Working Model Tutorial: 1. Installation
Working Model Tutorial: 1. Installation
This tutorial provides basic information for modeling planar rigid body dynamics using the Working Model 2D
software that was included with your text:
Robert L. Norton, Design of Machinery: An introduction to the Synthesis and Analysis of Mechanisms
and Machines. Second Edition. New York, NY: McGraw-Hill, 1999.
The Working Model 2D software is capable of modeling the motion of rigid bodies that may be connected by a
variety of joints and constraints, and acted on by actuators (motors, cylinders), connectors (springs & dampers), and
environmental effects (gravity, viscous friction, & magnetism). In this tutorial, the basics of modeling with
Working Model 2D will be taught.
1. Installation
The following instructions can be used to install the software on your own computer. To begin, you must have
access to a PC or MAC with a CD-ROM drive. Installation on the Mechatronics computers is planned, but you will
need to place your disk in the CDROM drive to run the software. Write your name and phone number on your CD
in case you misplace it.
1.1 PC Instructions (MAC installation has not been successful)
1. Place the "Design of Machinery" CDROM included with your textbook in the CD drive of your
computer.
2. Browse the contents of the Disk using Windows Explorer or from "My Computer".
3. Change to the Wminstaller directory.
4. Run the Setup.exe program in that directory (the .exe extension may not be visible, depending on the
configuration of your system).
5. Follow the installation instructions. Use the Serial Number provided during the installation. Recall
that you will probably need to type the last digit of the serial number when prompted.
2. Setting up a model
2.1 Force Fields
Working Model calculates forces resulting from the following customizable force fields, which can be changed
from the World menu.
v Gravity (acting vertically downward in the workspace by default)
v Air resistance (off by default)
v Electrostatics (off by default)
v User specified fields. (off by default)
2.2 Collisions
Collisions between bodies are activated or deactivated by selecting the bodies and choosing Do Not Collide or
Collide from the object menu (on by default)
2.3 Units
SI units are assumed. Several unit systems can be selected and customized by going to the View menu and
selecting Numbers and Units...
v Geometric properties are changed by graphically dragging or stretching the object or via keyboard by
selecting the object and then choosing the Geometry option from the Window menu.
v Material properties are modified from the Properties form which is opened by double-clicking the
object or from the Properties option from the Window menu. Material properties are pre-defined and
customizable. Properties include: mass, density, coefficient of friction, elasticity, charge, initial
position and initial velocity
3.3.2 Method 2:
Explicitly creating a particular type of joint at a specified location between overlapping bodies or between a body
and ground is accomplished using the commands shown on the toolbar below. Here is how:
1. Select the joint from the toolbar, Figure 3.
2. Click the desired location of the joint. If two bodies are overlapping and the joint is placed on them,
the joint will be created between them. If the joint is applied to a single body (no overlap at the joint
location), the joint will couple that body to ground.
Figure 7. Building a fourbar linkage, Steps 3-5. Figure 8. Building a fourbar linkage, Steps 6-7.
Figure 11. Building a fourbar linkage, Step 12, simulation. Figure 12. Building a fourbar linkage, Step 12, simulation.
13. Turn the linkage into a Grashof mechanism by stretching/shrinking the length of the right vertical link to the
proportions shown in Figure 13. This is done by selecting the link and then dragging one of its handles (one of
the four square boxes that appear at the corners of the link when it is selected) to the new dimension.
14. Drive the linkage by placing a motor at the node connecting the (short) crank link and the grounded link,
shown in Figure 13.
15. Run the model simulation. You should see the crank-rocker behavior shown, Figure 14.
Figure 13. Building a fourbar linkage, Steps 13-14, modified to be Grashoff and motor driven.
Figure 14. Building a fourbar linkage, Step 15, simulation of Grashoff linkage.
Figure 15. Crank Slider Example. Steps 1-2. Figure 16. Crank slider example, Step 3.
5. Select the Square Point Element and Slot Joint simultaneously (hold the shift key) and press . This will
connect the link and slot.
6. Now add point elements to the end of link 2 and to link 3, Figure 18.
Figure 18. Crank slider example, Step 6. Figure 19. Crank slider example, Steps 7-12.
7. Select the point elements and join them. The links will now be joined, Figure 19.
8. Now add a motor to the short link at the pin joint connected to ground, Figure 19.
9. Draw a square block above link 3, Figure 19. This will be the load that is lifted.
10. Measure the motor torque by selecting the Motor, opening the Measure menu and selecting the Torque
Transmitted option. A small box will appear with measurement information. It can be moved anywhere in the
workspace. Click the arrow in its upper left corner to change it to a graph, or vise-versa.
11. Add a similar graph for the Y-Position of the block, Figure 19.
12. Now run the simulation. Notice that both graphs are sinusoidal, but 180 out of phase.
13. Change the motor speed (by double clicking on it to open its properties window) to determine at what speed the
Square Block begins to lose contact with link 3. Notice the effect that the loss of position has on the graphs.