :: RAList a Tree a RAList a
insertTree [] t = [One t]
insertTree (Zero:ts) t = One t : ts
insertTree (One t :ts) t = Zero : insertTree ts (link t t)
All the other functions, including link(), cons() etc. are as same as before.
12.3. NUMERIC REPRESENTATION FOR BINARY RANDOM ACCESS LIST331
Next lets see how removing an element from a sequence can be represented
as binary number deduction. If the sequence is a singleton One state attached
with a leaf. After removal, it becomes empty. This is just like 1 1 = 0;
Otherwise, we examine the first digit, if it is One state, it will be replaced
with a Zero state to indicate that this tree will be no longer exist in the forest
as it being removed. This is just like (...digits...1)2 1 = (...digits...0)2 . For
example 7 1 = (111)2 1 = (110)2 = 6;
If the first digit in the sequence is a Zero state, we have to borrow from the
further digits for removal. We recursively extract a tree from the rest digits,
and halve the extracted tree to its two children. Then the Zero state will be
replaced with a One state attached with the right children, and the left children
is removed. This is something like (...digits...0)2 1 = (...digits ...1)2 , where
(...digits ...)2 = (...digits)2 1. For example 4 1 = (100)2 1 = (11)2 = 3.The
following equation illustrated this algorithm.
(t, ) : S = {one(t)}
extractT ree(S) = (t, S ) : s1 = one(t) (12.13)
(tl , {one(tr )} S : otherwise
Where (t , S ) = extractT ree(S ), tl and tr are left and right sub-trees of t .
All other functions, including head, tail are as same as before.
Numeric representation doesnt change the performance of binary random
access list, readers can refer to [2] for detailed discussion. Lets take for example,
analyze the average performance (or amortized) of insertion on head algorithm
by using aggregation analysis.
Considering the process of inserting n = 2m elements to an empty binary
random access list. The numeric representation of the forest can be listed as
the following.
i forest (MSB ... LSB)
0 0, 0, ..., 0, 0
1 0, 0, ..., 0, 1
2 0, 0, ..., 1, 0
3 0, 0, ..., 1, 1
... ...
2m 1 1, 1, ..., 1, 1
2m 1, 0, 0, ..., 0, 0
bits changed 1, 1, 2, ... 2m1 . 2m
The LSB of the forest changed every time when there is a new element
inserted, it costs 2m units of computation; The next bit changes every two
times due to a linking operation, so it costs 2m1 units; the bit next to MSB of
the forest changed only one time which links all previous trees to a big tree as
the only one in the forest. This happens at the half time of the total insertion
process, and after the last element is inserted, the MSB flips to 1.
Sum these costs up yield to the total cost T = 1+1+2+4+...+2m1 +2m =
m+1
2 So the average cost for one insertion is
2m+1
O(T /N ) = O( ) = O(1) (12.14)
2m
Which proves that the insertion algorithm performs in amortized O(1) con-
stant time. The proof for deletion are left as an exercise to the reader.
332 CHAPTER 12. SEQUENCES, THE LAST BRICK
struct List {
int n;
Key tree[M];
};
Where n is the number of the elements stored in this forest. Of course we can
avoid limiting the max number of trees by using dynamic arrays, for example
as the following ISO C++ code.
template<typename Key>
struct List {
int n;
vector<vector<key> > tree;
};
For illustration purpose only, we use ANSI C here2 .
Lets review the insertion process, if the first tree is empty (a Zero digit), we
simply set the first tree as a leaf of the new element to be inserted; otherwise, the
insertion will cause tree linking anyway, and such linking may be recursive until
it reach a position (digit) that the corresponding tree is empty. The numeric
representation reveals an important fact that if the first, second, ..., (i 1)-th
trees all exist, and the i-th tree is empty, the result is creating a tree of size 2i ,
and all the elements together with the new element to be inserted are stored in
this new created tree. Whats more, all trees after position i are kept as same
as before.
Is there any good methods to locate this i position? As we can use binary
number to represent the forest of n element, after a new element is inserted, n
increases to n + 1. Compare the binary form of n and n + 1, we find that all
bits before i change from 1 to 0, the i-th bit flip from 0 to 1, and all the bits
after i keep unchanged. So we can use bit-wise exclusive or () to detect this
bit. Here is the algorithm.
function Number-Of-Bits(n)
i0
2 The complete ISO C++ example program is available with this book.
12.3. NUMERIC REPRESENTATION FOR BINARY RANDOM ACCESS LIST333
while n2 = 0 do
n n2
ii+1
return i
i Number-Of-Bits(n (n + 1))
The Number-Of-Bits process can be easily implemented with bit shifting,
for example the below ANSI C code.
int nbits(int n) {
int i=0;
while(n >>= 1)
++i;
return i;
}
i -= sz;
}
return a.tree[j][i];
}
The imperative removal and random mutating algorithms are left as exercises
to the reader.
Exercise 12.2
Figure 12.6 shows the design of paired-array list. Two arrays are linked in
head-head manner. To insert a new element on the head of the sequence, the
element is appended at the end of front array; To append a new element on the
tail of the sequence, the element is appended at the end of rear array;
Here is a ISO C++ code snippet to define the this data structure.
template<typename Key>
struct List {
int n, m;
vector<Key> front;
vector<Key> rear;
Here we use vector provides in standard library to cover the dynamic memory
management issues, so that we can concentrate on the algorithm design.
function Append(L, x)
R Rear(L)
Size(R) Size(R) + 1
R[Size(R)] x
As all the above operations manipulate the front and rear array on tail, they
are all constant O(1) time. And the following are the corresponding ISO C++
programs.
template<typename Key>
void insert(List<Key>& xs, Key x) {
++xs.n;
xs.front.push_back(x);
}
template<typename Key>
void append(List<Key>& xs, Key x) {
++xs.m;
xs.rear.push_back(x);
}
are stored in normal order in rear, we just need subtract the index i by an oset
which is the size of front array.
Here is the ISO C++ program implements this algorithm.
template<typename Key>
Key get(List<Key>& xs, int i) {
if( i < xs.n )
return xs.front[xs.n-i-1];
else
return xs.rear[i-xs.n];
}
The random mutating algorithm is left as an exercise to the reader.
function Remove-Tail(L)
Balance(L)
R Rear(L)
if R = then
Remove-Head(L)
else
Size(R) Size(R) - 1
There is an edge case for each, that is even after balancing, the array targeted
to perform removal is still empty. This happens that there is only one element
stored in the paired-array list. The solution is just remove this singleton left
element, and the overall list results empty. Below is the ISO C++ program
implements this algorithm.
template<typename Key>
void remove_head(List<Key>& xs) {
balance(xs);
if(xs.front.empty())
remove_tail(xs); //remove the singleton elem in rear
else {
xs.front.pop_back();
--xs.n;
}
}
template<typename Key>
void remove_tail(List<Key>& xs) {
balance(xs);
if(xs.rear.empty())
remove_head(xs); //remove the singleton elem in front
else {
xs.rear.pop_back();
--xs.m;
}
}
Its obvious that the worst case performance is O(n) where n is the number of
elements stored in paired-array list. This happens when balancing is triggered,
and both reverse and shifting are linear operation. However, the amortized
performance of removal is still O(1), the proof is left as exercise to the reader.
Exercise 12.3
12.5. CONCATENATE-ABLE LIST 339
{
s2 : s1 =
concat(s1 , s2 ) =
cons(head(s1 ), concat(tail(s1 ), s2 )) : otherwise
(12.16)
Where function cons, head and tail are defined in previous section.
If the length of the two sequence is n, and m, this method takes O(N lg n)
time repeatedly push all elements from the first sequence to stacks, and then
takes (n lg(n+m)) to insert the elements in front of the second sequence. Note
that means the upper limit, There is detailed definition for it in [2].
We have already implemented the real-time queue in previous chapter. It
supports O(1) time pop and push. If we can turn the sequence concatenation
to a kind of pushing operation to queue, the performance will be improved to
O(1) as well. Okasaki gave such realization in [6], which can concatenate lists
in constant time.
To represent a concatenate-able list, the data structure designed by Okasaki
is essentially a K-ary tree. The root of the tree stores the first element in the
list. So that we can access it in constant O(1) time. The sub-trees or children
are all small concatenate-able lists, which are managed by real-time queues.
Concatenating another list to the end is just adding it as the last child, which
is in turn a queue pushing operation. Appending a new element can be realized
as that, first wrapping the element to a singleton tree, which is a leaf with no
children. Then, concatenate this singleton to finalize appending.
Figure 12.7 illustrates this data structure.
Such recursively designed data structure can be defined in the following
Haskell code.
340 CHAPTER 12. SEQUENCES, THE LAST BRICK
x[1]
x[1]
s1 : s2 =
concat(s1 , s2 ) = s2 : s1 = (12.17)
clist(x, push(Q, s2 )) : otherwise
Besides the good performance of concatenation, this design also brings sat-
isfied features for adding element both on head and tail.
concept of monoid so that its easy to support folding on a customized data structure.
342 CHAPTER 12. SEQUENCES, THE LAST BRICK
f oldQ(+, 0, Q) = 1 + (2 + (3 + (4 + (5 + 0)))) = 15
f oldQ(, 1, Q) = 1 (2 (3 (4 (5 1)))) = 120
f oldQ(, 0, Q) = 1 (2 (3 (4 (5 0)))) = 0
Function linkAll can be changed by using f oldQ accordingly.
foldQ :: (a b b) b Queue a b
foldQ f z q | isEmptyQ q = z
| otherwise = (front q) f foldQ f z (pop q)
However, the performance of removing cant be ensured in all cases. The
worst case is that, user keeps appending n elements to a empty list, and then
immediately performs removing. At this time, the K-ary tree has the first
element stored in root. There are n 1 children, all are leaves. So linkAll()
algorithm downgrades to O(n) which is linear time.
Considering the add, append, concatenate and removing operations are ran-
domly performed. The average case is amortized O(1), The proof is left as en
exercise to the reader.
Exercise 12.4
1. Can you figure out a solution to append an element to the end of a binary
random access list?
2. Prove that the amortized performance of removal operation for concatenate-
able list is O(1). Hint: using the bankers method.
3. Implement the concatenate-able list in your favorite imperative language.
In order to support fast manipulation both on head and tail of the se-
quence, there must be some way to easily access the head and tail position;
Tree like data structure helps to turn the random access into divide and
conquer search, if the tree is well balance, the search can be ensured to be
logarithm time.
12.6.1 Definition
Finger tree[6], which was first invented in 1977, can help to realize ecient
sequence. And it is also well implemented in purely functional settings[5].
As we mentioned that the balance of the tree is critical to ensure the perfor-
mance for search. One option is to use balanced tree as the under ground data
structure for finger tree. For example the 2-3 tree, which is a special B-tree.
(readers can refer to the chapter of B-tree of this book).
A 2-3 tree either contains 2 children or 3. It can be defined as below in
Haskell.
data Node a = Br2 a a | Br3 a a a
In imperative settings, node can be defined with a list of sub nodes, which
contains at most 3 children. For instance the following ANSI C code defines
node.
union Node {
Key keys;
union Node children;
};
or a singleton leaf;
We can use NIL pointer to represent an empty tree; and a leaf tree contains
only one element in its front finger, both its rear finger and middle part are
empty.
Figure 12.8 and 12.9 show some examples of figure tree.
NIL
a
b NIL a
f e a
e d c b NIL a
d c b
(a) After inserting extra 3 ele- (b) The tree resumes bal-
ments to front finger, it exceeds ancing. There are 2 el-
the 2-3 tree constraint, which ements in front finger;
isnt balanced any more The middle part is a
leaf, which contains a 3-
branches 2-3 tree.
The first example is an empty finger tree; the second one shows the result
after inserting one element to empty, it becomes a leaf of one node; the third
example shows a finger tree contains 2 elements, one is in front finger, the other
is in rear.
If we continuously insert new elements, to the tree, those elements will be
put in the front finger one by one, until it exceeds the limit of 2-3 tree. The 4-th
example shows such condition, that there are 4 elements in front finger, which
isnt balanced any more.
The last example shows that the finger tree gets fixed so that it resumes
balancing. There are two elements in the front finger. Note that the middle
part is not empty any longer. Its a leaf of a 2-3 tree (why its a leaf is explained
later). The content of the leaf is a tree with 3 branches, each contains an
element.
We can express these 5 examples as the following Haskell expression.
Empty
Lf a
[b] Empty [a]
[e, d, c, b] Empty [a]
[f, e] Lf (Br3 d c b) [a]
In the last example, why the middle part inner tree is a leaf? As we
mentioned that the definition of finger tree is recursive. The middle part
besides the front and rear finger is a deeper finger tree, which is defined as
T ree(N ode(a)). Every time we go deeper, the N ode is embedded one more
level. if the element type of the first level tree is a, the element type for the
second level tree is N ode(a), the third level is N ode(N ode(a)), ..., the n-th
level is N ode(N ode(N ode(...(a))...)) = N oden (a), where n indicates the N ode
is applied n times.
If the tree is empty, the result is a leaf which contains the singleton element
x;
If the tree is a singleton leaf of element y, the result is a new finger tree.
The front finger contains the new element x, the rear finger contains the
previous element y; the middle part is a empty finger tree;
If the number of elements stored in front finger isnt bigger than the upper
limit of 2-3 tree, which is 3, the new element is just inserted to the head
of front finger;
Suppose that function leaf (x) creates a leaf of element x, function tree(F, T , R)
creates a finger tree from three part: F is the front finger, which is a list contains
several elements. Similarity, R is the rear finger, which is also a list. T is the
middle part which is a deeper finger tree. Function tr3(a, b, c) creates a 2-3 tree
from 3 elements a, b, c; while tr2(a, b) creates a 2-3 tree from 2 elements a and
b.
leaf (x) :
T =
tree({x}, , {y}) : T = leaf (y)
insertT (x, T ) =
tree({x, x1 }, insertT (tr3(x2 , x3 , x4 ), T ), R) :
T = tree({x1 , x2 , x3 , x4 }, T , R)
tree({x} F, T , R) : otherwise
(12.25)
The performance of this algorithm is dominated by the recursive case. All
the other cases are constant O(1) time. The recursion depth is proportion to
the height of the tree, so the algorithm is bound to O(h) time, where h is the
height. As we use 2-3 tree to ensure that the tree is well balanced, h = O(lg n),
where n is the number of elements stored in the finger tree.
More analysis reveal that the amortized performance of insertT is O(1)
because we can amortize the expensive recursion case to other trivial cases.
Please refer to [6] and [5] for the detailed proof.
Translating the algorithm yields the below Haskell program.
cons :: a Tree a Tree a
cons a Empty = Lf a
cons a (Lf b) = Tr [a] Empty [b]
cons a (Tr [b, c, d, e] m r) = Tr [a, b] (cons (Br3 c d e) m) r
cons a (Tr f m r) = Tr (a:f) m r
Here we use the LISP naming convention to illustrate inserting a new element
to a list.
The insertion algorithm can also be implemented in imperative approach.
Suppose function Tree() creates an empty tree, that all fields, including front
and rear finger, the middle part inner tree and parent are empty. Function
Node() creates an empty node.
function Prepend-Node(n, T )
r Tree()
pr
Connect-Mid(p, T )
while Full?(Front(T )) do
F Front(T ) F = {n1 , n2 , n3 , ...}
Front(T ) {n, F [1]} F [1] = n1
n Node()
Children(n) F [2..] F [2..] = {n2 , n3 , ...}
pT
T Mid(T )
if T = NIL then
T Tree()
Front(T ) {n}
else if | Front(T ) | = 1 Rear(T ) = then
Rear(T ) Front(T )
12.6. FINGER TREE 347
Front(T ) {n}
else
Front(T ) {n} Front(T )
Connect-Mid(p, T ) T
return Flat(r)
Where the notation L[i..] means a sub list of L with the first i 1 elements
removed, that if L = {a1 , a2 , ..., an }, then L[i..] = {ai , ai+1 , ..., an }.
Functions Front, Rear, Mid, and Parent are used to access the front
finger, the rear finger, the middle part inner tree and the parent tree respectively;
Function Children accesses the children of a node.
Function Connect-Mid(T1 , T2 ), connect T2 as the inner middle part tree
of T1 , and set the parent of T2 as T1 if T2 isnt empty.
In this algorithm, we performs a one pass top-down traverse along the middle
part inner tree if the front finger is full that it cant aord to store any more.
The criteria for full for a 2-3 tree is that the finger contains 3 elements already.
In such case, we extract all the elements except the first one o, wrap them to a
new node (one level deeper node), and continuously insert this new node to its
middle inner tree. The first element is left in the front finger, and the element
to be inserted is put in front of it, so that this element becomes the new first
one in the front finger.
After this traversal, the algorithm either reach an empty tree, or the tree
still has room to hold more element in its front finger. We create a new leaf
for the former case, and perform a trivial list insert to the front finger for the
latter.
During the traversal, we use p to record the parent of the current tree we
are processing. So any new created tree are connected as the middle part inner
tree to p.
Finally, we return the root of the tree r. The last trick of this algorithm is
the Flat function. In order to simplify the logic, we create an empty ground
tree and set it as the parent of the root. We need eliminate this extra ground
level before return the root. This flatten algorithm is realized as the following.
function Flat(T )
while T = NIL T is empty do
T Mid(T )
if T = NIL then
Parent(T ) NIL
return T
The while loop test if T is trivial empty, that its not NIL(= ), while both
its front and rear fingers are empty.
Below Python code implements the insertion algorithm for finger tree.
def insert(x, t):
return prepend_node(wrap(x), t)
n = wraps(f[1:])
prev = t
t = t.mid
if t is None:
t = leaf(n)
elif len(t.front)==1 and t.rear == []:
t = Tree([n], None, t.front)
else:
t = Tree([n]+t.front, t.mid, t.rear)
prev.set_mid(t)
return flat(root)
def flat(t):
while t is not None and t.empty():
t = t.mid
if t is not None:
t.parent = None
return t
(x, ) :
T = leaf (x)
T = tree({x}, , {y})
(x, leaf (y)) :
extractT (T ) = (x, tree({r1 }, , R )) :
T = tree({x}, , R)
(x, tree(toList(F ), M , R))
T = tree({x}, M, R), (F , M ) = extractT (M )
:
(f1 , tree({f2 , f3 , ...}, M, R)) :
otherwise
(12.26)
Where function toList(T ) converts a 2-3 tree to plain list as the following.
{
{x, y} : T = tr2(x, y)
toList(T ) = (12.27)
{x, y, z} : T = tr3(x, y, z)
Here we skip the error handling such as trying to remove element from empty
tree etc. If the finger tree is a leaf, the result after removal is an empty tree;
If the finger tree contains two elements, one in the front finger, the other in
rear, we return the element stored in front finger as the first element, and the
resulted tree after removal is a leaf; If there is only one element in front finger,
the middle part inner tree is empty, and the rear finger isnt empty, we return
the only element in front finger, and borrow one element from the rear finger
to front; If there is only one element in front finger, however, the middle part
inner tree isnt empty, we can recursively remove a node from the inner tree,
and flatten it to a plain list to replace the front finger, and remove the original
12.6. FINGER TREE 349
only element in front finger; The last case says that if the front finger contains
more than one element, we can just remove the first element from front finger
and keep all the other part unchanged.
Figure 12.10 shows the steps of removing two elements from the head of
a sequence. There are 10 elements stored in the finger tree. When the first
element is removed, there is still one element left in the front finger. However,
when the next element is removed, the front finger is empty. So we borrow one
tree node from the middle part inner tree. This is a 2-3 tree. it is converted
to a list of 3 elements, and the list is used as the new finger. the middle part
inner tree change from three parts to a singleton leaf, which contains only one
2-3 tree node. There are three elements stored in this tree node.
Below is the corresponding Haskell program for uncons.
uncons :: Tree a (a, Tree a)
uncons (Lf a) = (a, Empty)
uncons (Tr [a] Empty [b]) = (a, Lf b)
uncons (Tr [a] Empty (r:rs)) = (a, Tr [r] Empty rs)
uncons (Tr [a] m r) = (a, Tr (nodeToList f) m r) where (f, m) = uncons m
uncons (Tr f m r) = (head f, Tr (tail f) m r)
Similar as above, we can define head and tail function from uncons.
head = fst uncons
tail = snd uncons
NIL
NIL
...
...
Figure 12.11: Example of an ill-formed tree. The front finger of the i-th level
sub tree isnt empty.
1 x[1] is extracted 1
... ...
i-1 i-1
children of n[i][1]= n[i-1][1] n[i-1][2] ... r[i-1][1] r[i-1][2] ... n[i-1][2] n[i-1][3] ... r[i-1][1] r[i-1][2] ...
i i
n[i][2] ... r[i][1] r[i][2] ... n[i][2] ... r[i][1] r[i][2] ...
... ...
(a) Extract the first element n[i][1] and put its children(b) Repeat this process i times, and finally x[1] is
to the front finger of upper level tree. extracted.
Based on this idea, the following algorithm realizes the removal operation
on head. The algorithm assumes that the tree passed in isnt empty.
function Extract-Head(T )
r Tree()
Connect-Mid(r, T )
while Front(T ) = Mid(T ) = NIL do
T Mid(T )
if Front(T ) = Rear(T ) = then
Exchange Front(T ) Rear(T )
n Node()
Children(n) Front(T )
repeat
L Children(n) L = {n1 , n2 , n3 , ...}
n L[1] n n1
Front(T ) L[2..] L[2..] = {n2 , n3 , ...}
T Parent(T )
if Mid(T ) becomes empty then
Mid(T ) NIL
until n is a leaf
return (Elem(n), Flat(r))
Note that function Elem(n) returns the only element stored inside leaf node
n. Similar as imperative insertion algorithm, a stub ground tree is used as the
parent of the root, which can simplify the logic a bit. Thats why we need flatten
the tree finally.
Below Python program translates the algorithm.
def extract_head(t):
root = Tree()
root.set_mid(t)
while t.front == [] and t.mid is not None:
t = t.mid
if t.front == [] and t.rear != []:
(t.front, t.rear) = (t.rear, t.front)
n = wraps(t.front)
while True: # a repeat-until loop
ns = n.children
n = ns[0]
t.front = ns[1:]
t = t.parent
if t.mid.empty():
t.mid.parent = None
t.mid = None
if n.leaf:
break
return (elem(n), flat(root))
Member function Tree.empty() returns true if both the front finger and the
rear finger are empty. We put a flag Node.leaf to mark if a node is a leaf or
compound node. The exercise of this section asks the reader to consider some
alternatives.
As the ill-formed tree is allowed, the algorithms to access the first and last
12.6. FINGER TREE 353
element of the finger tree must be modified, so that they dont blindly return the
first or last child of the finger as the finger can be empty if the tree is ill-formed.
The idea is quite similar to the Extract-Head, that in case the finger is
empty while the middle part inner tree isnt, we need traverse along with the
inner tree till a point that either the finger becomes non-empty or all the nodes
are stored in the other finger. For instance, the following algorithm can return
the first leaf node even the tree is ill-formed.
function First-Lf(T )
while Front(T ) = Mid(T ) = NIL do
T Mid(T )
if Front(T ) = Rear(T ) = then
n Rear(T )[1]
else
n Front(T )[1]
while n is NOT leaf do
n Children(n)[1]
return n
Note the second loop in this algorithm that it keeps traversing on the first
sub-node if current node isnt a leaf. So we always get a leaf node and its trivial
to get the element inside it.
function First(T )
return Elem(First-Lf(T ))
def first(t):
return elem(first_leaf(t))
def first_leaf(t):
while t.front == [] and t.mid is not None:
t = t.mid
if t.front == [] and t.rear != []:
n = t.rear[0]
else:
n = t.front[0]
while not n.leaf:
n = n.children[0]
return n
leaf (x) : T =
tree({y}, , {x}) : T = leaf (y)
appendT (T, x) =
tree(F, appendT (M, tr3(x1 , x2 , x3 )), {x4 , x}) : T = tree(F, M, {x1 , x2 , x3 , x4 })
tree(F, M, R {x}) : otherwise
(12.28)
Generally speaking, if the rear finger is still valid 2-3 tree, that the number
of elements is not greater than 4, the new elements is directly appended to rear
finger. Otherwise, we break the rear finger, take the first 3 elements in rear
finger to create a new 2-3 tree, and recursively append it to the middle part
inner tree. If the finger tree is empty or a singleton leaf, it will be handled in
the first two cases.
Translating the equation to Haskell yields the below program.
snoc :: Tree a a Tree a
snoc Empty a = Lf a
snoc (Lf a) b = Tr [a] Empty [b]
snoc (Tr f m [a, b, c, d]) e = Tr f (snoc m (Br3 a b c)) [d, e]
snoc (Tr f m r) a = Tr f m (r++[a])
Function name snoc is mirror of cons, which indicates the symmetric rela-
tionship.
Appending new element to the end imperatively is quite similar. The fol-
lowing algorithm realizes appending.
function Append-Node(T, n)
r Tree()
pr
Connect-Mid(p, T )
while Full?(Rear(T )) do
R Rear(T ) R = {n1 , n2 , ..., , nm1 , nm }
Rear(T ) {n, Last(R) } last element nm
n Node()
Children(n) R[1...m 1] {n1, n2, ..., nm1 }
pT
T Mid(T )
if T = NIL then
T Tree()
Front(T ) {n}
else if | Rear(T ) | = 1 Front(T ) = then
Front(T ) Rear(T )
Rear(T ) {n}
else
Rear(T ) Rear(T ) {n}
Connect-Mid(p, T ) T
return Flat(r)
And the corresponding Python programs is given as below.
12.6. FINGER TREE 355
(, x) : T = leaf (x)
(leaf (y), x) : T = tree({y}, , {x})
removeT (T ) = (tree(init(F ), , last(F )), x) : T = tree(F, , {x}) F =
(tree(F, M , toList(R )), x) : T = tree(F, M, {x}), (M , R ) = removeT (M )
(tree(F, M, init(R)), last(R)) : otherwise
(12.29)
Function toList(T ) is used to flatten a 2-3 tree to plain list, which is defined
previously. Function init(L) returns all elements except for the last one in list
L, that if L = {a1 , a2 , ..., an1 , an }, init(L) = {a1 , a2 , ..., an1 }. And Function
last(L) returns the last element, so that last(L) = an . Please refer to the
appendix of this book for their implementation.
Algorithm removeT () can be translated to the following Haskell program,
we name it as unsnoc to indicate its the reverse function of snoc.
unsnoc :: Tree a (Tree a, a)
unsnoc (Lf a) = (Empty, a)
unsnoc (Tr [a] Empty [b]) = (Lf a, b)
unsnoc (Tr f@(_:_) Empty [a]) = (Tr (init f) Empty [last f], a)
unsnoc (Tr f m [a]) = (Tr f m (nodeToList r), a) where (m, r) = unsnoc m
unsnoc (Tr f m r) = (Tr f m (init r), last r)
And we can define a special function last and init for finger tree which is
similar to their counterpart for list.
last = snd unsnoc
init = fst unsnoc
356 CHAPTER 12. SEQUENCES, THE LAST BRICK
Imperatively removing the element from the end is almost as same as remov-
ing on the head. Although there seems to be a special case, that as we always
store the only element (or sub node) in the front finger while the rear finger and
middle part inner tree are empty (e.g. T ree({n}, N IL, )), it might get nothing
if always try to fetch the last element from rear finger.
This can be solved by swapping the front and the rear finger if the rear is
empty as in the following algorithm.
function Extract-Tail(T )
r Tree()
Connect-Mid(r, T )
while Rear(T ) = Mid(T ) = NIL do
T Mid(T )
if Rear(T ) = Front(T ) = then
Exchange Front(T ) Rear(T )
n Node()
Children(n) Rear(T )
repeat
L Children(n) L = {n1 , n2 , ..., nm1 , nm }
n Last(L) n nm
Rear(T ) L[1...m 1] {n1 , n2 , ..., nm1 }
T Parent(T )
if Mid(T ) becomes empty then
Mid(T ) NIL
until n is a leaf
return (Elem(n), Flat(r))
How to access the last element as well as implement this algorithm to working
program are left as exercises.
12.6.7 concatenate
Consider the none-trivial case that concatenate two finger trees T1 = tree(F1 , M1 , R1 )
and T2 = tree(F2 , M2 , R2 ). One natural idea is to use F1 as the new front finger
for the concatenated result, and keep R2 being the new rear finger. The rest of
work is to merge M1 , R1 , F2 and M2 to a new middle part inner tree.
Note that both R1 and F2 are plain lists of node, so the sub-problem is to
realize a algorithm like this.
merge(M1 , R1 F2 , M2 ) =?
More observation reveals that both M1 and M2 are also finger trees, except
that they are one level deeper than T1 and T2 in terms of N ode(a), where a is
the type of element stored in the tree. We can recursively use the strategy that
keep the front finger of M1 and the rear finger of M2 , then merge the middle
part inner tree of M1 , M2 , as well as the rear finger of M1 and front finger of
M2 .
If we denote function f ront(T ) returns the front finger, rear(T ) returns
the rear finger, mid(T ) returns the middle part inner tree. the above merge
12.6. FINGER TREE 357
f oldR(insertT, T2 , S) : T1 =
f oldL(appendT, T1 , S) : T2 =
merge(T1 , S, T2 ) = merge(, {x} S, T2 ) : T1 = leaf (x)
merge(T 1 , S {x}, ) : T2 = leaf (x)
tree(F1 , merge(M1 , nodes(R1 S F2 ), M 2), R2 ) : otherwise
(12.33)
Most of these cases are straightforward. If any one of T1 or T2 is empty,
the algorithm repeatedly insert/append all elements in S to the other tree;
Function f oldL and f oldR are kinds of for-each process in imperative settings.
The dierence is that f oldL processes the list S from left to right while f oldR
processes from right to left.
Here are their definition. Suppose list L = {a1 , a2 , ..., an1 , an }, L =
{a2 , a3 , ..., an1 , an } is the rest of elements except for the first one.
{
e : L=
f oldL(f, e, L) = (12.34)
f oldL(f, f (e, a1 ), L ) : otherwise
{
e : L=
f oldR(f, e, L) = (12.35)
f (a1 , f oldR(f, e, L )) : otherwise
algorithm, take out the last 3 elements, wrap them in a 2-3 tree, and recursive
perform insertT . Here is the definition of nodes.
{tr2(x1 , x2 )} :L = {x1 , x2 }
{tr3(x1 , x2 , x3 )} :L = {x1 , x2 , x3 }
nodes(L) =
{tr2(x1 , x2 ), tr2(x3 , x4 )} :L = {x1 , x2 , x3 , x4 }
{tr3(x1 , x2 , x3 )} nodes({x4 , x5 , ...}) :otherwise
(12.36)
Function nodes follows the constraint of 2-3 tree, that if there are only 2 or
3 elements in the list, it just wrap them in singleton list contains a 2-3 tree; If
there are 4 elements in the lists, it split them into two trees each is consist of 2
branches; Otherwise, if there are more elements than 4, it wraps the first three
in to one tree with 3 branches, and recursively call nodes to process the rest.
The performance of concatenation is determined by merging. Analyze the
recursive case of merging reveals that the depth of recursion is proportion to the
smaller height of the two trees. As the tree is ensured to be balanced by using
2-3 tree. its height is bound to O(lg n ) where n is the number of elements. The
edge case of merging performs as same as insertion, (It calls insertT at most
8 times) which is amortized O(1) time, and O(lg m) at worst case, where m is
the dierence in height of the two trees. So the overall performance is bound to
O(lg n), where n is the total number of elements contains in two finger trees.
The following Haskell program implements the concatenation algorithm.
concat :: Tree a Tree a Tree a
concat t1 t2 = merge t1 [] t2
Note that there is concat function defined in prelude standard library, so
we need distinct them either by hiding import or take a dierent name.
merge :: Tree a [a] Tree a Tree a
merge Empty ts t2 = foldr cons t2 ts
merge t1 ts Empty = foldl snoc t1 ts
merge (Lf a) ts t2 = merge Empty (a:ts) t2
merge t1 ts (Lf a) = merge t1 (ts++[a]) Empty
merge (Tr f1 m1 r1) ts (Tr f2 m2 r2) = Tr f1 (merge m1 (nodes (r1 ++ ts ++
f2)) m2) r2
And the implementation of nodes is as below.
nodes :: [a] [Node a]
nodes [a, b] = [Br2 a b]
nodes [a, b, c] = [Br3 a b c]
nodes [a, b, c, d] = [Br2 a b, Br2 c d]
nodes (a:b:c:xs) = Br3 a b c:nodes xs
To concatenate two finger trees T1 and T2 in imperative approach, we can
traverse the two trees along with the middle part inner tree till either tree turns
to be empty. In every iteration, we create a new tree T , choose the front finger
of T1 as the front finger of T ; and choose the rear finger of T2 as the rear finger
of T . The other two fingers (rear finger of T1 and front finger of T2 ) are put
together as a list, and this list is then balanced grouped to several 2-3 tree nodes
as N . Note that N grows along with traversing not only in terms of length, the
depth of its elements increases by one in each iteration. We attach this new tree
as the middle part inner tree of the upper level result tree to end this iteration.
12.6. FINGER TREE 359
Once either tree becomes empty, we stop traversing, and repeatedly insert
the 2-3 tree nodes in N to the other non-empty tree, and set it as the new
middle part inner tree of the upper level result.
Below algorithm describes this process in detail.
function Concat(T1 , T2 )
return Merge(T1 , , T2 )
function Merge(T1 , N, T2 )
r Tree()
pr
while T1 = NIL T2 = NIL do
T Tree()
Front(T ) Front(T1 )
Rear(T ) Rear(T2 )
Connect-Mid(p, T )
pT
N Nodes(Rear(T1 ) n Front(T2 ))
T1 Mid(T1 )
T2 Mid(T2 )
if T1 = NIL then
T T2
for each n Reverse(N ) do
T Prepend-Node(n, T )
else if T2 = NIL then
T T1
for each n N do
T Append-Node(T, n)
Connect-Mid(p, T )
return Flat(r)
Note that the for-each loops in the algorithm can also be replaced by folding
from left and right respectively. Translating this algorithm to Python program
yields the below code.
def concat(t1, t2):
return merge(t1, [], t2)
Exercise 12.5
12.6. FINGER TREE 361
element stored in finger tree. In most cases, the size is not 1, because a can be
again a tree node. Thats why we put a ? in above equation.
The correct way is to call some size function on the tree node as the following.
0 : T =
size(T ) = size (x) : T = leaf (x) (12.37)
s : T = tree(s, F, M, R)
Note that this isnt a recursive definition since size = size , the argument
to size is either a tree node, which is a 2-3 tree, or a plain element stored in
the finger tree. To uniform these two cases, we can anyway wrap the single
plain element to a tree node of only one element. So that we can express all
the situation as a tree node augmented with a size field. The following Haskell
program modifies the definition of tree node.
data Node a = Br Int [a]
And we can turn a list of tree nodes into one deeper 2-3 tree and vice-versa.
sizeT Empty = 0
sizeT (Lf a) = size a
sizeT (Tr s _ _ _) = s
f romL(F )M =R=
:
f romL(R) M =F =
:
tree (F, M, R) = tree (unwraps(F ), M , R)
F = , (F , M ) = extractT (M
:
tree (F, M , unwraps(R ))
R = , (M , R ) = removeT (M
:
tree(size (F ) + size(M ) + size (R), F, M, R)
:
otherwise
(12.43)
Where f romL() helps to turn a list of nodes to a finger tree by repeatedly
inserting all the element one by one to an empty tree.
f romL(L) = f oldR(insertT , , L)
leaf (x) : T =
tree ({x}, , {y}) : T = leaf (x)
insertT (x, T ) =
tree ({x, x1 }, insertT (wraps({x2 , x3 , x4 }), M ), R)
: T = tree(s, {x1 , x2 , x3 , x4 }
tree ({x} F, M, R) : otherwise
(12.44)
And its corresponding Haskell code is a line by line translation.
12.6. FINGER TREE 365
cons a Empty = Lf a
cons a (Lf b) = tree [a] Empty [b]
cons a (Tr _ [b, c, d, e] m r) = tree [a, b] (cons (wraps [c, d, e]) m) r
cons a (Tr _ f m r) = tree (a:f) m r
The similar modification for augment size should also be tuned for imperative
algorithms, for example, when a new node is prepend to the head of the finger
tree, we should update size when traverse the tree.
function Prepend-Node(n, T )
r Tree()
pr
Connect-Mid(p, T )
while Full?(Front(T )) do
F Front(T )
Front(T ) {n, F [1]}
Size(T ) Size(T ) + Size(n) update size
n Node()
Children(n) F [2..]
pT
T Mid(T )
if T = NIL then
T Tree()
Front(T ) {n}
else if | Front(T ) | = 1 Rear(T ) = then
Rear(T ) Front(T )
Front(T ) {n}
else
Front(T ) {n} Front(T )
Size(T ) Size(T ) + Size(n) update size
Connect-Mid(p, T ) T
return Flat(r)
The corresponding Python code are modified accordingly as below.
def prepend_node(n, t):
root = prev = Tree()
prev.set_mid(t)
while frontFull(t):
f = t.front
t.front = [n] + f[:1]
t.size = t.size + n.size
n = wraps(f[1:])
prev = t
t = t.mid
if t is None:
t = leaf(n)
elif len(t.front)==1 and t.rear == []:
t = Tree(n.size + t.size, [n], None, t.front)
else:
t = Tree(n.size + t.size, [n]+t.front, t.mid, t.rear)
prev.set_mid(t)
return flat(root)
366 CHAPTER 12. SEQUENCES, THE LAST BRICK
Note that the tree constructor is also modified to take a size argument as
the first parameter. And the leaf helper function does not only construct the
tree from a node, but also set the size of the tree with the same size of the node
inside it.
For simplification purpose, we skip the detailed description of what are mod-
ified in extractT , appendT , removeT , and concat algorithms. They are left as
exercises to the reader.
(, x, ) :
T = leaf (x)
(f romL(A), x, tree (B, M, R) i Sf , (A, x, B) = splitAtL(i, F )
:
splitAt(i, T ) =
(tree (F, Ml , A), x, tree (B, Mr , R) Sf < i Sf + Sm
:
(tree (F, M, A), x, f romL(B)) otherwise, (A, x, B) = splitAtL(i Sf Sm
:
(12.45)
Where Ml , x, Mr , A, B in the thrid case are calculated as the following.
