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Ready To Use Pe Activities Part 1

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2K views16 pages

Ready To Use Pe Activities Part 1

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| for Grade K2 Over 500 ready-to-use fitness- oriented activities and games to help you prepare and teach interesting, fun-packed physical education lessons tailored to your students’ specific developmental needs Joanne M. Landy - Maxwell J. Landy COMPLETE PHYSICAL EDUCATION ACTIVITIES PROGRAM Library of Congress Cataloging-in-Publication Data Landy, Maxell J Teady-to-uce PE, setiviies / Maxwell J. Landy, Joanne Landy em (Content: bk 1. For grades K-2—bk 2 Fr grads 9-4bk. 8, Por grades 5-6 Dk. 4. For grades 7-9 ISBN 0-15-675054% (1) 1 Physical education for ehildren—Curicula. 2, Physical sdueation fr eildren~Plenning. Landy, Joanne. Il Tie IL Title: Ready-to-use PE actiitis, Gvasa.L394" 1092 sp.21040 37286—2e20 cP (©1092 ty Joanne Landy All rights reeroed. No part ofthis book may be reproduced in any form ‘or by any meena, without permission in writing from the publisher Printed in the United Stats of America In loving memory of my hasband, Mex, who devoted his if to his family and to the promotion of & quality feco for our yout. ISBN 0-33-473084-X ation 1A-1 ORGANIZATION SIGNALS. FOCUS: Clase management; farmations EQUIPMENT: None ORGANIZATION: + Organization Signals mobilise the clas, arranging children fn various formations quickly and with tut confusion. Used constantly and spontaneausly, thse Signals will improve lass contra. Call ut ach Organization Signal and wae the corresponding hand signal sinultancausly. As the ehldren bocome familiar with the signalv action, simpy use the hand signal DESCRIPTION OF ACTIVITY: 1. Listening Cirele: Ron quickly ta sit crow legged in eiele near and facing me. Hand Signat: Point with your index finger to Ube floor rear go while ercling Ube olher index flager , worbond) 2, Listening Line: Run quickly to stand side by fide in line near me Space Yourselves a a's fongth and face me. and Signal: Point with sour index finger to line near you, and then trtend your arma sideways at sholdor height) : 3 Quiet Signal: Immediately stop what you are 2 doing and raite one hand. Give me your full et tention. (ond Signal: Hold ope hand overhead, ‘Wait until all ere quiet and paying attention) < 4, Homes: Ran to a fre space in the play area fod sit croselegged there, facing me. Chock Your spot that you cannatebuch anyone ot 2 fnytiiag. Remember your home, (Hod Signal Make ot overbead with hands Mat hoops Could laa be ted as “Homer 8 Iino Und Sigal Pn wt nda 3 fer 10 one end of play area and extend arms ‘idovays at shoulda lvl) 2./ introductory Actives 1A-2 FORMATION SIGNALS. Pe FOCUS: Class management FQUIPMENE Chart pape smarking pen 1d masking tepe ORGANIZATION * Rermation Sina urate player into partner, smal ros, or lines Call ut each ation and ses serving hand sgn snultneosy, blah fur equl tama et Pda minut of the layers of ach eam on char oper, sad tape the are ee a oe fhe och ras af fsch team, Chang Innere and coicadr ten tought fest ‘hat esc team member has a turn nt both ea DESCRIPION OF ACTIVITY: 1. Groups: Quickly st in « group with the num. ber of players I al: fr example, “Groups o> a “Groups of 51" (and Signal: Hull ap th i S ame umber of Fingers as players in" cach 2. Lines: Leaders un with your team ta the side of the play area and sit crse legged there, as Ing me, Other team members, quickly fd year leader and sit erst lagged in ine bond en bet. Space yourselves evenly apart: Lean sit at the front ofthe line and coleaden ot a the back: (land Signal: Extend arms frat VARIATION: Thee er yt snl awe isan actin: ten move to ne ie fhe na and hve pees far fo foe you. Introductory Activities / 3 1A-3 MOVEMENT SIGNALS. FOCUS; Clase management; cele