Action Difficulty: Action Diff / Extraordinary / Threshold
Action Difficulty: Action Diff / Extraordinary / Threshold
Damage/General
Second Wind Once per day recover Stun damage
equal to roll of Vitality or Willpower.
Damage Penalties: When your character has
accumulated half his
Life Point total (rounded down) in Wound damage, he
suffers a 2 Attribute step
Passing Out: damage,>= Life Points, Roll Endurance
(7) Difficulty. Success keeps awake. Every turn
accumulative +4 to Difficulty
Dying: Wound damage >= Life Points, Roll Endurance
(3) Difficulty. Success, no more rolls needed until
wounded again. Every turn accumulative +4 to
Difficulty
Multiple actions Every action after the first incurs a
cumulative -1 skill step penalty up to the end of your
turn.