(Ml , t, Mr ) = splitAt(i Sf , M )
(A, x, B) = splitAtL(i Sf size(Ml ), unwraps(t))
And the function splitAtL is just a linear traverse, since the length of list is
limited not to exceed the constraint of 2-3 tree, the performance is still ensured
to be constant O(1) time. Denote L = {x1 , x2 , ...} and L = {x2 , x3 , ...}.
(, x1 , ) : i = 0 L = {x1 }
splitAtL(i, L) = (, x1 , L ) : i < size (x1 ) (12.46)
({x1 } A, x, B) : otherwise
12.6. FINGER TREE 367
Where
Then the program for splitAt, as there is already function defined in standard
library with this name, we slightly change the name by adding a apostrophe.
splitAt _ (Lf x) = (Empty, x, Empty)
splitAt i (Tr _ f m r)
| i < szf = let (xs, y, ys) = splitNodesAt i f
in ((foldr cons Empty xs), y, tree ys m r)
| i < szf + szm = let (m1, t, m2) = splitAt (i-szf) m
(xs, y, ys) = splitNodesAt (i-szf - sizeT m1) (unwraps t)
in (tree f m1 xs, y, tree ys m2 r)
| otherwise = let (xs, y, ys) = splitNodesAt (i-szf -szm) r
in (tree f m xs, y, foldr cons Empty ys)
where
szf = sizeL f
szm = sizeT m
Random access
With the help of splitting at any arbitrary position, its trivial to realize random
access in O(lg n) time. Denote function mid(x) returns the 2-nd element of a
tuple, lef t(x), and right(x) return the first element and the 3-rd element of the
tuple respectively.
Whats more, we can also realize a removeAt(S, i) function, which can re-
move the i-th element from sequence S. The idea is first to split at i, unwrap
and return the element of the i-th node; then concatenate the left and right to
a new finger tree.
The algorithm returns the previous element before applying f as the final
result.
What hasnt been factored is the algorithm Lookup-Nodes(L, i, f ). It
takes a list of nodes, a position index, and a function to be applied. This
algorithm can be implemented by checking every node in the list. If the node is
a leaf, and the index is zero, we are at the right position to be looked up. The
function can be applied on the element stored in this leaf, and the previous value
is returned; Otherwise, we need compare the size of this node and the index to
determine if the position is inside this node and search inside the children of the
node if necessary.
function Lookup-Nodes(L, i, f )
loop
for n L do
if n is leaf i = 0 then
x Elem(n)
Elem(n) f (x)
return x
if i < Size(n) then
L Children(n)
break
i i Size(n)
The following are the corresponding Python code implements the algorithms.
def applyAt(t, i, f):
while t.size > 1:
szf = sizeNs(t.front)
szm = sizeT(t.mid)
if i < szf:
return lookupNs(t.front, i, f)
elif i < szf + szm:
t = t.mid
i = i - szf
else:
return lookupNs(t.rear, i - szf - szm, f)
n = first_leaf(t)
x = elem(n)
n.children[0] = f(x)
return x
applying.
function Get-At(T, i)
return Apply-At(T, i, x .x)
function Set-At(T, i, x)
return Apply-At(T, i, y .x)
That is we pass id function to implement getting element at a position,
which doesnt change anything at all; and pass constant function to implement
setting, which set the element to new value by ignoring its previous value.
Imperative splitting
Its not enough to just realizing Apply-At algorithm in imperative settings,
this is because removing element at arbitrary position is also a typical case.
Almost all the imperative finger tree algorithms so far are kind of one-pass
top-down manner. Although we sometimes need to book keeping the root. It
means that we can even realize all of them without using the parent field.
Splitting operation, however, can be easily implemented by using parent
field. We can first perform a top-down traverse along with the middle part
inner tree as long as the splitting position doesnt located in front or rear finger.
After that, we need a bottom-up traverse along with the parent field of the two
split trees to fill out the necessary fields.
function Split-At(T, i)
T1 Tree()
T2 Tree()
while Sf i < Sf + Sm do Top-down pass
T1 Tree()
T2 Tree()
Front(T1 ) Front(T )
Rear(T2 ) Rear(T )
Connect-Mid(T1 , T1 )
Connect-Mid(T2 , T2 )
T1 T1
T2 T2
i i Sf
T Mid(T )
if i < Sf then
(X, n, Y ) Split-Nodes(Front(T ), i)
T1 From-Nodes(X)
T2 T
Size(T2 ) Size(T ) - Size-Nodes(X) - Size(n)
Front(T2 ) Y
else if Sf + Sm i then
(X, n, Y ) Split-Nodes(Rear(T ), i Sf Sm )
T2 From-Nodes(Y )
T1 T
Size(T1 ) Size(T ) - Size-Nodes(Y ) - Size(n)
Rear(T1 ) X
Connect-Mid(T1 , T1 )
12.6. FINGER TREE 371
Connect-Mid(T2 , T2 )
i i Size-Tr(T1 )
while n is NOT leaf do Bottom-up pass
(X, n, Y ) Split-Nodes(Children(n), i)
i i Size-Nodes(X)
Rear(T1 ) X
Front(T2 ) Y
Size(T1 ) Sum-Sizes(T1 )
Size(T2 ) Sum-Sizes(T2 )
T1 Parent(T1 )
T2 Parent(T2 )
return (Flat(T1 ), Elem(n), Flat(T2 ))
The algorithm first creates two trees T1 and T2 to hold the split results. Note
that they are created as ground trees which are parents of the roots. The first
pass is a top-down pass. Suppose Sf , and Sm retrieve the size of the front finger
and the size of middle part inner tree respectively. If the position at which the
tree to be split is located at middle part inner tree, we reuse the front finger of
T for new created T1 , and reuse rear finger of T for T2 . At this time point, we
cant fill the other fields for T1 and T2 , they are left empty, and well finish filling
them in the future. After that, we connect T1 and T1 so the latter becomes the
middle part inner tree of the former. The similar connection is done for T2 and
T2 as well. Finally, we update the position by deducing it by the size of front
finger, and go on traversing along with the middle part inner tree.
When the first pass finishes, we are at a position that either the splitting
should be performed in front finger, or in rear finger. Splitting the nodes in
finger results a tuple, that the first part and the third part are lists before and
after the splitting point, while the second part is a node contains the element at
the original position to be split. As both fingers hold at most 3 nodes because
they are actually 2-3 trees, the nodes splitting algorithm can be performed by
a linear search.
function Split-Nodes(L, i)
for j [1, Length(L) ] do
if i < Size(L[j]) then
return (L[1...j 1], L[j], L[j + 1... Length(L) ])
i i Size(L[j])
We next create two new result trees T1 and T2 from this tuple, and connected
them as the final middle part inner tree of T1 and T2 .
Next we need perform a bottom-up traverse along with the result trees to
fill out all the empty information we skipped in the first pass.
We loop on the second part of the tuple, the node, till it becomes a leaf. In
each iteration, we repeatedly splitting the children of the node with an updated
position i. The first list of nodes returned from splitting is used to fill the rear
finger of T1 ; and the other list of nodes is used to fill the front finger of T2 .
After that, since all the three parts of a finger tree the front and rear finger,
and the middle part inner tree are filled, we can then calculate the size of the
tree by summing these three parts up.
function Sum-Sizes(T )
return Size-Nodes(Front(T )) + Size-Tr(Mid(T )) + Size-Nodes(Rear(T ))
372 CHAPTER 12. SEQUENCES, THE LAST BRICK
Next, the iteration goes on along with the parent fields of T1 and T2 . The
last black-box algorithm is From-Nodes(L), which can create a finger tree
from a list of nodes. It can be easily realized by repeatedly perform insertion
on an empty tree. The implementation is left as an exercise to the reader.
The example Python code for splitting is given as below.
def splitAt(t, i):
(t1, t2) = (Tree(), Tree())
while szf(t) i and i < szf(t) + szm(t):
fst = Tree(0, t.front, None, [])
snd = Tree(0, [], None, t.rear)
t1.set_mid(fst)
t2.set_mid(snd)
(t1, t2) = (fst, snd)
i = i - szf(t)
t = t.mid
if i < szf(t):
(xs, n, ys) = splitNs(t.front, i)
sz = t.size - sizeNs(xs) - n.size
(fst, snd) = (fromNodes(xs), Tree(sz, ys, t.mid, t.rear))
elif szf(t) + szm(t) i:
(xs, n, ys) = splitNs(t.rear, i - szf(t) - szm(t))
sz = t.size - sizeNs(ys) - n.size
(fst, snd) = (Tree(sz, t.front, t.mid, xs), fromNodes(ys))
t1.set_mid(fst)
t2.set_mid(snd)
i = i - sizeT(fst)
while not n.leaf:
(xs, n, ys) = splitNs(n.children, i)
i = i - sizeNs(xs)
(t1.rear, t2.front) = (xs, ys)
t1.size = sizeNs(t1.front) + sizeT(t1.mid) + sizeNs(t1.rear)
t2.size = sizeNs(t2.front) + sizeT(t2.mid) + sizeNs(t2.rear)
(t1, t2) = (t1.parent, t2.parent)
Exercise 12.6
12.7. NOTES AND SHORT SUMMARY 373
1. Another way to realize insertT is to force increasing the size field by one,
so that we neednt write function tree . Try to realize the algorithm by
using this idea.
[4] Miran Lipovaca. Learn You a Haskell for Great Good! A Beginners
Guide. No Starch Press; 1 edition April 2011, 400 pp. ISBN: 978-1-59327-
283-8
[5] Ralf Hinze and Ross Paterson. Finger Trees: A Simple General-purpose
Data Structure. in Journal of Functional Programming16:2 (2006), pages
197-217. http://www.soi.city.ac.uk/ ross/papers/FingerTree.html
375
376 BIBLIOGRAPHY
Part V
377
Chapter 13
13.1 Introduction
Its proved that the best approximate performance of comparison based sorting
is O(n lg n) [1]. In this chapter, two divide and conquer sorting algorithms are
introduced. Both of them perform in O(n lg n) time. One is quick sort. It is
the most popular sorting algorithm. Quick sort has been well studied, many
programming libraries provide sorting tools based on quick sort.
In this chapter, well first introduce the idea of quick sort, which demon-
strates the power of divide and conquer strategy well. Several variants will be
explained, and well see when quick sort performs poor in some special cases.
That the algorithm is not able to partition the sequence in balance.
In order to solve the unbalanced partition problem, well next introduce
about merge sort, which ensure the sequence to be well partitioned in all the
cases. Some variants of merge sort, including nature merge sort, bottom-up
merge sort are shown as well.
Same as other chapters, all the algorithm will be realized in both imperative
and functional approaches.
1. The first kid raises his/her hand. The kids who are shorter than him/her
stands to the left to this child; the kids who are taller than him/her stands
to the right of this child;
2. All the kids move to the left, if there are, repeat the above step; all the
kids move to the right repeat the same step as well.
379
380CHAPTER 13. DIVIDE AND CONQUER, QUICK SORT VS. MERGE SORT
Suppose a group of kids with their heights as {102, 100, 98, 95, 96, 99, 101, 97}
with [cm] as the unit. The following table illustrate how they stand in order of
height by following this method.
102 100 98 95 96 99 101 97
100 98 95 96 99 101 97 102
98 95 96 99 97 100 101 102
95 96 97 98 99 100 101 102
95 96 97 98 99 100 101 102
95 96 97 98 99 100 101 102
95 96 97 98 99 100 101 102
At the beginning, the first child with height 102 cm raises his/her hand. We
call this kid the pivot and mark this height in bold. It happens that this is
the tallest kid. So all others stands to the left side, which is represented in the
second row in the above table. Note that the child with height 102 cm is in the
final ordered position, thus we mark it italic. Next the kid with height 100 cm
raise hand, so the children of heights 98, 95, 96 and 99 cm stand to his/her left,
and there is only 1 child of height 101 cm who is taller than this pivot kid. So he
stands to the right hand. The 3rd row in the table shows this stage accordingly.
After that, the child of 98 cm high is selected as pivot on left hand; while the
child of 101 cm high on the right is selected as pivot. Since there are no other
kids in the unsorted group with 101 cm as pivot, this small group is ordered
already and the kid of height 101 cm is in the final proper position. The same
method is applied to the group of kids which havent been in correct order until
all of them are stands in the final position.
If L is empty, the result is obviously empty; This is the trivial edge case;
Note that the emphasized word and, we dont use then here, which indicates
its quite OK that the recursive sort on the left and right can be done in parallel.
Well return this parallelism topic soon.
Quick sort was first developed by C. A. R. Hoare in 1960 [1], [15]. What
we describe here is a basic version. Note that it doesnt state how to select the
pivot. Well see soon that the pivot selection aects the performance of quick
sort dramatically.
The most simple method to select the pivot is always choose the first one so
that quick sort can be formalized as the following.
{
: L=
sort(L) =
sort({x|x L , x l1 }) {l1 } sort({x|x L , l1 < x}) : otherwise
(13.1)
Where l1 is the first element of the non-empty list L, and L contains the rest
elements {l2 , l3 , ...}. Note that we use Zermelo Frankel expression (ZF expres-
sion for short)1 , which is also known as list comprehension. A ZF expression
{a|a S, p1 (a), p2 (a), ...} means taking all element in set S, if it satisfies all
the predication p1 , p2 , .... ZF expression is originally used for representing set,
we extend it to express list for the sake of brevity. There can be duplicated
elements, and dierent permutations represent for dierent list. Please refer to
the appendix about list in this book for detail.
Its quite straightforward to translate this equation to real code if list com-
prehension is supported. The following Haskell code is given for example:
sort [] = []
sort (x:xs) = sort [y | yxs, y x] ++ [x] ++ sort [y | yxs, x < y]
This might be the shortest quick sort program in the world at the time when
this book is written. Even a verbose version is still very expressive:
sort [] = []
sort (x:xs) = as ++ [x] ++ bs where
as = sort [ a | a xs, a x]
bs = sort [ b | b xs, x < b]
There are some variants of this basic quick sort program, such as using
explicit filtering instead of list comprehension. The following Python program
demonstrates this for example:
def sort(xs):
if xs == []:
return []
pivot = xs[0]
as = sort(filter(lambda x : x pivot, xs[1:]))
bs = sort(filter(lambda x : pivot < x, xs[1:]))
return as + [pivot] + bs
in other ordering criteria. This is necessary in practice because users may sort
numbers, strings, or other complex objects (even list of lists for example).
The typical generic solution is to abstract the comparison as a parameter as
we mentioned in chapters about insertion sort and selection sort. Although it
neednt the total ordering, the comparison must satisfy strict weak ordering at
least [17] [16].
For the sake of brevity, we only considering sort the elements by using less
than or equal (equivalent to not greater than) in the rest of the chapter.
13.2.3 Partition
Observing that the basic version actually takes two passes to find all elements
which are greater than the pivot as well as to find the others which are not
respectively. Such partition can be accomplished by only one pass. We explicitly
define the partition as below.
(, ) :L=
partition(p, L) = ({l1 } A, B) : p(l1 ), (A, B) = partition(p, L )
(A, {l1 } B) : p(l1 )
(13.2)
Note that the operation {x} L is just a cons operation, which only takes
constant time. The quick sort can be modified accordingly.
{
: L=
sort(L) =
sort(A) {l1 } sort(B) : otherwise, (A, B) = partition(x x l1 , L )
(13.3)
Translating this new algorithm into Haskell yields the below code.
sort [] = []
sort (x:xs) = sort as ++ [x] ++ sort bs where
(as, bs) = partition ( x) xs
The concept of partition is very critical to quick sort. Partition is also very
important to many other sort algorithms. Well explain how it generally aects
the sorting methodology by the end of this chapter. Before further discussion
about fine tuning of quick sort specific partition, lets see how to realize it in-
place imperatively.
There are many partition methods. The one given by Nico Lomuto [4] [2] will
be used here as its easy to understand. Well show other partition algorithms
soon and see how partitioning aects the performance.
Figure 13.2 shows the idea of this one-pass partition method. The array is
processed from left to right. At any time, the array consists of the following
parts as shown in figure 13.2 (a):
The left most cell contains the pivot; By the end of the partition process,
the pivot will be moved to the final proper position;
13.2. QUICK SORT 383
x[l] ...not greater than ... ... greater than ... ...?...x[u]
(b) Start
x[l] ...not greater than ... x[left] ... greater than ...x[u]
swap
(c) Finish
Figure 13.2: Partition a range of array by using the left most element as pivot.
A segment contains all elements which are not greater than the pivot. The
right boundary of this segment is marked as left;
A segment contains all elements which are greater than the pivot. The
right boundary of this segment is marked as right; It means that elements
between left and right marks are greater than the pivot;
The rest of elements after right mark havent been processed yet. They
may be greater than the pivot or not.
At the beginning of partition, the left mark points to the pivot and the
right mark points to the the second element next to the pivot in the array as
in Figure 13.2 (b); Then the algorithm repeatedly advances the right mark one
element after the other till passes the end of the array.
In every iteration, the element pointed by the right mark is compared with
the pivot. If it is greater than the pivot, it should be among the segment between
the left and right marks, so that the algorithm goes on to advance the right
mark and examine the next element; Otherwise, since the element pointed by
right mark is less than or equal to the pivot (not greater than), it should be
put before the left mark. In order to achieve this, the left mark needs be
advanced by one, then exchange the elements pointed by the left and right
marks.
Once the right mark passes the last element, it means that all the elements
have been processed. The elements which are greater than the pivot have been
moved to the right hand of left mark while the others are to the left hand of this
mark. Note that the pivot should move between the two segments. An extra
384CHAPTER 13. DIVIDE AND CONQUER, QUICK SORT VS. MERGE SORT
exchanging between the pivot and the element pointed by left mark makes this
final one to the correct location. This is shown by the swap bi-directional arrow
in figure 13.2 (c).
The left mark (which points the pivot finally) partitions the whole array
into two parts, it is returned as the result. We typically increase the left
mark by one, so that it points to the first element greater than the pivot for
convenient. Note that the array is modified in-place.
The partition algorithm can be described as the following. It takes three
arguments, the array A, the lower and the upper bound to be partitioned 2 .
1: function Partition(A, l, u)
2: p A[l] the pivot
3: Ll the left mark
4: for R [l + 1, u] do iterate on the right mark
5: if (p < A[R]) then negate of < is enough for strict weak order
6: LL+1
7: Exchange A[L] A[R]
8: Exchange A[L] p
9: return L + 1 The partition position
Below table shows the steps of partitioning the array {3, 2, 5, 4, 0, 1, 6, 7}.
(l) 3 (r) 2 5 4 0 1 6 7 initialize, pivot = 3, l = 1, r = 2
3 (l)(r) 2 5 4 0 1 6 7 2 < 3, advance l, (r = l)
3 (l) 2 (r) 5 4 0 1 6 7 5 > 3, move on
3 (l) 2 5 (r) 4 0 1 6 7 4 > 3, move on
3 (l) 2 5 4 (r) 0 1 6 7 0<3
3 2 (l) 0 4 (r) 5 1 6 7 Advance l, then swap with r
3 2 (l) 0 4 5 (r) 1 6 7 1<3
3 2 0 (l) 1 5 (r) 4 6 7 Advance l, then swap with r
3 2 0 (l) 1 5 4 (r) 6 7 6 > 3, move on
3 2 0 (l) 1 5 4 6 (r) 7 7 > 3, move on
1 2 0 3 (l+1) 5 4 6 7 r passes the end, swap pivot and l
This version of partition algorithm can be implemented in ANSI C as the
following.
int partition(Key xs, int l, int u) {
int pivot, r;
for (pivot = l, r = l + 1; r < u; ++r)
if (!(xs[pivot] < xs[r])) {
++l;
swap(xs[l], xs[r]);
}
swap(xs[pivot], xs[l]);
return l + 1;
}
With this partition method realized, the imperative in-place quick sort can
be accomplished as the following.
1: procedure Quick-Sort(A, l, u)
2: if l < u then
3: m Partition(A, l, u)
4: Quick-Sort(A, l, m 1)
5: Quick-Sort(A, m, u)
When sort an array, this procedure is called by passing the whole range as
the lower and upper bounds. Quick-Sort(A, 1, |A|). Note that when l u it
means the array slice is either empty, or just contains only one element, both
can be treated as ordered, so the algorithm does nothing in such cases.
Below ANSI C example program completes the basic in-place quick sort.
void quicksort(Key xs, int l, int u) {
int m;
if (l < u) {
m = partition(xs, l, u);
quicksort(xs, l, m - 1);
quicksort(xs, m, u);
}
}
Where function f compares the element to the pivot with predicate p (which
is passed to f as a parameter, so that f is in curried form, see appendix A for
detail. Alternatively, f can be a lexical closure which is in the scope of partition,
so that it can access the predicate in this scope.), and update the result pair
accordingly.
{
({x} A, B) : p(x)
f (p, x, (A, B)) = (13.5)
(A, {x} B) : otherwise(p(x))
Accumulated partition
The partition algorithm by using folding actually accumulates to the result pair
of lists (A, B). That if the element is not greater than the pivot, its accumulated
to A, otherwise to B. We can explicitly express it which save spaces and is
friendly for tail-recursive call optimization (refer to the appendix A of this book
for detail).
(A, B) : L=
partition(p, L, A, B) = partition(p, L , {l1 } A, B) : p(l1 ) (13.6)
partition(p, L , A, {l1 } B) : otherwise
Where l1 is the first element in L if L isnt empty, and L contains the
rest elements except for l1 , that L = {l2 , l3 , ...} for example. The quick sort
algorithm then uses this accumulated partition function by passing the x x
pivot as the partition predicate.
{
: L=
sort(L) = (13.7)
sort(A) {l1 } sort(B) : otherwise
Where A, B are computed by the accumulated partition function defined
above.
(A, B) = partition(x x l1 , L , , )
Exercise 13.1
Implement the recursive basic quick sort algorithm in your favorite imper-
ative programming language.
Same as the imperative algorithm, one minor improvement is that besides
the empty case, we neednt sort the singleton list, implement this idea in
the functional algorithm as well.
The accumulated quick sort algorithm developed in this section uses inter-
mediate variable A, B. They can be eliminated by defining the partition
function to mutually recursive call the sort function. Implement this idea
in your favorite functional programming language. Please dont refer to
the downloadable example program along with this book before you try
it.
n/2 n/2
n /4 n /4 n /4 n /4
...lg(n)...
1 1 ...n... 1
Figure 13.3: In the best case, quick sort divides the sequence into two slices
with same length.
list with O(n) length. And in every level, all the elements are processed, so the
total performance in worst case is O(n2 ), which is as same poor as insertion sort
and selection sort.
Lets consider when the worst case will happen. One special case is that
all the elements (or most of the elements) are same. Nico Lomutos partition
method deals with such sequence poor. Well see how to solve this problem by
introducing other partition algorithm in the next section.
The other two obvious cases which lead to worst case happen when the
sequence has already in ascending or descending order. Partition the ascending
sequence makes an empty sub list before the pivot, while the list after the
pivot contains all the rest elements. Partition the descending sequence gives an
opponent result.
There are other cases which lead quick sort performs poor. There is no
completely satisfied solution which can avoid the worst case. Well see some
engineering practice in next section which can make it very seldom to meet the
worst case.
2
P (i, j) = (13.9)
ji+1
Since the total number of compare operation can be given as:
n1
n
C(n) = P (i, j) (13.10)
i=1 j=i+1
n1
n
2
C(n) =
i=1 j=i+1
ji+1
(13.11)
n1 ni
2
=
i=1 k=1
k+1
1 1
Hn = 1 + + + .... = ln n + + n
2 3
n1
C(n) = O(lg n) = O(n lg n) (13.12)
i=1
The other method to prove the average performance is to use the recursive
fact that when sorting list of length n, the partition splits the list into two sub
lists with length i and ni1. The partition process itself takes cn time because
it examine every element with the pivot. So we have the following equation.
Where T (n) is the total time when perform quick sort on list of length n.
Since i is equally like to be any of 0, 1, ..., n 1, taking math expectation to the
390CHAPTER 13. DIVIDE AND CONQUER, QUICK SORT VS. MERGE SORT
equation gives:
n1
nT (n) = 2 T (i) + cn2 (13.15)
i=0
n2
(n 1)T (n 1) = 2 T (i) + c(n 1)2 (13.16)
i=0
Subtract equation (13.15) and (13.16) can eliminate all the T (i) for 0 i <
n 1.
T (n) T (n 1) 2c
= + (13.18)
n+1 n n+1
Next we assign n to n 1, n 2, ..., which gives us n 1 equations.
T (n 1) T (n 2) 2c
= +
n n1 n
T (n 2) T (n 3) 2c
= +
n1 n2 n1
...
T (2) T (1) 2c
= +
3 2 3
Sum all them up, and eliminate the same components in both sides, we can
deduce to a function of n.
Using the harmonic series mentioned above, the final result is:
T (n) T (1)
O( ) = O( + 2c ln n + + n ) = O(lg n) (13.20)
n+1 2
Thus
Exercise 13.2
Why Lomutos methods performs poor when there are many duplicated
elements?
1. The normal basic quick sort: That we select an arbitrary element, which
is x as the pivot, partition it to two sub sequences, one is {x, x, ..., x},
which contains n 1 elements, the other is empty. then recursively sort
the first one; this is obviously quadratic O(n2 ) solution.
2. The other way is to only pick those elements strictly smaller than x, and
strictly greater than x. Such partition results two empty sub sequences,
and n elements equal to the pivot. Next we recursively sort the sub se-
quences contains the smaller and the bigger elements, since both of them
are empty, the recursive call returns immediately; The only thing left is
to concatenate the sort results in front of and after the list of elements
which are equal to the pivot.
The latter one performs in O(n) time if all elements are equal. This indicates
an important improvement for partition. That instead of binary partition (split
to two sub lists and a pivot), ternary partition (split to three sub lists) handles
duplicated elements better.
392CHAPTER 13. DIVIDE AND CONQUER, QUICK SORT VS. MERGE SORT
{
: L=
sort(L) = (13.22)
sort(S) sort(E) sort(G) : otherwise
Where S, E, G are sub lists contains all elements which are less than, equal
to, and greater than the pivot respectively.
S = {x|x L, x < l1 }
E = {x|x L, x = l1 }
G = {x|x L, l1 < x}
The basic ternary quick sort can be implemented in Haskell as the following
example code.
sort [] = []
sort (x:xs) = sort [a | axs, a<x] ++
x:[b | bxs, b==x] ++ sort [c | cxs, c>x]
Note that the comparison between elements must support abstract less-
than and equal-to operations. The basic version of ternary sort takes linear
O(n) time to concatenate the three sub lists. It can be improved by using the
standard techniques of accumulator.
Suppose function sort (L, A) is the accumulated ternary quick sort defini-
tion, that L is the sequence to be sorted, and the accumulator A contains the
intermediate sorted result so far. We initialize the sorting with an empty accu-
mulator: sort(L) = sort (L, ).
Its easy to give the trivial edge cases like below.
{
A : L=
sort (L, A) =
... : otherwise
For the recursive case, as the ternary partition splits to three sub lists S, E, G,
only S and G need recursive sort, E contains all elements equal to the pivot,
which is in correct order thus neednt to be sorted any more. The idea is to
sort G with accumulator A, then concatenate it behind E, then use this result
as the new accumulator, and start to sort S:
{
A : L=
sort (L, A) = (13.23)
sort(S, E sort(G, A)) : otherwise
(S, E, G) : L=
partition(p, L , {l1 } S, E, G) : l1 < p
partition(p, L, S, E, G) =
partition(p, L , S, {l1 } E, G) : l1 = p
partition(p, L , S, E, {l1 } G) : p < l1
(13.24)
13.4. ENGINEERING IMPROVEMENT 393
Where l1 is the first element in L if L isnt empty, and L contains all rest
elements except for l1 . Below Haskell program implements this algorithm. It
starts the recursive sorting immediately in the edge case of parition.
sort xs = sort xs []
sort [] r=r
sort (x:xs) r = part xs [] [x] [] r where
part [] as bs cs r = sort as (bs ++ sort cs r)
part (x:xs) as bs cs r | x < x = part xs (x:as) bs cs r
| x == x = part xs as (x:bs) cs r
| x > x = part xs as bs (x:cs) r
2-way partition
The cases with many duplicated elements can also be handled imperatively.
Robert Sedgewick presented a partition method [3], [4] which holds two pointers.
One moves from left to right, the other moves from right to left. The two pointers
are initialized as the left and right boundaries of the array.
When start partition, the left most element is selected as the pivot. Then
the left pointer i keeps advancing to right until it meets any element which is
not less than the pivot; On the other hand3 , The right pointer j repeatedly
scans to left until it meets any element which is not greater than the pivot.
At this time, all elements before the left pointer i are strictly less than the
pivot, while all elements after the right pointer j are greater than the pivot. i
points to an element which is either greater than or equal to the pivot; while j
points to an element which is either less than or equal to the pivot, the situation
at this stage is illustrated in figure 13.4 (a).
In order to partition all elements less than or equal to the pivot to the left,
and the others to the right, we can exchange the two elements pointed by i, and
j. After that the scan can be resumed. We repeat this process until either i
meets j, or they overlap.
At any time point during partition. There is invariant that all elements
before i (including the one pointed by i) are not greater than the pivot; while
all elements after j (including the one pointed by j) are not less than the pivot.
The elements between i and j havent been examined yet. This invariant is
shown in figure 13.4 (b).
3 We dont use then because its quite OK to perform the two scans in parallel.
394CHAPTER 13. DIVIDE AND CONQUER, QUICK SORT VS. MERGE SORT
x[l] ... less than ... x[i] ...?... x[j] ... greater than ...
pivot i j
x[l] ... not greater than ... ...?... ... not less than ...
Figure 13.4: Partition a range of array by using the left most element as the
pivot.
After the left pointer i meets the right pointer j, or they overlap each other,
we need one extra exchanging to move the pivot located at the first position to
the correct place which is pointed by j. Next, the elements between the lower
bound and j as well as the sub slice between i and the upper bound of the array
are recursively sorted.
This algorithm can be described as the following.
1: procedure Sort(A, l, u) sort range [l, u)
2: if u l > 1 then More than 1 element for non-trivial case
3: i l, j u
4: pivot A[l]
5: loop
6: repeat
7: ii+1
8: until A[i] pivot Need handle error case that i u in fact.
9: repeat
10: j j1
11: until A[j] pivot Need handle error case that j < l in fact.
12: if j < i then
13: break
14: Exchange A[i] A[j]
15: Exchange A[l] A[j] Move the pivot
16: Sort(A, l, j)
17: Sort(A, i, u)
Consider the extreme case that all elements are equal, this in-place quick sort
will partition the list to two equal length sub lists although it takes n2 unneces-
sary swaps. As the partition is balanced, the overall performance is O(n lg n),
which avoid downgrading to quadratic. The following ANSI C example program
implements this algorithm.
void qsort(Key xs, int l, int u) {
int i, j, pivot;
if (l < u - 1) {
13.4. ENGINEERING IMPROVEMENT 395
pivot = i = l; j = u;
while (1) {
while (i < u && xs[++i] < xs[pivot]);
while (j l && xs[pivot] < xs[--j]);
if (j < i) break;
swap(xs[i], xs[j]);
}
swap(xs[pivot], xs[j]);
qsort(xs, l, j);
qsort(xs, i, u);
}
}
Comparing this algorithm with the basic version based on N. Lumotos par-
tition method, we can find that it swaps fewer elements, because it skips those
have already in proper sides of the pivot.
3-way partition
Its obviously that, we should avoid those unnecessary swapping for the dupli-
cated elements. Whats more, the algorithm can be developed with the idea
of ternary sort (as known as 3-way partition in some materials), that all the
elements which are strictly less than the pivot are put to the left sub slice, while
those are greater than the pivot are put to the right. The middle part holds all
the elements which are equal to the pivot. With such ternary partition, we need
only recursively sort the ones which dier from the pivot. Thus in the above
extreme case, there arent any elements need further sorting. So the overall
performance is linear O(n).
The diculty is how to do the 3-way partition. Jon Bentley and Douglas
McIlroy developed a solution which keeps those elements equal to the pivot at
the left most and right most sides as shown in figure 13.5 (a) [5] [6].
pivot p i j q
x[l] ... equal ... ... less than... ...?... ... greater than ... ... equal ...
i j pivot
... less than... ... equal ... ... greater than ...
The majority part of scan process is as same as the one developed by Robert
Sedgewick, that i and j keep advancing toward each other until they meet any
element which is greater then or equal to the pivot for i, or less than or equal
396CHAPTER 13. DIVIDE AND CONQUER, QUICK SORT VS. MERGE SORT
to the pivot for j respectively. At this time, if i and j dont meet each other or
overlap, they are not only exchanged, but also examined if the elements pointed
by them are identical to the pivot. Then necessary exchanging happens between
i and p, as well as j and q.
By the end of the partition process, the elements equal to the pivot need
to be swapped to the middle part from the left and right ends. The number of
such extra exchanging operations are proportion to the number of duplicated
elements. Its zero operation if elements are unique which there is no overhead
in the case. The final partition result is shown in figure 13.5 (b). After that we
only need recursively sort the less-than and greater-than sub slices.
This algorithm can be given by modifying the 2-way partition as below.
1: procedure Sort(A, l, u)
2: if u l > 1 then
3: i l, j u
4: p l, q u points to the boundaries for equal elements
5: pivot A[l]
6: loop
7: repeat
8: ii+1
9: until A[i] pivot Skip the error handling for i u
10: repeat
11: j j1
12: until A[j] pivot Skip the error handling for j < l
13: if j i then
14: break Note the dierence form the above algorithm
15: Exchange A[i] A[j]
16: if A[i] = pivot then Handle the equal elements
17: pp+1
18: Exchange A[p] A[i]
19: if A[j] = pivot then
20: q q1
21: Exchange A[q] A[j]
22: if i = j A[i] = pivot then A special case
23: j j 1, i i + 1
24: for k from l to p do Swap the equal elements to the middle part
25: Exchange A[k] A[j]
26: j j1
27: for k from u 1 down-to q do
28: Exchange A[k] A[i]
29: ii+1
30: Sort(A, l, j + 1)
31: Sort(A, i, u)
This algorithm can be translated to the following ANSI C example program.
void qsort2(Key xs, int l, int u) {
int i, j, k, p, q, pivot;
if (l < u - 1) {
i = p = l; j = q = u; pivot = xs[l];
while (1) {
13.4. ENGINEERING IMPROVEMENT 397
i k j
... less than... ... equal ... ...?... ... greater than ...
5: while k < j do
6: while pivot < A[k] do
7: j j1
8: Exchange A[k] A[j]
9: if A[k] < pivot then
10: Exchange A[k] A[i]
11: ii+1
12: k k+1
13: Sort(A, l, i)
14: Sort(A, j, u)
Compare this one with the previous 3-way partition quick sort algorithm, its
more simple at the cost of more swapping operations. Below ANSI C program
implements this algorithm.
void qsort(Key xs, int l, int u) {
int i, j, k; Key pivot;
if (l < u - 1) {
i = l; j = u; pivot = xs[l];
for (k = l + 1; k < j; ++k) {
while (pivot < xs[k]) { --j; swap(xs[j], xs[k]); }
if (xs[k] < pivot) { swap(xs[i], xs[k]); ++i; }
}
qsort(xs, l, i);
qsort(xs, j, u);
}
}
Exercise 13.3
All the quick sort imperative algorithms given in this section use the first
element as the pivot, another method is to choose the last one as the pivot.
Realize the quick sort algorithms, including the basic version, Sedgewick
version, and ternary (3-way partition) version by using this approach.
...
(a) The partition tree for {x1 < x2 < ... < xn }, There arent any elements less
than or equal to the pivot (the first element) in every partition.
n-1
n-2
...
(b) The partition tree for {y1 > y2 > ... > yn },
There arent any elements greater than or equal to
the pivot (the first element) in every partition.
m-1 m+1
m-2 m+2
... ...
1 n
(a) Except for the first partition, all the others are unbalanced.
n-1
...
Sedgwick in [3]. Instead of selecting the fixed position in the sequence, a small
sampling helps to find a pivot which has lower possibility to cause a bad parti-
tion. One option is to examine the first element, the middle, and the last one,
then choose the median of these three element. In the worst case, it can ensure
that there is at least one element in the shorter partitioned sub list.
Note that there is one tricky in real-world implementation. Since the index
is typically represented in limited length words, it may cause overflow when
calculating the middle index by the naive expression (l + u) / 2. In order
to avoid this issue, it can be accessed as l + (u - l) / 2. There are two
methods to find the median, one needs at most three comparisons [5]; the other
is to move the minimum value to the first location, the maximum value to the
last location, and the median value to the meddle location by swapping. After
that we can select the middle as the pivot. Below algorithm illustrated the
second idea before calling the partition procedure.
1: procedure Sort(A, l, u)
2: if u l > 1 then
3: 2
m l+u Need handle overflow error in practice
4: if A[m] < A[l] then Ensure A[l] A[m]
5: Exchange A[l] A[m]
6: if A[u 1] < A[l] then Ensure A[l] A[u 1]
7: Exchange A[l] A[u 1]
8: if A[u 1] < A[m] then Ensure A[m] A[u 1]
9: Exchange A[m] A[u 1]
10: Exchange A[l] A[m]
11: (i, j) Partition(A, l, u)
12: Sort(A, l, i)
13: Sort(A, j, u)
Its obviously that this algorithm performs well in the 4 special worst cases
given above. The imperative implementation of median-of-three is left as exer-
cise to the reader.
However, in purely functional settings, its expensive to randomly access the
middle and the last element. We cant directly translate the imperative median
selection algorithm. The idea of taking a small sampling and then finding the
median element as pivot can be realized alternatively by taking the first 3. For
example, in the following Haskell program.
qsort [] = []
qsort [x] = [x]
qsort [x, y] = [min x y, max x y]
qsort (x:y:z:rest) = qsort (filter (< m) (s:rest)) ++ [m] ++ qsort (filter ( m) (l:rest)) where
xs = [x, y, z]
[s, m, l] = [minimum xs, median xs, maximum xs]
Unfortunately, none of the above 4 worst cases can be well handled by this
program, this is because the sampling is not good. We need telescope, but not
microscope to profile the whole list to be partitioned. Well see the functional
way to solve the partition problem later.
Except for the median-of-three, there is another popular engineering practice
to get good partition result. instead of always taking the first element or the
last one as the pivot. One alternative is to randomly select one. For example
402CHAPTER 13. DIVIDE AND CONQUER, QUICK SORT VS. MERGE SORT
Exercise 13.4
Can you figure out more quick sort worst cases besides the four given in
this section?