formation EQUIPMENT. Lively musi; ‘tape oF record payer ‘ORGANIZATION: + Movenent Signals quickly get players moving. Callout combinations of fwmations and lcamotor fovements uch a Activity Cirle, lide clocks” or “Scrambled gee, run!” Use hand signals ax tell Change lactotor mavemnents frequently throvghovs the ntivity Players owl Jo, skip, Bo, UDide-step leap, gallop, or run backwards, Motivate players with lively muse. DESCRIPTION OF ACTIVITY 1. Scrambled Eggs: Run hlterseltrin any rection. Remember . don't touch axyono as ‘you move (ond Signai’ Roll band ovr hand) 2. Aetielty Cirete: Jog clockwise (or COW) Stound play area in rngle ilo. Stay in your triginal order dont pase anyone: Hand Signal Circle one arm overhead ina clockwise (or (CCW direction VARIATIONS: 4. Use “Scrambled gg’ signal with different dreetion, pathways, and level (cl “Scrambled gg, Fun aidewayel” of eg-2ag, high, and low, or, with diferent walk (call “Scrambled Eggs, crab teak or lame dog wal and Bor ral enbance spatial swarenest by calling "Serambled gs, jog Ina small space". jog in-a emaller space," jog in an even smaller space” 1, Stcitching Sides (Movement Signats Game): Mark ost play area with cane markers, Divide the ‘lass int two equal teams, Start with each team standing behind oppoeiteendlins of play area, facing each other. Ensure that players aro wall spaced along the lines o avoid colisins, Adjust the running distance and the numberof rns to claes lv. Use a variety af locomotor skills such as ‘mlking quickly, running with rms n the a, hopping, skipping, gellopng, maving an ll Tous, ‘ie. On signal “Switch Sides” both teams must chaage aide to sit cree legged just behind the ‘pposte line Une iret team to do so earns one point. Play each game to five pints, 4/ innoductory Actitiog TAA GIGNALS GAME == ee eee ee FOCUS: Alertness listening skill EQUIPMENT: None ‘ORGANIZATION: +The game of Signols consists ofa Icomotar movement and a simultaneous verbal aed hand signal Bhecurage pavers to respond quickly by issuing & challenge such as "You ove me three jamming jacks (pushrupe, or any task yo are In” + Regard the “You ome pe thre!” challenge se giod sportsmanship, not as punishment, Caution ci fren #o watch where they sre going at all times, DESCRIPTION OF ACTIVITY: 1. Run quickly. Run slowy, Skip high, Crawl low. [Now clear the deck! Get off the floor as quiehy tu possible to stand on bench m chatty the ‘lining frame, and 0 on. (and Signet: Open re vere. 2. Gallop in a new direction every time T eal "Change!" Now hit the deck! Lie face dowa at ‘quickly as possible onthe oor o ground. land on ‘Signal: Pont tothe flor with both hands.) ‘s 8, Wall like a robot, Waddle Wie duel. Crab valle Now corners Rn to any corner af they trea or where any twa lines cross aid et eres Tegged there. (Hand Signal: Cros seme ver ea) 4. Walk backward in pairs, holding hands Hop in pairs. Now incberg! Stop iumediately and freeve — Tike statue. (Hond Signal: Make fist ner head) s ‘VARIATIONS: 4 When playing Signals indoor, use the markings on the play area Moor as part of tho game. For ‘xampl, cll "Rod lines” and stand gn a rd line when yoa mast players to it ero leged there 3. Challenge player to keep alert by signalling with hands only © Substitute other previously taught signals such as “Scrambled Begs!” or “Activity Cee!” Irmosuctory Actos / § JAS STARTING POSITIONS $$ FOCUS: Class management; personal space awareness EQUIPMENT: None ORGANIZATION: «Starting Positions are used to quickly organize and positon the elas for any aetivty, Teach the BASE puctons, tien have te children practic the positions by calling them ou in random or {rand in quick succession, Streescorect body postare DESCRIPTION OF ACTIVITY 1 Lona Sit: Sit with logs outstretched and ta fpther, Laon back on ands for suppor 2. Hook Sit; Sit with loge together, knot bet, and fet flat on the