Consequences of Regret Aversion 2: Additional Evidence For Effects of Feedback On Decision Making
Consequences of Regret Aversion 2: Additional Evidence For Effects of Feedback On Decision Making
and
Jane Beattie
University of Sussex, Brighton, United Kingdom
Jane Beattie died from cancer on March 25, 1997, at the age of 36. The research presented in
this article was a real joint effort. Because of her illness and her untimely death Jane was never
able to read the final version of this paper. This research was supported by a European Community
Marie Curie Fellowship (ERBFMBICT961052) awarded to Marcel Zeelenberg. Preliminary data
of this paper were presented at IAREP-21, held from 11 to 14 September 1996, in Paris, France,
and at SPUDM-16, held from 17 to 21 August 1997, in Leeds, United Kingdom. Thanks are due
to Ian Todd for his help in collecting the data of Experiment 1, and to Henk Aarts, Rosie Murray,
and two anonymous reviewers for their helpful comments on an earlier draft of this article.
Address correspondence and reprint requests to Marcel Zeelenberg, who is now at Tilburg
University, Department of Business Administration, PO Box 90153, 5000 LE Tilburg, The Nether-
lands. E-mail: [email protected].
63 0749-5978/97 $25.00
Copyright q 1997 by Academic Press
All rights of reproduction in any form reserved.
64 ZEELENBERG AND BEATTIE
in Safe Feedback condition were predicted to choose the safer gamble. The
safer gamble would provide them with feedback on the chosen gamble only,
and protect them from threatening feedback on the riskier gamble. Likewise,
participants in the Risky Feedback condition, who would always learn the out
come of the riskier gamble, were predicted to opt for the riskier gamble. This
predicted pattern was found in all three studies, in both high and low variance
gambles, and in gambles involving both gains and losses. These studies thus
show that the anticipation of regret influences behavioral choice and can pro-
mote risk averse and risk seeking tendencies.
In this paper we present three extensions of Zeelenberg et al. (1996). The
first extension has to do with the fact that we used a choice between matched
gambles paradigm in our former studies. Because participants made the gam-
bles equally attractive, they would be indifferent when choosing between the
two. The expectation of feedback then pushed participants preferences either
in the direction of the riskier gamble or in the direction of the safer gamble.
One might argue that the influence of regret on decision making is exaggerated
in such a paradigm, because of the initial indifference between the two gambles,
and that our experiments only show that anticipated regret can be a tie-
breaking mechanism. Experiment 1 of the present paper goes one step further
and shows that expected feedback can also influence preferences when there
is no initial indifference between the options.
The second extension is that we now focus on decisions that are less context-
free. In Zeelenberg et al. (1996) we used the standard, context-free, gamble
paradigm. Some researchers might argue that this approach has limited gener-
ality, and hence propose a move away from the gamble as research methodology,
on to richer contexts. The present research attempts to do so. Experiment 1
focuses on a financial decision between two uncertain investment options.
Experiments 2a and 2b focus on decision making in an interpersonal context;
namely, the ultimatum game (Guth, Schmittberger & Schwarze, 1982).
The third extension is that we now also study experienced regret. We argue
that not only anticipated future regret affects decision making, but that also
experienced retrospective regret has an influence. Anticipated regret is evoked
by the expectation of feedback, whereas experienced regret stems from actual
feedback. In Experiment 3 we therefore manipulate the actual feedback follow-
ing a decision and measure the intensity of experienced retrospective regret.
By asking participants to make a second decision, after they received feedback
and indicated their regret, we assess the influence of this retrospective regret
on subsequent decisions.
In sum, the research presented in the present paper attempts to speak to
and extend earlier work on regret, feedback, and decision making. The present
research tries to show that expected, and actual, feedback does also affect
decision making in less context free situations where the choice options are
not matched and thus not equally preferable. In these experiments we manipu-
late the expected or actual feedback on the outcomes of the unchosen options.
The prediction is that participants will make regret minimizing decisions.
66 ZEELENBERG AND BEATTIE
Method
Forty-one English undergraduate students volunteered to participate in this
experiment and were randomly assigned to one of the two Feedback conditions.