Implement median-of-three method in your favorite imperative program-
ming language.
Implement random quick sort in your favorite imperative programming
language.
Implement the algorithm which falls back to insertion sort when the length
of list is small in both imperative and functional approach.
13.7. SIDE WORDS 403
Tl = unf old({a|a L , a l1 })
(13.26)
Tr = unf old({a|a L , l1 < a})
The interesting point is that, this algorithm creates tree in a dierent way
as we introduced in the chapter of binary search tree. If the list to be unfold
is empty, the result is obviously an empty tree. This is the trivial edge case;
Otherwise, the algorithm set the first element l1 in the list as the key of the
node, and recursively creates its left and right children. Where the elements
used to form the left child are those which are less than or equal to the key in
L , while the rest elements which are greater than the key are used to form the
right child.
Remind the algorithm which turns a binary search tree to a list by in-order
traversing:
{
: T =
toList(T ) =
toList(lef t(T )) {key(T )} toList(right(T )) : otherwise
(13.27)
We can define quick sort algorithm by composing these two functions.
kind, ensure the performance is bound to O(n lg n) in all the cases. Its par-
ticularly useful in theoretical algorithm design and analysis. Another feature is
that merge sort is friendly for linked-space settings, which is suitable for sorting
nonconsecutive stored sequences. Some functional programming and dynamic
programming environments adopt merge sort as the standard library sorting
solution, such as Haskel, Python and Java (later than Java 7).
In this section, well first brief the intuitive idea of merge sort, provide a
basic version. After that, some variants of merge sort will be given including
nature merge sort, and bottom-up merge sort.
Otherwise, split the sequence at the middle position, recursively sort the
two sub sequences and merge the result.
The basic merge sort algorithm can be formalized with the following equa-
tion.
{
: L=
sort(L) =
merge(sort(L1 ), sort(L2 )) : otherwise, (L1 , L2 ) = splitAt( |L|
2 , L)
(13.29)
Merge
There are two black-boxes in the above merge sort definition, one is the splitAt
function, which splits a list at a given position; the other is the merge function,
which can merge two sorted lists into one.
As presented in the appendix of this book, its trivial to realize splitAt in
imperative settings by using random access. However, in functional settings,
its typically realized as a linear algorithm:
{
(, L) :n=0
splitAt(n, L) =
({l1 } A, B) : otherwise, (A, B) = splitAt(n 1, L )
(13.30)
Where l1 is the first element of L, and L represents the rest elements except
of l1 if L isnt empty.
The idea of merge can be illustrated as in figure 13.9. Consider two lines of
kids. The kids have already stood in order of their heights. that the shortest
one stands at the first, then a taller one, the tallest one stands at the end of the
line.
13.8. MERGE SORT 405
Now lets ask the kids to pass a door one by one, every time there can be at
most one kid pass the door. The kids must pass this door in the order of their
height. The one cant pass the door before all the kids who are shorter than
him/her.
Since the two lines of kids have already been sorted, the solution is to ask
the first two kids, one from each line, compare their height, and let the shorter
kid pass the door; Then they repeat this step until one line is empty, after that,
all the rest kids can pass the door one by one.
This idea can be formalized in the following equation.
A : B=
B : A=
merge(A, B) = (13.31)
{a1 } merge(A , B) : a1 b1
{b1 } merge(A, B ) : otherwise
Where a1 and b1 are the first elements in list A and B; A and B are the
rest elements except for the first ones respectively. The first two cases are trivial
edge cases. That merge one sorted list with an empty list results the same sorted
list; Otherwise, if both lists are non-empty, we take the first elements from the
two lists, compare them, and use the minimum as the first one of the result,
then recursively merge the rest.
With merge defined, the basic version of merge sort can be implemented
like the following Haskell example code.
msort [] = []
msort [x] = [x]
msort xs = merge (msort as) (msort bs) where
(as, bs) = splitAt (length xs div 2) xs
merge xs [] = xs
406CHAPTER 13. DIVIDE AND CONQUER, QUICK SORT VS. MERGE SORT
merge [] ys = ys
merge (x:xs) (y:ys) | x y = x : merge xs (y:ys)
| x > y = y : merge (x:xs) ys
Note that, the implementation diers from the algorithm definition that it
treats the singleton list as trivial edge case as well.
Merge sort can also be realized imperatively. The basic version can be de-
veloped as the below algorithm.
1: procedure Sort(A)
2: if |A| > 1 then
3: m |A|
2
4: X Copy-Array(A[1...m])
5: Y Copy-Array(A[m + 1...|A|])
6: Sort(X)
7: Sort(Y )
8: Merge(A, X, Y )
When the array to be sorted contains at least two elements, the non-trivial
sorting process starts. It first copy the first half to a new created array X, and
the second half to a second new array Y . Recursively sort them; and finally
merge the sorted result back to A.
This version uses the same amount of extra spaces of A. This is because the
Merge algorithm isnt in-place at the moment. Well introduce the imperative
in-place merge sort in later section.
The merge process almost does the same thing as the functional definition.
There is a verbose version and a simplified version by using sentinel.
The verbose merge algorithm continuously checks the element from the two
input arrays, picks the smaller one and puts it back to the result array A, it then
advances along the arrays respectively until either one input array is exhausted.
After that, the algorithm appends the rest of the elements in the other input
array to A.
1: procedure Merge(A, X, Y )
2: i 1, j 1, k 1
3: m |X|, n |Y |
4: while i m j n do
5: if X[i] < Y [j] then
6: A[k] X[i]
7: ii+1
8: else
9: A[k] Y [j]
10: j j+1
11: k k+1
12: while i m do
13: A[k] X[i]
14: k k+1
15: ii+1
16: while j n do
17: A[k] Y [j]
18: k k+1
19: j j+1
13.8. MERGE SORT 407
Performance
Before dive into the improvement of this basic version, lets analyze the perfor-
mance of merge sort. The algorithm contains two steps, divide step, and merge
step. In divide step, the sequence to be sorted is always divided into two sub
sequences with the same length. If we draw a similar partition tree as what
we did for quick sort, it can be found this tree is a perfectly balanced binary
tree as shown in figure 13.3. Thus the height of this tree is O(lg n). It means
the recursion depth of merge sort is bound to O(lg n). Merge happens in every
level. Its intuitive to analyze the merge algorithm, that it compare elements
from two input sequences in pairs, after one sequence is fully examined the rest
one is copied one by one to the result, thus its a linear algorithm proportion to
the length of the sequence. Based on this facts, denote T (n) the time for sorting
the sequence with length n, we can write the recursive time cost as below.
n n
T (n) = T ( ) + T ( ) + cn
2 2 (13.32)
n
= 2T ( ) + cn
2
It states that the cost consists of three parts: merge sort the first half takes
T ( n2 ), merge sort the second half takes also T ( n2 ), merge the two results takes
cn, where c is some constant. Solve this equation gives the result as O(n lg n).
Note that, this performance doesnt vary in all cases, as merge sort always
uniformly divides the input.
Another significant performance indicator is space occupation. However, it
varies a lot in dierent merge sort implementation. The detail space bounds
analysis will be explained in every detailed variants later.
For the basic imperative merge sort, observe that it demands same amount
of spaces as the input array in every recursion, copies the original elements
408CHAPTER 13. DIVIDE AND CONQUER, QUICK SORT VS. MERGE SORT
to them for recursive sort, and these spaces can be released after this level of
recursion. So the peak space requirement happens when the recursion enters to
the deepest level, which is O(n lg n).
The functional merge sort consume much less than this amount, because the
underlying data structure of the sequence is linked-list. Thus it neednt extra
spaces for merge4 . The only spaces requirement is for book-keeping the stack
for recursive calls. This can be seen in the later explanation of even-odd split
algorithm.
Minor improvement
Well next improve the basic merge sort bit by bit for both the functional and
imperative realizations. The first observation is that the imperative merge al-
gorithm is a bit verbose. [2] presents an elegant simplification by using positive
as the sentinel. That we append as the last element to the both ordered
arrays for merging5 . Thus we neednt test which array is not exhausted. Figure
13.10 illustrates this idea.
1: procedure Merge(A, X, Y )
2: Append(X, )
3: Append(Y, )
4: i 1, j 1
5: for k from 1 to |A| do
6: if X[i] < Y [j] then
7: A[k] X[i]
8: ii+1
9: else
10: A[k] Y [j]
11: j j+1
The following ANSI C program imlements this idea. It embeds the merge in-
side. INF is defined as a big constant number with the same type of Key. Where
4 The complex eects caused by lazy evaluation is ignored here, please refer to [7] for detail
5 For sorting in monotonic non-increasing order, can be used instead
13.8. MERGE SORT 409
the type can either be defined elsewhere or we can abstract the type informa-
tion by passing the comparator as parameter. We skip these implementation
and language details here.
void msort(Key xs, int l, int u) {
int i, j, m;
Key as, bs;
if (u - l > 1) {
m = l + (u - l) / 2; / avoid int overflow /
msort(xs, l, m);
msort(xs, m, u);
as = (Key) malloc(sizeof(Key) (m - l + 1));
bs = (Key) malloc(sizeof(Key) (u - m + 1));
memcpy((void)as, (void)(xs + l), sizeof(Key) (m - l));
memcpy((void)bs, (void)(xs + m), sizeof(Key) (u - m));
as[m - l] = bs[u - m] = INF;
for (i = j = 0; l < u; ++l)
xs[l] = as[i] < bs[j] ? as[i++] : bs[j++];
free(as);
free(bs);
}
}
Running this program takes much more time than the quick sort. Besides
the major reason well explain later, one problem is that this version frequently
allocates and releases memories for merging. While memory allocation is one of
the well known bottle-neck in real world as mentioned by Bentley in [4]. One
solution to address this issue is to allocate another array with the same size to
the original one as the working area. The recursive sort for the first and second
halves neednt allocate any more extra spaces, but use the working area when
merging. Finally, the algorithm copies the merged result back.
This idea can be expressed as the following modified algorithm.
1: procedure Sort(A)
2: B Create-Array(|A|)
3: Sort(A, B, 1, |A|)
4: procedure Sort(A, B, l, u)
5: if u l > 0 then
6: m l+u
2
7: Sort(A, B, l, m)
8: Sort(A, B, m + 1, u)
9: Merge(A, B, l, m, u)
This algorithm duplicates another array, and pass it along with the original
array to be sorted to Sort algorithm. In real implementation, this working
area should be released either manually, or by some automatic tool such as GC
(Garbage collection). The modified algorithm Merge also accepts a working
area as parameter.
1: procedure Merge(A, B, l, m, u)
2: i l, j m + 1, k l
3: while i m j u do
4: if A[i] < A[j] then
410CHAPTER 13. DIVIDE AND CONQUER, QUICK SORT VS. MERGE SORT
5: B[k] A[i]
6: ii+1
7: else
8: B[k] A[j]
9: j j+1
10: k k+1
11: while i m do
12: B[k] A[i]
13: k k+1
14: ii+1
15: while j u do
16: B[k] A[j]
17: k k+1
18: j j+1
19: for i from l to u do Copy back
20: A[i] B[i]
By using this minor improvement, the space requirement reduced to O(n)
from O(n lg n). The following ANSI C program implements this minor improve-
ment. For illustration purpose, we manually copy the merged result back to the
original array in a loop. This can also be realized by using standard library
provided tool, such as memcpy.
void merge(Key xs, Key ys, int l, int m, int u) {
int i, j, k;
i = k = l; j = m;
while (i < m && j < u)
ys[k++] = xs[i] < xs[j] ? xs[i++] : xs[j++];
while (i < m)
ys[k++] = xs[i++];
while (j < u)
ys[k++] = xs[j++];
for(; l < u; ++l)
xs[l] = ys[l];
}
This new version runs faster than the previous one. In my test machine, it
13.9. IN-PLACE MERGE SORT 411
speeds up about 20% to 25% when sorting 100,000 randomly generated numbers.
The basic functional merge sort can also be fine tuned. Observe that, it
splits the list at the middle point. However, as the underlying data structure to
represent list is singly linked-list, random access at a given position is a linear
operation (refer to appendix A for detail). Alternatively, one can split the list
in an even-odd manner. That all the elements in even position are collected in
one sub list, while all the odd elements are collected in another. As for any list,
there are either same amount of elements in even and odd positions, or they
dier by one. So this divide strategy always leads to well splitting, thus the
performance can be ensured to be O(n lg n) in all cases.
The even-odd splitting algorithm can be defined as below.
(, ) : L=
split(L) = ({l1 }, ) : |L| = 1
({l1 } A, {l2 } B) : otherwise, (A, B) = split(L )
(13.33)
When the list is empty, the split result are two empty lists; If there is only
one element in the list, we put this single element, which is at position 1, to the
odd sub list, the even sub list is empty; Otherwise, it means there are at least
two elements in the list, We pick the first one to the odd sub list, the second
one to the even sub list, and recursively split the rest elements.
All the other functions are kept same, the modified Haskell program is given
as the following.
split [] = ([], [])
split [x] = ([x], [])
split (x:y:xs) = (x:xs, y:ys) where (xs, ys) = split xs
merged xs[i] ...sorted sub list A... xs[j] ...sorted sub list B...
2: while l m m u do
3: if A[l] < A[m] then
4: l l+1
5: else
6: x A[m]
7: for i m down-to l + 1 do Shift
8: A[i] A[i 1]
9: A[l] x
However, this naive solution downgrades merge sort overall performance to
quadratic O(n2 )! This is because that array shifting is a linear operation. It is
proportion to the length of elements in the first sorted sub array which havent
been compared so far.
The following ANSI C program based on this algorithm runs very slow, that
it takes about 12 times slower than the previous version when sorting 10,000
random numbers.
void naive_merge(Key xs, int l, int m, int u) {
int i; Key y;
for(; l < m && m < u; ++l)
if (!(xs[l] < xs[m])) {
y = xs[m++];
for (i = m - 1; i > l; --i) / shift /
xs[i] = xs[i-1];
xs[l] = y;
}
}
compare
... reuse ... A[i] ... ... reuse ... B[j] ...
In our algorithm, both the two sorted sub arrays, and the working area for
merging are parts of the original array to be sorted. we need supply the following
arguments when merging: the start points and end points of the sorted sub
arrays, which can be represented as ranges; and the start point of the working
area. The following algorithm for example, uses [a, b) to indicate the range
include a, exclude b. It merges sorted range [i, m) and range [j, n) to the working
area starts from k.
1: procedure Merge(A, [i, m), [j, n), k)
2: while i < m j < n do
3: if A[i] < A[j] then
4: Exchange A[k] A[i]
5: ii+1
6: else
7: Exchange A[k] A[j]
8: j j+1
9: k k+1
10: while i < m do
11: Exchange A[k] A[i]
12: ii+1
13: k k+1
14: while j < m do
15: Exchange A[k] A[j]
16: j j+1
17: k k+1
Note that, the following two constraints must be satisfied when merging:
1. The working area should be within the bounds of the array. In other
words, it should be big enough to hold elements exchanged in without
414CHAPTER 13. DIVIDE AND CONQUER, QUICK SORT VS. MERGE SORT
One intuitive idea is to recursively sort another half of the working area, thus
there are only 14 elements havent been sorted yet. Which is shown in figure
13.14. The key point at this stage is that we must merge the sorted 14 elements
B with the sorted 12 elements A sooner or later.
unsorted 1/4 sorted B 1/4 ... ... sorted A 1/2 ... ...
Is the working area left, which only holds 14 elements, big enough for merging
A and B? Unfortunately, it isnt in the settings shown in figure 13.14.
However, the second constraint mentioned before gives us a hint, that we
can exploit it by arranging the working area to overlap with either sub array
if we can ensure the unmerged elements wont be overwritten under some well
designed merging schema.
Actually, instead of making the second half of the working area be sorted,
we can make the first half be sorted, and put the working area between the
two sorted arrays as shown in figure 13.15 (a). This setup eects arranging the
working area to overlap with the sub array A. This idea is proposed in [10].
Lets consider two extreme cases:
1. All the elements in B are less than any element in A. In this case, the
merge algorithm finally moves the whole contents of B to the working
area; the cells of B holds what previously stored in the working area; As
the size of area is as same as B, its OK to exchange their contents;
13.9. IN-PLACE MERGE SORT 415
sorted B 1/4 work area ... ... sorted A 1/2 ... ...
(a)
work area 1/4 ... ... ... ... merged 3/4 ... ... ... ...
(b)
2. All the elements in A are less than any element in B. In this case,
the merge algorithm continuously exchanges elements between A and the
working area. After all the previous 14 cells in the working area are filled
with elements from A, the algorithm starts to overwrite the first half of
A. Fortunately, the contents being overwritten are not those unmerged
elements. The working area is in eect advances toward the end of the
array, and finally moves to the right side; From this time point, the merge
algorithm starts exchanging contents in B with the working area. The
result is that the working area moves to the left most side which is shown
in figure 13.15 (b).
We can repeat this step, that always sort the second half of the unsorted
part, and exchange the sorted sub array to the first half as working area. Thus
we keep reducing the working area from 12 of the array, 14 of the array, 18 of
the array, ... The scale of the merge problem keeps reducing. When there is
only one element left in the working area, we neednt sort it any more since the
singleton array is sorted by nature. Merging a singleton array to the other is
equivalent to insert the element. In practice, the algorithm can finalize the last
few elements by switching to insertion sort.
The whole algorithm can be described as the following.
1: procedure Sort(A, l, u)
2: if u l > 0 then
3: 2
m l+u
4: w l+um
5: Sort(A, l, m, w) The second half contains sorted elements
6: while w l > 1 do
7: u w
8: w l+u2 Ensure the working area is big enough
9: Sort(A, w, u , l) The first half holds the sorted elements
10: Merge(A, [l, l + u w], [u , u], w)
11: for i w down-to l do Switch to insertion sort
12: ji
13: while j u A[j] < A[j 1] do
14: Exchange A[j] A[j 1]
15: j j+1
Note that in order to satisfy the first constraint, we must ensure the working
area is big enough to hold all exchanged in elements, thats way we round it by
416CHAPTER 13. DIVIDE AND CONQUER, QUICK SORT VS. MERGE SORT
ceiling when sort the second half of the working area. Note that we actually
pass the ranges including the end points to the algorithm Merge.
Next, we develop a Sort algorithm, which mutually recursive call Sort and
exchange the result to the working area.
1: procedure Sort(A, l, u, w)
2: if u l > 0 then
3: m l+u 2
4: Sort(A, l, m)
5: Sort(A, m + 1, u)
6: Merge(A, [l, m], [m + 1, u], w)
7: else Exchange all elements to the working area
8: while l u do
9: Exchange A[l] A[w]
10: l l+1
11: w w+1
Dierent from the naive in-place sort, this algorithm doesnt shift the array
during merging. The main algorithm reduces the unsorted part in sequence of
n n n
2 , 4 , 8 , ..., it takes O(lg n) steps to complete sorting. In every step, It recursively
sorts half of the rest elements, and performs linear time merging.
Denote the time cost of sorting n elements as T (n), we have the following
equation.
n n n 3n n 7n
T (n) = T ( ) + c + T ( ) + c + T( ) + c + ... (13.34)
2 2 4 4 8 8
Solving this equation by using telescope method, gets the result O(n lg n).
The detailed process is left as exercise to the reader.
The following ANSI C code completes the implementation by using the ex-
ample wmerge program given above.
void imsort(Key xs, int l, int u);
w = l + (n - l + 1) / 2; / ceiling /
wsort(xs, w, n, l); / the first half contains sorted elements /
wmerge(xs, l, l + n - w, n, u, w);
}
for (n = w; n > l; --n) /switch to insertion sort/
for (m = n; m < u && xs[m] < xs[m-1]; ++m)
swap(xs, m, m - 1);
}
}
However, this program doesnt run faster than the version we developed in
previous section, which doubles the array in advance as working area. In my
machine, it is about 60% slower when sorting 100,000 random numbers due to
many swap operations.
We can define an auxiliary function for node linking. Assume the list to be
linked isnt empty, it can be implemented as the following.
struct Node link(struct Node x, struct Node ys) {
xnext = ys;
return x;
}
as = bs = NULL;
while(xs) {
p = xs;
xs = xsnext;
as = link(p, as);
swap(as, bs);
}
as = msort(as);
bs = msort(bs);
return merge(as, bs);
}
The only thing left is to develop the imperative merging algorithm for linked-
list. The idea is quite similar to the array merging version. As long as neither of
the sub lists is exhausted, we pick the less one, and append it to the result list.
After that, it just need link the non-empty one to the tail the result, but not
a looping for copying. It needs some carefulness to initialize the result list, as
its head node is the less one among the two sub lists. One simple method is to
use a dummy sentinel head, and drop it before returning. This implementation
detail can be given as the following.
struct Node merge(struct Node as, struct Node bs) {
struct Node s, p;
p = &s;
while (as && bs) {
if (askey < bskey) {
link(p, as);
as = asnext;
}
else {
link(p, bs);
bs = bsnext;
}
p = pnext;
}
if (as)
link(p, as);
if (bs)
link(p, bs);
return s.next;
}
Exercise 13.5
For any given sequence, we can always find a non-decreasing sub sequence
starts at any position. One particular case is that we can find such a sub
sequence from the left-most position. The following table list some examples,
the non-decreasing sub sequences are in bold font.
15 , 0, 4, 3, 5, 2, 7, 1, 12, 14, 13, 8, 9, 6, 10, 11
8, 12, 14 , 0, 1, 4, 11, 2, 3, 5, 9, 13, 10, 6, 15, 7
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15
The first row in the table illustrates the worst case, that the second element
is less than the first one, so the non-decreasing sub sequence is a singleton list,
which only contains the first element; The last row shows the best case, the the
sequence is ordered, and the non-decreasing list is the whole; The second row
shows the average case.
Symmetrically, we can always find a non-decreasing sub sequence from the
end of the sequence to the left. This indicates us that we can merge the two non-
decreasing sub sequences, one from the beginning, the other form the ending
to a longer sorted sequence. The advantage of this idea is that, we utilize the
nature ordered sub sequences, so that we neednt recursive sorting at all.
merge merge
Figure 13.17 illustrates this idea. We starts the algorithm by scanning from
both ends, finding the longest non-decreasing sub sequences respectively. After
that, these two sub sequences are merged to the working area. The merged
420CHAPTER 13. DIVIDE AND CONQUER, QUICK SORT VS. MERGE SORT
result starts from beginning. Next we repeat this step, which goes on scanning
toward the center of the original sequence. This time we merge the two ordered
sub sequences to the right hand of the working area toward the left. Such setup
is easy for the next round of scanning. When all the elements in the original
sequence have been scanned and merged to the target, we switch to use the
elements stored in the working area for sorting, and use the previous sequence
as new working area. Such switching happens repeatedly in each round. Finally,
we copy all elements from the working area to the original array if necessary.
The only question left is when this algorithm stops. The answer is that when
we start a new round of scanning, and find that the longest non-decreasing sub
list spans to the end, which means the whole list is ordered, the sorting is done.
Because this kind of merge sort proceeds the target sequence in two ways,
and uses the nature ordering of sub sequences, its named nature two-way merge
sort. In order to realize it, some carefulness must be paid. Figure 13.18 shows
the invariant during the nature merge sort. At anytime, all elements before
marker a and after marker d have been already scanned and merged. We are
trying to span the non-decreasing sub sequence [a, b) as long as possible, at the
same time, we span the sub sequence from right to left to span [c, d) as long as
possible as well. The invariant for the working area is shown in the second row.
All elements before f and after r have already been processed (Note that they
may contain several ordered sub sequences). For the odd times (1, 3, 5, ...), we
merge [a, b) and [c, d) from f toword right; while for the even times (2, 4, 6, ...),
we merge the two sorted sub sequences after r toward left.
a b c d
... scanned ... ... span [a, b) ... ... ? ... ... span [c, d) ... ... scanned ...
f r
... merged ... ... unused free cells ... ... merged ...
1: function Sort(A)
2: if |A| > 1 then
3: n |A|
4: B Create-Array(n) Create the working area
5: loop
6: [a, b) [1, 1)
7: [c, d) [n + 1, n + 1)
8: f 1, r n front and rear pointers to the working area
9: t False merge to front or rear
10: while b < c do There are still elements for scan
11: repeat Span [a, b)
12: bb+1
13: until b c A[b] < A[b 1]
14: repeat Span [c, d)
15: cc1
16: until c b A[c 1] < A[c]
17: if c < b then Avoid overlap
18: cb
19: if b a n then Done if [a, b) spans to the whole array
20: return A
21: if t then merge to front
22: f Merge(A, [a, b), [c, d), B, f, 1)
23: else merge to rear
24: r Merge(A, [a, b), [c, d), B, r, 1)
25: a b, d c
26: t t Switch the merge direction
27: Exchange A B Switch working area
28: return A
The merge algorithm is almost as same as before except that we need pass
a parameter to indicate the direction for merging.
1: function Merge(A, [a, b), [c, d), B, w, )
2: while a < b c < d do
3: if A[a] < A[d 1] then
4: B[w] A[a]
5: aa+1
6: else
7: B[w] A[d 1]
8: dd1
9: w w+
10: while a < b do
11: B[w] A[a]
12: aa+1
13: w w+
14: while c < d do
15: B[w] A[d 1]
16: dd1
17: w w+
18: return w
422CHAPTER 13. DIVIDE AND CONQUER, QUICK SORT VS. MERGE SORT
The following ANSI C program implements this two-way nature merge sort
algorithm. Note that it doesnt release the allocated working area explictly.
int merge(Key xs, int a, int b, int c, int d, Key ys, int k, int delta) {
for(; a < b && c < d; k += delta )
ys[k] = xs[a] < xs[d-1] ? xs[a++] : xs[--d];
for(; a < b; k += delta)
ys[k] = xs[a++];
for(; c < d; k += delta)
ys[k] = xs[--d];
return k;
}
than 2, this time, the working area will be filled with merged ordered sub arrays
of length 4, ... Repeat this we get the length of the non-decreasing sub arrays
doubled in every round, so there are at most O(lg n) rounds, and in every round
we scanned all the elements. The overall performance for this worst case is
bound to O(n lg n). Well go back to this interesting phenomena in the next
section about bottom-up merge sort.
In purely functional settings however, its not sensible to scan list from both
ends since the underlying data structure is singly linked-list. The nature merge
sort can be realized in another approach.
Observe that the list to be sorted is consist of several non-decreasing sub
lists, that we can pick every two of such sub lists and merge them to a bigger
one. We repeatedly pick and merge, so that the number of the non-decreasing
sub lists halves continuously and finally there is only one such list, which is the
sorted result. This idea can be formalized in the following equation.
If there is only one element in the list, the result is a list contains a
singleton list;
Otherwise, The first two elements are compared, if the first one is less
than or equal to the second, it is linked in front of the first sub list of the
recursive grouping result; or a singleton list contains the first element is
set as the first sub list before the recursive result.
{L} : |L| 1
group(L) = {{l1 } L1 , L2 , ...} : l1 l2 , {L1 , L2 , ...} = group(L )
{{l1 }, L1 , L2 , ...} : otherwise
(13.36)
Its quite possible to abstract the grouping criteria as a parameter to develop
a generic grouping function, for instance, as the following Haskell code 6 .
groupBy :: (aaBool) [a] [[a]]
groupBy _ [] = [[]]
groupBy _ [x] = [[x]]
groupBy f (x:xs@(x:_)) | f x x = (x:ys):yss
| otherwise = [x]:r
where
r@(ys:yss) = groupBy f xs
6 There is a groupBy function provided in the Haskell standard library Data.List. How-
ever, it doesnt fit here, because it accepts an equality testing function as parameter, which
must satisfy the properties of reflexive, transitive, and symmetric. but what we use here, the
less-than or equal to operation doesnt conform to symetric. Refer to appendix A of this book
for detail.
424CHAPTER 13. DIVIDE AND CONQUER, QUICK SORT VS. MERGE SORT
Dierent from the sort function, which sorts a list of elements, function sort
accepts a list of sub lists which is the result of grouping.
: L=
sort (L) = L1 : L = {L1 } (13.37)
sort (mergeP airs(L)) : otherwise
The first two are the trivial edge cases. If the list to be sorted is empty, the
result is obviously empty; If it contains only one sub list, then we are done. We
need just extract this single sub list as result; For the recursive case, we call a
function mergeP airs to merge every two sub lists, then recursively call sort .
The next undefined function is mergeP airs, as the name indicates, it re-
peatedly merges pairs of non-decreasing sub lists into bigger ones.
{
L : |L| 1
mergeP airs(L) =
{merge(L1 , L2 )} mergeP airs(L ) : otherwise
(13.38)
When there are less than two sub lists in the list, we are done; otherwise, we
merge the first two sub lists L1 and L2 , and recursively merge the rest of pairs
in L . The type of the result of mergeP airs is list of lists, however, it will be
flattened by sort function finally.
The merge function is as same as before. The complete example Haskell
program is given as below.
mergesort = sort groupBy ( )
sort [] = []
sort [xs] = xs
sort xss = sort (mergePairs xss) where
mergePairs (xs:ys:xss) = merge xs ys : mergePairs xss
mergePairs xss = xss
Alternatively, observing that we can first pick two sub lists, merge them to
an intermediate result, then repeatedly pick next sub list, and merge to this
ordered result weve gotten so far until all the rest sub lists are merged. This is
a typical folding algorithm as introduced in appendix A.
Exercise 13.6
...
... ...
...
Dierent with the basic version and even-odd version, we neednt explicitly
split the list to be sorted in every recursion. The whole list is split into n
singletons at the very beginning, and we merge these sub lists in the rest of the
algorithm.
{
: L=
wraps(L) = (13.41)
{{l1 }} wraps(L ) : otherwise
We reuse the function sort and mergeP airs which are defined in section of
nature merge sort. They repeatedly merge pairs of sub lists until there is only
one.
Implement this version in Haskell gives the following example code.
sort = sort map (x[x])
This version is based on what Okasaki presented in [6]. It is quite similar to
the nature merge sort only diers in the way of grouping. Actually, it can be
deduced as a special case (the worst case) of nature merge sort by the following
equation.
tail. This greatly simply the logic of handling odd sub lists case as shown in the
above pseudo code.
Exercise 13.7
Implement the iterative bottom-up merge sort only with array indexing.
Dont use any library supported tools, such as list, vector etc.
13.12 Parallelism
We mentioned in the basic version of quick sort, that the two sub sequences
can be sorted in parallel after the divide phase finished. This strategy is also
applicable for merge sort. Actually, the parallel version quick sort and morege
sort, do not only distribute the recursive sub sequences sorting into two parallel
processes, but divide the sequences into p sub sequences, where p is the number
of processors. Idealy, if we can achieve sorting in T time with parallelism,
which satisifies O(n lg n) = pT . We say it is linear speed up, and the algorithm
is parallel optimal.
However, a straightforward parallel extension to the sequential quick sort
algorithm which samples several pivots, divides p sub sequences, and indepen-
dantly sorts them in parallel, isnt optimal. The bottleneck exists in the divide
phase, which we can only achive O(n) time in average case.
The straightforward parallel extention to merge sort, on the other hand,
block at the merge phase. Both parallel merge sort and quick sort in practice
need good designes in order to achieve the optimal speed up. Actually, the
divide and conqure nature makes merge sort and quick sort relative easy for
parallelisim. Richard Cole found the O(lg n) parallel merge sort algorithm with
n processors in 1986 in [13].
Parallelism is a big and complex topic which is out of the scope of this
elementary book. Readers can refer to [13] and [14] for details.
it needs fewer swapping than most other algorithms. However, the quick sort
algorithm is based on swapping, in purely functional settings, swapping isnt
the most ecient way due to the underlying data structure is singly linked-list,
but not vectorized array. Merge sort, on the other hand, is friendly in such
environment, as it costs constant spaces, and the performance can be ensured
even in the worst case of quick sort, while the latter downgrade to quadratic
time. However, merge sort doesnt performs as well as quick sort in purely im-
perative settings with arrays. It either needs extra spaces for merging, which is
sometimes unreasonable, for example in embedded system with limited memory,
or causes many overhead swaps by in-place workaround. In-place merging is till
an active research area.
Although the title of this chapter is quick sort vs. merge sort, its not
the case that one algorithm has nothing to do with the other. Quick sort can
be viewed as the optimized version of tree sort as explained in this chapter.
Similarly, merge sort can also be deduced from tree sort as shown in [12].
There are many ways to categorize sorting algorithms, such as in [1]. One
way is to from the point of view of easy/hard partition, and easy/hard merge
[7].
Quick sort, for example, is quite easy for merging, because all the elements
in the sub sequence before the pivot are no greater than any one after the pivot.
The merging for quick sort is actually trivial sequence concatenation.
Merge sort, on the other hand, is more complex in merging than quick sort.
However, its quite easy to divide no matter what concrete divide method is
taken: simple divide at the middle point, even-odd splitting, nature splitting,
or bottom-up straight splitting. Compare to merge sort, its more dicult for
quick sort to achieve a perfect dividing. We show that in theory, the worst
case cant be completely avoided, no matter what engineering practice is taken,
median-of-three, random quick sort, 3-way partition etc.
Weve shown some elementary sorting algorithms in this book till this chap-
ter, including insertion sort, tree sort, selection sort, heap sort, quick sort and
merge sort. Sorting is still a hot research area in computer science. At the
time when this chapter is written, people are challenged by the buzz word big
data, that the traditional convenient method cant handle more and more huge
data within reasonable time and resources. Sorting a sequence of hundreds of
Gigabytes becomes a routine in some fields.
Exercise 13.8
429
430 Searching
Searching
14.1 Introduction
Searching is quite a big and important area. Computer makes many hard search-
ing problems realistic. They are almost impossible for human beings. A modern
industry robot can even search and pick the correct gadget from the pipeline for
assembly; A GPS car navigator can search among the map, for the best route
to a specific place. The modern mobile phone is not only equipped with such
map navigator, but it can also search for the best price for Internet shopping.
This chapter just scratches the surface of elementary searching. One good
thing that computer oers is the brute-force scanning for a certain result in a
large sequence. The divide and conquer search strategy will be briefed with two
problems, one is to find the k-th big one among a list of unsorted elements; the
other is the popular binary search among a list of sorted elements. Well also
introduce the extension of binary search for multiple-dimension data.
Text matching is also very important in our daily life, two well-known search-
ing algorithms, Knuth-Morris-Pratt (KMP) and Boyer-Moore algorithms will be
introduced. They set good examples for another searching strategy: information
reusing.
Besides sequence search, some elementary methods for searching solution for
some interesting problems will be introduced. They were mostly well studied
in the early phase of AI (artificial intelligence), including the basic DFS (Depth
first search), and BFS (Breadth first search).
Finally, Dynamic programming will be briefed for searching optimal solu-
tions, and well also introduce about greedy algorithm which is applicable for
some special cases.
All algorithms will be realized in both imperative and functional approaches.
431
432 CHAPTER 14. SEARCHING
k-selection problem
Consider a problem of finding the k-th smallest one among n elements. The
most straightforward idea is to find the minimum first, then drop it and find
the second minimum element among the rest. Repeat this minimum finding and
dropping k steps will give the k-th smallest one. Finding the minimum among
n elements costs linear O(n) time. Thus this method performs O(kn) time, if k
is much smaller than n.
Another method is to use the heap data structure weve introduced. No
matter what concrete heap is used, e.g. binary heap with implicit array, Fi-
bonacci heap or others, Accessing the top element followed by popping is typ-
ically bound O(lg n) time. Thus this method, as formalized in equation (14.1)
and (14.2) performs in O(k lg n) time, if k is much smaller than n.
Note that the italic font emphasizes the fact of recursion. The ideal case
always divides the list into two equally big sub lists A and B, so that we can
halve the problem each time. Such ideal case leads to a performance of O(n)
linear time.
Thus the key problem is how to realize dividing, which collects the first m
smallest elements in one sub list, and put the rest in another.
This reminds us the partition algorithm in quick sort, which moves all the
elements smaller than the pivot in front of it, and moves those greater than
the pivot behind it. Based on this idea, we can develop a divide and conquer
k-selection algorithm, which is called quick selection algorithm.
1 This actually demands a more accurate definition of the k-th smallest in L: Its equal to
2. Moves all elements which arent greater than the pivot in a sub list A; and
moves the rest to sub list B;
3. Compare the length of A with k, if |A| = k 1, then the pivot is the k-th
smallest one;
(, ) :
L=
partition(p, L) = p(l1 ), (A, B) = partition(p, L )
({l1 } A, B) :
(A, {l1 } B) :
p(l1 )
(14.4)
The following Haskell example program implements this algorithm.
top n (x:xs) | len == n - 1 = x
| len < n - 1 = top (n - len - 1) bs
| otherwise = top n as
where
(as, bs) = partition ( x) xs
len = length as
The average case analysis needs tool of mathematical expectation. Its quite
similar to the proof given in previous chapter of quick sort. Its left as an exercise
to the reader.
Similar as quick sort, this divide and conquer selection algorithm performs
well most time in practice. We can take the same engineering practice such as
media-of-three, or randomly select the pivot as we did for quick sort. Below is
the imperative realization for example.
1: function Top(k, A, l, u)
2: Exchange A[l] A[ Random(l, u) ] Randomly select in [l, u]
3: p Partition(A, l, u)
4: if p l + 1 = k then
5: return A[p]
6: if k < p l + 1 then
7: return Top(k, A, l, p 1)
8: return Top(k p + l 1, A, p + 1, u)
This algorithm searches the k-th smallest element in range of [l, u] for array
A. The boundaries are included. It first randomly selects a position, and swaps
it with the first one. Then this element is chosen as the pivot for partitioning.
The partition algorithm in-place moves elements and returns the position where
the pivot being moved. If the pivot is just located at position k, then we are
done; if there are more than k 1 elements not greater than the pivot, the
algorithm recursively searches the k-th smallest one in range [l, p1]; otherwise,
k is deduced by the number of elements before the pivot, and recursively searches
the range after the pivot [p + 1, u].
There are many methods to realize the partition algorithm, below one is
based on N. Lumotos method. Other realizations are left as exercises to the
reader.
