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Computer Graphics JNTU Question Paper

This document contains 8 questions related to the topics in computer graphics. It appears to be an exam paper from Jawaharlal Nehru Technological University for their III B.Tech students, with multiple choice questions and short/long answer questions. The topics covered include raster graphics, 2D and 3D transformations, viewing pipelines, visible surface detection algorithms, animation techniques, and curves/surfaces.
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© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
658 views

Computer Graphics JNTU Question Paper

This document contains 8 questions related to the topics in computer graphics. It appears to be an exam paper from Jawaharlal Nehru Technological University for their III B.Tech students, with multiple choice questions and short/long answer questions. The topics covered include raster graphics, 2D and 3D transformations, viewing pipelines, visible surface detection algorithms, animation techniques, and curves/surfaces.
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PDF, TXT or read online on Scribd
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Code.

No: 45094
R07 SET-1
JAWAHARLAL NEHRU TECHNOLOGICAL UNIVERSITY HYDERABAD
III.B.TECH - I SEMESTER REGULAR EXAMINATIONS NOVEMBER, 2009
COMPUTER GRAPHICS
(Common to CSE, IT, CSSE, E.COMP.E)
Time: 3hours Max.Marks:80
Answer any FIVE questions
All questions carry equal marks
---

1. a) List the operating characteristics of the display systems which follow raster refresh
display technology. What are the applications of such devices?
b) Consider a raster display system with resolution of 800 by 400. How many pixels
could be accessed per second by a display controller that refreshes the screen at the rate
of 60 frames per second? [8+8]
2 a) Explain the steps involved in generalized DDA algorithm.
b) What is the principle followed in Flood fill algorithm. Explain the steps in the
algorithm [8+8]
3 a) Derive the transformation matrices for rotation and translation in 2-D Cartesian co-
ordinate system.
b) Reflect the object with vertices A(5,5), B(4.0) and C(7.5) about i) x-axis and ii) y-
axis using the appropriate transformation matrices. [8+8]

4 a) Describe the stages in viewing pipeline in 2-D graphics.


b) Explain the steps involved in Sutherland-Hodgeman algorithm. Explain.[8+8]

5 a) What is quadric surfaces. Explain how a sphere and Ellipsoid are mathematically
represented.
b) What are the steps involved in Phong shading model. What are its advantages and
dis-advantages. [8+8]

6 a) List the three basic rotation matrices for rotation about the three Principle axis. Explain
about their nature of operation.
b) Give a brief note about the approaches followed for clipping in 3-D space. [8+8]

7 a) Classify the visible surface detection algorithms. Explain briefly about each class.
b) Give a detailed note about octree methods for visible surface detection methods.
[8+8]
8 a) Discuss the characteristics of key-frame animation.
b) Distinguish between procedural controlled and constraint based controlling.[8+8]

****************
Code.No: 45094
R07 SET-2
JAWAHARLAL NEHRU TECHNOLOGICAL UNIVERSITY HYDERABAD
III.B.TECH - I SEMESTER REGULAR EXAMINATIONS NOVEMBER, 2009
COMPUTER GRAPHICS
(Common to CSE, IT, CSSE, E.COMP.E)
Time: 3hours Max.Marks:80
Answer any FIVE questions
All questions carry equal marks
---
1 a) List the operating characteristics of the display systems which follow raster refresh
display technology. What are the applications of such devices?
b) Consider a raster display system with resolution of 800 by 400. How many pixels
could be accessed per second by a display controller that refreshes the screen at the rate
of 60 frames per second? [8+8]

2 a) Explain the generalized Bresenham’s algorithm. Why is it superior to traditional DDA


algorithm?
b) List the data structures used in scan-line polygon fill algorithm. Illustrate the procedure
with an example. [8+8]
3 a) What is meant by composite transformation? When is it used.
b) Find the reflection of a point A(5.9) about the line y= x+5 [8+8]