flor. Lean back on hands ie Bn foe spor. Wide-Sit: Sit with lege outstretched and com Tertaiy part Lean beck on hands Tor sup 4. Cromttegged Sit: Sit with legs erossd and . se resting 08 oes, 5. All Fours: Support your weight on hands nd * oe too, with face down Hold body straight. : 1, ProntsLying: Lie faco down with legs to iether and ars st sides, chest level f. Back Joing: Ls foe up with les epstor gee BQ) «ODIO find arma a do. a 9. Hook-Lying: Lie on bac with knees bent 50 ‘hat fee are fat on floor, Arm are velaxod at 10, back Supports st with eps ewtrachea REN a ode Hl ba e Srnight 11, Squat: Stand, and bend knees to esse heals ‘om the foe, Place hands betwen knees and srt therm on floor Stand Tall: Stand with feet comfortably apart and foes turned ost slighty. Arms are " we teldes VARIATION: [As pact ofthe Signals Game, combine Starting Position signals with Organizational signals; fr exam ple “Seranbled Ee, skip.”"Teeberg lng sit 6 ntroductory Activitios semen ol 1A-6 SHAKE HANDS. a FOCUS: Friendship: getting acquainted EQUIPMENT: One hop per player ‘ORGANIZATION: tate on ty soars mis Haw chien gts hop cat saa nk ee 2 Chen tling te eee cam. 8 bop ntedce Soul od shake tg ‘ech ihe cor ns ONE about Sorel fer emg, Trea a eye persan ees sen Shak Mods ropetsthake Fb nln ae le DESCRIPTION OF ACTIVITY: 1. When I call “Girls shake hands," I want you to leave home, run to someone ela’ home, ake : hands and’ introduce youre by eaying “Me u name is." Then tll one thing about yoo self Like physical eduetion,*. When you rons L visited, return to your own home. Can soe tember where iti? Can you remebes soy new frends name? 2 Now it ia the boy’ turn, When you hea “Boy, shake hands," bye, leave home and Fon to a fone else's home, shake hands, introdise soe self, and say something abou yourscls Then 2 turn to your home and it. ‘This half of the class visit the other hal, then return and sit. Now the other half a ‘at fomenne els this time 4 Now the frst half visit as many “homes as pos 1A-7 HUG YOUR NEIGHBOR. FOCUS: Aerobic warm-up; friendship EQUIPMENT: None ORGANIZATION: * Cathe cue fb JT Al ter aes eater throughout he lay are, asi that #P shold tag lightly on the shoulder huge aso pee DESCRIPTION OF Acti. 1. When sy "Go", ry to tag another paver, Ply. 5 i you are tagged, you become Une [I oa 300 are safe while you are hag anticy pe 2 When IT is not near yoa, you ean let gu and ra freely in open space, but when TT come neon gain, hg a new neighbor VARIATIONS: Have players hug neighbor and then sit down, Change the game so tha players are nfs cay when hugging in ihrece™ Introouctory Actvitios / 7 1-8 HERE, WHERE, THERE. FOCUS: Listening; quick resction vo directions EQUIPMENT: Kone ORGANIZATION: + Arcane the players in seatered formation. Explain that yo wl giv the directions and that hey ‘Moot immetinaly to flow thour directions Stes Ght ayers ms i touch tne et DESCRPTON OF ACTIVITY 1. Run in geal space without touching frgene, When Teall “Here,” I want you to cmp 2, When Teall “Where, wast you to run on Ue pot 4. When [sal “There® and point in one direc: Uo, Fant yout all run in that rection YARIATIONS: 4. On signal “Where have children “frees” onthe spat si ine Home apace twit in place; log roll ot. wn es quik as they can; tar around 1 Vary the locomotor movements used: wal backward; hop; sip lide; gallop; jam, 1-9 TOUCH, FOCUS: Aerobic warm-up; body awareness EQUIPMENT: Small availabe equipment ORGANIZATION: «The ame conit fa pros of task performed in quick sucesion. Koop the setivity ging unt ‘a warmed-up effect is achieved. Some suggestions are given below; make up your own ouch varie fins Arrange ths pagers fn scattered formation DESCRIPTION OF ACTIVITY: 1, Tusk the sidelines ten times by running across the play fre between the to sidelines, Gan you touch each sideline (th a eilfrent body part each time? Combine to or