1: function Partition(A, l, u)
2: p A[l]
3: Ll
4: for R l + 1 to u do
5: if (p < A[R]) then
6: LL+1
7: Exchange A[L] A[R]
8: Exchange A[L] p
9: return L
Below ANSI C example program implements this algorithm. Note that it
handles the special case that either the array is empty, or k is out of the bound-
aries of the array. It returns -1 to indicate the search failure.
int partition(Key xs, int l, int u) {
int r, p = l;
for (r = l + 1; r < u; ++r)
if (!(xs[p] < xs[r]))
swap(xs, ++l, r);
swap(xs, p, l);
return l;
}
n
T (n) = c1 lgn + c2 n + T ( ) (14.5)
2
Where c1 and c2 are constant factors for the median of median and partition
computation respectively. Solving this equation with telescope method or the
master theory in [2] gives the linear O(n) performance.
In case we just want to pick the top k smallest elements, but dont care
about the order of them, the algorithm can be adjusted a little bit to fit.
: k =0L=
A : |A| = k
tops(k, L) = (14.6)
A {l1 } tops(k |A| 1, B) : |A| < k
tops(k, A) : otherwise
binary search
Another popular divide and conquer algorithm is binary search. Weve shown
it in the chapter about insertion sort. When I was in school, the teacher who
taught math played a magic to me, He asked me to consider a natural number
less than 1000. Then he asked me some questions, I only replied yes or no, and
finally he guessed my number. He typically asked questions like the following:
Is it an even number?
Is it a prime number?
Are all digits same?
Can it be divided by 3?
...
P: 1000;
H: High;
P: 500;
H: Low;
P: 750;
H: Low;
P: 890;
H: Low;
P: 990;
H: Bingo.
can consider a persons name, the AI robot asks 16 questions next. The user only answers
with yes or no. The robot will tell you who is that person. Can you figure out how the robot
works?
14.2. SEQUENCE SEARCH 437
Err : L=
b1 : x = b1 , (A, B) = splitAt( |L|
2 , L)
bsearch(x, L) =
bsearch(x, A) : B = x < b1
bsearch(x, B ) : otherwise
Where b1 is the first element if B isnt empty, and B holds the rest except
for b1 . The splitAt function takes O(n) time to divide the list into two subs A
and B (see the appendix A, and the chapter about merge sort for detail). If B
isnt empty and x is equal to b1 , the search returns; Otherwise if it is less than
b1 , as the list is sorted, we need recursively search in A, otherwise, we search in
B. If the list is empty, we raise error to indicate search failure.
As we always split the list in the middle point, the number of elements halves
in each recursion. In every recursive call, we takes linear time for splitting. The
splitting function only traverses the first half of the linked-list, Thus the total
time can be expressed as.
n n n
T (n) = c
+ c + c + ...
2 4 8
This results O(n) time, which is as same as the brute force search from head
to tail:
Err : L =
search(x, L) = l1 : x = l1
search(x, L ) : otherwise
As we mentioned in the chapter about insertion sort, the functional approach
of binary search is through binary search tree. That the ordered sequence is
represented in a tree ( self balanced tree if necessary), which oers logarithm
time searching 3 .
Although it doesnt make sense to apply divide and conquer binary search
on linked-list, binary search can still be very useful in purely functional settings.
Consider solving an equation ax = y, for given natural numbers a and y, where
a y. We want to find the integer solution for x if there is. Of course brute-
force naive searching can solve it. We can examine all numbers one by one
from 0 for a0 , a1 , a2 , ..., stops if ai = y or report that there is no solution if
ai < y < ai+1 for some i. We initialize the solution domain as X = {0, 1, 2, ...},
and call the below exhausted searching function solve(a, y, X).
x1 : ax1 = y
solve(a, y, X) = solve(a, y, X ) : ax1 < y
Err : otherwise
This function examines the solution domain in monotonic increasing order.
It takes the first candidate element x1 from X, compare ax1 and y, if they are
equal, then x1 is the solution and we are done; if it is less than y, then x1 is
dropped, and we search among the rest elements represented as X ; Otherwise,
3 Some readers may argue that array should be used instead of linked-list, for example in
Haskell. This book only deals with purely functional sequences in finger-tree. Dierent from
the Haskell array, it cant support constant time random accessing
14.2. SEQUENCE SEARCH 439
Err u<l :
m : 2
f (m) = y, m = l+u
bsearch(f, y, l, u) =
bsearch(f, y, l, m 1) f (m) > y :
bsearch(f, y, m + 1, u) f (m) < y :
(14.7)
As we halve the solution domain in every recursion, this method computes
f (x) in O(log y) times. It is much faster than the brute-force searching.
2 dimensions search
Its quite natural to think that the idea of binary search can be extended to 2
dimensions or even more general multiple-dimensions domain. However, it is
not so easy.
Consider the example of a m n matrix M . The elements in each row and
each column are in strict increasing order. Figure 14.1 illustrates such a matrix
for example.
1 2 3 4 ...
2 4 5 6 ...
3 5 7 8 ...
4 6 8 9 ...
...
Figure 14.1: A matrix in strict increasing order for each row and column.
Given a value x, how to locate all elements equal to x in the matrix quickly?
We need develop an algorithm, which returns a list of locations (i, j) so that
Mi,j = x.
4 One alternative is to reuse the result of an when compute an+1 = aan . Here we consider
Richard Bird in [1] mentioned that he used this problem to interview candi-
dates for entry to Oxford. The interesting story was that, those who had some
computer background at school tended to use binary search. But its easy to
get stuck.
The usual way follows binary search idea is to examine element at M m2 , n2 .
If it is less than x, we can only drop the elements in the top-left area; If it
is greater than x, only the bottom-right area can be dropped. Both cases are
illustrated in figure 14.2, the gray areas indicate elements can be dropped.
Figure 14.2: Left: the middle point element is smaller than x. All elements in
the gray area are less than x; Right: the middle point element is greater than
x. All elements in the gray area are greater than x.
Brute-force 2D search
As all solutions should be found for f (x, y). One can immediately give the brute
force solution by embedded looping.
1: function Solve(f, z)
2: A
3: for x {0, 1, 2, ..., z} do
4: for y {0, 1, 2, ..., z} do
5: if f (x, y) = z then
6: A A {(x, y)}
14.2. SEQUENCE SEARCH 441
7: return A
This definitely calculates f for (z + 1)2 times. It can be formalized as in
(14.8).
solve(f, z) = {(x, y)|x {0, 1, ..., z}, y {0, 1, ..., z}, f (x, y) = z} (14.8)
Saddleback search
We havent utilize the fact that f (x, y) is strict increasing yet. Dijkstra pointed
out in [6], instead of searching from bottom-left corner, starting from the top-
left leads to one eective solution. As illustrated in figure 14.3, the search starts
from (0, z), for every point (p, q), we compare f (p, q) with z:
If f (p, q) > z, then f (x, q) > z for all p < x z. We can drop all points
in the horizontal line section (in blue color);
as solve(f, z) = search(f, z, 0, z)
: p>zq <0
search(f, z, p + 1, q) : f (p, q) < z
search(f, z, p, q) =
search(f, z, p, q 1) : f (p, q) > z
{(p, q)} search(f, z, p + 1, q 1) : otherwise
(14.9)
The first clause is the edge case, there is no solution if (p, q) isnt top-left to
(z, 0). The following example Haskell program implements this algorithm.
solve f z = search 0 z where
search p q | p > z | | q < 0 = []
| z < z = search (p + 1) q
| z > z = search p (q - 1)
| otherwise = (p, q) : search (p + 1) (q - 1)
where z = f p q
Considering the calculation of f may be expensive, this program stores the
result of f (p, q) to variable z . This algorithm can also be implemented in
iterative manner, that the boundaries of solution domain keeps being updated
in a loop.
1: function Solve(f, z)
2: p 0, q z
3: S
4: while p z q 0 do
5: z f (p, q)
6: if z < z then
7: pp+1
8: else if z > z then
9: q q1
10: else
11: S S {(p, q)}
12: p p + 1, q q 1
13: return S
Its intuitive to translate this imperative algorithm to real program, as the
following example Python code.
def solve(f, z):
(p, q) = (0, z)
res = []
while p z and q 0:
z1 = f(p, q)
if z1 < z:
p=p+1
elif z1 > z:
q=q - 1
else:
res.append((p, q))
(p, q) = (p + 1, q - 1)
return res
It is clear that in every iteration, At least one of p and q advances to the
bottom-right corner by one. Thus it takes at most 2(z + 1) steps to complete
14.2. SEQUENCE SEARCH 443
searching. This is the worst case. There are three best cases. The first one
happens that in every iteration, both p and q advance by one, so that it needs
only z + 1 steps; The second case keeps advancing horizontally to right and ends
when p exceeds z; The last case is similar, that it keeps moving down vertically
to the bottom until q becomes negative.
Figure 14.4 illustrates the best cases and the worst cases respectively. Figure
14.4 (a) is the case that every point (x, z x) in diagonal satisfies f (x, z x) = z,
it uses z + 1 steps to arrive at (z, 0); (b) is the case that every point (x, z) along
the top horizontal line gives the result f (x, z) < z, the algorithm takes z + 1
steps to finish; (c) is the case that every point (0, x) along the left vertical line
gives the result f (0, x) > z, thus the algorithm takes z + 1 steps to finish; (d) is
the worst case. If we project all the horizontal sections along the search path to
x axis, and all the vertical sections to y axis, it gives the total steps of 2(z + 1).
We havent utilized the binary search tool so far, even the problem extends to
2-dimension domain. The basic saddleback search starts from the top-left corner
(0, z) to the bottom-right corner (z, 0). This is actually over-general domain.
we can constraint it a bit more accurate.
Since f is strict increasing, we can find the biggest number m, that 0 m
z, along the y axis which satisfies f (0, m) z; Similarly, we can find the biggest
n, that 0 n z, along the x axis, which satisfies f (n, 0) z; And the solution
domain shrinks from (0, z) (z, 0) to (0, m) (n, 0) as shown in figure 14.6.
Of course m and n can be found by brute-force like below.
l : ul
m : f (m) y < f (m + 1), m = l+u
2
bsearch(f, y, l, u) =
bsearch(f, y, m + 1, u) : f (m) y
bsearch(f, y, l, m 1) : otherwise
(14.11)
The first clause handles the edge case of empty range. The lower boundary
is returned in such case; If the middle point produces a value less than or equal
to the target, while the next one evaluates to a bigger value, then the middle
point is what we are looking for; Otherwise if the point next to the middle
also evaluates to a value not greater than the target, the lower bound is set as
the middle point plus one, and we perform recursively binary search; In the last
case, the middle point evaluates to a value greater than the target, upper bound
is updated as the point proceeds to the middle for further recursive searching.
The following Haskell example code implements this modified binary search.
bsearch f y (l, u) | u l = l
| f m y = if f (m + 1) y
then bsearch f y (m + 1, u) else m
| otherwise = bsearch f y (l, m-1)
where m = (l + u) div 2
Then m and n can be found with this binary search function.
p>nq <0
:
search(f, z, p + 1, q) :
f (p, q) < z
search(f, z, p, q) =
search(f, z, p, q 1) :
f (p, q) > z
{(p, q)} search(f, z, p + 1, q 1) :
otherwise
(14.13)
Its almost as same as the basic saddleback version, except that it stops
if p exceeds n, but not z. In real implementation, the result of f (p, q) can
be calculated once, and stored in a variable as shown in the following Haskell
example.
solve f z = search 0 m where
search p q | p > n | | q < 0 = []
| z < z = search (p + 1) q
| z > z = search p (q - 1)
| otherwise = (p, q) : search (p + 1) (q - 1)
where z = f p q
446 CHAPTER 14. SEARCHING
m = bsearch (f 0) z (0, z)
n = bsearch (xf x 0) z (0, z)
This improved saddleback search firstly performs binary search two rounds
to find the proper m, and n. Each round is bound to O(lg z) times of calculation
for f ; After that, it takes O(m + n) time in the worst case; and O(min(m, n))
time in the best case. The overall performance is given in the following table.
times of evaluation f
worst case 2 log z + m + n
best case 2 log z + min(m, n)
For some function f (x, y) = ax + by , for positive integers a and b, m and n
will be relative small, that the performance is close to O(lg z).
This algorithm can also be realized in imperative approach. Firstly, the
binary search should be modified.
1: function Binary-Search(f, y, (l, u))
2: while l < u do
3: m l+u 2
4: if f (m) y then
5: if y < f (m + 1) then
6: return m
7: l m+1
8: else
9: um
10: return l
Utilize this algorithm, the boundaries m and n can be found before perform-
ing the saddleback search.
1: function Solve(f, z)
2: m Binary-Search(y f (0, y), z, (0, z))
3: n Binary-Search(x f (x, 0), z, (0, z))
4: p 0, q m
5: S
6: while p n q 0 do
7: z f (p, q)
8: if z < z then
9: pp+1
10: else if z > z then
11: q q1
12: else
13: S S {(p, q)}
14: p p + 1, q q 1
15: return S
The implementation is left as exercise to the reader.
However, what if we cant find a point (p, q) in the center line, that satisfies
f (p, q) = z? Lets take the center horizontal line for example. even in such case,
we can still find a point that f (p, q) < z < f (p + 1, q). The only dierence is
that we cant drop the points in column p and row q completely.
Combine this conditions, the binary search along the horizontally line is
to find a p, satisfies f (p, q) z < f (p + 1, q); While the vertical line search
condition is f (p, q) z < f (p, q + 1).
The modified binary search ensures that, if all points in the line segment
give f (p, q) < z, the upper bound will be found; and the lower bound will be
found if they all greater than z. We can drop the whole area on one side of the
center line in such case.
Sum up all the ideas, we can develop the ecient improved saddleback search
as the following.
1. Perform binary search along the y axis and x axis to find the tight bound-
aries from (0, m) to (n, 0);
2. Denote the candidate rectangle as (a, b) (c, d), if the candidate rectangle
is empty, the solution is empty;
3. If the height of the rectangle is longer than the width, perform binary
search along the center horizontal line; otherwise, perform binary search
along the center vertical line; denote the search result as (p, q);
Figure 14.9: Recursively search the gray areas, the bold line should be included
if f (p, q) = z.
: c<ad<b
search(a,b),(c,d) = csearch : c a < b d (14.14)
rsearch : otherwise
Figure 14.10: Edge cases when performing binary search in the center line.
450 CHAPTER 14. SEARCHING
search(p,q1),(c,d) : z < f (p, q)
csearch = search(a,b),(p1,q+1) {(p, q)} search(p+1,q1),(c,d) : f (p, q) = z
search(a,b),(p,q+1) search(p+1,q1),(c,d) : otherwise
(14.15)
Where
q = b+d
2 )
p = bsearch(x f (x, q), z, (a, c))
Function rsearch is quite similar except that it searches in the center hori-
zontal line.
search(a,b),(p1,q) : z < f (p, q)
rsearch = search(a,b),(p1,q+1) {(p, q)} search(p+1,q1),(c,d) : f (p, q) = z
search(a,b),(p1,q+1) search(p+1,q),(c,d) : otherwise
(14.16)
Where
2 )
p = a+c
q = bsearch(y f (p, y), z, (d, b))
The following Haskell program implements this algorithm.
search f z (a, b) (c, d) | c < a | | b < d = []
| c - a < b - d = let q = (b + d) div 2 in
csearch (bsearch (x f x q) z (a, c), q)
| otherwise = let p = (a + c) div 2 in
rsearch (p, bsearch (f p) z (d, b))
where
csearch (p, q) | z < f p q = search f z (p, q - 1) (c, d)
| f p q == z = search f z (a, b) (p - 1, q + 1) ++
(p, q) : search f z (p + 1, q - 1) (c, d)
| otherwise = search f z (a, b) (p, q + 1) ++
search f z (p + 1, q - 1) (c, d)
rsearch (p, q) | z < f p q = search f z (a, b) (p - 1, q)
| f p q == z = search f z (a, b) (p - 1, q + 1) ++
(p, q) : search f z (p + 1, q - 1) (c, d)
| otherwise = search f z (a, b) (p - 1, q + 1) ++
search f z (p + 1, q) (c, d)
And the main program calls this function after performing binary search in
X and Y axes.
solve f z = search f z (0, m) (n, 0) where
m = bsearch (f 0) z (0, z)
n = bsearch (x f x 0) z (0, z)
Since we drop half areas in every recursion, it takes O(log(mn)) rounds of
search. However, in order to locate the point (p, q), which halves the problem,
we must perform binary search along the center line. which will call f about
O(log(min(m, n))) times. Denote the time of searching a m n rectangle as
T (m, n), the recursion relationship can be represented as the following.
m n
T (m, n) = log(min(m, n)) + 2T ( , ) (14.17)
2 2
14.2. SEQUENCE SEARCH 451
Exercise 14.1
Prove that the average case for the divide and conquer solution to k-
selection problem is O(n). Please refer to previous chapter about quick
sort.
The author considered another divide and conquer solution for the k-
selection problem. It finds the maximum of the first k elements and the
minimum of the rest. Denote them as x, and y. If x is smaller than y, it
means that all the first k elements are smaller than the rest, so that they
are exactly the top k smallest; Otherwise, There are some elements in the
first k should be swapped.
1: procedure Tops(k, A)
2: l1
3: u |A|
4: loop
5: i Max-At(A[l..k])
6: j Min-At(A[k + 1..u])
7: if A[i] < A[j] then
8: break
9: Exchange A[l] A[j]
10: Exchange A[k + 1] A[i]
11: l Partition(A, l, k)
12: u Partition(A, k + 1, u)
452 CHAPTER 14. SEARCHING
reuse information as little as possible. After that, two popular string matching
algorithms, Knuth-Morris-Pratt algorithm and Boyer-Moore algorithm will be
introduced.
This program first scan the votes, and accumulates the number of votes for
each individual with a map. After that, it traverse the map to find the one with
the most of votes. If the number is bigger than the half, the winner is found
otherwise, it returns a special value to indicate fail.
The following pseudo code describes this algorithm.
1: function Majority(A)
2: M empty map
3: for a A do
4: Put(M , a, 1+ Get(M, a))
5: max 0, m N IL
6: for (k, v) M do
7: if max < v then
8: max v, m k
9: if max > |A|50% then
10: return m
11: else
5 There is a probabilistic sub-linear space counting algorithm published in 2004, named as
Count-min sketch[8].
454 CHAPTER 14. SEARCHING
12: fail
For m individuals and n votes, this program firstly takes about O(n log m)
time to build the map if the map is implemented in self balanced tree (red-black
tree for instance); or about O(n) time if the map is hash table based. However,
the hash table needs more space. Next the program takes O(m) time to traverse
the map, and find the majority vote. The following table lists the time and space
performance for dierent maps.
map time space
self-balanced tree O(n log m) O(m)
hashing O(n) O(m) at least
Boyer and Moore invented a cleaver algorithm in 1980, which can pick the
majority element with only one scan if there is. Their algorithm only needs
O(1) space [7].
The idea is to record the first candidate as the winner so far, and mark
him with 1 vote. During the scan process, if the winner being selected gets
another vote, we just increase the vote counter; otherwise, it means somebody
vote against this candidate, so the vote counter should be decreased by one. If
the vote counter becomes zero, it means this candidate is voted out; We select
the next candidate as the new winner and repeat the above scanning process.
Suppose there is a series of votes: A, B, C, B, B, C, A, B, A, B, B, D, B.
Below table illustrates the steps of this processing.
winner count scan position
A 1 A, B, C, B, B, C, A, B, A, B, B, D, B
A 0 A, B, C, B, B, C, A, B, A, B, B, D, B
C 1 A, B, C, B, B, C, A, B, A, B, B, D, B
C 0 A, B, C, B, B, C, A, B, A, B, B, D, B
B 1 A, B, C, B, B, C, A, B, A, B, B, D, B
B 0 A, B, C, B, B, C, A, B, A, B, B, D, B
A 1 A, B, C, B, B, C, A, B, A, B, B, D, B
A 0 A, B, C, B, B, C, A, B, A, B, B, D, B
A 1 A, B, C, B, B, C, A, B, A, B, B, D, B
A 0 A, B, C, B, B, C, A, B, A, B, B, D, B
B 1 A, B, C, B, B, C, A, B, A, B, B, D, B
B 0 A, B, C, B, B, C, A, B, A, B, B, D, B
B 1 A, B, C, B, B, C, A, B, A, B, B, D, B
The key point is that, if there exits the majority greater than 50%, it cant
be voted out by all the others. However, if there are not any candidates win
more than half of the votes, the recorded winner is invalid. Thus it is necessary
to perform a second round scan for verification.
The following pseudo code illustrates this algorithm.
1: function Majority(A)
2: c0
3: for i 1 to |A| do
4: if c = 0 then
5: x A[i]
6: if A[i] = x then
7: cc+1
8: else
9: cc1
14.2. SEQUENCE SEARCH 455
10: return x
If there is the majority element, this algorithm takes one pass to scan the
votes. In every iteration, it either increases or decreases the counter according
to the vote is support or against the current selection. If the counter becomes
zero, it means the current selection is voted out. So the new one is selected as
the updated candidate for further scan.
The process is linear O(n) time, and the spaces needed are just two variables.
One for recording the selected candidate so far, the other is for vote counting.
Although this algorithm can find the majority element if there is. it still
picks an element even there isnt. The following modified algorithm verifies the
final result with another round of scan.
1: function Majority(A)
2: c0
3: for i 1 to |A| do
4: if c = 0 then
5: x A[i]
6: if A[i] = x then
7: cc+1
8: else
9: cc1
10: c0
11: for i 1 to |A| do
12: if A[i] = x then
13: cc+1
14: if c > %50|A| then
15: return x
16: else
17: fail
Even with this verification process, the algorithm is still bound to O(n) time,
and the space needed is constant. The following ISO C++ program implements
this algorithm 6 .
template<typename T>
T majority(const T xs, int n, T fail) {
T m;
int i, c;
for (i = 0, c = 0; i < n; ++i) {
if (!c)
m = xs[i];
c += xs[i] == m ? 1 : -1;
}
for (i = 0, c = 0; i < n; ++i, c += xs[i] == m);
return c 2 > n ? m : fail;
}
Boyer-Moore majority algorithm can also be realized in purely functional
approach. Dierent from the imperative settings, which use variables to record
and update information, accumulators are used to define the core algorithm.
Define function maj(c, n, L), which takes a list of votes L, a selected candidate
6 We actually uses the ANSI C style. The C++ template is only used to generalize the
c so far, and a counter n. For non empty list L, we initialize c as the first vote
l1 , and set the counter as 1 to start the algorithm: maj(l1 , 1, L ), where L is
the rest votes except for l1 . Below are the definition of this function.
c : L=
maj(c, n + 1, L ) : l1 = c
maj(c, n, L) = (14.19)
maj(l1 , 1, L ) : n = 0 l1 = c
maj(c, n 1, L ) : otherwise
We also need to define a function, which can verify the result. The idea is
that, if the list of votes is empty, the final result is a failure; otherwise, we start
the Boyer-Moore algorithm to find a candidate c, then we scan the list again to
count the total votes c wins, and verify if this number is not less than the half.
f ail : L =
majority(L) = c : c = maj(l1 , 1, L ), |{x|x L, x = c}| > %50|L|
f ail : otherwise
(14.20)
Below Haskell example code implements this algorithm.
majority :: (Eq a) [a] Maybe a
majority [] = Nothing
majority (x:xs) = let m = maj x 1 xs in verify m (x:xs)
maj c n [] = c
maj c n (x:xs) | c == x = maj c (n+1) xs
| n == 0 = maj x 1 xs
| otherwise = maj c (n-1) xs
7: m Max(m, s)
8: return m
The brute force algorithm does not reuse any information in previous search.
Similar with Boyer-Moore majority vote algorithm, we can record the maximum
sum end to the position where we are scanning. Of course we also need record
the biggest sum found so far. The following figure illustrates this idea and the
invariant during scan.
At any time when we scan to the i-th position, the max sum found so far is
recorded as A. At the same time, we also record the biggest sum end at i as B.
Note that A and B may not be the same, in fact, we always maintain B A. and
when B becomes greater than A by adding with the next element, we update A
with this new value. When B becomes negative, this happens when the next el-
ement is a negative number, we reset it to 0. The following tables illustrated the
steps when we scan the example vector {3, 13, 19, 12, 1, 9, 18, 16, 15, 15}.
max sum max end at i list to be scan
0 0 {3, 13, 19, 12, 1, 9, 18, 16, 15, 15}
3 3 {13, 19, 12, 1, 9, 18, 16, 15, 15}
3 0 {19, 12, 1, 9, 18, 16, 15, 15}
19 19 {12, 1, 9, 18, 16, 15, 15}
19 7 {1, 9, 18, 16, 15, 15}
19 8 {9, 18, 16, 15, 15}
19 17 {18, 16, 15, 15}
35 35 {16, 15, 15}
35 19 {15, 15}
35 34 {15}
35 19 {}
This algorithm can be described as below.
1: function Max-Sum(V )
2: A 0, B 0
3: for i 1 to |V | do
4: B Max(B + V [i], 0)
5: A Max(A, B)
It is trivial to implement this linear time algorithm, that we skip the details
here.
This algorithm can also be defined in functional approach. Instead of mu-
tating variables, we use accumulator to record A and B. In order to search the
maximum sum of list L, we call the below function with maxsum (0, 0, L).
{
A : L=
maxsum (A, B, L) = (14.21)
maxsum (A , B , L ) : otherwise
458 CHAPTER 14. SEARCHING
Where
B = max(l1 + B, 0)
A = max(A, B )
Below Haskell example code implements this algorithm.
maxsum = msum 0 0 where
msum a _ [] = a
msum a b (x:xs) = let b = max (x+b) 0
a = max a b
in msum a b xs
KMP
String matching is another important type of searching. Almost all the software
editors are equipped with tools to find string in the text. In chapters about Trie,
Patricia, and sux tree, we have introduced some powerful data structures
which can help to search string. In this section, we introduce another two string
matching algorithms all based on information reusing.
Some programming environments provide built-in string search tools, how-
ever, most of them are brute-force solution including strstr function in ANSI
C standard library, find in C++ standard template library, indexOf in Java
Development Kit etc. Figure 14.12 illustrate how such character-by-character
comparison process works.
a n y a n a n t h o u s a n a n y m f l o w e r T
s a n a n y m P
q
(a) The oset s = 4, after matching q = 4 characters, the 5th mismatch.
a n y a n a n t h o u s a n a n y m f l o w e r T
s a n a n y m P
q
(b) Move s = 4 + 2 = 6, directly.
we can increase s not only by one. This is because we have already known that
the first four characters anan have been matched, and the failure happens at
the 5th position. Observe the two letters prefix an of the pattern string is also
a sux of anan that we have matched so far. A more eective way is to shift
s by two but not one, which is shown in figure 14.12 (b). By this means, we
reused the information that 4 characters have been matched. This helps us to
skip invalid positions as many as possible.
Knuth, Morris and Pratt presented this idea in [9] and developed a novel
string matching algorithm. This algorithm is later called as KMP, which is
consist of the three authors initials.
For the sake of brevity, we denote the first k characters of text T as Tk .
Which means Tk is the k-character prefix of T .
The key point to shift s eectively is to find a function of q, where q is the
number of characters matched successfully. For instance, q is 4 in figure 14.12
(a), as the 5th character doesnt match.
Consider what situation we can shift s more than 1. As shown in figure
14.13, if we can shift the pattern P ahead, there must exist k, so that the first k
characters are as same as the last k characters of Pq . In other words, the prefix
Pk is sux of Pq .
... T[i] T[i+1] T[i+2] ... ... ... ... T[i+q-1] ... T
s
P[1] P[2] ... P[j] P[j+1] ... P[q] ... P
Its possible that there is no such a prefix that is the sux at the same time.
If we treat empty string as both the prefix and the sux of any others, there
must be at least one solution that k = 0. Its also quite possible that there are
multiple k satisfy. To avoid missing any possible matching positions, we have
to find the biggest k. We can define a prefix function (q) which tells us where
we can fallback if the (q + 1)-th character does not match [2].
5: for i 1 to n do
6: while q > 0 P [q + 1] = T [i] do
7: q (q)
8: if P [q + 1] = T [i] then
9: q q+1
10: if q = m then
11: found one solution at i m
12: q (q) look for next solution
Although the definition of prefix function (q) is given in equation (14.22),
realizing it blindly by finding the longest sux isnt eective. Actually we can
use the idea of information reusing again to build the prefix function.
The trivial edge case is that, the first character doesnt match. In this case
the longest prefix, which is also the sux is definitely empty, so (1) = k = 0.
We record the longest prefix as Pk . In this edge case Pk = P0 is the empty
string.
After that, when we scan at the q-th character in the pattern string P , we
hold the invariant that the prefix function values (i) for i in {1, 2, ..., q 1}
have already been recorded, and Pk is the longest prefix which is also the sux
of Pq1 . As shown in figure 14.14, if P [q] = P [k + 1], A bigger k than before
is found, we can increase the maximum of k by one; otherwise, if they are not
same, we can use (k) to fallback to a shorter prefix Pk where k = (k), and
check if the next character after this new prefix is same as the q-th character.
We need repeat this step until either k becomes zero (which means only empty
string satisfies), or the q-th character matches.
q Pq k Pk
1 a 0
2 an 0
3 ana 1 a
4 anan 2 an
5 anany 0
6 ananym 0
Translating the KMP algorithm to Python gives the below example code.
def fprefix(p):
m = len(p)
t = [0]m # fallback table
k=0
for i in range(2, m):
while k>0 and p[i-1] != p[k]:
k = t[k-1] #fallback
if p[i-1] == p[k]:
k=k+1
t[i] = k
return t
The KMP algorithm builds the prefix function for the pattern string as a
kind of pre-processing before the search. Because of this, it can reuse as much
information of the previous matching as possible.
The amortized performance of building the prefix function is O(m). This
can be proved by using potential method as in [2]. Using the similar method, it
can be proved that the matching algorithm itself is also linear. Thus the total
performance is O(m + n) at the expense of the O(m) space to record the prefix
function table.
It seems that varies pattern string would aect the performance of KMP.
Considering the case that we are finding pattern string aaa...a of length m in a
string aaa...a of length n. All the characters are same, when the last character
in the pattern is examined, we can only fallback by 1, and this 1 character
fallback repeats until it falls back to zero. Even in this extreme case, KMP
algorithm still holds its linear performance (why?). Please try to consider more
cases such as P = aaaa...b, T = aaaa...a and so on.
462 CHAPTER 14. SEARCHING
T[1] T[2] ... ... T[i-1] T[i] T[i+1] T[i+2] ... ... T[n-1] T[n] T
s
P[1] P[2] ... P[j] P[j+1] P[j+2] ... P[m] P
Denote the first i characters as Tp , which means the prefix of T , the rest
characters as Ts for sux; Similarly, the first j characters as Pp , and the rest
as Ps ; Denote the first character of Ts as t, the first character of Ps as p. We
have the following cons relationship.
Ts = cons(t, Ts )
Ps = cons(p, Ps )
If t = p, note the following updating process is bound to linear time.
Tp = Tp {t}
Pp = Pp {p}
Weve introduced a method in the chapter about purely functional queue,
which can solve this problem. By using a pair of front and rear list, we can
turn the linear time appending to constant time linking. The key point is to
represent the prefix part in reverse order.
T = Tp Ts = reverse(reverse(Tp )) Ts = reverse(Tp ) Ts
(14.23)
P = Pp Ps = reverse(reverse(Pp )) Ps = reverse(Pp ) Ps
7 Again, we dont use native array, even it is supported in some functional programming
The idea is to using pair (Tp , Ts ) and (Pp , Ps ) instead. With this change,
the if t = p, we can update the prefix part fast in constant time.
Tp = cons(t, Tp )
(14.24)
Pp = cons(p, Pp )
The KMP matching algorithm starts by initializing the success prefix parts
to empty strings as the following.
{|Tp |}Ps = Ts =
:
Ps = Ts =
:
{|
Tp } kmp(, (Pp , Ps ), (Tp , Ts )) Ps = Ts =
:
kmp(, (Pp , Ps ), (Tp , Ts )) =
kmp(, (Pp , Ps ), (Tp , Ts ))
t=p :
kmp(, (Pp , Ps ), (Tp , Ts ))
: t = p Pp =
: t = p Pp =
kmp(, (Pp , Ps ), (Tp , Ts ))
(14.26)
The first clause states that, if the scan successfully ends to both the pattern
and text strings, we get a solution, and the algorithm terminates. Note that we
use the right position in the text string as the matching point. Its easy to use
the left position by subtracting with the length of the pattern string. For sake
of brevity, we switch to right position in functional solutions.
The second clause states that if the scan arrives at the end of text string,
while there are still rest of characters in the pattern string havent been matched,
there is no solution. And the algorithm terminates.
The third clause states that, if all the characters in the pattern string have
been successfully matched, while there are still characters in the text havent
been examined, we get a solution, and we fallback by calling prefix function
to go on searching other solutions.
The fourth clause deals with the case, that the next character in pattern
string and text are same. In such case, the algorithm advances one character
ahead, and recursively performs searching.
If the the next characters are not same and this is the first character in the
pattern string, we just need advance to next character in the text, and try again.
Otherwise if this isnt the first character in the pattern, we call prefix function
to fallback, and try again.
The brute-force way to build the prefix function is just to follow the definition
equation (14.22).
(Pp , Ps ) = (Pp , Ps ) (14.27)
where
Every time when calculate the fallback position, the algorithm naively enu-
merates all prefixes of Pp , checks if it is also the sux of Pp , and then pick the
longest one as result. Note that we reuse the subtraction symbol here for list
dier operation.
There is a tricky case which should be avoided. Because any string itself is
both its prefix and sux. Say Pp Pp and Pp Pp . We shouldnt enumerate
Pp as a candidate prefix. One solution of such prefix enumeration can be realized
as the following.
{
{} : L = |L| = 1
pref ixes(L) =
cons(, map(s cons(l1 , s), pref ixes(L ))) : otherwise
(14.28)
Below Haskell example program implements this version of string matching
algorithm.
kmpSearch1 ptn text = kmpSearch next ([], ptn) ([], text)
inits [] = [[]]
inits [_] = [[]]
inits (x:xs) = [] : (map (x:) $ inits xs)
This version does not only perform poorly, but it is also complex. We can
simplify it a bit. Observing the KMP matching is a scan process from left to
the right of the text, it can be represented with folding (refer to Appendix A for
detail). Firstly, we can augment each character with an index for folding like
below.
list of positions, where the successful matching are found. It starts from empty
list. After the folding finishes, this list contains all solutions. What we need
is to extract this list from the final state. The core KMP search algorithm is
simplified like this.
The only black box is the search function, which takes a state, and a pair
of character and index, and it returns a new state as result. Denote the first
character in Ps as p and the rest characters as Ps (Ps = cons(p, Ps )), we have
the following definition.
((Pp p, Ps ), L {i}) p = c Ps =
:
((Pp p, Ps ), L) p = c Ps =
:
search(((Pp , Ps ), L), (c, i)) =
((Pp , Ps ), L) :
Pp =
search(((Pp , Ps ), L), (c, i)) :
otherwise
(14.31)
If the first character in Ps matches the current character c during scan, we
need further check if all the characters in the pattern have been examined, if so,
we successfully find a solution, This position i in list L is recorded; Otherwise,
we advance one character ahead and go on. If p does not match c, we need
fallback for further retry. However, there is an edge case that we cant fallback
any more. Pp is empty in this case, and we need do nothing but keep the current
state.
The prefix-function developed so far can also be improved a bit. Since we
want to find the longest prefix of Pp , which is also sux of it, we can scan from
right to left instead. For any non empty list L, denote the first element as l1 ,
and all the rest except for the first one as L , define a function init(L), which
returns all the elements except for the last one as below.
{
: |L| = 1
init(L) = (14.32)
cons(l1 , init(L )) : otherwise
Note that this function can not handle empty list. The idea of scan from
right to left for Pp is first check if init(Pp ) Pp , if yes, then we are done;
otherwise, we examine if init(init(Pp )) is OK, and repeat this till the left most.
Based on this idea, the prefix-function can be modified as the following.
{
(Pp , Ps ) : Pp =
(Pp , Ps ) = (14.33)
f allback(init(Pp ), cons(last(Pp ), Ps )) : otherwise
Where
{
(A, B) : A Pp
f allback(A, B) = (14.34)
(init(A), cons(last(A), B)) : otherwise
Note that fallback always terminates because empty string is sux of any
string. The last(L) function returns the last element of a list, it is also a
linear time operation (refer to Appendix A for detail). However, its constant
466 CHAPTER 14. SEARCHING
operation if we use Pp approach. This improved prefix-function is bound to
linear time. It is still quite slower than the imperative algorithm which can
look up prefix-function in constant O(1) time. The following Haskell example
program implements this minor improvement.
failure ([], ys) = ([], ys)
failure (xs, ys) = fallback (init xs) (last xs:ys) where
fallback as bs | as isSuffixOf xs = (as, bs)
| otherwise = fallback (init as) (last as:bs)
kmpSearch ws txt = snd $ foldl f (([], ws), []) (zip txt [1..]) where
f (p@(xs, (y:ys)), ns) (x, n) | x == y = if ys==[] then ((xs++[y], ys), ns++[n])
else ((xs++[y], ys), ns)
| xs == [] = (p, ns)
| otherwise = f (failure p, ns) (x, n)
f (p, ns) e = f (failure p, ns) e
The bottleneck is that we can not use native array to record prefix functions
in purely functional settings. In fact the prefix function can be understood as
a state transform function. It transfer from one state to the other according to
the matching is success or fail. We can abstract such state changing as a tree.
In environment supporting algebraic data type, Haskell for example, such state
tree can be defined like below.
data State a = E | S a (State a) (State a)
A state is either empty, or contains three parts: the current state, the new
state if match fails, and the new state if match succeeds. Such definition is quite
similar to the binary tree. We can call it left-fail, right-success tree. The state
we are using here is (Pp , Ps ).
Similar as imperative KMP algorithm, which builds the prefix function from
the pattern string, the state transforming tree can also be built from the pattern.
The idea is to build the tree from the very beginning state (, P ), with both
its children empty. We replace the left child with a new state by calling
function defined above, and replace the right child by advancing one character
ahead. There is an edge case, that when the state transfers to (P, ), we can
not advance any more in success case, such node only contains child for failure
case. The build function is defined as the following.