4 a) Derive the window to view port transformation matrix. Give the graphical illustration.
b) What is the principle of Cyrus-Beck algorithm for clipping a polygon. Illustrate with
an example. [8+8]
5 a) State the Blending function for Bazier curve. What are the properties of Bazier curve?
b) Explain about the basic illumination model. Give a brief note about the elements
involved of this model. [8+8]
6 a) Explain how the issues involved in rotation and reflection are different in 3-D from 2-
D. Give a detailed note.
b) Give the steps involved in viewing pipe-line. Explain briefly about each stage of
operations. [8+8]
7 a) Explain the steps involved in depth buffer algorithm. Analyze its space complexity.
b) Explain with graphical illustrations, the BSP tree methods for visible surface detection.
[8+8]
8 Explain in detail about the graphical languages followed in achieving the animation
effects. [16]

**************************
Code.No: 45094
R07 SET-3
JAWAHARLAL NEHRU TECHNOLOGICAL UNIVERSITY HYDERABAD
III.B.TECH - I SEMESTER REGULAR EXAMINATIONS NOVEMBER, 2009
COMPUTER GRAPHICS
(Common to CSE, IT, CSSE, E.COMP.E)
Time: 3hours Max.Marks:80
Answer any FIVE questions
All questions carry equal marks
---

1. a) What are the application areas of computer graphics? Explain briefly.


b) Distinguish the raster-scan and random-scan systems. [8+8]

2. a) Explain the steps involved in mid-point circle generation algorithm. Analyze its
time complexity.
b) What are the steps involved in scan-line polygon fill algorithm. Explain its merits
and limitations. [8+8]
3. a) What is meant by i) homogeneous transformation matrices and ii) transformation
between co-ordinate systems.
b) Prove or disprove that the two successive rotations are commutative. [8+8]
4. a) Define the terms: i) viewing pipeline and ii) window to view port transformation
b) Explain how the function is implemented for finding whether two lines are
intersecting or not in Sutherland-Hodgeman algorithm [8+8]
5. a) Give a detailed note about Hermite interpolation.
b) List various polygon rendering methods. Compare their merits and demerits.
[8+8]
6. a) What are the steps involved in rotating a 3-D object about an arbitrary axis in 3-D
space. Explain about the effects at each intermediate stage of the processing.
b) Define view volume. Explain about it briefly. [8+8]
7. a) Compare the scan-line and depth sorting algorithms for visible surface detection.
b) Explain the steps involved in the area sub-division algorithm. [8+8]
8. a) What is meant by inter-frame coherence. Explain.
b) Discuss about the problem of temporal aliasing. [8+8]

********************************
Code.No: 45094
R07 SET-4
JAWAHARLAL NEHRU TECHNOLOGICAL UNIVERSITY HYDERABAD
III.B.TECH - I SEMESTER REGULAR EXAMINATIONS NOVEMBER, 2009
COMPUTER GRAPHICS
(Common to CSE, IT, CSSE, E.COMP.E)
Time: 3hours Max.Marks:80
Answer any FIVE questions
All questions carry equal marks
---
1 a) List the graphical input devices. Briefly explain about any two of the devices.
b) How much time is spent scanning across each row of pixels during screen refresh on
a raster system with a resolution of 640 by 480 and a refresh rate of 60 frames per
second? [8+8]
2 a) What is meant by 8-way symmetry of the circle. How is it helpful in generation
efficient circle generation algorithm.
b) Compare the flood-fill and boundary fill algorithms. [8+8]
3 a) List the basic transformation techniques. Graphically illustrate their effects. State the
corresponding matrix representations.
b) What are the steps involved in the reflecting the object about an arbitrary axis using
2-D transformations. [8+8]
4 a) Explain the terms: i) parametric representation of a line segment and
ii) viewing functions
b) Explain the steps involved in the Sutherland-Hodgeman algorithm for polygon
clipping. What are its advantages. [8+8]
5 a) Define the blending function for B-Spline curve. Explain the terms involved in it.
b) Compare the characteristics of Bazier and B-spline curves. [8+8]
6 a) Derive the matrix form for the rotation about z- axis in 3-D space.
b) Classify the projections and give a brief note about the projection transforms.
[8+8]
7 a) What are the steps involved in depth buffer algorithm. What are its advantages and
disadvantages?
b) What is the principle of area sub-division methods? Illustrate the working of this
algorithm with suitable examples. [8+8]

8 a) Give a detailed note about the ‘stage action’ rules of animations


b) What are the advantages and disadvantages of generation purpose animation
languages. [8+8]

********************************

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