three of the falowing tasks s0 that 30a : have to listen carefully: Do you think you can remember them? Touch elbows to a bench; knees to red line ‘Bin toa wal; nose toa backline; ear to door, back to 8 5 Hoe in tummy to ste er railablo small equipment over the play area and falta combinations ofthe follwing tasks) Tush = er {baba moze oa rope; lbow toa wand hand tos tachers Kote at tary toa decking 8 / intecuetory Actos WA-10 FUN WALKS FOCUS: Warming up with rhythm walking EQUIPMENT: Drum or musie with a walking beat record player o pe player ‘ORGANIZATION: + Tstart, have children seater over the pay area, Encourage them to walk to the beat af you drum rin imo with tho music, Ezaphatize that they walk tll" with urmmy and see tucked in Cau find tue arme swinging naturally; "helo toe" mation with fet, fs DESCRIPTION OF ACTIVITY: 1, Listan to the drum beat (or muse). Can you clap your hands in time to the masie? Can you wal to the host of the muse without touching engone? Change diection on the Tow beat 2, Walk quickly; wall elawiy: walle backwards, wale forwards, walkin eitele, making your Sree bigger and Digger, then smell and ‘nae teach in pee 8. Can you walk and sing your arm i large tsrles? Swing your arms the other Way ov, ‘making smaller and smaller crelee 4 Show me how you can Kft your kates up Jigh ao you walk! How high ean you Lit your knses? ‘Who can wall on his o he tipp-toes? This cuereise strengthens the calf muscle. Can You shaw me your ealf masele? Lets all try to walk only on our hea 6. Now walk taking giant etps; show mie quel Tae stope, 7, Walk sideways by eroesing one ft ver the other aa you wal 8. Can you walk pigeon-toed (tase pointing i? (Can you waddle ike « duce (aes pointing out 9. Walk @ square; now a triangle; walk the number 8; walk te fst eter of our nam. 10. Can you walk ike side? grils? pen co! conan 1. Invent a wal of sour wat Introouctory Activities / 9 1A-11 TRAFFIC LIGHTS. FOCUS: Listning sli; alertness EQUIPMENT: Red, green, yllw sheets of paper ORGANIZATION: + Stand so that all the ehilren can se you as you eld up the three sheet, one at atime, Explain the twaffic ight colors and Usir significance in trafic ontrl. Change the signals frequently Emp Sian "sf o"drivinglook for open spaces ta avo colisins DESCRIPTION OF ACTIVITY: 1. Stand in your “homes.*You are a eat and Iai the traffic Tete 2. When Tfagh the green paper, re your engines, and then run around the play area withodt crashing int ter car, . When T holdup the sellow paper, run on the spot 4 When I show the red paper, “Stop” and feet in a shape, IA-12. CAR DRIVERS. FOCUS: Listning sil; lertnees FQUIPMENE One hoop er player sultable musi, record or tape player ORGANIZATION: + Have players callet a hoop, find a space in Ue play area, and then hold the hoop horiontally around thelr waits DESCRIPTION OF ACTIVITY: ‘Startup your “ear On the signal “Go” a when the mo Sie starts, rum in general space teying nt to burp into ‘ther driers, What kind of noite des your ear make? 2. Drive your ears along the “etreste™ lis on the floor When you come to an intersection, where two eects cose, give way othe car on your Fight. . ‘8. When I call “Stop or the music supe, drive immediately to your garage (home) for a pit tap aad repair. 4 Start oer engines again. Tie time you area racing ear river: lee your car safely around the track ina CCW 5. Uh-oh! You now havea flat tire. The aris slowly leaking out of your tres, Cirle the track one more time slows, coming toa stop in Front of me, and then sit ‘VARIATIONS a 4. Vary tho locomotor movements: nnn, skipping, galling >. Vary the directions forwards, revere, sidomaye. 