Tutorial - 5: Meshing Without Surfaces
Tutorial - 5: Meshing Without Surfaces
In this tutorial, you will learn the basic concepts of surface-less meshing and how to mesh a bracket.
Surface-less meshing is defined as the creation of mesh using points, lines, and nodes rather than surfaces. Some parts may have missing
surfaces and some parts may not have any surfaces at all and are instead defined by line data. Either way, a mesh still must be created.
HyperMesh has a number of panels that allow you to create a mesh based on geometry other than surfaces
Step 2: Create a concentric circle around a hole on the top face using the scale panel.
There are three circles on the upper region of the bracket representing three holes in the bracket. Two of the holes have concentric circles
around them. This configuration allows you to create a radial mesh pattern around the holes. The following steps will show you how to
create a concentric circle around the third hole.
2. Click uniform and enter 2.0 for the scale factor. And then click on Enter.
3. Press F4 (on your Keyboard) to go to the Distance panel.
6. Move the mouse pointer to the graphics area. While keeping the left mouse button pressed, drag the mouse pointer over the
circle representing the hole. When the mouse pointer changes to a square and the circle is highlighted, release the mouse button.
The circle remains highlighted. Left-click the highlighted circle to create a node for N1. Click twice more at different locations on
the line to create nodes N2 and N3.
A node is created at the circles center. This node will be selected as the origin node when the circle is duplicated and scaled.
13. Select the temporary node you created as the circles center.
14. Click scale +.
A new circle is created, which is concentric with the original.
15. Click return.
Step 3: Create a radial mesh between each of the concentric circles using the spline panel.
1. Go to the Spline panel by doing one of the following:
i. From the menu bar, click Mesh > Create > 2D Elements > Spline.
ii. On the main menu, select the 2D page and go to the Spline panel.
2. With the entity type set to lines, select all lines as shown in the figure.
This option creates surfaces based on the selected entities, uses the surfaces to create a mesh, and then deletes the surfaces.
4. Make sure the keep tangency checkbox is unselected.
5. Click create.
The meshing module appears. Element edge density numbers appear on the selected lines.
6. Click return.
7. Now you are still in the spline panel.
8. Now select all the six circular lines. As shown below.
Step 5: Mesh the back face of the bracket using the line drag panel.
1. To go to the Line Drag panel, do one of the following:
i. From the menu bar, select Mesh > Create > 2D Elements > Line Drag.
ii. On the main menu, select the 2D page and enter the Line Drag panel.
3. Switch the drag: entity type from node list to line list.
4. Select the line that is on the perimeter of the existing mesh and adjacent to the brackets back face.
10. Click return twice to accept the mesh and exit the panel.
Step 6: Mesh the bottom face of the bracket using the ruled panel.
1. To go to the Ruled panel, do one of the following:
i. From the menu bar, select Mesh > Create > 2D Elements > Ruled.
ii. On the main menu, select the 2D page and enter the Ruled panel.
4. Select the end nodes located on the back face edge that borders the bottom face, as indicated in the following image.
All the nodes between the two selected nodes are automatically selected.
5. Now select the second entity selector as line. And select the line opposite to the nodes as shown in the image below.
6. Click create.
7. Click return twice to exit the ruled panel.
2. With the line list selector active, select any two of the three lines defining the rib.
3. Switch the creation method from mesh, keep surf to mesh, dele surf.