There were 20 participants in the Risky Feedback condition and 21 in the
Choice Only Feedback condition. Participants in the Risky Feedback condition
read the following scenario:
Your uncle has just died and left you 1000. You now have to decide how to invest the money
for five years. Your uncle has also left your sister 1000, but her money is already invested
for the same five years period in a Government Bond, which is guaranteed to pay back a total
sum between 1000 and 1800 at the end of the five years. You can choose to invest your
money in this type of investment too. A friend has just told you about another type of investment
which you could choose, a High Interest Account, which is guaranteed to pay back a total
sum between 1250 and 1350 at the end of the five years. You know that at the end of the
five years you will find out how much money you would have made if you had chosen the
Government Bond because your sister will tell you.
1
Information about the outcome of an unchosen alternative provided by a social comparison
with a person who does obtain this outcome results in amplified regret, as was shown by Boles
and Messick (1995).
CONSEQUENCES OF REGRET AVERSION 67
making. The decisions were made by individuals and the outcomes only affected
the decision maker him or herself. In real life, however, our decisions often not
only affect ourselves, but also others. Moreover, our own outcomes might be
influenced by decisions of a number of other individuals. Hence, when making
decisions we often take into account the decisions and outcomes of others.
In Experiments 2a and 2b we tested whether anticipated regret could also
influence these interpersonal decisions. It has been argued that emotions play
a large role in negotiations (Barry & Oliver, 1996; Pillutla & Murnighan, 1996).
Larrick and Boles (1995) were the first to show that expected feedback can
influence negotiation decisions. Participants negotiated about a signing bonus
they could earn when deciding to work for a certain company ALPHA. They
either expected to learn or expected not to learn the offer of a competing
company BETA after they reached an agreement with ALPHA. Participants
who expected to learn the offer of BETA (Feedback condition), could regret or
rejoice about their decision to accept the bonus offered by ALPHA. These
participants wanted to have a higher bonus and were consequently less likely
to reach agreement, and were thus more risk-seeking, than those who did not
expect to learn the offer of BETA (No Feedback condition).
Although our Experiments 2a and 2b are similar to Larrick and Boles (1995)
experiment, they also differ in at least two ways. First, we used a different
feedback manipulation. In their research the feedback was information about
what could have been the result of negotiating with a third party, whereas in
our experiments the feedback was provided by one of the parties within the
negotiation. Second, and more importantly, the present experiments used differ-
ent negotiation task, namely the ultimatum game (Guth et al., 1982).
The ultimatum game is very simple. Two players are allotted a sum of money,
e.g. $10. Player 1 (often called the Proposer) offers some portion of the money
(e.g., $4) to player 2 (the Responder). If the Responder accepts, she gets the
$4, and the Proposer gets the rest ($6). If the Responder rejects the offer,
both players get nothing. The predictions from rational economic theory are
straightforward. Responders should accept the smallest amount of money, that
is, one cent, since this is more than they would get by rejecting the offer.
Proposers know this and should thus offer Responders only the one cent. Earlier
research using this game, however, showed that people hardly ever offer the
other player only one cent. Moreover, if they do so, the other players refuse
the offer. Commonly the average offers are in the regions of 3040%, with a
5050 split often as the mode. Offers of less then 20% are frequently rejected
(for an overview, see Camerer & Thaler, 1995).
How might anticipated regret influence the behavior of proposers? Proposers
can regret two things, offering too little money when the offer is rejected, and
offering too much when the offer is accepted. If we consider the fact that the
modal offer is 50%, and that offers over 20% are almost always accepted, there
is more chance of offering too much. However, there are two reasons why in a
normal ultimatum game the regret about offering too much money is generally
less severe than regret about offering too little money. First, when proposers
regret offering too much, they still have money, whereas when proposers regret
CONSEQUENCES OF REGRET AVERSION 69
offering too little, they do not get any money at all. Second, although proposers
whos offers are accepted might infer that their offer was probably too high,
they do not know to what extent, and therefore the possible regret over offering
too much will not be that painful. Whereas for proposers whos offers are
rejected it is crystal clear that they offered too little.