10 / introductory Actitios IA-13 BACK TO BACK, FACETO FACE FOCUS: Listening: warm-up friendliness EQUIPMENT: None ORGANIZATION. + Have players rn into a scattered formation. Explain that when the players meet thir partners, they are to greet eachother with a friendly greeting, uch a, "Hello Jennifer", i Jason DESCRIPTION OF ACTIVITY: ‘Whon Teall “Run,” I want you to run in general space without touching anyone. Then, as Sean az yu hear ine call “Beck to Boek find partae, sand back tobuck, and ink loows Can you quickly sit down and stand up withoat sing your arme? 2. Run again. Tals time when I call "Face to Fae find an ‘other partner, old hands, go dwn into te helf squat ps tion, and spring around eachother in complete ele. 8. Listen fr the next “Back to Back” o “Face to Pace” signsl. ‘Show’ mo how quickly, but eareully, you cen do the signals VARIATIONS: 2 1. Hae players greet eachother In differnt ways: Too to Tb; Set ta Sea; Hip to Hip. > Call any of the positions flowed bye varity oflcamator movements: hoping like @ kangarwo walking ike an elephant; galloping like» horse 1-14 CHARLIE WANTS A HOME FOCUS: Runsing and dodging FQUIPMENE: Carpot squares or individual ma for all except one player ORGANIZATION: * Choose one player toe "Charlie" and have him of her tand in the center ofthe play ares. Have each sf the other players collects carpet square and wit eros legged on itn ther homes Envve that ‘carpet are well spaced spt e Change Faces whee aera Soh e ®& ao wae ae 8. The player who cannot fad a carpet to sit on became the new Charlie, andthe fume continues, a VARIATIONS: Sioa '. Use mare than one Charlie ». Take anay carpets at any time to add tothe fun, oo Invrocuctory Actos / 11 IA-15 SIMPLE TAG GAMES. FOCUS: Ratablish rules; warm-up EQUIPMENT: Several clare pinnise ‘ORGANIZATION: + This activity teaches children the basic rules common to most tag game, Mark ou the boundaries af the play area, Establish rales of fair play and encourage children to abide hy the rules. Praise tho wha play fey + Choose one player tobe IT and have that payer weer a colored pinnis DESCRIPTION OF ACTIVITY 1, When I say "Go," IT will chate all the other players anywhore in the pay area end try to tag 2, Ifo are tagged or ran outside the ply ares = 4 ok you become the new IT, Remember, FT to tag . Tight i ‘VARIATIONS ‘There are many versions of Simple Tag that ean be played merely by changing the lator oe ‘ment, Instead of running, use some of the flowing tag games: Walking Tog: Skipping Tag Hap- ping Tog: Galloping Tag Siding Teg. 1, Have more than one IT «. Vary the method of aging the player. For example, each player tuck a tear int the back of is oe ‘hr shorts, IT must pll the searf to make the ta Increase or decrease the alze of the playing aes 6 Extablish safe" positions (hich are given a time limita perhaps fire seconde "Bottoms." fst (floor; “Crab Walk Position” (weight on hands ed fees with tummy facing upwards, blanc pritons (euch a8 on one leg on one log snd woe hand; Kes only, bridges, Have the ehiliren make up their cwn Simple Tag gums. 12/ intoduetory Actvtios 1A-16 BIG A, LITTLE A. FOCUS: Aerobie warm-up EQUIPMENT: Four tratfe cones ORGANIZATION: + Mark out the ply area with a safety 2one at each end. Choose one player tobe Ue “Cat who stands In the middle of the playing area, Have the ther players Ine up Boing one enline DESCRIPTION OF ACTIVITY: 1. Stand behind the eadline, When the Cat isin the imidle tart singing Big A" Stretch as high as you con slitte ar Crouch don lu. ‘Bouncing BY Do ltl hops “The oti the cupboard” Tipe forward tavard Cat “Bathe cant ich sme!” On “metry fo run tothe ther end of the play area leh being aed by he cat 2 Those who are tagged help the Cat when the game continues, The last on tagged is the Cat fr the VARIATION: Por a game of shorter duration, havo mare than one Cat. WA-17 FAIRY GODMOTHER TAG FOCUS: Ruaning and dodging EQUIPMENT One red newspaper (magic wand); ‘wo colored pinnies four cone markers ORGANIZATION: * Define the boundaries af the play area with the cone makers, Select two players to be Catchers and ‘ane tobe