{
build((Pp , Ps ), , ) : Ps =
build((Pp , Ps ), , ) = (14.35)
build((Pp , Ps ), L, R) : otherwise
Where
L = build((Pp , Ps ), , )
R = build((Ps {p}, Ps ), , ))
The meaning of p and Ps are as same as before, that p is the first character
in Ps , and Ps is the rest characters. The most interesting point is that the build
function will never stop. It endless build a infinite tree. In strict programming
environment, calling this function will freeze. However, in environments support
lazy evaluation, only the nodes have to be used will be created. For example,
both Haskell and Scheme/Lisp are capable to construct such infinite state tree.
In imperative settings, it is typically realized by using pointers which links to
ancestor of a node.
14.2. SEQUENCE SEARCH 467
(, ananym)
fail match
fail match
fail match
fail match
fail match
(, ananym) (ananym, )
fail
(, ananym) empty
Figure 14.16 illustrates such an infinite state tree for pattern string ananym.
Note that the right most edge represents the case that the matching continuously
succeed for all characters. After that, since we cant match any more, so the
right sub-tree is empty. Base on this fact, we can define a auxiliary function to
test if a state indicates the whole pattern is successfully matched.
{
T rue : Ps =
match((Pp , Ps ), L, R) = (14.36)
F alse : otherwise
With the help of state transform tree, we can realize KMP algorithm in an
automaton manner.
(R, A {i}) :
p = c match(R)
p = c match(R)
(R, A) :
search((((Pp , Ps ), L, R), A), (c, i)) =
((((P p , P s ), L, R),
Pp = A) :
search((L, A), (c, i)) :
otherwise
(14.38)
The following Haskell example program implements this algorithm.
data State a = E | S a (State a) (State a) -- state, ok-state, fail-state
deriving (Eq, Show)
The bottle-neck is that the state tree building function calls to fallback.
While current definition of isnt eective enough, because it enumerates all
candidates from right to the left every time.
Since the state tree is infinite, we can adopt some common treatment for
infinite structures. One good example is the Fibonacci series. The first two
Fibonacci numbers are defined as 0 and 1; the rest Fibonacci numbers can be
obtained by adding the previous two numbers.
F0 = 0
F1 = 1 (14.39)
Fn = Fn1 + Fn2
Thus the Fibonacci numbers can be list one by one as the following
F0 =0
F1 =1
F2 = F1 + F0 (14.40)
F3 = F2 + F1
...
We can collect all numbers in both sides, and define F = {0, 1, F1 , F2 , ...},
Thus we have the following equation.
F = {0, 1, F1 + F0 , F2 + F1 , ...}
= {0, 1} {x + y|x {F0 , F1 , F2 , ...}, y {F1 , F2 , F3 , ...}} (14.41)
= {0, 1} {x + y|x F, y F }
Where F = tail(F ) is all the Fibonacci numbers except for the first one. In
environments support lazy evaluation, like Haskell for instance, this definition
can be expressed like below.
fibs = 0 : 1 : zipWith (+) fibs (tail fibs)
The recursive definition for infinite Fibonacci series indicates an idea which
can be used to get rid of the fallback function . Denote the state transfer tree
14.2. SEQUENCE SEARCH 469
as T , we can define the transfer function when matching a character on this tree
as the following.
root : T =
trans(T, c) = R : T = ((Pp , Ps ), L, R), c = p (14.42)
trans(L, c) : otherwise
The right hand of this equation contains three parts. The first one is the
state that we are matching (Pp , Ps ); If the match fails, Since T itself can handle
any fail case, we use it directly as the left sub tree; otherwise we recursive build
the right sub tree for success case by advancing one character ahead, and calling
transfer function we defined above.
However, there is an edge case which has to be handled specially, that if Ps
is empty, which indicates a successful match. As defined above, there isnt right
sub tree any more. Combining these cases gives the final building function.
{
((Pp , Ps ), T, ) :
Ps =
build(T, (Pp , Ps )) =
((Pp , Ps ), T, build(trans(T, p), (Pp {p}, Ps ))) :
otherwise
(14.43)
The last brick is to define the root of the infinite state transfer tree, which
initializes the building.
Figure 14.17 shows the first 4 steps when search anaym in text anal. Since
the first 3 steps all succeed, so the left sub trees of these 3 states are not actually
constructed. They are marked as ?. In the fourth step, the match fails, thus the
right sub tree neednt be built. On the other hand, we must construct the left
sub tree, which is on top of the result of trans(right(right(right(T ))), n), where
function right(T ) returns the right sub tree of T . This can be further expanded
according to the definition of building and state transforming functions till we
get the concrete state ((a, nanym), L, R). The detailed deduce process is left as
exercise to the reader.
(, ananym)
fail match
? (a, nanym)
fail match
? (an, anym)
fail match
? (ana, nym)
fail match
(a, nanym) ?
Figure 14.17: On demand construct the state transform tree when searching
ananym in text anal.
This algorithm depends on the lazy evaluation critically. All the states to
be transferred are built on demand. So that the building process is amortized
O(m), and the total performance is amortized O(n + m). Readers can refer to
[1] for detailed proof of it.
Its worth of comparing the final purely functional and the imperative algo-
rithms. In many cases, we have expressive functional realization, however, for
KMP matching algorithm, the imperative approach is much simpler and more
intuitive. This is because we have to mimic the raw array by a infinite state
transfer tree.
Boyer-Moore
When attempt to match the pattern, even if there are several characters from
the left are same, it fails if the last one does not match, as shown in figure 14.18.
Whats more, we wouldnt find a match even if we slide the pattern down by
1, or 2. Actually, the length of the pattern ananym is 6, the last character is
14.2. SEQUENCE SEARCH 471
a n y a n a n t h o u s a n a n y m f l o w e r T
s
a n a n y m P
i s s i m p l e ... T
e x a m p l e P
i s s i m p l e ... T
e x a m p l e P
Figure 14.19: Slide the pattern if the unmatched character appears in the pat-
tern.
Its quite possible that the unmatched character appears in the pattern more
than one position. Denote the length of the pattern as |P |, the character appears
in positions p1 , p2 , ..., pi . In such case, we take the right most one to avoid
missing any matches.
s = |P | pi (14.46)
Note that the shifting length is 0 for the last position in the pattern according
to the above equation. Thus we can skip it in realization. Another important
point is that since the shifting length is calculated against the position aligned
472 CHAPTER 14. SEARCHING
with the last character in the pattern string, (we deduce it from |P |), no matter
where the mismatching happens when we scan from right to the left, we slide
down the pattern string by looking up the bad character table with the one in
the text aligned with the last character of the pattern. This is shown in figure
14.20.
i s s i m p l e ... T i s s i m p l e ... T
e x a m p l e P e x a m p l e P
(a) (b)
Figure 14.20: Even the mismatching happens in the middle, between char i
and a, we look up the shifting value with character e, which is 6 (calculated
from the first e, the second e is skipped to avoid zero shifting).
There is a good result in practice, that only using the bad-character rule leads
to a simple and fast string matching algorithm, called Boyer-Moore-Horspool
algorithm [11].
1: procedure Boyer-Moore-Horspool(T, P )
2: for c do
3: [c] |P |
4: for i 1 to |P | 1 do Skip the last position
5: [P [i]] |P | i
6: s0
7: while s + |P | |T | do
8: i |P |
9: while i 1 P [i] = T [s + i] do scan from right
10: ii1
11: if i < 1 then
12: found one solution at s
13: ss+1 go on finding the next
14: else
15: s s + [T [s + |P |]]
The character set is denoted as , we first initialize all the values of sliding
table as the length of the pattern string |P |. After that we process the pattern
from left to right, update the sliding value. If a character appears multiple times
in the pattern, the latter value, which is on the right hand, will overwrite the
previous value. We start the matching scan process by aligning the pattern
and the text string from the very left. However, for every alignment s, we scan
from the right to the left until either there is unmatched character or all the
characters in the pattern have been examined. The latter case indicates that
weve found a match; while for the former case, we look up to slide the pattern
down to the right.
The following example Python code implements this algorithm accordingly.
def bmh_match(w, p):
n = len(w)
14.2. SEQUENCE SEARCH 473
m = len(p)
tab = [m for _ in range(256)] # table to hold the bad character rule.
for i in range(m-1):
tab[ord(p[i])] = m - 1 - i
res = []
offset = 0
while offset + m n:
i=m - 1
while i 0 and p[i] == w[offset+i]:
i=i - 1
if i < 0:
res.append(offset)
offset = offset + 1
else:
offset = offset + tab[ord(w[offset + m - 1])]
return res
The algorithm firstly takes about O(||+|P |) time to build the sliding table.
If the character set size is small, the performance is dominated by the pattern
and the text. There is definitely the worst case that all the characters in the
pattern and text are same, e.g. searching aa...a (m of a, denoted as am )
in text aa......a (n of a, denoted as an ). The performance in the worst case
is O(mn). This algorithm performs well if the pattern is long, and there are
constant number of matching. The result is bound to linear time. This is as
same as the best case of full Boyer-Moore algorithm which will be explained
next.
b b b a b a b b a b a b ... T
b b b a b a b b a b a b ... T
a b b a b a b P a b b a b a b P
(a) (b)
Actually, we can do better than this. Observing that before the unmatched
point, we have already successfully matched 6 characters bbabab from right to
the left. Since ab, which is the prefix of the pattern is also the sux of what
we matched so far, we can directly slide the pattern to align this sux as shown
in figure 14.22.
This is quite similar to the pre-processing of KMP algorithm, However, we
cant always skip so many characters. Consider the following example as shown
in figure 14.23. We have matched characters bab when the unmatch happens.
Although the prefix ab of the pattern is also the sux of bab, we cant
474 CHAPTER 14. SEARCHING
b b b a b a b b a b a b ... T
a b b a b a b P
Figure 14.22: As the prefix ab is also the sux of what weve matched, we can
slide down the pattern to a position so that ab are aligned.
slide the pattern so far. This is because bab appears somewhere else, which
starts from the 3rd character of the pattern. In order not to miss any potential
matching, we can only slide the pattern by two.
b a a b b a b a b ... T
b a a b b a b a b ... T
a b b a b a b P a b b a b a b P
(a) (b)
Figure 14.23: Weve matched bab, which appears somewhere else in the pattern
(from the 3rd to the 5th character). We can only slide down the pattern by 2
to avoid missing any potential matching.
The above situation forms the two cases of the good-sux rule, as shown in
figure 14.24.
Both cases in good sux rule handle the situation that there are multiple
characters have been matched from right. We can slide the pattern to the right
if any of the the following happens.
Case 1 states that if a part of the matching sux occurs as a prefix of the
pattern, and the matching sux doesnt appear in any other places in the
pattern, we can slide the pattern to the right to make this prefix aligned;
Case 2 states that if the matching sux occurs some where else in the pat-
tern, we can slide the pattern to make the right most occurrence aligned.
Note that in the scan process, we should apply case 2 first whenever it is
possible, and then examine case 1 if the whole matched sux does not appears
in the pattern. Observe that both cases of the good-sux rule only depend on
the pattern string, a table can be built by pre-process the pattern for further
looking up.
For the sake of brevity, we denote the sux string from the i-th character
of P as Pi . That Pi is the sub-string P [i]P [i + 1]...P [m].
For case 1, we can check every sux of P , which includes Pm , Pm1 , Pm2 ,
..., P2 to examine if it is the prefix of P . This can be achieved by a round of
scan from right to the left.
For case 2, we can check every prefix of P includes P1 , P2 , ..., Pm1 to
examine if the longest sux is also a sux of P . This can be achieved by
another round of scan from left to the right.
14.2. SEQUENCE SEARCH 475
(a) Case 1, Only a part of the matching sux occurs as a prefix of the pattern.
(b) Case 2, The matching sux occurs some where else in the pattern.
Figure 14.24: The light gray section in the text represents the characters have
been matched; The dark gray parts indicate the same content in the pattern.
476 CHAPTER 14. SEARCHING
1: function Good-Suffix(P )
2: m |P |
3: s {0, 0, ..., 0} Initialize the table of length m
4: l0 The last sux which is also prefix of P
5: for i m 1 down-to 1 do First loop for case 1
6: if Pi P then means is prefix of
7: li
8: s [i] l
9: for i 1 to m do Second loop for case 2
10: s Suffix-Length(Pi )
11: if s = 0 P [i s] = P [m s] then
12: s [m s] m i
13: return s
This algorithm builds the good-sux heuristics table s . It first checks every
sux of P from the shortest to the longest. If the sux Pi is also the prefix of
P , we record this sux, and use it for all the entries until we find another sux
Pj , j < i, and it is also the prefix of P .
After that, the algorithm checks every prefix of P from the shortest to the
longest. It calls the function Suffix-Length(Pi ), to calculate the length of the
longest sux of Pi , which is also sux of P . If this length s isnt zero, which
means there exists a sub-string, that appears as the sux of the pattern. It
indicates that case 2 happens. The algorithm overwrites the s-th entry from
the right of the table s . Note that to avoid finding the same occurrence of the
matched sux, we test if P [i s] and P [m s] are same.
Function Suffix-Length is designed as the following.
1: function Suffix-Length(Pi )
2: m |P |
3: j0
4: while P [m j] = P [i j] j < i do
5: j j+1
6: return j
The following Python example program implements the good-sux rule.
def good_suffix(p):
m = len(p)
tab = [0 for _ in range(m)]
last = 0
# first loop for case 1
for i in range(m-1, 0, -1): # m-1, m-2, .., 1
if is_prefix(p, i):
last = i
tab[i - 1] = last
# second loop for case 2
for i in range(m):
slen = suffix_len(p, i)
if slen != 0 and p[i - slen] != p[m - 1 - slen]:
tab[m - 1 - slen] = m - 1 - i
return tab
Exercise 14.2
Given a list, find the element occurs most. Are there any divide and
conqueror solutions? Are there any divide and conqueror data structures,
such as map can be used?
How to find the elements occur more than 1/3 in a list? How to find the
elements occur more than 1/m in the list?
If we reject the empty array as valid sub-array, how to realize the maximum
sum of sub-arrays puzzle?
Bentley presents a divide and conquer algorithm to find the maximum sum
in O(n log n) time in [4]. The idea is to split the list at the middle point.
We can recursively find the maximum sum in the first half and second half;
However, we also need to find maximum sum cross the middle point. The
method is to scan from the middle point to both ends as the following.
1: function Max-Sum(A)
2: if A = then
3: return 0
4: else if |A| = 1 then
5: return Max(0, A[1])
6: else
14.3. SOLUTION SEARCHING 479
7: m |A|
2
8: a Max-From(Reverse(A[1...m]))
9: b Max-From(A[m + 1...|A|])
10: c Max-Sum(A[1...m])
11: d Max-Sum(A[m + 1...|A|)
12: return Max(a + b, c, d)
the result is 6.
Explain why KMP algorithm perform in linear time even in the seemed
worst case.
Implement the purely functional KMP algorithm by using reversed Pp to
avoid the linear time appending operation.
Deduce the state of the tree lef t(right(right(right(T )))) when searching
ananym in text anal.
need construct the solution while trying varies of attempts. Some problems are
solvable, while others are not. Among the solvable problems, not all of them
just have one unique solution. For example, a maze may have multiple ways
out. People sometimes need search for the best one.
Maze
Maze is a classic and popular puzzle. Maze is amazing to both kids and adults.
Figure 14.26 shows an example maze. There are also real maze gardens can be
found in parks for fun. In the late 1990s, maze-solving games were quite often
hold in robot mouse competition all over the world.
There are multiple methods to solve maze puzzle. Well introduce an eec-
tive, yet not the best one in this section. There are some well known sayings
about how to find the way out in maze, while not all of them are true.
For example, one method states that, wherever you have multiple ways,
always turn right. This doesnt work as shown in figure 14.27. The obvious
solution is first to go along the top horizontal line, then turn right, and keep
going ahead at the T section. However, if we always turn right, well endless
loop around the inner big block.
This example tells us that the decision when there are multiple choices mat-
ters the solution. Like the fairy tale we read in our childhood, we can take some
bread crumbs in a maze. When there are multiple ways, we can simply select
one, left a piece of bread crumbs to mark this attempt. If we enter a died end,
we go back to the last place where weve made a decision by back-tracking the
bread crumbs. Then we can alter to another way.
At any time, if we find there have been already bread crumbs left, it means
we have entered a loop, we must go back and try dierent ways. Repeat these
try-and-check steps, we can either find the way out, or give the no solution
fact. In the later case, we back-track to the start point.
14.3. SOLUTION SEARCHING 481
0 0 0 0 0 0
0 1 1 1 1 0
0 1 1 1 1 0
0 1 1 1 1 0
0 1 1 1 1 0
0 0 0 0 0 0
1 1 1 1 1 0
Given a start point s = (i, j), and a goal e = (p, q), we need find all solutions,
that are the paths from s to e.
There is an obviously recursive exhaustive search method. That in order
to find all paths from s to e, we can check all connected points to s, for every
such point k, we recursively find all paths from k to e. This method can be
illustrated as the following.
Trivial case, if the start point s is as same as the target point e, we are
done;
However, we have to left bread crumbs to avoid repeatedly trying the same
attempts. This is because otherwise in the recursive case, we start from s, find
a connected point k, then we further try to find paths from k to e. Since s is
connected to k as well, so in the next recursion, well try to find paths from s
to e again. It turns to be the very same origin problem, and we are trapped in
infinite recursions.
Our solution is to initialize an empty list, use it to record all the points weve
visited so far. For every connected point, we look up the list to examine if it
has already been visited. We skip all the visited candidates and only try those
new ones. The corresponding algorithm can be defined like this.
Where m is the matrix which defines a maze, s is the start point, and e is
the end point. Function solve is defined in the context of solveM aze, so that
the maze and the end point can be accessed. It can be realized recursively like
what we described above8 .
{{s} p|p P } : s=e
solve(s, P ) = concat({ solve(s , {{s} p|p P })|
: otherwise
s adj(s), visited(s )})
(14.48)
Note that P also serves as an accumulator. Every connected point is recorded
in all the possible paths to the current position. But they are stored in reversed
order, that is the newly visited point is put to the head of all the lists, and
the starting point is the last one. This is because the appending operation is
linear (O(n), where n is the number of elements stored in a list), while linking
to the head is just constant time. We can output the result in correct order by
reversing all possible solutions in equation (14.47)9 :
We need define functions adj(p) and visited(p), which finds all the connected
points to p, and tests if point p has been visited respectively. Two points are
connected if and only if they are next cells horizontally or vertically in the maze
matrix, and both have zero value.
adj((x, y)) = {(x , y )| (x , y ) {(x 1, y), (x + 1, y), (x, y 1), (x, y + 1)},
1 x M, 1 y N, mx y = 0}
(14.50)
Where M and N are the widths and heights of the maze.
Function visited(p) examines if point p has been recorded in any lists in P .
For a maze defined as matrix like below example, all the solutions can be
given by this program.
8 Function concat can flatten a list of lists. For example. concat({{a, b, c}, {x, y, z}}) =
mz = [[0, 0, 1, 0, 1, 1],
[1, 0, 1, 0, 1, 1],
[1, 0, 0, 0, 0, 0],
[1, 1, 0, 1, 1, 1],
[0, 0, 0, 0, 0, 0],
[0, 0, 0, 1, 1, 0]]
i j k
[i, p, ... , s]
[p, ... , s] [j, p, ..., s]
[a, s]
[s] ... [q, ..., s] [k, p, ..., s]
[b, s]
... [q, ..., s]
...
Figure 14.28: The stack is initialized with a singleton list of the starting point
s. s is connected with point a and b. Paths {a, s} and {b, s} are pushed back.
In some step, the path ended with point p is popped. p is connected with points
i, j, and k. These 3 points are expanded as dierent options and pushed back
to the stack. The candidate path ended with q wont be examined unless all the
options above fail.
The stack can be realized with a list. The latest option is picked from the
head, and the new candidates are also added to the head. The maze puzzle can
484 CHAPTER 14. SEARCHING
S= :
s s1 = e :
solve (S) = 1
solve (S )
C = {c|c adj(p1 ), c P } =
:
solve ({{p} P |p C} S) otherwise, C =
:
(14.53)
Where the adj function is defined above. This updated maze solution can
be implemented with the below example Haskell program 10 .
dfsSolve m from to = reverse $ solve [[from]] where
solve [] = []
solve (c@(p:path):cs)
| p == to = c -- stop at the first solution
| otherwise = let os = filter (notElem path) (adjacent p) in
if os == []
then solve cs
else solve ((map (:c) os) ++ cs)
Its quite easy to modify this algorithm to find all solutions. When we find
a path in the second clause, instead of returning it immediately, we record it
and go on checking the rest memorized options in the stack till until the stack
becomes empty. We left it as an exercise to the reader.
The same idea can also be realized imperatively. We maintain a stack to store
all possible paths from the starting point. In each iteration, the top option path
is popped, if the farthest position is the end point, a solution is found; otherwise,
all the adjacent, not visited yet points are appended as new paths and pushed
back to the stack. This is repeated till all the candidate paths in the stacks are
checked.
We use the same notation to represent the stack S. But the paths will
be stored as arrays instead of list in imperative settings as the former is more
eective. Because of this the starting point is the first element in the path
array, while the farthest reached place is the right most element. We use pn
to represent Last(P ) for path P . The imperative algorithm can be given as
below.
1: function Solve-Maze(m, s, e)
2: S
3: Push(S, {s})
4: L the result list
10 The same code of adjacent function is skipped
14.3. SOLUTION SEARCHING 485
5: while S = do
6: P Pop(S)
7: if e = pn then
8: Add(L, P )
9: else
10: for p Adjacent(m, pn ) do
11: if p
/ P then
12: Push(S, P {p})
13: return L
The following example Python program implements this maze solving algo-
rithm.
def solve(m, src, dst):
stack = [[src]]
s = []
while stack != []:
path = stack.pop()
if path[-1] == dst:
s.append(path)
else:
for p in adjacent(m, path[-1]):
if not p in path:
stack.append(path + [p])
return s
And the same maze example given above can be solved by this program like
the following.
mz = [[0, 0, 1, 0, 1, 1],
[1, 0, 1, 0, 1, 1],
[1, 0, 0, 0, 0, 0],
[1, 1, 0, 1, 1, 1],
[0, 0, 0, 0, 0, 0],
[0, 0, 0, 1, 1, 0]]
It seems that in the worst case, there are 4 options (up, down, left, and right)
at each step, each option is pushed to the stack and eventually examined during
backtracking. Thus the complexity is bound to O(4n ). The actual time wont
be so large because we filtered out the places which have been visited before. In
the worst case, all the reachable points are visited exactly once. So the time is
486 CHAPTER 14. SEARCHING
8
Its obviously that the puzzle can be solved by brute-force, which takes P64
times. This number is about 4 1010 . It can be easily improved by observing
that, no two queens can be in the same row, and each queen must be put on one
column between 1 to 8. Thus we can represent the arrangement as a permutation
of {1, 2, 3, 4, 5, 6, 7, 8}. For instance, the arrangement {6, 2, 7, 1, 3, 5, 8, 4} means,
we put the first queen at row 1, column 6, the second queen at row 2 column 2,
..., and the last queen at row 8, column 4. By this means, we need only examine
8! = 40320 possibilities.
We can find better solutions than this. Similar to the maze puzzle, we put
queens one by one from the first row. For the first queen, there are 8 options,
that we can put it at one of the eight columns. Then for the next queen, we
again examine the 8 candidate columns. Some of them are not valid because
those positions will be attacked by the first queen. We repeat this process, for
the i-th queen, we examine the 8 columns in row i, find which columns are safe.
If none column is valid, it means all the columns in this row will be attacked
by some queen weve previously arranged, we have to backtrack as what we did
in the maze puzzle. When all the 8 queens are successfully put to the board,
we find a solution. In order to find all the possible solutions, we need record
it and go on to examine other candidate columns and perform back tracking if
necessary. This process terminates when all the columns in the first row have
been examined. The below equation starts the search.
solve({}, ) (14.54)
14.3. SOLUTION SEARCHING 487
L : S=
solve(S ,
{s1 } L) : |s1 | = 8
solve(S, L) = {i} s1 | i [1, 8],
solve( i/ s1 , S , L) : otherwise
saf e(i, s1 )
(14.55)
If the stack is empty, all the possible candidates have been examined, its not
possible to backtrack any more. L has been accumulated all found solutions and
returned as the result; Otherwise, if the length of the top element in the stack
is 8, a valid solution is found. We add it to L, and go on finding other solutions;
If the length is less than 8, we need try to put the next queen. Among all the
columns from 1 to 8, we pick those not already occupied by previous queens
(through the i / s1 clause), and must not be attacked in diagonal direction
(through the saf e predication). The valid assignments will be pushed to the
stack for the further searching.
Function saf e(x, C) detects if the assignment of a queen in position x will
be attacked by other queens in C in diagonal direction. There are 2 possible
cases, 45 and 135 directions. Since the row of this new queen is y = 1 + |C|,
where |C| is the length of C, the saf e function can be defined as the following.
Where zip takes two lists, and pairs every elements in them to a new
list. Thus If C = {ci1 , ci2 , ..., c2 , c1 } represents the column of the first
i 1 queens has been assigned, the above function will check list of pairs
{(c1 , 1), (c2 , 2), ..., (ci1 , i 1)} with position (x, y) forms any diagonal lines.
Translating this algorithm into Haskell gives the below example program.
solve = dfsSolve [[]] [] where
dfsSolve [] s = s
dfsSolve (c:cs) s
| length c == 8 = dfsSolve cs (c:s)
| otherwise = dfsSolve ([(x:c) | x [1..8] \\ c,
not $ attack x c] ++ cs) s
attack x cs = let y = 1 + length cs in
any ((c, r) abs(x - c) == abs(y - r)) $
zip (reverse cs) [1..]
Observing that the algorithm is tail recursive, its easy to transform it into
imperative realization. Instead of using list, we use array to represent queens
assignment. Denote the stack as S, and the possible solutions as A. The
imperative algorithm can be described as the following.
1: function Solve-Queens
488 CHAPTER 14. SEARCHING
2: S {}
3: L The result list
4: while S = do
5: A Pop(S) A is an intermediate assignment
6: if |A| = 8 then
7: Add(L, A)
8: else
9: for i 1 to 8 do
10: if Valid(i, A) then
11: Push(S, A {i})
12: return L
The stack is initialized with the empty assignment. The main process re-
peatedly pops the top candidate from the stack. If there are still queens left, the
algorithm examines possible columns in the next row from 1 to 8. If a column
is safe, that it wont be attacked by any previous queens, this column will be
appended to the assignment, and pushed back to the stack. Dierent from the
functional approach, since array, but not list, is used, we neednt reverse the
solution assignment any more.
Function Valid checks if column x is safe with previous queens put in A.
It filters out the columns have already been occupied, and calculates if any
diagonal lines are formed with existing queens.
1: function Valid(x, A)
2: y 1 + |A|
3: for i 1 to |A| do
4: if x = A[i] |y i| = |x A[i]| then
5: return False
6: return True
The following Python example program implements this imperative algo-
rithm.
def solve():
stack = [[]]
s = []
while stack != []:
a = stack.pop()
if len(a) == 8:
s.append(a)
else:
for i in range(1, 9):
if valid(i, a):
stack.append(a+[i])
return s
previous queens are tried. The algorithm only examines 15720, which is far less
than 88 = 16777216, possibilities [13].
Its quite easy to extend the algorithm, so that it can solve n queens puzzle,
where n 4. However, the time cost increases fast. The backtrack algorithm
is just slightly better than the one permuting the sequence of 1 to 8 (which is
bound to o(n!)). Another extension to the algorithm is based on the fact that
the chess board is square, which is symmetric both vertically and horizontally.
Thus a solution can generate other solutions by rotating and flipping. These
aspects are left as exercises to the reader.
Peg puzzle
I once received a puzzle of the leap frogs. It said to be homework for 2nd grade
student in China. As illustrated in figure 14.30, there are 6 frogs in 7 stones.
Each frog can either hop to the next stone if it is not occupied, or leap over one
frog to another empty stone. The frogs on the left side can only move to the
right, while the ones on the right side can only move to the left. These rules are
described in figure 14.31
The goal of this puzzle is to arrange the frogs to jump according to the
rules, so that the positions of the 3 frogs on the left are finally exchange with
the ones on the right. If we denote the frog on the left as A, on the right as
B, and the empty stone as O. The puzzle is to find a solution to transform
from AAAOBBB to BBBOAAA.
(a) Jump to the next (b) Jump over to the (c) Jump over to the left
stone right
This puzzle is just a special form of the peg puzzles. The number of pegs is
not limited to 6. it can be 8 or other bigger even numbers. Figure 14.32 shows
some variants.
We can solve this puzzle by programing. The idea is similar to the 8 queens
puzzle. Denote the positions from the left most stone as 1, 2, ..., 7. In ideal
cases, there are 4 options to arrange the move. For example when start, the frog
490 CHAPTER 14. SEARCHING
on 3rd stone can hop right to the empty stone; symmetrically, the frog on the
5th stone can hop left; Alternatively, the frog on the 2nd stone can leap right,
while the frog on the 6th stone can leap left.
We can record the state and try one of these 4 options at every step. Of
course not all of them are possible at any time. If get stuck, we can backtrack
and try other options.
As we restrict the left side frogs only moving to the right, and the right
frogs only moving to the left, the moves are not reversible. There wont be any
repetition cases as what we have to deal with in the maze puzzle. However, we
still need record the steps in order to print them out finally.
In order to enforce these restriction, let A, O, B in representation AAAOBBB
be -1, 0, and 1 respectively. A state L is a list of elements, each element is one
of these 3 values. It starts from {1, 1, 1, 0, 1, 1, 1}. L[i] access the i-th ele-
ment, its value indicates if the i-th stone is empty, occupied by a frog from left
side, or occupied by a frog from right side. Denote the position of the vacant
stone as p. The 4 moving options can be stated as below.
Leap left: p < 6 and L[p + 2] > 0, swap L[p] L[p + 2];
Hop left: p < 7 and L[p + 1] > 0, swap L[p] L[p + 1];
Four functions leapl (L), hopl (L), leapr (L) and hopr (L) are defined accord-
ingly. If the state L does not satisfy the move restriction, these function return
L unchanged, otherwise, the changed state L is returned accordingly.
We can also explicitly maintain a stack S to the attempts as well as the
historic movements. The stack is initialized with a singleton list of starting
state. The solution is accumulated to a list M , which is empty at the beginning:
As far as the stack isnt empty, we pop one intermediate attempt. If the
latest state is equal to {1, 1, 1, 0, 1, 1, 1}, a solution is found. We append
the series of moves till this state to the result list M ; otherwise, We expand to
next possible state by trying all four possible moves, and push them back to the
14.3. SOLUTION SEARCHING 491
stack for further search. Denote the top element in the stack S as s1 , and the
latest state in s1 as L. The algorithm can be defined as the following.
M : S=
solve(S, M ) = solve(S , {reverse(s1 )} M ) : L = {1, 1, 1, 0, 1, 1, 1}
solve(P S , M ) : otherwise
(14.58)
Where P are possible moves from the latest state L:
Note that the starting state is stored as the last element, while the final state
is the first. That is the reason why we reverse it when adding to solution list.
Translating this algorithm to Haskell gives the following example program.
solve = dfsSolve [[[-1, -1, -1, 0, 1, 1, 1]]] [] where
dfsSolve [] s = s
dfsSolve (c:cs) s
| head c == [1, 1, 1, 0, -1, -1, -1] = dfsSolve cs (reverse c:s)
| otherwise = dfsSolve ((map (:c) $ moves $ head c) ++ cs) s
Observe that the algorithm is in tail recursive manner, it can also be realized
imperatively. The algorithm can be more generalized, so that it solve the puzzles
of n frogs on each side. We represent the start state {-1, -1, ..., -1, 0, 1, 1, ...,
1} as s, and the mirrored end state as e.
1: function Solve(s, e)
2: S {{s}}
3: M
4: while S = do
5: s1 Pop(S)
6: if s1 [1] = e then
7: Add(M , Reverse(s1 ))
8: else
9: for m Moves(s1 [1]) do
10: Push(S, {m} s1 )
11: return M
The possible moves can be also generalized with procedure Moves to han-
dle arbitrary number of frogs. The following Python program implements this
solution.
def solve(start, end):
stack = [[start]]
s = []
while stack != []:
c = stack.pop()
if c[0] == end:
s.append(reversed(c))
else:
for m in moves(c[0]):
stack.append([m]+c)
return s
def moves(s):
ms = []
n = len(s)
p = s.index(0)
if p < n - 2 and s[p+2] > 0:
ms.append(swap(s, p, p+2))
if p < n - 1 and s[p+1] > 0:
ms.append(swap(s, p, p+1))
if p > 1 and s[p-2] < 0:
ms.append(swap(s, p, p-2))
if p > 0 and s[p-1] < 0:
ms.append(swap(s, p, p-1))
return ms
Summary of DFS
Observe the above three puzzles, although they vary in many aspects, their
solutions show quite similar common structures. They all have some starting
state. The maze starts from the entrance point; The 8 queens puzzle starts
from the empty board; The leap frogs start from the state of AAAOBBB. The
solution is a kind of searching, at each attempt, there are several possible ways.
For the maze puzzle, there are four dierent directions to try; For the 8 queens
puzzle, there are eight columns to choose; For the leap frogs puzzle, there are
four movements of leap or hop. We dont know how far we can go when make a
decision, although the final state is clear. For the maze, its the exit point; For
the 8 queens puzzle, we are done when all the 8 queens being assigned on the
board; For the leap frogs puzzle, the final state is that all frogs exchanged.
We use a common approach to solve them. We repeatedly select one possible
candidate to try, record where weve achieved; If we get stuck, we backtrack
and try other options. We are sure by using this strategy, we can either find a
solution, or tell that the problem is unsolvable.
Of course there can be some variation, that we can stop when find one
answer, or go on searching all the solutions.
If we draw a tree rooted at the starting state, expand it so that every branch
stands for a dierent attempt, our searching process is in a manner, that it
searches deeper and deeper. We wont consider any other options in the same
depth unless the searching fails so that weve to backtrack to upper level of
the tree. Figure 14.33 illustrates the order we search a state tree. The arrow
indicates how we go down and backtrack up. The number of the nodes shows
the order we visit them.
This kind of search strategy is called DFS (Deep-first-search). We widely
use it unintentionally. Some programming environments, Prolog for instance,
adopt DFS as the default evaluation model. A maze is given by a set of rule
base, such as:
c(a, b). c(a, e).
c(b, c). c(b, f).
c(e, d), c(e, f).
c(f, c).
c(g, d). c(g, h).
c(h, f).
494 CHAPTER 14. SEARCHING
a g
b e h
f d
go(X, X).
go(X, Y) :- c(X, Z), go(Z, Y)
This program says that, a place is connected with itself. Given two dierent
places X and Y , if X is connected with Z, and Z is connected with Y , then X
is connected with Y . Note that, there might be multiple choices for Z. Prolog
selects a candidate, and go on further searching. It only tries other candidates
if the recursive searching fails. In that case, Prolog backtracks and tries other
alternatives. This is exactly what DFS does.
DFS is quite straightforward when we only need a solution, but dont care
if the solution takes the fewest steps. For example, the solution it gives, may
not be the shortest path for the maze. Well see some more puzzles next. They
demands to find the solution with the minimum attempts.
14.3. SOLUTION SEARCHING 495
This puzzle says that a farmer wants to cross a river with a wolf, a goat, and a
bucket of cabbage. There is a boat. Only the farmer can drive it. But the boat
is small. it can only hold one of the wolf, the goat, and the bucket of cabbage
with the farmer at a time. The farmer has to pick them one by one to the other
side of the river. However, the wolf would eat the goat, and the goat would eat
the cabbage if the farmer is absent. The puzzle asks to find the fast solution so
that they can all safely go cross the river.
The key point to this puzzle is that the wolf does not eat the cabbage. The
farmer can safely pick the goat to the other side. But next time, no matter if he
pick the wolf or the cabbage to cross the river, he has to take one back to avoid
the conflict. In order to find the fast the solution, at any time, if the farmer has
multiple options, we can examine all of them in parallel, so that these dierent
decisions compete. If we count the number of the times the farmer cross the
river without considering the direction, that crossing the river back and forth
means 2 times, we are actually checking the complete possibilities after 1 time,
2 times, 3 times, ... When we find a situation, that they all arrive at the other
bank, we are done. And this solution wins the competition, which is the fast
solution.
The problem is that we cant examine all the possible solutions in parallel
ideally. Even with a super computer equipped with many CPU cores, the setup
is too expensive to solve such a simple puzzle.
Lets consider a lucky draw game. People blindly pick from a box with
colored balls. There is only one black ball, all the others are white. The one
who pick the black ball wins the game; Otherwise, he must return the ball to
the box and wait for the next chance. In order to be fair enough, we can setup
a rule that no one can try the second time before all others have tried. We can
line people to a queue. Every time the first guy pick a ball, if he does not win,
he then stands at the tail of the queue to wait for the second try. This queue
helps to ensure our rule.
496 CHAPTER 14. SEARCHING
Figure 14.36: A lucky-draw game, the i-th person goes from the queue, pick a
ball, then join the queue at tail if he fails to pick the black ball.
We can use the quite same idea to solve our puzzle. The two banks of the
river can be represented as two sets A and B. A contains the wolf, the goat,
the cabbage and the farmer; while B is empty. We take an element along with
the farmer from one set to the other each time. The two sets cant hold conflict
things if the farmer is absent. The goal is to exchange the contents of A and B
with fewest steps.
We initialize a queue with state A = {w, g, c, p}, B = as the only element.
As far as the queue isnt empty, we pick the first element from the head, expand
it with all possible options, and put these new expanded candidates to the tail
of the queue. If the first element on the head is the final goal, that A = , B =
{w, g, c, p}, we are done. Figure 14.37 illustrates the idea of this search order.
Note that as all possibilities in the same level are examined, there is no need
for back-tracking.
There is a simple way to treat the set. A four bits binary number can be
used, each bit stands for a thing, for example, the wolf w = 1, the goat g = 2,
the cabbage c = 4, and the farmer p = 8. That 0 stands for the empty set, 15
stands for a full set. Value 3, solely means there are a wolf and a goat on the
river bank. In this case, the wolf will eat the goat. Similarly, value 6 stands for
another conflicting case. Every time, we move the highest bit (which is 8), or
together with one of the other bits (4 or 2, or 1) from one number to the other.
The possible moves can be defined as below.