Thus, in a normal ultimatum game the regret minimizing option is offering
too much. However, everything changes when feedback is introduced. If the
responders minimal acceptable offer is communicated to the proposers, they
might learn that a much lower offer would also have been accepted. Feedback
of this kind can make regret about an offer that is too high more severe because
it points out exactly how much less the proposer could have offered.2 Proposers
who expect this feedback might anticipate the possible regret, and move away
from the 50/50 split to less egalitarian offers.
In the present experiments we manipulated whether or not proposers knew
in advance that they would learn the responders minimal acceptable offer
after they had made their offer. We expected that proposers who expected
feedback on the minimal acceptable offer would be inclined to make lower
offers than proposers who did not expect this feedback. This was because
lowering their offers would lower the amount of possible regret because the
offer would be closer to the minimal acceptable offers. At the same time lowering
their offers would not need to result in a higher likelihood of the offer being
rejected, because offers are hardly ever rejected if they remain higher than 20%.
Experiment 2a
Method. Seventy Dutch undergraduate students volunteered to participate
in this experiment. They were randomly assigned to one of the two conditions
(No Feedback vs Feedback). There were 35 participants in each condition.
Upon arrival in the laboratory participants were seated behind a computer
screen via which the rules of the game were explained to them. Participants
were told that half of them were randomly selected to be proposer, and the
other half to be responder. In reality all of them were proposers. They were
told that they had to divide an amount of 100 Dutch Guilders between them-
selves and the Responder. Participants in the Feedback condition were told
that they would always learn the respondents minimal acceptable offer, and
that they would thus learn the exact amount of money that they should have
offered more to get their offer accepted or could have offered less and have
their offer still accepted. After all participants made their offer, the experiment
ended and the participants were debriefed.
Results. Because of the skewed distributions of the offers we used a Wil-
coxon-Mann-Whitney test to test for differences between the two conditions.
2
The regret stemming from an offer that turns out to be too high can be characterized as a type
of winners curse. The winners curse refers to a situation in which one has paid more than the
opponents reservation price. See Thaler (1992), and Bazerman and Neale (1992) for excellent
descriptions of this phenomenon.
70 ZEELENBERG AND BEATTIE
Experiment 2b
This experiment had the same design as Experiment 2a. Dutch undergradu-
ate students volunteered to participate in this experiment. They were randomly
assigned to one of the 2 conditions (No Feedback vs. Feedback). There were
35 participants in each condition.
There were two differences between the present experiment and the former.
Whereas Experiment 2a involved real playing of the ultimatum game, the
present experiment was part of a one-hour series of different judgmental tasks,
and therefore participants were asked to indicate what they would decide when
playing the game (not an uncommon procedure in ultimatum game research,
see, e.g., Pillutla & Murnighan, 1996).
The second difference is that we now asked participants some questions
about their offer, after they stated it. First we asked them to indicate the extent
to which they thought that the other person would accept their offer. They
could do this on a 9-point scale with endpoints labeled will definitively not
accept (1) and will definitively accept (9). Next we asked them to indicate on
9-point scales, with endpoints does not apply (1) and does apply (9), to what
extent four different considerations played a role in their decision. These consid-
erations were: I wanted my offer to be as strategic as possible, I did not
want to feel regret over a too high offer, I did not want to feel regret over a
too low offer, I was afraid that my offer would not be accepted.
The results of the present experiment were strikingly similar to the former.
Offers in the Feedback condition (M 5 37.34 Dutch Guilders) were again lower
than in the No Feedback condition (M 5 43.57 Dutch Guilders), Z (corrected
for ties) 5 1.96, p , .05. Nevertheless, participants in both conditions found
it equally likely that their offers would be accepted by the responder (for both
conditions, M 5 7.69). Figure 2 depicts participants offers to the responders
in both feedback conditions, collapsed over Experiments 2a and 2b.
