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Gamemodes Server - Txt.example

This document defines game mode configurations for a Counter-Strike: Global Offensive server. It specifies settings for the competitive, casual, arms race, and demolition game modes, including maximum number of players, map groups, and weapon progression for gun game modes. It also defines a map group "mg_bomb_se" that contains several bomb scenario maps with a Southeast Asia configuration.

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0% found this document useful (0 votes)
599 views

Gamemodes Server - Txt.example

This document defines game mode configurations for a Counter-Strike: Global Offensive server. It specifies settings for the competitive, casual, arms race, and demolition game modes, including maximum number of players, map groups, and weapon progression for gun game modes. It also defines a map group "mg_bomb_se" that contains several bomb scenario maps with a Southeast Asia configuration.

Uploaded by

iheb
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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// To use this file, rename it to GameModes_Server.

txt
//
// Values here override the default gamemodes.txt
"GameModes_Server.txt"{"gameTypes"{"classic"{"gameModes"{
/////////////////////////////////////////
// COMPETITIVE
/////////////////////////////////////////
"competitive"{

"maxplayers" "24" // Note that max


players doesn't go in the convar block.
// Another way to set maxplayers is to add -maxplayers_override XX to the cmd li
ne.
"exec"
{
// Any config files listed here will be executed after the ones in gamemodes.txt
.
"exec" "server_last.cfg
"
}
"mapgroupsMP" // List
of mapgroups valid for this game mode ( competitive )
{
"mg_bomb_se" ""
}

}
/////////////////////////////////////////
// CASUAL
/////////////////////////////////////////
"casual"{

"maxplayers" "30"
"exec"
{
"exec" "server_last.cfg
"
}
"mapgroupsMP" // List
of mapgroups valid for this game mode ( casual )
{
"mg_bomb_se" ""
}

}}}"gungame"{"gameModes"{
/////////////////////////////////////////
// ARMS RACE
/////////////////////////////////////////
"gungameprogressive"{

"maxplayers" "10"
// These are the configs that get executed when a game mode of t
his type is created
"exec"
{
"exec" "server_last.cfg
"
}
"mapgroupsMP"
{
"mg_armsrace" ""
}
"weaponprogression_ct"
{
"deagle" { "kills" "5" }
"awp" { "kills" "5" }
"knifegg" { "kills" "1" }
}
"weaponprogression_t"
{
"deagle" { "kills" "5" }
"awp" { "kills" "5" }
"knifegg" { "kills" "1" }
}

/////////////////////////////////////////
// DEMOLITION
/////////////////////////////////////////
"gungametrbomb"
{

"maxplayers" "10"
// These are the configs that get executed when a game mode of t
his type is created
"exec"
{
"exec" "server_last.cfg
"
}
"mapgroupsMP"
{
"mg_demolition" ""
}
"weaponprogression_ct"
{
"m4a1" { "kills" "1" }
"awp" { "kills" "1" }
"Scar20" { "kills" "1" }
}
"weaponprogression_t"
{
"ak47" { "kills" "1" }
"awp" { "kills" "1" }
"g3sg1" { "kills" "1" }
}

}}}}
////////////////////////////////////////////////////////////////////////////////
//////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Ded
icated_Servers
////////////////////////////////////////////////////////////////////////////////
//////////////

"mapgroups"
{
"mg_bomb_se"
// mapgroup definition
{
"name" "mg_bomb_se"
"maps"
{
"de_dust_se" ""
"de_dust2_se" ""
"de_nuke_se" ""
"de_train_se" ""
"de_inferno_se" ""
"de_aztec_se" ""
}
}
}
}

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