{
{(A 8 i, B + 8 + i)|i {0, 1, 2, 4}, i = 0 Ai = 0} : B < 8
mv(A, B) =
{(A + 8 + i, B 8 i)|i {0, 1, 2, 4}, i = 0 Bi = 0} : Otherwise
(14.59)
14.3. SOLUTION SEARCHING 497
Figure 14.37: Start from state 1, check all possible options 2, 3, and 4 for next
step; then all nodes in level 3, ...
: Q=
{ reverse(M} ) : A =0
solve(Q) =
{m} M | m mv(m ),
solve(EnQ (Q ,
1
)) : otherwise
valid(m, M )
(14.60)
Where function valid(m, M ) checks if the new moving candidate m = (A , B )
is valid. That neither A nor B is 3 or 6, and m hasnt been tried before in
M to avoid any repeatedly attempts.
valid(m, M ) = A = 3, A = 6, B = 3, B = 6, m
/M (14.61)
The following example Haskell program implements this solution. Note that
it uses a plain list to represent the queue for illustration purpose.
import Data.Bits
moves (a, b) = if b < 8 then trans a b else map swap (trans b a) where
498 CHAPTER 14. SEARCHING
trans x y = [(x - 8 - i, y + 8 + i)
| i [0, 1, 2, 4], i == 0 | | (x &. i) /= 0]
swap (x, y) = (y, x)
This algorithm can be easily modified to find all the possible solutions, but
not just stop after finding the first one. This is left as the exercise to the reader.
The following shows the two best solutions to this puzzle.
Solution 1:
Left river Right
wolf, goat, cabbage, farmer
wolf, cabbage goat, farmer
wolf, cabbage, farmer goat
cabbage wolf, goat, farmer
goat, cabbage, farmer wolf
goat wolf, cabbage, farmer
goat, farmer wolf, cabbage
wolf, goat, cabbage, farmer
Solution 2:
Left river Right
wolf, goat, cabbage, farmer
wolf, cabbage goat, farmer
wolf, cabbage, farmer goat
wolf goat, cabbage, farmer
wolf, goat, farmer cabbage
goat wolf, cabbage, farmer
goat, farmer wolf, cabbage
wolf, goat, cabbage, farmer
This algorithm can also be realized imperatively. Observing that our solution
is in tail recursive manner, we can translate it directly to a loop. We use a list
S to hold all the solutions can be found. The singleton list {(15, 0)} is pushed
to queue when initializing. As long as the queue isnt empty, we extract the
head C from the queue by calling DeQ procedure. Examine if it reaches the
final goal, if not, we expand all the possible moves and push to the tail of the
queue for further searching.
1: function Solve
2: S
3: Q
4: EnQ(Q, {(15, 0)})
5: while Q = do
6: C DeQ(Q)
7: if c1 = (0, 15) then
8: Add(S, Reverse(C))
9: else
10: for m Moves(C) do
11: if Valid(m, C) then
12: EnQ(Q, {m} C)
13: return S
Where Moves, and Valid procedures are as same as before. The following
Python example program implements this imperative algorithm.
def solve():
14.3. SOLUTION SEARCHING 499
s = []
queue = [[(0xf, 0)]]
while queue != []:
cur = queue.pop(0)
if cur[0] == (0, 0xf):
s.append(reverse(cur))
else:
for m in moves(cur):
queue.append([m]+cur)
return s
def moves(s):
(a, b) = s[0]
return valid(s, trans(a, b) if b < 8 else swaps(trans(b, a)))
def swaps(s):
return [(b, a) for (a, b) in s]
There is a minor dierence between the program and the pseudo code, that
the function to generate candidate moving options filters the invalid cases inside
it.
Every time, no matter the farmer drives the boat back and forth, there are
m options for him to choose, where m is the number of objects on the river bank
the farmer drives from. m is always less than 4, that the algorithm wont take
more than n4 times at step n. This estimation is far more than the actual time,
because we avoid trying all invalid cases. Our solution examines all the possible
moving in the worst case. Because we check recorded steps to avoid repeated
attempt, the algorithm takes about O(n2 ) time to search for n possible steps.
pour out 3 quarts from it. In order to achieve this, there should be 1 quart of
water left in the smaller jug as shown in figure 14.39.
Its easy to see that fill the 9 quarters jug, then pour to the 4 quarters jug
twice can bring 1 quarters of water. As shown in figure 14.40. At this stage,
weve found the solution. By reversing our findings, we can give the correct
steps to bring exactly 6 quarters of water.
Polyas methodology is general. Its still hard to solve it without concrete
algorithm. For instance, how to bring up 2 gallons of water from 899 and 1147
gallon jugs?
There are 6 ways to deal with 2 jugs in total. Denote the smaller jug as A,
the bigger jug as B.
Empty jug A;
Empty jug B;
Figure 14.40: Fill the bigger jugs, and pour to the smaller one twice.
Where m|n means n can be divided by m. Whats more, if a and b are rel-
atively prime, which means gcd(a, b) = 1, its possible to bring up any quantity
g of water.
Although gcd(a, b) enables us to determine if the puzzle is solvable, it doesnt
give us the detailed pour sequence. If we can find some integer x and y, so that
g = xa + yb. We can arrange a sequence of operations (even it may not be the
best solution) to solve it. The idea is that, without loss of generality, suppose
x > 0, y < 0, we need fill jug A by x times, and empty jug B by y times in total.
Lets take a = 3, b = 5, and g = 4 for example, since 4 = 3 3 5, we can
arrange a sequence like the following.
502 CHAPTER 14. SEARCHING
A B operation
0 0 start
3 0 fill A
0 3 pour A into B
3 3 fill A
1 5 pour A into B
1 0 empty B
0 1 pour A into B
3 1 fill A
0 4 pour A into B
In this sequence, we fill A by 3 times, and empty B by 1 time. The procedure
can be described as the following:
Repeat x times:
1. Fill jug A;
So the only problem left is to find the x and y. There is a powerful tool
in number theory called, Extended Euclid algorithm, which can achieve this.
Compare to the classic Euclid GCD algorithm, which can only give the greatest
common divisor, The extended Euclid algorithm can give a pair of x, y as well,
so that:
b = aq + r (14.64)
Since d is the common divisor, it can divide both a and b, thus d can divide
r as well. Because r is less than a, we can scale down the problem by finding
GCD of a and r:
d = x (b aq) + y a
(14.66)
= (y x q)a + x b
This is the linear combination of a and b, so that we have:
{
b
x = y x
a (14.67)
y = x
Note that this is a typical recursive relationship. The edge case happens
when a = 0.
gcd(0, b) = b = 0a + 1b (14.68)
14.3. SOLUTION SEARCHING 503
Summarize the above result, the extended Euclid algorithm can be defined
as the following:
{
(b, 0, 1) : a = 0
gcdext (a, b) = b (14.69)
(d, y x , x ) : otherwise
a
Where d, x , y are defined in equation (14.65).
The 2 water jugs puzzle is almost solved, but there are still two detailed
problems need to be tackled. First, extended Euclid algorithm gives the linear
combination for the greatest common divisor d. While the target volume of
water g isnt necessarily equal to d. This can be easily solved by multiplying x
and y by m times, where m = g/gcd(a, b); Second, we assume x > 0, to form a
procedure to fill jug A with x times. However, the extended Euclid algorithm
doesnt ensure x to be positive. For instance gcdext (4, 9) = (1, 2, 1). Whenever
we get a negative x, since d = xa + yb, we can continuously add b to x, and
decrease y by a till x is greater than zero.
At this stage, we are able to give the complete solution to the 2 water jugs
puzzle. Below is an example Haskell program.
extGcd 0 b = (b, 0, 1)
extGcd a b = let (d, x, y) = extGcd (b mod a) a in
(d, y - x (b div a), x)
[(0,0),(3,0),(0,3),(3,3),(1,5),(1,0),(0,1),(3,1),
(0,4),(3,4),(2,5),(2,0),(0,2),(3,2),(0,5),(3,5),
(3,0),(0,3),(3,3),(1,5),(1,0),(0,1),(3,1),(0,4)]
It takes 23 steps to achieve the goal, while the best solution only need 6
steps:
[(0,0),(0,5),(3,2),(0,2),(2,0),(2,5),(3,4)]
Observe the 23 steps, and we can find that jug B has already contained 4
gallons of water at the 8-th step. But the algorithm ignores this fact and goes
on executing the left 15 steps. The reason is that the linear combination x and y
we find with the extended Euclid algorithm are not the only numbers satisfying
504 CHAPTER 14. SEARCHING
g = xa + by. For all these numbers, the smaller |x| + |y|, the less steps are
needed. There is an exercise to addressing this problem in this section.
The interesting problem is how to find the best solution? We have two
approaches, one is to find x and y to minimize |x| + |y|; the other is to adopt
the quite similar idea as the wolf-goat-cabbage puzzle. We focus on the latter
in this section. Since there are at most 6 possible options: fill A, fill B, pour
A into B, pour B into A, empty A and empty B, we can try them in parallel,
and check which decision can lead to the best solution. We need record all the
states weve achieved to avoid any potential repetition. In order to realize this
parallel approach with reasonable resources, a queue can be used to arrange our
attempts. The elements stored in this queue are series of pairs (p, q), where p
and q represent the volume of waters contained in each jug. These pairs record
the sequence of our operations from the beginning to the latest. We initialize
the queue with the singleton list contains the starting state {(0, 0)}.
: Q=
solve (Q) = reverse(S) : p = g q = g
solve (EnQ (Q , {{s } S |s try(S)})) : otherwise
(14.71)
Where function EnQ pushes a list of sequence to the queue one by one.
Function try(S) will try all possible 6 options to generate new pairs of water
volumes:
f illA(p, q), f illB(p, q),
try(S) = {s |s pourA(p, q), pourB(p, q), , s
/ S} (14.72)
emptyA(p, q), emptyB(p, q)
Its intuitive to define the 6 options. For fill operations, the result is that the
volume of the filled jug is full; for empty operation, the result volume is empty;
for pour operation, we need test if the jug is big enough to hold all the water.
(0, 0)
(3, 0)
(0, 5)
(0, 0) (3, 5)
(0, 3)
(3, 2)
...
fill A flll B
(3, 0) (0, 5)
...
The idea is illustrated in figure 14.41. The initial state is (0, 0). Only fill
A and fill B are possible. They are tried and added to the record list; Next
we can try and record fill B on top of (3, 0), which yields new state (3, 5).
However, when try empty A from state (3, 0), we would return to the start
state (0, 0). As this previous state has been recorded, it is ignored. All the
repeated states are in gray color in this figure.
With such settings, we neednt remember the operation sequence in each
element in the queue explicitly. We can add a parent link to each node in
figure 14.41, and use it to back-traverse to the starting point from any state.
The following example ANSI C code shows such a definition.
struct Step {
int p, q;
struct Step parent;
506 CHAPTER 14. SEARCHING
};
Where p, q are volumes of water in the 2 jugs. For any state s, define
functions p(s) and q(s) return these 2 values, the imperative algorithm can be
realized based on this idea as below.
1: function Solve(a, b, g)
2: Q
3: Push-and-record(Q, (0, 0))
4: while Q = do
5: s Pop(Q)
6: if p(s) = g q(s) = g then
7: return s
8: else
9: C Expand(s)
10: for c C do
11: if c = s Visited(c) then
12: Push-and-record(Q, c)
13: return NIL
Where Push-and-record does not only push an element to the queue, but
also record this element as visited, so that we can check if an element has been
visited before in the future. This can be implemented with a list. All push
operations append the new elements to the tail. For pop operation, instead of
removing the element pointed by head, the head pointer only advances to the
next one. This list contains historic data which has to be reset explicitly. The
following ANSI C code illustrates this idea.
struct Step steps[1000], head, tail = steps;
void reset() {
struct Step p;
for (p = steps; p != tail; ++p)
free(p);
head = tail = steps;
}
In order to test a state has been visited, we can traverse the list to compare
p and q.
int eq(struct Step a, struct Step b) {
14.3. SOLUTION SEARCHING 507
Kloski
Kloski is a block sliding puzzle. It appears in many countries. There are dierent
sizes and layouts. Figure 14.42 illustrates a traditional Kloski game in China.
508 CHAPTER 14. SEARCHING
In this puzzle, there are 10 blocks, each is labeled with text or icon. The
smallest block has size of 1 unit square, the biggest one is 2 2 units size. Note
there is a slot of 2 units wide at the middle-bottom of the board. The biggest
block represents a king in ancient time, while the others are enemies. The goal
is to move the biggest block to the slot, so that the king can escape. This game
is named as Huarong Dao, or Huarong Escape in China. Figure 14.43 shows
the similar Kloski puzzle in Japan. The biggest block means daughter, while
the others are her family members. This game is named as Daughter in the
box in Japan (Japanese name: hakoiri musume).
In this section, we want to find a solution, which can slide blocks from the
initial state to the final state with the minimum movements.
The intuitive idea to model this puzzle is to use a 5 4 matrix representing
the board. All pieces are labeled with a number. The following matrix M , for
example, shows the initial state of the puzzle.
1 10 10 2
1 10 10 2
M = 3 4 4 5
3 7 8 5
6 0 0 9
In this matrix, the cells of value i mean the i-th piece covers this cell. The
14.3. SOLUTION SEARCHING 509
{{(1, 1), (2, 1)}, {(1, 4), (2, 4)}, {(3, 1), (4, 1)}, {(3, 2), (3, 3)}, {(3, 4), (4, 4)},
{(5, 1)}, {(4, 2)}, {(4, 3)}, {(5, 4)}, {(1, 2), (1, 3), (2, 2), (2, 3)}}
When moving the Kloski blocks, we need examine all the 10 blocks, checking
each block if it can move up, down, left and right. it seems that this approach
would lead to a very huge amount of possibilities, because each step might have
10 4 options, there will be about 40n cases in the n-th step.
Actually, there wont be so much options. For example, in the first step,
there are only 4 valid moving: the 6-th piece moves right; the 7-th and 8-th
move down; and the 9-th moves left.
All others are invalid moving. Figure 14.44 shows how to test if the moving
is possible.
Figure 14.44: Left: both the upper and the lower 1 are OK; Right: the upper 1
is OK, the lower 1 conflicts with 2.
The left example illustrates sliding block labeled with 1 down. There are two
cells covered by this block. The upper 1 moves to the cell previously occupied
by this same block, which is also labeled with 1; The lower 1 moves to a free
cell, which is labeled with 0;
The right example, on the other hand, illustrates invalid sliding. In this case,
the upper cells could move to the cell occupied by the same block. However, the
lower cell labeled with 1 cant move to the cell occupied by other block, which
is labeled with 2.
In order to test the valid moving, we need examine all the cells a block
will cover. If they are labeled with 0 or a number as same as this block, the
510 CHAPTER 14. SEARCHING
moving is valid. Otherwise it conflicts with some other block. For a layout L,
the corresponding matrix is M , suppose we want to move the k-th block with
(x, y), where |x| 1, |y| 1. The following equation tells if the moving
is valid:
valid(L, k, x, y) :
(i, j) L[k] i = i + y, j = j + x, (14.74)
(1, 1) (i , j ) (5, 4), Mi j {k, 0}
Another important point to solve Kloski puzzle, is about how to avoid re-
peated attempts. The obvious case is that after a series of sliding, we end up
a matrix which have been transformed from. However, it is not enough to only
avoid the same matrix. Consider the following two metrics. Although M1 = M2 ,
we need drop options to M2 , because they are essentially the same.
1 10 10 2 2 10 10 1
1 10 10 2 2 10 10 1
M1 = 3 4
4 5 M2 = 4 5
3 4
3 7 8 5 3 7 6 5
6 0 0 9 8 0 0 9
This fact tells us, that we should compare the layout, but not merely matrix
to avoid repetition. Denote the corresponding layouts as L1 and L2 respectively,
its easy to verify that ||L1 || = ||L2 ||, where ||L|| is the normalized layout, which
is defined as below:
The queue contains the starting layout when initialized. Whenever this
queue isnt empty, we pick the first one from the head, checking if the biggest
block is on target, that L[10] = {(4, 2), (4, 3), (5, 2), (5, 3)}. If yes, then we are
done; otherwise, we try to move every block with 4 options: left, right, up, and
down, and store all the possible, unique new layout to the tail of the queue.
During this searching, we need record all the normalized layouts weve ever
found to avoid any duplication.
Denote the queue as Q, the historic layouts as H, the first layout on the head
of the queue as L, its corresponding matrix as M . and the moving sequence to
this layout as S. The algorithm can be defined as the following.
: Q=
solve(Q, H) = reverse(S) : L[10] = {(4, 2), (4, 3), (5, 2), (5, 3)}
solve(Q , H ) : otherwise
(14.77)
The first clause says that if the queue is empty, weve tried all the possibilities
and cant find a solution; The second clause finds a solution, it returns the
moving sequence in reversed order; These are two edge cases. Otherwise, the
algorithm expands the current layout, puts all the valid new layouts to the tail
of the queue to yield Q , and updates the normalized layouts to H . Then it
performs recursive searching.
In order to expand a layout to valid unique new layouts, we can define a
function as below:
unique(L , H) = M
/ H M
/H (14.79)
Well next show some example Haskell Kloski programs. As array isnt
mutable in the purely functional settings, tree based map is used to represent
layout 11 . Some type synonyms are defined as below:
import qualified Data.Map as M
import Data.Ix
import Data.List (sort)
...
[5, 3, 2, 1]
[5, 3, 2, 1]
[7, 9, 4, 4]
[A, A, 6, 0]
[A, A, 0, 8]
[5, 3, 2, 1]
[5, 3, 2, 1]
[7, 9, 4, 4]
[A, A, 0, 6]
[A, A, 0, 8]
[5, 3, 2, 1]
14.3. SOLUTION SEARCHING 513
[5, 3, 2, 1]
[7, 9, 4, 4]
[0, A, A, 6]
[0, A, A, 8]
The Kloski solution can also be realized imperatively. Note that the solve(Q, H)
is tail-recursive, its easy to transform the algorithm with looping. We can also
link one layout to its parent, so that the moving sequence can be recorded
globally. This can save some spaces, as the queue neednt store the moving in-
formation in every element. When output the result, we only need back-tracking
to the starting layout from the last one.
Suppose function Link(L , L) links a new layout L to its parent layout L.
The following algorithm takes a starting layout, and searches for best moving
sequence.
1: function Solve(L0 )
2: H ||L0 ||
3: Q
4: Push(Q, Link(L0 , NIL))
5: while Q = do
6: L Pop(Q)
7: if L[10] = {(4, 2), (4, 3), (5, 2), (5, 3)} then
8: return L
9: else
10: for each L Expand(L, H) do
11: Push(Q, Link(L , L))
12: Append(H, ||L ||)
13: return NIL No solution
The following example Python program implements this algorithm:
class Node:
def __init__(self, l, p = None):
self.layout = l
self.parent = p
def solve(start):
visit = set([normalize(start)])
queue = deque([Node(start)])
while queue:
cur = queue.popleft()
layout = cur.layout
if layout[-1] == [(4, 2), (4, 3), (5, 2), (5, 3)]:
return cur
else:
for brd in expand(layout, visit):
queue.append(Node(brd, cur))
visit.add(normalize(brd))
return None # no solution
Where normalize and expand are implemented as below:
def normalize(layout):
514 CHAPTER 14. SEARCHING
Like most programming languages, arrays are indexed from 0 but not 1 in
Python. This has to be handled properly. The rest functions including mirror,
matrix, and move are implemented as the following.
def mirror(layout):
return [[(y, 5 - x) for (y, x) in r] for r in layout]
def matrix(layout):
m = [[0]4 for _ in range(5)]
for (i, ps) in zip(range(1, 11), layout):
for (y, x) in ps:
m[y - 1][x - 1] = i
return m
def dup(layout):
return [r[:] for r in layout]
Its possible to modify this Kloski algorithm, so that it does not only stop
at the first solution, but also search all the solutions. In such case, the compu-
tation time is bound to the size of a space V , where V holds all the layouts can
be transformed from the starting layout. If all these layouts are stored glob-
ally, with a parent field point to the predecessor, the space requirement of this
algorithm is also bound to O(V ).
14.3. SOLUTION SEARCHING 515
Summary of BFS
The above three puzzles, the wolf-goat-cabbage puzzle, the water jugs puzzle,
and the Kloski puzzle show some common solution structure. Similar to the
DFS problems, they all have the starting state and the end state. The wolf-
goat-cabbage puzzle starts with the wolf, the goat, the cabbage and the farmer
all in one side, while the other side is empty. It ends up in a state that they
all moved to the other side. The water jugs puzzle starts with two empty jugs,
and ends with either jug contains a certain volume of water. The Kloski puzzle
starts from a layout and ends to another layout that the biggest block begging
slided to a given position.
All problems specify a set of rules which can transfer from one state to
another. Dierent form the DFS approach, we try all the possible options in
parallel. We wont search further until all the other alternatives in the same step
have been examined. This method ensures that the solution with the minimum
steps can be found before those with more steps. Review and compare the two
figures weve drawn before shows the dierence between these two approaches.
For the later one, because we expand the searching horizontally, it is called as
Breadth-first search (BFS for short).
a g
15 4 9
b e h 8
11 10 5 12
7 f d
Searching for the optimal solution is quite important in many aspects. People
need the best solution to save time, space, cost, or energy. However, its not
easy to find the best solution with limited resources. There have been many
optimal problems can only be solved by brute-force. Nevertheless, weve found
that, for some of them, There exists special simplified ways to search the optimal
solution.
Grady algorithm
Human coding
00010101101100100100100011011000000110010001001110101100000011010
Observe the above code table, which actually maps the letter A to Z from
0 to 25. There are 5 bits to represent every code. Code zero is forced as 00000
but not 0 for example. Such kind of coding method, is called fixed-length
coding.
Another coding method is variable-length coding. That we can use just
one bit 0 for A, two bits 10 for C, and 5 bits 11001 for Z. Although
this approach can shorten the total length of the code for INTERNATIONAL
from 65 bits dramatically, it causes problem when decoding. When processing
a sequence of bits like 1101, we dont know if it means 1 followed by 101,
which stands for BF; or 110 followed by 1, which is GB, or 1101 which is
N.
The famous Morse code is variable-length coding system. That the most
used letter E is encoded as a dot, while Z is encoded as two dashes and two
dots. Morse code uses a special pause separator to indicate the termination of
a code, so that the above problem wont happen. There is another solution to
avoid ambiguity. Consider the following code table.
char code char code
A 110 E 1110
I 101 L 1111
N 01 O 000
R 001 T 100
Text INTERNATIONAL is encoded to 38 bits only:
10101100111000101110100101000011101111
If decode the bits against the above code table, we wont meet any ambiguity
symbols. This is because there is no code for any symbol is the prefix of another
one. Such code is called prefix-code. (You may wonder why it isnt called as
non-prefix code.) By using prefix-code, we neednt separators at all. So that
the length of the code can be shorten.
This is a very interesting problem. Can we find a prefix-code table, which
produce the shortest code for a given text? The very same problem was given
to David A. Human in 1951, who was still a student in MIT[15]. His professor
518 CHAPTER 14. SEARCHING
Robert M. Fano told the class that those who could solve this problem neednt
take the final exam. Human almost gave up and started preparing the final
exam when he found the most ecient answer.
The idea is to create the coding table according to the frequency of the
symbol appeared in the text. The more used symbol is assigned with the shorter
code.
Its not hard to process some text, and calculate the occurrence for each
symbol. So that we have a symbol set, each one is augmented with a weight.
The weight can be the number which indicates the frequency this symbol occurs.
We can use the number of occurrence, or the probabilities for example.
Human discovered that a binary tree can be used to generate prefix-code.
All symbols are stored in the leaf nodes. The codes are generated by traversing
the tree from root. When go left, we add a zero; and when go right we add a
one.
Figure 14.47 illustrates a binary tree. Taking symbol N for example, start-
ing from the root, we first go left, then right and arrive at N. Thus the code
for N is 01; While for symbol A, we can go right, right, then left. So A is
encode to 110. Note that this approach ensures none code is the prefix of the
other.
13
5 8
2 N, 3 4 4
O, 1 R, 1 T, 2 I, 2 A, 2 2
E, 1 L, 1
Note that this tree can also be used directly for decoding. When scan a
series of bits, if the bit is zero, we go left; if the bit is one, we go right. When
arrive at a leaf, we decode a symbol from that leaf. And we restart from the
root of the tree for the coming bits.
Given a list of symbols with weights, we need build such a binary tree, so
that the symbol with greater weight has shorter path from the root. Human
developed a bottom-up solution. When start, all symbols are put into a leaf
node. Every time, we pick two nodes, which has the smallest weight, and merge
them into a branch node. The weight of this branch is the sum of its two
children. We repeatedly pick the two smallest weighted nodes and merge till
there is only one tree left. Figure 14.48 illustrates such a building process.
We can reuse the binary tree definition to formalize Human coding. We
augment the weight information, and the symbols are only stored in leaf nodes.
The following C like definition, shows an example.
14.3. SOLUTION SEARCHING 519
2 2 4
E, 1 L, 1 O, 1 R, 1 T, 2 I, 2
4 5
A, 2 2 2 N, 3
E, 1 L, 1 O, 1 R, 1
(d) 4. (e) 5.
4 4
T, 2 I, 2 A, 2 2
E, 1 L, 1
(f) 6.
13
5 8
2 N, 3 4 4
O, 1 R, 1 T, 2 I, 2 A, 2 2
E, 1 L, 1
(g) 7.
struct Node {
int w;
char c;
struct Node left, right;
};
Some limitation can be added to the definition, as empty tree isnt allowed.
A Human tree is either a leaf, which contains a symbol and its weight; or a
branch, which only holds total weight of all leaves. The following Haskell code,
for instance, explicitly specifies these two cases.
data HTr w a = Leaf w a | Branch w (HTr w a) (HTr w a)
When merge two Human trees T1 and T2 to a bigger one, These two trees
are set as its children. We can select either one as the left, and the other as
the right. the weight of the result tree T is the sum of its two children. so that
w = w1 + w2 . Define T1 < T2 if w1 < w2 , One possible Human tree building
algorithm can be realized as the following.
{
T1 : A = {T1 }
build(A) = (14.80)
build({merge(Ta , Tb )} A ) : otherwise
A is a list of trees. It is initialized as leaves for all symbols and their weights.
If there is only one tree in this list, we are done, the tree is the final Human
tree. Otherwise, The two smallest tree Ta and Tb are extracted, and the rest
trees are hold in list A . Ta and Tb are merged to one bigger tree, and put back
to the tree list for further recursive building.
For every tree, if its weight is less than the smallest two weve ever found,
we update the result to contain this tree. For any given tree list A, denote the
first tree in it as T1 , and the rest trees except T1 as A . The scan process can
be defined as the following.
(Ta , Tb , B) :
A=
extract (Ta , Tb , A, B) = extract (Ta , Tb , A , {Tb } A) :
T1 < Tb
extract (Ta , Tb , A , {T1 } A) :
otherwise
(14.83)
Where Ta = min(T1 , Ta ), Tb = max(T1 , Ta ) are the updated two trees with
the smallest weights.
The following Haskell example program implements this Human tree build-
ing algorithm.
14.3. SOLUTION SEARCHING 521
build [x] = x
build xs = build ((merge x y) : xs) where
(x, y, xs) = extract xs
reminds us the heap data structure. Heap ensures to access the smallest element
fast. We can put all the leaves in a heap. For binary heap, this is typically a
linear operation. Then we extract the minimum element twice, merge them,
then put the bigger tree back to the heap. This is O(lg n) operation if binary
heap is used. So the total performance is O(n lg n), which is better than the
above algorithm. The next algorithm extracts the node from the heap, and
starts Human tree building.
{
T: H=
reduce(T, H) =
build(insert(merge(T, top(H)), pop(H)))
: otherwise
(14.85)
Function build and reduce are mutually recursive. The following Haskell
example program implements this algorithm by using heap defined in previous
chapter.
huffman :: (Num a, Ord a) [(b, a)] HTr a b
huffman = build Heap.fromList map ((c, w) Leaf w c) where
build h = reduce (Heap.findMin h) (Heap.deleteMin h)
reduce x Heap.E = x
reduce x h = build $ Heap.insert (Heap.deleteMin h) (merge x (Heap.findMin h))
The heap solution can also be realized imperatively. The leaves are firstly
transformed to a heap, so that the one with the minimum weight is put on the
top. As far as there are more than 1 elements in the heap, we extract the two
smallest, merge them to a bigger one, and put back to the heap. The final tree
left in the heap is the result Human tree.
1: function Huffman(A)
2: Build-Heap(A)
3: while |A| > 1 do
4: Ta Heap-Pop(A)
5: Tb Heap-Pop(A)
6: Heap-Push(A, Merge(Ta , Tb ))
7: return Heap-Pop(A)
The following example C++ code implements this heap solution. The heap
used here is provided in the standard library. Because the max-heap, but not
min-heap would be made by default, a greater predication is explicitly passed
as argument.
bool greaterp(Node a, Node b) { return bw < aw; }
Node pop(Nodes& h) {
Node m = h.front();
pop_heap(h.begin(), h.end(), greaterp);
h.pop_back();
return m;
}
14.3. SOLUTION SEARCHING 523
(Tb , (Q, A )) : Q=
extract (Q, A) = (Ta , (Q , A)) : A = Ta < Tb (14.87)
(Tb , (Q, A )) : otherwise
Actually, the pair of queue and tree list can be viewed as a special heap.
The tree with the minimum weight is continuously extracted and merged.
reduce
{ (T, (Q, A)) =
T : Q=A=
reduce (extract (push(Q , merge(T, T )), A )) : otherwise
(14.88)
Where (T , (Q , A )) = extract (Q, A), which means extracting another
tree. The following Haskell example program shows the implementation of this
method. Note that this program explicitly sort the leaves, which isnt necessary
if the leaves are ordered. Again, the list, but not a real queue is used here for
illustration purpose. List isnt good at pushing new element, please refer to the
chapter of queue for details about it.
huffman :: (Num a, Ord a) [(b, a)] HTr a b
huffman = reduce wrap sort map ((c, w) Leaf w c) where
524 CHAPTER 14. SEARCHING
return t;
}
Note that the sorting isnt necessary if the trees have already been ordered.
It can be a linear time reversing in case the trees are in ascending order by
weight.
There are three dierent Human man tree building methods explained.
Although they follow the same approach developed by Human, the result trees
varies. Figure 14.49 shows the three dierent Human trees built with these
methods.
13
13
5 8
5 8
A, 2 N, 3 4 4
2 N, 3 4 4
2 T, 2 2 I, 2
O, 1 R, 1 T, 2 I, 2 A, 2 2
L, 1 E, 1 O, 1 R, 1 E, 1 L, 1
13
5 8
2 N, 3 4 4
O, 1 R, 1 A, 2 I, 2 T, 2 2
E, 1 L, 1
Figure 14.49: Variation of Human trees for the same symbol list.
Although these three trees are not identical. They are all able to generate the
most ecient code. The formal proof is skipped here. The detailed information
can be referred to [15] and Section 16.3 of [2].
The Human tree building is the core idea of Human coding. Many things
can be easily achieved with the Human tree. For example, the code table can
be generated by traversing the tree. We start from the root with the empty
prefix p. For any branches, we append a zero to the prefix if turn left, and
append a one if turn right. When a leaf node is arrived, the symbol represented
by this node and the prefix are put to the code table. Denote the symbol of a
leaf node as c, the children for tree T as Tl and Tr respectively. The code table
association list can be built with code(T, ), which is defined as below.
{
{(c, p)} : leaf (T )
code(T, p) = (14.89)
code(Tl , p {0}) code(Tr , p {1}) : otherwise
Where function leaf (T ) tests if tree T is a leaf or a branch node. The
following Haskell example program generates a map as the code table according
to this algorithm.
526 CHAPTER 14. SEARCHING
{c} : B = leaf (T )
{c} decode(root(T ), B) : leaf (T )
decode(T, B) = (14.90)
decode(Tl , B ) : b1 = 0
decode(Tr , B ) : otherwise
Where root(T ) returns the root of the Human tree. The following Haskell
example code implements this algorithm.
decode tr cs = find tr cs where
find (Leaf _ c) [] = [c]
find (Leaf _ c) bs = c : find tr bs
find (Branch _ l r) (b:bs) = find (if b == 0 then l else r) bs
Note that this is an on-line decoding algorithm with linear time performance.
It consumes one bit per time. This can be clearly noted from the below imper-
ative realization, where the index keeps increasing by one.
1: function Decode(T, B)
2: W
3: n |B|, i 1
4: while i < n do
5: RT
6: while Leaf(R) do
7: if B[i] = 0 then
8: R Left(R)
9: else
10: R Right(R)
11: ii+1
12: W W Symbol(R)
13: return W
This imperative algorithm can be implemented as the following example
C++ program.
string decode(Node root, const char bits) {
string w;
while (bits) {
Node t = root;
14.3. SOLUTION SEARCHING 527
while (!isleaf(t))
t = 0 == bits++ ? tleft : tright;
w += tc;
}
return w;
}
Human coding, especially the Human tree building shows an interesting
strategy. Each time, there are multiple options for merging. Among the trees
in the list, Human method always selects two trees with the smallest weight.
This is the best choice at that merge stage. However, these series of local best
options generate a global optimal prefix code.
Its not always the case that the local optimal choice also leads to the global
optimal solution. In most cases, it doesnt. Human coding is a special one. We
call the strategy that always choosing the local best option as greedy strategy.
Greedy method works for many problems. However, its not easy to tell
if the greedy method can be applied to get the global optimal solution. The
generic formal proof is still an active research area. Section 16.4 in [2] provides
a good treatment for Matroid tool, which covers many problems that greedy
algorithm can be applied.
Change-making problem
We often change money when visiting other countries. People tend to use credit
card more often nowadays than before, because its quite convenient to buy
things without considering much about changes. If we changed some money in
the bank, there are often some foreign money left by the end of the trip. Some
people like to change them to coins for collection. Can we find a solution, which
can change the given amount of money with the least number of coins?
Lets use USA coin system for example. There are 5 dierent coins: 1 cent,
5 cent, 25 cent, 50 cent, and 1 dollar. A dollar is equal to 100 cents. Using the
greedy method introduced above, we can always pick the largest coin which is
not greater than the remaining amount of money to be changed. Denote list
C = {1, 5, 25, 50, 100}, which stands for the value of coins. For any given money
X, the change coins can be generated as below.
: X=0
change(X, C) = otherwise,
{cm } change(X cm , C) :
cm = max({c C, c X})
(14.91)
If C is in descending order, cm can be found as the first one not greater
than X. If we want to change 1.42 dollar, This function produces a coin list of
{100, 25, 5, 5, 5, 1, 1}. The output coins list can be easily transformed to contain
pairs {(100, 1), (25, 1), (5, 3), (1, 2)}. That we need one dollar, a quarter, three
coins of 5 cent, and 2 coins of 1 cent to make the change. The following Haskell
example program outputs result as such.
solve x = assoc change x where
change 0 _ = []
change x cs = let c = head $ filter ( x) cs in c : change (x - c) cs
As mentioned above, this program assumes the coins are in descending order,
for instance like below.
solve 142 [100, 50, 25, 5, 1]
For a coin system like USA, the greedy approach can find the optimal so-
lution. The amount of coins is the minimum. Fortunately, our greedy method
works in most countries. But it is not always true. For example, suppose a
country have coins of value 1, 3, and 4 units. The best change for value 6, is
to use two coins of 3 units, however, the greedy method gives a result of three
coins: one coin of 4, two coins of 1. Which isnt the optimal result.
For each word w in the text, it uses a greedy strategy to put as many words
in a line as possible unless it exceeds the line width. Many word processors use
a similar algorithm to do word-wrapping.
There are many cases, the strict optimal result, but not the approximate
one is necessary. Dynamic programming can help to solve such problems.
Dynamic programming
In the change-making problem, we mentioned the greedy method cant always
give the optimal solution. For any coin system, are there any way to find the
best changes?
Suppose we have find the best solution which makes X value of money.
The coins needed are contained in Cm . We can partition these coins into two
collections, C1 and C2 . They make money of X1 , and X2 respectively. Well
prove that C1 is the optimal solution for X1 , and C2 is the optimal solution for
X2 .
Proof. For X1 , Suppose there exists another solution C1 , which uses less coins
than C1 . Then changing solution C1 C2 uses less coins to make X than Cm .
This is conflict with the fact that Cm is the optimal solution to X. Similarity,
we can prove C2 is the optimal solution to X2 .
{
: X=0
change(X) =
least({c change(X c)|c C, c X}) : otherwise
(14.92)
For any coin system C, the changing result for zero is empty; otherwise, we
check every candidate coin c, which is not greater then value X, and recursively
find the best solution for X c; We pick the coin collection which contains the
least coins as the result.
Below Haskell example program implements this top-down recursive solu-
tion.
change _ 0 = []
change cs x = minimumBy (compare on length)
[c:change cs (x - c) | c cs, c x]
Although this program outputs correct answer [2, 4] when evaluates change
[1, 2, 4] 6, it performs very bad when changing 1.42 dollar with USA coins
530 CHAPTER 14. SEARCHING
F8 = F7 + F6
= F6 + F5 + F5 + F4
= F5 + F4 + F4 + F3 + F4 + F3 + F3 + F2
= ...
It happens that, both options yield a solution of two coins, we can select
either of them as the best solution. Generally speaking, the candidate with
fewest number of coins is selected as the solution, and filled into the table.
At any iteration, when we are trying to change the i < X value of money,
we examine all the types of coin. For any coin c not greater than i, we look
up the solution table to fetch the sub solution T [i c]. The number of coins
in this sub solution plus the one coin of c are the total coins needed in this
candidate solution. The fewest candidate is then selected and updated to the
solution table.
The following algorithm realizes this bottom-up idea.
1: function Change(X)
2: T {, , ...}
3: for i 1 to X do
4: for c C, c i do
5: if T [i] = 1 + |T [i c]| < |T [i]| then
6: T [i] {c} T [i c]
7: return T [X]
This algorithm can be directly translated to imperative programs, like Python
for example.
def changemk(x, cs):
s = [[] for _ in range(x+1)]
for i in range(1, x+1):
for c in cs:
if c i and (s[i] == [] or 1 + len(s[i-c]) < len(s[i])):
s[i] = [c] + s[i-c]
return s[x]
Observe the solution table, its easy to find that, there are many duplicated
contents being stored.
6 7 8 9 10 ...
{1, 5} {1, 1, 5} {1, 1, 1, 5} {1, 1, 1, 1, 5} {5, 5} ...
