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for Grade K2
Over 500 ready-to-use fitness-
oriented activities and games to help
you prepare and teach interesting,
fun-packed physical education lessons
tailored to your students’ specific
developmental needs
Joanne M. Landy - Maxwell J. Landy
COMPLETE PHYSICAL EDUCATION ACTIVITIES PROGRAMLibrary of Congress Cataloging-in-Publication Data
Landy, Maxell J
Teady-to-uce PE, setiviies / Maxwell J. Landy, Joanne Landy
em
(Content: bk 1. For grades K-2—bk 2 Fr grads 9-4bk.
8, Por grades 5-6 Dk. 4. For grades 7-9
ISBN 0-15-675054% (1)
1 Physical education for ehildren—Curicula. 2, Physical
sdueation fr eildren~Plenning. Landy, Joanne. Il Tie
IL Title: Ready-to-use PE actiitis,
Gvasa.L394" 1092 sp.21040
37286—2e20 cP
(©1092 ty Joanne Landy
All rights reeroed. No part ofthis book may be reproduced in any form
‘or by any meena, without permission in writing from the publisher
Printed in the United Stats of America
In loving memory of my hasband, Mex, who devoted his if to his
family and to the promotion of & quality feco for our yout.
ISBN 0-33-473084-X
ation1A-1 ORGANIZATION SIGNALS.
FOCUS: Clase management; farmations EQUIPMENT: None
ORGANIZATION:
+ Organization Signals mobilise the clas, arranging children fn various formations quickly and with
tut confusion. Used constantly and spontaneausly, thse Signals will improve lass contra. Call ut
ach Organization Signal and wae the corresponding hand signal sinultancausly. As the ehldren
bocome familiar with the signalv action, simpy use the hand signal
DESCRIPTION OF ACTIVITY:
1. Listening Cirele: Ron quickly ta sit crow
legged in eiele near and facing me. Hand
Signat: Point with your index finger to Ube floor
rear go while ercling Ube olher index flager ,
worbond)
2, Listening Line: Run quickly to stand side by
fide in line near me Space Yourselves a a's
fongth and face me. and Signal: Point with
sour index finger to line near you, and then
trtend your arma sideways at sholdor height) :
3 Quiet Signal: Immediately stop what you are 2
doing and raite one hand. Give me your full et
tention. (ond Signal: Hold ope hand overhead,
‘Wait until all ere quiet and paying attention) <
4, Homes: Ran to a fre space in the play area
fod sit croselegged there, facing me. Chock
Your spot that you cannatebuch anyone ot 2
fnytiiag. Remember your home, (Hod Signal
Make ot overbead with hands Mat hoops
Could laa be ted as “Homer
8
Iino Und Sigal Pn wt nda 3
fer 10 one end of play area and extend arms
‘idovays at shoulda lvl)
2./ introductory Actives1A-2 FORMATION SIGNALS.
Pe
FOCUS: Class management FQUIPMENE Chart pape
smarking pen
1d masking tepe
ORGANIZATION
* Rermation Sina urate player into partner, smal ros, or lines Call ut each ation and
ses serving hand sgn snultneosy, blah fur equl tama et
Pda minut of the layers of ach eam on char oper, sad tape the are ee a oe
fhe och ras af fsch team, Chang Innere and coicadr ten tought fest
‘hat esc team member has a turn nt both ea
DESCRIPION OF ACTIVITY:
1. Groups: Quickly st in « group with the num.
ber of players I al: fr example, “Groups o>
a “Groups of 51" (and Signal: Hull ap th i S
ame umber of Fingers as players in" cach
2. Lines: Leaders un with your team ta the side
of the play area and sit crse legged there, as
Ing me, Other team members, quickly fd year
leader and sit erst lagged in ine bond en
bet. Space yourselves evenly apart: Lean
sit at the front ofthe line and coleaden ot a
the back: (land Signal: Extend arms frat
VARIATION:
Thee er yt snl awe isan actin: ten move to ne ie fhe na and hve pees
far fo foe you.
Introductory Activities / 31A-3 MOVEMENT SIGNALS.
