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Mutants and Masterminds Damage Resistance Matrix

This document outlines damage bonuses and penalties for different levels of injury from 15-40. It also provides descriptions for different injury states such as no effect, dazed, staggered, and incapacitated. Additionally, it explains that heroes can use "extra effort" once per turn to gain benefits like rerolling a die, gaining a bonus to a roll, or ignoring an injury effect.

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0% found this document useful (0 votes)
751 views

Mutants and Masterminds Damage Resistance Matrix

This document outlines damage bonuses and penalties for different levels of injury from 15-40. It also provides descriptions for different injury states such as no effect, dazed, staggered, and incapacitated. Additionally, it explains that heroes can use "extra effort" once per turn to gain benefits like rerolling a die, gaining a bonus to a roll, or ignoring an injury effect.

Uploaded by

Anonymous NEd0g3
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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CHECK DAMAGE BONUS

BONUS 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46
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NO EFFECT -1 PENALTY DAZED & - 1 PENALTY STAGGERED & -1 PENALTY INCAPACITATED

EXTRA EFFORT
Allows hero to perform feats beyond even their amazing abilities. Players simply declare their heroes and can be performed at any time during the heros turn, but only once per turn. Using extra effort nets one of the
following benefits:

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