This is because the optimal sub solutions are completely copied and saved
in parent solution. In order to use less space, we can only record the delta
part from the sub optimal solution. In change-making problem, it means that
we only need to record the coin being selected for value i.
1: function Change(X)
2: T {0, , , ...}
3: S {N IL, N IL, ...}
4: for i 1 to X do
5: for c C, c i do
6: if 1 + T [i c] < T [i] then
7: T [i] 1 + T [i c]
8: S[i] c
9: while X > 0 do
10: Print(S[X])
11: X X S[X]
Instead of recording the complete solution list of coins, this new algorithm
uses two tables T and S. T holds the minimum number of coins needed for
changing value 0, 1, 2, ...; while S holds the first coin being selected for the
14.3. SOLUTION SEARCHING 533
optimal solution. For the complete coin list to change money X, the first coin
is thus S[X], the sub optimal solution is to change money X = X S[X]. We
can look up table S[X ] for the next coin. The coins for sub optimal solutions
are repeatedly looked up like this till the beginning of the table. Below Python
example program implements this algorithm.
def chgmk(x, cs):
cnt = [0] + [x+1] x
s = [0]
for i in range(1, x+1):
coin = 0
for c in cs:
if c i and 1 + cnt[i-c] < cnt[i]:
cnt[i] = 1 + cnt[i-c]
coin = c
s.append(coin)
r = []
while x > 0:
r.append(s[x])
x = x - s[x]
return r
In function change(T, i), all the coins not greater than i are examined to
select the one lead to the best result. The fewest number of coins, and the coin
being selected are formed to a pair. This pair is inserted to the finger tree, so
that a new solution table is returned.
Again, folding is used to select the candidate with the minimum number of
coins. This folding starts with initial value (, 0), on all valid coins. function
sel((n, c), c ) accepts two arguments, one is a pair of length and coin, which
12 Some purely functional programming environments, Haskell for instance, provide built-in
array; while other almost pure ones, such as ML, provide mutable array
534 CHAPTER 14. SEARCHING
is the best solution so far; the other is a candidate coin, it examines if this
candidate can make better solution.
{
(1 + n , c ) : 1 + n < n, (n , c ) = T [i c ]
sel((n, c), c ) = (14.96)
(n, c) : otherwise
After the solution table is built, the coins needed can be generated from it.
{
: X=0
make(X, T ) =
{c} make(X c, T ) : otherwise, (n, c) = T [X]
(14.97)
The following example Haskell program uses Data.Sequence, which is the
library of finger tree, to implement change making solution.
import Data.Sequence (Seq, singleton, index, ( |>))
Optimal sub structure. The problem can be broken down into smaller
problems, and the optimal solution can be constructed eciently from
solutions of these sub problems;
Overlapping sub problems. The problem can be broken down into sub
problems which are reused several times in finding the overall solution.
The change-making problem, as weve explained, has both optimal sub struc-
tures, and overlapping sub problems.
If we rotate the figure vertically, and consider the two texts as two pieces of
source code, it turns to be a di result between them. Most modern version
control tools need calculate the dierence content among the versions. The
longest common subsequence problem plays a very important role.
If either one of the two strings X and Y is empty, the longest common subse-
quence LCS(X, Y ) is definitely empty; Otherwise, denote X = {x1 , x2 , ..., xn },
Y = {y1 , y2 , ..., ym }, if the first elements x1 and y1 are same, we can recursively
find the longest subsequence of X = {x2 , x3 , ..., xn } and Y = {y2 , y3 , ..., ym }.
And the final result LCS(X, Y ) can be constructed by concatenating x1 with
LCS(X , Y ); Otherwise if x1 = y1 , we need recursively find the longest com-
mon subsequences of LCS(X, Y ) and LCS(X , Y ), and pick the longer one as
the final result. Summarize these cases gives the below definition.
: X =Y =
LCS(X, Y ) = {x1 } LCS(X , Y ) : x1 = y1
longer(LCS(X, Y ), LCS(X , Y )) : otherwise
(14.98)
Note that this algorithm shows clearly the optimal substructure, that the
longest common subsequence problem can be broken to smaller problems. The
sub problem is ensured to be at least one element shorter than the original one.
Its also clear that, there are overlapping sub-problems. The longest common
subsequences to the sub strings are used multiple times in finding the overall
optimal solution.
The existence of these two properties, the optimal substructure and the
overlapping sub-problem, indicates the dynamic programming can be used to
solve this problem.
A 2-dimension table can be used to record the solutions to the sub-problems.
The rows and columns represent the substrings of X and Y respectively.
536 CHAPTER 14. SEARCHING
a n t e n n a
1 2 3 4 5 6 7
b 1
a 2
n 3
a 4
n 5
a 6
This table shows an example of finding the longest common subsequence for
strings antenna and banana. Their lengths are 7, and 6. The right bottom
corner of this table is looked up first, Since its empty we need compare the
7th element in antenna and the 6th in banana, they are both a, Thus we
need next recursively look up the cell at row 5, column 6; Its still empty, and
we repeated this till either get a trivial case that one substring becomes empty,
or some cell we are looking up has been filled before. Similar to the change-
making problem, whenever the optimal solution for a sub-problem is found, it is
recorded in the cell for further reusing. Note that this process is in the reversed
order comparing to the recursive equation given above, that we start from the
right most element of each string.
Considering that the longest common subsequence for any empty string is
still empty, we can extended the solution table so that the first row and column
hold the empty strings.
a n t e n n a
b
a
n
a
n
a
Below algorithm realizes the top-down recursive dynamic programming so-
lution with such a table.
1: T NIL
2: function LCS(X, Y )
3: m |X|, n |Y |
4: m m + 1, n n + 1
5: if T = NIL then
6: T {{, , ..., }, {, N IL, N IL, ...}, ...} m n
7: if X = Y = T [m ][n ] = NIL then
8: if X[m] = Y [n] then
9: T [m ][n ] Append(LCS(X[1..m 1], Y [1..n 1]), X[m])
10: else
11: T [m ][n ] Longer(LCS(X, Y [1..n 1]), LCS(X[1..m 1], Y ))
12: return T [m ][n ]
The table is firstly initialized with the first row and column filled with empty
strings; the rest are all NIL values. Unless either string is empty, or the cell
content isnt NIL, the last two elements of the strings are compared, and recur-
sively computes the longest common subsequence with substrings. The following
14.3. SOLUTION SEARCHING 537
compare the values in the left cell and the above cell, and go on looking up the
cell with the bigger value.
The following example Python program implements this algorithm.
def lcs(xs, ys):
m = len(xs)
n = len(ys)
c = [[0](n+1) for _ in xrange(m+1)]
for i in xrange(1, m+1):
for j in xrange(1, n+1):
if xs[i-1] == ys[j-1]:
c[i][j] = c[i-1][j-1] + 1
else:
c[i][j] = max(c[i-1][j], c[i][j-1])
LCS(X, Y ) = construct(f old(f, {{0, 0, ..., 0}}, zip({1, 2, ...}, X))) (14.99)
Note that, since the table need be looked up by index, X is zipped with
natural numbers. Function f creates a new row of this table by folding on
sequence Y , and records the lengths of the longest common sequence for all
possible cases so far.
f (T, (i, x)) = insert(T, f old(longest, {0}, zip({1, 2, ...}, Y ))) (14.100)
Function longest takes the intermediate filled row result, and a pair of index
and element in Y , it compares if this element is the same as the one in X. Then
fills the new cell with the length of the longest one.
{
insert(R, 1 + T [i 1][j 1]) :
x=y
longest(R, (j, y)) =
insert(R, max(T [i 1][j], T [i][j 1])) :
otherwise
(14.101)
After the table is built. The longest common sub sequence can be con-
structed recursively by looking up this table. We can pass the reversed sequences
X , and Y together with their lengths m and n for ecient building.
construct(T ) = get(( X , m), ( Y , n)) (14.102)
14.3. SOLUTION SEARCHING 539
If the sequences are not empty, denote the first elements as x and y. The rest
elements are hold in X and Y respectively. The function get can be defined
as the following.
: X = Y =
get(( X , i 1), ( Y , j 1)) {x}
: x=y
get(( X , i), ( Y , j)) =
get(( X , i 1), ( Y , j))
: T [i 1][j] > T [i][j 1]
get(( X , i), ( Y , j 1))
: otherwise
(14.103)
Below Haskell example program implements this solution.
Dynamic programming does not limit to solve the optimization problem, but can
also solve some more general searching problems. Subset sum problem is such an
example. Given a set of integers, is there a non-empty subset sums to zero? for
example, there are two subsets of {11, 64, 82, 68, 86, 55, 88, 21, 51} both
sum to zero. One is {64, 82, 55, 88, 51}, the other is {64, 82, 68, 86}.
Of course summing to zero is a special case, because sometimes, people want
to find a subset, whose sum is a given value s. Here we are going to develop a
method to find all the candidate subsets.
There is obvious a brute-force exhausting search solution. For every element,
we can either pick it or not. So there are total 2n options for set with n elements.
Because for every selection, we need check if it sums to s. This is a linear
operation. The overall complexity is bound to O(n2n ). This is the exponential
algorithm, which takes very huge time if the set is big.
There is a recursive solution to subset sum problem. If the set is empty, there
is no solution definitely; Otherwise, let the set is X = {x1 , x2 , ...}. If x1 = s, then
subset {x1 } is a solution, we need next search for subsets X = {x2 , x3 , ...} for
those sum to s; Otherwise if x1 = s, there are two dierent kinds of possibilities.
We need search X for both sum s, and sum s x1 . For any subset sum to
s x1 , we can add x1 to it to form a new set as a solution. The following
540 CHAPTER 14. SEARCHING
: X=
solve(X, s) = {{x1 }} solve(X , s) : x1 = s
solve(X , s) {{x1 } S|S solve(X , s x1 )} : otherwise
(14.104)
There are clear substructures in this definition, although they are not in a
sense of optimal. And there are also overlapping sub-problems. This indicates
the problem can be solved with dynamic programming with a table to memorize
the solutions to sub-problems.
Instead of developing a solution to output all the subsets directly, lets con-
sider how to give the existence answer firstly. That output yes if there exists
some subset sum to s, and no otherwise.
One fact is that, the upper and lower limit for all possible answer can be
calculated in one scan. If the given sum s doesnt belong to this range, there is
no solution obviously.
{
sl = {x X, x < 0}
(14.105)
su = {x X, x > 0}
Otherwise, if sl s su , since the values are all integers, we can use a
table, with su sl + 1 columns, each column represents a possible value in this
range, from sl to su . The value of the cell is either true or false to represents
if there exists subset sum to this value. All cells are initialized as false. Starts
from the first element x1 in X, definitely, set {x1 } can sum to x1 , so that the
cell represents this value in the first row can be filled as true.
sl sl + 1 ... x1 ... su
x1 F F ... T ... F
With the next element x2 , There are three possible sums. Similar as the
first row, {x2 } sums to x2 ; For all possible sums in previous row, they can also
been achieved without x2 . So the cell below to x1 should also be filled as true;
By adding x2 to all possible sums so far, we can also get some new values. That
the cell represents x1 + x2 should be true.
sl sl + 1 ... x1 ... x2 ... x1 + x2 ... su
x1 F F ... T ... F ... F ... F
x2 F F ... T ... T ... T ... F
Generally speaking, when fill the i-th row, all the possible sums constructed
with {x1 , x2 , ..., xi1 } so far can also be achieved with xi . So the cells previously
are true should also be true in this new row. The cell represents value xi should
also be true since the singleton set {xi } sums to it. And we can also adds xi
to all previously constructed sums to get the new results. Cells represent these
new sums should also be filled as true.
When all the elements are processed like this, a table with |X| rows is built.
Looking up the cell represents s in the last row tells if there exists subset can
sum to this value. As mentioned above, there is no solution if s < sl or su < s.
We skip handling this case for the sake of brevity.
1: function Subset-Sum(X, s)
2: sl {x X, x < 0}
3: su {x X, x > 0}
4: n |X|
14.3. SOLUTION SEARCHING 541
Note that this program doesnt use dierent branches for i = 0 and i =
1, 2, ..., n 1. This is because when i = 0, the row index to i 1 = 1 refers to
the last row in the table, which are all false. This simplifies the logic one more
step.
With this table built, its easy to construct all subsets sum to s. The method
is to look up the last row for cell represents s. If the last element xn = s, then
{xn } definitely is a candidate. We next look up the previous row for s, and
recursively construct all the possible subsets sum to s with {x1 , x2 , x3 , ..., xn1 }.
Finally, we look up the second last row for cell represents s xn . And for every
subset sums to this value, we add element xn to construct a new subset, which
sums to s.
1: function Get(X, s, T, n)
2: S
3: if X[n] = s then
4: S S {X[n]}
5: if n > 1 then
6: if T [n 1][s] then
7: S S Get(X, s, T, n 1)
8: if T [n 1][s X[n]] then
9: S S {{X[n]} S |S Get(X, s X[n], T, n 1) }
10: return S
The following Python example program translates this algorithm.
542 CHAPTER 14. SEARCHING
This imperative algorithm shows a clear structure, that the solution table is
14.3. SOLUTION SEARCHING 543
built by looping every element. This can be realized in purely functional way
by folding. A finger tree can be used to represents the vector spans from sl to
su . It is initialized with all empty values as in the following equation.
{
T [j] {{x} Y |Y T [j ]} : sl j su T [j ] = , j = j x
f (T, j) =
T : otherwise
(14.108)
Here the adjustment is applied on T , which is another adjustment to T as
shown as below.
{
{x} T [j] : x = j
T = (14.109)
T : otherwise
Note that the first clause in both equation (14.108) and (14.109) return a
new table with certain cell being updated with the given value.
The following Haskell example program implements this algorithm.
subsetsum xs s = foldl build (fromList [[] | _ [l..u]]) xs idx s where
l = sum $ filter (< 0) xs
u = sum $ filter (> 0) xs
idx t i = index t (i - l)
build tab x = foldl (t j let j = j - x in
adjustIf (l j && j u && tab idx j /= [])
(++ [(x:ys) | ys tab idx j]) j
(adjustIf (x == j) ([x]:) j t)) tab [l..u]
adjustIf pred f i seq = if pred then adjust f (i - l) seq else seq
Some materials like [16] provide common structures to abstract dynamic pro-
gramming. So that problems can be solved with a generic solution by customiz-
ing the precondition, the comparison of candidate solutions for better choice,
and the merge method for sub solutions. However, the variety of problems
makes things complex in practice. Its important to study the properties of the
problem carefully.
Exercise 14.3
Realize a maze solver by using the stack approach, which can find all the
possible paths.
13 Again, here we skip the error handling to the case that s < s or s > s . There is no
l u
solution if s is out of range.
544 CHAPTER 14. SEARCHING
There are 92 distinct solutions for the 8 queens puzzle. For any one so-
lution, rotating it 90 , 180 , 270 gives solutions too. Also flipping it ver-
tically and horizontally also generate solutions. Some solutions are sym-
metric, so that rotation or flip gives the same one. There are 12 unique
solutions in this sense. Modify the program to find the 12 unique solu-
tions. Improve the program, so that the 92 distinct solutions can be found
with fewer search.
Make the 8 queens puzzle solution generic so that it can solve n queens
puzzle.
Make the functional solution to the leap frogs puzzle generic, so that it
can solve n frogs case.
Modify the wolf, goat, and cabbage puzzle algorithm, so that it can find
all possible solutions.
Give the complete algorithm definition to solve the 2 water jugs puzzle
with extended Euclid algorithm.
We neednt the exact linear combination information x and y in fact.
After we know the puzzle is solvable by testing with GCD, we can blindly
execute the process that: fill A, pour A into B, whenever B is full, empty
it till there is expected volume in one jug. Realize this solution. Can this
one find faster solution than the original version?
Compare to the extended Euclid method, the BFS approach is a kind of
brute-force searching. Improve the extended Euclid approach by finding
the best linear combination which minimize |x| + |y|.
John Horton Conway introduced the sliding tile puzzle. Figure 14.51 shows
a simplified verson. There are 8 cells, 7 of them are occupied by pieces
labeled from 1 to 7. Each piece can slide to the free cell if they are
connected. The line between cells means there is a connectoin. The goal
is to reverse the pieces from 1, 2, 3, 4, 5, 6, 7 to 7, 6, 5, 4, 3, 2, 1 by
sliding. Develop a program to solve this puzzle.
1 7
2 6
3 5
One option to realize the bottom-up solution for the longest common
subsequence problem is to record the direction in the table. Thus, instead
of storing the length information, three values like N, for north, W
for west, and NW for northwest are used to indicate how to construct
the final result. We start from the bottom-right corner of the table, if
the cell value is NW, we go along the diagonal by moving to the cell
in the upper-left; if its N, we move vertically to the upper row; and
move horizontally if its W. Implement this approach in your favorite
programming language.
547
548 BIBLIOGRAPHY
[14] George Polya. How to solve it: A new aspect of mathematical method.
Princeton University Press(April 25, 2004). ISBN-13: 978-0691119663
[15] Wikipedia. David A. Human. http://en.wikipedia.org/wiki/David A. Human
Appendix
549
Appendix A
Lists
A.1 Introduction
This book intensely uses recursive list manipulations in purely functional set-
tings. List can be treated as a counterpart to array in imperative settings, which
are the bricks to many algorithms and data structures.
For the readers who are not familiar with functional list manipulation, this
appendix provides a quick reference. All operations listed in this appendix
are not only described in equations, but also implemented in both functional
programming languages as well as imperative languages as examples.
Besides the elementary list operations, this appendix also contains explana-
tion of some high order function concepts such as mapping, folding etc.
culus is somewhat as assembly languages to the computation world, which is worthy studying
from the essence of computation model to the practical programs. However, we dont dive
into the topic in this book. Users can refer to [4] for detail.
2 We only use template to parameterize the type of the element in this chapter. Except
this point, all imperative source code are in ANSI C style to avoid language specific features.
551
552 APPENDIX A. LISTS
key[1] next
key[2] next
...
key[N] NIL
template<typename T>
struct List {
T key;
List next;
};
If the list is defined in record syntax like what we did above, these two
functions can be realized by accessing the record fields 3 .
template<typename T>
T first(List<T> xs) { return xskey; }
template<typename T>
List<T> rest(List<T> xs) { return xsnext; }
3 They can be also named as key and next or be defined as class methods.
4 It is often defined as a constructor method for the class template, However, we define it
as a standalone function for illustration purpose.
554 APPENDIX A. LISTS
Here L = rest(L) as mentioned above, its {l2 , l3 , ..., ln } for list contains n
elements. Note that both L and L can be empty . In this equation, we also
use = to test if list L is empty. In order to know the length of a list, we need
traverse all the elements from the head to the end, so that this algorithm is
proportion to the number of elements stored in the list. It is a linear algorithm
bound to O(n) time.
Below are two programs in Haskell and in Scheme/Lisp realize this recursive
algorithm.
length [] = 0
length (x:xs) = 1 + length xs
How to testing if two lists are identical is left as exercise to the reader.
A.3. BASIC LIST MANIPULATION 555
A.3.3 indexing
One big dierence between array and list (singly-linked list accurately) is that
array supports random access. Many programming languages support using
x[i] to access the i-th element stored in array in constant O(1) time. The
index typically starts from 0, but its not the all case. Some programming
languages using 1 as the first index. In this appendix, we treat index starting
from 0. However, we must traverse the list with i steps to reach the target
element. The traversing is quite similar to the length calculation. Thus its
commonly expressed as below in imperative settings.
1: function Get-At(L, i)
2: while i = 0 do
3: L Next(L)
4: ii1
5: return First(L)
Note that this algorithm doesnt handle the error case such that the index
isnt within the bound of the list. We assume that 0 i < |L|, where |L| =
length(L). The error handling is left as exercise to the reader. The following
ISO C++ code is a line-by-line translation of this algorithm.
template<typename T>
T getAt(List<T> lst, int n) {
while(n--)
lst = lstnext;
return lstkey;
}
In order to get the i-th element, the algorithm does the following:
if i is 0, then we are done, the result is the first element in the list;
Otherwise, the result is to get the (i 1)-th element from the sub-list.
Note that we are using pattern matching to ensure the list isnt empty, which
actually handles all out-of-bound cases with un-matched pattern error. Thus if
i > |L|, we finally arrive at a edge case that the index is i |L|, while the list is
empty; On the other hand, if i < 0, minus it by one makes it even farther away
from 0. We finally end at the same error that the index is some negative, while
the list is empty;
The indexing algorithm takes time proportion to the value of index, which is
bound to O(i) linear time. This section only address the read semantics. How
to mutate the element at a given position is explained in later section.
556 APPENDIX A. LISTS
7: function Init(L)
8: L NIL
9: while Rest(L) = NIL do
10: L Append(L , First(L))
11: L Rest(L)
12: return L
The algorithm assumes that the input list isnt empty, so the error handling
is skipped. Note that the Init() algorithm uses the appending algorithm which
will be defined later.
Below are the corresponding ISO C++ implementation. The optimized ver-
sion by utilizing tail pointer is left as exercise.
template<typename T>
T last(List<T> xs) {
T x; / Can be set to a special value to indicate empty list err. /
for (; xs; xs = xsnext)
x = xskey;
return x;
}
template<typename T>
List<T> init(List<T> xs) {
List<T> ys = NULL;
for (; xsnext; xs = xsnext)
ys = append(ys, xskey);
return ys;
}
If the list contains only one element (the rest sub-list is empty), the result
is this very element;
{
F irst(L) : Rest(L) =
last(L) = (A.3)
last(Rest(L)) : otherwise
A.3. BASIC LIST MANIPULATION 557
The similar approach can be used to get a list contains all elements except
for the last one.
The edge case: If the list contains only one element, then the result is an
empty list;
Otherwise, we can first get a list contains all elements except for the last
one from the rest sub-list, then construct the final result from the first
element and this intermediate result.
{
: L =
init(L) = (A.4)
cons(l1 , init(L )) : otherwise
Here we denote l1 as the first element of L, and L is the rest sub-list. This
recursive algorithm neednt use appending, It actually construct the final result
list from right to left. Well introduce a high-level concept of such kind of
computation later in this appendix.
Below are Haskell programs implement last() and init() algorithms by using
pattern matching.
last [x] = x
last (_:xs) = last xs
init [x] = []
init (x:xs) = x : init xs
Where [x] matches the singleton list contains only one element, while ( :xs)
matches any non-empty list, and the underscore ( ) is used to indicate that we
dont care about the element. For the detail of pattern matching, readers can
refer to any Haskell tutorial materials, such as [8].
p2 p1
p2 p1
(b) When p1 reaches the end, p2 points to the i-th element from right.
1: function Get-At-R(L, i)
2: pL
3: while i = 0 do
4: L Rest(L)
5: ii1
6: while Rest(L) = NIL do
7: L Rest(L)
8: p Rest(p)
9: return First(p)
The following ISO C++ code implements the double pointers right indexing
algorithm.
template<typename T>
T getAtR(List<T> xs, int i) {
List<T> p = xs;
while(i--)
xs = xsnext;
for(; xsnext; xs = xsnext, p = pnext);
return pkey;
}
The edge case: If S is a singleton list, then the i-th element from right is
the first element in L;
A.3. BASIC LIST MANIPULATION 559
Otherwise, we drop the first element from L and S, and recursively exam-
ine L and S .
{
f irst(L) : |S| = 1
examine(L, S) = (A.6)
examine(rest(L), rest(S)) : otherwise
Well explain the detail of drop() function in later section about list mutating
operations. Here it can be implemented as repeatedly call rest() with specified
times.
{
L : n=0
drop(n, L) =
drop(n 1, rest(L)) : otherwise
Translating the equations to Haskell yields this example program.
atR :: [a] Int a
atR xs i = get xs (drop i xs) where
get (x:_) [_] = x
get (_:xs) (_:ys) = get xs ys
drop n as@(_:as) = if n == 0 then as else drop (n-1) as
Here we use dummy variable as the placeholders for components we dont
care.
A.3.6 Mutating
Strictly speaking, we cant mutate the list at all in purely functional settings.
Unlike in imperative settings, mutate is actually realized by creating new list.
Almost all functional environments support garbage collection, the original list
may either be persisted for reusing, or released (dropped) at sometime (Chapter
2 in [6]).
Appending
Function cons can be viewed as building list by insertion element always on head.
If we chains multiple cons operations, it can repeatedly construct a list from
right to the left. Appending on the other hand, is an operation adding element
to the tail. Compare to cons which is trivial constant time O(1) operation, We
must traverse the whole list to locate the appending position. It means that
appending is bound to O(n), where n is the length of the list. In order to speed
up the appending, imperative implementation typically uses a field (variable) to
record the tail position of a list, so that the traversing can be avoided. However,
in purely functional settings we cant use such tail pointer. The appending has
to be realized in recursive manner.
{
{x} : L =
append(L, x) = (A.7)
cons(f irst(L), append(rest(L), x)) : otherwise
560 APPENDIX A. LISTS
If the list is empty, the result is a singleton list contains x, which is the
element to be appended. The singleton list notion {x} = cons(x, ), is a
simplified form of cons the element with an empty list ;
Otherwise, for the none-empty list, the result can be achieved by first ap-
pending the element x to the rest sub-list, then construct the first element
of L with the recursive appending result.
For the none-trivial case, if we denote L = {l1 , l2 , ...}, and L = {l2 , l3 , ...}
the equation can be written as.
{
{x} : L =
append(L, x) = (A.8)
cons(l1 , append(L , x)) : otherwise
Even without the tail pointer, its possible to traverse the list imperatively
and append the element at the end.
1: function Append(L, x)
2: if L = NIL then
3: return Cons(x, NIL)
4: HL
5: while Rest(L) = NIL do
6: L Rest(L)
7: Rest(L) Cons(x, NIL)
8: return H
The following ISO C++ programs implements this algorithm. How to uti-
lize a tail field to speed up the appending is left as exercise to the reader for
interesting.
template<typename T>
List<T> append(List<T> xs, T x) {
List<T> tail, head;
for (head = tail = xs; xs; xs = xsnext)
tail = xs;
if (!head)
head = cons<T>(x, NULL);
else
tailnext = cons<T>(x, NULL);
return head;
}
A.3. BASIC LIST MANIPULATION 561
So that we can use this function to mutate the 2nd element as below.
List<int> xs = cons(1, cons(2, cons<int>(3, NULL)));
getAt(xs, 1) = 4;
This program first checks if the index i is zero, if so, it mutate the first
element of the list to given value x; otherwise, it deduces the index i by one, and
tries to mutate the rest of the list at this new index with value x. This function
doesnt return meaningful value. It is for use of side-eect. For instance, the
following code mutates the 2nd element in a list.
(define lst (1 2 3 4 5))
(set-at! lst 1 4)
(display lst)
(1 4 3 4 5)
Edge case: If we want to set the value of the first element (i = 0), we
construct a new list, with the new value and the sub-list of the previous
one;
Otherwise, we construct a new list, with the previous first element, and a
new sub-list, which has the (i 1)-th element set with the new value.
{
cons(x, L ) : i=0
setAt(L, i, x) = (A.9)
cons(l1 , setAt(L , i 1, x)) : otherwise
562 APPENDIX A. LISTS
insertion
There are two semantics about list insertion. One is to insert an element at a
given position, which can be denoted as insert(L, i, x). The algorithm is close
to setAt(L, i, x); The other is to insert an element to a sorted list, so that the
the result list is still sorted.
Lets first consider how to insert an element x at a given position i. The
obvious thing is that we need firstly traverse i elements to get to the position,
the rest of work is to construct a new sub-list with x being the head of this
sub-list. Finally, we construct the whole result by attaching this new sub-list to
the end of the first i elements.
The algorithm can be described accordingly to this idea. If we want to insert
an element x to a list L at i.
{
cons(x, L) : i = 0
insert(L, i, x) = (A.10)
cons(l1 , insert(L , i 1, x)) : otherwise
4: HL
5: pL
6: while i = 0 do
7: pL
8: L Rest(L)
9: ii1
10: Rest(p) Cons(x, L)
11: return H
And the ISO C++ example program is given by translating this algorithm.
template<typename T>
List<T> insert(List<T> xs, int i , int x) {
List<T> head, prev;
if (i == 0)
return cons(x, xs);
for (head = xs; i; --i, xs = xsnext)
prev = xs;
prevnext = cons(x, xs);
return head;
}
If the list L is sorted, that is for any position 1 i j n, we have li lj .
We can design an algorithm which inserts a new element x to the list, so that
the result list is still sorted.
cons(x, ) : L =
insert(x, L) = cons(x, L) : x < l1 (A.11)
cons(l1 , insert(x, L )) : otherwise
The idea is that, to insert an element x to a sorted list L:
The following Haskell program implements this algorithm. Note that we use
, to determine the ordering. Actually this constraint can be loosened to the
strict less (<), that if elements can be compared in terms of <, we can design
a program to insert element so that the result list is still sorted. Readers can
refer to the chapters of sorting in this book for details about ordering.
insert y [] = [y]
insert y xs@(x:xs) = if y x then y : xs else x : insert y xs
Since the algorithm need compare the elements one by one, its also a linear
time algorithm. Note that here we use the as notion for pattern matching in
Haskell. Readers can refer to [8] and [7] for details.
This ordered insertion algorithm can be designed in imperative manner, for
example like the following pseudo code5 .
1: function Insert(x, L)
2: if L = x < First(L) then
5 Reader can refer to the chapter The evolution of insertion sort in this book for a minor
dierent one
564 APPENDIX A. LISTS
3: return Cons(x, L)
4: HL
5: while Rest(L) = First(Rest(L)) < x do
6: L Rest(L)
7: Rest(L) Cons(x, Rest(L))
8: return H
If either the list is empty, or the new element to be inserted is less than
the first element in the list, we can just put this element as the new first one;
Otherwise, we record the head, then traverse the list till a position, where x is
less than the rest of the sub-list, and put x in that position. Compare this one
to the insert at algorithm shown previously, the variable p uses to point to the
previous position during traversing is omitted by examine the sub-list instead
of current list. The following ISO C++ program implements this algorithm.
template<typename T>
List<T> insert(T x, List<T> xs) {
List<T> head;
if (!xs | | x < xskey)
return cons(x, xs);
for (head = xs; xsnext && xsnextkey < x; xs = xsnext);
xsnext = cons(x, xsnext);
return head;
}
With this linear time ordered insertion defined, its possible to implement
quadratic time insertion-sort by repeatedly inserting elements to an empty list
as formalized in this equation.
{
: L=
sort(L) = (A.12)
insert(l1 , sort(L )) : otherwise
This equation says that if the list to be sorted is empty, the result is also
empty, otherwise, we can firstly recursively sort all elements except for the
first one, then ordered insert the first element to this intermediate result. The
corresponding Haskell program is given as below.
isort [] = []
isort (x:xs) = insert x (isort xs)
And the imperative linked-list base insertion sort is described in the follow-
ing. That we initialize the result list as empty, then take the element one by
one from the list to be sorted, and ordered insert them to the result list.
1: function Sort(L)
2: L
3: while L = do
4: L Insert(First(L), L )
5: L Rest(L)
6: return L
Note that, at any time during the loop, the result list is kept sorted. There is
a major dierence between the recursive algorithm (formalized by the equation)
and the procedural one (described by the pseudo code), that the former process
the list from right, while the latter from left. Well see in later section about
tail-recursion how to eliminate this dierence.
A.3. BASIC LIST MANIPULATION 565
The ISO C++ version of linked-list insertion sort is list like this.
template<typename T>
List<T> isort(List<T> xs) {
List<T> ys = NULL;
for(; xs; xs = xsnext)
ys = insert(xskey, ys);
return ys;
}
There is also a dedicated chapter discusses insertion sort in this book. Please
refer to that chapter for more details including performance analysis and fine-
tuning.
deletion
In purely functional settings, there is no deletion at all in terms of mutating, the
data is persist, what the semantic deletion means is actually to create a new
list with all the elements in previous one except for the element being deleted.
Similar to the insertion, there are also two deletion semantics. One is to
delete the element at a given position; the other is to find and delete elements
of a given value. The first can be expressed as delete(L, i), while the second is
delete(L, x).
In order to design the algorithm delete(L, i) (or delete at), we can use the
idea which is quite similar to random access and insertion, that we first traverse
the list to the specified position, then construct the result list with the elements
we have traversed, and all the others except for the next one we havent traversed
yet.
The strategy can be realized in a recursive manner that in order to delete
the i-th element from list L,
If i is zero, that we are going to delete the first element of a list, the result
is obviously the rest of the list;
Otherwise, we can recursively delete the (i 1)-th element from the sub-
list L , then construct the final result from the first element of L and this
intermediate result.
Note there are two edge cases, and the second case is major used for error
handling. This algorithm can be formalized with the following equation.
L : i = 0
delete(L, i) = : L= (A.13)
cons(l1 , delete(L , i 1)) :
This is a linear time algorithm as well, and there are also alternatives for
implementation, for example, we can first split the list at position i 1, to get
2 sub-lists L1 and L2 , then we can concatenate L1 and L2 .
The delete at algorithm can also be realized imperatively, that we traverse
to the position by looping:
1: function Delete(L, i)
2: if i = 0 then
3: return Rest(L)
4: HL
5: pL
6: while i = 0 do
7: ii1
8: pL
9: L Rest(L)
10: Rest(p) Rest(L)
11: return H
Dierent from the recursive approach, The error handling for out-of-bound is
skipped. Besides that the algorithm also skips the handling of resource releasing
which is necessary in environments without GC (Garbage collection). Below ISO
C++ code for example, explicitly releases the node to be deleted.
template<typename T>
List<T> del(List<T> xs, int i) {
List<T> head, prev;
if (i == 0)
head = xsnext;
else {
for (head = xs; i; --i, xs = xsnext)
prev = xs;
prevnext = xsnext;
}
xsnext = NULL;
delete xs;
return head;
}
Note that the statement xs->next = NULL is neccessary if the destructor is
designed to release the whole linked-list recursively.
The find and delete semantic can further be represented in two ways, one is
just find the first occurrence of a given value, and delete this element from the
list; The other is to find ALL occurrence of this value, and delete these elements.
The later is more general case, and it can be achieved by a minor modification
of the former. We left the find all and delete algorithm as an exercise to the
reader.
The algorithm can be designed exactly as the term find and delete but
not find then delete, that the finding and deleting are processed in one pass
traversing.
Otherwise, we keep the first element, and recursively find and delete the
element in the sub list with the given value. The final result is a list
constructed with the kept first element, and the recursive deleting result.
if (xs) {
xsnext = NULL;
delete xs;
}
return head;
}
concatenate
Concatenation can be considered as a general case for appending, that append-
ing only adds one more extra element to the end of the list, while concatenation
adds multiple elements.
However, It will lead to quadratic algorithm if implement concatenation
naively by appending, which performs poor. Consider the following equation.
{
L1 : L2 =
concat(L1 , L2 ) =
concat(append(L1 , f irst(L2 )), rest(L2 )) : otherwise
Note that each appending algorithm need traverse to the end of the list,
which is proportion to the length of L1 , and we need do this linear time ap-
pending work |L2 | times, so the total performance is O(|L1 | + (|L1 | + 1) + ... +
(|L1 | + |L2 |)) = O(|L1 ||L2 | + |L2 |2 ).
The key point is that the linking operation of linked-list is fast (constant
O(1) time), we can traverse to the end of L1 only one time, and link the second
list to the tail of L1 .
{
L2
: L1 =
concat(L1 , L2 ) =
cons(f irst(L1 ), concat(rest(L1 ), L2 ))
: otherwise
(A.15)
This algorithm only traverses the first list one time to get the tail of L1 , and
then linking the second list with this tail. So the algorithm is bound to linear
O(|L1 |) time.
This algorithm is described as the following.
If the first list is empty, the concatenate result is the second list;
Otherwise, we concatenate the second list to the sub-list of the first one,
and construct the final result with the first element and this intermediate
result.
method, reader can refer to the source code which can be download along with
this appendix.
The imperative algorithm without using augmented tail record can be de-
scribed as below.
1: function Concat(L1 , L2 )
2: if L1 = then
3: return L2
4: if L2 = then
5: return L1
6: H L1
7: while Rest(L1 ) = do
8: L1 Rest(L1 )
9: Rest(L1 ) L2
10: return H
And the corresponding ISO C++ example code is given like this.
template<typename T>
List<T> concat(List<T> xs, List<T> ys) {
List<T> head;
if (!xs)
return ys;
if (!ys)
return xs;
for (head = xs; xsnext; xs = xsnext);
xsnext = ys;
return head;
}
product [] = 1
product (x:xs) = x product xs
Both algorithms traverse the whole list during calculation, so they are bound
to O(n) linear time.
The interesting point of this approach is that, besides it calculates the result
in a normal order from left to right; by observing the equation of sum (A, L),
we found it neednt remember any intermediate results or states when perform
recursion. All such states are either passed as arguments (A for example) or
can be dropped (previous elements of the list for example). So in a practical
implementation, such kind of recursive function can be optimized by eliminating
the recursion at all.
We call such kind of function as tail recursion (or tail call), and the op-
timization of removing recursion in this case as tail recursion optimization[10]
because the recursion happens as the final action in such function. The ad-
vantage of tail recursion optimization is that the performance can be greatly
improved, so that we can avoid the issue of stack overflow in deep recursion
algorithms such as sum and product.
Changing the sum and product Haskell programs to tail-recursion manner
gives the following modified programs.
sum = sum 0 where
sum acc [] = acc
sum acc (x:xs) = sum (acc + x) xs
A.3. BASIC LIST MANIPULATION 571
1. calculate b1 , which is b;
2. Get b2 from previous result;
2
3. Get b2 from step 2;
3
4. Get b2 from step 3.
7: function Product(L)
8: p1
9: while L = do
10: p p First(L)
11: L Rest(L)
12: return p
The corresponding ISO C++ example programs are list as the following.
template<typename T>
T sum(List<T> xs) {
T s;
for (s = 0; xs; xs = xsnext)
s += xskey;
return s;
}
template<typename T>
T product(List<T> xs) {
T p;
for (p = 1; xs; xs = xsnext)
p = xskey;
return p;
}
If the list contains only one element, (a singleton list), the minimum ele-
ment is this one;
Otherwise, we can firstly find the minimum element of the rest list, then
compare the first element with this intermediate result to determine the
final minimum value.
min(L) = min(L , l1 )
(A.30)
max(L) = max(L , l1 )
The corresponding real programs are given as the following. We skip the
none tail recursion programs, as they are intuitive enough. Reader can take
them as exercises for interesting.
min (x:xs) = min xs x where
min [] a = a
min (x:xs) a = if x < a then min xs x else min xs a
The tail call version can be easily translated to imperative min/max algo-
rithms.
