Item DB
Item DB
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ID: Item id
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Name: Name in English for displaying as output for @ and script commands.
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Type:
0 Healing item.
2 Usable item.
3 Etc item
4 Armor/Garment/Boots/Headgear/Accessory
5 Weapon
6 Card
7 Pet egg
8 Pet equipment
10 Ammo (Arrows/Bullets/etc)
11 Usable with delayed consumption (intended for 'itemskill')
Items using the 'itemskill' script command are consumed after
selecting a target. Any other command will NOT consume the item.
12 Shadow Equipment
18 Another delayed consume that requires user confirmation before
using item.
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Buy: Default buying price. When not specified, becomes double the sell price.
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Sell: Default selling price. When not specified, becomes half the buy price.
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View: For normal items, defines a replacement view-sprite for the item (eg:
Making apples look like apple juice). The special case are weapons
and ammo where this value indicates the weapon-class of the item.
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