Oops (Object Oriented Programming System)
Oops (Object Oriented Programming System)
In this page, we will learn about. Object Oriented Programming is a paradigm that provides
many concepts such as inheritance, data binding, polymorphism etc.
Object means a real word entity such as pen, chair, table etc. Object-Oriented
Programming is a methodology or paradigm to design a program using classes and objects.
It simplifies the software development and maintenance by providing some concepts:
o Object
o Class
o Inheritance
o Polymorphism
o Abstraction
Object
Any entity that has state and behavior is known as an object. For example: chair, pen, table,
keyboard, bike etc. It can be physical and logical.
Class
Collection of objects is called class. It is a logical entity.
Inheritance
When one object acquires all the properties and behaviours of parent object i.e.
known as inheritance. It provides code reusability. It is used to achieve runtime
polymorphism.
Polymorphism
When one task is performed by different ways i.e. known as polymorphism. For example:
to convince the customer differently, to draw something e.g. shape or rectangle etc.
Another example can be to speak something e.g. cat speaks meaw, dog barks woof etc.
Abstraction
Hiding internal details and showing functionality is known as abstraction. For example:
phone call, we don't know the internal processing.
A java class is the example of encapsulation. Java bean is the fully encapsulated class because
all the data members are private here.
3)OOPs provides ability to simulate real-world event much more effectively. We can
provide the solution of real word problem if we are using the Object-Oriented
Programming language.