FOCUS; Clase management; cele formation EQUIPMENT. Lively musi;
‘tape oF record payer
‘ORGANIZATION:
+ Movenent Signals quickly get players moving. Callout combinations of fwmations and lcamotor
fovements uch a Activity Cirle, lide clocks” or “Scrambled gee, run!” Use hand signals ax
tell Change lactotor mavemnents frequently throvghovs the ntivity Players owl Jo, skip, Bo,
UDide-step leap, gallop, or run backwards, Motivate players with lively muse.
DESCRIPTION OF ACTIVITY
1. Scrambled Eggs: Run hlterseltrin any
rection. Remember . don't touch axyono as
‘you move (ond Signai’ Roll band ovr hand)
2. Aetielty Cirete: Jog clockwise (or COW)
Stound play area in rngle ilo. Stay in your
triginal order dont pase anyone: Hand Signal
Circle one arm overhead ina clockwise (or
(CCW direction
VARIATIONS:
4. Use “Scrambled gg’ signal with different dreetion, pathways, and level (cl “Scrambled gg,
Fun aidewayel” of eg-2ag, high, and low, or, with diferent walk (call “Scrambled Eggs, crab
teak or lame dog wal and Bor ral enbance spatial swarenest by calling "Serambled gs, jog
Ina small space". jog in-a emaller space," jog in an even smaller space”
1, Stcitching Sides (Movement Signats Game): Mark ost play area with cane markers, Divide the
‘lass int two equal teams, Start with each team standing behind oppoeiteendlins of play area,
facing each other. Ensure that players aro wall spaced along the lines o avoid colisins, Adjust the
running distance and the numberof rns to claes lv. Use a variety af locomotor skills such as
‘mlking quickly, running with rms n the a, hopping, skipping, gellopng, maving an ll Tous,
‘ie. On signal “Switch Sides” both teams must chaage aide to sit cree legged just behind the
‘pposte line Une iret team to do so earns one point. Play each game to five pints,
4/ innoductory ActitiogTAA GIGNALS GAME == ee eee ee
FOCUS: Alertness listening skill EQUIPMENT: None
‘ORGANIZATION:
+The game of Signols consists ofa Icomotar movement and a simultaneous verbal aed hand signal
Bhecurage pavers to respond quickly by issuing & challenge such as "You ove me three jamming
jacks (pushrupe, or any task yo are In”
+ Regard the “You ome pe thre!” challenge se giod sportsmanship, not as punishment, Caution ci
fren #o watch where they sre going at all times,
DESCRIPTION OF ACTIVITY:
1. Run quickly. Run slowy, Skip high, Crawl low.
[Now clear the deck! Get off the floor as quiehy
tu possible to stand on bench m chatty the
‘lining frame, and 0 on. (and Signet: Open
re vere.
2. Gallop in a new direction every time T eal
"Change!" Now hit the deck! Lie face dowa at
‘quickly as possible onthe oor o ground. land on
‘Signal: Pont tothe flor with both hands.) ‘s
8, Wall like a robot, Waddle Wie duel. Crab
valle Now corners Rn to any corner af they
trea or where any twa lines cross aid et eres
Tegged there. (Hand Signal: Cros seme ver
ea)
4. Walk backward in pairs, holding hands Hop in
pairs. Now incberg! Stop iumediately and freeve —
Tike statue. (Hond Signal: Make fist ner
head) s
‘VARIATIONS:
4 When playing Signals indoor, use the markings on the play area Moor as part of tho game. For
‘xampl, cll "Rod lines” and stand gn a rd line when yoa mast players to it ero leged there
3. Challenge player to keep alert by signalling with hands only
© Substitute other previously taught signals such as “Scrambled Begs!” or “Activity Cee!”
Irmosuctory Actos / §JAS STARTING POSITIONS $$
FOCUS: Class management; personal space awareness EQUIPMENT: None
ORGANIZATION:
«Starting Positions are used to quickly organize and positon the elas for any aetivty, Teach the
BASE puctons, tien have te children practic the positions by calling them ou in random or
{rand in quick succession, Streescorect body postare
DESCRIPTION OF ACTIVITY
1 Lona Sit: Sit with logs outstretched and ta
fpther, Laon back on ands for suppor
2. Hook Sit; Sit with loge together, knot bet,
and fet flat on the flor. Lean back on hands ie Bn
foe spor.