the Fairy Godmother (Godfather. Iaue the two pinnies to the Calchere nad the wand to the Fairy Godmother, * Chango the Fairy Godmother snd the Catchers often to increase participation, Encourage players to move fo pen spaces and not to busch ConcHER DESCRIPTION OF ACTIVITY (Om the signal “Goll players run ingen “ ral space without touching anyone ese, 2, The two Catchers run after the players, laying to tag as many as posite IP tagged you must drop to the flo lis on your beek, and kiek your loge and arms Inthe air cxvenen Fniny Goporten 5. Fairy Godmother (Godfather), move around touching tagged players with your wand, If touched by the Fairy Godmother, you are fee and may rec the game. The Peity Godzmlher eannnt be tagoed by the Catcher. VARIATION: Instead of running, use other losometar moements such as skipping, gllping, sing. Introductory Aetviias / 13 1A-18 HALLOWEEN SIGNALS. FOCUS: Special event: Halloween; restive pay; listening EQUIPMENE Ghostly mic record or tape payer ‘ORGANIZATION: + Explain each theme to the children, but allow them to use their own imaginations to interpret the ‘heme. Make augestions only when necesary. Have them crest tele own Halloween sgaal, Play [ontly mast to eeale atmoephers DESCRIPTION OF ACTIVITY: 1 Liston tothe signals and perform each as they ‘ 0 recalled; for example, when Leal "Witenes," i“ ‘rant you all ta perform to make eounds Tike ‘etches (riding om your broomtik snclling to Yourself). Lets try tome mare: 2. Pumpkins: Rolin bal ape along te oor 8. Black Cat: Hunch your back, spring over the foe. Make ext noise 4. Goblins: Wave your hands up and down as you “float” through the ai, squeaking to yours. 5. Ghosts: Skip around the play are, moaning to yourself 6. Monster: Make up our own monster shape and roa like onser, 1A-19 OLD MOTHER WITCH. FOCUS: Chasing and dodging FFQUIPMENE Six cone markors ORGANIZATION: + Mack out the boundaries ofthe play area. Choose ae player tobe the"Wite.” Al ather players form ‘circle around him or her and hol hands, DESCRIPTION OF ACTIVITY 1. On the signal *Go," crete players skip COW sound the el, teasing Old Mother Witch by singing ‘Old Mother Witeh, hi dda, ddale Stands inthe middle, ‘With her cat and her fiddle." 2. Then Witch ask, “Whose children are sou” (ne of the players, answer by calling ost ay name you chose and Gh eoging warts ver again. But, fa player” answers, “Yours, Witch, ery to tag a cele pager 8. Circe players, drop your hands and run; try not to get caught by the Witeh. Ifthe Witch tags you, yo betore the new Witeh, VARIATION: Have crete players change direction and losomotar movement, 14 / introductory Activities 1A-20 FIVE NOSES. FOCUS: Acrobi endurance; Motening: body awareness EQUIPMENT: One bossa per player: lively musi record or tape player ‘ORGANIZATION: 1 Have the players at in the homes. Seater all the beanboge oer the play area. Emphasize thet 1A-21 GROUP SIGNALS. FOCUS: Listening; cooperation EQUPMENT: None ORGANIZATION: * Have players seater, find home, and then sit and listen, Throughout the game, encourage payers tw'look for now players to form groups with each tine, DESCRIPNON OF ACTIVITY: 1. When Teall out @“number* and then a "body par,*L want sou to got into groupe of that numbor and then touch the Body part ta all the ather members of your saup, for ex anple “three, touch Left Hane 2. This time I'm going tp see which group canbe the quick cst: three's and touch the bottom of your right fest; fs land touch elbows; five's and tauch left knees sib and {ouch right pintor fingers fours and touch backs; t's nd touch ary; irl of eight, sit and touch tes, a VARIATION: Intersperse other Movement Signals throughout the game. For example, “Homes! hooks in groups of five’ "Standing Fis in groupe of sx"; “Clear the Dec! in groupe of thre, Introauetory Aetwiies / 18

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