Program
Program
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ASSIGNMENT 2: PROGRAM 2
Program Overview
Week Lesson Lesson Title Brief Description Curriculum Links / Cross Curriculum / General
1 1 Identify In this lesson the topic is
Opportunity introduced. Students: Curriculum
(Empathize, brainstorm how the - Apply techniques for acquiring, storing and validating
Define) problem impacts them quantitative and qualitative data from a range of sources,
investigate in depth on considering privacy and security requirements
aspect of the problem (ACTDIP036)
General
- Ethical understanding
- Critical and creative thinking
1 2 Prototype Phase Two lessons are dedicated
2 3 (Ideate, Prototype) to guided prototyping. Curriculum
ASSIGNMENT 2: PROGRAM 3
General
- Personal and social capability
- Ethical understanding
- Critical and creative thinking
3 5 Polishing Phase Students make the final
(Prototype) touches to their project Curriculum
prior to the final - Apply techniques for acquiring, storing and validating
presentation. quantitative and qualitative data from a range of sources,
considering privacy and security requirements
(ACTDIP036)
ASSIGNMENT 2: PROGRAM 4
Program Details
Room:
TBD
Topic:
Raising Awareness of Safe Computer Use
Lesson 1
Activity 2
- Groups are now to pick one problem that they
want to focus on.
- Using Diigo (Student ICT tool 2) research the
problem. Save all findings and ensure class is
aware that this is part of summative assessment.
Closure
- Groups share the problem they want to focus on
and one interesting thing they found about this
problem. If groups are struggling have the class
help them to find a technology usage problem
they can focus on.
Lesson 2
to make solutions some other sites do. (pre-setup pages How about subtle
- Download the picture and open its properties. for good and bad differences such as
Show the students that the picture stores the example video) language use?
location, and other data that they might not want
out there. Note ensure a good picture is found Do the groups
that has the EXIF data in advance. (alternatively, understand the
use a picture from taken a smartphone) ideation process? Are
- Discussion: Do you check your images before they generating unique
uploading them to ensure they dont contain info and useful ideas? Are
you dont want out there they refraining from
criticism during this
Activity stage?
- Refresher: what problem is each group going to
solve? Summative (record)
- Ideation session: 1 scribe, 1 interviewer, 1 Check by observation
interviewee, 1 listener. that students are
- The interviewer asks the interviewee questions making progress on
how to raise awareness of this problem in the Diigo research.
community. No criticism may be given, only
questions asked (ie: to clarify)
- The scribe writes everything down. 5 minutes
cycles. (either on paper or computer)
- Each group briefly presents their findings.
Activity
- Students now pick their favourite 3 ideas and
research ways to implement it. Remind them to
bookmark all research in Diigo.
- Students also critically evaluate whether they
want to build a webpage or a video.
- Students share with the class what they are going
to build.
Closure
ASSIGNMENT 2: PROGRAM 8
Closure
- Poll using survey monkey. (Student ICT tool 5)
How confident are we for presentations next
week?
- Was this activity useful? (encourage them to be
honest)
- Which do you think is most important in
marketing?
- Persuasive writing/speaking, music, visuals
Lesson 6
strategy), and give a strategy of how they would used to give a grade.
make their solution viral in the community. Note persuasion will
- Teacher will assess best solutions and prepare be an element as well
articles for school newsletter where the student
solutions can be shared.
Reflection
What elements of this program worked well and should be repeated? This is important to jot down so that unnecessary changes are not
implemented in future years.
What elements of this program did not work so well and could be improved upon? Why did these elements not work? This is
important to record so that the same mistakes are not repeated.
Self-evaluation
Did the students engage in the program and appreciate the design process as an effective way to learn?
Did the students participate and were they interested enough to put in extra effort outside of class or was this just another project for
them?
Was I well prepared to teach the content of this program in terms of knowledge, but also setup and presentation?
Did I manage different student groups effectively? (ie: encourage gifted students to really exceed expectations, give the artistic
students room to show creativity, motivated less enthusiastic students to become involved in the program)
In this type of learning program technical difficulties are part of the learning, but need to managed effectively - Did I manage
technical difficulties well and ensure students would not be stalled by any such difficulties too much?
Student-evaluation
Were the students prepared for this program, or is it too simple/advanced for the year level?
Did the students seem to grasp the concepts of design thinking and did the program cover each element well enough for them to make
use of it in their future careers?
Did all the students participate in all the learning activities and build something using an ICT tool?
Did students grasp concepts of persuasion and appreciate how important it is to promote a cause?
Were students willing to be open and honest with their peers to provide both positive and negative feedback?