Wide-Sit: Sit with lege outstretched and com
Tertaiy part Lean beck on hands Tor sup
4. Cromttegged Sit: Sit with legs erossd and .
se resting 08 oes,
5. All Fours: Support your weight on hands nd *
oe
too, with face down Hold body straight. :
1, ProntsLying: Lie faco down with legs to
iether and ars st sides, chest level
f. Back Joing: Ls foe up with les epstor gee BQ) «ODIO
find arma a do. a
9. Hook-Lying: Lie on bac with knees bent 50
‘hat fee are fat on floor, Arm are velaxod at
10, back Supports st with eps ewtrachea REN
a ode Hl ba e
Srnight
11, Squat: Stand, and bend knees to esse heals
‘om the foe, Place hands betwen knees and
srt therm on floor
Stand Tall: Stand with feet comfortably
apart and foes turned ost slighty. Arms are " we
teldes
VARIATION:
[As pact ofthe Signals Game, combine Starting Position signals with Organizational signals; fr exam
ple “Seranbled Ee, skip.”"Teeberg lng sit
6
ntroductory Activitiossemen ol
1A-6 SHAKE HANDS.
a
FOCUS: Friendship: getting acquainted EQUIPMENT: One hop per player
‘ORGANIZATION:
tate on ty soars mis Haw chien gts hop cat saa nk ee 2
Chen tling te eee cam. 8 bop ntedce Soul od shake tg
‘ech ihe cor ns ONE about Sorel fer emg, Trea a eye
persan ees sen Shak Mods ropetsthake Fb nln ae le
DESCRIPTION OF ACTIVITY:
1. When I call “Girls shake hands," I want you to
leave home, run to someone ela’ home, ake :
hands and’ introduce youre by eaying “Me u
name is." Then tll one thing about yoo
self Like physical eduetion,*. When you rons L
visited, return to your own home. Can soe
tember where iti? Can you remebes soy
new frends name?
2 Now it ia the boy’ turn, When you hea “Boy,
shake hands," bye, leave home and Fon to a
fone else's home, shake hands, introdise soe
self, and say something abou yourscls Then 2
turn to your home and it.
‘This half of the class visit the other hal, then
return and sit. Now the other half a ‘at
fomenne els this time
4 Now the frst half visit as many “homes as pos
1A-7 HUG YOUR NEIGHBOR.
FOCUS: Aerobic warm-up; friendship EQUIPMENT: None
ORGANIZATION:
* Cathe cue fb JT Al ter aes eater throughout he lay are, asi that #P shold
tag lightly on the shoulder huge aso pee
DESCRIPTION OF Acti.
1. When sy "Go", ry to tag another paver, Ply.
5 i you are tagged, you become Une [I oa
300 are safe while you are hag anticy pe
2 When IT is not near yoa, you ean let gu and ra
freely in open space, but when TT come neon
gain, hg a new neighbor
VARIATIONS:
Have players hug neighbor and then sit down,
Change the game so tha players are nfs cay
when hugging in ihrece™
Introouctory Actvitios / 71-8 HERE, WHERE, THERE.
FOCUS: Listening; quick resction vo directions EQUIPMENT: Kone
ORGANIZATION:
+ Arcane the players in seatered formation. Explain that yo wl giv the directions and that hey
‘Moot immetinaly to flow thour directions Stes Ght ayers ms i touch tne et
DESCRPTON OF ACTIVITY
1. Run in geal space without touching
frgene, When Teall “Here,” I want you to cmp
2, When Teall “Where, wast you to run on
Ue pot
4. When [sal “There® and point in one direc:
Uo, Fant yout all run in that rection
YARIATIONS:
4. On signal “Where have children “frees” onthe spat si
ine Home apace twit in place; log roll ot.
wn es quik as they can; tar around
1 Vary the locomotor movements used: wal backward; hop; sip lide; gallop; jam,
1-9 TOUCH,
FOCUS: Aerobic warm-up; body awareness EQUIPMENT: Small availabe equipment
ORGANIZATION:
«The ame conit fa pros of task performed in quick sucesion. Koop the setivity ging unt
‘a warmed-up effect is achieved. Some suggestions are given below; make up your own ouch varie
fins Arrange ths pagers fn scattered formation
DESCRIPTION OF ACTIVITY:
1, Tusk the sidelines ten times by running across the play
fre between the to sidelines, Gan you touch each sideline
(th a eilfrent body part each time?