Also interesting are the relations between participants considerations and
CONSEQUENCES OF REGRET AVERSION 71
FIG. 2. Amount of money (of a fixed pie of 100 Dutch Guilders) offered by the proposers to
responders as a function of feedback (combined data from Experiments 2a and 2b).
their offers.3 Overall we found that only ratings on the consideration I did
not want to feel regret over a too high offer correlated significantly with the
amount offered to the responder, r 5 2.35, p , .005. Thus, the more participants
indicated that they anticipated the regret over an offer that could be too high,
the lower their offers were. The correlations between the other considerations
and the offer were all non-significant and smaller than 0.1. If we look at the
correlations between the considerations and the offers in the different feedback
conditions we get an even clearer picture. In the No Feedback condition there
were no significant correlations between the considerations and the offer. In the
Feedback condition, however, only the correlation between the consideration I
did not want to feel regret over a too high offer and the amount offered to the
responder was significant, r 5 2.48, p , .005.
These correlations confirm our reasoning. We hypothesized that when people
anticipate regret while playing the ultimatum game, they would anticipate the
regret arising from offers that would be too high. This would then promote
lower offers. We also hypothesized that the anticipation of regret were likely
to have its influence when people expect feedback on the minimal acceptable
offer of the responder. In the present experiment we did not only found that
the offers were lower in the Feedback condition, but we also found that the
offers were lower as more regret was anticipated.
Discussion
The results of these experiments clearly indicate that the expectation of
feedback, a possible cause of regret, influences peoples choices in the ultimatum
3
No between condition differences were found for the ratings of the considerations. The mean
rating for each consideration was: I wanted my offer to be as strategic as possible (M 5 5.9), I
did not want to feel regret over a too high offer (M 5 3.7), I did not want to feel regret over a
too low offer (M 5 5.3),I was afraid that my offer would not be accepted (M 5 5.2).
72 ZEELENBERG AND BEATTIE
game. When deciding how much to offer the responder, participants who expec-
ted feedback on the responders minimal acceptable offer made lower offers
than participants who did not expect to receive this feedback. This behavior
reflects regret aversion because lower offers result in less regret if accepted.
The offers were, in general, not that low that they would be rejected, which
suggests that participants minimized both the regret that could arise from
offering too much and the regret that could arise from offering too little.
This finding thus extends our previous findings, because it shows that the
motive of minimizing regret can also influence decision making in interpersonal
contexts. It thereby replicates the findings of Larrick and Boles (1995) in a
very different negotiation context. As in Experiment 1, the results also show
that regret effects can be obtained in richer situations, in which different
motives may influence the final decision.
in the 10 Guilders Too Much condition would lower their offers more than
participants in the 2 Guilders Too Much condition. Moreover, we predicted that
they would do so because of the regret they experienced over the first offer.
Method
Forty-six Dutch undergraduate students volunteered to participate in this
experiment. They were randomly assigned to one of the 2 Feedback conditions
(2 Guilders Too Much vs 10 Guilders Too Much). There were 23 participants
in each condition.
The procedure of this experiment was for the first part similar to that for
the participants in the feedback condition of Experiment 2a. However, after
participants made their offer the experiment did not end. Participants were
then informed about the decision of the responder. Depending on the condition
they were in participants either learned that their offer was accepted and they
could have offered 2 Guilders less, or that offer was accepted and they could
have offered 10 Guilders less. Following this feedback, the regret over their
offer was assessed. This was done by presenting the participants on the com-
puter screen with the feedback and asking them to indicate, on 7-point scales,
how much regret they experienced and how good they thought their offer was
in retrospect.4 Both ratings, after reverse coding for the second question, were
combined in a regret measure (Cronbachs a 5 .76).
Next, participants were informed that they were going to play a second
round. We wanted the difference in regret to be the main difference between
the two conditions. Therefore we told all participants that they would now play
with a different responder. They were also told that the average minimal
acceptable offer in the first round was 22 Guilders. After all participants had
made their second offer, the experiment ended and the participants were de-
briefed.
Results
Table 1 depicts the results of this experiment. These support our predictions.
The first offer was very much similar to the offers in the feedback conditions
TABLE 1
Mean First Offer, Regret, and Second Offer for Both Feedback Conditions
Feedback condition
4
According to Bell (1982, p. 961) regret stems from realizing after the fact that one has made
the wrong decision.