1: function Min(L)
2: m First(L)
3: L Rest(L)
4: while L = do
5: if First(L) < m then
6: m First(L)
7: L Rest(L)
8: return m
9: function Max(L)
10: m First(L)
11: L Rest(L)
12: while L = do
13: if m < First(L) then
14: m First(L)
15: L Rest(L)
16: return m
The corresponding ISO C++ programs are given as below.
template<typename T>
T min(List<T> xs) {
T x;
for (x = xskey; xs; xs = xsnext)
if (xskey < x)
x = xskey;
return x;
}
template<typename T>
T max(List<T> xs) {
T x;
for (x = xskey; xs; xs = xsnext)
if (x < xskey)
x = xskey;
return x;
}
l1 : |L| = 1
max(L) = max(cons(l1 , L )) : l2 < l1 (A.31)
max(L ) : otherwise
576 APPENDIX A. LISTS
l1 : |L| = 1
min(L) = min(cons(l1 , L )) : l1 < l2 (A.32)
min(L ) : otherwise
The relative example Haskell programs are given as below.
min [x] = x
min (x:y:xs) = if x < y then min (x:xs) else min (y:xs)
max [x] = x
max (x:y:xs) = if x < y then max (y:ys) else max (x:xs)
Exercise A.1
Given two lists L1 and L2 , design a algorithm eq(L1 , L2 ) to test if they
are equal to each other. Here equality means the lengths are same, and
at the same time, every elements in both lists are identical.
Consider varies of options to handle the out-of-bound error case when
randomly access the element in list. Realize them in both imperative
and functional programming languages. Compare the solutions based on
exception and error code.
Augment the list with a tail field, so that the appending algorithm can
be realized in constant O(1) time but not linear O(n) time. Feel free to
choose your favorite imperative programming language. Please dont refer
to the example source code along with this book before you try it.
With tail field augmented to list, for which list operations this field must
be updated? How it aects the performance?
Handle the out-of-bound case in insertion algorithm by treating it as ap-
pending.
Write the insertion sort algorithm by only using less than (<).
Design and implement the algorithm that find all the occurrence of a given
value and delete them from the list.
Reimplenent the algorithm to calculate the length of a list in tail-call
recursion manner.
Implement the insertion sort in tail recursive manner.
Implement the O(lg n) algorithm to calculate bn in your favorite imper-
ative programming language. Note that we only need accumulate the
intermediate result when the bit is not zero.
A.4 Transformation
In previous section, we list some basic operations for linked-list. In this section,
we focus on the transformation algorithms for list. Some of them are corner
stones of abstraction for functional programming. Well show how to use list
transformation to solve some interesting problems.
A.4. TRANSFORMATION 577
If we want to find which word in each initial is used most, how to write a
program to work this problem out? The output is a list of words that every one
has the most occurrence in the group, which is categorized by initial, something
like [a, but, can, ...]. We actually need a program which can transfer a list of
group of augmented words into a list of words.
Lets work it out step by step. First, we need define a function, which takes
a list of word - number pairs, and find the word has the biggest number aug-
mented. Sorting is overkill. What we need is just a special max () function, Note
that the max() function developed in previous section cant be used directly.
Suppose for a pair of values p = (a, b), function f st(p) = a, and snd(p) = b are
accessors to extract the values, max () can be defined as the following.
l1 : |L| = 1
max (L) = l1 : snd(max (L )) < snd(l1 ) (A.34)
max (L ) : otherwise
l1 : |L| = 1
maxBy(cmp, L) = l1 : cmp(l1 , maxBy(cmp, L ))
maxBy(cmp, L ) : otherwise
(A.36)
578 APPENDIX A. LISTS
Then max () is just a special case of maxBy() with the compare function
comparing on the second value in a pair.
{
: L=
solve(L) = (A.38)
cons(f st(max (l1 )), solve(L )) : otherwise
Map
Compare the solve() function in (A.38) and toStr() function in (A.33), it re-
veals very similar algorithm structure. although they targets on very dierent
problems, and one is trivial while the other is a bit complex.
The structure of toStr() applies the function str() which can turn a number
into string on every element in the list; while solve() first applies max () function
to every element (which is actually a list of pairs), then applies f st() function,
which essentially turns a list of pairs into a string. It is not hard to abstract
such common structure like the following equation, which is called as mapping.
{
: L=
map(f, L) = (A.39)
cons(f (l1 )), map(f, L )) : otherwise
Because map takes a converter function f as argument, its called a kind of
high-order function. In functional programming environment such as Haskell,
mapping can be implemented just like the above equation.
map :: (ab)[a][b]
map _ [] = []
map f (x:xs) = f x : map f xs
The two concrete cases we discussed above can all be represented in high
order mapping.
variable x to the domain of value y. (x and y can have dierent types). If the
domains can be represented as set X, and Y , we have the following relation.
Y = {f (x)|x X} (A.40)
This type of set definition is called Zermelo Frankel set abstraction (as known
as ZF expression) [7]. The dierent is that here the mapping is from a list to
another list, so there can be duplicated elements. In languages support list
comprehension, for example Haskell and Python etc (Note that the Python list
is a built-in type, but not the linked-list we discussed in this appendix), mapping
can be implemented as a special case of list comprehension.
map f xs = [ f x | x xs]
List comprehension is a powerful tool. Here is another example that realizes
the permutation algorithm in list comprehension. Many textbooks introduce
how to implement all-permutation for a list, such as [7], and [9]. It is possible
to design a more general version perm(L, r), that if the length of the list L is n,
this algorithm permutes r elements from the total n elements. We know that
n!
there are Pnr = (nr)! solutions.
{
{} : r = 0 |L| < r
perm(L, r) =
{{l} P |l L, P perm(L {l}, r 1)} : otherwise
(A.41)
In this equation, {l} P means cons(l, P ), and L {l} denotes delete(L, l),
which is defined in previous section. If we take zero element for permutation,
or there are too few elements (less than r), the result is a list contains a empty
list; Otherwise for non-trivial case, the algorithm picks one element l from the
list, and recursively permutes the rest n 1 elements by picking up r 1 ones;
then it puts all the possible l in front of all the possible r 1 permutations.
Here is the Haskell implementation of this algorithm.
perm _ 0 = [[]]
perm xs r | length xs < r = [[]]
| otherwise = [ x:ys | x xs, ys perm (delete x xs) (r-1)]
Well go back to the list comprehension later in section about filtering.
Mapping can also be realized imperatively. We can apply the function while
traversing the list, and construct the new list from left to right. Since that the
new element is appended to the result list, we can track the tail position to
achieve constant time appending, so the mapping algorithms is linear in terms
of the passed in function.
1: function Map(f, L)
2: L
3: p
4: while L = do
5: if p = then
6: p Cons(f ( First(L) ), )
7: L p
8: else
9: Next(p) Cons(f ( First(L) ), )
10: p Next(p)
580 APPENDIX A. LISTS
11: L Next(L)
12: return L
In some static typed programming luangaes without type inference feature,
like C++6 , It is a bit complex to annotate the type of the passed-in function.
See [11] for detail. In fact some C++ environment provides the very same
mapping concept as in std::transform. However, it needs the reader to know
some langauge specific features, which are out of the scope of this book.
For brevity purpose, we switch to Python programming language for example
code. So that the type inference can be avoid in compile time. The definition
of a simple singly linked-list in Python is give as the following.
class List:
def __init__(self, x = None, xs = None):
self.key = x
self.next = xs
The mapping program, takes a function and a linked-list, and maps the
functions to every element as described in above algorithm.
def mapL(f, xs):
ys = prev = List()
while xs is not None:
prev.next = List(f(xs.key))
prev = prev.next
xs = xs.next
return ys.next
Dierent from the pseudo code, this program uses a dummy node as the head
of the resulting list. So it neednt test if the variable stores the last appending
position is NIL. This small trick makes the program compact. We only need
drop the dummy node before returning the result.
For each
For the trivial task such as printing a list of elements out, its quite OK to just
print each element without converting the whole list to a list of strings. We can
actually simplify the program.
1: function Print(L)
2: while L = do
3: print First(L)
4: L Rest(L)
More generally, we can pass a procedure such as printing, to this list traverse,
so the procedure is performed for each element.
1: function For-Each(L, P )
2: while L = do
3: P(First(L))
4: L Rest(L)
6 At least in ISO C++ 1998 standard.
A.4. TRANSFORMATION 581
{
u : L=
f oreach(L, p) = (A.42)
do(p(l1 ), f oreach(L , p)) : otherwise
Here u means unit, its can be understood as doing nothing. The type of
unit is similar to the void concept in C or java like programming languages.
The do() function evaluates all its arguments, discards all the results except for
the last one, and returns the last result as the final value of do(). It is equivalent
to (begin ...) in Lisp families, and do block in Haskell in some sense. For
the details about unit type, please refer to [4].
Note that the for-each algorithm is just a simplified mapping, there are only
two minor dierence points:
It neednt form a result list, we care the side eect rather than the
returned value;
For each focus more on traversing, while mapping focus more on applying
function, thus the order of arguments are typically arranged as map(f, L)
and f oreach(L, p).
1. We switch all the lights in the room, so that they are all on;
2. We switch the 2, 4, 6, ... lights, that every other light is switched, if the
light is on, it will be o, and it will be on if the previous state is o;
3. We switch every third lights, that the 3, 6, 9, ... are switched;
4. ...
And at the last round, only the last light (the n-th light) is switched.
The question is how many lights are on finally?
Before we show the best answer to this puzzle, lets first work out a naive
brute-force solution. Suppose there are n lights, which can be represented as a
list of 0, 1 numbers, where 0 means the light is o, and 1 means on. The initial
state is a list of n zeros: {0, 0, ..., 0}.
We can label the light from 1 to n. A mapping can help us to turn the above
list into a labeled list7 .
7 Readers who are familiar with functional programming, may use zipping to achieve this.
map(switch(i), L) (A.44)
Note that, here we use Curried form of switch() function, which is equivalent
to
{
L : I=
proc(I, L) = (A.45)
operate(I , map(switch(i1 ), L)) : otherwise
[1,1,1,2,2,2,2,2,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,
6,6,6,6,6,6,6,6,6,6,6,6,6,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,
8,8,8,8,8,8,8,8,8,8,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,10]
...
It seems that the i2 -th to the ((i + 1)2 1)-th answers are i. Actually, we
can prove this fact as the following.
Proof. Given n lights, labeled from 1 to n, consider which lights are on finally.
Since the initial states for all lights are o, we can say that, the lights which
are manipulated odd times are on. For every light i, it will be switched at the
j round if i can be divided by j (denote as j|i). So only the lights which have
odd number of factors are on at the end.
So the key point to solve this puzzle, is to find all numbers which have odd
number of factors. For any positive integer n, denote S the set of all factors of
n. S is initialized to . if p is a factor of n, there must exist a positive integer
q that n = pq, which means q is also a factor of n. So we add 2 dierent factors
to the set S if and only if p = q, which keeps |S| even all the time unless p = q.
In such case, n is a perfect square number, and we can only add 1 factor to the
set S, which leads to an odd number of factors.
At this stage, we can design a fast solution by finding the number of perfect
square numbers under n.
solve(n) = n (A.47)
The next Haskell command verifies that the answer for 1, 2, ..., 100 lights
are as same as above.
map (floor.sqrt) [1..100]
[1,1,1,2,2,2,2,2,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,
6,6,6,6,6,6,6,6,6,6,6,6,6,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,
8,8,8,8,8,8,8,8,8,8,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,10]
Mapping is generic concept that it doesnt only limit in linked-list, but also
can be applied to many complex data structures. The chapter about binary
search tree in this book explains how to map on trees. As long as we can
traverse a data structure in some order, and the empty data structure can be
identified, we can use the same mapping idea. Well return to this kind of
high-order concept in the section of folding later.
A.4.2 reverse
How to reverse a singly linked-list with minimum space is a popular techni-
cal interview problem in some companies. The pointer manipulation must be
arranged carefully in imperative programming languages such as ANSI C. How-
ever, well show that, there exists an easy way to write this program:
{
: L=
reverse(L) = (A.48)
append(reverse(L ), l1 ) : otherwise
Translating it to Haskell yields below program.
reverse [] = []
reverse (x:xs) = reverse xs ++ [x]
However, this solution doesnt perform well, as appending has to traverse
to the end of list, which leads to a quadratic time algorithm. It is not hard to
improve this program by changing it to tail-call manner. That we can use a accu-
mulator to store the intermediate reversed result, and initialize the accumulated
result as empty. So the algorithm is formalized as reverse(L) = reverse (L, ).
{
A : L=
reverse (L, A) = (A.49)
reverse (L , {l1 } A) : otherwise
Where {l1 } A means cons(l1 , A). Dierent from appending, its a constant
O(1) time operation. The core idea is that we repeatedly take the element one
by one from the head of the original list, and put them in front the accumulated
result. This is just like we store all the elements in a stack, them pop them out.
This is a linear time algorithm.
Below Haskell program implements this tail-call version.
reverse [] acc = acc
reverse (x:xs) acc = reverse xs (x:acc)
Since the nature of tail-recursion call neednt book-keep any context (typi-
cally by stack), most modern compilers are able to optimize it to a pure imper-
ative loop, and reuse the current context and stack etc. Lets manually do this
optimization so that we can get a imperative algorithm.
1: function Reverse(L)
2: A
3: while L = do
4: A Cons(First(L), A)
5: L Rest(L)
However, because we translate it directly from a functional solution, this
algorithm actually produces a new reversed list, but does not mutate the original
one. It is not hard to change it to an in-place solution by reusing L. For example,
the following ISO C++ program implements the in-place algorithm. It takes
O(1) memory space, and reverses the list in O(n) time.
A.5. EXTRACT SUB-LISTS 585
template<typename T>
List<T> reverse(List<T> xs) {
List<T> p, ys = NULL;
while (xs) {
p = xs;
xs = xsnext;
pnext = ys;
ys = p;
}
return ys;
}
Exercise A.2
Implement the algorithm to find the maximum element in a list of pair in
tail call approach in your favorite programming language.
{
: L=n=0
take(n, L) = (A.50)
cons(l1 , take(n 1, L )) : otherwise
Note that the edge cases actually handle the out-of-bound error. The fol-
lowing Haskell program implements this algorithm.
take _ [] = []
take 0 _ = []
take n (x:xs) = x : take (n-1) xs
Dropping on the other hand, drops the first n elements and returns the left
as result. It is equivalent to get the sub list from right like sublist(L, n + 1, |L|),
where |L| is the length of the list. Dropping can be designed quite similar to
taking by discarding the first element in the recursive case.
: L=
drop(n, L) = L : n=0 (A.51)
drop(n 1, L )) : otherwise
Translating the algorithm to Haskell gives the below example program.
586 APPENDIX A. LISTS
drop _ [] = []
drop 0 L = L
drop n (x:xs) = drop (n-1) xs
The imperative taking and dropping are quite straight-forward, that they
are left as exercises to the reader.
With taking and dropping defined, extracting sub list at arbitrary position
for arbitrary length can be realized by calling them.
: L=
takeW hile(p, L) = : p(l1 ) (A.54)
cons(l1 , takeW hile(p, L )) : otherwise
dropWhile _ [] = []
dropWhile p xs@(x:xs) = if p x then dropWhile p xs else xs
A.5. EXTRACT SUB-LISTS 587
split-at
With taking and dropping defined, splitting-at can be realized trivially by calling
them.
If the list is empty, the result for this edge trivial case is a pair of empty
lists (, );
For breaking, we just test the negate of predicate and all the others are as
same as spanning. Alternatively, one can define breaking by using span as in
the later example program.
(, ) : L=
span(p, L) = ({l1 } A, B) : p(l1 ) = T rue, (A, B) = span(p, L )
(, L) : otherwise
(A.57)
(, ) : L=
break(p, L) = ({l1 } A, B) : p(l1 ), (A, B) = break(p, L ) (A.58)
(, L) : otherwise
Note that both functions only find the longest prefix, they stop immediately
when the condition is fail even if there are elements in the rest of the list meet
the predicate (or not). Translating them to Haskell gives the following example
program.
span _ [] = ([], [])
span p xs@(x:xs) = if p x then let (as, bs) = span xs in (x:as, bs) else ([], xs)
7: function Break(p, L)
8: return Span(p, L)
This algorithm creates a new list to hold the longest prefix, another option is
to turn it into in-place algorithm to reuse the spaces as in the following Python
example.
def span(p, xs):
ys = xs
last = None
while xs is not None and p(xs.key):
last = xs
xs = xs.next
if last is None:
return (None, xs)
last.next = None
return (ys, xs)
Note that both span and break need traverse the list to test the predicate,
thus they are linear algorithms bound to O(n).
grouping
Grouping is a commonly used operation to solve the problems that we need
divide the list into some small groups. For example, Suppose we want to group
the string Mississippi, which is actual a list of char { M, s, s, i, s, s,
i, p, p, i}. into several small lists in sequence, that each one contains
consecutive identical characters. The grouping operation is expected to be:
group(L) = {{15, 9, 0}, {12, 11, 7}, {10, 5}, {6}, {13, 1}, {4}, {8, 3}, {14, 2}}
Both cases play very important role in real algorithms. The string grouping
is used in creating Trie/Patricia data structure, which is a powerful tool in string
searching area; The ordered sub-list grouping can be used in nature merge sort.
There are dedicated chapters in this book explain the detail of these algorithms.
A.5. EXTRACT SUB-LISTS 589
{} :
L=
{{l1 }} |L| = 1
:
group(p, L) =
{{l1 } g1 , g2 , ...} p(l1 , l2 ), G = group(p, L ) = {g1 , g2 , ...}
:
{{l1 }, g1 , g2 , ...} :
otherwise
(A.59)
Note that {l1 } g1 actually means cons(l1 , g1 ), which performs in constant
time. This is a linear algorithm performs proportion to the length of the list, it
traverses the list in one pass which is bound to O(n). Translating this program
to Haskell gives the below example code.
group _ [] = [[]]
group _ [x] = [[x]]
group p (x:xs@(x:_)) | p x x = (x:ys):yss
| otherwise = [x]:r
where
r@(ys:yss) = group p xs
It is possible to implement this algorithm in imperative approach, that we
initialize the result groups as {l1 } if L isnt empty, then we traverse the list from
the second one, and append to the last group if the two consecutive elements
satisfy the predicate; otherwise we start a new group.
1: function Group(p, L)
2: if L = then
3: return {}
4: x First(L)
5: L Rest(L)
6: g {x}
7: G {g}
8: while L = do
9: y First(L)
10: if p(x, y) then
11: g Append(g, y)
12: else
13: g {y}
14: G Append(G, g)
15: xy
16: L Next(L)
17: return G
However, dierent from the recursive algorithm, this program performs in
590 APPENDIX A. LISTS
quadratic time if the appending function isnt optimized by storing the tail
position. The corresponding Python program is given as below.
def group(p, xs):
if xs is None:
return List(None)
(x, xs) = (xs.key, xs.next)
g = List(x)
G = List(g)
while xs is not None:
y = xs.key
if p(x, y):
g = append(g, y)
else:
g = List(y)
G = append(G, g)
x=y
xs = xs.next
return G
With the grouping function defined, the two example cases mentioned at the
beginning of this section can be realized by passing dierent predictions.
group(=, {m, i, s, s, i, s, s, i, p, p, i}) = {{M }, {i}, {ss}, {i}, {ss}, {i}, {pp}, {i}}
{
{} : L =
group(p, L) = (A.60)
{{l1 } A} group(p, B) : otherwise
Where (A, B) = span(x p(l1 , x), L ) is the result of spanning on the rest
sub-list of L.
Although this new defined grouping function can generate correct result for
the first case as in the following Haskell code snippet.
groupBy (==) "Mississippi"
["m","i","ss","i","ss","i","pp","i"]
However, it seems that this algorithm cant group the list of numbers into
ordered sub lists.
A.5. EXTRACT SUB-LISTS 591
The reason is because that, as the first element 15 is used as the left param-
eter to operator for span, while 15 is the maximum value in this list, so the
span function ends with putting all elements to A, and B is left empty. This
might seem a defect, but it is actually the correct behavior if the semantic is to
group equal elements together.
Strictly speaking, the equality predicate must satisfy three properties: re-
flexive, transitive, and symmetric. They are specified as the following.
When we group character list Mississippi, the equal (=) operator is used,
which obviously conforms these three properties. So that it generates correct
grouping result. However, when passing () as equality predicate, to group a
list of numbers, it violets both reflexive and symmetric properties, that is reason
why we get wrong grouping result.
This fact means that the second algorithm we designed by using span, limits
the semantic to strictly equality, while the first one does not. It just tests the
condition for every two adjacent elements, which is much weaker than equality.
Exercise A.3
Whats the dierence between this algorithm and the the one weve shown
in this section?
A.6 Folding
We are ready to introduce one of the most critical concept in high order pro-
gramming, folding. It is so powerful tool that almost all the algorithms so far
in this appendix can be realized by folding. Folding is sometimes be named as
reducing (the abstracted concept is identical to the buzz term map-reduce in
cloud computing in some sense). For example, both STL and Python provide
reduce function which realizes partial form of folding.
The result of the trivial edge case varies. It is zero for sum, 1 for product,
and empty list for sorting.
The function applied to the first element and the intermediate result varies.
It is plus for sum, multiply for product, and ordered-insertion for sorting.
If we parameterize the result of trivial edge case as initial value z (stands for
abstract zero concept), the function applied in recursive case as f (which takes
two parameters, one is the first element in the list, the other is the recursive
result for the rest of the list), this common structure can be defined as something
like the following.
{
z : L=
proc(f, z, L) =
f (l1 , proc(f, z, L )) : otherwise
Thats it, and we should name this common structure a better name instead
of the meaningless proc. Lets see the characteristic of this common structure.
For list L = {x1 , x2 , ..., xn }, we can expand the computation like the following.
Since f takes two parameters, its a binary function, thus we can write it in
infix form. The infix form is defined as below.
x f y = f (x, y) (A.61)
The above expanded result is equivalent to the following by using infix no-
tion.
(b) The fan is partly folded on right. (c) The fan is fully folded, closed to a stick.
We can considered that each bamboo frame along with the paper on it as an
element, so these frames forms a list. A unit process to close the fan is to rotate
594 APPENDIX A. LISTS
a frame for a certain angle, so that it lays on top of the collapsed part. When
we start closing the fan, the initial collapsed result is the first bamboo frame.
The close process is folding from one end, and repeatedly apply the unit close
steps, till all the frames is rotated, and the folding result is a stick closed form.
Actually, the sum and product algorithms exactly do the same thing as
closing the fan.
N
i=1 xi = x1 (x2 (x3 ... + (xN1 xN ))...)
(A.64)
= f oldr(, 1, {x1 , x2 , ..., xn })
Instead of induction from sum, product and insertion sort, we can directly
change the folding right to tail call. Observe that the initial value z, actually
represents the intermediate result. We can use it as the accumulator.
{
z : L=
f oldl(f, z, L) = (A.66)
f oldl(f, f (z, l1 ), L ) : otherwise
Every time when the list isnt empty, we take the first element, apply function
f on the accumulator z and it to get a new accumulator z = f (z, l1 ). After
that we can repeatedly folding with the very same function f , the updated
accumulator z , and list L .
Lets verify that this tail-call algorithm actually folding from left.
5
i=1 i = f oldl(+, 0, {1, 2, 3, 4, 5})
= f oldl(+, 0 + 1, {2, 3, 4, 5})
= f oldl(+, (0 + 1) + 2, {3, 4, 5}
= f oldl(+, ((0 + 1) + 2) + 3, {4, 5})
= f oldl(+, (((0 + 1) + 2) + 3) + 4, {5})
= f oldl(+, ((((0 + 1) + 2 + 3) + 4 + 5, )
=0+1+2+3+4+5
Note that, we actually delayed the evaluation of f (z, l1 ) in every step. (This
is the exact behavior in system support lazy-evaluation, for instance, Haskell.
However, in strict system such as standard ML, its not the case.) Actually,
they will be evaluated in sequence of {1, 3, 6, 10, 15} in each call.
Generally, folding-left can be expanded in form of
Or in infix manner as
With folding from left defined, sum, product, and insertion-sort can be trans-
parently implemented by calling f oldl as sum(L) = f oldl(+, 0, L), product(L) =
f oldl(+, 1, L), and sort(L) = f oldl(insert, , L). Compare with the folding-
right version, they are almost same at first glares, however, the internal imple-
mentation diers.
Actually, Python provides built-in function reduce which does the very
same thing. (in ISO C++, this is provided as reduce algorithm in STL.) Almost
no imperative environment provides folding-right function because it will cause
stack overflow problem if the list is too long. However, there still exist cases
that the folding from right semantics is necessary. For example, one defines a
container, which only provides insertion function to the head of the container,
but there is no any appending method, so that we want such a f romList tool.
This cant be achieved by using folding left because the outer most evaluation
cant be finished until all the list being processed. The details is specific to lazy
evaluation feature, which is out of the scope of this book. Readers can refer to
[13] for details.
Although the main topic of this appendix is about singly linked-list related
algorithms, the folding concept itself is generic which doesnt only limit to list,
but also can be applied to other data structures.
We can fold a tree, a queue, or even more complicated data structures as
long as we have the following:
The empty data structure can be identified for trivial edge case; (e.g.
empty tree)
We can traverse the data structure (e.g. traverse the tree in pre-order).
A.6. FOLDING 597
Some languages provide this high-level concept support, for example, Haskell
achieve this via monoid, readers can refer to [8] for detail.
There are many chapters in this book use the widen concept of folding.
f old(step, {(1, 0), (2, 0), ..., (n, 0)}, {1, 2, ..., n})
The initial value is the very first state, that all the lights are o. The list to
be folding is the operations from 1 to n. Function step takes two arguments, one
is the light states pair list, the other is the operation time i. It then maps on all
lights and performs switching. We can then substitute the step with mapping.
f old(L,i map(switch(i), L), {(1, 0), (2, 0), ..., (n, 0)}, {1, 2, ..., n})
Well simplify the notation, and directly write map(switch(i), L) for brevity
purpose. The result of this folding is the final states pairs, we need take the
second one of the pair for each element via mapping, then calculate the sum-
mation.
sum(map(snd, f old(map(switch(i), L), {(1, 0), (2, 0), ..., (n, 0)}, {1, 2, ..., n})))
(A.69)
There are materials provides plenty of good examples of using folding, espe-
cially in [1], folding together with fusion law are well explained.
Exercise A.4
If the list is empty, its obvious that the element doesnt exist in L;
A.7.2 Looking up
One extra step from existence testing is to find the interesting information stored
in the list. There are two typical methods to augment extra data to the element.
Since the linked list is chain of nodes, we can store satellite data in the node,
then provide key(n) to access the key of the node, rest(n) for the rest sub-list,
and value(n) for the augmented data. The other method, is to pair the key
and data, for example {(1, hello), (2, world), (3, f oo), ...}. Well introduce how
to form such pairing list in later section.
The algorithm is almost as same as the existence testing, that it traverses
the list, examines the key one by one. Whenever it finds a node which has the
same key as what we are looking up, it stops, and returns the augmented data.
It is obvious that this is linear strategy. If the satellite data is augmented to
the node directly, the algorithm can be defined as the following.
: L=
lookup(x, L) = value(l1 ) : key(l1 ) = x (A.72)
lookup(x, L ) : otherwise
In this algorithm, L is a list of nodes which are augmented with satellite data.
Note that the first case actually means looking up failure, so that the result is
empty. Some functional programming languages, such as Haskell, provide Maybe
type to handle the possibility of fail. This algorithm can be slightly modified to
handle the key-value pair list as well.
: L=
lookup(x, L) = snd(l1 ) : f st(l1 ) = x (A.73)
lookup(x, L ) : otherwise
Here L is a list of pairs, functions f st(p) and snd(p) access the first part and
second part of the pair respectively.
Both algorithms are in tail-call manner, they can be transformed to imper-
ative looping easily. We left this as exercise to the reader.
find _ [] = Nothing
find p (x:xs) = if p x then Just x else find p xs
It is quite possible that there are multiple elements in the list which satisfy
the precondition. The finding algorithm designed so far just picks the first one
it meets, and stops immediately. It can be considered as a special case of finding
all elements under a certain condition.
Another viewpoint of finding all elements with a given predicate is to treat
the finding algorithm as a black box, the input to this box is a list, while the
output is another list contains all elements satisfying the predicate. This can
be called as filtering as shown in the below figure.
Figure A.4: The input is the original list {x1 , x2 , ..., xn }, the output is a list
{x1 , x2 , ..., xm }, that for xi , predicate p(xi ) is satisfied.
Note that the Python built-in list isnt singly-linked list as we mentioned in
this appendix.
A.7. SEARCHING AND MATCHING 601
In order to modify the finding algorithm to realize filtering, the found ele-
ments are appended to a result list. And instead of stopping the traverse, all
the rest of elements should be examined with the predicate.
: L=
f ilter(p, L) = cons(l1 , f ilter(p, L )) : p(l1 ) (A.76)
f ilter(p, L ) : otherwise
This algorithm returns empty result if the list is empty for trivial edge case;
For non-empty list, suppose the recursive result of filtering the rest of the sub-
list is A, the algorithm examine if the first element satisfies the predicate, it is
put in front of A by a cons operation (O(1) time).
The corresponding Haskell program is given as below.
filter _ [] = []
filter p (x:xs) = if p x then x : filter p xs else filter p xs
Although we mentioned that the next found element is appended to the re-
sult list, this algorithm actually constructs the result list from the right most to
the left, so that appending is avoided, which ensure the linear O(n) performance.
Compare this algorithm with the following imperative quadratic realization re-
veals the dierence.
1: function Filter(p, L)
2: L
3: while L = do
4: if p(First(L)) then
5: L Append(L , First(L)) Linear operation
6: L Rest(L)
As the comment of appending statement, its typically proportion to the
length of the result list if the tail position isnt memorized. This fact indicates
that directly transforming the recursive filter algorithm into tail-call form will
downgrade the performance from O(n) to O(n2 ). As shown in the below equa-
tion, that f ilter(p, L) = f ilter (p, L, ) performs as poorly as the imperative
one.
A : L=
f ilter (p, L, A) = f ilter (p, L , A {l1 }) : p(l1 ) (A.77)
f ilter (p, L , A) : otherwise
One solution to achieve linear time performance imperatively is to construct
the result list in reverse order, and perform the O(n) reversion again (refer to
the above section) to get the final result. This is left as exercise to the reader.
The fact of construction the result list from right to left indicates the pos-
sibility of realizing filtering with folding-right concept. We need design some
combinator function f , so that f ilter(p, L) = f oldr(f, , L). It requires that
function f takes two arguments, one is the element iterated among the list; the
other is the intermediate result constructed from right. f (x, A) can be defined
as that it tests the predicate against x, if succeed, the result is updated to
cons(x, A), otherwise, A is kept same.
{
cons(x, A) : p(x)
f (x, A) = (A.78)
A : otherwise
602 APPENDIX A. LISTS
A.7.4 Matching
Matching generally means to find a given pattern among some data structures.
In this section, we limit the topic within list. Even this limitation will leads
to a very wide and deep topic, that there are dedicated chapters in this book
introduce matching algorithms. So we only select the algorithm to test if a given
list exists in another (typically longer) list.
Before dive into the algorithm of finding the sub-list at any position, two
special edge cases are used for warm up. They are algorithms to test if a given
list is either prefix or sux of another.
In the section about span, we have seen how to find a prefix under a certain
condition. prefix matching can be considered as a special case in some sense.
That it compares each of the elements between the two lists from the beginning
until meets any dierent elements or pass the end of one list. Define P L if
P is prefix of L.
T rue : P =
P L= F alse : p1 = l1 (A.81)
P L : otherwise
This is obviously a linear algorithm. However, We cant use the very same
approach to test if a list is sux of another because it isnt cheap to start from
the end of the list and keep iterating backwards. Arrays, on the other hand
which support random access can be easily traversed backwards.
As we only need the yes-no result, one solution to realize a linear sux
testing algorithm is to reverse both lists, (which is linear time), and use prefix
testing instead. Define L P if P is sux of L.
1: function Is-Infix(P, L)
2: while L = do
3: if P L then
4: return TRUE
5: L Rest(L)
6: return FALSE
Formalize this algorithm to recursive equation leads to the below definition.
T rue : P L
inf ix?(P, L) = F alse : L = (A.83)
inf ix?(P, L ) : otherwise
Note that there is a tricky implicit constraint in this equation. If the pattern
P is empty, it is definitely the infix of any target list. This case is actually
covered by the first condition in the above equation because empty list is also
the prefix of any list. In most programming languages support pattern matching,
we cant arrange the second clause as the first edge case, or it will return false for
inf ix?(, ). (One exception is Prolog, but this is a language specific feature,
which we wont covered in this book.)
Since prefix testing is linear, and it is called while traversing the list, this
algorithm is quadratic O(nm). where n and m are the length of the pattern
and target lists respectively. There is no trivial way to improve this position by
position scanning algorithm to linear even if the data structure changes from
linked-list to randomly accessible array.
There are chapters in this book introduce several approaches for fast match-
ing, including sux tree with Ukkonen algorithm, Knuth-Morris-Pratt algo-
rithm and Boyer-Moore algorithm.
Alternatively, we can enumerate all suxes of the target list, and check if
the pattern is prefix of any these suxes. Which can be represented as the
following.
Exercise A.5
Realize the linear time filtering algorithm by firstly building the result
list in reverse order, and finally reverse it to resume the normal result.
604 APPENDIX A. LISTS
{
: A=B =
zip(A, B) = (A.85)
cons((a1 , b1 ), zip(A , B )) : otherwise
Note that this algorithm is capable to handle the case that the two lists
being zipped have dierent lengths. The result list of pairs aligns with the
shorter one. And its even possible to zip an infinite list with another one with
limited length in environment support lazy evaluation. For example with this
auxiliary function defined, we can initialize the lights state as
6: B Rest(B)
7: return C
Note that, the appending operation is proportion to the length of the result
list C, so it will get more and more slowly along with traversing. There are three
solutions to improve this algorithm to linear time. The first method is to use a
similar approach as we did in infix-testing, that we construct the result list of
pairs in reverse order by always insert the paired elements on head; then perform
a linear reverse operation before return the final result; The second method is
to modify one passed-in list, for example A, in-place while traversing. Translate
it from list of elements to list of pairs; The third method is to remember the
last appending position. Please try these solutions as exercise.
The key point of linear time zipping is that the result list is actually built
from right to left, its quite possible to provide a folding-right realization. This
is left as exercise to the reader.
It is natural to extend the zipper algorithm so that multiple lists can be
zipped to one list of multiple-elements. For example, Haskell standard library
provides, zip, zip3, zip4, ..., till zip7. Another typical extension to zipper
is that, sometimes, we dont want to list of pairs (or tuples more generally),
instead, we want to apply some combinator function to each pair of elements.
For example, consider the case that we have a list of unit prices for every
fruit: apple, orange, banana, ..., as {1.00, 0.80, 10.05, ...}, with same unit of
Dollar; And the cart of customer holds a list of purchased quantity, for instance
{3, 1, 0, ...}, means this customer, put 3 apples, an orange in the cart. He doesnt
take any banana, so the quantity of banana is zero. We want to generate a
list of cost for the customer, contains how much should pay for apple, orange,
banana,... respectively.
The program can be written from scratch as below.
{
: U =Q=
paylist(U, Q) =
cons(u1 q1 , paylist(U , Q )) : otherwise
Compare this equation with the zipper algorithm. It is easy to find the
common structure of the two, and we can parameterize the combinator function
as f , so that the generic zipper algorithm can be defined as the following.
{
: A=B =
zipW ith(f, A, B) =
cons(f (a1 , b1 ), zipW ith(f, A , B )) : otherwise
(A.86)
Here is an example that defines the inner-product (or dot-product)[14] by
using zipW ith.
Similarly, the cart can also be represented clearly in such manner, for example,
Q = {(apple, 3), (orange, 1), (banana, 0), ...}.
Given such a product - unit price list and a product - quantity list, how
to calculate the total payment?
One straight forward idea derived from the previous solution is to extract the
unit price list and the purchased quantity list, then calculate the inner-product
of them.
The initial result is a pair of empty list. During the folding process, the
head of the list, which is a pair of elements, as well as the intermediate result
are passed to the combinator function. This combinator function is given as a
lambda expression, that it extracts the paired elements, and put them in front
of the two intermediate lists respectively. Note that we use implicit pattern
matching to extract the elements from pairs. Alternatively this can be done by
using f st, and snd functions explicitly as
Zip and unzip concepts can be extended more generally rather than only
limiting within linked-list. It is quite useful to zip two lists to a tree, where the
data stored in the tree are paired elements from both lists. General zip and
unzip can also be used to track the traverse path of a collection to mimic the
parent pointer in imperative implementations. Please refer to the last chapter
of [8] for a good treatment.
Exercise A.6
Design and implement iota (I) algorithm, which can enumerate a list with
some given parameters. For example:
Note that the last two cases demand generate infinite list essentially. Con-
sider how to represents infinite list? You may refer to the streaming and
lazy evaluation materials such as [5] and [8].
A.9. NOTES AND SHORT SUMMARY 607
Exercise A.7
[8] Miran Lipovaca. Learn You a Haskell for Great Good! A Beginners
Guide. No Starch Press; 1 edition April 2011, 400 pp. ISBN: 978-1-59327-
283-8
[12] ACM/ICPC. The drunk jailer. Peking University judge online for
ACM/ICPC. http://poj.org/problem?id=1218.
[13] Haskell wiki. Haskell programming tips. 4.4 Choose the appropriate fold.
http://www.haskell.org/haskellwiki/Haskell programming tips
609
610 BIBLIOGRAPHY
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616 BIBLIOGRAPHY
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Index
619
620 INDEX
T9, 129
Tail call, 570
Tail recursion, 570
Tail recursive call, 570
Textonym input method, 129
The wolf, goat, and cabbage puzzle,
495
Tounament knock out
explict infinity, 242
tree reconstruction, 36
tree rotation, 60
Trie, 113
insert, 115
look up, 116
Trounament knock out, 237