Combine to or three of the falowing tasks s0 that 30a :
have to listen carefully: Do you think you can remember
them? Touch elbows to a bench; knees to red line
‘Bin toa wal; nose toa backline; ear to door, back to 8 5
Hoe in tummy to ste
er railablo small equipment over the play area and
falta combinations ofthe follwing tasks) Tush = er
{baba moze oa rope; lbow toa wand hand tos tachers
Kote at tary toa decking
8 / intecuetory ActosWA-10 FUN WALKS
FOCUS: Warming up with rhythm walking EQUIPMENT: Drum or musie with a walking beat
record player o pe player
‘ORGANIZATION:
+ Tstart, have children seater over the pay area, Encourage them to walk to the beat af you drum
rin imo with tho music, Ezaphatize that they walk tll" with urmmy and see tucked in Cau
find tue arme swinging naturally; "helo toe" mation with fet,
fs
DESCRIPTION OF ACTIVITY:
1, Listan to the drum beat (or muse). Can you
clap your hands in time to the masie? Can
you wal to the host of the muse without
touching engone? Change diection on the
Tow beat
2, Walk quickly; wall elawiy: walle backwards,
wale forwards, walkin eitele, making your
Sree bigger and Digger, then smell and
‘nae teach in pee
8. Can you walk and sing your arm i large
tsrles? Swing your arms the other Way ov,
‘making smaller and smaller crelee
4 Show me how you can Kft your kates up
Jigh ao you walk! How high ean you Lit
your knses?
‘Who can wall on his o he tipp-toes? This
cuereise strengthens the calf muscle. Can
You shaw me your ealf masele? Lets all try
to walk only on our hea
6. Now walk taking giant etps; show mie quel
Tae stope,
7, Walk sideways by eroesing one ft ver the
other aa you wal
8. Can you walk pigeon-toed (tase pointing i?
(Can you waddle ike « duce (aes pointing
out
9. Walk @ square; now a triangle; walk the
number 8; walk te fst eter of our nam.
10. Can you walk ike side? grils? pen co! conan
1. Invent a wal of sour wat
Introouctory Activities / 91A-11 TRAFFIC LIGHTS.
FOCUS: Listning sli; alertness EQUIPMENT: Red, green, yllw sheets of paper
ORGANIZATION:
+ Stand so that all the ehilren can se you as you eld up the three sheet, one at atime, Explain the
twaffic ight colors and Usir significance in trafic ontrl. Change the signals frequently Emp
Sian "sf o"drivinglook for open spaces ta avo colisins
DESCRIPTION OF ACTIVITY:
1. Stand in your “homes.*You are a eat and Iai the traffic
Tete
2. When Tfagh the green paper, re your engines, and then
run around the play area withodt crashing int ter car,
. When T holdup the sellow paper, run on the spot
4 When I show the red paper, “Stop” and feet in a shape,
IA-12. CAR DRIVERS.
FOCUS: Listning sil; lertnees FQUIPMENE One hoop er player
sultable musi,
record or tape player
ORGANIZATION:
+ Have players callet a hoop, find a space in Ue play area, and then hold the hoop horiontally around
thelr waits
DESCRIPTION OF ACTIVITY:
‘Startup your “ear On the signal “Go” a when the mo
Sie starts, rum in general space teying nt to burp into
‘ther driers, What kind of noite des your ear make?
2. Drive your ears along the “etreste™ lis on the floor
When you come to an intersection, where two eects
cose, give way othe car on your Fight. .
‘8. When I call “Stop or the music supe, drive immediately
to your garage (home) for a pit tap aad repair.
4 Start oer engines again. Tie time you area racing ear
river: lee your car safely around the track ina CCW
5. Uh-oh! You now havea flat tire. The aris slowly leaking out of your tres, Cirle the track one more
time slows, coming toa stop in Front of me, and then sit
‘VARIATIONS a
4. Vary tho locomotor movements: nnn, skipping, galling
>. Vary the directions forwards, revere, sidomaye.
10 / introductory ActitiosIA-13 BACK TO BACK, FACETO FACE
FOCUS: Listening: warm-up friendliness EQUIPMENT: None
ORGANIZATION.