74 ZEELENBERG AND BEATTIE
of Experiments 2a and 2b, and there was no significant difference between the
two conditions on this offer. Next we analyzed the regret ratings. Note that
the overall regret was very low because all participants got their offers accepted.
There was, however, a significant difference in the regret experienced after
receiving the feedback. Participants in the 10 Guilders Too Much condition
reported more regret than participants in the 2 Guilders Too Much condition.
We hypothesized that the experienced regret would influence the subsequent
offer made. As can be seen from Table 1, the second offer was lower in the 10
Guilders Too Much condition than in the 2 Guilders Too Much condition. In a
analysis of covariance the effect of Feedback remained significant after control-
ling for differences in the first offer, F(1,43) 5 7.41, p , .01, even though the
first offer appeared to be a highly significant covariate, F(1,43) 5 139.45, p ,
.001. More importantly, when we also included the experienced regret as a
covariate (F(1,42) 5 9.31, p , .005), the effect of Feedback was no longer
significant, F(1,42) 5 2.73, ns. This supports our prediction that the effects of
feedback on the second offer are mediated by the regret experienced over the
first offer.
Discussion
This experiment shows that the experience of retrospective regret influences
subsequent decision making. Participants played an ultimatum game and re-
ceived feedback on how much less they could have offered and still had their
offer accepted. Participants who could have offered 10 Guilders less experienced
more regret than participants who could have offered only 2 Guilders less.
When participants were asked to play a second round of the ultimatum game
their offers were influenced by the amount of regret experienced. It thus seems
that participants engaged in a sort of emotion, or regret, management; they
behaved in such a way that their regret will disappear, or future regret will
be minimized. This finding extends our previous findings from Experiments 1
and 2, and from Zeelenberg et al. (1996), because it shows that not only antici-
pated future regret, but also experienced retrospective regret influences behav-
ioral decision making. To our knowledge the present data are the first demon-
stration of such an influence.
Pillutla and Murnighan (1996) recently also studied on the role of emotions
in decision making in the ultimatum game. They focused on how experienced
anger might influence the decisions of responders whether or not to accept the
offer made by the proposer. We believe that their experiment, our experiments,
and Larrick and Boles (1995) experiment, provide initial support for Barry
and Olivers (1996) recent approach to the role of emotion in negotiation, in
which emotion plays a large role at several stages in the negotiation process.
GENERAL DISCUSSION
Taken together, the results of these experiments show that both the antici-
pation of regret caused by the manipulation of expected feedback, and the
CONSEQUENCES OF REGRET AVERSION 75
Then your neighbors will win everything. So make sure that you buy some
now. Moreover, since the lottery is connected to a nation wide broadcast TV
game show, the feedback is hard to avoid. This, and the intensity of the possible
regret, might explain why so many people play this lottery.
Our present and earlier research showed effects of regret in decision making.
It is important to note that the effects of regret are not easily extended to other
emotions, such as disappointment. Regret and disappointment have in common
the fact that they are experienced when the outcome of a decision is unfavorable.
They both arise from thoughts about what would have been, had things
been different. There is virtually no empirical research focusing on effects of
anticipated disappointment on decision making. However, recent research on
the experience of disappointment (van Dijk & van der Pligt, 1997) suggests
that the findings for regret cannot easily be generalized to disappointment.
Other recent research focused on differences between regret and disappoint-
ment and showed that two emotions are different in many respects. They have
different antecedents, that is regret arises from comparing an obtained outcome
with a better outcome that might have occurred had a different choice been
made, whereas disappointment arises from comparing an obtained outcome
with a better outcome that might have resulted from the same choice being
made (Zeelenberg et al., 1997). Regret and disappointment feel quite different
(cf., Zeelenberg et al., in press-b), and they have different effects on post deci-
sional evaluations (Inman, Dyer, & Jia, 1997). We thus argue, following van
der Pligt, Zeelenberg, van Dijk, de Vries, & Richard (1997), that it is important
to be specific about the emotion under investigation because each emotion has
its own effects on choice behavior. Therefore we think that research on the
effects of anticipated disappointment is needed, in order to come to a better
understanding of the different effects of the anticipation of different emotions
in the decision making process.
Conclusion
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