+ Have players rn into a scattered formation. Explain that when the players meet thir partners, they
are to greet eachother with a friendly greeting, uch a, "Hello Jennifer", i Jason
DESCRIPTION OF ACTIVITY:
‘Whon Teall “Run,” I want you to run in general space without
touching anyone. Then, as Sean az yu hear ine call “Beck to
Boek find partae, sand back tobuck, and ink loows Can
you quickly sit down and stand up withoat sing your arme?
2. Run again. Tals time when I call "Face to Fae find an
‘other partner, old hands, go dwn into te helf squat ps
tion, and spring around eachother in complete ele.
8. Listen fr the next “Back to Back” o “Face to Pace” signsl.
‘Show’ mo how quickly, but eareully, you cen do the signals
VARIATIONS: 2
1. Hae players greet eachother In differnt ways: Too to Tb; Set ta Sea; Hip to Hip.
> Call any of the positions flowed bye varity oflcamator movements: hoping like @ kangarwo
walking ike an elephant; galloping like» horse
1-14 CHARLIE WANTS A HOME
FOCUS: Runsing and dodging FQUIPMENE: Carpot squares or
individual ma for
all except one player
ORGANIZATION:
* Choose one player toe "Charlie" and have him of her tand in the center ofthe play ares. Have each
sf the other players collects carpet square and wit eros legged on itn ther homes Envve that
‘carpet are well spaced spt e
Change Faces whee aera Soh e ®& ao
wae ae
8. The player who cannot fad a carpet to sit
on became the new Charlie, andthe
fume continues, a
VARIATIONS: Sioa
'. Use mare than one Charlie
». Take anay carpets at any time to add tothe fun, oo
Invrocuctory Actos / 11IA-15 SIMPLE TAG GAMES.
FOCUS: Ratablish rules; warm-up EQUIPMENT: Several clare pinnise
‘ORGANIZATION:
+ This activity teaches children the basic rules common to most tag game, Mark ou the boundaries
af the play area, Establish rales of fair play and encourage children to abide hy the rules. Praise
tho wha play fey
+ Choose one player tobe IT and have that payer weer a colored pinnis
DESCRIPTION OF ACTIVITY
1, When I say "Go," IT will chate all the other
players anywhore in the pay area end try to tag
2, Ifo are tagged or ran outside the ply ares = 4 ok
you become the new IT, Remember, FT to tag .
Tight i
‘VARIATIONS
‘There are many versions of Simple Tag that ean be played merely by changing the lator oe
‘ment, Instead of running, use some of the flowing tag games: Walking Tog: Skipping Tag Hap-
ping Tog: Galloping Tag Siding Teg.
1, Have more than one IT
«. Vary the method of aging the player. For example, each player tuck a tear int the back of is oe
‘hr shorts, IT must pll the searf to make the ta
Increase or decrease the alze of the playing aes
6 Extablish safe" positions (hich are given a time limita perhaps fire seconde "Bottoms." fst
(floor; “Crab Walk Position” (weight on hands ed fees with tummy facing upwards, blanc
pritons (euch a8 on one leg on one log snd woe hand; Kes only, bridges,
Have the ehiliren make up their cwn Simple Tag gums.
12/ intoduetory Actvtios1A-16 BIG A, LITTLE A.
FOCUS: Aerobie warm-up EQUIPMENT: Four tratfe cones
ORGANIZATION:
+ Mark out the ply area with a safety 2one at each end. Choose one player tobe Ue “Cat who stands
In the middle of the playing area, Have the ther players Ine up Boing one enline
DESCRIPTION OF ACTIVITY:
1. Stand behind the eadline, When the Cat isin the
imidle tart singing
Big A" Stretch as high as you con
slitte ar Crouch don lu.
‘Bouncing BY Do ltl hops
“The oti the
cupboard” Tipe forward tavard Cat
“Bathe cant
ich sme!” On “metry fo run tothe
ther end of the play area
leh being aed by he cat
2 Those who are tagged help the Cat when the game continues, The last on tagged is the Cat fr the
VARIATION: Por a game of shorter duration, havo mare than one Cat.
WA-17 FAIRY GODMOTHER TAG
FOCUS: Ruaning and dodging EQUIPMENT One red newspaper (magic wand);
‘wo colored pinnies
four cone markers
ORGANIZATION:
* Define the boundaries af the play area with the cone makers, Select two players to be Catchers and
‘ane tobe the Fairy Godmother (Godfather. Iaue the two pinnies to the Calchere nad the wand to
the Fairy Godmother,
* Chango the Fairy Godmother snd the Catchers often to increase participation, Encourage players to
move fo pen spaces and not to busch ConcHER
DESCRIPTION OF ACTIVITY
(Om the signal “Goll players run ingen “
ral space without touching anyone ese,
2, The two Catchers run after the players,
laying to tag as many as posite IP
tagged you must drop to the flo lis on
your beek, and kiek your loge and arms
Inthe air cxvenen
Fniny Goporten
5. Fairy Godmother (Godfather), move around touching tagged players with your wand, If touched by
the Fairy Godmother, you are fee and may rec the game. The Peity Godzmlher eannnt be tagoed
by the Catcher.
VARIATION: Instead of running, use other losometar moements such as skipping, gllping, sing.
Introductory Aetviias / 131A-18 HALLOWEEN SIGNALS.
FOCUS: Special event: Halloween; restive pay; listening EQUIPMENE Ghostly mic
record or tape payer
‘ORGANIZATION:
+ Explain each theme to the children, but allow them to use their own imaginations to interpret the
‘heme. Make augestions only when necesary. Have them crest tele own Halloween sgaal, Play
[ontly mast to eeale atmoephers
DESCRIPTION OF ACTIVITY:
1 Liston tothe signals and perform each as they ‘ 0
recalled; for example, when Leal "Witenes," i“
‘rant you all ta perform to make eounds Tike
‘etches (riding om your broomtik snclling to
Yourself). Lets try tome mare:
2. Pumpkins: Rolin bal ape along te oor
8. Black Cat: Hunch your back, spring over the
foe. Make ext noise
4. Goblins: Wave your hands up and down as you
“float” through the ai, squeaking to yours.
5. Ghosts: Skip around the play are, moaning to yourself
6. Monster: Make up our own monster shape and roa like onser,
1A-19 OLD MOTHER WITCH.
FOCUS: Chasing and dodging FFQUIPMENE Six cone markors
ORGANIZATION:
+ Mack out the boundaries ofthe play area. Choose ae player tobe the"Wite.” Al ather players form
‘circle around him or her and hol hands,
DESCRIPTION OF ACTIVITY
1. On the signal *Go," crete players skip COW
sound the el, teasing Old Mother Witch
by singing
‘Old Mother Witeh, hi dda, ddale
Stands inthe middle,
‘With her cat and her fiddle."
2. Then Witch ask, “Whose children are sou”
(ne of the players, answer by calling ost
ay name you chose and Gh eoging warts
ver again. But, fa player” answers,
“Yours, Witch, ery to tag a cele pager
8. Circe players, drop your hands and run; try not to get caught by the Witeh. Ifthe Witch tags you,
yo betore the new Witeh,
VARIATION: Have crete players change direction and losomotar movement,
14 / introductory Activities1A-20 FIVE NOSES.
FOCUS: Acrobi endurance; Motening: body awareness EQUIPMENT: One bossa per player:
lively musi
record or tape player
‘ORGANIZATION:
1 Have the players at in the homes. Seater all the beanboge oer the play area. Emphasize thet
1A-21 GROUP SIGNALS.
FOCUS: Listening; cooperation EQUPMENT: None
ORGANIZATION:
* Have players seater, find home, and then sit and listen, Throughout the game, encourage payers
tw'look for now players to form groups with each tine,
DESCRIPNON OF ACTIVITY:
1. When Teall out @“number* and then a "body par,*L want
sou to got into groupe of that numbor and then touch the
Body part ta all the ather members of your saup, for ex
anple “three, touch Left Hane
2. This time I'm going tp see which group canbe the quick
cst: three's and touch the bottom of your right fest; fs
land touch elbows; five's and tauch left knees sib and
{ouch right pintor fingers fours and touch backs; t's
nd touch ary; irl of eight, sit and touch tes, a
VARIATION: Intersperse other Movement Signals throughout the game. For example, “Homes! hooks
in groups of five’ "Standing Fis in groupe of sx"; “Clear the Dec! in groupe of thre,
Introauetory Aetwiies / 18